Purgatory
About
Purgatory is a new extension of our custom instance difficulty system. Finishing an instance in purgatory difficulty will reward you with Purgatory Coin based on the instance, along with a
Proof of Divinity . While in a party of more than 7, and the reward of
Purgatory Coin has a base of more than 5, it will automatically add 1 more coin per member above 7.
You can access Purgatory via @go 48 or @go purgatory.
All instances have a Purgatory difficulty that apply the following changes to the instance, in order to make them more challenging:
- All mobs gain the new stats introduced in 4th job patch, along with RES and MRES.
- All mobs are subject to a global aura that increases their damage, HP, RES and MRES.
- Re-entry is NOT allowed.
- Tokens of Siegfried cannot be used,
Token of Purgatory takes its place which can be bought from Demi.
- Special effects may trigger upon killing a monster.
- 16% of the damage a party member takes is shared screen-wide.
- Your flee is converted into avoidance.
- Mobs are immune to max HP drains and movement impairing effects.
- Any form of magic immunity is disabled
- Purgatory also suffers from the Fortessa Skill Balance
- Purgatory instance will not start if there is an offline player in your party, and alts cannot enter the instance.
Cooldown
- Purgatory instances have their own cooldowns that reset every day together with the normal cooldowns.
- The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all.
Purgatory Changes
Cooldowns and Quests
- Purgatory instances have their own cooldowns that reset every day together with the normal cooldowns.
- The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all.
Global Aura
All damage inside Purgatory is reduced by 90%, exactly like Hell difficulty. However, the chance for random race/element change has been removed, and all monsters passively recover 1% of their hp per second and have increased CRIT shield. All monsters inside Purgatory have their HP, RES, MRES, ATK increased by a random value in accordance with your party size. Party count is measured in lengths of 2:
- 4 party members or less is a PartyCount of 1
- 6 party members is a PartyCount of 2
- 8 party members is a PartyCount of 3
- 10 party members or more is a PartyCount of 4
Normal Monsters:
- HP Increase: Between 10m+15m*PartyCount and 20m+30m*PartyCount
- RES/MRES Increase: Between 30+30*PartyCount and 100+50*PartyCount
- ATK Increase: 3000 + 500 * PartyCount
MvP Monsters:
- HP Increase: Between 1.5b and 2b
- RES/MRES Increase: Between 800 and 900
- ATK Increase: 3000 + 500 * PartyCount
- Have Increased ASPD
- Have Cardinal's Competentia buff on spawn.
Damage Adjustment
If the damaging skill has a cooldown of 1 second or longer : basic: max 4% dmg + (0.4%*1.33) for every 4% above 4%.
If the damaging skill has a cooldown of 0.5 second or longer : basic: max 1.9% dmg + (0.19%*1.33) for every 1.9% above 1.9%.
If the damaging skill has a cooldown of 0.3 second or longer : basic: max 1.7% dmg + (0.17%*1.33) for every 1.7% above 1.7%.
If the damaging skill has a cooldown of 0.25 second or longer : basic: max 1.6% dmg + (0.16%*1.33) for every 1.6% above 1.6%.
If the damaging skill has a cooldown of 0.2 second or longer : basic: max 1.55% dmg + (0.155%*1.33) for every 1.55% above 1.55%.
If the damaging skill has a cooldown of less than 0.2 second : basic: max 1.5% dmg + (0.15%*1.33) for every 1.5% above 1.5%.
This applies the following way:
Max HP / 100 * 3 = BASIC ( Max Number of basic damage. )
Damage - BASIC = LEFT ( Left Over that's too much )
LEFT / BASIC = DIV ( Amount of times Basic / 10 will be multiplied )
Formula: Basic + ( ( ( Basic / 10 ) * 1.33 ) * DIV ) * 0.2
Avoidance
To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula:
Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4
MvP Shield
In addition to increased stats, all MvP monsters inside instances spawn with a special shield, that will act similar to Imperial Guard's Guardian Shield skill. Normally, monsters under the effects of such shield skills would be unable to receive status effects such as Comet's Magic Intoxication debuff or Dark Claw's debuff, however, all these effects will apply normally to the MvP shield and increase your damage to the shield.
Monster Kill Special Effects
Power Up
As your party kills monsters, you will receive a special Power Up Buff. This buff will apply the following effects:
- +200% ATK
- Your SP will be drained by 1% every second. When sp is empty while sp drain is up, it will drain hp instead.
Killing more monsters will increase the duration of this buff.
Bombs and Darkness
As your party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on the target's HP:
- Bomb deals 30% of target's Max HP as damage. This damage will be INCREASED by 10% of the target's Max HP for each party member within 10 cells around the bomb.
- Darkness deals 120% of target's Max HP as damage. This damage will be DECREASED by 7% of the target's Max HP for each party member within a 5x5 cell around the balloon. Party members will be affected by the blind status while a person is affected by darkness.
Status Effects
- As you or your party kills monsters, there's a 15% chance that the one following status effects will be applied to party members ( 50% chance ):
- SC_HANDICAPSTATE_LIGHTNINGSTRIKE
- SC_HANDICAPSTATE_CRYSTALLIZATION
- SC_HANDICAPSTATE_DEADLYPOISON
- SC_HANDICAPSTATE_DEEPSILENCE
- SC_HANDICAPSTATE_DEEPBLIND
- SC_PARALYSE
- SC_MAGICMUSHROOM
- SC_LEECHESEND
- SC_DPOISON
- SC_HANDICAPSTATE_LASSITUDE
- SC_HANDICAPSTATE_SWOONING
- SC_HANDICAPSTATE_FROSTBITE
- SC_HANDICAPSTATE_CONFLAGRATION
- SC_HANDICAPSTATE_DEPRESSION
- SC_HANDICAPSTATE_HOLYFLAME
- SC_SHADOW_STRIP
- SC_ILLUSION_DOPING
Rewards
A Purgatory Coin is rewarded to each player in a party for completing an instance in purgatory difficulty. The amount rewarded is based on the instance, and is listed below.
Instance Purgatory Coin Rewards | |||
---|---|---|---|
Instance | Coin Reward | ||
Airship Assault | 3~4 | ||
Bakonawa Lake | 1~2 | ||
Bangungot Hospital | 1~2 | ||
Bios Island | 5~6 | ||
Buwaya Cave | 5~7 | ||
Central Laboratory | 2~3 | ||
Charleston (King's Heel) | 4~5 | ||
Culvert | 3 | ||
Devil's Tower | 3~4 | ||
Eclage Interior | 0 | ||
Edda: Biolab | 8~10 | ||
Edda: Fall of Glast Heim (H) | 10~12 | ||
Edda: Fall of Glast Heim (N) | 5~7 | ||
Endless Cellar | 15~35 | ||
Endless Tower | 15~35 | ||
Faceworm's Nest | 3~4 | ||
Geffen Magic Tournament | 4 | ||
Geffen Night Arena | 10 | ||
Ghost Palace | 3~4 | ||
Hazy Forest | 4~5 | ||
Heart Hunter War Base | 1~3 | ||
Hidden Garden (H) | 3~5 | ||
Hidden Garden (N) | 2~4 | ||
Horror Toy Factory | 4~6 | ||
Infinity Space | 6~8 | ||
Last Room | 3~4 | ||
Morse Cave | 5~6 | ||
Nidhoggur's Nest | 2~3 | ||
Nightmarish Jitterbug (Dreams and Shadows) | 5~6 | ||
Octopus Cave | 2 | ||
Old Glast Heim (CM) | 10~15 | ||
Old Glast Heim (H) | 8~10 | ||
Old Glast Heim (N) | 5~6 | ||
Orc's Memory | 2~3 | ||
Room of Consciousness | 5 | ||
Sarah and Fenrir | 3~5 | ||
Sarah's Memories | 5~7 | ||
Sealed Catacomb | 4~5 | ||
Sky Fortress | 2~4 | ||
Temple of the Demon God | 5~6 | ||
Time-Forgotten Farm | 2~3 | ||
Tomb of Remorse | 10~15 | ||
Twilight Garden | 1~2 | ||
Water Garden (H) | 3~5 | ||
Water Garden (N) | 2~3 | ||
Werner Laboratory | 3~4 | ||
Wolfchev's Laboratory | 3~4 | ||
OS Mission | 1 | ||
Cor Mission | 1 | ||
Constellation Tower | 15~20 | ||
Thanatos Tower | 7~10 |
Additionally, finishing any instance in purgatory mode that gives Instance Coin can also reward you with
Kachua's Secret Key at a 5% chance.
Increased Instance Rewards
All NPC or Instance rewards will be tripled. For example, at the end of Fall of Glast Heim Hard Mode, instead of 6 Curse-Eroded Gemstones, you will get 18.
All monster drops are increased by 300%
All monster EXP are increased by 300%
When killing any monsters in Purgatory Instance Difficulty you have a chance for any of the following extra items:
HD Elunium drop chance on every monster in Purgatory Instance Difficulty at 0.20% chance
HD Oridecon drop chance on every monster in Purgatory Instance Difficulty at 0.20% chance
HD Elunium drop chance on every MvP in Purgatory Instance Difficulty at 2.00% chance
HD Oridecon drop chance on every MvP in Purgatory Instance Difficulty at 2.00% chance
Weekly Rewards
Kyu
Once every week, Kyu will reward players with a random instance costume box for completing at least 2 purgatory instances. Kyu resets every Monday at 00:01 server time
Temporal Materials
Inside Purgatory instances, you can obtain materials for creating and enchanting Temporal Circlets:
- Every monster kill has a chance to drop a
Temporal Fragment or a
Temporal Gemstone .
- Every MvP kill has a chance to drop
Temporal Spell .
Please refer to Old Glast Heim Challenge Mode page for more information about these materials.
Reputation
Finishing instances at Purgatory difficulty will reward you with Purgatory reputation.
More info can be found here.
Purgatory Traders
Demi
The NPC Demi which can be found to the right of the gate can trade purgatory coins for various items
Box Trader
Guardian Angel
A special boss that can be fought by using the Proof of Divinity acquired during purgatory difficulty instances.