Illusion of Labyrinth

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Illusion of Labyrinth
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Information
Level Range: Any level
Type: Illusion Dungeon
Race(s): Demon, Demihuman, Insect
Element(s): Water, Wind, Neutral, Fire, Earth, Dark. Poison
Map(s): prt_mz03_i

Overview

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To enter this dungeon, talk to the warper located in any town, or use the command @warp prt_mz03_i.

There is no minimum level required to enter this map.

This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.

Background and Lore

An Illusion Dungeon that looks very similar to the Hidden Dungeon located somewhere in Midgard. The dungeon consists of 1 floor.


Enemies


Chaotic Baphomet spawns every 180~190 minutes.

Image Name Level HP Size / Race / Element
20521.png Chaotic Andrea
177 1,057,444 Medium / Demihuman / Holy 3
20522.png Chaotic Anes
177 1,056,411 Medium / Demihuman / Holy 2
20523.png Chaotic Silvano
177 1,057,650 Medium / Demihuman / Holy 4
20524.png Chaotic Cecillia
177 1,057,547 Medium / Demihuman / Holy 1
20525.png Chaotic Baphomet Jr
177 1,057,444 Small / Demon / Dark 1
20526.png Chaotic Side Winder
176 961,531 Medium / Brute / Poison 1
20527.png Chaotic Hunter Fly
175 1,045,087 Small / Insect / Wind 2
20528.png Chaotic Mantis
174 1,039,216 Medium / Insect / Earth 1
20529.png Chaotic Ghostring
173 1,033,446 Medium / Demon / Ghost 4
20530.png Chaotic Killer Mantis
173 1,058,167 Medium / Insect / Earth 1
20531.png Chaotic Poporing
173 1,032,638 Medium / Plant / Poison 1
20526.png Chaotic Stem Worm
173 1,027,071 Medium / Plant / Wind 1
20520.png Chaotic Baphomet
Mvp.png
178 21,278,744 Large / Demon / Dark 4

Related Quests & Contents

Every quest rewards 1 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.

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Quests
Quest Name Description Reward
Illusion Hunt One Hunt 20x Chaotic Andrea, 20x Chaotic Anes. Return to the Illusion Manager when this quest is completed. 1 Illusion Stone
Illusion Hunt Two Hunt 20x Chaotic Silvanos, 20x Chaotic Cecillia. Return to the Illusion Manager when this quest is completed. 1 Illusion Stone
Illusion Hunt Three Hunt 20x Chaotic Baphomet Jr, 20x Chaotic Side Winder. Return to the Illusion Manager when this quest is completed. 1 Illusion Stone
Illusion Hunt Four Hunt 20x Chaotic Mantis, 20x Chaotic Killer Mantis. Return to the Illusion Manager when this quest is completed. 1 Illusion Stone


Loot

All cards are dropped by their respective monsters.

Cards
Card Image Card Name Equipment Slot Effects
Chaotic Baphomet Card Armor Atk + 25%.
Increases physical and magical damage taken from demon race monsters by 5%.
Chaotic Baphomet Junior Card Shoes Cri + 1 per 15 base Agi.
When equipped with Baphomet Junior Card, increases critical damage by 15%.
Ancient Megalith Card Weapon Matk + 30, MaxSp - 1%.
Chaotic Sidewinder Card Shield Reduces damage taken from poison property monsters by 15%.
Reduces damage taken from brute race monsters by 15%.
Chaotic Hunter Fly Card Shield Reduces damage taken from wind property monsters by 15%.
Reduces damage taken from insect race monsters by 15%.
Chaotic Mantis Card Accessory Str + 3.
When equipped with Mantis Card, Atk + 7%, Hit + 12.
Chaotic Ghostring Card Weapon Atk + 20.
Increases physical damage against small and large size monsters by 25%.
When equipped with Ghostring Card, Atk + 10%.
Chaotic Killer Mantis Card Accessory Increases critical damage by 3%.
When equipped with Angra Mantis Card, increases critical damage by additional 5%.
Chaotic Poporing Card Shield Reduces damage taken from water property monsters by 15%.
Reduces damage taken from fish race monsters by 15%.
Chaotic Stem Worm Card Garment Hit + 10.
Reduces damage taken from earth property damage by 20%.
Reduces damage taken from neutral property damage by 10%.
Chaotic Acolyte Card Accessory (Left) Reduces delay after skill by 4%.


Armors
Item Picture Item Name Item Effect Materials
19428.png Illusion Morpheus's Hood [1] Int + 10, Mdef + 15, MaxSP + 20%.
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Reduces variable casting time by 3% per 2 refine rate.
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If refine rate is 7 or higher, Matk + 30.
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If refine rate is 9 or higher, Skill casting can't be interrupted.
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[+Illusion Morpheus's Shawl, Bracelet and Ring]
Int + 5, MaxSP + 10%, Def + 100.
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Increases water, earth and neutral property magical damage by 10%.
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If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, Matk + 40.
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If the sum of refine rate is 18 or higher, Matk + 40, increases ghost, wind and holy property magical damage by 15%.
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If the sum of refine rate is 22 or higher, Matk + 10%, ignores magic defense rate of formless, brute and demon race monsters by 50%.

Class: Helm
Defense: 15
Location: Upper
Weight: 20
Required Level: 130
Applicable Job: All

+9 Morpheus's Hood [0] 1ea.
& Illusion Stones 100ea.
& Fluffy Cloth Piece 100ea.
& Cold Holy Water 50 ea.
20948.png Illusion Morpheus's Shawl [1] MaxSP + 10%, Mdef + 5.
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If refine rate is 7 or higher, reduces variable casting time by 10%.
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If refine rate is 9 or higher, reduces variable casting time by additional 10%.

Class: Garment
Defense: 8
Weight: 60
Required Level: 130
Applicable Job: All

+9 Morpheus's Shawl [0] 1ea.
& Illusion Stones 100ea.
& Twinkle Jelly Piece 100ea.
& Medicine Bag 50ea.
32238.png Illusion Morpheus's Ring [1] Int + 3, MaxSP + 5%.
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[+Illusion Morpheus's Bracelet]
reduces variable casting time by 10%.

Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Applicable Job: All

+9 Morpheus's Ring [0] 1ea.
& Illusion Stones 100ea.
& Very Hard Purple Shell 100ea.
& Small Pretty Candle 50ea.
& Demonic Essence 15ea.
32239.png Illusion Morpheus's Bracelet [1] Int + 3, MaxSP + 5%.
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[+Illusion Morpheus's Ring]
Matk + 10%.

Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Applicable Job: All

+9 Morpheus's Bracelet [0] 1ea.
& Illusion Stones 100ea.
& Doubtful Sap 100ea.
& Small Flashlight 50ea.
& Demonic Essence 15ea.


Weapons
Item Picture Item Name Item Effect Materials
28762.png Illusion Bazerald [2] Int + 5, Matk + 170
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Matk + 1% per 2 refine rate.
If refine rate is 7 or higher, increases fire property magical damage by 10%.
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If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 40%.
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If refine rate is 11 or higher, increases Meteor Storm and Crimson Rock damage by 30%.
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[+Illusion Fancy Flower]
Matk + 50.
If refine rate of each is 7 or higher, reduces variable casting time by 10%.
If the sum of refine rate is 18 or higher, increases magical damage against small and medium size enemies by 15%.
If the sum of refine rate is 22 or higher, when dealing magical damage, has a chance to gain Matk + 50 and increases fire property magical damage by 20% for 10 seconds.

Class: Dagger
Attack: 120
Weight: 50
Property: Fire
Weapon Level: 4
Required Level: 120
Applicable Job: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes

+9 Bazerald [0] 1ea.
+ Illusion Stones 120ea.
+ Mantis Flower 150ea.
21050.png Illusion Tae Goo Lyeon [2] Perfect Dodge + 10.
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Increases long ranged physical damage by 2% per refine rate.
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If refine rate is 7 or higher, reduces SP consumption of skills by 20%.
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If refine rate is 9 or higher, reduces delay after skill by 20%.
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If refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%.
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[+Illusion Boots]
increases long ranged physical damage by 3%.
If refine rate of each is 7 or higher, reduces variable casting time by 10%.
If the sum of refine rate is 18 or higher, reduces fixed casting time by 0.5 second.
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If the sum of refine rate is 22 or higher, increases Dragon Breath and Dragon Breath - Water damage by 20%.

Class: Two-handed Sword
Attack: 250
Weight: 200
Weapon Level: 4
Required Level: 120
Applicable Job: Swordsman third classes

+9 Tae Goo Lyeon [2] 1ea.
+ Illusion Stones 120ea.
+ Short Lasso 150ea.
32301.png Illusion Gold Lux [2] Hit + 10.
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Increases long ranged physical damage by 3% per 2 refine rate.
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If refine rate is 7 or higher, increases Desperado damage by 40%.
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If refine rate is 9 or higher, reduces cooldown of Heat Barrel by 2 seconds.
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If refine rate is 11 or higher, increases Fire Dance damage by 30%.
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[+Illusion Hot-blooded Headband]
Atk + 30.
If refine rate of each is 7 or higher, Atk + 5%
If the sum of refine rate is 18 or higher, reduces damage taken from small and medium enemies by 20%.
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If the sum of refine rate is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds.

Class: Pistol
Attack: 160
Weight: 180
Weapon Level: 4
Required Level: 120
Applicable Job: Gunslinger classes

+9 Gold Lux [0] 1ea.
+ Illusion Stones 120ea.
+ Snake Poison 150ea.
28254.png Illusion Butcher [2] Increases long ranged physical damage by 2% per 15 base Str.
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Atk + 10 per refine rate.
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If refine rate is 7 or higher, increases Fire Rain damage by 20%.
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If refine rate is 9 or higher, increases Round Trip damage by 15%.
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If refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%.
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[+Illusion Boots]
Atk + 10%.
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds.
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If the sum of refine rate is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds.

Class: Gattling Gun
Attack: 210
Weight: 250
Weapon Level: 4
Required Level: 120
Applicable Job: Gunslinger classes

+9 Butcher [1] 1ea.
+ Illusion Stones 120ea.
+ Delicious Juice 150ea.