Episode Equipment
A comprehensive list of all equipments available in Shining Moon RO and how to obtain and enchant them.
Episode 14
14.1 Bifrost - Mora Equipment
Image | Name | Effect | How to obtain |
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Light of Cure | VIT + 2 Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Highness Heal. |
Fake Angel |
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Seal of Cathedral | INT + 2 Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Coluseo Heal. |
Fake Angel |
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Ring of Archbishop | DEX + 2 Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to the effectiveness of healing skills. |
Fake Angel |
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Shoes of Affection | MaxHP + 500
Increases tolerance to Demihumans by 10% |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Shoes of Judgement | MaxSP + 150
Increases Judex damage by 30% |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Shawl of Affection | Perfect Dodge + 5
Has a chance of casting Renovatio Level 1 while being physically or magically attacked. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Shawl of Judgement | Flee + 5
Has a chance of casting Oratio Level 2 while being physically or magically attacked |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Robe of Affection | INT + 1, MDEF + 10
Blesses the wearer with the Holy Property Decreases SP Consumption of Clementia by 50 |
Carat |
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Robe of Judgement | STR + 1 , INT + 1, MDEF + 10
Blesses the wearer with the Shadow Property Increases resistance to Demon and Undead monsters by 10% |
Carat |
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Wand of Affection [2] | MATK + 160, INT + 2 Increases the effectiveness of healing skills by 10%. [+ |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Mace of Judgement [2] | MATK + 180, STR + 1, INT + 1 Physical and magical Attacks have a chance to increase damage to Demon race monsters by 20% for 7 seconds. [+ |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Bible of Promise(1st Vol.)[1] | Allows the user to use Level 1 Odin's Power
|
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Golden Rod Shoes | MDEF + 2, MaxHP + 500 Increases resistance to Wind property by 15%. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Aqua Shoes | MDEF + 2, MaxHP + 500 Increases resistance to Water property by 15%. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Crimson Shoes | MDEF + 2, MaxHP + 500 Increases resistance to Fire property by 15% |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Forest Shoes | MDEF + 2, MaxHP + 500 Increases resistance to Earth property by 15% |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Golden Rod Orb | INT + 1, MDEF + 2. Increases resistance to Wind property by 15%. Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical or magical attacks. |
Axe Kobold |
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Aqua Orb | INT + 1, MDEF + 2. Increases resistance to Water property by 15%. Has a certain chance of casting LV 3 Frost Nova when hit by physical or magical attacks. |
Gazeti |
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Crimson Orb | INT + 1, MDEF + 2. Increases resistance to Fire property by 15% Has a certain chance of casting LV 3 Sightrasher when hit by physical or magical attacks. |
Diabolic |
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Forest Orb | INT + 1, MDEF + 2. Increases resistance to Earth property by 15% Has a certain chance of casting LV 3 Quagmire when hit by physical or magical attacks. |
Naga |
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Golden Rod Robe | INT + 1, MDEF + 10. Decreases the variable casting time of Lord of Vermilion by 3 seconds If base INT is 120 or more: |
Hill Wind |
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Aqua Robe | INT + 1, MDEF + 10. Decreases the variable casting time of Storm Gust by 3 seconds If base INT is 120 or more: |
Snowier |
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Crimson Robe | INT + 1, MDEF + 10. Decreases the variable casting time of Meteor Storm by 3 seconds If base INT is 120 or more: |
Lava Golem |
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Forest Robe | INT + 1, MDEF + 10. Decreases the variable casting time of Heaven's Drive by 1 second If base INT is 120 or more: |
Pinguicula |
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Golden Rod Staff [2] | Increases the damage of Jupitel Thunder by 12%. INT + 3, MATK + 230 [+ |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Aqua Staff [2] | Increases the damage of Cold Bolt and Frost Diver by 10%. INT + 3, MATK + 230 [+ |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Crimson Staff [2] | Increases the damage of Fire Bolt and Fire Ball by 10%. INT + 3, MATK + 230 [+ |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Forest Staff [2] | Increases the damage of Earth Spike and Heaven's Drive by 10%. INT + 3, MATK + 230 [+ |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Ur's Greaves[1] | Greaves made by purifying an Ur Rune. MaxSP + 40. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Peuz's Greaves[1] | Greaves made by purifying a Peuz Rune. MaxSP + 40. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Ur's Manteau | A manteau created by Ur Runestones MaxHP + 2%, Increases tolerance to Neutral property attacks by 10%. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Peuz's Manteau | A manteau created by refining Peuz Runestones FLEE + 10, CRI + 10. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Ur's Plate | Armor created by purifying Ur runestones. MDEF + 10. [+ |
Khalitzburg |
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Peuz's Plate | Armor created by purifying Peuz runestones. MDEF + 10. [+ |
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Ur's Seal[1] | A seal created by refining an Ur Runestone MaxHP + 2%, |
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Peuz's Seal[1] | A seal created by refining a Peuz Runestone ATK + 20, MaxSP + 20. |
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Sapha Shoes[1] | Shoes that have long been known to be from the world of darkness. LUK + 3, MaxSP + 30. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Nab Shoes[1] | An assassin's famous historical relic. FLEE + 3, INT + 2. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Sapha Hood | A manteau that contains the reliquary remains of an ancient Assassin FLEE + 12, Inflict 1% more damage with Critical attacks per refine level. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Nab Hood | An ancient relic that belonged to an unknown Assassin Increases Flee and Attack Power per refine level times 2 |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Sapha's Cloth[1] | Armor that contains the reliquary remains of an ancient Assassin. LUK + 3, Has a chance of auto-casting Meteor Assault level 1 while physically attacking. [+ |
Loli Ruri |
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Nab's Cloth[1] | An assassin's famous historical relic. STR + 2, INT + 2. [+ If base STR is 120 or more: |
Dullahan |
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Sapha Ring | A ring that has long been known to be from the world of darkness.
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Nab Ring | An assassin's famous historical relic ATK + 10, MATK + 20. |
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White Wing Boots[1] | Shoes of the brilliant archer guild known as Icarus. AGI + 2. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Black Wing Boots[1] | An ancient artifact that helps maintain clear mental focus. INT + 2, MaxSP + 5%. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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White Wing Manteau | A manteau from an archer guild known as Icarus AGI + 2, FLEE + 10, |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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Black Wing Manteau | A cloak that helps maintain clear mental focus. INT + 2. |
@go mora NPC: Keeper of Secrets Cost: 10x ![]() |
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White Wing Suits[1] | Armor of the brilliant archer guild known as Icarus. Increases ranged attack damage by 2x refine level. [+ |
Anubis |
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Black Wing Suits[1] | An ancient armor that helps maintain clear mental focus. INT + 2, [+ |
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White Wing Brooch | An accessory that belonged to a famous warrior from the 'Icarus Guild'. DEX + 2, |
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Black Wing Brooch | Black wings to help maintain clear mental focus. INT + 2, Perfect Dodge + 3. |
- Mora Enchants
- You can find a list of possible enchants for the items here
Episode 14.2 - Eclage
Old Glast Heim
Image | Name | Effect | How to obtain |
---|---|---|---|
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Temporal Boots | MaxHP +300,
MaxSP +30 For every 3 refine level: MaxHP +100, MaxSP +10. Class: Footgear Defense : 20 Weight : 60 Required Level : 10 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
Temporal STR Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +100, MSP +10, ATK +7. If the user's Base STR is more than 120: ATK +50. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: | |
Temporal AGI Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +100, MSP +10, Delay after attack -3%. If the user's Base AGI is more than 120: ASPD +1. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: | |
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Temporal VIT Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +300, MSP +10,. If the user's Base VIT is more than 120: MaxHP +8%. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
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Temporal INT Boots | Max HP +300,
Max SP +30. Mdef + 5. For every 3 refine level: MHP +100, MSP +10, MATK +10. If the user's Base INT is more than 120: MATK +60. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
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Temporal DEX Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +100, MSP +10, DEX +3. If the user's Base DEX is more than 120: Decrease Fixed Cast by -0.5s, Ranged Damage +5%. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
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Temporal LUK Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +100, MSP +10, Critical Damage +2%. If the user's Base LUK is more than 120: Critical Damage +30%. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
- NPC: Old Glast Heim at @go 46 can both slot your boots and enchant them with various options. It is safe to slot the boots as failure will only consume the materials, the boots will not be destroyed. A guide on enchanting the boots can be found here
- Recycle Temporal Boots: As mentioned above, Temporal Boots enchants can not be reset. However, a slotted Temporal Boots can be recycled into 1x
Temporal Metal which is needed to create
Powerful Dimensional Essence vua the NPC "Old Glast Heim" which can be found at @go 46
- Note: Equip your slotted Temporal Boots and talk to the NPC, choose the "Dismantle Boots" option to recycle.
Heroes' Trails (Part 1) - Faceworm Nest
Equipment
Image | Name | Description | Obtained From |
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Faceworm Leg [1] | INT +3 MATK +120 |
Dark Faceworm Faceworm |
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Faceworm Queen Leg [2] | INT +3 MATK +120 |
Faceworm Queen |
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Giant Snake Skin | MDEF +10 [+ [+ [+ [+ [+ [+ |
Treasure Chests from Faceworm Nest Instance |
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Giant Snake Skin [1] | MDEF +10 [+ [+ [+ [+ [+ [+ |
Treasure Chests from Faceworm Nest Instance |
- Enchants
- Giant Snake Skins come with up to 3 random enchantments already on them and can come pre-refined up to +11
Heroes' Trails (Part 2) - Devil's Tower
Similar to Faceworm Skins from Faceworm's Nest instance, these weapons come pre-upgraded and pre-enchanted.
Image | Name | Effect | How to obtain |
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Evil Slayer Destroyer Hammer [1] | This hammer was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
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Evil Slayer Piercer Bow [1] | This bow was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
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Evil Slayer Ripper Katar [1] | This katar was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
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Evil Slayer Sword [1] | This two-handed sword was once used for vanquishing an evil slayer and his followers.
If upgrade level is +9 or higher: If upgrade level is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
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Evil Slayer Stabber Dagger [1] | This dagger was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
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Evil Slayer Vanquisher Staff [1] | This staff was once used for vanquishing an evil slayer and his followers. Increases physical and magical damage on Demon and Undead race targets by 10%. If upgrade level is +9 or higher: If upgrade level is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
- Enchants
- All items are dropped pre-enchanted. The list of possible enchants can be found here
Ghost Palace
Gears
Thanatos Weapons
Image | Name | Description | How to obtain |
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Thanatos Spear [1] |
This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Long Spear [1] |
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Staff [1] |
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Knuckles [1] |
This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Violin [1] |
This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Whip [1] |
This whip, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Two-Handed Staff [1] |
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Dagger [1] |
This dagger, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Sword [1] |
This sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Hammer [1] |
This hammer, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Bow [1] |
This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Great Sword [1] |
This great sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Katar [1] |
This katar, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
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Thanatos Axe [1] |
This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x ![]() |
Thanatos Armors
Image | Name | Description | How to obtain |
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Armor of Gray [1] |
Mdef +10 |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x ![]() |
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Gray Robe [1] |
Reduces damage taken from Holy property attacks by 10% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x ![]() |
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Gray Helmet [1] |
Reduces damage taken from Holy property attacks by 3% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x ![]() |
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Cloak of Gray [1] |
Reduces damage taken from Holy property attacks by 5% [+ [+ |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x ![]() |
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Boots of Gray [1] |
Reduces damage taken from Holy property attacks by 2% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x ![]() |
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Gray Shield [1] |
Mdef + 10 |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x ![]() |
- Ghost Palace - Enchants
- Information about the Thanatos Weapons enchants can be found here
Geffen Magic Tournament
Image | Name | Effect | How to obtain |
---|---|---|---|
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Magic Reflector[1] | This anti-magic shield effectively reflects magic.
MDEF + 10 Adds a 3% chance to reflect magical attacks that do not target the ground back to the attacker. If refine level is +7 or higher: Additional 3% chance to reflect magical attacks. If refine level is +9 or higher: Additional 3% chance to reflect magical attacks. Class: Shield Defense: 50 Weight: 100 Requires Level: 99 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 900x |
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Revised Encyclopedia[1] | A revised edition of an encyclopedia that is printed by a Prontera publisher.
Thick and sharp-edged, this book is popularly used as a shield. INT + 3 DEX + 2 MATK + 5 Crit + 3 If refine level is +7 or higher: Additional Crit + 2. If refine level is +9 or higher: Additional MATK + 5. [+ Encyclopedia [2] ] Aspd + 1% per refine level of Encyclopedia [2] ]. Class: Shield Defense: 50 Weight: 20 Requires Level: 99 Usable By: Priest Jobs, Sage Jobs, Taekwon Master |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 900x |
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Physical Enchancer Ring[1] | This magic ring, developed in Geffen, enhances its wearer's physical abilities.
[+ Anti-Magic Suit [1] ] Aspd + 5% [+ Geffen Magic Robe [1] ] Reduces the after cast delay of skills by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Class: Accessory Weight: 10 Requires Level: 90 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1350x |
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Magic Intensifier Ring[1] | This magic ring developed in Geffen enhances its wearer's magical abilities.
[+ Geffen Magic Robe [1] ] Reduces variable cast time of skills by 5% [+ Anti-Magic Suit [1] ] Reduces the after cast delay of skills by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Class: Accessory Weight: 10 Requires Level: 90 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1350x |
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Anti-magic Suit [1] | This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.
Max HP + 5% MDEF + 10 If refine level is +7 or higher: Additional MDEF + 5. If refine level is +9 or higher: Additional Max HP + 2%. Class: Armor Defense: 50 Property: Neutral Weight: 150 Requires Level: 99 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1800x |
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Geffen Magic Robe [1] | This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.
The users casting cannot be interrupted outside of WoE. Increases the variable casting time of skills by 15%. If refine level is +7 or higher: Reduces the SP cost of skills by an additional 5%. If refine level is +9 or higher: Reduces the variable casting time of skills by 5%. Class: Armor Defense: 40 Weight: 100 Requires Level: 99 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1800x |
- Geffen Magic Tournament Enchants
- The Information about enchanting these items can be found here
Horror Toy Factory
Image | Name | Effect | How to obtain |
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Lush Rose [1] |
Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time. |
@go exchanger NPC: Horror Toy Factory Exchanged for 500x ![]() |
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Old Parasol [3] |
A very old and worn-out parasol. No one knows how old it is, but you can feel magic eminating from it. |
@go exchanger NPC: Horror Toy Factory Exchanged for 1000x ![]() |
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Celine's Ribbon [1] |
A luxurious, gold-rimmed ribbon. It has been with Kimi since it was thrown away by its previous owner. |
@go exchanger NPC: Horror Toy Factory Exchanged for 1000x ![]() ![]() |
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Evil Gloves [1] |
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers. Enables Level 1 Spider Web. Adds 2% chance of casting Level 1 Psychic Wave when performing melee physical attacks. |
@go exchanger NPC: Horror Toy Factory Exchanged for 1000x ![]() |
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Noble Cross [1] |
As a sacred cross-shaped blunt weapon bearing God's blessing, the power for conviction has been reinforced. |
@go exchanger NPC: Horror Toy Factory Exchanged for 2000x ![]() ![]() |
Enchantments
List of enchantable Equipment: Old Parasol [3]
1st Enchant | Min ~ Max |
---|---|
ASPD | +1 |
Sharp | 3~5 |
Fighting Spirit | 5~10 |
Spell | 6~9 |
MATK % | +1~3% |
List of enchantable Equipment: Evil Spirit Gloves [1]
Hurt Mind [1]
Red Lantern [1]
Kind Heart [1]
1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max | 3rd Enchant | Min ~ Max |
---|---|---|---|---|---|
STR | +1~4 | STR | +1~4 | STR | +1~4 |
AGI | +1~4 | AGI | +1~4 | AGI | +1~4 |
VIT | +1~4 | VIT | +1~4 | VIT | +1~4 |
INT | +1~4 | INT | +1~4 | INT | +1~4 |
DEX | +1~4 | DEX | +1~4 | DEX | +1~4 |
- Horror Toy Factory Enchants
- A list of available enchants for horror toy factory gear can be found here
Episode 15
Episode 15.1 - Fantasmagorica
Image | Name | Effect | How to obtain |
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Strength Supplement Parts |
Increase physical damage inflicted on All enemies by 5%. |
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny. |
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Vitality Supplement Parts [1] |
MaxHP + 6%. If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x ![]() |
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Agility Supplement Parts [1] |
Increase attack speed (reduce after attack delay by 5%). |
@go exchanger NPC: Mass Charleston Cost: 10x ![]() |
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Dexterity Supplement Parts [1] |
Reduce SP consumption of skills by 10%. [+ |
@go exchanger NPC: Mass Charleston Cost: 10x ![]() |
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Reinforced Parts - Plate |
This item is indestructible in battle. If upgrade level is +7 or higher: If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny. |
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Reinforced Parts - Engine [1] |
Reduce after cast delay of skills by 10%. If upgrade level is +7 or higher: If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x ![]() |
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Reinforced Parts - Booster [1] |
Reduce SP consumption of Hovering by 15. If upgrade level is +7 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x ![]() |
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Reinforced Parts - Gun Barrel [1] |
HIT + 10. |
@go exchanger NPC: Mass Charleston Cost: 10x ![]() |
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Pile Bunker P |
Each refine increase ATK +5. |
@go exchanger NPC: Mass Charleston Cost: 1x ![]() ![]() ![]() |
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Pile Bunker S [1] |
Each 2 refines increase ASPD +1%. |
@go exchanger NPC: Mass Charleston Cost: 1x ![]() ![]() ![]() |
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Pile Bunker T [1] |
Each refine reduces SP consumption by 1%. |
@go exchanger NPC: Mass Charleston Cost: 1x ![]() ![]() ![]() |
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Axe Tornado [1] |
Reduces the cooldown of Axe Tornado by 1 second. |
Charleston 3 (MVP) |
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Gigantic Blade [1] |
Reduces the cooldown of Axe Tornado by 1 second. |
Charleston 3 (MVP) |
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Robot's Mechanical Arm [2] |
CRIT +20 Indestructible |
Charleston 3 (MVP) |
Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106
).
Enchanting requires 1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying 1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
List of Enchants
Items | Enchants Possible | +8 below Enchantment list option | +9 Enchantment list options | |
---|---|---|---|---|
Regular Upgrade | Superior Upgrade | |||
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3 | STR / AGI / VIT / DEX 1~2, Spell 1, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Spell 1~2, Attack Delay 1~2 | |
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3 | STR / AGI / VIT / DEX 1~2, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Attack Delay 1~2 | |
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3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | |
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3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | |
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3 | AGI / LUK 1~2, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Attack: STR / DEX 2~3, Fighting Spirit 1-2, Expert Archer 1~3 |
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3 | AGI / LUK 1~3, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Defense: VIT 2~3, MHP 1~3%, Neutral Resist 1~2, DEF 6~9 |
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2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a | |
![]() |
2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a |
Charleston Crisis Weapon Enchanting
Charleston Crisis weaponry can be enchanted at the Instance Manager standing in Fortessa. Each enchantment costs 15 Charleston Parts and each enchantment will give one random enchant. You can overwrite your existing enchantments by simply speaking with the NPC and paying another 15 Charleston Parts to enchant. There is no chance of breaking.
Enchantments for their respective weapon types are as follows:
Melee Weapon Enchantments
First Enchant | Min~Max | Second Enchant | Min~Max |
---|---|---|---|
Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
Increases Critical Damage | 5%~20% | Increase physical damage to normal monster | 1%~20% |
Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 5%~10% |
Hit | 1~15 | Reduces delay after skill | 1%~5% |
Cri | 1~15 | ||
Atk | 3%~7% | ||
ASPD | 1 | ||
Increases physical damage to small size monster | 1%~20% | ||
Increases physical damage to medium size monster | 1%~20% | ||
Increases physical damage to large size monster | 1%~20% | ||
Water property | |||
Earth Property | |||
Fire Property | |||
Wind Property | |||
Holy Property | |||
Shadow Property | |||
Negates size penalty |
Ranged Weapon Enchants
First Enchant | Min~Max | Second Enchant | Min~Max |
---|---|---|---|
Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
Increase Physical Damage to Earth Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
Increases critical damage | 5%~20% | Increase Physical Damage to Normal Class | 1%~20% |
Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 1%~20% |
Hit | 1~15 | Reduces delay after skill | 1%~5% |
Cri | 1~15 | ||
Increases long range physical damage | 1%~15% | ||
Increases physical damage to small size monster | 1%~20% | ||
Increases physical damage to medium size monster | 1%~20% | ||
Increases physical damage to large size monster | 1%~20% | ||
Water property | |||
Earth property | |||
Fire property | |||
Wind property | |||
Holy property | |||
Shadow property | |||
Negates size penalty |
CC - Enchants
The weapon enchants can be located here. Which also explains as how to obtain these.
The other enchants can be located at the Charleston Crisis NPC section.
It's possible to enchant the Mechanic Items by talking with Mass Charleston (fortessa,96,144
).
Enchanting requires 1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying 1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (resetting all enchants).
Excellion Items
First of all, speak with MARS_01 and supply it with 1 Old Fuel Tank to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For 10 Huge Metal Scraps and
5 Old Fuel Tanks , PLUTO_09 will give one of
Excellion Suit or
Excellion Wing at random.
Image | Name | Effect | How to obtain |
---|---|---|---|
![]() |
Excellion Wing | A power wing made from lost technology found in the research building ruins. Flee + 2 per upgrade level of the item. If the users base level is 130 or higher: |
@go exchanger NPC: PLUTO 09 [ Fortessa 98 145 ]. |
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Excellion Suit | A power suit made from lost technology found in the research building ruins. Vit + 6 If the users base level is 130 or higher. {+ If the users base level is 130 or higher. |
@go exchanger NPC: PLUTO 09 [ Fortessa 98 145 ]. |
- Excellion Enchanting
- Can be enchanted at @go exchanger. Information can be found here: Verus_Equipment#Enchantments
Episode 16
Episode 16.1- Banquet of Heroes (Part 1)
Vicious Mind Weapons
Image | Name | Effect | Obtained From |
---|---|---|---|
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Vicious Mind Book [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
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Vicious Mind Bow [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
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Vicious Mind Dagger [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
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Vicious Mind Shuriken [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
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Vicious Mind Katar [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
![]() |
Vicious Mind Knuckle [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
![]() |
Vicious Mind Lance [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
![]() |
Vicious Mind Mace [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
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Vicious Mind Revolver [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
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Vicious Mind Rod [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
![]() |
Vicious Mind Saber [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
![]() |
Vicious Mind Spear [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
![]() |
Vicious Mind Staff [1] |
{{EpisodeGear|id2=2026|name2=Vicious Mind Staff [1]|effect=
INT +6 |
Immortal Cursed Zombie & Immortal Angry Shadow |
![]() |
Vicious Mind Two-Handed Axe [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
![]() |
Vicious Mind Two-Handed Sword [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
![]() |
Vicious Mind Violin [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
![]() |
Vicious Mind Wire [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
- Enchants
- The items come pre-enchanted.
- However, we also have an item to reset the enchants.
- The items come pre-enchanted.
Royal Banquet
Equipment
Consumables
Image | Name | Description | CollapseHow to obtain |
---|---|---|---|
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City Center Map | When used cast level 1 Increase Agility on user.
Weight: 1 |
@go exchanger
NPC: Banquet of Heroes
|
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Shining Holy Water | Reduces damage taken during Prontera Dungeon invasion by 10% for 3 minutes.
Curse Poison, Curse and Silence. Recovers HP Weight: 1.5 |
@go exchanger
NPC: Banquet of Heroes
|
![]() |
Prison Key | When used teleports the user to Prontera Undergrounod Prison Dungeon.
Weight: 1 |
@go exchanger
NPC: Banquet of Heroes
|
![]() |
Prontera Badge | When used teleports the user to Prontera.
Weight: 1 |
@go exchanger
NPC: Banquet of Heroes
|
Armors
Image | Name | Description | CollapseHow to obtain |
---|---|---|---|
![]() |
City Center Map [1] | Enables use of level 3 Increase Agility.
Class: Accessory Defense: 0 Weight: 10 Required Level: 40 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
![]() |
Shining Holy Water [1] | Reduces damage taken by 20% during Ritual Room and Prontera Dungeon Invasion.
Recovers 100 HP and 5 SP every 10 seconds. Class: Accessory Defense: 0 Weight: 15 Required Level: 100 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
![]() |
Royal Guard Shield [1] | For each refinement level DEF + 10 and MDEF + 1.
Enables use of level 1 Shield Spell. Adds 1% chance of autocasting level 3 Assumptio on user when receiving melee physical damage Increase the chance of autocasting Assumptio by 1% per refinement level. Class: Shield Defense: 30 Weight: 300 Required Level: 100 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
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Prontera Badge | Enables use of level 1 Return to Prontera.
15 minutes reuse delay. Class: Accessory Defense: 0 Weight: 10 Required Level: 40 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
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Flattery Robe [1] | Enables use of level 1 Endure.
MATK + 50. If wearer's base level is 120 or higher: Increase MATK + 50. If wearer's base level is 140 or higher: Increase MATK + 50 [+ Ancient Cape or Ancient Cape [1] ] Max SP + 10%. Flee + 10. For each refinement level of Flattery Robe [1] additional Max SP + 1% and Flee + 1. [+ Survivor's Manteau ] Max HP + 10%. MATK + 2%. For each refinement level of Flattery Robe [1] additional Max HP + 1% and MATK + 1%. Class: Armor Defense: 0 Weight: 10 Required Level: 100 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
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Abusive Robe [1] | Enables use of level 1 Improve Concentration.
For each refinement level ignores 4% of physical defense of Demihuman, Demon and Undead race monsters. [+ Morrigane's Manteau ] Ignores 15% of physical defense of Demihuman, Demon and Undead race monsters. LUK + 3. CRIT + 10. For each refinement level of Abusive Robe [1] additional LUK + 1 and CRIT + 1. [+ Valkyrian Manteau [1] ] Ignores 15% of physical defense of Demihuman, Demon and Undead race monsters. Max HP + 10%. ATK + 2%. For each refinement level of Abusive Robe [1] additional Max HP + 1% and ATK + 1%. Class: Armor Defense: 0 Weight: 10 Required Level: 100 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
CollapseCostumes | |||
---|---|---|---|
Image | Name | Description | How to obtain |
![]() |
Costume Decoration of Time | I feel trapped in the flow of time.
Class: Costume Location: Middle Weight: 0 Required Level: 1 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
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Costume Fate of Black Hand | Head seized by fate that dominated the feeling.
Class: Costume Location: Upper Weight: 0 Required Level: 1 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
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Costume Bijou Hat | A replica of Bijou's cone hat.
_ Type: Costume Position: Upper Weight: 0 Required Level: 1 Required Jobs: All Jobs |
Dropped by Bijou |
Enchants
Robe Enchants
Enchantable: Flattery Robe [1] and
Abusive Robe [1]
- Costs 20x
Token of Honor to enchant each slot
- Can enchant up to 2 slots
- Costs 10x
Token of Honor to reset robe Enchants
- Need to have both slots already enchanted
- No chance of breaking
Badge Enchants
- Enchantable:
Prontera Badge
- Costs 5x
Token of Honor to enchant each slot
- Can enchant up to 2 slots
- Costs 10x
Token of Honor to reset badge Enchants
- Need to have both slots already enchanted
- 20% chance of breaking and losing the badge
3rd Slot Enchant | Min ~ Max | 4th Enchant | Min ~ Max |
---|---|---|---|
STR | +1~2 | STR | +1~2 |
AGI | +1~2 | AGI | +1~2 |
VIT | +1~2 | VIT | +1~2 |
INT | +1~2 | INT | +1~2 |
DEX | +1~2 | DEX | +1~2 |
LUK | +1~2 | LUK | +1~2 |
Noblesse
Episode 16.2 - Banquet of Heroes (Part 2)
Equipment
Image | Name | Description | How to obtain |
---|---|---|---|
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Agenda Robe[1] | MATK +5%
Enables use of level 1 Spell Breaker If base level is at least 120: Additional MATK +4% If base level is at least 140: Additional MATK +5% [+ Ancient Cape or Ancient Cape [1] ] Reduce variable cast time by 2% per refine rate of the armor Skill casting can't be interrupted. [+ Survivor's Manteau ] Randomly autocasts level 1 heal on yourself when dealing magical attacks, this chance increases based on refinement level of the armor Class: Armor Defense: 0 Weight: 10 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
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Consultative Robe[1] | VIT +5
Every refine level, increase resistance to Fire and Shadow element attacks by 3% If refine level +10 or higher: Increase resistance to Neutral element attacks by 10% [+ Morrigane's Manteau ] Every refine level of the armor increase Flee +2, AGI +1 Enchant armor with Ghost property [+ Valkyrian Manteau [1] ] VIT +5 Increase resistance to Neutral, Fire, and Shadow element attacks by 10% Every refine level, increase VIT +1, LUK +1 [+ Valkyrian Manteau [1] , Deviling Card ] Deactivate Deviling card effects Class: Armor Defense: 0 Weight: 10 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
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Republic Hat [1] | Increase long range physical attacks by +6%
If refinement level is +7 or higher: Increase long range physical attack by an additional +2% If refinement level is +10 or higher: Increase long range physical attack by an additional +4% Class: Headgear Defense: 3 Weight: 40 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
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Mercenary Ring Type A | VIT +3
When equipped by Novice, Taekwon boy, Ninja, or Gunslinger: MaxHP +1000, MaxSP +200 Class: Accessory Defense: 0 Weight: 20 Level Requirement: 99 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
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Mercenary Ring Type B | INT +3
When equipped by Novice, Taekwon boy, Ninja, or Gunslinger: Reduces variable cast time by 30% Class: Accessory Defense: 0 Weight: 20 Level Requirement: 99 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
Enchantments
Mercenary Ring Enchantments
Mercenary Ring Type A & Type B can be enchanted on the 3rd and 4th slot of the item
- Each enchantment costs 5x
Schwarzwald's Token of Honor
- You can reset both of the enchantments for 10x
Schwarzwald's Token of Honor
3rd Slot Enchant | Min ~ Max | 4th Enchant | Min ~ Max |
---|---|---|---|
STR | +1~2 | STR | +1~2 |
AGI | +1~2 | AGI | +1~2 |
VIT | +1~2 | VIT | +1~2 |
INT | +1~2 | INT | +1~2 |
DEX | +1~2 | DEX | +1~2 |
LUK | +1~2 | LUK | +1~2 |
Robe Enchantments
The Agenda Robe and Consultation Robe can be enchanted on the 3rd and 4th slot of the item.
- Each Enchantment costs 20x
Schwarzwald's Token of Honor
- You can reset both of the enchantments for 10x
Schwarzwald's Token of Honor
- Enchantments
- Possible enchantments for Terra Gloria gears can be found here
Imperial Equipment
- Imperial Enchantment
- Information on the enchantments can be found here
- Information on the enchantments can be found here
Recap Episode - Illusion Dungeons
Enchants
- The NPC Illusion Manager that handles every Enchant and Reset and is located in @go special
- Additionally illusion weapons that drop from monsters in Illusion Dungeons can have from 1 to 3 enchants if the monster isn't a MvP and from 3 to 4 enchants if the monster is an MvP. The full list of possible enchants can be found here
Illusion of Moonlight
Image | Name | Effect | How to obtain |
---|---|---|---|
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Illusion Nurse Cap [1] | INT + 1
Additional + 1 INT every 2 refines. [+ |
![]() Resentful Sohee
|
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Illusion Apple O' Archer [1] | DEX + 3
Additional DEX + 1 per 2 refine rate. |
![]() Resentful Archer Skeleton
|
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Illusion Muffler [1] | MaxHP + 100, MaxSP + 10
Additional MaxHP + 100 and MaxSP + 5 per refine. |
![]() Resentful Sohee
|
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Illusion Shoes [1] | MaxHP + 100, MaxSP + 10
Additional MaxHP + 100 and MaxSP + 5 per refine. |
![]() Resentful Munak
|
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Illusion Puente Robe [1] | Reduces fixed casting time by 3%
Increases heal effectiveness by 5% Increases heal effectiveness by additional 1% per refine rate. [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Resentful Sohee
|
Image | Name | Effect | How to obtain |
---|---|---|---|
![]() |
Illusion Staff of Bordeaux [2] | MATK + 180, INT + 3, DEX +2
If user learned Dragonology at maximum level: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Resentful Sohee
|
![]() |
Illusion Long Mace [2] | 3 cells attack range
Reduces damage taken from long ranged physical attacks by 10% Reduces damage taken from long ranged physical attacks by additional 3% per 2 refine rate.
|
![]() Resentful Archer Skeleton
|
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Illusion Moonlight Dagger [1] | MaxSP +10%
Restores 3 SP when dealing damage to enemies If the refine rate is 10 or higher: |
![]() Resentful Bongun
|
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Illusion Spectral Spear [2] | Increases physical damage against Shadow property, Demon and Undead races enemies by 20%.
Increases physical damage against Shadow property, Demon and Undead races enemies by additional 3% per 2 refine rate. Reduces damage taken from Shadow property, Demon and Undead races enemies by 10%. Reduces damage taken from Shadow property, Demon and Undead races enemies by additional 3% per 2 refine rate. Restores 50 HP when killing an enemy with melee physical damage. Restores 1 SP per 2 refine rate of the item when killing an enemy with melee physical damage Has a chance to inflict confusion status on user. [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Resentful Sohee
|
Illusion of Vampire
Image | Name | Effect | How to obtain |
---|---|---|---|
![]() |
Illusion Ancient Cape [1] | AGI +2
Additional AGI +1 per 2 refine rate (up to +10) [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Furious Dracula
|
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Illusion Ring [1] | STR + 3
If base Str is 100 or higher: |
![]() Furious Dracula
|
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Illusion Skull Ring [1] | Has a 50% chance to inflict curse to either enemies or yourself when dealing melee physical damage. Class: Accessory (Right) |
![]() Restless Ghoul
|
Image | Name | Effect | How to obtain |
---|---|---|---|
![]() |
Illusion Infiltrator [2] | DEF + 3, FLEE + 5, Perfect Dodge + 2
Increases the damage against Demihuman enemies by 60% If the refine rate is 9 or higher: If the refine rate is 10 or higher: [+ If the refine rate is 9 or higher: If the refine rate is 11 or higher: |
![]() Sweet Nightmare
|
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Illusion Sharpened Legbone of Ghoul [2] | While dealing melee physical damage, has a 4% chance of transform into Ghoul for 6 seconds.
While in Ghoul form, enchants your armor with Undead property and gain Endure effect
|
![]() Restless Ghoul
|
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Illusion Wizardry Staff [2] | INT + 6, DEX + 2, MATK + 250
INT + 1 and DEX + 1 per 2 refine rate. (Up to refine +10)
|
![]() Restless Zombie
|
![]() |
Illusion Ballista [2] | Increases long-range physical damage by 1% per refine rate.
[+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Furious Dracula
|
![]() |
Illusion Book of the Apocalypse [2] | Increases the damage against Water, Earth, Fire and Wind property enemies by 10% Increases the damage against Holy property enemies by 10% Increases the damage against Water, Earth, Fire and Wind property enemies by additional 10% per 3 refine rate. (Up to +10) Increases the damage taken from Holy property by 30% [+ If the refine rate is 9 or higher: If the refine rate is 11 or higher: |
![]() Sweet Nightmare
|
Illusion of Frozen
Image | Name | Effect | How to obtain |
---|---|---|---|
![]() |
Illusion Cap [1] | ATK + 1%
ATK + 2 per refine rate
|
Craftable at @go special (217,220) for
|
![]() |
Illusion Survivor's Manteau [1] | VIT + 15
[+ MATK + 20 per refine rate of [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Awakened Ktullanux
|
![]() |
Illusion Sacred Mission [1] | VIT + 3, INT + 2 Increases Earth Drive damage by 7% per refine rate |
![]() Awakened Ktullanux
|
Image | Name | Effect | How to obtain |
---|---|---|---|
![]() |
Illusion Combo Battle Glove [2] | Increases Sky Blow and Dragon Combo damage by 10%
Increases Sky Blow and Dragon Combo damage by additonal 5% per 2 refine rate [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Furious Snowier
|
![]() |
Illusion Humma Fluttering Snow [2] | MATK + 50
ATK + 30 per 3 refine rate [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Furious Snowier
|
Illusion of Abyss
Image | Name | Effect | How to obtain |
---|---|---|---|
![]() |
Illusion Fancy Flower [1] | MATK + 1%
MATK + 2 per refine rate |
![]() Ominous Heater
|
Image | Name | Effect | How to obtain |
---|---|---|---|
![]() |
Illusion Immaterial Sword [2] | Has a 8% chance to drain 30% SP from enemy when dealing physical attacks. The chance is increased by 2% per refine rate.
Each attack drains 1 SP from owner If the refine rate is 12 or higher: Indestructible [+ If the refine rate of both is 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Ominous Assauiter
|
![]() |
Illusion War Axe [2] | STR + 2, DEX + 2, LUK + 2 Increases the damage of Axe Tornado and Axe Boomerang by 100% If the refine rate is 7 or higher: If the refine rate is 9 or higher: [+ If the refine rate of both is 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Ominous Turtle Permeter
|
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Illusion Pole Axe [2] | STR + 3, INT + 2, DEX + 2
If the refine rate is 9 or higher: If the refine rate is 13 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Ominous Freezer
|
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Illusion Wing Shiruken [2] | DEX + 2 Increases the damage of Kunai Splash by 9% per refine rate [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Ominous Assulter
|
![]() |
Illusion Iron Driver [2] | ASPD + 1 per 2 refine rate
Increases the damage of Duple Light by 3% per refine rate [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Ominous Heater
|
Illusion of Luanda
Image | Name | Effect | How to obtain |
---|---|---|---|
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Illusion Goibne's Helm [1] | VIT + 3, MDEF + 3
If the refine rate is 7 or higher: If the refine rate is 9 or higher: [+ Reduces damage taken from Water, Wind, Earth and Fire property by 10% If the refine rate of each 7 or higher: If the sum of the refine rate is 36 or higher: If the sum of the refine rate is 40 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Goibne's Armor [1] | MaxHP + 10%
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Goibne's Graves [1] | MaxHP + 5%, MaxSP + 5%
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Goibne's Spaulders [1] | VIT + 1, MDEF + 2
If the refine rate is 7 or higher: If the refine rate is 9 or higher:
|
Craftable at @go special (217,220) for
|
Image | Name | Effect | How to obtain |
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Illusion Tablet [2] | Increases physical damage against Shadow, Undead, Poison and Ghost property enemies by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property enemies by additional 10% per 3 refine rate. (Up to +10) Increases physical damage taken from Shadow property enemies by 30% [+ Increases critical damage by 5% per 2 refine rate If the refine rate is 9 or higher: If the refine rate is 11 or higher: |
![]() Ancient Tri Joint
|
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Illusion Hunter Bow [2] | [+ ![]() Increases long range physical damage by 50% CRIT + 1 per refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher [Hunter's Sight] |
![]() Ancient Stalictic Golem
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Illusion of Teddy Bear
Image | Name | Effect | How to obtain |
---|---|---|---|
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Illusion Boots [1] | Increases attack speed by 1% per refine rate CRIT + 5 per 3 refine rate |
Craftable at @go special (217,220) for
|
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Illusion Hot-blooded Headband [1] | STR + 2
ATK + 10 per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
Image | Name | Effect | How to obtain |
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Illusion Counter Dagger [2] | CRIT + 90
Increases critical damage by 3% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Soul Fragment
|
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Illusion Gate Keeper-DD [2] | Splash attack
DEX + 1 Increases long-range physical damage by 5% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Haunted Obsidian
|
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Illusion Survivor's Staff [2] | Can't be destroyed
INT + 2, DEX + 2, MATK + 240, MaxHP + 600 MATK + 1% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Hardworking Pitman
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Illusion of Labyrinth
Image | Name | Effect | How to obtain |
---|---|---|---|
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Illusion Morpheus's Hood [1] | INT + 10, MDEF + 15, MaxSP + 20%
Reduces variable casting time by 3% per 2 refine rate If refine rate is 7 or higher: If refine rate is 9 or higher: [+ Increases Water, Earth and Neutral property magical damage by 10% If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Morpheus's Shawl [1] | MaxSP + 10%, MDEF + 5
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Morpheus's Ring [1] | INT +3, MaxSP + 5%
[+ |
Craftable at @go special (217,220) for
|
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Illusion Morpheus's Bracelet [1] | INT + 3, MaxSP + 5%
[+ |
Craftable at @go special (217,220) for
|
Image | Name | Effect | How to obtain |
---|---|---|---|
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Illusion Butcher [2] | Increases long-range physical damage by 2% per 15 base STR
ATK + 10 per refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
![]() Chaotic Andrea
|
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Illusion Tae Goo Lyeon [2] | Perfect Dodge + 10
Increases long-range physical damage by 2% per refine If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Chaotic Anes
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Illusion Gold Lux [2] | HIT + 10
Increases damage long-range physical damage by 3% per 2 refines If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both is 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
![]() Chaotic Silvano
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Illusion Bazerald [2] | INT + 5, MATK + 170
MATK + 1% per 2 refines If refine rate is 7 or higher: If refine rate is 9 or higher: If refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
![]() Chaotic Cecilia
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Illusion of Under Water
Image | Name | Effect | How to obtain |
---|---|---|---|
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Illusion Saint Robe [1] | MaxHP + 10%, MaxSP + 10%, MDEF + 10
If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Saphien's Armor of Ocean [1] | MaxHP + 10%,
MaxHP + 125 per refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Chain Mail [1] | MaxHP + 10%, MaxSP + 10%
ATK + 4 per refine rate Increases physical damage against Fire and Water property enemies by 4% per 3 refine rate If the refine rate is 9 or higher: [+ If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Morrigane's Helm [1] | STR + 5, CRIT + 5
If the refine rate is 7 or higher: If the refine rate is 9 or higher: [+ Increases physical damage against Small size enemies by 20% If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Morrigane's Manteau [1] | LUK + 5, Flee + 20
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
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Illusion Morrigane's Belt [1] | STR + 3, MaxHP + 5%
[+ |
Craftable at @go special (217,220) for
|
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Illusion Morrigane's Pendant [1] | ATK +20, CRIT + 5
[+ |
Craftable at @go special (217,220) for
|
Image | Name | Effect | How to obtain |
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Illusion Electric Eel [2] | MATK + 180
Additional MATK + 6 and increases long-range physical damage by 3% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Deep Sea Sropho
|
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Illusion Electric Guitar [2] | MATK + 180
Additional MATK + 6 and increases long-range physical damage by 3% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Deep Sea Obeaune
|
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Illusion Brionac [2] | ATK + 10%
Increases Overbrand damage by 5% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
![]() Deep Sea Deviace
|
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Illusion Katar of Frozen Icicle [2] | ATK + 5 per refine rate
If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate is 9 or higher: If the refine rate is 11 or higher: |
![]() Deep Sea Marse
|
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Illusion Death Guidance [2] | ATK + 4 per refine rate
If refine rate is 7 or higher: If refine rate is 9 or higher: If refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
![]() Deep Sea Merman
|
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Illusion Zephyrus [2] | ATK + 4 per refine rate
Increases long-range physical damage by 3% per 2 refine rate If refine rate is 7 or higher: If refine rate is 9 or higher: If refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
![]() Deep Sea Sedora
|
Illusion of Twins
Image | Name | Effect | How to obtain |
---|---|---|---|
Illusion Sprint Mail [1] | VIT + 5
Increases HP recovery rate by 20% Refine is +7 or higher: Increases HP recovery rate by additional 20% Refine is +9 or higher: Reduces delay after skill by 5% Refine is +11 or higher: Reduces delay after skill by additional 7% [+ Illusion Sprint Shoes [1] ] ATK + 10% If refine of each is +7 or higher: ATK + 70 If the sum of refine is 18 or higher: Increases melee and long ranged physical damage by 15% If the sum of refine is 22 or higher: Reduces fixed casting time by 0.7 seconds Increases physical damage against boss monsters by 25% [+ Illusion Sprint Ring [1] , Illusion Sprint Gloves [1] ] MaxHP + 15% MaxSP + 15% Class: Armor Defense: 40 Weight: 150 Required Level: 130 Job: All |
Craftable at @go special (217,220) for
| |
Illusion Sprint Shoes [1] | AGI + 5 Increases SP recovery rate by 20% Refine is +7 or higher: Increases SP recovery rate by additional 20% Refine is +9 or higher: MaxHP + 5% MaxSP + 5% Refine is +11 or higher: Increases physical damage against all size enemies by 15% [+ [+ |
Craftable at @go special (217,220) for
| |
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Illusion Guard [1] | ASPD + 2 Perfect Hit + 3 per 2 refines (up to refine 12) Class: Shield Defense: 60 Weight: 60 Required Level: 120 Job: All |
Craftable at @go special (217,220) for
|
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Illusion Silver Guard [1] | Reduces variable casting time by 7% Reduces delay after skill by 1% per 2 refines (up to refine 12) Class: Guard Defense: 60 Weight: 30 Required Level: 120 Job: All |
Craftable at @go special (217,220) for
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Illusion Sprint Ring [1] | Reduces variable casting time by 10%
[+ |
Craftable at @go special (217,220) for
|
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Illusion Sprint Glove [1] | Reduces delay after skill by 3%
[+ [+ Class: Accessory (Right) Defense: 0 Weight: 10 Required Level: 130 Job: All |
Craftable at @go special (217,220) for
|
Image | Name | Effect | How to obtain |
---|---|---|---|
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Illusion Ancient Dagger [2] | MATK + 180 MaxSP + 100, increases SP recovery rate by 10% Has a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical damage If the refine rate is 7 or higher: Increases All property magical damage by 15% If the refine rate is 9 or higher: Increases magical damage against medium and large size enemies by 15% If the refine rate is 11 or higher: Has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage [+ If the refine rate of each is 7 or higher: Perfect Hit +10 If the sum of refine rate is 18 or higher: Increases All property magical damage by 15% Has a chance to cast Killing Cloud level 3 when dealing melee physical damage If the sum of refine rate is 22 or higher: When Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds Class: Dagger Attack: 107 Weight: 60 Weapon Level: 4 Required Level: 120 Jobs: Shadow Chaser Class |
![]() Diligent Soldier Andre
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Illusion Gelerdria [2] | MaxHP + 10%, Crit + 15 ATK +20 and increases attack speed by 2% per 3 refine If the refine rate is 7 or higher: Increases Cannon Spear damage by 25% Increases critical damage by 30% If the refine rate is 9 or higher: Increases Vanishing Point damage by 25% Increases long range physical damage by 15% If the refine rate is 11 or higher: Increases Cannon Spear and Vanishing Point damage by 25% [+ If the refine rate of each are 7 or higher: Increases long ranged physical damage by 15% If the sum of refine rate is 18 or higher: Increases physical damage against all race monsters by 15% If the sum of refine rate is 22 or higher: Increases Cannon Spear and Vanishing Point damage as percentual equal to 2 times of the sum of refine of set Class: One-Handed Spear Attack: 170 Weight: 200 Weapon Level: 4 Required Level: 120 Jobs: Royal Guard |
![]() Diligent Andre Larva
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Illusion Thorn Staff of Darkness [2] | MATK + 180, INT + 3, DEX + 3 Ignores magical defense of all race monsters (except players) by 3% per refine If the refine rate is 7 or higher: MATK + 7% Reduces variable casting time by 7% If the refine rate is 9 or higher: Increases magical damage against Holy property enemies and Angel race monsters by 20% If the refine rate is 11 or higher: Increases Poison, Shadow, Undead and Ghost property magical damage by 15% [+ If the refine rate of each is 7 or higher: Increases magical property against all property monsters by 10% If the sum of refine rate is 18 or higher: Increases magical damage against shadow property enemies and demon race monsters by 20% If the sum of refine rate is 22 or higher: Increases magical damage against all size monsters by 15% Reduces fixed casting time by 0.5 seconds Class: One-Hand Staff Attack: 60 Weight: 120 Property: Shadow Weapon Level: 4 Required Level: 120 Jobs: Mage Class, Acolyte Class, Soul Linker Class |
![]() Diligent Deniro
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Illusion Staff of Thea [2] | MATK + 190, INT + 6, VIT + 2 Has a low chance to recover 150 SP every second 4 times when dealing magical damage Increases Judex damage by 20% per 3 refine If refine rate is 7 or higher: Increases Holy property magical damage by 15% If refine rate is 9 or higher: Increases Judex damage by additional 30% Reduces delay after skill by 15% If refine rate is 11 or higher: Increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus [+ If refine rate of each are 7 or higher: MATK + 10% ASPD + 2 If the sum of the refine rate is 18 or higher: Increases magical damage against all race monsters by 20% If the sum of the refine rate is 22 or higher: Reduces variable casting time by 15% Reduces delay after skill by additional 10% Class: One-Handed Staff Attack: 50 Weight: 100 Weapon Level: 4 Property: Holy Required Level: 120 Jobs: Archbishop Classes |
![]() Diligent Piere
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Illusion Doom Slayer [2] | Can't be destroyed Reduces variable casting time by 5% If base STR is 100 or higher: ATK + 75 If refine rate is 7 or higher: Reduces variable casting time by additional 10% If refine rate is 9 or higher: Increases melee and long-range physical damage by 15% Increases physical damage against all size enemies by 20% If refine rate is 11 or higher: Reduces delay after skill by 10% [+ If the refine rate of each is 7 or higher: Increases attack speed by 15% If the sum of the refine rate is 18 or higher: Increases physical damage against all race monsters by 20% If the sum of the refine rate is 22 or higher: ATK + 15% Reduces variable casting time by 10% Class: Two-Handed Axe Attack: 250 Weight: 700 Weapon Level: 4 Required Level: 120 Jobs: Merchant Classes |
![]() Mushy Ant Egg
|
16th Anniversary
Combination Bundle
Combination Bundles are obtained from all field MvP's that have a green aura.
Episode 17
Episode 17.1 - Appear, Illusion!
- Illusion OS Equipment & Weapons
- Modification Modules can be crafted for Cor Core x5 and Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC
- Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.
- There are a total of 6 different Enchanting Items, list can be found here.
Grace Equipment
- Grace Equipment Enchantment
- All armors and garments can be enchanted with 2 enchants .
- This enchants can be overwritten with another enchant.
- More information about the enchantments can be found here
EDDA Fall of Glast Heim
Episode 17.2 - Sage Legacy
Automatic OS Equipment
Sin Weapons
There are a total of 6 different Enchanting Items, list can be found here
17th Anniversary
Odin Equipment [Odin's Past]
Information on enchanting the items from odin past can be found here
Einbroch Mine Equipment [Ein Dun 03]
Abyss Lake Equipment [Abyss 04]
Level 185 Expansion
Glast Heim - Abyss
All items are dropped by monsters in Glast Heim Abyss.
Enchants
All items are dropped with enchants automatically.
1st Enchant
- ATK + 5~20
- HIT + 1-10
- Aspd % 1-10
- Increase physical damage against x property enemies by 5~15%
2nd Enchant
- ASPD + 1
- Increase physical damage against x race enemies by 5~15%
- Increase physical damage against x size enemies by 5~15%
Lava Equipment
Can be obtained by defeating monsters in Magma Dungeon 03.
Enchants
All Lava items are dropped with 2 enchants.
- Enchant 1: DEF 50 ~ 150
- Enchant 2: DEF 20 ~ 50
Miscellaneous Equipments
Crimson Weapons
Hugel Racing Caps
Hugel Racing caps are obtained from Hugel Monster Race or the instance shop
Rune Knight | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Rune Knight) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases critical damage by 5% per level of Twohand Quicken learned. ------------------------ If refine rate is 11 or higher, Weapon becomes indestructible (except in upgrade attempts). Enables Level 5 Double Attack. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Rune Knight Headgear | |
Racing (Rune Knight) Lv1 | When using Twohand Quicken, increases physical damage inflicted on all size monsters by 5% for 60 seconds. | |
Racing (Rune Knight) Lv2 | Adds a 1% chance to nullify weapon size penalty for 3 seconds when dealing physical damage.
| |
Racing (Rune Knight) Lv3 | Adds a 3% chance to nullify weapon size penalty for 5 seconds when dealing physical damage.
|
Royal Guard | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Royal Guard) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Rage Burst by 5% per level of Spear Mastery learned. ------------------------ If refine rate is 11 or higher, Reduces cooldown of Earth Drive by 1 second. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Royal Guard Headgear | |
Racing (Royal Guard) Lv1 | Reduces cooldown of Shield Press by 0.5 second. | |
Racing (Royal Guard) Lv2 | Reduces cooldown of Shield Press by 1 second.
| |
Racing (Royal Guard) Lv3 | Reduces cooldown of Shield Press by 1.5 seconds.
|
Mechanic | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Mechanic) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases critical damage by 5% per level of Power-Thrust learned. ------------------------ If refine rate is 11 or higher, Enables Level 5 Double Attack. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Mechanic Headgear | |
Racing (Mechanic) Lv1 | When using Adrenaline Rush, CRIT + 5 for 60 seconds. | |
Racing (Mechanic) Lv2 | Adds a 1% chance to increase physical damage inflicted on all size monsters by 10% for 5 seconds when dealing physical damage.
| |
Racing (Mechanic) Lv3 | Adds a 3% chance to increase physical damage inflicted on all size monsters by 20% for 10 seconds when dealing physical damage.
|
Geneticist | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Geneticist) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Cart Tornado by 5% per level of Axe Mastery learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 2 Cart Tornado when dealing physical damage, if a higher level of this skill is known, it will be cast instead. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Geneticist Headgear | |
Racing (Geneticist) Lv1 | When using Cart Boost, increases physical damage inflicted on all size monsters by 5% for 60 seconds. | |
Racing (Geneticist) Lv2 | Reduces cooldown of Howling of Mandragora by 1 second.
| |
Racing (Geneticist) Lv3 | Reduces cooldown of Howling of Mandragora by 5 seconds.
|
Guillotine Cross | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Guillotine Cross) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases critical damage by 5% per level of Lefthand Mastery user learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance to increase critical damage by 20% for 10 seconds when dealing physical damage. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Guillotine Cross Headgear | |
Racing (Guillotine Cross) Lv1 | When using Enchant Deadly Poison, ATK + 20 for 60 seconds. | |
Racing (Guillotine Cross) Lv2 | Increases physical damage inflicted on all size monsters by 5%.
| |
Racing (Guillotine Cross) Lv3 | Increases physical damage inflicted on all size monsters by 10%.
|
Shadow Chaser | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Shadow Chaser) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, MATK + 5 per level of Intimidate learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 5 Mystical Amplification when dealing physical damage. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Shadow Chaser Headgear | |
Racing (Shadow Chaser) Lv1 | When using Auto Shadow Spell, CRIT + 5 for 60 seconds. | |
Racing (Shadow Chaser) Lv2 | Increases damage of Water, Wind, Earth and Fire property magical attacks on targets by 5%.
| |
Racing (Shadow Chaser) Lv3 | Increases damage of Water, Wind, Earth and Fire property magical attacks on targets by 15%.
|
Warlock | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Warlock) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion learned. ------------------------ If refine rate is 11 or higher, Reduces casting time of Mystical Amplification by 50%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Warlock Headgear | |
Racing (Warlock) Lv1 | Reduces cooldown of Frosty Misty by 1 second. | |
Racing (Warlock) Lv2 | Reduces cooldown of Frosty Misty by 3 seconds.
| |
Racing (Warlock) Lv3 | Reduces cooldown of Frosty Misty by 5 seconds.
|
Sorcerer | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Sorcerer) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Thunderstorm and Fire Ball by 5% per level of Hindsight learned. ------------------------ If refine rate is 11 or higher, Increases damage of Fire Bolt and Lightning Bolt by 50%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Sorcerer Headgear | |
Racing (Sorcerer) Lv1 | Adds a 5% chance of casting Level 1 Frost Nova when dealing physical damage. | |
Racing (Sorcerer) Lv2 | Adds a 5% chance of casting Level 4 Frost Nova when dealing physical damage.
| |
Racing (Sorcerer) Lv3 | Adds a 5% chance of casting Level 7 Frost Nova when dealing physical damage.
|
Arch Bishop | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Arch Bishop) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Duple Light by 10% per level of Mace Mastery learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 5 Adoramus when dealing physical damage, if a higher level of this skill is known, it will be cast instead. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Arch Bishop Headgear | |
Racing (Arch Bishop) Lv1 | Increases damage of Adoramus by 20%. | |
Racing (Arch Bishop) Lv2 | Adds a 1% chance to negates gemstone consumption for 3 seconds when dealing physical damage.
| |
Racing (Arch Bishop) Lv3 | Adds a 3% chance to negates gemstone consumption for 5 seconds when dealing physical damage.
|
Sura | ||
---|---|---|
Item Picture | Item Name | Item Description |
Racing Cap (Sura) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust learned. ------------------------ If refine rate is 11 or higher, Increases damage of Knuckle Arrow by 50%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Sura Headgear | |
Racing (Sura) Lv1 | Increases damage of Knuckle Arrow by 20%. | |
Racing (Sura) Lv2 | Adds a 1% chance of casting Level 1 Zen when using Knuckle Arrow.
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Racing (Sura) Lv3 | Adds a 3% chance of casting Level 1 Zen when using Knuckle Arrow.
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Ranger | ||
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Item Picture | Item Name | Item Description |
Racing Cap (Ranger) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Aimed Bolt by 3% per level of Steel Crow learned. ------------------------ If refine rate is 11 or higher, Reduces after cast delay by 15%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Ranger Headgear | |
Racing (Ranger) Lv1 | When using Fear Breeze, increases long-ranged physical damage by 2% for 60 seconds. | |
Racing (Ranger) Lv2 | Reduces cooldown of Arrow Storm by 0.5 second.
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Racing (Ranger) Lv3 | Reduces cooldown of Arrow Storm by 1.5 seconds.
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Minstrel | ||
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Item Picture | Item Name | Item Description |
Racing Cap (Minstrel) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, ATK + 5 per level of Music Lessons learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 2 Reverberation when dealing physical damage, if a higher level of this skill is known, it will be cast instead. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Minstrel Headgear | |
Racing (Wanderer & Minstrel) Lv1 | ATK + 20 | |
Racing (Wanderer & Minstrel) Lv2 | ATK + 30
When using Windmill Rush Attack, adds 25% physical defense bypassing on normal monster for 60 seconds. | |
Racing (Wanderer & Minstrel) Lv3 | ATK + 40
When using Windmill Rush Attack, adds 50% physical defense bypassing on normal monster for 60 seconds. |
Wanderer | ||
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Item Picture | Item Name | Item Description |
Racing Cap (Wanderer) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, ATK + 5 per level of Dance Lessons learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 2 Reverberation when dealing physical damage, if a higher level of this skill is known, it will be cast instead. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Wanderer Headgear | |
Racing (Wanderer & Minstrel) Lv1 | ATK + 20 | |
Racing (Wanderer & Minstrel) Lv2 | ATK + 30
When using Windmill Rush Attack, adds 25% physical defense bypassing on normal monster for 60 seconds. | |
Racing (Wanderer & Minstrel) Lv3 | ATK + 40
When using Windmill Rush Attack, adds 50% physical defense bypassing on normal monster for 60 seconds. |
Gunslinger | ||
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Item Picture | Item Name | Item Description |
Racing Cap (Gunslinger) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot learned. Reduces cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned. ------------------------ If refine rate is 11 or higher, Reduces cooldown of Crimson Marker by 1 second. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Rebellion Headgear | |
Racing (Gunslinger) Lv1 | When using Shatter Storm, increases damage of Banishing Buster by 20% for 60 seconds. | |
Racing (Gunslinger) Lv2 | Reduces cooldown of Banishing Buster by 1 second.
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Racing (Gunslinger) Lv3 | Reduces cooldown of Banishing Buster by 1.5 seconds.
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Ninja | ||
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Item Picture | Item Name | Item Description |
Racing Cap (Ninja) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases long-ranged physical damage by 1% per level of Throw Huuma Shuriken learned. ------------------------ If refine rate is 11 or higher, Increases damage of Swirling Petal by 30%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Kagerou, Oboro Headgear | |
Racing (Ninja) Lv1 | ATK + 10
When using Shadow Warrior, increases critical damage by 5% for 60 seconds. When Moonlight Fantasy is mastered, reduces variable casting time by 3%. | |
Racing (Ninja) Lv2 | ATK + 15
Adds a 1% chance to nullify weapon size penalty for 3 seconds when dealing physical damage. When using Shadow Warrior, increases critical damage by 10% for 60 seconds. When Moonlight Fantasy is mastered, reduces variable casting time by 7%. | |
Racing (Ninja) Lv3 | ATK + 20
Adds a 3% chance to nullify weapon size penalty for 5 seconds when dealing physical damage. When using Shadow Warrior, increases critical damage by 30% for 60 seconds. When Moonlight Fantasy is mastered, reduces variable casting time by 15%. |
Super Novice | ||
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Item Picture | Item Name | Item Description |
Racing Cap (Super Novice) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases critical damage by 10% per level of Double Attack learned. ------------------------ If refine rate is 8 or higher, ASPD + 1 ATK + 20. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Super Novice Headgear | |
Racing (Super Novice) Lv1 | MaxHP + 500
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Racing (Super Novice) Lv2 | MaxHP + 1000
Enables Level 1 Cart Boost. When using Cart Boost, ATK + 30 for 60 seconds. | |
Racing (Super Novice) Lv3 | MaxHP + 1500
Enables Level 3 Cart Boost. When using Cart Boost, ATK + 50 for 60 seconds. |
Summoner | ||
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Item Picture | Item Name | Item Description |
Racing Cap (Summoner) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 5 and MATK + 5 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Reduces cooldown of Spirit of Savage by 4 seconds per level of Lunatic Carrot Beat learned. Reduces cooldown of Nyang Grass by 8 seconds per level of Catnip Meteor learned. Reduces cooldown of Tasty Shrimp Party by 4 seconds per level of Fresh Shrimp learned. ------------------------ If refine rate is 11 or higher, Reduces after cast delay by 15%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Summoner Headgear | |
Racing (Summoner) Lv1 | Increases damage of Catnip Meteor and Lunatic Carrot Beat by 10%. | |
Racing (Summoner) Lv2 | Reduces fixed casting time by 0.2 second.
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Racing (Summoner) Lv3 | Reduces fixed casting time by 0.5 second.
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Star Gladiator | ||
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Item Picture | Item Name | Item Description |
Racing Cap (Star Gladiator) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, ATK + 5 per level of Peaceful Break learned. ------------------------ If refine rate is 11 or higher, When using Prominence Kick, increases damage of Solar Burst by 30% for 10 seconds. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Star Emperor Headgear | |
Racing (Star Gladiator) Lv1 | Increases Solar Burst, Full Moon Kick and Falling Star damage by 10%. | |
Racing (Star Gladiator) Lv2 | Reduces cooldown of Document of Sun, Moon and Star by 10 seconds.
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Racing (Star Gladiator) Lv3 | Reduces cooldown of Document of Sun, Moon and Star by 30 seconds.
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Soul Linker | ||
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Item Picture | Item Name | Item Description |
Racing Cap (Soul Linker) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break learned. ------------------------ If refine rate is 11 or higher, When using Esma, increases damage of Espa and Eswhoo by 30% for 10 seconds. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Soul Reaper Headgear | |
Racing (Soul Linker) Lv1 | Increases Esma, Espa and Eswhoo damage by 10%. | |
Racing (Soul Linker) Lv2 | Reduces cooldown of Soul Reap by 10 seconds.
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Racing (Soul Linker) Lv3 | Reduces cooldown of Soul Reap by 30 seconds.
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Each cap can have up to 2 stat enchants and 1 special class enchant. Details of the enchants can be found here.