Difference between revisions of "Instances"

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(added katchu key as a reward, replaced all mentions of instance point to instance coin)
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<div align="center">
 
<div align="center">
[[File:InstancesB.png|700px]]
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[[File:InstancesB.png|700px]]</div>
</div>
+
__TOC__
<div style="float: left; margin-right: 12px;">__TOC__</div>
 
 
 
 
 
 
== '''About''' ==
 
== '''About''' ==
 
 
Instances (also known as Memorial Dungeons) are one of the <br>defining features of Renewal Ragnarok.  
 
Instances (also known as Memorial Dungeons) are one of the <br>defining features of Renewal Ragnarok.  
  
 
<nowiki> </nowiki><br>They are dungeons which can only be accessed once a party <br>triggers the creation of the specific map.  
 
<nowiki> </nowiki><br>They are dungeons which can only be accessed once a party <br>triggers the creation of the specific map.  
  
<nowiki> </nowiki><br>Once created, the instance will only be accessible to the party which<br> created it. During it's duration it's not possible to add or remove party members. Other parties who wish to enter such a dungeon will create a different instance of the map, which is where the term comes from.  
+
<nowiki> </nowiki><br>Once created, the instance will only be accessible to the party which<br> created it. During it's duration it's not possible to add or remove party members. Other parties who wish to enter such a dungeon will create a different instance of the map, which is where the term comes from.
 
<br><br>
 
<br><br>
 
<br>
 
<br>
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<br><br>
 
<br><br>
 
Talk to the Instance Manager, pick a instance you want to do and create it to join.
 
Talk to the Instance Manager, pick a instance you want to do and create it to join.
<br><br>
+
=== Instance Cooldown ===
On Shining Moon, every instance with 24h or less remaining cooldown gets reseted at 00:01 server time
+
On Shining Moon, every instance with 24h or less remaining cooldown gets reset at 00:01 server time. <br><br>
<br><br><br><br>
 
 
[[File:test5.gif]]
 
[[File:test5.gif]]
 +
<br>
 +
<br>
 +
Each instance [[Instances#Instance_Difficulty_Modes|difficulty]] has its own cooldown. This means you can do an instance 4 times a day (on top of [[Purgatory]]).
  
== '''instance coins''' ==
+
=== Cooldown Manager ===
 +
[[File:Cooldown Manager.png|none|thumb|Located in @go 38 x-82 y-141]]
 +
 
 +
 
 +
Using the npc above, [https://wiki.shining-moon.com/index.php/Seasonal_Booster booster] and [https://wiki.shining-moon.com/index.php/Features#Player_chosable_exp_rates x1 characters] get the option to reset instances and quests for each class mastery slot they have that has reached a minimum level of 230 every day. Non x1/booster characters get this option for each class mastery slot that has reached level 250.
 +
 
 +
=== Special Drops ===
 +
Some instances have special [[Special_Drops#Mapwide_drops|mapwide drops]] and some MVPs from certain instances have a chance to drop [[Special_Drops#Otherworld_Fragment_Drops|Otherworld Fragments]]
 +
 
 +
=='''Instance Coins'''==
 
Finishing instances in Shining Moon also grant you {{Item List |id=1900000001|item=Instance Coin}}based on the difficulty of the instance, as well as a 3% chance to receive {{Item List |id=23919|item=Kachua's Secret Key}} .<br>
 
Finishing instances in Shining Moon also grant you {{Item List |id=1900000001|item=Instance Coin}}based on the difficulty of the instance, as well as a 3% chance to receive {{Item List |id=23919|item=Kachua's Secret Key}} .<br>
 
Finishing certain instances also count towards the Weekly Memorial Dungeon Quest from the Instance Manager. <br>
 
Finishing certain instances also count towards the Weekly Memorial Dungeon Quest from the Instance Manager. <br>
 
 
<div align="center">
 
<div align="center">
 
[[File: Portal2.png|200px]]
 
[[File: Portal2.png|200px]]
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<br>
 
<br>
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan=8| '''Instance Coin'''
+
!
 +
! colspan="8" |'''Instance Coin'''
 
|-
 
|-
 +
!20 Points
 
! 15 Points
 
! 15 Points
 
! 10 Points
 
! 10 Points
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! 1 Point
 
! 1 Point
 
|-
 
|-
|-style="background-color:#6386b8;"
+
|- style="background-color:#6386b8;"
| Endless Cellar || Old Glast Heim (Hard) || || Central Laboratory || Last Room || Bangungot Hospital || Airship Assault || Bios Island
+
|[https://wiki.shining-moon.com/index.php/Constellation_Tower Constellation Tower (Betelgeuse)]
 +
| [https://wiki.shining-moon.com/index.php/Endless_Cellar Endless Cellar] || [https://wiki.shining-moon.com/index.php/Old_Glast_Heim_Hard Old Glast Heim (Hard)] || [https://wiki.shining-moon.com/index.php/Wolfchev%27s_Laboratory Wolfchev's Laboratory] || [https://wiki.shining-moon.com/index.php/Central_Laboratory Central Laboratory] || [https://wiki.shining-moon.com/index.php/Last_Room Last Room] || [https://wiki.shining-moon.com/index.php/Bangungot_Hospital Bangungot Hospital] || [https://wiki.shining-moon.com/index.php/Airship_Assault Airship Assault] || [https://wiki.shining-moon.com/index.php/Bios_Island Bios Island]
 
|-
 
|-
|-style="background-color:#6a686b;"
+
|- style="background-color:#6a686b;"
| Endless Tower || Sky Fortress || || Charleston Crisis || Old Glast Heim (Normal) || Buwaya's Cave || Bakonawa Lake ||
+
|
 +
| [https://wiki.shining-moon.com/index.php/Endless_Tower Endless Tower] || [https://wiki.shining-moon.com/index.php/Sky_Fortress Sky Fortress] || || [https://wiki.shining-moon.com/index.php/Charleston_Crisis Charleston Crisis] || [https://wiki.shining-moon.com/index.php/Old_Glast_Heim_Normal Old Glast Heim (Normal)] || [https://wiki.shining-moon.com/index.php/Buwaya_Cave Buwaya's Cave] || [https://wiki.shining-moon.com/index.php/Bakonawa_Lake Bakonawa Lake] ||[https://wiki.shining-moon.com/index.php/Cor_Mission Cor Mission]
 
|-
 
|-
|-style="background-color:#6386b8;"
+
|- style="background-color:#6386b8;"
| || Temple of the Demon God || Wolfchev's Laboratory || Morse's Cave ||  || Geffen Magic Tournament || Devil's Tower ||
+
|
 +
| [https://wiki.shining-moon.com/index.php/Tomb_of_Remorse Tomb of Remorse] || [https://wiki.shining-moon.com/index.php/Temple_of_the_Demon_God Temple of the Demon God] || || [https://wiki.shining-moon.com/index.php/Morse%27s_Cave Morse's Cave] ||  || [https://wiki.shining-moon.com/index.php/Geffen_Magic_Tournament Geffen Magic Tournament] || [https://wiki.shining-moon.com/index.php/Devil%27s_Tower Devil's Tower] ||[https://wiki.shining-moon.com/index.php/OS_Mission OS Mission]
 
|-
 
|-
|-style="background-color:#6a686b;"
+
|- style="background-color:#6a686b;"
| Tomb of Remorse || Werner Laboratory - YSF || || Sarah and Fenrir ||  || Horror Toy Factory || Ghost Palace ||  
+
|
 +
| [https://wiki.shining-moon.com/index.php/Old_Glast_Heim_Challenge_Mode Old Glast Heim (Challenge Mode)] || [https://wiki.shining-moon.com/index.php/Werner_Laboratory Werner Laboratory - YSF] || || [https://wiki.shining-moon.com/index.php/Sarah_and_Fenrir Sarah and Fenrir] ||  || [https://wiki.shining-moon.com/index.php/Horror_Toy_Factory Horror Toy Factory] || [https://wiki.shining-moon.com/index.php/Ghost_Palace Ghost Palace] || [https://wiki.shining-moon.com/index.php/Water_Garden_Normal Water Garden (Normal)]
 
|-
 
|-
|-style="background-color:#6386b8;"
+
|- style="background-color:#6386b8;"
| Old Glast Heim (Challenge Mode) || Hidden Garden (Hard) || || Werner Laboratory - Cutie || || Infinity Space || Nightmarish Jitterbug ||  
+
|
 +
|| [https://wiki.shining-moon.com/index.php/Hidden_Garden_Hard Hidden Garden (Hard)] || || [https://wiki.shining-moon.com/index.php/Werner_Laboratory Werner Laboratory - Cutie] || || [https://wiki.shining-moon.com/index.php/Infinite_Space Infinity Space] || [https://wiki.shining-moon.com/index.php/Nightmarish_Jitterbug Nightmarish Jitterbug] ||  
 
|-
 
|-
|-style="background-color:#6a686b;"
+
|- style="background-color:#6a686b;"
|  || || || EDDA: Biolab || || Room of Consciousness || Hidden Garden (Normal) ||
+
|
 +
|  || [https://wiki.shining-moon.com/index.php/Geffen_Night_Arena Geffen Night Arena]
 +
| || [https://wiki.shining-moon.com/index.php/Edda_Biolab EDDA: Biolab] || || [https://wiki.shining-moon.com/index.php/Room_of_Consciousness Room of Consciousness] || [https://wiki.shining-moon.com/index.php/Hidden_Garden_Normal Hidden Garden (Normal)] ||
 
|-
 
|-
|-style="background-color:#6386b8;"
+
|- style="background-color:#6386b8;"
|  || || || EDDA: Glast Heim (Hard) ||  || || Time-forgotten Farm||
+
|
 +
|  || [https://wiki.shining-moon.com/index.php/Constellation_Tower Constellation Tower (Naught Seigar)] || || [https://wiki.shining-moon.com/index.php/Fall_of_Glast_Heim_Hard EDDA: Glast Heim (Hard)] ||  || [[Simulation Battle]] || [https://wiki.shining-moon.com/index.php/Time-forgotten_Farm Time-forgotten Farm]||
 
|-
 
|-
|-style="background-color:#6a686b;"
+
|- style="background-color:#6a686b;"
| || || || Water Garden (Hard) || || || ||
+
|
 +
| || [https://wiki.shining-moon.com/index.php/Airship_Crash_Site Airship Crash Site]
 +
| || [https://wiki.shining-moon.com/index.php/Water_Garden_Hard Water Garden (Hard)] || || || [https://wiki.shining-moon.com/index.php/Edda_Fall_of_Glast_Heim EDDA: Glast Heim (Normal)] ||
 
|}
 
|}
 
<br>
 
<br>
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To see how much Instance coins you would get for doing the instance in different difficulties simply use (Instance coin * Difficulty Multiplier).<br>
 
To see how much Instance coins you would get for doing the instance in different difficulties simply use (Instance coin * Difficulty Multiplier).<br>
 
<br>
 
<br>
<font color=#ff2919><big>'''Example:'''</big> </font><br>
+
<font color="#ff2919"><big>'''Example:'''</big> </font><br>
 
You did Endless Cellar on Normal Mode: You would get 15 Points. <br>
 
You did Endless Cellar on Normal Mode: You would get 15 Points. <br>
 
If you do Endless Cellar on Hell Mode: You would get 27 Instance coin (15 * 1.8 = 27).<br>
 
If you do Endless Cellar on Hell Mode: You would get 27 Instance coin (15 * 1.8 = 27).<br>
 
<br>
 
<br>
 
 
{| class="wikitable" style="text-align:left;"
 
{| class="wikitable" style="text-align:left;"
 
|+<big>'''Difficulty Multiplier'''</big>
 
|+<big>'''Difficulty Multiplier'''</big>
 
|-
 
|-
!scope="row" |'''Crescent Moon (Normal)'''<br>
+
! scope="row" |'''Crescent Moon (Normal)'''<br>
 
|'''No''' Multiplier is applied.
 
|'''No''' Multiplier is applied.
 
|-
 
|-
!scope="row"|'''Quarter Moon (Hard)'''<br>
+
! scope="row" |'''Quarter Moon (Hard)'''<br>
 
|instance coins '''* 1.2'''
 
|instance coins '''* 1.2'''
 
|-
 
|-
!scope="row"|'''Gibbous Moon (Nightmare)'''<br>
+
! scope="row" |'''Gibbous Moon (Nightmare)'''<br>
 
|instance coins '''* 1.5'''
 
|instance coins '''* 1.5'''
 
|-
 
|-
!scope="row"|'''Full Moon (Hell)'''<br>
+
! scope="row" |'''Full Moon (Hell)'''<br>
 
|instance coins '''* 1.8'''
 
|instance coins '''* 1.8'''
 
|-
 
|-
!scope="row"|'''Blood Moon (Purgatory)'''<br>
+
! scope="row" |'''Blood Moon (Purgatory)'''<br>
 
|instance coins '''* 2'''
 
|instance coins '''* 2'''
 
|-
 
|-
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</div>
 
</div>
 
<br>
 
<br>
 
 
<br clear="all">
 
<br clear="all">
  
 
== '''Instance Difficulty Modes''' ==
 
== '''Instance Difficulty Modes''' ==
In Shining Moon RO, there are five instance difficulty modes - Crescent Moon (Normal), Quarter Moon (Hard), Gibbous Moon (Nightmare) and Full Moon (Hell) and Blood Moon (Purgatory)<br>
+
In Shining Moon, there are five instance difficulty modes - Crescent Moon (Normal), Quarter Moon (Hard), Gibbous Moon (Nightmare) and Full Moon (Hell) and Blood Moon (Purgatory)<br>
Each mode has it's own settings regarding EXP, drop rates, and damage adjustments. See below for more information.<br>
+
Each mode has it's own settings regarding EXP, drop rates, and damage adjustments. See below for more information. Additionally, Nightmare, Hell, and Purgatory modes can be done with [[Elemental Days]].<br>
 +
As stated above, each difficulty has its own cooldown, so one instance can be done multiple times a day on a character.<br>
 
===='''Crescent Moon (Normal)'''====
 
===='''Crescent Moon (Normal)'''====
 
• You deal normal damage to Instance Monsters.<br>
 
• You deal normal damage to Instance Monsters.<br>
Line 122: Line 139:
 
• Monsters have an additional 50% drop chance on every item.<br>
 
• Monsters have an additional 50% drop chance on every item.<br>
 
• Monsters give 50% more EXP.<br>
 
• Monsters give 50% more EXP.<br>
Every Monster in this instance will have a random modifier.<br>
+
Monsters receive a Random Modifier.<br>
 +
• Monsters are subjected to [[Elemental Days]].<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 +
 
===='''Full Moon (Hell)'''====
 
===='''Full Moon (Hell)'''====
 
• You deal 90% less damage to Instance Monster.<br>
 
• You deal 90% less damage to Instance Monster.<br>
 
• Monsters deal 20% extra damage in this instance.<br>
 
• Monsters deal 20% extra damage in this instance.<br>
 
• Monsters have an additional 100% drop chance on every item.<br>
 
• Monsters have an additional 100% drop chance on every item.<br>
 +
• Any and all item creations from NPCs are doubled.<br>
 
• Monsters give 100% more EXP.<br>
 
• Monsters give 100% more EXP.<br>
Every Monster in this Instance will have a random modifier.<br>
+
Monsters receive a Random Modifier.<br>
 +
• Monsters are subjected to [[Elemental Days]].<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
<br>
 
<br>
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FoVRESET - If you leave the Field of View of a monster for more than 10 seconds, the monster will automatically reset itself. This only applies to normal and above. <br>
 
FoVRESET - If you leave the Field of View of a monster for more than 10 seconds, the monster will automatically reset itself. This only applies to normal and above. <br>
 
<br>
 
<br>
STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.
+
STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.<br>
 
+
<br>
 +
Random Modifier:
 +
:+10% ATK
 +
:+10% MATK
 +
:+10% Flee
 +
:+10% Movement Speed
 +
:+ Attack Speed <br>
 +
<br>
 +
[[Elemental Days]] - A random element will be chosen every day, instances will receive a set of effects according to that day's element.<br>
 
<br clear="all">
 
<br clear="all">
  
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{{Instance
 
{{Instance
 
|Name=Geffen Night Arena
 
|Name=Geffen Night Arena
|Image=
+
|Image=gna|link=Gna.png
 
|Level=210
 
|Level=210
 
|Cooldown=24 hours
 
|Cooldown=24 hours
|Desc=test<br> Test your might
+
|Desc=Test your might
 
|Link=Geffen Night Arena
 
|Link=Geffen Night Arena
 
}}
 
}}
 
{{Instance
 
{{Instance
 
|Name=Airship Crash Site
 
|Name=Airship Crash Site
|Image=
+
|Image=AirshipCrash|link=AirshipCrash.png
 
|Level=215
 
|Level=215
 
|Cooldown=24 hours
 
|Cooldown=24 hours
|Desc=test<br> Flying is hard
+
|Desc=
 
|Link=Airship Crash Site
 
|Link=Airship Crash Site
 
}}
 
}}
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|Level=220
 
|Level=220
 
|Cooldown=24 hours
 
|Cooldown=24 hours
|Desc=test<br> Damnit Sakray!
+
|Desc=
 
|Link=Tomb of Remorse
 
|Link=Tomb of Remorse
 
}}
 
}}
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
== '''Edda''' ==
 
== '''Edda''' ==
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''17.2: Sage's Legacy'''==
 
=='''17.2: Sage's Legacy'''==
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''16.2: Terra Gloria'''==
 
=='''16.2: Terra Gloria'''==
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''16.1: Banquet for Heroes'''==
 
=='''16.1: Banquet for Heroes'''==
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''15.1: Phantasmagorica'''==
 
=='''15.1: Phantasmagorica'''==
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''14.3: Decisive Battle'''==
 
=='''14.3: Decisive Battle'''==
 
==='''Part I'''===
 
==='''Part I'''===
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
==='''Part II'''===
 
==='''Part II'''===
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''Heroes' Trails'''==
 
=='''Heroes' Trails'''==
 
==='''Part I'''===
 
==='''Part I'''===
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
==='''Part II'''===
 
==='''Part II'''===
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
==='''Part III'''===
 
==='''Part III'''===
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''Custom'''==
 
=='''Custom'''==
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''Malangdo'''==
 
=='''Malangdo'''==
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''Port Malaya'''==
 
=='''Port Malaya'''==
 
{{Instance
 
{{Instance
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}}
 
}}
 
<br clear="all">
 
<br clear="all">
 
 
=='''General'''==
 
=='''General'''==
 
{{Instance
 
{{Instance
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|Level=130
 
|Level=130
 
|Cooldown=23 hours
 
|Cooldown=23 hours
|Desc=Investigate a mysterious time gap <br> and craft powerful [[Temporal Boots]]!
+
|Desc=Investigate a mysterious time gap <br> and craft powerful [[Old_Glast_Heim_Shop|Temporal Boots]]!
 
|Link=Old Glast Heim Normal
 
|Link=Old Glast Heim Normal
 
}}
 
}}
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|Level=130
 
|Level=130
 
|Cooldown=23 hours
 
|Cooldown=23 hours
|Desc=Investigate a mysterious time gap <br> and craft powerful [[Temporal Boots]]!
+
|Desc=Investigate a mysterious time gap <br> and craft powerful [[Old_Glast_Heim_Shop|Temporal Boots]]!
 
|Link=Old Glast Heim Hard
 
|Link=Old Glast Heim Hard
 
}}
 
}}
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|Link=Nidhoggur's Nest
 
|Link=Nidhoggur's Nest
 
}}
 
}}
 
 
<br clear="all">
 
<br clear="all">
 
 
[[Category:Features]] [[Category:Instances]]
 
[[Category:Features]] [[Category:Instances]]

Latest revision as of 21:33, 13 November 2025

InstancesB.png

About

Instances (also known as Memorial Dungeons) are one of the
defining features of Renewal Ragnarok.


They are dungeons which can only be accessed once a party
triggers the creation of the specific map.


Once created, the instance will only be accessible to the party which
created it. During it's duration it's not possible to add or remove party members. Other parties who wish to enter such a dungeon will create a different instance of the map, which is where the term comes from.


There are all kinds of instances, including solo instances. To enter said instances, you must create a single-person party.


Talk to the Instance Manager, pick a instance you want to do and create it to join.

Instance Cooldown

On Shining Moon, every instance with 24h or less remaining cooldown gets reset at 00:01 server time.

Test5.gif

Each instance difficulty has its own cooldown. This means you can do an instance 4 times a day (on top of Purgatory).

Cooldown Manager

Located in @go 38 x-82 y-141


Using the npc above, booster and x1 characters get the option to reset instances and quests for each class mastery slot they have that has reached a minimum level of 230 every day. Non x1/booster characters get this option for each class mastery slot that has reached level 250.

Special Drops

Some instances have special mapwide drops and some MVPs from certain instances have a chance to drop Otherworld Fragments

Instance Coins

Finishing instances in Shining Moon also grant you 1900000001.png Instance Coin based on the difficulty of the instance, as well as a 3% chance to receive 23919.png Kachua's Secret Key .
Finishing certain instances also count towards the Weekly Memorial Dungeon Quest from the Instance Manager.

Portal2.png

instance coins are a currency granted by completing the following instances.
Note: It does not matter whether you're the healer or the killer. Everyone in the party gets the instance coins for completing the instance completely.

Instance Coin
20 Points 15 Points 10 Points 7 Points 5 Points 4 Points 3 Points 2 Points 1 Point
Constellation Tower (Betelgeuse) Endless Cellar Old Glast Heim (Hard) Wolfchev's Laboratory Central Laboratory Last Room Bangungot Hospital Airship Assault Bios Island
Endless Tower Sky Fortress Charleston Crisis Old Glast Heim (Normal) Buwaya's Cave Bakonawa Lake Cor Mission
Tomb of Remorse Temple of the Demon God Morse's Cave Geffen Magic Tournament Devil's Tower OS Mission
Old Glast Heim (Challenge Mode) Werner Laboratory - YSF Sarah and Fenrir Horror Toy Factory Ghost Palace Water Garden (Normal)
Hidden Garden (Hard) Werner Laboratory - Cutie Infinity Space Nightmarish Jitterbug
Geffen Night Arena EDDA: Biolab Room of Consciousness Hidden Garden (Normal)
Constellation Tower (Naught Seigar) EDDA: Glast Heim (Hard) Simulation Battle Time-forgotten Farm
Airship Crash Site Water Garden (Hard) EDDA: Glast Heim (Normal)


Shining Moon exclusive Instance Difficulty choice has instance coin gained multiplier as well.
To see how much Instance coins you would get for doing the instance in different difficulties simply use (Instance coin * Difficulty Multiplier).

Example:
You did Endless Cellar on Normal Mode: You would get 15 Points.
If you do Endless Cellar on Hell Mode: You would get 27 Instance coin (15 * 1.8 = 27).

Difficulty Multiplier
Crescent Moon (Normal)
No Multiplier is applied.
Quarter Moon (Hard)
instance coins * 1.2
Gibbous Moon (Nightmare)
instance coins * 1.5
Full Moon (Hell)
instance coins * 1.8
Blood Moon (Purgatory)
instance coins * 2



Instance Difficulty Modes

In Shining Moon, there are five instance difficulty modes - Crescent Moon (Normal), Quarter Moon (Hard), Gibbous Moon (Nightmare) and Full Moon (Hell) and Blood Moon (Purgatory)
Each mode has it's own settings regarding EXP, drop rates, and damage adjustments. See below for more information. Additionally, Nightmare, Hell, and Purgatory modes can be done with Elemental Days.
As stated above, each difficulty has its own cooldown, so one instance can be done multiple times a day on a character.

Crescent Moon (Normal)

• You deal normal damage to Instance Monsters.
• Monsters deal normal damage in this Instance.
• Monsters have normal drop chance on every item.
• Monsters give normal EXP.
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.

Quarter Moon (Hard)

• You deal 40% less damage to Instance Monsters.
• Monsters deal 5% extra damage in this Instance.
• Monsters have an additional 15% drop chance on every item.
• Monsters give 15% more EXP.
• Boss Monsters have 25% additional HP.
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.

Gibbous Moon (Nightmare)

• You deal 70% less damage to Instance Monsters.
• Monsters deal 10% extra damage in the Instance.
• Monsters have an additional 50% drop chance on every item.
• Monsters give 50% more EXP.
• Monsters receive a Random Modifier.
• Monsters are subjected to Elemental Days.
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.

Full Moon (Hell)

• You deal 90% less damage to Instance Monster.
• Monsters deal 20% extra damage in this instance.
• Monsters have an additional 100% drop chance on every item.
• Any and all item creations from NPCs are doubled.
• Monsters give 100% more EXP.
• Monsters receive a Random Modifier.
• Monsters are subjected to Elemental Days.
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.


PCNEARCHECK - If you're fighting an Instance Monster and you die, the AI will now automatically count that as no one around it anymore. And not refresh the Hard AI Timer. This only applies to normal and above.

FoVRESET - If you leave the Field of View of a monster for more than 10 seconds, the monster will automatically reset itself. This only applies to normal and above.

STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.

Random Modifier:

+10% ATK
+10% MATK
+10% Flee
+10% Movement Speed
+ Attack Speed


Elemental Days - A random element will be chosen every day, instances will receive a set of effects according to that day's element.

Hero's Trial Side Stories

Geffen Night Arena
Gna.png
Test your might
Required Level: 210+
Cooldown: 24 hours
Guide
Airship Crash Site
AirshipCrash.png
Required Level: 215+
Cooldown: 24 hours
Guide
Tomb of Remorse
250px
Required Level: 220+
Cooldown: 24 hours
Guide


Thanatos

Thanatos Tower
250px
The new Thanatos Tower
Required Level: ??+
Cooldown: 24 hours
Guide


Edda

Edda Biolab
EddaBio.png
Required Level: 175+
Cooldown: 24 hours
Guide
Fall of Glast Heim (Normal)
FOGH.png
Required Level: 130+
Cooldown: 24 hours
Guide
Fall of Glast Heim (Hard)
FOGH.png
Required Level: 175+
Cooldown: 24 hours
Guide


17.2: Sage's Legacy

Hidden Garden (Normal)
HGN.png
Required Level: 130+
Cooldown: 24 hours
Guide
Hidden Garden (Hard)
HGN.png
Required Level: 180+
Cooldown: 24 hours
Guide
Time-forgotten Farm
TFF.png
Required Level: 130+
Cooldown: 24 hours
Guide
Twilight Garden
TGar.png
Required Level: 130+
Cooldown: 24 hours
Guide
Water Garden (Normal)
WGN.png
Required Level: 130+
Cooldown: 24 hours
Guide
Water Garden (Hard)
WGN.png
Required Level: 180+
Cooldown: 24 hours
Guide


16.2: Terra Gloria

Werner Laboratory
Werner.png
Required Level: 160+
Cooldown: 24 hours
Guide
Heart Hunter War Base
HHBase.png
Required Level: 100+
Cooldown: 24 hours
Guide


16.1: Banquet for Heroes

Room of Consciousness
Roomofcon.png
Confront Bijou who's stealing the
Heart of Ymir from Tera Gloria!
Required Level: 100+
Cooldown: 24 hours
Guide
Sky Fortress
Skyfortress.png
Find the root of Prontera's Invasion
and collect Vicious Weapons!
Required Level: 145+
Cooldown: 24 hours
Guide


15.1: Phantasmagorica

Charleston Crisis
InstanceCC.png
Help Charleston 2 replacing
her malfunctioning components!
Required Level: 130+
Cooldown: 20 hours
Guide
Last Room
InstanceLR.png
Discover the secrets of a hidden
passageway under the safety bunker!
Required Level: 140+
Cooldown: 23 hours
Guide
Central Laboratory
InstanceCL.png
Travel to the past and observe
an experiment gone wrong!
Required Level: 140+
Cooldown: 23 hours
Guide


14.3: Decisive Battle

Part I

Bios Island
InstanceBI.png
Travel through a land of aging
enemies and get heroic gear!
Required Level: 160+
Cooldown: 23 hours
Guide
Morse's Cave
InstanceMC.png
Fight through a demon's twisted
imagination.
Required Level: 160+
Cooldown: 23 hours
Guide


Part II

Nightmarish Jitterbug
InstanceNJ.png
Go through a musical dungeon and
get exclusive equipment!
Required Level: 120+
Cooldown: 23 hours
Guide
Temple of the Demon God
InstanceTG.png
Confront Satan Morroc in the
universe he has created!
Required Level: 160+
Cooldown: 23 hours
Guide


Heroes' Trails

Part I

Faceworm's Nest
Instance05.png
Travel to the past and hunt
the extinct Faceworms!
Required Level: 140+
Cooldown: 23 hours
Guide
Sara's Memory
Instance03.png
Experience Sara's origins and
collect various stat food!
Required Level: 99+
Cooldown: 23 hours
Guide


Part II

Geffen Magic Tournament
InstanceGM.png
Fight powerful warriors for glory
and buy exclusive equipment!
Required Level: 99+
Cooldown: 23 hours
Guide
Ghost Palace
Instance04.png
Experience Sakray's tragic tale to get
Thanatos Weapons & Gray Equipment.
Required Level: 120+
Cooldown: 23 hours
Guide
Devil's Tower
InstanceDT.png
Fight alongside Loki to stop the
ritual of the Evil Believer!
Required Level: 130+
Cooldown: 23 hours
Guide


Part III

Airship Assault
InstanceAA.png
Join Chaos and his friends and defend
the airship from Arcana the Witch!
Required Level: 125+
Cooldown: 23 hours
Guide
Sarah and Fenrir
InstanceSF.png
Assist Fenrir in defeating the powerful
Valkyrie Sarah!
Required Level: 145+
Cooldown: 24 hours
Guide


Custom

Dark Society
DarkSociety001.png
Help and find the daughter of Adventurer Balin
Required Level: 1+
Cooldown: No cooldown
Guide
Society Raid
InstanceSR.png
Prevent the destruction of the Dark Society.
Required Level: 160+
Cooldown: 24 hrs
Guide
Fortessa Themed Dungeons
250px
Required Level: 1+
Cooldown: 24 hrs
Guide


Malangdo

Malangdo Culvert
Instance10.png
Exterminate Coelacanths and gain
materials for Enchantments!
Required Level: 140+
Cooldown: 1 hours
Guide
Octopus Cave
Instance11.png
Fight against a Giant Octopus and
gain materials for Enchantments!
Required Level: 60+
Cooldown: 3 hours
Guide


Port Malaya

Bangungot Hospital
InstanceBH.png
Gain access to an abandoned hospital
and exterminate the evil spirit within!
Required Level: 100+
Cooldown: 23 hours
Guide
Bakonawa Lake
InstanceBL.png
Track down and hunt the legendary
Devourer of the moon!
Required Level: 140+
Cooldown: 23 hours
Guide
Buwaya Cave
InstanceBC.png
Investigate rumors about a treasure
and defeat the elusive Buwaya!
Required Level: 130+
Cooldown: 23 hours
Guide


General

Endless Cellar
InstanceET.png
Fight various MVP bosses and
explore the depths of the cellar!
Required Level: 50+
Cooldown: 24 hours
Guide
Endless Tower
InstanceET.png
Fight various MVP bosses and
challenge the enigmatic Naght Sieger!
Required Level: 50+
Cooldown: 24 hours
Guide
Horror Toy Factory
Instance02.png
Sneak into a toy factory and
find the puppet Celine Kimi!
Required Level: 140+
Cooldown: 23 hours
Guide


Infinite Space
InstanceINF.png
Explore the ruins beneath Pharos
Lighthouse, and create
Infinity Weapons and Rift Armors!
Required Level: 100+
Cooldown: 6 hours
Guide
Old Glast Heim (Normal)
InstanceOGH.png
Investigate a mysterious time gap
and craft powerful Temporal Boots!
Required Level: 130+
Cooldown: 23 hours
Guide
Old Glast Heim (Hard)
InstanceOGH.png
Investigate a mysterious time gap
and craft powerful Temporal Boots!
Required Level: 130+
Cooldown: 23 hours
Guide


Orc Memory Dungeon
Instance07.png
Time-travel and fight an Orc Hero!
Required Level: 30+
Cooldown: 2 hours
Guide
Sealed Shrine
Instances06.png
Challenge the legendary Baphomet
and craft a Gigantic Magestic Goat!
Required Level: 75+
Cooldown: 12 hours
Guide
Wolfchev's Laboratory
InstanceWL.png
Explore the depths of the Bio Labs
and create exclusive equipment!
Required Level: 150+
Cooldown: 24 hours
Guide


New World

Hazy Forest
Instance09.png
Traverse through the maze and rescue
the Guardian of Yggdrasil!
Required Level: 95+
Cooldown: 2 hours 30 minutes
Guide
Nidhoggur's Nest
Instance08.png
Get a chance to vanquish
Nidhoggur's Shadow!
Required Level: 70+
Cooldown: 23 hours
Guide