Illusion of Twins

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Illusion of Twins
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Information
Level Range: 160+
Type: Illusion Dungeon
Race(s): Demon, Insect, Beast
Element(s): Poison, Earth, Dark
Map(s): ant_d02_i

Overview

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To enter this dungeon, talk to the warper located in any town, or use the command @warp ant_d02_i.

The minimum level to enter this map is 160.

This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.

Background and Lore

An Illusion Dungeon that looks very similar to the Ant Hell, located somewhere in the Midgard. The dungeon consists of 1 floor.

Enemies


Silent Maya spawns every 180~190 minutes.

Image Name Level HP Size / Race / Element
21386.png Diligent Andre
167 839,882 Small / Insect / Earth 3
21387.png Diligent Soldier Andre
164 943,547 Medium / Insect / Earth 4
21388.png Diligent Andre Larva
164 819,978 Small / Insect / Earth 2
21389.png Diligent Deniro
167 819,978 Small / Insight / Earth 3
21390.png Diligent Piere
167 825,541 Small / Insect / Earth 3
21391.png Mushy Ant Egg
164 659,810 Small / Formless / Neutral 3
21392.png Gusty Gierath
168 864,988 Small / Demon / Dark 3
21393.png Gusty Familiar
166 761,002 Small / Beast / Dark 2
21394.png Diligent Vitata
169 879,511 Small / Insect / Poison 4
21395.png Silent Maya
Mvp.png
172 9,800,000 Large / Insect / Earth 4

Related Quests & Contents

Every quest rewards 3 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.

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Quests
Quest Name Description Reward
Illusion Hunt One [Collect 10 Abbysal Essence.]
Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Illusion Hunt Two [Kill 10 Deep Sea Sropho, Deep Sea Deviace, Deep Sea Marse.]
Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Illusion Hunt Three [Kill 10 Deep Sea Swordfish, Deep Sea Phen, Deep Sea Dramoh.]
Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Illusion Hunt Four [Kill 15 Deep Sea Sedora, Deep Sea Strouf.]
Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP


Equipment


Image Name Effect How to obtain
450144.png Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%, MDEF + 10

If the refine rate is 9 or higher:
Reduces damage taken from Fish race monsters by 15%


If the refine rate is 11 or higher:
Ignores defense rate of Fish race monsters by 20%


[+ 1846.png Illusion Combo Battle Glove [2] ]
ATK + 30


If the refine rate of both are 7 or higher:
ATK + 5%


If the sum of refine rate is 18 or higher:
Increases Sky Blow damage by 20%


If the sum of refine rate is 22 or higher:
Reduces delay after skill by 10%

Class: Armor
Defense: 60
Weight: 60
Required Level: 120
Job: Acolyte Classes, Merchant Classes

Craftable at @go special (217,220) for
  1. 1x +9 2326.png Saint's Robe [1]
  2. 90x 25271.png Illusion Stone
  3. 100x 25893.png Deep Sea Fish Tail
  4. 20x 25899.png Deep Sea Essence
450145.png Illusion Saphien's Armor of Ocean [1] MaxHP + 10%,

MaxHP + 125 per refine rate


If the refine rate is 7 or higher:
DEF + 50


If the refine rate is 9 or higher:
When dealing physical damage, has a chance to reduce the damage taken from Water property by 15% for 5 seconds

Class: Armor
Property: Water
Defense: 50
Weight: 220
Required Level: 120
Job: Swordsman Classes, Merchant Classes

Craftable at @go special (217,220) for
  1. 1x +9 2347.png Saphien's Armor of Ocean [1]
  2. 90x 25271.png Illusion Stone
  3. 100x 25896.png Deep Sea Crab
  4. 20x 25899.png Deep Sea Essence
450146.png Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%

ATK + 4 per refine rate


Increases physical damage against Fire and Water property enemies by 4% per 3 refine rate


If the refine rate is 9 or higher:
ATK + 10%


[+ 610012.png Illusion Katar of Frozen Icicle [2] ]
Additional ATK + 5% If the refine rate of both are 7 or higher:
CRIT + 5


If the sum of refine rate is 18 or higher:
Increases critical damage by 15%


If the sum of refine rate is 22 or higher:
Increases physical damage against Fire property and Insect race enemies by additional 10%

Class: Armor
Defense: 70
Weight: 330
Required Level: 120
Job: Swrodsman Classes, Merchant Classes, Thief Classes

Craftable at @go special (217,220) for
  1. 1x +9 2315.png Chain Mail [1]
  2. 90x 25271.png Illusion Stone
  3. 100x 25895.png Deep Sea Starfish
  4. 20x 25899.png Deep Sea Essence
400053.png Illusion Morrigane's Helm [1] STR + 5, CRIT + 5

If the refine rate is 7 or higher:
ATK +50


If the refine rate is 9 or higher:
Increases attack speed by 10%


[+ 480054.png Illusion Morrigane's Manteau [1] , 490069.png Illusion Morrigane's Belt [1] , 490070.png Illusion Morrigane's Pendant [1] ]
STR + 5, ATK + 10%, CRIT + 5, MaxHP + 10%, MaxSP + 10%


Increases physical damage against Small size enemies by 20%


If the sum of the refine rate is 18 or higher:
Perfect Dodge + 10, additional ATK + 50


If the sum of the refine rate is 22 or higher:
Increases critical damage by 20%
Increases physical damage against Medium size enemies by 20%

Class: Headgear
Defense: 15
Weight: 50
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x +9 5127.png Morrigane's Helm
  2. 100x 25271.png Illusion Stone
  3. 100x 25896.png Deep Sea Crab
  4. 50x 25899.png Deep Sea Essence
480054.png Illusion Morrigane's Manteau [1] LUK + 5, Flee + 20

If the refine rate is 7 or higher:
Increases physical damage against Demon, Fish, Insect and Demihuman race enemies by 5%


If the refine rate is 9 or higher:
Increases physical damage against Demon, Fish, Insect and Demihuman race enemies by additional 10%

Class: Garment
Defense: 12
Weight: 60
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x +9 2519.png Morrigane's Manteau
  2. 90x 25271.png Illusion Stone
  3. 100x 25894.png Corrupt Deep Sea Fish
  4. 20x 25899.png Deep Sea Essence
490069.png Illusion Morrigane's Belt [1] STR + 3, MaxHP + 5%

[+ 490070.png Illusion Morrigane's Pendant [1] ]
Increases attack speed by 10%

Class: Accessory (Right)
Defense: 0
Weight: 20
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x 2650.png Morrigane's Belt
  2. 100x 25271.png Illusion Stone
  3. 100x 25893.png Deep Sea Fish Tail
  4. 50x 25899.png Deep Sea Essence
  5. 15x 7324.png Deep Sea Kraken Tentacle
490070.png Illusion Morrigane's Pendant [1] ATK +20, CRIT + 5

[+ 490069.png Illusion Morrigane's Belt [1] ]
ATK + 10%
Class: Accessory (Left)
Defense: 0
Weight: 20
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x 2651.png Morrigane's Pendant
  2. 100x 25271.png Illusion Stone
  3. 100x 25892.png Deep Sea Shells
  4. 50x 25899.png Deep Sea Essence
  5. 15x 25897.png Deep Sea Witch's Crown

Weapons


Image Name Effect How to obtain
500030.png Illusion Excalibur [2] MATK + 180

MATK + 5%
Reduces delay after skill by 5%


If the refine rate is 7 or higher:
Increases Genesis Ray damage by 15%


If the refine rate is 9 or higher:
Increases Neutral and Holy property magical damage by 15%
Reduces variable casting time by 10%


If the refine rate is 11 or higher:
Increases Geneiss Ray damage by additional 25%


[+ 28922.png Illusion Sacred Mission [1] ]
MATK + 50
Reduces variable casting time by 10%


If the refine rate of each is 7 or higher:
Increases Genesis Ray damage by 10%


If the sum of refine rate is 18 or higher:
Increases magical damage against all race monsters by 20%


If the sum of refine rate is 22 or higher:
Reduces the cooldown of Geneis Ray by 1 second
Reduces delay after skill by 5%

Class: One-Handed Sword
Attack: 120
Weight: 100
Weapon Level: 4
Required Level: 120
Jobs: Royal Guard

Diligent Andre

Gusty Giearth
Silent Maya

510034.png Illusion Ancient Dagger [2] MATK + 180

MaxSP + 100, increases SP recovery rate by 10%
Has a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical damage


If the refine rate is 7 or higher:
Increases All property magical damage by 15%


If the refine rate is 9 or higher:
Increases magical damage against medium and large size enemies by 15%


If the refine rate is 11 or higher:
Has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage


[+ 460017.png Illusion Guard [1] ]
MATK + 50


If the refine rate of each is 7 or higher:
Perfect Hit +10


If the sum of refine rate is 18 or higher:
Increases All property magical damage by 15%
Has a chance to cast Killing Cloud level 3 when dealing melee physical damage


If the sum of refine rate is 22 or higher:
When Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds

Class: Dagger
Attack: 107
Weight: 60
Weapon Level: 4
Required Level: 120
Jobs: Shadow Chaser Class

Diligent Soldier Andre

Gusty Familiar
Silent Maya

530015.png Illusion Gelerdria [2] MaxHP + 10%, Crit + 15

ATK +20 and increases attack speed by 2% per 3 refine


If the refine rate is 7 or higher:
Increases Cannon Spear damage by 25%
Increases critical damage by 30%


If the refine rate is 9 or higher:
Increases Vanishing Point damage by 25%
Increases long range physical damage by 15%


If the refine rate is 11 or higher:
Increases Cannon Spear and Vanishing Point damage by 25%


[+ 19344.png Illusion Hot-blooded Headband [1] ]
Increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell


If the refine rate of each are 7 or higher:
Increases long ranged physical damage by 15%


If the sum of refine rate is 18 or higher:
Increases physical damage against all race monsters by 15%


If the sum of refine rate is 22 or higher:
Increases Cannon Spear and Vanishing Point damage as percentual equal to 2 times of the sum of refine of set

Class: One-Handed Spear
Attack: 170
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Royal Guard

Diligent Andre Larva

Silent Maya

550030.png Illusion Thorn Staff of Darkness [2] MATK + 180, INT + 3, DEX + 3

Ignores magical defense of all race monsters (except players) by 3% per refine


If the refine rate is 7 or higher:
MATK + 7%
Reduces variable casting time by 7%


If the refine rate is 9 or higher:
Increases magical damage against Holy property enemies and Angel race monsters by 20%


If the refine rate is 11 or higher:
Increases Poison, Shadow, Undead and Ghost property magical damage by 15%


[+ 19428.png Illusion Morpheus's Hood [1] ]
MATK + 20


If the refine rate of each is 7 or higher:
Increases magical property against all property monsters by 10%


If the sum of refine rate is 18 or higher:
Increases magical damage against shadow property enemies and demon race monsters by 20%


If the sum of refine rate is 22 or higher:
Increases magical damage against all size monsters by 15%
Reduces fixed casting time by 0.5 seconds

Class: One-Hand Staff
Attack: 60
Weight: 120
Property: Shadow
Weapon Level: 4
Required Level: 120
Jobs: Mage Class, Acolyte Class, Soul Linker Class

Diligent Deniro

Diligent Vitata
Silent Maya

550031.png Illusion Staff of Thea [2] MATK + 190, INT + 6, VIT + 2

Has a low chance to recover 150 SP every second 4 times when dealing magical damage
Increases Judex damage by 20% per 3 refine


If refine rate is 7 or higher:
Increases Holy property magical damage by 15%


If refine rate is 9 or higher:
Increases Judex damage by additional 30%
Reduces delay after skill by 15%


If refine rate is 11 or higher:
Increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus


[+ 450144.png Illusion Saint Robe [1] ]
MATK + 50
Reduces delay after skill by additional 10%


If refine rate of each are 7 or higher:
MATK + 10%
ASPD + 2


If the sum of the refine rate is 18 or higher:
Increases magical damage against all race monsters by 20%


If the sum of the refine rate is 22 or higher:
Reduces variable casting time by 15%
Reduces delay after skill by additional 10%

Class: One-Handed Staff
Attack: 50
Weight: 100
Weapon Level: 4
Property: Holy
Required Level: 120
Jobs: Archbishop Classes

Diligent Piere

Gusty Familiar
Silent Maya

620010.png Illusion Doom Slayer [2] Can't be destroyed

Reduces variable casting time by 5%


If base STR is 100 or higher:
ATK + 75


If refine rate is 7 or higher:
Reduces variable casting time by additional 10%


If refine rate is 9 or higher:
Increases melee and long-range physical damage by 15%
Increases physical damage against all size enemies by 20%


If refine rate is 11 or higher:
Reduces delay after skill by 10%


[+ 450146.png Illusion Chain Mail [1] ]
Additional ATK + 50
Reduces delay after skill by 15%


If the refine rate of each is 7 or higher:
Increases attack speed by 15%


If the sum of the refine rate is 18 or higher:
Increases physical damage against all race monsters by 20%


If the sum of the refine rate is 22 or higher:
ATK + 15%
Reduces variable casting time by 10%

Class: Two-Handed Axe
Attack: 250
Weight: 700
Weapon Level: 4
Required Level: 120
Jobs: Merchant Classes

Mushy Ant Egg

Gusty Giearth
Silent Maya

Cards


Card Type Description
Card Deep Sea Sropho Card Weapon

Increases Wind property magical damage by 3%


If the upgrade level is 9 or higher:
Increases Wind property magical damage by additional 2%


If the upgrade level is 11 or higher:
Increases Wind property magical damage by 5%

Card Deep Sea Obeaune Card Accesorry

MATK + 30


[+ Card Boiling Piranha Card]
Increases magical damage against Water property enemies by 15%

Card Deep Sea Deviance Card Weapon

Increases physical damage against Water property and Fish race enemies by 5%


If the upgrade level is 7 or higher:
Increases physical damage against Water property and Fish race enemies by additional 5%


If the upgrade level is 9 or higher:
Increases physical damage against Water property and Fish race enemies by additional 5%

Card Deep Sea Marse Card Shield

Reduces damage taken from Earth property enemies by 15% Reduces damage taken from Insect race enemies by 15%

Card Deep Sea Merman Card Shoes

ATK + 4 per 15 base STR


[+ Card Deep Sea King Dramoh]
Increases critical damage by 15%

Card Deep Sea Sedora Card Weapon

Increases critical damage against Fish race enemies by 30%


[+ Card Sedora Card]
Increases critical damage by 15%

Card Deep Sea Swordfish Card Headgear

Reduces damage taken from Water property by 10%


If upgrade level is 9 or higher:
Increases magical damage against Water property enemies by 10%


[+ Card Swordfish Card]
MATK + 3%

Card Sea Strouf Card Armor

MaxHP + 10%, MaxSP + 5%


If the upgrade level is 9 or higher:
Increases physical and magical damage against Water property enemies by 5%


[+ Card Deep Sea Deviace]
ATK + 30


[+ Card Deep Sea Sropho]
MATK + 30

Card Deep Sea Phen Card Garment

Reduces damage taken from Neutral property by 15%


Increases Wind property magical damage by 3% per refine rate


[+ Card Deep Sea Obeaune]
Reduces damage taken from Neutral property attacks by additional 5%

Card Deep Sea King Dramoh Card Headgear

MaxHP - 5%


ATK + 1% per 3 refine rate


[+ Card King Dramoh Card]
STR + 4, MaxHP + 15%

Card Deep Sea Witch Card Garment

Increases Fire and Shadow property magical damage by 100%


Increases damage taken from All property by 30%

Card Deep Sea Kraken Card Weapon

Perfect HIT + 5


Increases long-range physical damage by 25%