| Armor
|
| Module
|
Effect
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Defense
Up to 3 modules can be placed on equipment
|
- Def + 150
- If refine rate is 9 or higher, Def + 75
- If refine rate is 11 or higher, Def + 75
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Magic Defense
Up to 3 modules can be placed on equipment
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- Mdef + 15
- If refine rate is 9 or higher, Mdef + 7
- If refine rate is 11 or higher, Mdef + 7
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Attack Power
Up to 2 modules can be placed on equipment
|
- Atk + 5%
- Atk +75
- If refine rate is 9 or higher, Melee physical damage + 2%.
- If refine rate is 11 or higher, additional Melee physical damage + 3%.
|
Magic Power
Up to 2 modules can be placed on equipment
|
- Matk + 5%
- Matk + 75
- If refine rate is 9 or higher, Matk + 2%.
- If refine rate is 11 or higher, additional Matk + 3%.
|
Shooter
Up to 2 modules can be placed on equipment
|
- Increases long ranged physical damage by 3%.
- If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
- If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
|
Magical Force
Up to 1 modules can be placed on equipment
|
- Matk +20
- Reduce variable cast time by 10%
- increase all property magical damage by 2%
- If refine rate is 9 or higher, increase all property magical damage by additional 1%
- If refine rate is 11 or higher, increase all property magical damage by additional 2%
|
Attacker Force
Up to 1 modules can be placed on equipment
|
- Atk +20
- Increase melee physical damage by 10%
- Increase physical damage against All size enemies by 3%
- If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
- If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
|
Range Force
Up to 1 modules can be placed on equipment
|
- Atk +20
- Increase long ranged physical damage by 10%
- Increase physical damage against All size enemies by 3%
- If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
- If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
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Critcal Force
Up to 1 modules can be placed on equipment
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- Crit Rate +5
- Increase critical damage by 10%
- Increase physical damage against All size enemies by 3%
- If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
- If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
|
Recovery Force
Up to 1 modules can be placed on equipment
|
- Matk +20
- Reduce variable cast time by 10%
- Increase heal effectiveness by 5%
- If refine rate is 9 or higher, increase heal effectiveness by additional 5%
- If refine rate is 11 or higher, increase heal effectiveness by additional 5%
|
Mirror Counter
Up to 1 modules can be placed on equipment
|
- Reduces damage taken from reflect damage by 2%
- If refine rate is 9 or higher, reduce damage taken from reflect damage by additional 2%
- If refine rate is 11 or higher, reduce damage taken from reflect damage by additional 3%
|
Delay After Skill
Up to 1 modules can be placed on equipment
|
- Reduces delay after skill by 4%.
- If refine rate is 9 or higher, reduces delay after skill by an additional 6%.
- If refine rate is 11 or higher, reduces delay after skill by an additional 6%.
|
Power Force
Up to 1 modules can be placed on equipment
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- Atk +3%
- Matk +3%
- If refine rate is 9 or higher, Atk +3% and Matk +3%
- If refine rate is 11 or higher, Atk +4% and Matk +4%
|
Dragonic Breath
Up to 2 modules can be placed on equipment
|
- Increase Dragon Breath and Dragon Breath -Water damage by 15%
- If refine rate is 9 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 3%
- If refine rate is 11 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 7%
|
Wave Break
Up to 2 modules can be placed on equipment
|
- Increase Sonic Wave and Ignition Break damage by 15%
- If refine rate is 9 or higher, increase Sonic Wave and Ignition Break damage by additional 3%
- If refine rate is 11 or higher, increase Sonic Wave and Ignition Break damage by additional 7%, reduce cooldown of Ignition Break by 0.25 seconds
|
Hundred Spiral
Up to 2 modules can be placed on equipment
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- Increase Clashing Spiral and Hundred Spear damage by 15%
- If refine rate is 9 or higher, increase Clashing Spiral and Hundred Spear damage by additional 3%
- If refine rate is 11 or higher, increase Clashing Spiral and Hundred Spear damage by additional 7%
|
Drive Press
Up to 2 modules can be placed on equipment
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- Increase Earth Drive and Shield Press damage by 15%
- If refine rate is 9 or higher, increase Earth Drive and Shield Press damage by additional 3%
- If refine rate is 11 or higher, increase Earth Drive and Shield Press damage by additional 7%
|
Vanishing Cannon
Up to 2 modules can be placed on equipment
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- Increase Vanishing Point and Cannon Spear damage by 15%
- If refine rate is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 3%
- If refine rate is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 7%
|
Genesis Pressure
Up to 2 modules can be placed on equipment
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- Increase Gloria Domini and Genesis Ray damage by 15%
- If refine rate is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 3%
- If refine rate is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 7%
|
Boost Cannon
Up to 2 modules can be placed on equipment
|
- Increase Knuckle Boost and Arm Cannon damage by 15%
- If refine rate is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 3%
- If refine rate is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 7%
|
Cold Flare
Up to 2 modules can be placed on equipment
|
- Increase Ice Launcher and Flame Launcher damage by 15%
- If refine rate is 9 or higher, increase Ice Launcher and Flame Launcher damage by additional 3%
- If refine rate is 11 or higher, increase Ice Launcher and Flame Launcher damage by additional 7%
|
Tornado Swing
Up to 2 modules can be placed on equipment
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- Increase Axe Tornado and Power Swing damage by 15%
- If refine rate is 9 or higher, increase Axe Tornado and Power Swing damage by additional 3%
- If refine rate is 11 or higher, increase Axe Tornado and Power Swing damage by additional 7%
|
Cannon Tornado
Up to 2 modules can be placed on equipment
|
- Increase Cart Cannon and Cart Tornado damage by 15%
- If refine rate is 9 or higher, increase Cart Cannon and Cart Tornado damage by additional 3%
- If refine rate is 11 or higher, increase Cart Cannon and Cart Tornado damage by additional 7%
|
Crazy Mandragora
Up to 2 modules can be placed on equipment
|
- Increase Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds
- If refine rate is 9 or higher, increase Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds
- If refine rate is 11 or higher, increase Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds
|
Acid Explosion
Up to 2 modules can be placed on equipment
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- Increase Acid Bomb and Spore Explosion damage by 15%
- If refine rate is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 3%
- If refine rate is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 7%
|
Sonic Impact
Up to 2 modules can be placed on equipment
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- Increase Sonic Blow and Cross Impact damage by 15%
- If refine rate is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 3%
- If refine rate is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 7%
|
Cutter Slasher
Up to 2 modules can be placed on equipment
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- Increase Rolling Cutter and Cross Ripper Slasher damage by 15%
- If refine rate is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 3%
- If refine rate is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 7%
|
Berserk Slash
Up to 2 modules can be placed on equipment
|
- Increase Soul Destroyer and Counter Slash damage by 15%
- If refine rate is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 3%
- If refine rate is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 7%
|
Fatal Raid
Up to 2 modules can be placed on equipment
|
- Increase Fatal Menace and Sightless Mind damage by 15%
- If refine rate is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 3%
- If refine rate is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 7%
|
Shadow Spell
Up to 2 modules can be placed on equipment
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- Increase all property magical damage by 15%
- If refine rate is 9 or higher, increase all property magical damage by additional 3%
- If refine rate is 11 or higher, increase all property magical damage by additional 7%
|
Angle Shot
Up to 2 modules can be placed on equipment
|
- Increase Triangle Shot damage by 15%, increase long ranged physical damage by 10%
- If refine rate is 9 or higher, increase Triangle Shot damage by additional 3%
- If refine rate is 11 or higher, increase Triangle Shot damage by additional 7%, increase long ranged physical damage by additional 5%
|
Crimson Strain
Up to 2 modules can be placed on equipment
|
- Increase Crimson Rock and Earth Strain damage by 15%
- If refine rate is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 3%
- If refine rate is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 7%
|
Jack Lightning
Up to 2 modules can be placed on equipment
|
- Increase Jack Frost and Chain Lightning damage by 15%
- If refine rate is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 3%
- If refine rate is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 7%
|
Comet Cortex
Up to 2 modules can be placed on equipment
|
- Increase Comet and Tetra Vortex damage by 15%
- If refine rate is 9 or higher, increase Comet and Tetra Vortex damage by additional 3%
- If refine rate is 11 or higher, increase Comet and Tetra Vortex damage by additional 7%
|
Double Bolt
Up to 2 modules can be placed on equipment
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- Increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by 15%
- If refine rate is 9 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 3%
- If refine rate is 11 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 7%
|
Warm Wave
Up to 2 modules can be placed on equipment
|
- Increase Psychic Wave damage by 15%, reduce cooldown of Warmer by 1 second
- If refine rate is 9 or higher, increase Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds
- If refine rate is 11 or higher, increase Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds
|
Diamond Grave
Up to 2 modules can be placed on equipment
|
- Increase Diamond Dust and Earth Grave damage by 15%
- If refine rate is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 3%
- If refine rate is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 7%
|
Magnusmus
Up to 2 modules can be placed on equipment
|
- Increase Magnus Exorcismus and Adoramus damage by 15%
- If refine rate is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 3%
- If refine rate is 11 or higher, increase Magic Exorcismus and Adoramus damage by additional 7%
|
Holy Judex
Up to 2 modules can be placed on equipment
|
- Increase Holy Light and Judex damage by 15%
- If refine rate is 9 or higher, increase Holy Light and Judex damage by additional 3%
- If refine rate is 11 or higher, increase Holy Light and Judex damage by additional 7%
|
Duple lica
Up to 2 modules can be placed on equipment
|
- Increase Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds
- If refine rate is 9 or higher, increase Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds
- If refine rate is 11 or higher, increase Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds
|
Tiger Empire
Up to 2 modules can be placed on equipment
|
- Increase Tiger Cannon and Fallen Empire damage by 15%
- If refine rate is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 3%
- If refine rate is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 7%
|
Rampage Arrow
Up to 2 modules can be placed on equipment
|
- Increase Rampage Blast and Knuckle Arrow damage by 15%
- If refine rate is 9 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 3%
- If refine rate is 11 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 7%
|
Raging Combo
Up to 2 modules can be placed on equipment
|
- Increase Raging Thrust and Chain Crush Combo damage by 15%
- If refine rate is 9 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 3%
- If refine rate is 11 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 7%
|
Cluster
Up to 2 modules can be placed on equipment
|
- Increase Bomb Cluster damage by 15%
- If refine rate is 9 or higher, increase Bomb Cluster damage by additional 3%
- If refine rate is 11 or higher, increase Bomb Cluster damage by additional 7%
|
Breeze Shooting
Up to 2 modules can be placed on equipment
|
- Increase Focused Arrow Strike damage by 15%, increase critical damage by 10%
- If refine rate is 9 or higher, increase Focused Arrow Strike damage by additional 3%
- If refine rate is 11 or higher, increase Focused Arrow Strike damage by additional 7%, increaes critical damage by additional 5%
|
Aimed Storm
Up to 2 modules can be placed on equipment
|
- Increase Aimed Bolt and Arrow Storm damage by 15%
- If refine rate is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 3%
- If refine rate is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 7%
|
Metal Echo
Up to 2 modules can be placed on equipment
|
- Increase Metallic Sound and Great Echo damage by 15%
- If refine rate is 9 or higher, increase Metallic Sound and Great Echo damage by additional 3%
- If refine rate is 11 or higher, increase Metallic Sound and Great Echo damage by additional 7%
|
Reverberation
Up to 2 modules can be placed on equipment
|
- Increase Reverberation damage by 15%
- If refine rate is 9 or higher, increase Reverberation damage by additional 3%
- If refine rate is 11 or higher, increase Reverberation damage by additional 7%
|
Vulcan Severe
Up to 2 modules can be placed on equipment
|
- Increase Arrow Vulcan and Severe Rainstorm damage by 15%
- If refine rate is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 3%
- If refine rate is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 7%
|
Prominence Burst
Up to 2 modules can be placed on equipment
|
- Increase Prominence Kick and Solar Burst damage by 15%
- If refine rate is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 3%
- If refine rate is 11 or higher, increase Prominence Kick and Soalr Burst damage by additional 7%
|
Moon Kick
Up to 2 modules can be placed on equipment
|
- Increase New Moon Kick and Full Moon Kick damage by 15%
- If refine rate is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 3%
- If refine rate is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 7%, increase critical damage by 5%
|
Flash Falling
Up to 2 modules can be placed on equipment
|
- Increase Flash Kick and Falling Star damage by 15%
- If refine rate is 9 or higher, increase Flash Kick and Falling Star damage by additional 3%
- If refine rate is 11 or higher, increase Flash Kick and Falling Star damage by additional 7%
|
Eswhoo
Up to 2 modules can be placed on equipment
|
- Increase Esma and Eswhoo damage by 15%
- If refine rate is 9 or higher, increase Esma and Eswhoo damage by additional 3%
- If refine rate is 11 or higher, increase Esma and Eswhoo damage by additional 7%
|
Espa
Up to 2 modules can be placed on equipment
|
- Increase Espa damage by 15%
- If refine rate is 9 or higher, increase Espa damage by additional 3%
- If refine rate is 11 or higher, increase Espa damage by additional 7%
|
Curse Explosion
Up to 2 modules can be placed on equipment
|
- Increase Curse Explosion damage by 15%
- If refine rate is 9 or higher, increase Curse Explosion damage by additional 3%
- If refine rate is 11 or higher, increase Curse Explosion damage by additional 7%
|
Des Hammer Dance
Up to 2 modules can be placed on equipment
|
- Increase Desperado, Fire Dance and Hammer of God damage by 15%
- If refine rate is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 3%
- If refine rate is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 7%
|
Fire Howling Tail
Up to 2 modules can be placed on equipment
|
- Increase Fire Rain, Howling Mine and Dragon Tail damage by 15%
- If refine rate is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 3%
- If refine rate is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 7%
|
Storm Buster Trip
Up to 2 modules can be placed on equipment
|
- Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15%
- If refine rate is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 3%
- If refine rate is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 7%
|
Flame Ice Wind
Up to 2 modules can be placed on equipment
|
- Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15%
- If refine rate is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%
- If refine rate is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%
|
Cross Slash
Up to 2 modules can be placed on equipment
|
- Increase Cross Slash damage by 15%
- If refine rate is 9 or higher, increase Cross Slash damage by additional 3%
- If refine rate is 11 or higher, increase Cross Slash damage by additional 7%
|
Exploding Flake Wind
Up to 2 modules can be placed on equipment
|
- Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15%
- If refine rate is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%
- If refine rate is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%
|
Power of Sea
Up to 2 modules can be placed on equipment
|
- Reduce cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds
- If refine rate is 9 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second
- If refine rate is 11 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds
|
Power of Land
Up to 2 modules can be placed on equipment
|
- Increase Silvervine Stem Spear and Catnip Meteor damage by 15%
- If refine rate is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 3%
- If refine rate is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 7%
|
Power of Life
Up to 2 modules can be placed on equipment
|
- Increase Picky Peck and Lunatic Carrot Beat damage by 15%
- If refine rate is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 3%
- If refine rate is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 7%
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