Cor Mission

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Requirements
Base Level: 110
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Servertime




Walkthrough

Once you have spoken with the npcs, 4 locations will be marked in the mini map. They mark the location of boxes that spawn monsters if you get close. You must clear the spawned monsters in all 4 locations to proceed. Once all the boxes have been dealt with, you will fight against the boss EL1_A17T. There are 2 major mechanics to be aware of:

  • Bio Battery - Must be destroyed by stepping on or walking beside it which triggers it to self-destruct.
    • Destroying all 4 will unlock a special Reinforcing Energy npc that provides a powerful buff that gives +20 to all Stats for 30 seconds.
    • If any of them survive after the duration, they will 'strengthen' (not exactly sure what it does) the boss.
  • Chemical Poison - Must be avoided. If one is approached, they will transform into a chemical poison cloud that constantly deals poison damage to any nearby players as well as heal the boss. Multiple clouds can remain present overtime.

Rewards:

The following items are given as a reward for defeating the boss and from finishing the instance:

These items can be traded for various equipment via npc in @go exchange

Additionally, 101355.png OS Remodel Cube can be obtained at random from doing the instance in hell mode or higher. The item is used to convert any of the OS weapons and their headgears into their OSAD counterpart.

Enemies

Image Name Level HP Size/Race/Element
20355.png Heart Hunter Bellare 120 31,000 Medium/Demi-Human/Neutral 2
20363.png Venenum 123 40,720 Medium/Brute/Poison 2
20341.png E-EA1L 116 24,810 Medium/Fromless/Neutral 4
20342.png E-EA2S 117 26,200 Large/Formless/Neutral 2
20340.png EL1_A17T

Mvp.png

118 16,412,000 Large/Formless/Neutral 3

Illusion OS Equipment

Illusion OS Armors

Image Name Effect How to Obtain
Illusion Armor A.png Illusion Armor B-type [1] ATK + 100.

ATK + 10 per 2 refine rate.


If refine rate is 7 or higher: Reduces variable casting time by 10%.


[+ 20933.png Illusion Engine Wing A-type ] ATK + 50.


[+ 20934.png Illusion Engine Wing B-type ] Reduces delay after skill by 10%. Class: Armor Defense: 105 Weight: 100 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Armor Type B (1).png Illusion Armor B-type [1] MATK + 100.

MATK + 10 per 2 refine rate.


If refine rate is 7 or higher: Reduces variable casting time by 10%.


[+ 20933.png Illusion Engine Wing A-type ] Increases attack speed (reduces delay after attack by 10%).


[+ 20934.png Illusion Engine Wing B-type ] MATK + 50. Class: Armor Defense: 105 Weight: 100 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Engine Wing Type A (1).png Illusion Engine Wing A-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 5%).


[+ 22196.png Illusion Leg A-type ] Increases critical damage by 10%.


[+ 22197.png Illusion Leg B-type ] Reduces variable casting time by 10%. Class: Garment Defense: 50 Weight: 90 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Engine Wing Type B (1).png Illusion Engine Wing B-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher: Reduces variable casting time by 5%.


[+ 22196.png Illusion Leg A-type ] Increases long ranged physical damage by 10%.


[+ 22197.png Illusion Leg B-type ] Increases all properties magic damage by 10%. Class: Garment Defense: 50 Weight: 90 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Leg Type A (1).png Illusion Leg A-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher: Increases long ranged physical damage by 5%.


[+ 15376.png Illusion Armor A-type ] ATK + 5%.


[+ 15377.png Illusion Armor B-type ] Increases attack speed (reduces delay after attack by 5%). Class: Shoes Defense: 20 Weight: 50 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Leg Type B (1).png Illusion Leg B-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher: Increases all properties magical damage by 5%.


[+ 15376.png Illusion Armor A-type ] MaxSP + 5%.


[+ 15377.png Illusion Armor B-type ] MATK + 5%. Class: Shoes Defense: 20 Weight: 50 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Booster R (1).png Illusion Booster R [1] ATK + 5%.


Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Booster L (1).png Illusion Booster L [1] ATK + 5%.


Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Battle Chip R (1).png Illusion Battle chip R [1] MATK + 5%.


Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Battle Chip L (1).png Illusion Battle chip L [1] MATK + 5%.


Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core



Illusion OS Modification Modules

Modification Modules can be crafted for 25723.png Cor Core x5 and 25669.png Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC

There are four different types of module 25674.png Normal , 25687.png Rare , 25693.png Unique , and 25700.png Legendary . Normal has the highest chance of success to craft and Legendary has the lowest.

Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25687.png Power

Up to 2 modules can be placed on equipment

  • ATK + 5%.
  • If refine rate is 7 or higher:
    ATK + 25.
  • If refine rate is 9 or higher:
    additional ATK + 25.
25688.png Magic

Up to 2 modules can be placed on equipment

  • MATK + 5%.
  • If refine rate is 7 or higher:
    MATK + 25.
  • If refine rate is 9 or higher:
    additional MATK + 25.
25689.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 7 or higher:
    increases long ranged physical damage by additional 2%.
  • If refine rate is 9 or higher:
    increases long ranged physical damage by additional 2%.
25693.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 5%.
  • If refine rate is 7 or higher:
    reduces delay after skill by an additional 5%.
  • If refine rate is 9 or higher:
    reduces delay after skill by an additional 5%.


Engine Wing
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25690.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 7 or higher:
    increases attack speed (reduces delay after attack by 3%).
  • If refine rate is 9 or higher:
    increases attack speed (reduces delay after attack by additional 3%).
25691.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 7 or higher:
    reduces variable casting time by an additional 3%.
  • If refine rate is 9 or higher:
    reduces variable casting time by an additional 3%.
25692.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 7 or higher:
    increases critical damage by 5%.
  • If refine rate is 9 or higher:
    increases critical damage by an additional 5%.
25695.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 5%.
  • If refine rate is 7 or higher:
    reduces physical and magical damage taken from all size enemies by 5%.
  • If refine rate is 9 or higher:
    reduces physical and magical damage taken from all race enemies by 5% (excludes player).


Leg
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25684.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%.
  • If refine rate is 7 or higher:
    MaxHP + 500
  • If refine rate is 9 or higher:
    additional MaxHP + 750
25685.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%.
  • If refine rate is 7 or higher:
    MaxSP + 100
  • If refine rate is 9 or higher:
    additional MaxSP + 150
25686.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 7 or higher:
    increases heal effectiveness by additional 5%.
  • If refine rate is 9 or higher:
    increases heal effectiveness by additional 5%.
25694.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.3 second.
  • If refine rate is 7 or higher:
    reduces fixed casting time by additional 0.2 second.
  • If refine rate is 9 or higher:
    reduces fixed casting time by additional 0.2 second.
25700.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
25701.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, MATK + 15%, ATK - 15% for 10 seconds.
25702.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, ATK + 15%, MATK - 15% for 10 seconds.
25704.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.


Booster R & Battle Chip R
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
25673.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
25674.png Str

Up to 3 modules can be placed on equipment

  • Str +3
25675.png Agi

Up to3 modules can be placed on equipment

  • Agi +3
25678.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25696.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 2% of damage as HP when dealing physical damage
25698.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage


Booster L & Battle Chip L
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • VIT +3
25673.png LUK

Up to 3 modules can be placed on equipment

  • LUK +3
25676.png INT

Up to 3 modules can be placed on equipment

  • INT +3
25677.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
25679.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25697.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 1% of damage as SP when dealing physical damage
25699.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage



Illusion OS Weapons

Image Name Effect How to Obtain
Burning Knuckle-OS (2).png Burning Knuckle-OS ATK + 3%.
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Rampage Blast damage by 15%.


If refine rate is 11 or higher:

Increases damage against medium and large size enemies by 20%.

Class: Knuckle

Attack: 175

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Sura

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Cannon Rapier-OS (2).png Cannon Rapier-OS MATK + 150.


When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Fireball damage by 30%.


If refine rate is 11 or higher:

When dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.

Class: Sword

Attack: 160

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Saphir Hall-OS (2).png Saphir Mace-OS [2] Can't be destroyed.


ATK + 3%.


If refine rate is 7 or higher:

Reduces variable casting time by 7%.


If refine rate is 9 or higher:

Increases Cart Cannon damage by 20%.


If refine rate is 11 or higher:

Increases long ranged physical damage by 15%.

Class: Mace

Attack: 185

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Genetic

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Ultio-OS (2).png Ultio-OS [2] MATK + 170.


MATK + 3%.


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Adoramus damage by 20%.


If refine rate is 11 or higher:

Increases holy property magical damage by 15%.

Class: Mace

Attack: 150

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Archbishop

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Virtual Bow-OS (2).png Virtual Bow-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:

Increases Arrow Storm damage by 30%.


If refine rate is 11 or higher:

Increases Arrow Storm damage by additional 20%.

Class: Bow

Attack: 200

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Ranger

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

MH-P89-OS (2).png MH-P89-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:

Reduces cooldown of Severe Rainstorm by 2 seconds.


If refine rate is 11 or higher:

Increases Severe Rainstorm damage by 15%.

Class: Bow

Attack: 170

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Minstrel, Wanderer

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

AC-B44-OS (2).png AC-B44-OS [2] MATK + 135.


Increase bow damage by 5%.


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Triangle Shot damage by 15%.


If refine rate is 11 or higher:

Increases bow damage by 10%.

Class: Bow

Attack: 190

Weight: 60

Weapon Level: 4

Required Level: 130

Usable Jobs: Shadow Chaser

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Beam Claymore-OS (2).png Beam Claymore-OS [2] Can't be destroyed.


Cri + 5.


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases critical damage by 15%.


If refine rate is 11 or higher:

Increases damage against small and medium size enemies by 20%.

Class: Two-handed Sword

Attack: 250

Weight: 180

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Rutilus Stick-OS (2).png Rutilus Stick-OS [2] Can't be destroyed.


MATK + 175.

Increases magical damage against neutral and earth property enemies by 5%.


If refine rate is 7 or higher:

Reduces variable casting time by 7%.


If refine rate is 9 or higher:

When dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.


If refine rate is 11 or higher:

Reduces delay after skill by 10%.

Class: One-handed Staff

Attack: 80

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Meuchler-OS (2).png Meuchler-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Cross Ripper Slasher damage by 15%.


If refine rate is 11 or higher:

Increases damage against small and medium size enemies by 20%.


Class: Katar

Attack: 190

Weight: 130

Weapon Level: 4

Required Level: 130

Usable Jobs: Assassin classes.

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Blasti-OS (2).png Blasti-OS [2] Can't be destroyed.


Reduces damage taken from medium and large enemies by 10%.


If refine rate is 7 or higher:

Reduces damage taken from medium and large enemies by additional 15%.


If refine rate is 9 or higher:

Increases long ranged physical damage by 15%.


If refine rate is 11 or higher:

Reduces delay after skill by 10%.

Class: Two-handed Axe

Attack: 400

Weight: 450

Weapon Level: 4

Required Level: 130

Usable Jobs: Mechanic

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

HR-S55-OS (2).png HR-55-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:

Increases Hammer of God damage by 20%.


If refine rate is 11 or higher:

Reduces cooldown of Hammer of God by 5 seconds.


Class: Rifle

Attack: 250

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Gunslinger classes.

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Circuit Board-OS (2).png Circuit Board-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases damage against small and medium size enemies by 20%.


If refine rate is 11 or higher:

Increases critical damage by 20%.

Class: Book

Attack: 180

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Kuroiro-OS (2).png Kuroiro-OS [2] MATK + 150.


Increases physical and magical damage against shadow and undead property enemies by 5%.


If refine rate is 7 or higher:

Increases physical and magical damage against shadow and undead property enemies by additional 10%.


If refine rate is 9 or higher:

Increases Kunai Splash damage by 20%.


If refine rate is 11 or higher:

Increases physical and magical damage against demon and undead race enemies by 10%.

Class: Dagger

Attack: 150

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Ninja classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Boost Lance-OS (2).png Boost Lance-OS [2] Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Vanishing Point damage by 20%.


If refine rate is 11 or higher:

Increases Vanishing Point damage by additional 15%.


Class: One-hand Spear

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Royal Guard

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Electric Fox-OS (2).png Electric Fox-OS [2] MATK + 350


MATK + 5%.


If refine rate is 7 or higher:

Increases Silvervine Stem Spear damage by 20%.


If refine rate is 9 or higher:

Reduces variable casting time by 10%

Increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.


If refine rate is 11 or higher:

Increases Catnip Meteor damage by 30%.

Class: One-handed Staff

Attack: 250

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Summoner (Doram)

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core



OSAD Weapons

Image Name Effect How to Obtain
Burning Knuckle-OSAD (2).png Burning Knuckle-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, reduces cooldown of Earth Shaker by 1 second.
If refine rate is 9 or higher, increases Rampage Blast damage by 30%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%.

Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 5
Required Level: 170
Jobs: Sura classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 1862.png Burning Knuckle-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Cannon Rapier-OSAD (2).png Cannon Rapier-OSAD [2]

Matk + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%.
If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4.

Class: Sword
Attack: 160
Weight: 80
Weapon Level: 5
Required Level: 170
Jobs: Swordman classes, Novice classes, Thief classes, Merchant classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 13493.png Cannon Rapier-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Saphir Mace-OSAD (2).png Saphir Mace-OSAD [2]

Can't be destroyed.
Atk + 5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%.

Class: Mace
Attack: 185
Weight: 80
Weapon Level: 5
Required Level: 170
Jobs: Genetic classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 16088.png Saphir Mace-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Ultio-OSAD (2).png Ultio-OSAD [2]

Can't be destroyed.
Matk + 170.
Matk + 5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%.
If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces delay after skill by 15%.

Class: Mace
Attack: 150
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Archbishop classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 16089.png Ultio-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Virtual Bow-OSAD (2).png Virtual Bow-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, Cri + 8, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 40% and Focused Arrow Strike damage by 20%.
If refine rate is 11 or higher, Cri + 7, increases Arrow Storm damage by additional 30%.

Class: Bow
Attack: 200
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Ranger classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 18178.png Virtual Bow-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

MH-P89-OSAD (2).png MH-P89-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%.

Class: Bow
Attack: 170
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Minstrel classes, Wanderer classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 18179.png MH-P89-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

AC-B44-OSAD (2).png AC-B44-OSAD [2]

Matk + 135.
Increase long ranged physical damage by 7%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Triangle Shot damage by 25%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.

Class: Bow
Attack: 190
Weight: 60
Weapon Level: 5
Required Level: 170
Jobs: Shadow Chaser classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 18180.png AC-B44-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Beam Claymore-OSAD (2).png Beam Claymore-OSAD [2]

Can't be destroyed.
Cri + 10.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%.
If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%.

Class: Two-handed Sword
Attack: 250
Weight: 180
Weapon Level: 5
Required Level: 170
Jobs: Swordman classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 21074.png Beam Claymore-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Rutilus Stick-OSAD (2).png Rutilus Stick-OSAD [2]

Can't be destroyed.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 10%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%.
If refine rate is 11 or higher, reduces delay after skill by 15%.

Class: Staff
Attack: 80
Weight: 90
Weapon Level: 5
Required Level: 170
Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 26151.png Burning Knuckle-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Meuchler-OSAD (2).png Meuchler-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces delay after skill by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.

Class: Katar
Attack: 190
Weight: 130
Weapon Level: 5
Required Level: 170
Jobs: Assassin classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28038.png Meuchler-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Blasti-OSAD (2).png Blasti-OSAD [2]

Can't be destroyed.
Reduces damage taken from medium and large enemies by 15%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 15%.

Class: Two-handed Axe
Attack: 400
Weight: 450
Weapon Level: 5
Required Level: 170
Jobs: Mechanic classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28136.png Blasti-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

HR-55-OSAD (2).png HR-55-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Hammer of God damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds, increases Hammer of God damage by additional 20%.

Class: Rifle
Attack: 250
Weight: 100
Weapon Level: 5
Required Level: 170
Jobs: Gunslinger classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28253.png HR-55-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Circuit Board-OSAD (2).png Circuit Board-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%.
If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%.

Class: Book
Attack: 180
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Sage classes, Priest classes, Star Gladiator classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28629.png Circuit Board-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Kuroiro-OSAD (2).png Kuroiro-OSAD [2]

Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.

Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 5
Required Level: 170
Jobs: Ninja classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28755.png Kuroiro-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Boost Lance-OSAD (2).png Boost Lance-OSAD [2]

Increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%).
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%.

Class: Spear
Attack: 190
Weight: 100
Weapon Level: 5
Required Level: 170
Jobs: Royal Guard classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 32019.png Boost Lance-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Electric Fox-OSAD (2).png Electric Fox-OSAD [2]

Can't be destroyed.
Matk + 350, Matk + 10%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.

Class: Staff
Attack: 250
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Summoner (Doram) classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 26164.png Electric Fox-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)



Illusion OS Weapon Enchants

There are a total of 6 different Enchanting Items, list can be found here.