Biolab Gear

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You can obtain several items and enchantments via the Bio Labs.

Equipment

  1. Go to Lighthalzen and walk to the Guard. /navi lighthalzen 267/200 Talk to him until a blue text appears and he lets you through.
  2. Find the Weird Old Man /navi lighthalzen 342/290 and choose Talk with him.

Currency

To obtain these equipments, you need three type of currencies.

They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.

6471.png Ghost Chill 6469.png Will of Warrior (Level 3) 6470.png Blood Thirst (Level 4)


Equipment List

Armors
Image Name Effect How to obtain
2160.png Giant Shield [1] Reduces damage from big monsters by 5%.

If upgraded to Level 9 or higher, adds

additional 5% reduction.

Class : Shield
Defense : 130
Weight : 280
Required Level : 100
Usable Jobs : Rune Kinght, Royal Guard

@go Lighthalzen
NPC: Weird Old Man
Cost: 35x 6471.png Ghost Chill
100x 6469.png Will of Warrior
50x 6470.png Blood Thirst
2161.png Geffenia Water Book [1] INT +1, MDEF +2.

If the pure INT is 120, MATK +10, MaxHP +800.

When equipped with Lacryma Stick, the Floating Casting for Jack Frost, Frost Misty, and Storm Gust

will be reduced 4 times % more than shield refining rate.

Class : Shield
Defense : 30
Weight : 100
Required Level : 100
Usable Jobs : Warlock

@go Lighthalzen
NPC: Weird Old Man
Cost: 22x 6471.png Ghost Chill
100x 6469.png Will of Warrior
50x 6470.png Blood Thirst
2162.png Bible of Promise Vol. 2 [1] MDEF +5.

Allows the user to use Level 2 Odin's Power which increases Atk and Matk by 100 while lowering defense and Mdef by 20.

Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 5%.

Class : Shield
Defense : 20
Weight : 50
Required Level : 140
Usable Jobs : Archbishop

@go Lighthalzen
NPC: Weird Old Man
Cost: 22x 6471.png Ghost Chill
100x 6469.png Will of Warrior
50x 6470.png Blood Thirst
2582.png Salvage Cape Possible to use Cicada Skin Shed Level 1.

Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.

Upon de-equipping SP -1200.

Class : Garment
Defense : 1
Weight : 40
Required Level : 130
Usable Jobs : Archbishop, Warlock

@go Lighthalzen
NPC: Weird Old Man
Cost: 400x 6471.png Ghost Chill
300x 6469.png Will of Warrior
300x 6470.png Blood Thirst
2892.png Assassin Handcuffs [1] MaxSP +20, CRIT +3.

When equipped with Krishna [1], increases ATK +50, attack power 50% increase on Sonic Blow, FLEE - 30.

When equipped with Chakram [2], increases CRI +4, and 40% of critical attack power, MaxHP - 10%.

Class : Accesory
Weight : 40
Required Level : 100
Usable Jobs : Guillotine Cross

@go Lighthalzen
NPC: Weird Old Man
Cost: 35x 6471.png Ghost Chill
100x 6469.png Will of Warrior
50x 6470.png Blood Thirst
15044.png Green Operation Coat [1] DEX + 1, MaxSP + 30.

When equipped a Scalpel while killing Demi-human or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate.

This rate increases depending on the refine level.

Class : Armor
Defense : 66
Weight : 66
Required Level : 100
Usable Jobs : Geneticist

@go Lighthalzen
NPC: Weird Old Man
Cost: 30x 6471.png Ghost Chill
100x 6469.png Will of Warrior
50x 6470.png Blood Thirst
18570.png Ancient Gold Ornament [1] If base Lv. 150, All Stats +2.

If Swordman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.

If Archer, DEX +3, increase long distance physical attack power 10%.

Class : Headgear
Defense : 7
Weight : 40
Required Level : 100
Usable Jobs : All

@go Lighthalzen
NPC: Weird Old Man
Cost: 400x 6471.png Ghost Chill
300x 6469.png Will of Warrior
300x 6470.png Blood Thirst
Weapons
Image Name Effect How to obtain
1290.png Agent Katar [1] Increases Hit Success rate depending on Base Luck.

Class: Katar
Attack : 170
Property: Neutral
Weight : 120
Weapon Level : 3
Required Level : 100
Usable Jobs : Guillotine Cross

@go Lighthalzen
NPC: Weird Old Man
Cost: 10x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
1291.png Guillotine Katar [1] Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

Class: Katar
Attack : 200
Property: Neutral
Weight : 150
Weapon Level : 4
Required Level : 140
Usable Jobs : Guillotine Cross

@go Lighthalzen
NPC: Weird Old Man
Cost: 85x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
1392.png Ignus Stale [1] Adds Ignition status while attacking physically while risking being burned as well.

Not possible to destroy.

Class: Two-Handed Axe
Attack : 250
Property: Fire
Weight : 190
Weapon Level : 4
Required Level : 95
Usable Jobs : Transcendent Swordman and Merchant

@go Lighthalzen
NPC: Weird Old Man
Cost: 35x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
1393.png End Sectora [1] Has a chance of casting Cold slower on the target while physically attacking while risking being cast on yourself.

Class: Two-Handed Axe
Attack : 250
Property: Water
Weight : 190
Weapon Level : 4
Required Level : 95
Usable Jobs : Transcendent Swordman and Merchant

@go Lighthalzen
NPC: Weird Old Man
Cost: 35x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
1435.png Cannon Spear [1] Decreases MaxSP by 100.

Increases damage of Cannon Spear by 13% and increases with each refine level.

Class: One-Handed Spear
Attack : 180
Property: Neutral
Weight : 160
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard

@go Lighthalzen
NPC: Weird Old Man
Cost: 40x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
1490.png Gigantic Lance ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of Clashing Spiral.

When pure STR is over 120, adds ATK 300.

Class: One-Handed Spear
Attack : 20
Property: Neutral
Weight : 2000
Weapon Level : 4
Required Level : 140
Usable Jobs : Rune Knight

@go Lighthalzen
NPC: Weird Old Man
Cost: 400x 6471.png Ghost Chill
300x 6469.png Will of Warrior
300x 6470.png Blood Thirst
1584.png Chilly Spell Book [2] Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption.

MATK +160.

Class: Book
Attack : 100
Property: Water
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer

@go Lighthalzen
NPC: Weird Old Man
Cost: 40x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
1659.png Recovery Light A staff that increases the potency of Heal and Archbishop Healing skills while increasing SP consumption depending on refine level.

MATK +160.

Class: One-Handed Staff
Attack : 30
Property: Holy
Weight : 40
Weapon Level : 4
Required Level : 110
Usable Jobs : Archbishop

@go Lighthalzen
NPC: Weird Old Man
Cost: 40x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
13069.png As-nail Has a chance of activating freeze status while physically attacking and increases the chance with each refine level.

MATK +80.

Class: Dagger
Attack : 160
Property: Wind
Weight : 50
Weapon Level : 4
Required Level : 110
Usable Jobs : Transcendent Novice, Swordman, Merchant, Thief

@go Lighthalzen
NPC: Weird Old Man
Cost: 35x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
13070.png Scarlet-nail Has a chance of activating curse status while physically attacking and increases the chance with each refine level.

MATK +80.

Class : Dagger
Attack : 160
Property: Fire
Weight : 50
Weapon Level : 4
Required Level : 110
Usable Jobs : Transcendent Novice, Swordman, Merchant, Thief

@go Lighthalzen
NPC: Weird Old Man
Cost: 35x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
16017.png Bloody Cross When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance of activation.

Class : Mace
Attack : 170
Property: Shadow
Weight : 150
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop, Sura

@go Lighthalzen
NPC: Weird Old Man
Cost: 40x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
18109.png Catapult [2] Increases the damage of Triangle Shot depending on refine level as well as increasing SP consumption of the skill.

Class : Bow
Attack : 150
Property: Neutral
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser

@go Lighthalzen
NPC: Weird Old Man
Cost: 35x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
18110.png Giant Crossbow [2] Increases the damage of Arrow Storm depending on refine level as well as increasing SP consumption of the skill.

If Base AGI is 120, adds 1 ASPD.

Class : Bow
Attack : 160
Property: Neutral
Weight : 90
Weapon Level : 4
Required Level : 110
Usable Jobs : Ranger

@go Lighthalzen
NPC: Weird Old Man
Cost: 35x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst
18111.png Creeper Bow [2] Has a chance of activating Fiber Lock while attacking.

Class : Bow
Attack : 150
Property: Neutral
Weight : 150
Weapon Level : 4
Required Level : 120
Usable Jobs : Ranger, Minstrel and Wanderer

@go Lighthalzen
NPC: Weird Old Man
Cost: 35x 6471.png Ghost Chill
50x 6469.png Will of Warrior
100x 6470.png Blood Thirst


Enchantment

Secret tunnel location

The gears can be enchanted via the npc in the sewer entrance of Bio Lab 2nd floor.

  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories /navi lhz_dun02 206/33. (See map on the right.)
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer /navi lhz_cube 232/24 and choose Here you are, sir.


There are a few rules you must keep in mind:

  • You can enchant your items up to 2 Biolab Enchants (hidden 3rd and 4th slots).
  • Enchants are given randomly.
  • When enchanting an item, all previous enchantments, upgrades and cards are lost.
  • In case of failure, the item will be destroyed.
  • You can only enchant Biolab equipment.
  • You must wear the equipment to enchant it.

Enchant List

All the armors listed above can be enchanted on the 3rd and 4th slot of the item


Type Level
Str 1 ~ 3
Agi 1 ~ 3
Vit 1 ~ 3
Int 1 ~ 3
Dex 1 ~ 3
Luk 1 ~ 3
4791.png DEF 3, 6, 9, 12
4786.png MDEF 2, 4, 6, 8, 10
4795.png HP 100, 200, 300
4800.png SP 50
4859.png FLEE 1, 3, 6





All the weapons listed above can be enchanted on the 3rd and 4th slot of the item

Type Level
Str 1 ~ 3
Agi 1 ~ 3
Vit 1 ~ 3
Int 1 ~ 3
Dex 1 ~ 3
Luk 1 ~ 3
4808.png Fighting Spirit 1 ~ 3
4813.png Spell 1 ~ 3
4817.png Sharp 1 ~ 3
4834.png Expert Archer 1 ~ 3
4807.png ASPD 1