Water Garden Normal

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Requirements
Base Level: 130+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Servertime




Overview

The Water Garden instance is part of the Episode 17.2

Walkthrough

Once inside the instance, enter the garden. Talk to the gardener who will task you with clearing 4 rooms in the instance, each room having a gimmick to them.

  • The first room, papillas will call down meteors on specific areas on the map.
  • The second area, the ground will erupt to deal damage to players caught in it. The eruptions will follow a pattern where there will be safe spots.
  • The third room will have certain spots that will spawn a mob. All the spots must be cleared in order for the next one to activate. Once all spots are cleared, you can proceed.
  • The final room is a maze, clear all mobs to proceed to the final room to fight the boss.

Enemies

Image Name Level HP Size / Race / Element
20677.png Aries 140 360,702 Medium / Demi-Human / Fire 2
20669.png Papila 188 240,713 Medium / Insect / Dark 2
20631.png Broken Gardener Beta 135 234,017 Medium / Formless / Fire 2
20665.png Verporta 136 239,037 Medium / Insect / Poison 2
20671.png Papila Ruba 139 240,372 Medium / Insect / Fire 2
20667.png Silva Papilia
Mvp.png
145 7,374,707 Medium / Plant / Dark 3

Cards

Card Type Description
Card Aries Card Shoes

AGI +2


MHP +10%, MSP +10%


Increases Envenom Damage by 25%

Card Papila Card Shoes

DEX +2


MHP +10%, MSP +10%


Increases Desesperado, Full Blast and Spreak Attack damage by 10%

Card Broken Gardener Beta Card Shoes

LUK +2


MHP +10%, MSP +10%


Increases Silvervine Stem Spear Damage and Scar of Tarou damage by 10%

Card Verporta Card Shoes

STR +2


MHP +10%, MSP +10%


Increases Magnum Break damage by 25%

Card Papila Ruba Card Shoes

INT +2


MHP +10%, MSP +10%


Increases Holy Light damage by 50%

Card Silva Papilia Card Shield

Reduces damage taken from normal enemies by 20%


Increases incoming heal efectiveness by 15%

Equipment

Image Name Description How to obtain
450127.png Automatic Armor A-type [1]

ATK + 125
ATK + 10 per 2 refine rate


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 15%)


[+ 480020.png Automatic Engine wing A-Type [1] ]
ATK + 50


[+ 480021.png Automatic Engine wing B-Type [1] ]
Reduces delay after skill by 10%

Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost:900x 1000103.png Varmeal Tickets
+9 15376.png Illusion Armor A-Type [1]
450128.png Automatic Armor B-type [1]

MATK + 125
MATK + 10 per 2 refine rate


If refine rate is 7 or higher:
Reduces variable casting time by 15%


[+ 480020.png Automatic Engine wing A-Type [1] ]
Increases attack speed (reduces delay after attack by 10%)


[+ 480021.png Automatic Engine wing B-Type [1] ]
MATK + 50

Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 15377.png Illusion Armor B-Type [1]
480020.png Automatic Engine wing A-type [1]

MaxHP + 1500
MaxHP + 100 per 2 refine rate


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%)


[+ 470022.png Automatic Leg A-Type [1] ]
Increases critical damage by 15%


[+ 470023.png Automatic Leg B-Type [1] ]
reduces variable casting time by 15%

Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 20933.png Illusion Engine wing A-Type [1]
480021.png Automatic Engine wing B-type [1]

MaxHP + 1500
MaxHP + 100 per 2 refine rate


If refine rate is 7 or higher:
Reduces variable casting time by 7%


[+ 470022.png Automatic Leg A-Type [1] ]
Increases long ranged physical damage by 7%


[+ 470023.png Automatic Leg B-Type [1] ]
Increases all properties magic damage by 15%

Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 20934.png Illusion Engine wing B-Type [1]
470022.png Automatic Leg A-type [1]

MaxSP + 250
MaxSP + 20 per 2 refine rate


If refine rate is 7 or higher:
Increases long ranged physical damage by 7%


[+ 450127.png Automatic Leg A-Type [1] ]
ATK + 7%


[+ 450128.png Automatic Leg B-Type [1] ]
Increases attack speed (reduces delay after attack by 7%)

Class: Shoes
Defense: 70
Weight: 50
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 22196.png Illusion Leg A-Type [1]
470023.png Automatic Leg B-type [1]

MaxSP + 250
MaxSP + 20 per 2 refine rate


If refine rate is 7 or higher:
Increases all properties magical damage by 7%


[+ 450127.png Automatic Leg A-Type [1] ]
MaxSP + 7%


[+ 450128.png Automatic Leg B-Type [1] ]
MATK + 7%

Class: Shoes
Defense: 70
Weight: 50
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 22197.png Illusion Leg B-Type [1]
490024.png Automatic Booster R [1]

ATK + 5%
MaxHP + 5%

Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32207.png Illusion Booster R [1]
490025.png Automatic Booster L [1]

ATK + 5%
MaxSP + 5%

Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32208.png Illusion Booster L [1]
490026.png Automatic Battle chip R [1]

MATK + 5%
MaxHP + 5%

Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32209.png Illusion Battle Chip R [1]
490027.png Automatic Battle chip L [1]

MATK + 5%
MaxSP + 5%

Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32210.png Illusion Battle Chip L [1]




Blueprints

Automatic Modification Modules can be obtained in a variety of ways. 100160.png Automatic Module Box and 100161.png Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.

in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x 1000104.png Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x 10000103.png Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.

Crafting Categories
Rarity Possible Modules
Normal
  • Defense, Magic Defense, STR, AGI, VIT, DEX, INT, LUK.
Rare
  • HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
Unique
  • Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
Legendary
  • Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
Epic
  • Skill specific modules


Automatic Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000122.png Attack Power

Up to 2 modules can be placed on equipment

  • Atk + 5%
  • Atk +75
  • If refine rate is 9 or higher, Melee physical damage + 2%.
  • If refine rate is 11 or higher, additional Melee physical damage + 3%.
1000123.png Magic Power

Up to 2 modules can be placed on equipment

  • Matk + 5%
  • Matk + 75
  • If refine rate is 9 or higher, Matk + 2%.
  • If refine rate is 11 or higher, additional Matk + 3%.
1000124.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
  • If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
1000128.png Magical Force

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce variable cast time by 10%
  • increase all property magical damage by 2%
  • If refine rate is 9 or higher, increase all property magical damage by additional 1%
  • If refine rate is 11 or higher, increase all property magical damage by additional 2%
1000129.png Attacker Force

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase melee physical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000130.png Range Force

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase long ranged physical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000131.png Critcal Force

Up to 1 modules can be placed on equipment

  • Crit Rate +5
  • Increase critical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000132.png Recovery Force

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce variable cast time by 10%
  • Increase heal effectiveness by 5%
  • If refine rate is 9 or higher, increase heal effectiveness by additional 5%
  • If refine rate is 11 or higher, increase heal effectiveness by additional 5%
1000207.png Mirror Counter

Up to 1 modules can be placed on equipment

  • Reduces damage taken from reflect damage by 2%
  • If refine rate is 9 or higher, reduce damage taken from reflect damage by additional 2%
  • If refine rate is 11 or higher, reduce damage taken from reflect damage by additional 3%
1000133.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 4%.
  • If refine rate is 9 or higher, reduces delay after skill by an additional 6%.
  • If refine rate is 11 or higher, reduces delay after skill by an additional 6%.
1000140.png Power Force

Up to 1 modules can be placed on equipment

  • Atk +3%
  • Matk +3%
  • If refine rate is 9 or higher, Atk +3% and Matk +3%
  • If refine rate is 11 or higher, Atk +4% and Matk +4%
1000152.png Dragonic Breath

Up to 2 modules can be placed on equipment

  • Increase Dragon Breath and Dragon Breath -Water damage by 15%
  • If refine rate is 9 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 3%
  • If refine rate is 11 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 7%
1000153.png Wave Break

Up to 2 modules can be placed on equipment

  • Increase Sonic Wave and Ignition Break damage by 15%
  • If refine rate is 9 or higher, increase Sonic Wave and Ignition Break damage by additional 3%
  • If refine rate is 11 or higher, increase Sonic Wave and Ignition Break damage by additional 7%, reduce cooldown of Ignition Break by 0.25 seconds
1000154.png Hundred Spiral

Up to 2 modules can be placed on equipment

  • Increase Clashing Spiral and Hundred Spear damage by 15%
  • If refine rate is 9 or higher, increase Clashing Spiral and Hundred Spear damage by additional 3%
  • If refine rate is 11 or higher, increase Clashing Spiral and Hundred Spear damage by additional 7%
1000155.png Drive Press

Up to 2 modules can be placed on equipment

  • Increase Earth Drive and Shield Press damage by 15%
  • If refine rate is 9 or higher, increase Earth Drive and Shield Press damage by additional 3%
  • If refine rate is 11 or higher, increase Earth Drive and Shield Press damage by additional 7%
1000156.png Vanishing Cannon

Up to 2 modules can be placed on equipment

  • Increase Vanishing Point and Cannon Spear damage by 15%
  • If refine rate is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 3%
  • If refine rate is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 7%
1000157.png Genesis Pressure

Up to 2 modules can be placed on equipment

  • Increase Gloria Domini and Genesis Ray damage by 15%
  • If refine rate is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 3%
  • If refine rate is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 7%
1000158.png Boost Cannon

Up to 2 modules can be placed on equipment

  • Increase Knuckle Boost and Arm Cannon damage by 15%
  • If refine rate is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 3%
  • If refine rate is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 7%
1000159.png Cold Flare

Up to 2 modules can be placed on equipment

  • Increase Ice Launcher and Flame Launcher damage by 15%
  • If refine rate is 9 or higher, increase Ice Launcher and Flame Launcher damage by additional 3%
  • If refine rate is 11 or higher, increase Ice Launcher and Flame Launcher damage by additional 7%
1000160.png Tornado Swing

Up to 2 modules can be placed on equipment

  • Increase Axe Tornado and Power Swing damage by 15%
  • If refine rate is 9 or higher, increase Axe Tornado and Power Swing damage by additional 3%
  • If refine rate is 11 or higher, increase Axe Tornado and Power Swing damage by additional 7%
1000161.png Cannon Tornado

Up to 2 modules can be placed on equipment

  • Increase Cart Cannon and Cart Tornado damage by 15%
  • If refine rate is 9 or higher, increase Cart Cannon and Cart Tornado damage by additional 3%
  • If refine rate is 11 or higher, increase Cart Cannon and Cart Tornado damage by additional 7%
1000162.png Crazy Mandragora

Up to 2 modules can be placed on equipment

  • Increase Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds
  • If refine rate is 9 or higher, increase Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds
  • If refine rate is 11 or higher, increase Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds
1000163.png Acid Explosion

Up to 2 modules can be placed on equipment

  • Increase Acid Bomb and Spore Explosion damage by 15%
  • If refine rate is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 3%
  • If refine rate is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 7%
1000164.png Sonic Impact

Up to 2 modules can be placed on equipment

  • Increase Sonic Blow and Cross Impact damage by 15%
  • If refine rate is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 3%
  • If refine rate is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 7%
1000165.png Cutter Slasher

Up to 2 modules can be placed on equipment

  • Increase Rolling Cutter and Cross Ripper Slasher damage by 15%
  • If refine rate is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 3%
  • If refine rate is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 7%
1000166.png Berserk Slash

Up to 2 modules can be placed on equipment

  • Increase Soul Destroyer and Counter Slash damage by 15%
  • If refine rate is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 3%
  • If refine rate is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 7%
1000167.png Fatal Raid

Up to 2 modules can be placed on equipment

  • Increase Fatal Menace and Sightless Mind damage by 15%
  • If refine rate is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 3%
  • If refine rate is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 7%
1000168.png Shadow Spell

Up to 2 modules can be placed on equipment

  • Increase all property magical damage by 15%
  • If refine rate is 9 or higher, increase all property magical damage by additional 3%
  • If refine rate is 11 or higher, increase all property magical damage by additional 7%
1000169.png Angle Shot

Up to 2 modules can be placed on equipment

  • Increase Triangle Shot damage by 15%, increase long ranged physical damage by 10%
  • If refine rate is 9 or higher, increase Triangle Shot damage by additional 3%
  • If refine rate is 11 or higher, increase Triangle Shot damage by additional 7%, increase long ranged physical damage by additional 5%
1000170.png Crimson Strain

Up to 2 modules can be placed on equipment

  • Increase Crimson Rock and Earth Strain damage by 15%
  • If refine rate is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 3%
  • If refine rate is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 7%
1000171.png Jack Lightning

Up to 2 modules can be placed on equipment

  • Increase Jack Frost and Chain Lightning damage by 15%
  • If refine rate is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 3%
  • If refine rate is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 7%
1000172.png Comet Cortex

Up to 2 modules can be placed on equipment

  • Increase Comet and Tetra Vortex damage by 15%
  • If refine rate is 9 or higher, increase Comet and Tetra Vortex damage by additional 3%
  • If refine rate is 11 or higher, increase Comet and Tetra Vortex damage by additional 7%
1000173.png Double Bolt

Up to 2 modules can be placed on equipment

  • Increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by 15%
  • If refine rate is 9 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 3%
  • If refine rate is 11 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 7%
1000174.png Warm Wave

Up to 2 modules can be placed on equipment

  • Increase Psychic Wave damage by 15%, reduce cooldown of Warmer by 1 second
  • If refine rate is 9 or higher, increase Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds
  • If refine rate is 11 or higher, increase Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds
1000175.png Diamond Grave

Up to 2 modules can be placed on equipment

  • Increase Diamond Dust and Earth Grave damage by 15%
  • If refine rate is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 3%
  • If refine rate is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 7%
1000176.png Magnusmus

Up to 2 modules can be placed on equipment

  • Increase Magnus Exorcismus and Adoramus damage by 15%
  • If refine rate is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 3%
  • If refine rate is 11 or higher, increase Magic Exorcismus and Adoramus damage by additional 7%
1000177.png Holy Judex

Up to 2 modules can be placed on equipment

  • Increase Holy Light and Judex damage by 15%
  • If refine rate is 9 or higher, increase Holy Light and Judex damage by additional 3%
  • If refine rate is 11 or higher, increase Holy Light and Judex damage by additional 7%
1000178.png Duple lica

Up to 2 modules can be placed on equipment

  • Increase Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds
  • If refine rate is 9 or higher, increase Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds
  • If refine rate is 11 or higher, increase Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds
1000179.png Tiger Empire

Up to 2 modules can be placed on equipment

  • Increase Tiger Cannon and Fallen Empire damage by 15%
  • If refine rate is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 3%
  • If refine rate is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 7%
1000180.png Rampage Arrow

Up to 2 modules can be placed on equipment

  • Increase Rampage Blast and Knuckle Arrow damage by 15%
  • If refine rate is 9 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 3%
  • If refine rate is 11 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 7%
1000181.png Raging Combo

Up to 2 modules can be placed on equipment

  • Increase Raging Thrust and Chain Crush Combo damage by 15%
  • If refine rate is 9 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 3%
  • If refine rate is 11 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 7%
1000182.png Cluster

Up to 2 modules can be placed on equipment

  • Increase Bomb Cluster damage by 15%
  • If refine rate is 9 or higher, increase Bomb Cluster damage by additional 3%
  • If refine rate is 11 or higher, increase Bomb Cluster damage by additional 7%
1000183.png Breeze Shooting

Up to 2 modules can be placed on equipment

  • Increase Focused Arrow Strike damage by 15%, increase critical damage by 10%
  • If refine rate is 9 or higher, increase Focused Arrow Strike damage by additional 3%
  • If refine rate is 11 or higher, increase Focused Arrow Strike damage by additional 7%, increaes critical damage by additional 5%
1000184.png Aimed Storm

Up to 2 modules can be placed on equipment

  • Increase Aimed Bolt and Arrow Storm damage by 15%
  • If refine rate is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 3%
  • If refine rate is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 7%
1000185.png Metal Echo

Up to 2 modules can be placed on equipment

  • Increase Metallic Sound and Great Echo damage by 15%
  • If refine rate is 9 or higher, increase Metallic Sound and Great Echo damage by additional 3%
  • If refine rate is 11 or higher, increase Metallic Sound and Great Echo damage by additional 7%
1000186.png Reverberation

Up to 2 modules can be placed on equipment

  • Increase Reverberation damage by 15%
  • If refine rate is 9 or higher, increase Reverberation damage by additional 3%
  • If refine rate is 11 or higher, increase Reverberation damage by additional 7%
1000187.png Vulcan Severe

Up to 2 modules can be placed on equipment

  • Increase Arrow Vulcan and Severe Rainstorm damage by 15%
  • If refine rate is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 3%
  • If refine rate is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 7%
1000188.png Prominence Burst

Up to 2 modules can be placed on equipment

  • Increase Prominence Kick and Solar Burst damage by 15%
  • If refine rate is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 3%
  • If refine rate is 11 or higher, increase Prominence Kick and Soalr Burst damage by additional 7%
1000189.png Moon Kick

Up to 2 modules can be placed on equipment

  • Increase New Moon Kick and Full Moon Kick damage by 15%
  • If refine rate is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 3%
  • If refine rate is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 7%, increase critical damage by 5%
1000190.png Flash Falling

Up to 2 modules can be placed on equipment

  • Increase Flash Kick and Falling Star damage by 15%
  • If refine rate is 9 or higher, increase Flash Kick and Falling Star damage by additional 3%
  • If refine rate is 11 or higher, increase Flash Kick and Falling Star damage by additional 7%
1000191.png Eswhoo

Up to 2 modules can be placed on equipment

  • Increase Esma and Eswhoo damage by 15%
  • If refine rate is 9 or higher, increase Esma and Eswhoo damage by additional 3%
  • If refine rate is 11 or higher, increase Esma and Eswhoo damage by additional 7%
1000192.png Espa

Up to 2 modules can be placed on equipment

  • Increase Espa damage by 15%
  • If refine rate is 9 or higher, increase Espa damage by additional 3%
  • If refine rate is 11 or higher, increase Espa damage by additional 7%
1000193.png Curse Explosion

Up to 2 modules can be placed on equipment

  • Increase Curse Explosion damage by 15%
  • If refine rate is 9 or higher, increase Curse Explosion damage by additional 3%
  • If refine rate is 11 or higher, increase Curse Explosion damage by additional 7%
1000194.png Des Hammer Dance

Up to 2 modules can be placed on equipment

  • Increase Desperado, Fire Dance and Hammer of God damage by 15%
  • If refine rate is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 3%
  • If refine rate is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 7%
1000195.png Fire Howling Tail

Up to 2 modules can be placed on equipment

  • Increase Fire Rain, Howling Mine and Dragon Tail damage by 15%
  • If refine rate is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 3%
  • If refine rate is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 7%
1000196.png Storm Buster Trip

Up to 2 modules can be placed on equipment

  • Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15%
  • If refine rate is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 3%
  • If refine rate is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 7%
1000197.png Flame Ice Wind

Up to 2 modules can be placed on equipment

  • Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15%
  • If refine rate is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%
  • If refine rate is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%
1000198.png Cross Slash

Up to 2 modules can be placed on equipment

  • Increase Cross Slash damage by 15%
  • If refine rate is 9 or higher, increase Cross Slash damage by additional 3%
  • If refine rate is 11 or higher, increase Cross Slash damage by additional 7%
1000199.png Exploding Flake Wind

Up to 2 modules can be placed on equipment

  • Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15%
  • If refine rate is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%
  • If refine rate is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%
1000200.png Power of Sea

Up to 2 modules can be placed on equipment

  • Reduce cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds
  • If refine rate is 9 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second
  • If refine rate is 11 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds
1000201.png Power of Land

Up to 2 modules can be placed on equipment

  • Increase Silvervine Stem Spear and Catnip Meteor damage by 15%
  • If refine rate is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 3%
  • If refine rate is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 7%
1000202.png Power of Life

Up to 2 modules can be placed on equipment

  • Increase Picky Peck and Lunatic Carrot Beat damage by 15%
  • If refine rate is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 3%
  • If refine rate is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 7%
Engine Wing
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000125.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
  • If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%).
1000126.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 9 or higher, reduces variable casting time by an additional 5%.
  • If refine rate is 11 or higher, reduces variable casting time by an additional 5%.
1000127.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 9 or higher, increases critical damage by 5%.
  • If refine rate is 11 or higher, increases critical damage by an additional 7%.
1000135.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 7%.
  • If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%.
  • If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes player).
1000142.png Powerful

Up to 1 modules can be placed on equipment

  • Increase melee and long ranged physical damage by 5%
  • Increase all property magical damage by 5%
  • If refine rate is 9 or higher, increase melee and long ranged physical damage by additional 2%, increase all property magical damage by additional 2%
  • If refine rate is 11 or higher, increase melee and long ranged physical damage by additional 3%, increse all property magical damage by additional 3%
1000208.png Reflection Reject

Up to 1 modules can be placed on equipment

  • Reduce damage taken from reflect damage by 3%
  • If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%
  • If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%
Leg
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000119.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%
  • MaxHP + 1500
  • If refine rate is 9 or higher, MaxHP + 2%
  • If refine rate is 11 or higher, additional MaxHP + 3%
1000120.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%
  • MaxSP + 300
  • If refine rate is 9 or higher, MaxSP + 2%
  • If refine rate is 11 or higher, additional MaxSP + 3%
1000121.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
  • If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
1000134.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.1 seconds.
  • If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
  • If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 second.
1000141.png Robust

Up to 1 Modules can be placed on equipment

  • MaxHP + 2000
  • MaxSP + 300
  • MaxHP + 5%
  • MaxSP +5%
  • If refine rate is 9 or higher, additional MaxHP +2% and MaxSP +2%
  • If refine rate is 11 or higher, additional MaxHP +3% and MaxSP +3%
1000144.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 800 HP per 0.5 second for 23 times for 10 seconds.
1000145.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, Matk + 25% for 10 seconds.
1000146.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 15% for 10 seconds.
1000147.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, Atk + 15%, melee physical damage +10% for 10 seconds.
1000148.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 15% for 10 seconds.
1000149.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • Luk + 50, increases all property magical damage by 15% for 10 seconds.
Booster R & Battle Chip R
Module Effect
1000107.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
  • MaxHp +1%
1000108.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
  • Increase Critical Damage 1%
1000109.png Str

Up to 3 modules can be placed on equipment

  • Str +3
  • Atk +2%
1000110.png Agi

Up to 3 modules can be placed on equipment

  • Agi +3
  • Increase attack speed (reduces delay after attack by 2%)
1000113.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +30%
1000115.png Spell

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce Variable Cast Time by 10%
1000116.png Attack Speed

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase attack speed (reduce delay after attack by 10%)
1000117.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +10
  • Increase critical damage by 10%
1000118.png Expert Archer

Up to 1 modules can be placed on equipment

  • HIT +10
  • Increase Long Range Physical damage by 10%
1000136.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 3% of damage as HP when dealing physical damage
1000138.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 500 HP per 0.4 second for 23 times when dealing magical damage
1000143.png All Force

Up to 1 modules can be placed on equipment

  • Melee physical damage +5%
  • Long ranged physical damage +5%
  • All property magical damage +5%
Booster L & Battle Chip L
Module Effect
1000107.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
  • MaxHp +1%
1000108.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
  • Increase Critical Damage 1%
1000111.png INT

Up to 3 modules can be placed on equipment

  • INT +3
  • Matk +2%
1000112.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
  • Increase long ranged physical damage 2%
1000114.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +30%
1000115.png Spell

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce Variable Cast Time by 10%
1000116.png Attack Speed

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase attack speed (reduce delay after attack by 10%)
1000117.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +10
  • Increase critical damage by 10%
1000118.png Expert Archer

Up to 1 modules can be placed on equipment

  • HIT +10
  • Increase Long Range Physical damage by 10%
1000137.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 2% of damage as SP when dealing physical damage
1000139.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 120 SP per 0.4 second for 23 times when dealing magical damage
1000143.png All Force

Up to 1 modules can be placed on equipment

  • Melee physical damage +5%
  • Long ranged physical damage +5%
  • All property magical damage +5%

Automatic Improvement Devices

Image Name Description How to obtain
100162.png Normal Automatic Improvement Device (physical)

Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Physical)

@go exchanger
NPC: Automatic Doll
Cost: 45x 1000103.png Varmeal Tickets
100163.png Normal Automatic Improvement Device (magical)

Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Magical)

@go exchanger
NPC: Automatic Doll
Cost: 45x 1000103.png Varmeal Tickets


Information on enchanting the Sin weapons can be found here

Pets

Image Name Description How to obtain
9123.png Child Admin Beta Egg

[Intimacy Neutral]

  • increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%

[Intimacy Cordial]

  • increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%

[Intimacy Loyal]

  • increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%
@go exchanger
NPC: Automatic Doll
Cost: 45x 1000103.png Varmeal Tickets


Information on evolving Child Admin Beta into Child Admin Alpha can be found here