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From Shining Moon Wikipedia
255 bytes added ,  21:33, 13 November 2025
→‎Instance Coins: add Simulation Battle
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On Shining Moon, every instance with 24h or less remaining cooldown gets reset at 00:01 server time. <br><br>
 
On Shining Moon, every instance with 24h or less remaining cooldown gets reset at 00:01 server time. <br><br>
 
[[File:test5.gif]]
 
[[File:test5.gif]]
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Each instance [[Instances#Instance_Difficulty_Modes|difficulty]] has its own cooldown. This means you can do an instance 4 times a day (on top of [[Purgatory]]).
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=== Cooldown Manager ===
 
=== Cooldown Manager ===
 
[[File:Cooldown Manager.png|none|thumb|Located in @go 38 x-82 y-141]]
 
[[File:Cooldown Manager.png|none|thumb|Located in @go 38 x-82 y-141]]
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Using the npc above, [https://wiki.shining-moon.com/index.php/Seasonal_Booster booster] and [https://wiki.shining-moon.com/index.php/Features#Player_chosable_exp_rates x1 characters] get the option to reset instances and quests for each class mastery slot they have that has reached a minimum level of 230 every day. Non x1/booster characters get this option for each class mastery slot that has reached level 250.
 
Using the npc above, [https://wiki.shining-moon.com/index.php/Seasonal_Booster booster] and [https://wiki.shining-moon.com/index.php/Features#Player_chosable_exp_rates x1 characters] get the option to reset instances and quests for each class mastery slot they have that has reached a minimum level of 230 every day. Non x1/booster characters get this option for each class mastery slot that has reached level 250.
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=== Special Drops ===
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Some instances have special [[Special_Drops#Mapwide_drops|mapwide drops]] and some MVPs from certain instances have a chance to drop [[Special_Drops#Otherworld_Fragment_Drops|Otherworld Fragments]]
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=='''Instance Coins'''==
 
=='''Instance Coins'''==
 
Finishing instances in Shining Moon also grant you {{Item List |id=1900000001|item=Instance Coin}}based on the difficulty of the instance, as well as a 3% chance to receive {{Item List |id=23919|item=Kachua's Secret Key}} .<br>
 
Finishing instances in Shining Moon also grant you {{Item List |id=1900000001|item=Instance Coin}}based on the difficulty of the instance, as well as a 3% chance to receive {{Item List |id=23919|item=Kachua's Secret Key}} .<br>
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|- style="background-color:#6386b8;"
 
|- style="background-color:#6386b8;"
 
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|  || [https://wiki.shining-moon.com/index.php/Constellation_Tower Constellation Tower (Naught Seigar)] ||  || [https://wiki.shining-moon.com/index.php/Fall_of_Glast_Heim_Hard EDDA: Glast Heim (Hard)] ||  || || [https://wiki.shining-moon.com/index.php/Time-forgotten_Farm Time-forgotten Farm]||
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|  || [https://wiki.shining-moon.com/index.php/Constellation_Tower Constellation Tower (Naught Seigar)] ||  || [https://wiki.shining-moon.com/index.php/Fall_of_Glast_Heim_Hard EDDA: Glast Heim (Hard)] ||  || [[Simulation Battle]] || [https://wiki.shining-moon.com/index.php/Time-forgotten_Farm Time-forgotten Farm]||
 
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|- style="background-color:#6a686b;"
 
|- style="background-color:#6a686b;"
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== '''Instance Difficulty Modes''' ==
 
== '''Instance Difficulty Modes''' ==
In Shining Moon RO, there are five instance difficulty modes - Crescent Moon (Normal), Quarter Moon (Hard), Gibbous Moon (Nightmare) and Full Moon (Hell) and Blood Moon (Purgatory)<br>
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In Shining Moon, there are five instance difficulty modes - Crescent Moon (Normal), Quarter Moon (Hard), Gibbous Moon (Nightmare) and Full Moon (Hell) and Blood Moon (Purgatory)<br>
Each mode has it's own settings regarding EXP, drop rates, and damage adjustments. See below for more information. Additionally, Nightmare, Hell, and Purgatory modes are subjected to [./Https://wiki.shining-moon.com/index.php/Elemental%20Days Elemental Days].<br>
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Each mode has it's own settings regarding EXP, drop rates, and damage adjustments. See below for more information. Additionally, Nightmare, Hell, and Purgatory modes can be done with [[Elemental Days]].<br>
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As stated above, each difficulty has its own cooldown, so one instance can be done multiple times a day on a character.<br>
 
===='''Crescent Moon (Normal)'''====
 
===='''Crescent Moon (Normal)'''====
 
• You deal normal damage to Instance Monsters.<br>
 
• You deal normal damage to Instance Monsters.<br>
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• Monsters have an additional 50% drop chance on every item.<br>
 
• Monsters have an additional 50% drop chance on every item.<br>
 
• Monsters give 50% more EXP.<br>
 
• Monsters give 50% more EXP.<br>
• Monsters take 5% additional damage from the same element as Element of the day.<br>
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• Monsters receive a Random Modifier.<br>
• Monsters take 5% less damage from all other elements.<br>
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• Monsters are subjected to [[Elemental Days]].<br>
• All monsters deal 15% of their original damage in the same element as the selected element. This damage is considered magical.<br>
   
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
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• Monsters deal 20% extra damage in this instance.<br>
 
• Monsters deal 20% extra damage in this instance.<br>
 
• Monsters have an additional 100% drop chance on every item.<br>
 
• Monsters have an additional 100% drop chance on every item.<br>
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• Any and all item creations from NPCs are doubled.<br>
 
• Monsters give 100% more EXP.<br>
 
• Monsters give 100% more EXP.<br>
• Monsters take 10% additional damage from the same element as Element of the day.<br>
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• Monsters receive a Random Modifier.<br>
• Monsters take 10% less damage from all other elements.<br>
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• Monsters are subjected to [[Elemental Days]].<br>
• All monsters deal 30% of their original damage in the same element as the selected element. This damage is considered magical.<br>
   
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
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STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.<br>
 
STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.<br>
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Random Modifier:
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:+10% ATK
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:+10% MATK
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:+10% Flee
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:+10% Movement Speed
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:+ Attack Speed <br>
 
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[[Elemental Days]] - A random element will be chosen every day, instances will receive a set of effects according to that day's element.<br>
 
[[Elemental Days]] - A random element will be chosen every day, instances will receive a set of effects according to that day's element.<br>
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{{Instance
 
{{Instance
 
|Name=Geffen Night Arena
 
|Name=Geffen Night Arena
|Image=
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|Image=gna|link=Gna.png
 
|Level=210
 
|Level=210
 
|Cooldown=24 hours
 
|Cooldown=24 hours
|Desc=test<br> Test your might
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|Desc=Test your might
 
|Link=Geffen Night Arena
 
|Link=Geffen Night Arena
 
}}
 
}}
 
{{Instance
 
{{Instance
 
|Name=Airship Crash Site
 
|Name=Airship Crash Site
|Image=
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|Image=AirshipCrash|link=AirshipCrash.png
 
|Level=215
 
|Level=215
 
|Cooldown=24 hours
 
|Cooldown=24 hours
|Desc=test<br> Flying is hard
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|Desc=
 
|Link=Airship Crash Site
 
|Link=Airship Crash Site
 
}}
 
}}
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|Level=220
 
|Level=220
 
|Cooldown=24 hours
 
|Cooldown=24 hours
|Desc=test<br> Damnit Sakray!
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|Desc=
 
|Link=Tomb of Remorse
 
|Link=Tomb of Remorse
 
}}
 
}}
 
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== '''Thanatos'''==
 
== '''Thanatos'''==
 
{{Instance
 
{{Instance
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