Illusion of Twins From Shining Moon Wikipedia
Overview
To enter this dungeon, talk to the warper located in any town, or use the command @warp ant_d02_i .
The minimum level to enter this map is 160.
This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.
Background and Lore
An Illusion Dungeon that looks very similar to the Ant Hell , located somewhere in the Midgard. The dungeon consists of 1 floor.
Enemies
Silent Maya spawns every 180~190 minutes.
Image
Name
Level
HP
Size / Race / Element
Diligent Andre
167
839,882
Small / Insect / Earth 3
Diligent Soldier Andre
164
943,547
Medium / Insect / Earth 4
Diligent Andre Larva
164
819,978
Small / Insect / Earth 2
Diligent Deniro
167
819,978
Small / Insight / Earth 3
Diligent Piere
167
825,541
Small / Insect / Earth 3
Mushy Ant Egg
164
659,810
Small / Formless / Neutral 3
Gusty Gierath
168
864,988
Small / Demon / Dark 3
Gusty Familiar
166
761,002
Small / Beast / Dark 2
Diligent Vitata
169
879,511
Small / Insect / Poison 4
Silent Maya
172
9,800,000
Large / Insect / Earth 4
Related Quests & Contents
Every quest rewards 3 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.
Quests
Quest Name
Description
Reward
Illusion Hunt One
[Collect 10 Abbysal Essence. ] Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Illusion Hunt Two
[Kill 10 Deep Sea Sropho, Deep Sea Deviace, Deep Sea Marse. ] Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Illusion Hunt Three
[Kill 10 Deep Sea Swordfish, Deep Sea Phen, Deep Sea Dramoh. ] Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Illusion Hunt Four
[Kill 15 Deep Sea Sedora, Deep Sea Strouf. ] Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Equipment
Image
Name
Effect
How to obtain
Illusion Sprint Mail [1]
VIT + 5
Increases HP recovery rate by 20%
Refine is +7 or higher:
Increases HP recovery rate by additional 20%
Refine is +9 or higher:
Reduces delay after skill by 5%
Refine is +11 or higher:
Reduces delay after skill by additional 7%
[+ Illusion Sprint Shoes [1] ]
ATK + 10%
If refine of each is +7 or higher:
ATK + 70
If the sum of refine is 18 or higher:
Increases melee and long ranged physical damage by 15%
If the sum of refine is 22 or higher:
Reduces fixed casting time by 0.7 seconds
Increases physical damage against boss monsters by 25%
[+ Illusion Sprint Ring [1] , Illusion Sprint Gloves [1] ]
MaxHP + 15%
MaxSP + 15%
Class: Armor
Defense: 40
Weight: 150
Required Level: 130
Job: All
Craftable at @go special (217,220) for
1x +9 Sprint Mail [1]
125x Bat's Wool
55x Gaias' Worn Hat
100x Illusion Stone
Illusion Sprint Shoes [1]
AGI + 5
Increases SP recovery rate by 20%
Refine is +7 or higher:
Increases SP recovery rate by additional 20%
Refine is +9 or higher:
MaxHP + 5%
MaxSP + 5%
Refine is +11 or higher:
Increases physical damage against all size enemies by 15%
[+ Illusion Sprint Ring [1]
Drains 500 HP per second
Has a low chance to gain STR + 150 when dealing physical damage
[+ Illusion Sprint Gloves [1] ]
Drains 50 SP per second
Has a low chance to gain AGI + 150 when dealing physical damage
Class: Shoes
Defense: 20
Weight: 70
Required Level: 120
Job: All
Craftable at @go special (217,220) for
1x +9 Sprint Shoes [1]
100x Illusion Stone
75x Shovel
125x Ant Leg
Illusion Guard [1]
ASPD + 2
Perfect Hit + 3 per 2 refines (up to refine 12)
Class: Shield
Defense: 60
Weight: 60
Required Level: 120
Job: All
Craftable at @go special (217,220) for
1x +9 Guard [1]
100x Illusion Stone
125x Bat's Wool
55x Ant's Jaw
Illusion Morrigane's Helm [1]
STR + 5, CRIT + 5
Refine is +7 or higher:
ATK +50
Refine is +9 or higher:
Increases attack speed by 10%
[+ Illusion Morrigane's Manteau [1] , Illusion Morrigane's Belt [1] , Illusion Morrigane's Pendant [1] ]
STR + 5, ATK + 10%, CRIT + 5, MaxHP + 10%, MaxSP + 10%
Increases physical damage against Small size enemies by 20%
If the sum of the refine is 18 or higher:
Perfect Dodge + 10, additional ATK + 50
If the sum of the refine is 22 or higher:
Increases critical damage by 20%
Increases physical damage against Medium size enemies by 20%
Class: Headgear
Defense: 15
Weight: 50
Required Level: 130
Job: All except Novice
Craftable at @go special (217,220) for
1x +9 Morrigane's Helm
100x Illusion Stone
100x Deep Sea Crab
50x Deep Sea Essence
Illusion Morrigane's Manteau [1]
LUK + 5, Flee + 20
Refine is +7 or higher:
Increases physical damage against Demon, Fish, Insect and Demihuman race enemies by 5%
Refine is +9 or higher:
Increases physical damage against Demon, Fish, Insect and Demihuman race enemies by additional 10%
Class: Garment
Defense: 12
Weight: 60
Required Level: 130
Job: All except Novice
Craftable at @go special (217,220) for
1x +9 Morrigane's Manteau
90x Illusion Stone
100x Corrupt Deep Sea Fish
20x Deep Sea Essence
Illusion Morrigane's Belt [1]
STR + 3, MaxHP + 5%
[+ Illusion Morrigane's Pendant [1] ]
Increases attack speed by 10%
Class: Accessory (Right)
Defense: 0
Weight: 20
Required Level: 130
Job: All except Novice
Craftable at @go special (217,220) for
1x Morrigane's Belt
100x Illusion Stone
100x Deep Sea Fish Tail
50x Deep Sea Essence
15x Deep Sea Kraken Tentacle
Illusion Morrigane's Pendant [1]
ATK +20, CRIT + 5
[+ Illusion Morrigane's Belt [1] ]
ATK + 10%
Class: Accessory (Left)
Defense: 0
Weight: 20
Required Level: 130
Job: All except Novice
Craftable at @go special (217,220) for
1x Morrigane's Pendant
100x Illusion Stone
100x Deep Sea Shells
50x Deep Sea Essence
15x Deep Sea Witch's Crown
Weapons
Image
Name
Effect
How to obtain
Illusion Excalibur [2]
MATK + 180
MATK + 5%
Reduces delay after skill by 5%
If the refine rate is 7 or higher:
Increases Genesis Ray damage by 15%
If the refine rate is 9 or higher:
Increases Neutral and Holy property magical damage by 15%
Reduces variable casting time by 10%
If the refine rate is 11 or higher:
Increases Geneiss Ray damage by additional 25%
[+ Illusion Sacred Mission [1] ]
MATK + 50
Reduces variable casting time by 10%
If the refine rate of each is 7 or higher:
Increases Genesis Ray damage by 10%
If the sum of refine rate is 18 or higher:
Increases magical damage against all race monsters by 20%
If the sum of refine rate is 22 or higher:
Reduces the cooldown of Geneis Ray by 1 second
Reduces delay after skill by 5%
Class: One-Handed Sword
Attack: 120
Weight: 100
Weapon Level: 4
Required Level: 120
Jobs: Royal Guard
Diligent Andre
Gusty Giearth
Silent Maya
Illusion Ancient Dagger [2]
MATK + 180
MaxSP + 100, increases SP recovery rate by 10%
Has a chance to gain MATK + 10% and MATK + 70 for 10 seconds when dealing physical damage
If the refine rate is 7 or higher:
Increases All property magical damage by 15%
If the refine rate is 9 or higher:
Increases magical damage against medium and large size enemies by 15%
If the refine rate is 11 or higher:
Has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage
[+ Illusion Guard [1] ]
MATK + 50
If the refine rate of each is 7 or higher:
Perfect Hit +10
If the sum of refine rate is 18 or higher:
Increases All property magical damage by 15%
Has a chance to cast Killing Cloud level 3 when dealing melee physical damage
If the sum of refine rate is 22 or higher:
When Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds
Class: Dagger
Attack: 107
Weight: 60
Weapon Level: 4
Required Level: 120
Jobs: Shadow Chaser Class
Diligent Soldier Andre
Gusty Familiar
Silent Maya
Illusion Gelerdria [2]
MaxHP + 10%, Crit + 15
ATK +20 and increases attack speed by 2% per 3 refine
If the refine rate is 7 or higher:
Increases Cannon Spear damage by 25%
Increases critical damage by 30%
If the refine rate is 9 or higher:
Increases Vanishing Point damage by 25%
Increases long range physical damage by 15%
If the refine rate is 11 or higher:
Increases Cannon Spear and Vanishing Point damage by 25%
[+ Illusion Hot-blooded Headband [1] ]
Increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell
If the refine rate of each are 7 or higher:
Increases long ranged physical damage by 15%
If the sum of refine rate is 18 or higher:
Increases physical damage against all race monsters by 15%
If the sum of refine rate is 22 or higher:
Increases Cannon Spear and Vanishing Point damage as percentual equal to 2 times of the sum of refine of set
Class: One-Handed Spear
Attack: 170
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Royal Guard
Diligent Andre Larva
Silent Maya
Illusion Thorn Staff of Darkness [2]
MATK + 180, INT + 3, DEX + 3
Ignores magical defense of all race monsters (except players) by 3% per refine
If the refine rate is 7 or higher:
MATK + 7%
Reduces variable casting time by 7%
If the refine rate is 9 or higher:
Increases magical damage against Holy property enemies and Angel race monsters by 20%
If the refine rate is 11 or higher:
Increases Poison, Shadow, Undead and Ghost property magical damage by 15%
[+ Illusion Morpheus's Hood [1] ]
MATK + 20
If the refine rate of each is 7 or higher:
Increases magical property against all property monsters by 10%
If the sum of refine rate is 18 or higher:
Increases magical damage against shadow property enemies and demon race monsters by 20%
If the sum of refine rate is 22 or higher:
Increases magical damage against all size monsters by 15%
Reduces fixed casting time by 0.5 seconds
Class: One-Hand Staff
Attack: 60
Weight: 120
Property: Shadow
Weapon Level: 4
Required Level: 120
Jobs: Mage Class, Acolyte Class, Soul Linker Class
Diligent Deniro
Diligent Vitata
Silent Maya
Illusion Staff of Thea [2]
MATK + 190, INT + 6, VIT + 2
Has a low chance to recover 150 SP every second 4 times when dealing magical damage
Increases Judex damage by 20% per 3 refine
If refine rate is 7 or higher:
Increases Holy property magical damage by 15%
If refine rate is 9 or higher:
Increases Judex damage by additional 30%
Reduces delay after skill by 15%
If refine rate is 11 or higher:
Increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus
[+ Illusion Saint Robe [1] ]
MATK + 50
Reduces delay after skill by additional 10%
If refine rate of each are 7 or higher:
MATK + 10%
ASPD + 2
If the sum of the refine rate is 18 or higher:
Increases magical damage against all race monsters by 20%
If the sum of the refine rate is 22 or higher:
Reduces variable casting time by 15%
Reduces delay after skill by additional 10%
Class: One-Handed Staff
Attack: 50
Weight: 100
Weapon Level: 4
Property: Holy
Required Level: 120
Jobs: Archbishop Classes
Diligent Piere
Gusty Familiar
Silent Maya
Illusion Doom Slayer [2]
Can't be destroyed
Reduces variable casting time by 5%
If base STR is 100 or higher:
ATK + 75
If refine rate is 7 or higher:
Reduces variable casting time by additional 10%
If refine rate is 9 or higher:
Increases melee and long-range physical damage by 15%
Increases physical damage against all size enemies by 20%
If refine rate is 11 or higher:
Reduces delay after skill by 10%
[+ Illusion Chain Mail [1] ]
Additional ATK + 50
Reduces delay after skill by 15%
If the refine rate of each is 7 or higher:
Increases attack speed by 15%
If the sum of the refine rate is 18 or higher:
Increases physical damage against all race monsters by 20%
If the sum of the refine rate is 22 or higher:
ATK + 15%
Reduces variable casting time by 10%
Class: Two-Handed Axe
Attack: 250
Weight: 700
Weapon Level: 4
Required Level: 120
Jobs: Merchant Classes
Mushy Ant Egg
Gusty Giearth
Silent Maya
Cards
Card
Type
Description
Diligent Andre Card
Shield
MaxHP + 1% per refine
Reduces physical and magical damage taken from insect race monsters by 20%
[+ Diligent Andre Larva Card ]
Increases physical damage against insect race monsters by 20%
Diligent Soldier Andre Card
Weapon
Increases physical damage against small and medium size monsters by 20%
Has a chance to destroy target's armor when dealing physical damage
Diligent Andre Larva Card
Weapon
Increases physical and magical damage against insect race monsters by 20%
Diligent Deniro Card
Shield
MaxHP + 1% per refine
Reduces phisical and magical damage taken from insect race monsters by 20%
[+ Diligent Andre Larva Card ]
Increases magical damage against insect race monsters by 20%
Diligent Piere Card
Shield
Ignores defense rate of plant race monsters by 15%
Increases physical damage against plant race monsters by 5% oer 2 refine
Mushy Ant Egg Card
Shield
MaxSP + 10%
MaxHP + 1% per refine
Gusty Giearth Card
Headgear
Increases resistance to confusion and blind by 100%
Increases physical damage against insect race monsters by 4% per 2 refine
Gusty Familiar Card
Weapon
Ignores magical defense of brute race monsters by 15%
Increases magical damage against brute race monsters by 5% per 2 refines
Diligent Vitata Card
Headgear
Increases poison property magical damage by 5%
If refine is 9 or higher:
Increases poison property magical damage by 5%
Enables to use Heal level 5
Silent Maya Card
Shield
Increases magical damage against brute race enemies and plant race monsters by 50%
Increases SP consumption of skills by 50%