Airship Assault

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Requirements
Base Level: 125+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Server time




Overview

The Airship Assault instance is part of Heroes' Trails, where you follow the adventures of Chaos and his friends. In this instance, you must help them survive the airship assault, and in return you will have a chance of obtaining Airship equipment set and Ferlock equipment set.


Walkthrough

Be careful! Once you leave, you cannot re-enter this instance.

  1. Talk to Instance Manager to generate and enter the instance.
  2. Upon entering, you will find yourself at the Airship. Talk to Fenrir, then listen to the conversation of Captain Ferlock, Iris and Chaos.
  3. The Witch Arcana appears alongside her minions. Monsters here cannot be fought. Proceed to the lower deck.
  4. Kill all monsters on the floor. The monsters resemble Beholder (passive) and Rotar Zairo (aggressive).
  5. Upon finishing, a message will appear. Proceed to next floor.
  6. Kill all monsters on the floor. The monsters resemble Blue Acidus (passive) and Gremlin (aggressive).
  7. After you're done, talk to Iris on the eastern side of the ship. The monsters have reached the Engine room, there's no saving the airship now.
  8. Go back to the previous floor, which is now in flames.
  9. Kill all monsters on the floor. The monsters resemble Beholder (passive) and Gold Acidus (aggressive).
  10. Head up to the deck, and talk to Iris.
  11. Defeat the dragon Wyvern, the witch's strongest minion. He uses no skills, therefore all of his attacks are blockable with Safety Wall.
  12. Talk to Iris. By this time, Airship Captain Ferlock finds his weapon, and starts shooting everyone in his anger.
  13. "Knock out" Captain Ferlock by defeating him to help him regain his senses. He doesn't have skills either, all of his attacks are blockable with Pneuma.
  14. Upon beating some sense into the Captain, talk to him and Chaos.
  15. Exit the ship.

Enemies

Image Name Level HP Size / Race / Element
3175.png Rotar Zairo 113 15,900 Large / Formless / Wind 2
3176.png Gremlin 118 20,313 Medium / Plant / Water 2
3177.png Beholder 118 20,313 Medium / Plant / Water 1
3178.png Gold Acidus 130 48,430 Large / Dragon / Holy 2
3179.png Blue Acidus 130 40,718 Medium / Plant / Water 1
3180.png Airship Wyvern
Mvp.png
117 300,000 Large / Dragon / Dark 4
3181.png Captain Ferlock
Mvp.png
130 3,000,000 Large / Dragon / Dark 2


Cards

Card Type Description
Card Captain Ferlock Card Weapon Card

ATK +30

Increase damage of Anti-Material Blast by 30%

Increase damage of Hammer of God by 30%

If upgrade level is +10 or higher;

Increase damage of Anti-Material Blast and Hammer of God by an additional 30%


Rewards

Image Name Slot Description
Airship‘s Armor.png Airship's Armor Armor All stats +1

MaxHP +1000 MaxSP +100

Mdef +10 If equipped with Airship's Boots and Airship's Cloak, MaxHP +25%, MaxSP +25%, and increase movement speed.

Unrefineable

Airship's Cloak.png Airship's Cloak [1] Garment Neutral resistance +10%. Flee +20. Variable cast time -20%.

Unrefineable

Airship's Boots.png Airship's Boots Footwear AGI +1, ASPD +10%.

Unrefineable

Costume Ferlock's Hat.png Costume Ferlock's Hat Costume Upper Costume headgear of the Airship Captain Ferlock.
Felrock‘s Armor.png Ferlock's Armor Armor MaxHP +500. MaxSP +50. MDEF +10. All Stats +1.

If refined to +7, MaxHP +500, MaxSP +50.

If refined to +9, MaxHP +200, MaxSP +20.

If refined to +12, MaxHP +300, MaxSP +30.

If equipped with Ferlock's Cloak and Ferlock's Boots, MaxHP +25%, MaxSP +25%, and increase movement speed.

If the total refine level of all Ferlock's Armor set equipment is 30 or higher, additional MaxHP +5%, MaxSP +5%.

Felrock's Cloak.png Ferlock's Cloak [1] Garment Neutral resistance +10%. Flee +20. Variable cast time -10%.

If refined to +7, variable cast time -10%.

If refined to +9, variable cast time -10%.

If refined to +12, variable cast time -5%.

Felrock's Boots.png Ferlock's Boots Footwear AGI +1, ASPD +5%.

If refined to +7, AGI +1, ASPD +5%.

If refined to +9, AGI +1, ASPD +5%.

If refined to +12, ASPD +1.

See also