Illusion of Luanda
| Illusion of Luanda | |
|---|---|
| |
| Information | |
| Level Range: | 160+ |
| Type: | Illusion Dungeon |
| Race(s): | Demihuman, Demon, Plant, Formless, Insect |
| Element(s): | Neutral, Fire, Earth |
| Map(s): | com_d02_i |
Overview
To enter this dungeon, talk to the warper located in any town, or use the command @warp com_d02_i.
The minimun level requiriment to enter this map is 160.
This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.
Background and Lore
An Illusion Dungeon that looks very similar to the upper cave of Comodo Dungeon located somewhere in Midgard. The dungeon consists of 1 floor.
Enemies
Ancient Tao Gunka and Ancient Wootan Defender spawns every 180~190 minutes.
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Ancient Tri Joint |
164 | 694,500 | Small / Insect / Earth 1 |
|
Ancient Stalactic Golem |
167 | 725,400 | Large / Formless / Neutral 4 |
|
Ancient Megalith |
166 | 708,500 | Large / Formless / Neutral 4 |
|
Ancient Stone Shooter |
166 | 692,500 | Medium / Plant / Fire 3 |
|
Ancient Wootan Shooter |
164 | 702,100 | Medium / Demihuman / Earth 2 |
|
Ancient Wootan Fighter |
167 | 725,500 | Medium / Demihuman / Fire 2 |
|
Ancient Tao Gunka
|
169 | 19,280,000 | Large / Demon / Neutral 3 |
|
Ancient Wootan Defender
|
169 | 20,154,000 | Large / Demihuman / Fire 4 |
Quests
Every quest has a 24 hour cooldown, but the main reset of every quest, at 04:00 AM server time, ignores the remaining time.
The minimum level for the quests is the same as the area requirement.
The NPC related to the quests is called Illusion Manager and can be found in @go special (217,220).
| Quests | ||
|---|---|---|
| Quest Name | Description | Rewards |
| Illusion Hunt One | Kill 20 of each of the following monsters: |
3 x 4,300,000 EXP 2,800,000 JEXP |
| Illusion Hunt Two | Kill 20 of the following monster: |
3 x 4,300,000 JEXP 2,800,000 JEXP |
| Illusion Hunt Three | Kill 20 of each of the following monsters: |
3 x 4,300,000 JEXP 2,800,000 JEXP |
| Illusion Hunt Four | Kill 20 of the following monster: |
3 x 4,300,000 JEXP 2,800,000 JEXP |
Equipment
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Goibne's Helm [1] | VIT + 3, MDEF + 3
If the refine rate is 7 or higher: If the refine rate is 9 or higher: [+ Reduces damage taken from Water, Wind, Earth and Fire property by 10% If the refine rate of each 7 or higher: If the sum of the refine rate is 36 or higher: If the sum of the refine rate is 40 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Goibne's Armor [1] | MaxHP + 10%
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Goibne's Graves [1] | MaxHP + 5%, MaxSP + 5%
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Goibne's Spaulders [1] | VIT + 1, MDEF + 2
If the refine rate is 7 or higher: If the refine rate is 9 or higher:
|
Craftable at @go special (217,220) for
|
Weapons
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Tablet [2] | Increases physical damage against Shadow, Undead, Poison and Ghost property enemies by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property enemies by additional 10% per 3 refine rate. (Up to +10) Increases physical damage taken from Shadow property enemies by 30% [+ Increases critical damage by 5% per 2 refine rate If the refine rate is 9 or higher: If the refine rate is 11 or higher: |
Ancient Tri Joint
|
|
Illusion Hunter Bow [2] | [+ Increases long range physical damage by 50% CRIT + 1 per refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher [Hunter's Sight] |
Ancient Stalictic Golem
|
Shadow Equipment
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Priest Shadow Armor | Increases the damage of Magnus Exorcismus by 20%
Increases the damage of Magnus Exorcismus by additional 5% per refine rate [+ When equipped by a Priest: |
Ancient Wootan Shooter |
|
Priest Shadow Shoes | Reduces the SP consumption of Kyrie Eleison and Lex Aeterna by 20%
Reduces the SP consumption of Kyrie Eleison and Lex Aeterna by additional 3% per refine rate
|
Ancient Megalith |
|
Monk Shadow Armor | Increases the damage of Throw Spirit Sphere and Occult Impaction by 20%
Increases the damage of Throw Spirit Sphere and Occult Impaction by additional 5% per refine rate [+ |
Ancient Wootan Fighter |
|
Monk Shadow Shoes | Increases the damage of Raging Quadruple Blow by 20%
Increases the damage of Raging Quadruple Blow by additional 5% per refine rate
|
Ancient Stalactic Golem |
|
Assassin Shadow Armor | Reduces the SP consumption of Sonic Blow by 20%
Reduces the SP consumption of Sonic Blow by additional 3% per refine rate [+ |
Ancient Tri Joint |
|
Assassin Shadow Shoes | Increases the damage of Grimtooth by 20%
Increases the damage of Grimtooth by additional 5% per refine rate
|
Ancient Stone Shooter |
|
Rogue Shadow Shoes | ATK + 1 per level of Sword Mastery learned
If the refine rate is 7 or higher: |
Ancient Wootan Shooter |
|
Wizard Shadow Shoes | Reduces the variable cast time of Meteor Storm, Lord Vermilion and Storm Gust by 20%
Reduces the variable cast time of Meteor Storm, Lord Vermilion and Storm Gust by additional 3% per refine rate
|
Ancient Wootan Fighter |
|
Sage Shadow Shoes | Increases the damage of Heavens Drive by 20%
Increases the damage of Heavens Drive by additional 5% per refine rate
|
Ancient Stone Shooter |
|
Hunter Shadow Shoes | Increases the damage of Blitz Beat by 20%
Increases the damage of Blitz Beat by additional 3% per refine rate
|
Ancient Megalith |
|
Bard Shadow Shoes | ATK + 1 per level of Music Lessons learned
If the refine rate is 7 or higher: |
Ancient Stalactic Golem |
|
Dancer Shadow Shoes | ATK + 1 per level of Dance Lessons learned
If the refine rate is 7 or higher: |
Ancient Stalactic Golem |
|
Super Novice Shadow Weapon | MaxHP + 1000, MaxSP + 200
Ignores Normal enemies DEF by 3% per level of Sword Mastery learned Ignores Normal enemes MDEF by 3% per level of Increase SP Recovery learned Ignores Normal enemies DEF and MDEF by 3% per refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Ancient Stone Shooter |
|
Gunslinger Shadow Weapon | ASPD + 1
Ignores Normal enemies DEF by 3% per level of Snake Eye Ignores Normal enemies DEF by 3% per refine rate If the refine rate is 9 or higher: If the refine rate is 9 or higher: |
Ancient Stone Shooter |
|
Taekwondo Shadow Weapon | ASPD + 1
ATK + 1% and MATK + 1% per refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Ancient Stone Shooter |
|
Ninja Shadow Weapon | ATK + 3%, MATK + 3% MATK + 3 per level of Spirit of the Blade learned Reduces the cooldown of Kunai Explosion by 2 seconds If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Ancient Stalactic Golem |
|
Doram Magical Shadow Weapon | Reduces variable cast time by 5%
Reduces vatiable cast time by additional 1% per refine rate Reduces fixed cast time by 0.1 seconds per level of Power of Land learned Reduces SP consumption by 3% when Power of Sea is learned If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Ancient Megalith |
Cards
| Card | Type | Description |
|---|---|---|
| Weapon |
ATK + 30, MaxHP - 1% | |
| Garment |
MaxHP + 150 per 10 base VIT If base VIT is 120 or higher: | |
| Weapon |
MATK + 30, MaxSP - 1% | |
| Garment |
Increases critical damage by 1% per 10 base LUK If base LUK is 120 or higher: | |
| Garment |
Increases Bow damage by 1% per 10 base DEX If base DEX is 120 or higher: | |
| Weapon |
CRIT +5 | |
| Headgear |
Ignores Boss enemies DEF by 30% If upgrade level is 10 or higher: | |
| Shield |
Reduces damage taken from Boss enemies by 30% If upgrade level is 10 or higher: |


