Illusion of Labyrinth
| Illusion of Labyrinth | |
|---|---|
| |
| Information | |
| Level Range: | 160+ |
| Type: | Illusion Dungeon |
| Race(s): | Demon |
| Element(s): | Water, Wind, Neutral, Fire, Earth |
| Map(s): | prt_mz03_i |
Overview
To enter this dungeon, talk to the warper located in any town.
The minimum base level required to enter is 140.
This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.
Background and Lore
An Illusion Dungeon that looks very similar to the Hidden Dungeon located somewhere in Midgard. The dungeon consists of 1 floor.
Monsters
Chaotic Baphomet spawns every 180 minutes.
Related Quests & Contents
Every quest rewards 1 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.
| Quests | ||
|---|---|---|
| Quest Name | Description | Reward |
| Illusion Hunt One | Hunt 20x Chaotic Andrea, 20x Chaotic Anes. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Two | Hunt 20x Chaotic Silvanos, 20x Chaotic Cecillia. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Three | Hunt 20x Chaotic Baphomet Jr, 20x Chaotic Side Winder. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Four | Hunt 20x Chaotic Mantis, 20x Chaotic Killer Mantis. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
Loot
All cards are dropped by their respective monsters.
| Cards | |||
|---|---|---|---|
| Card Image | Card Name | Equipment Slot | Effects |
| Chaotic Baphomet Card | Armor | Atk + 25%. Increases physical and magical damage taken from demon race monsters by 5%. | |
| Chaotic Baphomet Junior Card | Shoes | Cri + 1 per 15 base Agi. When equipped with Baphomet Junior Card, increases critical damage by 15%. | |
| Ancient Megalith Card | Weapon | Matk + 30, MaxSp - 1%. | |
| Chaotic Sidewinder Card | Shield | Reduces damage taken from poison property monsters by 15%. Reduces damage taken from brute race monsters by 15%. | |
| Chaotic Hunter Fly Card | Shield | Reduces damage taken from wind property monsters by 15%. Reduces damage taken from insect race monsters by 15%. | |
| Chaotic Mantis Card | Accessory | Str + 3. When equipped with Mantis Card, Atk + 7%, Hit + 12. | |
| Chaotic Ghostring Card | Weapon | Atk + 20. Increases physical damage against small and large size monsters by 25%. When equipped with Ghostring Card, Atk + 10%. | |
| Chaotic Killer Mantis Card | Accessory | Increases critical damage by 3%. When equipped with Angra Mantis Card, increases critical damage by additional 5%. | |
| Chaotic Poporing Card | Shield | Reduces damage taken from water property monsters by 15%. Reduces damage taken from fish race monsters by 15%. | |
| Chaotic Stem Worm Card | Garment | Hit + 10. Reduces damage taken from earth property damage by 20%. Reduces damage taken from neutral property damage by 10%. | |
| Chaotic Acolyte Card | Accessory (Left) | Reduces delay after skill by 4%. | |
| Armors | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Effect | Materials |
|
Illusion Morpheus's Hood [1] | Int + 10, Mdef + 15, MaxSP + 20%. -------------------- Reduces variable casting time by 3% per 2 refine rate. -------------------- If refine rate is 7 or higher, Matk + 30. -------------------- If refine rate is 9 or higher, Skill casting can't be interrupted. -------------------- [+Illusion Morpheus's Shawl, Bracelet and Ring] Int + 5, MaxSP + 10%, Def + 100. -------------------- Increases water, earth and neutral property magical damage by 10%. -------------------- If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, Matk + 40. -------------------- If the sum of refine rate is 18 or higher, Matk + 40, increases ghost, wind and holy property magical damage by 15%. -------------------- If the sum of refine rate is 22 or higher, Matk + 10%, ignores magic defense rate of formless, brute and demon race monsters by 50%. Class: Helm |
+9 Morpheus's Hood [0] 1ea. & Illusion Stones 100ea. & Fluffy Cloth Piece 100ea. & Cold Holy Water 50 ea. | |
|
Illusion Morpheus's Shawl [1] | MaxSP + 10%, Mdef + 5. -------------------- If refine rate is 7 or higher, reduces variable casting time by 10%. -------------------- If refine rate is 9 or higher, reduces variable casting time by additional 10%. Class: Garment |
+9 Morpheus's Shawl [0] 1ea. & Illusion Stones 100ea. & Twinkle Jelly Piece 100ea. & Medicine Bag 50ea. | |
|
Illusion Morpheus's Ring [1] | Int + 3, MaxSP + 5%. -------------------- [+Illusion Morpheus's Bracelet] reduces variable casting time by 10%. Class: Accessory (Right) |
+9 Morpheus's Ring [0] 1ea. & Illusion Stones 100ea. & Very Hard Purple Shell 100ea. & Small Pretty Candle 50ea. & Demonic Essence 15ea. | |
|
Illusion Morpheus's Bracelet [1] | Int + 3, MaxSP + 5%. -------------------- [+Illusion Morpheus's Ring] Matk + 10%. Class: Accessory (Left) |
+9 Morpheus's Bracelet [0] 1ea. & Illusion Stones 100ea. & Doubtful Sap 100ea. & Small Flashlight 50ea. & Demonic Essence 15ea. | |
| Weapons | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Effect | Materials |
|
Illusion Bazerald [2] | Int + 5, Matk + 170 -------------------- Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases fire property magical damage by 10%. -------------------- If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 40%. -------------------- If refine rate is 11 or higher, increases Meteor Storm and Crimson Rock damage by 30%. -------------------- [+Illusion Fancy Flower] Matk + 50. If refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of refine rate is 18 or higher, increases magical damage against small and medium size enemies by 15%. If the sum of refine rate is 22 or higher, when dealing magical damage, has a chance to gain Matk + 50 and increases fire property magical damage by 20% for 10 seconds. Class: Dagger |
+9 Bazerald [0] 1ea. + Illusion Stones 120ea. + Mantis Flower 150ea. | |
|
Illusion Tae Goo Lyeon [2] | Perfect Dodge + 10. -------------------- Increases long ranged physical damage by 2% per refine rate. -------------------- If refine rate is 7 or higher, reduces SP consumption of skills by 20%. -------------------- If refine rate is 9 or higher, reduces delay after skill by 20%. -------------------- If refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%. -------------------- [+Illusion Boots] increases long ranged physical damage by 3%. If refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of refine rate is 18 or higher, reduces fixed casting time by 0.5 second. -------------------- If the sum of refine rate is 22 or higher, increases Dragon Breath and Dragon Breath - Water damage by 20%. Class: Two-handed Sword |
+9 Tae Goo Lyeon [2] 1ea. + Illusion Stones 120ea. + Short Lasso 150ea. | |
|
Illusion Gold Lux [2] | Hit + 10. -------------------- Increases long ranged physical damage by 3% per 2 refine rate. -------------------- If refine rate is 7 or higher, increases Desperado damage by 40%. -------------------- If refine rate is 9 or higher, reduces cooldown of Heat Barrel by 2 seconds. -------------------- If refine rate is 11 or higher, increases Fire Dance damage by 30%. -------------------- [+Illusion Hot-blooded Headband] Atk + 30. If refine rate of each is 7 or higher, Atk + 5% If the sum of refine rate is 18 or higher, reduces damage taken from small and medium enemies by 20%. -------------------- If the sum of refine rate is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds. Class: Pistol |
+9 Gold Lux [0] 1ea. + Illusion Stones 120ea. + Snake Poison 150ea. | |
|
Illusion Butcher [2] | Increases long ranged physical damage by 2% per 15 base Str. -------------------- Atk + 10 per refine rate. -------------------- If refine rate is 7 or higher, increases Fire Rain damage by 20%. -------------------- If refine rate is 9 or higher, increases Round Trip damage by 15%. -------------------- If refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%. -------------------- [+Illusion Boots] Atk + 10%. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds. -------------------- If the sum of refine rate is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds. Class: Gattling Gun |
+9 Butcher [1] 1ea. + Illusion Stones 120ea. + Delicious Juice 150ea. | |


