Water Garden Normal

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Revision as of 14:41, 15 May 2022 by Hypermage2 (talk | contribs) (→‎Overview: added overview and walkthrough)
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Requirements
Base Level: 130+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Servertime




Overview

The Water Garden instance is part of the Episode 17.2

Walkthrough

Once inside the instance, enter the garden. Talk to the gardener who will task you with clearing 4 rooms in the instance, each room having a gimmick to them.

  • The first room, papillas will call down meteors on specific areas on the map.
  • The second area, the ground will erupt to deal damage to players caught in it. The eruptions will follow a pattern where there will be safe spots.
  • The third room will have certain spots that will spawn a mob. All the spots must be cleared in order for the next one to activate. Once all spots are cleared, you can proceed.
  • The final room is a maze, clear all mobs to proceed to the final room to fight the boss.

Enemies

Image Name Level HP Size / Race / Element
20677.png Aries 140 360,702 Medium / Demi-Human / Fire 2
20669.png Papila 188 240,713 Medium / Insect / Dark 2
20631.png Broken Gardener Beta 135 234,017 Medium / Formless / Fire 2
20665.png Verporta 136 239,037 Medium / Insect / Poison 2
20671.png Papila Ruba 139 240,372 Medium / Insect / Fire 2
20667.png Silva Papilia
Mvp.png
145 7,374,707 Medium / Plant / Dark 3

Cards

Card Type Description
Card Aries Card Shoes

AGI +2


MHP +10%, MSP +10%


Increases Envenom Damage by 25%

Card Papila Card Shoes

DEX +2


MHP +10%, MSP +10%


Increases Desesperado, Full Blast and Spreak Attack damage by 10%

Card Broken Gardener Beta Card Shoes

LUK +2


MHP +10%, MSP +10%


Increases Silvervine Stem Spear Damage and Scar of Tarou damage by 10%

Card Verporta Card Shoes

STR +2


MHP +10%, MSP +10%


Increases Magnum Break damage by 25%

Card Papila Ruba Card Shoes

INT +2


MHP +10%, MSP +10%


Increases Holy Light damage by 50%

Card Silva Papilia Card Shield

Reduces damage taken from normal enemies by 20%


Increases incoming heal efectiveness by 15%

Equipment