Edda Biolab
Requirements | |
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Base Level: | 175+ |
Starting Point: | Instance Manager in any town
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Rewards | |
Experience: | - |
Cooldown | |
Cooldown: | Resets at 00:01 Servertime |
Overview
EDDA Biolab is part of the Edda Series.
Walkthrough
- Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
- 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported)
- 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth)
- 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI)
- 4th Area: Again, just kill all the enemies to proceed
- 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on.
- 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party DO NOT enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area
- 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area.
- 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area
- Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door WAIT FOR ALL THE PARTY MEMBERS to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.
Enemies
Image | Name | Level | HP | Size / Race / Element |
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Rekenber Guard | 173 | 1,475,486 | Medium / Demihuman / Neutral 2 |
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Rekenber Scientist | 172 | 1,469,107 | Medium / Demihuman / Neutral 3 |
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Rekenber Gunman | 174 | 1,485,755 | Medium / Demihuman / Neutral 2 |
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Nameless Acolyte | 176 | 1,500,486 | Medium / Demihuman / Holy 2 |
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Nameless Swordman | 178 | 1,519,762 | Medium / Demihuman / Fire 2 |
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Nameless Merchant | 175 | 1,507,840 | Medium / Demihuman / Earth 3 |
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Nameless Swordsman![]() |
180 | 75,910,088 | Medium / Demihuman / Fire 2 |
Cards
Card | Type | Description |
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Weapon |
ATK + 5% When compunded on a dagger, one-handed sword or two-handed sword: If the user's base level is 200 or higher: |
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Weapon |
ATK + 5% When compunded on a one-handed spear or two-handed spear: If the user's base level is 200 or higher: |
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Weapon |
MATK + 5% When compunded on two-handed staff: If the user's base level is 200 or higher: |
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Armor |
MaxHP + 15% [+ |
Equipment
Boss Drops | |||
---|---|---|---|
Image | Name | Description | Obtained From |
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Vicious Mind Aura | When equipped with ![]() ATK + 5 per 30 base Str. |
Nameless Swordsman (MVP) |
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Experimental Weapon Box | Randomly gain one of the Biological Laboratory Experimental Weapons |
Nameless Swordsman (MVP) |
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Goral Crown Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
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Trial Diadem Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
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Spinel Diadem Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
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Jade Crown Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
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Bull Crown Combination Scroll | Used to craft a ![]() Material 1: Material 2: Material 3: 100x |
Nameless Swordsman (MVP) |
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Taurus Diadem Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
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Celestial Jewel Crown Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
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Libra Crown Combination Scroll | Used to craft a ![]() Material 1: Material 2: Material 3: 100x |
Nameless Swordsman (MVP) |
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Saint Crown Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
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Lion Crown Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
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Goat Crown Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
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Twin Crown Combination Scroll | Used to craft a ![]() Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
Experimental Weapons | |||
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Image | Name | Description | Obtained From |
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Volar [2] | Increases damage of Bowling Bash by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Vernan [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Argen Blanco [2] | Increases Brandish Spear damage by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Golden Wrench [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Engine Pilebunker [2] | Increases Vulcan Arm damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Maxi Spanner [2] | Reduces damage taken from small and medium size enemies by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Judgement Slasher [2] | When combined with ![]() Increases damage of Meteor Assault by 40%. For each 2 refinement level of the set: If refinement level of entire set is +16 or higher: If refinement level of entire set is +18 or higher: If refinement level of entire set is +20 or higher: |
Randomly obtained from ![]() |
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Repent Slasher [3] | Has no effect. Used for combo with ![]()
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Randomly obtained from ![]() |
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Agudo Filo [2] | Increases critical damage by 5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Ripper Cross [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Crimson Rose Stick [2] | MATK + 180.
Increases fire and shadow property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Staff of Miracle [2] | MATK + 270.
Increases ghost property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Gravitation Staff [2] | MATK + 280.
Increases neutral property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Penitentia [2] | MATK + 175.
Increases holy property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Adorare Staff [2] | MATK + 240.
Increases holy property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Lucis Flail [2] | MATK + 160.
ASPD + 1. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Sharp Star Bow [2] | Crit + 5.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Falken Shooter [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Aiming Bow [2] | Reduces delay after skill by 5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Farthezan [2] | MATK + 180
Increases damage of Pressure by 40%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Harve [2] | Increases Shield Chain damage by 40%
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Fortridge [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Estal [2] | Reduces cooldown time of Spore Explosion by 1 second.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Coolant Injection [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Gene Rod [2] | Increases Crazy Weed damage by 20%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Jack the Knife [2] | Increases damage of Backstab by 40%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Platinum Dagger [2] | MATK + 170.
MATK + 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Rapid Fire [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Boltijin [2] | MATK + 175. Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Psychic Spear Rod [2] | MATK + 180.
Increases Neutral and Wind property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Dust Grave [2] | MATK + 180.
Increases Water and Earth property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Raging Dragon Fist [2] | Increases damage of Chain Combo by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Fighting God's Bandage [2] | Increases long ranged physical attack by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Bright Pendulum [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Wind Gale [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Heart Whip [2] | MATK + 190
Increases Neutral property magical damage by 10%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Scarlet Ribbon [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Black Circle [2] | MATK + 190
Increases Neutral property magical damage by 10%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
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Antique Cello [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from ![]() |
Experimental Headgear | |||
---|---|---|---|
Image | Name | Description | Obtained From |
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Goral Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Trial Diadem [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Spinel Diadem [1] | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Jade Crown [1] | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Bull Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Taurus Diadem [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Celestial Jewel Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Libra Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Increases physical damage against all size enemies by 10% and increases all property magical damage by 10% Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Saint Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Lion Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Goat Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Twin Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
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Special Drops | |||
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Image | Name | Description | Obtained From |
Hero Equipment Cube | Allows you to reform any Ancient Hero Equipment into a Patent Equipment. All enchants and cards are safe and transferred. When using this item, refine is reduced by 2 | 0.3% Drop from Hell Mode
| |
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Ancient Hero Boots [1] | MaxHP + 500, MaxSP + 50. MaxHP + 2% and MaxSP + 1% per 3 refines. |
0.3% Drop from Hell Mode
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Experimental Weapon Enchantments
- The NPC Edda Biolab to enchant Experimental Weapons can be found at @go exchanger
- These enchants can not be reset
- There are 3 enchantment choices:
- General Enchant
- Uses a low amount of materials but has a chance to destroy weapon on failure.
- Enchanting the 4th slot Requires 50x
Somatology Experimental Fragment & 50x
Somatology Research Document
- And has a 65% Success chance, 30% Failure chance with material loss only, 5% Failure chance with material loss and weapon destruction.
- Enchanting the 3rd slot requires 50x
Somatology Experimental Fragment & 50x
Somatology Research Document
- And has a 30% Success chance, 50% Failure chance with material loss only, 20% Failure chance with material loss and weapon destruction.
- Advanced Enchant
- Uses a moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
- Enchanting the 4th slot requires 500x
Somatology Experimental Fragment & 500x
Somatology Research Document
- 90% Success chance, 10% Failure chance with material loss only
- Enchanting the 3rd slot requires 500x
Somatology Experimental Fragment & 500x
Somatology Research Document
- 70% Success chance, 30% Failure chance with material loss only
- Determined Enchant (3rd slot only)
- Uses a very large amount of materials but no chance of failure and the player can choose the desired enchant.
- Enchanting the 3rd slot requires 5000x
Somatology Experimental Fragment
- General Enchant
Image | Name | Description | Obtained From |
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Vicious Mind Aura | When equipped with ![]() ATK + 5 per 30 base Str. |
Nameless Swordsman (MVP) |