Difference between revisions of "Illusion of Teddy Bear"
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== Cards == | == Cards == | ||
| + | <br> | ||
| + | {| class="wikitable" style="text-align: center; margin:auto; width: 90%" | ||
| + | ! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Card | ||
| + | ! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Type | ||
| + | ! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Description | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=27286 Colorful Teddy Bear Card }} | ||
| + | | style="text-align: center;" | Weapon | ||
| + | | style="text-align: center;" | | ||
| + | MATK + 5<br> | ||
| + | Increases magical damage against Large size enemies by 15% | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=27288 Hardworking Pitman Card }} | ||
| + | | style="text-align: center;" | Armor | ||
| + | | style="text-align: center;" | | ||
| + | ATK + 5%, HIT + 10 | ||
| + | -------------------- | ||
| + | '''If upgrade level is +10 or higher:'''<br> | ||
| + | HIT + 5 | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=27289 Soul Fragment Card }} | ||
| + | | style="text-align: center;" | Weapon | ||
| + | | style="text-align: center;" | | ||
| + | MATK + 5<br> | ||
| + | Increases magical damage against Medium size enemies by 15% | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=27290 Haunted Obsidian Card }} | ||
| + | | style="text-align: center;" | Garment | ||
| + | | style="text-align: center;" | | ||
| + | Flee + 3 per 10 base AGI<br> | ||
| + | Increases attack speed by 1% per 10 base AGI | ||
| + | ---------------- | ||
| + | '''If base AGI is 120 or higher:'''<br> | ||
| + | ASPD + 1 | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=27287 Shiny Teddy Bear Card }} | ||
| + | | style="text-align: center;" | Garment | ||
| + | | style="text-align: center;" | | ||
| + | Increases SP consumption by 10%<br> | ||
| + | Increases holy property magical damage by 3% per refine rate | ||
| + | |- | ||
| + | |} | ||
| + | <br> | ||
{{Navbox Illusion Dungeons}} | {{Navbox Illusion Dungeons}} | ||
[[Category:Dungeons]] | [[Category:Dungeons]] | ||
Revision as of 12:58, 12 January 2021
| Illusion of Teddy Bear | |
|---|---|
| |
| Information | |
| Level Range: | Any level |
| Type: | Illusion Dungeon |
| Race(s): | Formless, Demon |
| Element(s): | Water, Wind, Neutral, Fire, Earth |
| Map(s): | ein_d02_i |
Overview
To enter this dungeon, talk to the warper located in any town, or use the command @warp ein_d02_i.
There is no minimum level required to enter this map.
This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.
Background and Lore
An Illusion Dungeon that looks very similar to the dungeon level 2 of Einbroch Dungeon located somewhere in Midgard. The dungeon consists of 1 floor.
Enemies
Shining Teddy Bear spawns every 180 minutes.
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Red Teddy Bear |
155 | 328,072 | Small / Formless / Fire 1 |
|
Yellow Teddy Beaer |
156 | 294,044 | Small / Formless / Wind 1 |
|
Green Teddy Bear |
157 | 331,960 | Small / Formless / Posion 1 |
|
White Teddy Bear |
156 | 311,841 | Small / Formless / Neutral 1 |
|
Blue Teddy Bear |
152 | 280,657 | Small / Formless / Water 1 |
|
Hardworking Pitman |
154 | 305,605 | Large / Demon / Earth 2 |
|
Soul Fragment |
153 | 290,32 | Small / Formless / Neutral 2 |
|
Haunted Obsidian |
156 | 318,593 | Small / Formless / Earth 2 |
|
Shining Teddy Bear
|
160 | 10,724,874 | Large / Formless / Holy 4 |
Related Quests & Contents
Every quest rewards 1 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.
| Quests | ||
|---|---|---|
| Quest Name | Description | Reward |
| Illusion Hunt One | Hunt 20x Red Teddy Bear, 20x Yellow Teddy Bear, 20x Green Teddy Bear. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Two | Hunt 20x White Teddy Bear, 20x Blue Teddy Bear. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Three | Hunt 30x Soul Fragment, 30x Haunted Obsidian. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
Equipment
| Armors | |||
|---|---|---|---|
| Item Picture | Item Name | Item Effect | Materials |
|
Illusion Hot-blooded Headband [1] | Str + 2. -------------------- Atk + 10 per 2 refine rate. -------------------- If refine rate is 7 or higher, increases physical damage against water, wind, earth and neutral property monsters by 10%. -------------------- If refine rate is 9 or higher, increases physical damage against small and large size monsters by 15%. Class: Headgear |
+9 Hot-blooded Headband [0] 1ea. & Illusion Stones 115ea. & Clay Figurine 5ea. & Finest Chonchon Doll 50 ea. & Nasarian's Soulstone 100 ea. |
|
Illusion Boots [1] | Increases attack speed (reduces delay after attack by 1%) per refine rate.. -------------------- Cri + 5 per 3 refine rate. Class: Shoes |
+9 Boots [1] 1ea. & Illusion Stones 85ea. & Green Bearopy 50ea. & Gothic Porcelain Doll 50ea. |
Weapons
| Weapons | |||
|---|---|---|---|
| Item Picture | Item Name | Item Effect | Materials |
|
Illusion Survivor's Staff [2] | Dex + 2, Int + 2. -------------------- Can't be destroyed. Matk + 240, MaxHP + 600. -------------------- Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. -------------------- If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. [+Illusion Survivor's Manteau] Matk + 50. -------------------- If refine rate of both are 7 or higher, increases water, wind, earth and fire magical damage by 10%. -------------------- If the sum of refine rate is 18 or higher, increases magical damage against water, wind, earth and fire property monsters by 15%. -------------------- If the sum of refine rate is 22 or higher, reduces delay after skill by 15%. Class: Two-Handed Staff |
Survivor's Rod [DEX [1]] 1ea. + Survivor's Rod [INT [1]] 1ea. + Illusion Stones 125ea. + Clay Figurine 15ea. + Gothic Porcelain Doll 100ea. + Finest Chonchon Doll 100ea. |
|
Illusion Gate Keeper-DD [2] | Splash attack, Dex + 1. -------------------- Increases long ranged physical damage by 5% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%). -------------------- If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.br>-------------------- If refine rate is 11 or higher, when dealing long ranged physical damage, has a chance to auto-cast Spread Attack level 6 (If user has higher level, that level will be auto-cast instead).
|
+9 Gate Keeper-DD [2] 1ea. + Illusion Stones 95ea. + Finest Chonchon Doll 75ea. + Nasarian's Soulstone 150ea. |
|
Illusion Counter Dagger [2] | Cri + 90. -------------------- Increases critical damage by 3% per 2 refine rate. -------------------- If refine rate is 9 or higher, increases physical damage against all size monsters by 20%. -------------------- If refine rate is 11 or higher, increases physical damage against all property monsters by 20%. [+Illusion Survivor's Manteau] increases attack speed (reduces delay after attack by 10%). -------------------- If refine rate of both are 7 or higher, increases critical damage by 15%. -------------------- If the sum of refine rate is 18 or higher, increases attack speed (reduces delay after attack by additional 15%). -------------------- If the sum of refine rate is 22 or higher, enable to use Double Attack level 4. Class: Dagger |
+9 Counter Dagger [0] 1ea. + Illusion Stones 95ea. + Green Bearopy 75ea. + Finest Chonchon Doll 50ea. |
Cards
| Card | Type | Description |
|---|---|---|
| Weapon |
MATK + 5 | |
| Armor |
ATK + 5%, HIT + 10 If upgrade level is +10 or higher: | |
| Weapon |
MATK + 5 | |
| Garment |
Flee + 3 per 10 base AGI If base AGI is 120 or higher: | |
| Garment |
Increases SP consumption by 10% |



