Anonymous

Changes

From Shining Moon Wikipedia
337 bytes removed ,  00:20, 5 January 2023
→‎Instance Difficulty Modes: fix a link to Elemental Days page and add info about Random Modifier
Line 110: Line 110:  
== '''Instance Difficulty Modes''' ==
 
== '''Instance Difficulty Modes''' ==
 
In Shining Moon RO, there are five instance difficulty modes - Crescent Moon (Normal), Quarter Moon (Hard), Gibbous Moon (Nightmare) and Full Moon (Hell) and Blood Moon (Purgatory)<br>
 
In Shining Moon RO, there are five instance difficulty modes - Crescent Moon (Normal), Quarter Moon (Hard), Gibbous Moon (Nightmare) and Full Moon (Hell) and Blood Moon (Purgatory)<br>
Each mode has it's own settings regarding EXP, drop rates, and damage adjustments. See below for more information. Additionally, Nightmare, Hell, and Purgatory modes are subjected to [./Https://wiki.shining-moon.com/index.php/Elemental%20Days Elemental Days].<br>
+
Each mode has it's own settings regarding EXP, drop rates, and damage adjustments. See below for more information. Additionally, Nightmare, Hell, and Purgatory modes are subjected to [[Elemental Days]].<br>
 
===='''Crescent Moon (Normal)'''====
 
===='''Crescent Moon (Normal)'''====
 
• You deal normal damage to Instance Monsters.<br>
 
• You deal normal damage to Instance Monsters.<br>
Line 129: Line 129:  
• Monsters have an additional 50% drop chance on every item.<br>
 
• Monsters have an additional 50% drop chance on every item.<br>
 
• Monsters give 50% more EXP.<br>
 
• Monsters give 50% more EXP.<br>
• Monsters take 5% additional damage from the same element as Element of the day.<br>
+
• Monsters receive a Random Modifier.<br>
• Monsters take 5% less damage from all other elements.<br>
+
• Monsters are subjected to [[Elemental Days]].<br>
• All monsters deal 15% of their original damage in the same element as the selected element. This damage is considered magical.<br>
   
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
   Line 139: Line 138:  
• Monsters have an additional 100% drop chance on every item.<br>
 
• Monsters have an additional 100% drop chance on every item.<br>
 
• Monsters give 100% more EXP.<br>
 
• Monsters give 100% more EXP.<br>
• Monsters take 10% additional damage from the same element as Element of the day.<br>
+
• Monsters receive a Random Modifier.<br>
• Monsters take 10% less damage from all other elements.<br>
+
• Monsters are subjected to [[Elemental Days]].<br>
• All monsters deal 30% of their original damage in the same element as the selected element. This damage is considered magical.<br>
   
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
<br>
 
<br>
Line 150: Line 148:  
<br>
 
<br>
 
STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.<br>
 
STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.<br>
 +
<br>
 +
Random Modifier:
 +
:+10% ATK
 +
:+10% MATK
 +
:+10% Flee
 +
:+10% Movement Speed
 +
:+ Attack Speed <br>
 
<br>
 
<br>
 
[[Elemental Days]] - A random element will be chosen every day, instances will receive a set of effects according to that day's element.<br>
 
[[Elemental Days]] - A random element will be chosen every day, instances will receive a set of effects according to that day's element.<br>
writer
948

edits