Edda Biolab

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Requirements
Base Level: 175+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Servertime




EddaBiolabBanner.png

Overview

EDDA Biolab is part of the Edda Series.

Walkthrough

  1. Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
  2. 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported)
  3. 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth)
  4. 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI)
  5. 4th Area: Again, just kill all the enemies to proceed
  6. 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on.
  7. 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party DO NOT enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area
  8. 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area.
  9. 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area
  10. Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door WAIT FOR ALL THE PARTY MEMBERS to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.


Enemies

Image Name Level HP Size / Race / Element
20542.png Rekenber Guard 173 1,475,486 Medium / Demihuman / Neutral 2
20543.png Rekenber Scientist 172 1,469,107 Medium / Demihuman / Neutral 3
20541.png Rekenber Gunman 174 1,485,755 Medium / Demihuman / Neutral 2
20538.png Nameless Acolyte 176 1,500,486 Medium / Demihuman / Holy 2
20537.png Nameless Swordman 178 1,519,762 Medium / Demihuman / Fire 2
20539.png Nameless Merchant 175 1,507,840 Medium / Demihuman / Earth 3
20536.png Nameless Swordsman
Mvp.png
180 75,910,088 Medium / Demihuman / Fire 2


Cards


Card Type Description
Card Rekenber Guard Card Weapon

ATK + 5%


When compunded on a dagger, one-handed sword or two-handed sword:
Increases melee physical damage by 10% and additional 2% per 3 refine of the weapon


If the user's base level is 200 or higher:
Increases melee physical damage by additional 3% per 3 refine of the weapon

Card Rekenber Senior Guard Card Weapon

ATK + 5%


When compunded on a one-handed spear or two-handed spear:
Increases long ranged physical damage by 10% and additional 2% per 3 refine of the weapon


If the user's base level is 200 or higher:
Increases long ranged physical damage by additional 3% per 3 refine of the weapon

Card Regenschirm Scientist Card Weapon

MATK + 5%


When compunded on two-handed staff:
Increases all property magical damage by 10% and additional 2% per 3 refine of the weapon


If the user's base level is 200 or higher:
Increases all property magical damage by additional 3% per 3 refine of the weapon

Card Unknown Swordsman Armor

MaxHP + 15%


[+ 4352.png Boss Egnigem Senia Card ]
Increases melee and long ranged physical damage by 10%, MaxHP + 2%, increases melee and long range physical damage by additional 2% per 4 sum of refine of armor and shoes

Equipment

Boss Drops
Image Name Description Obtained From
19439.png Vicious Mind Aura When equipped with 20749.png Fallen Warrior Manteau [1] :

ATK + 5 per 30 base Str.
ASPD (reduces delay after attack by 3%) per 30 base Agi.
Reduces delay after skill by 4% per 30 base Vit.
MATK + 5 and reduces variable casting time by 8% per 30 base Int.
Increases long ranged physical damage by 1% per 30 base Dex.
Increases critical damage by 3% per 30 base Luk.

Class: Headgear
Defense: 5
Weight: 10
Required Level: 170
Usable By: All Jobs

Nameless Swordsman (MVP)
23992.png Experimental Weapon Box Randomly gain one of the Biological Laboratory Experimental Weapons
Nameless Swordsman (MVP)
42053.png Goral Crown Combination Scroll Used to craft a 400078.png Goral Crown [1]

Material 1:
Any of the following weapons at refine rate 9 or higher:

Material 2: 1x +9 18971.png Old Rune Circlet [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42054.png Trial Diadem Combination Scroll Used to craft a 400079.png Trial Diadem [1]

Material 1:
Any of the following weapons at refine rate 9 or higher:

Material 2: 1x +9 18983.png Old Guardian Crown [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42055.png Spinel Diadem Combination Scroll Used to craft a 400095.png Spinel Diadem [1]

Material 1:
Any of the following weapons at refine rate 9 or higher:

Material 2: 1x +9 18980.png Old Wind Whisper [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42056.png Jade Crown Combination Scroll Used to craft a 400094.png Jade Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18978.png Old Magic Stone Hat [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42057.png Bull Crown Combination Scroll Used to craft a 400098.png Bull Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2:
Any of the following headgears at refine rate 9 or higher:

Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42058.png Taurus Diadem Combination Scroll Used to craft a 400099.png Taurus Diadem [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18977.png Old Midas Whisper [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42059.png Celestial Jewel Crown Combination Scroll Used to craft a 400116.png Celestial Jewel Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18984.png Old Camouflage Habbit Hood [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42060.png Libra Crown Combination Scroll Used to craft a 400117.png Libra Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2:
Any of the following headgears at refine rate 9 or higher:

Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42061.png Saint Crown Combination Scroll Used to craft a 400118.png Saint Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18972.png Old Mitra [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42062.png Lion Crown Combination Scroll Used to craft a 400119.png Lion Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18979.png Old Blazing Soul [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42063.png Goat Crown Combination Scroll Used to craft a 400120.png Goat Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18975.png Old Shadow Handicraft [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42064.png Twin Crown Combination Scroll Used to craft a 400121.png Twin Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18982.png Old Circlet of Bones [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)


Experimental Weapons
Image Name Description Obtained From
21051.png Volar [2] Increases damage of Bowling Bash by 30%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Reduces cooldown time of Bowling Bash and Ignition Brake by 1 second.


If refinement level is +11 or higher:
Increases damage of Bowling Bash by 20%.

Class: Two-Handed Sword
Weapon Level: 4
Attack: 280
Weight: 280
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
21052.png Vernan [2] ATK +5%.

For each refinement level:
Increases ranged physical attack by 1%.


If refinement level is +9 or higher:
Increases damage of Spiral Pierce and Sonic Wave by 30%.


If refinement level is +11 or higher:
Reduces cooldown time of Sonic Wave by 1.5 seconds.

Class: Two-Handed Sword
Weapon Level: 4
Attack: 300
Weight: 650
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
32023.png Argen Blanco [2] Increases Brandish Spear damage by 30%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Reduces cooldown time of Hundred Spear by 1.5 seconds.


If refinement level is +11 or higher:
Increases Brandish Spear damage by additional 20%.

Class: Spear
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
1333.png Golden Wrench [2] ATK +5%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases damage of Power Swing and Axe Boomerang by 20%.


If refinement level is +11 or higher:
Increases damage of Power Swing and Axe Boomerang by 15%.

Class: One-Handed Axe
Weapon Level: 4
Attack: 220
Weight: 550
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
16092.png Engine Pilebunker [2] Increases Vulcan Arm damage by 10%.

For each refinement level:
Increases ASPD (reduces delay after attack by 1%).


If refinement level is +9 or higher:
Increases damage of Arm Cannon and Knuckle Boost by 15%.


If refinement level is +11 or higher:
Increases damage of Vulcan Arm by additional 15%.

Class: Mace
Weapon Level: 4
Attack: 450
Weight: 320
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
28138.png Maxi Spanner [2] Reduces damage taken from small and medium size enemies by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Reduces cooldown time of Axe Tornado and Lava Flow by 1 second.


If refinement level is +11 or higher:
Increases Axe Tornado damage by 15%.

Class: Two-Handed Axe
Weapon Level: 4
Attack: 340
Weight: 450
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
28765.png Judgement Slasher [2] When combined with 28766.png Repent Slasher [3] :

Increases damage of Meteor Assault by 40%.
Increases damage of Soul Destroyer by 40%.


For each 2 refinement level of the set:
ATK + 8


If refinement level of entire set is +16 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.


If refinement level of entire set is +18 or higher:
ATK +12%.


If refinement level of entire set is +20 or higher:
Increases damage of Meteor Assault and Soul Destroyer by 20%.

Class: Dagger
Weapon Level: 4
Attack: 195
Weight: 110
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28766.png Repent Slasher [3] Has no effect. Used for combo with 28765.png Judgement Slasher [2] .


Class: Dagger
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28044.png Agudo Filo [2] Increases critical damage by 5%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases physical damage against all size enemies by 15%.


If refinement level is +11 or higher:
ATK +7% and weapon can't be destroyed.

Class: Katar
Weapon Level: 4
Attack: 270
Weight: 200
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28042.png Ripper Cross [2] ATK +5%.

For each refinement level:
Increases long ranged physical damage by 1%.


If refinement level is +9 or higher:
Increases Rolling Cutter damage by 30%.


If refinement level is +11 or higher:
Increases Cross Ripper Slasher damage by 30%.

Class: Katar
Weapon Level: 4
Attack: 250
Weight: 150
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
26158.png Crimson Rose Stick [2] MATK + 180.

Increases fire and shadow property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Hell Inferno damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Crimson Rock by 1 second.

Class: Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
2055.png Staff of Miracle [2] MATK + 270.

Increases ghost property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.


If refinement level is +11 or higher:
Increases damage of Soul Strike and Napalm Vulcan by 30%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
2056.png Gravitation Staff [2] MATK + 280.

Increases neutral property magical damage by 5%.


For each refinement level:
MATK + 4


If refinement level is +9 or higher:
Increases damage of Gravitation Field and Drain Life by 20%.


If refinement level is +11 or higher:
Reduces cooldown time of Gravitation Field by 2 seconds.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 110
Weight: 130
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
26161.png Penitentia [2] MATK + 175.

Increases holy property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases damage of Magnus Exorcismus and Judex by 30%.


If refinement level is +11 or higher:
Increases damage of Magnus Exorcismus and Judex by additional 20%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
2057.png Adorare Staff [2] MATK + 240.

Increases holy property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases damage of Adoramus by 30%.


If refinement level is +11 or higher:
Reduces physical and magical damage taken from all size monsters by 25%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
16095.png Lucis Flail [2] MATK + 160.

ASPD + 1.


For each refinement level:
MATK + 4


If refinement level is +9 or higher:
Increases damage of Duple Light by 40%.


If refinement level is +11 or higher:
Has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).

Class: Mace
Weapon Level: 4
Attack: 180
Weight: 100
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
18185.png Sharp Star Bow [2] Crit + 5.

For each refinement level:
Increases critical damage by 1%.


If refinement level is +9 or higher:
Increases long ranged physical damage by 7%.


If refinement level is +11 or higher:
Increases Focused Arrow Strike damage by 10%.

Class: Bow
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
18187.png Falken Shooter [2] Increases long ranged physical damage by 10%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases Arrow Storm damage by 25%.


If refinement level is +11 or higher:
Reduces cooldown of Arrow Storm by 0.7 secconds.

Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
18186.png Aiming Bow [2] Reduces delay after skill by 5%.

For each refinement level:
Reduces delay after skill by additional 1%


If refinement level is +9 or higher:
Increases Aimed Bolt damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Aimed Bolt by 1 seccond, increases Aimed Bolt damage by additional 15%.

Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
32350.png Farthezan [2] MATK + 180

Increases damage of Pressure by 40%.


For each refinement level:
Reduces variable cast time by 1%.


If refinement level is +9 or higher:
Increases damage of Genesis Ray by 30%.


If refinement level is +11 or higher:
Increases damage of Pressure and Genesis Ray by 20%.

Class: One-Handed Sword
Weapon Level: 4
Attack: 130
Weight: 110
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32024.png Harve [2] Increases Shield Chain damage by 40%

For each refinement level:
Increases long ranged damage by 1%.


If refinement level is +9 or higher:
Increases Shield Press damage by 30%.


If refinement level is +11 or higher:
Increases Shield Chain and Shield Press damage by additional 20%.

Class: Spear
Weapon Level: 4
Attack: 210
Weight: 150
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32025.png Fortridge [2] ATK +5%.

For each refinement level:
Reduces delay after skill by 1%


If refinement level is +9 or higher:
Increases Cannon Spear damage by 20%.


If refinement level is +11 or higher:
Increases Overbrand damage by 20%.

Class: Spear
Weapon Level: 4
Attack: 205
Weight: 170
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32351.png Estal [2] Reduces cooldown time of Spore Explosion by 1 second.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases damage of Spore Explosion by 30%.


If refinement level is +11 or higher:
Increases damage of Spore Explosion by 20%.

Class: One-Handed Sword
Weapon Level: 4
Attack: 195
Weight: 70
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
16093.png Coolant Injection [2] Increases long ranged physical damage by 10%.

For each refinement level:
ATK +1%


If refinement level is +9 or higher:
Increases Cart Cannon damage by 25%


If refinement level is +11 or higher:
Increases long ranged physical damage by additional 15%.

Class: Mace
Weapon Level: 4
Attack: 210
Weight: 140
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
16094.png Gene Rod [2] Increases Crazy Weed damage by 20%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases Crazy Weed damage by additional 30%.


If refinement level is +11 or higher:
Reduces cooldown of Crazy Weed by 2 seconds.

Class: Mace
Weapon Level: 4
Attack: 195
Weight: 140
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
28767.png Jack the Knife [2] Increases damage of Backstab by 40%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases damage of Fatal Menace by 30%.


If refinement level is +11 or higher:
Reduces SP cost of Fatal Menace by 10%.

Class: Dagger
Weapon Level: 4
Attack: 185
Weight: 90
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
28768.png Platinum Dagger [2] MATK + 170.

MATK + 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Fire, Water, Wind and Earth elemental magic damage by 15%.


If refinement level is +11 or higher:
Random chance to increase MATK + 100 and magical damage agains all size monsters by 30% for 10 seconds when dealing physical damage.

Class: Dagger
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
18184.png Rapid Fire [2] Increases long ranged physical damage by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases Triangle Shot damage by 20%.


If refinement level is +11 or higher:
Increases Triangle Shot damage by additional 15%.

Class: Bow
Weapon Level: 4
Attack: 185
Weight: 150
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
28633.png Boltijin [2] MATK + 175.

Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.


If refinement level is +11 or higher:
Increases Heaven's Drive and Earth Spike damage by 50%.

Class: Book
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
26159.png Psychic Spear Rod [2] MATK + 180.

Increases Neutral and Wind property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Psychic Wave damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Varety Spear by 2 seconds.

Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
26160.png Dust Grave [2] MATK + 180.

Increases Water and Earth property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Diamond Dust and Earth Grave damage by 30%.


If refinement level is +11 or higher:
Increases Diamond Dust and Earth Grave damage by additional 20%.

Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
1865.png Raging Dragon Fist [2] Increases damage of Chain Combo by 30%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases damage of Combo Finish by 50%.


If refinement level is +11 or higher:
Increases damage of Chain Crush Combo by 30%.

Class: Knuckle
Weapon Level: 4
Attack: 210
Weight: 70
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
1866.png Fighting God's Bandage [2] Increases long ranged physical attack by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases damage of Knuckle Arrow by 40%


If refinement level is +11 or higher:
Reduces delay after skill by 7%.

Class: Knuckle
Weapon Level: 4
Attack: 220
Weight: 80
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
16096.png Bright Pendulum [2] Reduces variable casting time by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases Throw Spirit Sphere and Occult Impaction damage by 50%.


If refinement level is +11 or higher:
ATK + 10%.

Class: Mace
Weapon Level: 4
Attack: 210
Weight: 130
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
18188.png Wind Gale [2] Increases long ranged physical damage by 10%.

For each refinement level:
Increases long ranged physical damage by 1%


If refinement level is +9 or higher:
Increases Severe Rainstorm damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Severe Rainstorm by 2 seconds.

Class: Bow
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Minstrel, Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
26212.png Heart Whip [2] MATK + 190

Increases Neutral property magical damage by 10%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Metallic Sound damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Metallic Sound by 2 seconds.

Class: Whip
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
26213.png Scarlet Ribbon [2] Reduces variable casting time by 10%.

For each refinement level:
Increases long ranged physical damage by 1%.


If refinement level is +9 or higher:
Reduces cooldown of Severe Rainstorm by 1 second.


If refinement level is +11 or higher:
Reduces SP consumption of Severe Rainstorm by 20%.

Class: Whip
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
32107.png Black Circle [2] MATK + 190

Increases Neutral property magical damage by 10%.


For each refinement level:
MATK + 4


If refinement level is +9 or higher:
Increases Metallic Sound damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Metallic Sound by 2 seconds.

Class: Instrument
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Minstrel

Randomly obtained from
23992.png Experimental Weapon Box
32108.png Antique Cello [2] Reduces variable casting time by 10%.

For each refinement level:
Increases long ranged physical damage by 1%


If refinement level is +9 or higher:
Reduces cooldown of Severe Rainstorm by 1 second.


If refinement level is +11 or higher:
Reduces SP consumption of Severe Rainstorm by 20%.

Class: Instrument
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Minstrel

Randomly obtained from
23992.png Experimental Weapon Box



Experimental Headgear
Image Name Description Obtained From
400078.png Goral Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+21051.png Volar [2] ]
Increases critical damage by 10%
Increases Ignition Break damage by 12% per refine rate of weapon


Set Bonus: [+21052.png Vernan [2] ]
Reduces delay after skill by 10%
Increases Sonic Wave damage by 10% per refine rate of weapon


Set Bonus: [+32023.png Argen Blanco [2] ]
Reduces cooldown of Hundred Spears by 0.5 seconds
Increases Hundred Spears damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Rune Knight

42053.png Goral Crown Combination Scroll
400079.png Trial Diadem [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
ATK + 15% and increases Holy property magical damage by 15%


If refine rate is +11 or higher:
Increases physical and magical damage against all size enemies by 10% and reduces fixed casting time by 0.2 seconds


Set Bonus: [+32350.png Farthezan [2] ]
Reduces variable casting time by 10%
Increases Gloria Domini and Genesis Ray damage by 10% per refine rate of weapon


Set Bonus: [+32024.png Harve [2] ]
Reduces cooldown of Shield Press by 1 second
Increases Shield Press damage by 10% per refine rate of weapon


Set Bonus: [+32025.png Fortridge [2] ]
Reduces cooldown of Cannon Soear by 0.5 seconds
Increases Cannon Spear damage by 12% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Royal Guard

42054.png Trial Diadem Combination Scroll
400095.png Spinel Diadem [1] MATK + 2% and increases SP recovery rate by 6% per 2 refine rate

If refine rate is +7 or higher:
All Stats + 3


If refine rate is +9 or higher:
Reduces variable casting time by 10%


If refine rate is +11 or higher:
Increases Neutral, Earth and Water property magical damage by 20%


Set Bonus: [+28633.png Boltijin [2] ]
MATK + 2%
Increases Fire Bolt, Cold Bolt, and Lightining Bolt damage by 3% per refine rate of weapon


Set Bonus: [+26159.png Psychic Spear Rod [2] ]
Increases Neutral and Wind property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon


Set Bonus: [+26160.png Dust Grave [2] ]
Increases Water and Earth property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sorcerer

42055.png Spinel Diadem Combination Scroll
400094.png Jade Crown [1] MATK + 2% and increases SP recovery rate by 6% per 2 refine rate

If refine rate is +7 or higher:
All Stats + 3


If refine rate is +9 or higher:
MATK + 4%


If refine rate is +11 or higher:
Increases Neutral, Fire and Ghost property magical damage by 20%


Set Bonus: [+26158.png Crimson Rose Stick [2] ]
Reduces cooldown of Crimson Rock by 1 second
Increases Crimson Rock damage by 3% per refine rate of weapon


Set Bonus: [+2055.png Staff of Miracle [2] ]
Increases Ghost property magical damage by 3%
Increases Soul Expansion damage by 3% per refine rate of weapon


Set Bonus: [+2056.png Gravitation Staff [2] ]
Increases Neutral property magical damage by 3%
Increases Gravitational Field and Comet damage by 3% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Warlock

42056.png Jade Crown Combination Scroll
400098.png Bull Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+1333.png Golden Wrench [2] ]
increases physical damage against all size enemies by 10%
increases Power Swing damage by 10% per refine rate of weapon


Set Bonus: [+16092.png Engine Pilebunker [2] ]
increases long ranged physical damage by 10%
increases Arm Cannon damage by 10% per refine rate of weapon


Set Bonus: [+28138.png Maxi Spanner [2] ]
increases physical damage against all size enemies by 10%
increases Axe Tornado damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Mechanic

42057.png Bull Crown Combination Scroll
400099.png Taurus Diadem [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+16093.png Coolant Injection [2] ]
Increases long ranged physical damage by 10%
Increases Cart Cannon damage by 10% per refine rate of weapon


Set Bonus: [+16094.png Gene Rod [2] ]
Increases physical damage against all size enemies by 10%
Increases Crazy Vines damage by 10% per refine rate of weapon


Set Bonus: [+32351.png Estal [2] ]
Increases physical damage against all size enemies by 10%
Increases Spore Explosion damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Genetic

42058.png Taurus Diadem Combination Scroll
400116.png Celestial Jewel Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+18185.png Sharp Star Bow [2] ]
Increases critical damage by 20%
Increases Focused Arrow Strike damage by 10% per refine rate of weapon


Set Bonus: [+18186.png Aiming Bow [2] ]
Increases long ranged physical damage by 10%
Increases Aimed Bolt damage by 10% per refine rate of weapon


Set Bonus: [+18187.png Falken Shooter [2] ]
Reduces Cooldown of Arrow Storm by 1.8 seconds
Increases Arrow Storm damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Ranger

42059.png Celestial Jewel Crown Combination Scroll
400117.png Libra Crown [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%


If refine rate is +9 or higher:
Increases long ranged physical damage by 15% and increases Neutral property magical damage by 10%


If refine rate is +11 or higher: Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%


Set Bonus: [+32107.png Black Circle [2] or 26212.png Heart Whip [2] ]
Increases Neutral property magical damage by 10%
Increases Metallic Sound damage by 5% per refine rate of weapon


Set Bonus: [+32108.png Antique Cello [2] or 26213.png Scarlet Ribbon [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon


Set Bonus: [+18188.png Wind Gale [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Minstrel, Wanderer

42060.png Libra Crown Combination Scroll
400118.png Saint Crown [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%


If refine rate is +9 or higher:
ATK + 15% and MATK + 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%


Set Bonus: [+2057.png Adorare Staff [2] ]
Increases Holy property magical damage by 10%.
Increases Adoramus damage by 5% per refine rate of weapon


Set Bonus: [+26161.png Penitentia [2] ]
Increases Holy property magical damage by 10%.
Increases Judex damage by 5% per refine rate of weapon


Set Bonus: [+16095.png Lucis Flail [2] ]
Increases physical damage against all size enemies by 10%
Increases Duple Light damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Archbishop

42061.png Saint Crown Combination Scroll
400119.png Lion Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases MaxHP by 10%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+1865.png Raging Dragon Fist [2] ]
Increases physical damage against all size enemies by 10%
Increases Chain Crush Combo damage by 10% per refine rate of weapon


Set Bonus: [+1866.png Fighting God's Bandage [2] ]
Increases long ranged physical damage by 10%
Increases Knuckle Arrow damage by 10% per refine rate of weapon


Set Bonus: [+16096.png Bright Pendulum [2] ]
Increases long ranged physical damage by 10%
Increases Throw Spirit Sphere damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sura

42062.png Lion Crown Combination Scroll
400120.png Goat Crown [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
ATK + 15% and MATK + 15%


If refine rate is +11 or higher:
Increases physical and magical damage against all size enemies by 10%


Set Bonus: [+28767.png Jack the Knife [2] ]
Reduces delay after skill by 10%
Increases Fatal Menace damage by 10% per refine rate of weapon


Set Bonus: [+28768.png Platinum Dagger [2] ]
Increases all property magical damage by 10%
Increases all property magical damage by 5% per refine rate of weapon


Set Bonus: [+18184.png Rapid Fire [2] ]
Increases long ranged damage by 10%
Increases Triangle Shot damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Shadow Chaser

42063.png Goat Crown Combination Scroll
400121.png Twin Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+28765.png Judgement Slasher [2] and Repent Slasher]
Increases critical damage by 20%
Increases melee and long ranged physical damage by 5% per 2 refine rates of both weapons


Set Bonus: [+28044.png Agudo Filo [2] ]
Increases Cross Impact damage by 20%
Increases melee physical damage by 5% per refine rate of weapon


Set Bonus: [+28042.png Ripper Cross [2] ]
Increases long ranged physical damage by 10%
Increases Cross Ripper Slasher damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Guillotine Cross

42064.png Twin Crown Combination Scroll


Special Drops
Image Name Description Obtained From
Hero Cube.png
Hero Equipment Cube Allows you to reform any Ancient Hero Equipment into a Patent Equipment. All enchants and cards are safe and transferred. When using this item, refine is reduced by 2 0.3% Drop from Hell Mode


0.5% Drop from Purgatory Mode

22171.png Ancient Hero Boots [1] MaxHP + 500, MaxSP + 50.

MaxHP + 2% and MaxSP + 1% per 3 refines.
----------------------------------
Refine is +9 or higher
Reduces fixed casting time by 0.3 second.
----------------------------------
If refine is 12 or higher
Reduces fixed casting time by additional 0.2 second.
----------------------------------
If refine is 14 or higher
Reduces delay after skill by 5%.
----------------------------------
Class: Boots
Defense: 15
Weight: 60
Required Level: 100
Usable Jobs: All

0.3% Drop from Hell Mode


0.5% Drop from Purgatory Mode

Experimental Weapon Enchantments

  • The NPC Edda Biolab to enchant Experimental Weapons can be found at @go exchanger
  • These enchants can not be reset
  • There are 3 enchantment choices:
    1. General Enchant
    2. Advanced Enchant
    3. Determined Enchant (3rd slot only)
      • Uses a very large amount of materials but no chance of failure and the player can choose the desired enchant.
      • Enchanting the 3rd slot requires 5000x 25787.png Somatology Experimental Fragment


Image Name Description Obtained From
19439.png Vicious Mind Aura When equipped with 20749.png Fallen Warrior Manteau [1] :

ATK + 5 per 30 base Str.
ASPD (reduces delay after attack by 3%) per 30 base Agi.
Reduces delay after skill by 4% per 30 base Vit.
MATK + 5 and reduces variable casting time by 8% per 30 base Int.
Increases long ranged physical damage by 1% per 30 base Dex.
Increases critical damage by 3% per 30 base Luk.

Class: Headgear
Defense: 5
Weight: 10
Required Level: 170
Usable By: All Jobs

Nameless Swordsman (MVP)
4th Slot Enchantment 3rd Slot Enchantment
4832.png Expert Archer 1 29594.png Seyren's Memory
4833.png Expert Archer 2 29595.png Howard's Memory
4834.png Expert Archer 3 29596.png Eremes's Memory
4808.png Fighting Spirit 4 29598.png Kathryne's Memory
4820.png Fighting Spirit 5 29599.png Margaretha's Memory
4821.png Fighting Spirit 6 29600.png Cecil's Memory
4818.png Sharp 1 29601.png Randel's Memory
4817.png Sharp 2 29602.png Flamel's Memory
4816.png Sharp 3 29603.png Gertie's Memory
4815.png Spell 1 29604.png Celia's Memory
4814.png Spell 2 29605.png Chen's Memory
4813.png Spell 3 29606.png Trentini's Memory
4863.png Fatal 1Lv 29607.png Alphoccio's Memory
4864.png Fatal 2Lv
4865.png Fatal 3Lv

See Also