Episode Equipment

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Episode 14

Episode 14.1 - Bifrost

Hazy Forest

Mora Equipment






Image Name Effect How to obtain
2864.png Light of Cure An old but shiny gold ring entwined with rings. It is rumored to be a relic of a saint.

VIT +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to Highness Heal.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop

Dropped by monster Fake Angel
2865.png Seal of Cathedral A thick ring mounted with a purple stone, given to a training priest.

INT +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to Coluseo Heal.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop

Dropped by monster Fake Angel
2866.png Ring of Archbishop A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader.

DEX +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to the effectiveness of healing skills.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop

Dropped by monster Fake Angel
2471.png Shoes of Affection Decreases tolerance to all races by 10%

Increases tolerance to Demihumans by 10%
MaxHP +500
Class: Footgear
Defense: 12
Weight: 30
Required Level: 100
Job: Archbishop

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2472.png Shoes of Judgement MaxSP +150

Increases Judex damage by 30%
Increases SP consumption of Judex by 40.
Class: Footgear
Defense: 12
Weight: 30
Required Level: 100
Job: Archbishop

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2569.png Shawl of Affection Perfect Dodge +5

Has a chance of casting Renovatio Level 1 while being physically or magically attacked.
Class: Manteau
Defense: 12
Weight: 40
Required Level: 100
Jobs: Archbishop

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2570.png Shawl of Judgement Flee +5

Has a chance of casting Oratio Level 2 while being physically or magically attacked
If a higher level of this skill is learned then that level will activate.
Class: Manteau
Defense: 12
Weight: 40
Required Level: 100
Jobs: Archbishop

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
15029.png Robe of Affection Blesses the wearer with the Holy Property

Decreases SP Consumption of Clementia by 50
INT +1, MDEF +10
Class: Garment
Defense: 22
Weight: 30
Required Level: 100
Job: Archbishop

Dropped by monster Carat
15030.png Robe of Judgement Blesses the wearer with the Shadow Property

STR +1 , INT +1, MDEF +10
Increases resistance to Demon and Undead monsters by 10%
Reduces the resistance to any other element by 10%
Class: Garment
Defense: 22
Weight: 30
Required Level: 100
Job: Archbishop

Dropped by monsters Carat
1657.png Wand of Affection [2] A Staff that radiates concern for the welfare of others.

Adds 10% Heal Bonus.
MATK +160, INT +2
If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20.
Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus.
Class: Rod
Attack: 30
Weight: 50
Property : Holy
Weapon Level: 3
Required Level: 100
Jobs: Archbishop

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
16013.png Mace of Judgement [2] A mace that strikes like the Judges gavel in deciding the fate of evil.

Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds.
MATK +180, STR +1, INT +1.
If worn with Judgement Robe, Shoes and Shawl, increase Damage against Undead by 15%.
Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30.
Class: Mace
Attack: 140
Weight: 120
Weapon Level: 3
Required Level: 100
Jobs: Arch Bishop

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2156.png Bible of Promise(1st Vol.)[1] An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series.

Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20.
Class: Shield
Defense: 10
Weight: 50
Required Level: 110
Job: Archbishop

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2467.png Golden Rod Shoes A pair of golden long boots imbued with power of wind.

MDEF +2, MaxHP +500, Increases resistance to wind attacks by 15%.
Class: Footgear
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2468.png Aqua Shoes A pair of sea-blue long boots imbued with power of water.

MDEF +2, MaxHP +500, Increases resistance to water attacks by 15%.
Class: Footgear
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2469.png Crimson Shoes A pair of red long boots imbued with power of fire.

MDEF +2, MaxHP +500, Increases resistance to fire attacks by 15%
Class: Footgear
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2470.png Forest Shoes A pair of turquoise long boots imbued with power of earth.

MDEF +2, MaxHP +500, Increases resistance to earth attacks by 15%
Class: Footgear
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2859.png Golden Rod Orb A golden crystal ball imbued with power of wind.

INT +1, MDEF +2.
Increases resistance to wind attacks by 15%.
Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks.
Class: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock

Dropped by monsters Axe Kobold
2860.png Aqua Orb A sea-blue crystal ball imbued with power of water.

INT +1, MDEF +2.
Increases resistance to water attacks by 15%.
Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks.
Class: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock

Dropped by monsters Gazeti
2861.png Crimson Orb A bloody crystal ball imbued with power of fire.

INT +1, MDEF +2.
Increases resistance to fire attacks by 15%
Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks.
Class: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock

Dropped by monsters Diabolic
2862.png Forest Orb A green crystal ball imbued with power of earth.

INT +1, MDEF +2.
Increases resistance to earth attacks by 15%
Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks.
Class: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock

Dropped by monsters Naga
15025.png Golden Rod Robe An ornate golden robe imbued with power of winds.

INT +1, MDEF +10.
Decreases the variable casting time of Lord of Vermilion by 3 seconds, INT +1 when unmodified INT is 120 or more.
Class: Armor
Defense: 40
Weight: 50
Property: Wind
Required Level: 100
Job: Warlock

Dropped by monsters Hill Wind
15026.png Aqua Robe An elegant blue robe imbued with power of water.

INT +1, MDEF +10.
Decreases the variable casting time of Storm Gust by 3 seconds, INT +1 when unmodified INT is 120 or more.
Class: Armor
Defense: 40
Weight: 50
Property: Water
Required Level: 100
Job: Warlock

Dropped by monsters Snowier
15027.png Crimson Robe An elaborate red robe imbued with power of fire.

INT +1, MDEF +10.
Decreases the variable casting time of Meteor Storm by 3 seconds, INT +1 when unmodified INT is 120 or more.
Class: Armor
Defense: 40
Weight: 50
Property: Fire
Required Level: 100
Job: Warlock

Dropped by monsters Lava Golem
15028.png Forest Robe A simple turquoise robe imbued with power of earth.

INT +1, MDEF +10.
Decreases the variable casting time of Heaven's Drive by 1 second, INT +1 when unmodified INT is 120 or more.
Class: Armor
Defense: 40
Weight: 50
Property: Earth
Required Level: 100
Job: Warlock

Dropped by monsters Pinguicula
2007.png Golden Rod Staff [2] A magic staff charged with whirling power of wind.

Increases the effectiveness of Jupitel Thunder by 12%.
INT +3, MATK +230



When you equip a whole set of Golden Rod items - the staff, the robe, the shoes, and the orb, the effectiveness of all the wind spells is increased by 40%, the effectiveness of all the earth spells is decreased by 30%, and resistance to earth attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90
Property: Wind
Weapon Level: 4
Required Level: 100
Job: Warlock

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2008.png Aqua Staff [2] A magic staff charged with freezing power of water.

Increases the effectiveness of Cold Bolt and Frost Diver by 10%.
INT +3, MATK +230



When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 40%, the effectiveness of all the wind spells is decreased by 30%, and resistance to wind attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90 Weight: Water
Weapon Level: 4
Required Level: 100
Job: Warlock

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2009.png Crimson Staff [2] A magic staff charged with blazing power of fire.

Increases the effectiveness of Fire Bolt and Fire Ball by 10%.
INT +3, MATK +230



When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 40%, the effectiveness of all the water spells is decreased by 30%, and resistance to water attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90
Property : Fire
Weapon Level: 4
Required Level: 100
Jobs: Warlock

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2010.png Forest Staff [2] A magic staff charged with massive power of earth.

Increases the effectiveness of Earth Spike and Heaven's Drive by 10%.
INT +3, MATK +230



When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 40%, the effectiveness of all the fire spells is decreased by 30%, and resistance to fire attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90 Weight: Earth
Weapon Level: 4
Required Level: 100
Job: Warlock

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2475.png Ur's Greaves[1] Greaves made by purifying an Ur Rune.

MaxSP +40.
Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8.
Class: Footgear
Defense: 32
Weight: 90
Required Level: 100
Job: Rune Knight

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2476.png Peuz's Greaves[1] Greaves made by purifying a Peuz Rune.

MaxSP +40.
Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8.
Class: Footgear
Defense: 32
Weight: 90
Required Level: 100
Job: Rune Knight

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2574.png Ur's Manteau A manteau created by Ur Runestones

MaxHP +2%, Increases tolerance to Neutral property attacks by 10%.
Class: Garment
Defense: 20
Weight: 60
Required Level: 100
Job: Rune Knight

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2575.png Peuz's Manteau A manteau created by refining Peuz Runestones

FLEE +10, CRI +10.
Class: Garment
Defense: 16
Weight: 60
Required Level: 100
Job: Rune Knight

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
15036.png Ur's Plate Armor created by purifying Ur runestones.

MDEF +10.
Increases MaxHP per refine level and tolerance to Demi-human and Neutral property damage by 5%.



Ur's armor set
If worn with Ur's Greaves, Manteau, and Seal,
MaxHP +14%, Increases SP consumption of all skills by 10% and tolerance to Neutral property by 10%.
Increases damage of Hundred Spears by 50%, enables Crusader skill Guard Level 1
Class: Armor
Defense: 110
Weight: 300
Required Level: 100
Job: Rune Knight

Dropped by monster Khalitzburg
15037.png Peuz's Plate Armor created by purifying Peuz runestones.

MDEF +10.
ATK +20, FLEE +17.
If worn with Peuz Greaves, Manteau and accessory,
Increases damage to all monster sizes by 10%.
Increases damage of Wind Cutter and Sonic Wave by 100%.
Has a chance of activating Storm Blast when physically attacking.
Using Concentration (Spear Dynamo) adds 2 ASPD for 10 seconds.
Class: Armor
Defense: 110
Weight: 300
Required Level: 100
Job: Rune Knight

Dropped by monsters Raydric
2883.png Ur's Seal[1] A seal created by refining an Ur Runestone

MaxHP +2%,
Reduces the SP cost of Spiral Pierce and Hundred Spears by 5.
Class: Accessory
Defense: 4
Weight: 20
Required Level: 100
Job: Rune Knight

Dropped by monsters Isilla, Vanberk
2884.png Peuz's Seal[1] A seal created by refining a Peuz Runestone

ATK +20, MaxSP +20.
Class: Accessory
Defense: 3
Weight: 20
Required Level: 100
Job: Rune Knight

Dropped by monsters Skogul, Frus
2477.png Sapha Shoes[1] Shoes that have long been known to be from the world of darkness.

LUK +3, MaxSP +30.
Class: Footgear
Defense: 18
Weight: 40
Required Level: 100
Job: Guillotine Cross

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2478.png Nab Shoes[1] An assassin's famous historical relic.

FLEE +3, INT +2.
Class: Footgear
Defense: 18
Weight: 40
Required Level: 100
Job: Guillotine Cross

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2577.png Sapha Hood A manteau that contains the reliquary remains of an ancient Assassin

FLEE +12, Inflict 1% more damage with Critical attacks per refine level.
Class: Garment
Defense: 13
Weight: 10
Required Level: 100
Job: Guillotine Cross

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2578.png Nab Hood An ancient relic that belonged to an unknown Assassin

Increases Flee and Attack Power per refine level times 2
Class: Garment
Defense: 13
Weight: 10
Required Level: 100
Job: Guillotine Cross

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
15038.png Sapha's Cloth[1] Armor that contains the reliquary remains of an ancient Assassin.

LUK +3, Has a chance of auto-casting Meteor Assault level 1 while physically attacking.
If higher level of this skill is learned then it will be cast.



Sapha's Set
Sapha Shoes
Sapha Hood
Sapha Ring
Flee +10, Critical +15, Critical damage +40%
Increases damage of Cross Impact by 20%
Increases SP costs of skills by 10%
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Guillotine Cross

Dropped by monsters Loli Ruri
15039.png Nab's Cloth[1] An assassin's famous historical relic.

STR +2, INT +2.
[+ Nab Shoes, Nab Hood, Nab Ring]
Has a chance of auto-casting Soul Destroyer level 1 while physically attacking.
If higher level of this skill is learned then it will be cast.
If base STR is 120, +30 Atk.
Increases damage to all monster sizes by 10%
CRI - 20.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Guillotine Cross

Dropped by monsters Dullahan
2886.png Sapha Ring A ring that has long been known to be from the world of darkness.

Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Guillotine Cross

Dropped by monsters Zombie Slaughter
2887.png Nab Ring An assassin's famous historical relic

ATK +10, MATK +20.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Guillotine Cross

Dropped by monsters Ragged Zombie
2479.png White Wing Boots[1] Shoes of the brilliant archer guild known as Icarus.

AGI +2.
Reduces the SP cost of Aimed Bolt by 10.
Class: Footgear
Defense: 18
Weight: 40
Required Level: 100
Job: Ranger

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2480.png Black Wing Boots[1] An ancient artifact that helps maintain clear mental focus.

INT +2, MaxSP +5%.
Class: Footgear
Defense: 18
Weight: 40
Required Level: 100
Job: Ranger

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2580.png White Wing Manteau A manteau from an archer guild known as Icarus

AGI +2, FLEE +10,
Has a chance of activating FLEE +20 for 7 seconds while physically attacking.
Class: Garment
Defense: 15
Weight: 20
Required Level: 100
Job: Ranger

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
2581.png Black Wing Manteau A cloak that helps maintain clear mental focus.

INT +2.
Adds perfect dodge +1 for every refine level above level 6.
Class: Garment
Defense: 15
Weight: 20
Required Level: 100
Job: Ranger

@go mora
NPC: Keeper of Secrets
- Cost: 10x Mora Coins
15042.png White Wing Suits[1] Armor of the brilliant archer guild known as Icarus.

Increases ranged attack damage by 2x refine level.
Increases Flee by 1 per refine level.
If worn with garment, shoes, and accessory,
Increases ASPD by 2, Increases damage of Arrow Storm by 50%.
Increases ranged attack damage by 30.
Has a chance of auto-casting double strafe level while attacking with a ranged weapon.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Ranger

Dropped by monsters Anubis
15043.png Black Wing Suits[1] An ancient armor that helps maintain clear mental focus.

INT +2,
Increases Atk by 3x refine level.
If worn with garment, shoes, and accessory,
MaxHP +15%, Perfect Dodge +20, Increases damage of Cluster Bomb by 20%
Decreases attack damage by 30% and, ASPD - 7.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Ranger

Dropped by monsters Luciola Vespa
2890.png White Wing Brooch An accessory that belonged to a famous warrior from the 'Icarus Guild'.

DEX +2,
Ranged Attack Damage +3%
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Ranger

Dropped by monsters Gold Acidus, Blue Acidus
2891.png Black Wing Brooch Black wings to help maintain clear mental focus.

INT +2, Perfect Dodge +3.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Ranger

Dropped by monsters Red Ferus, Green Ferus
Mora Enchants

Mora_Enchants
There is no chance to break and the items require atleast +7 for the best possible enchants.
Resetting has no chance to break the item.



Episode 14.2 - Eclage

Old Glast Heim

Image Name Effect How to obtain
22000.png Temporal STR Boots Max HP +300,

Max SP +30.


For every 3 refine level, MHP +100, MSP +10, ATK +7.


If the user's Base STR is more than 120, ATK +50.

@go exchanger
NPC: Old Glast Heim
Can be crafted there.
22002.png Temporal AGI Boots Max HP +300,

Max SP +30.


For every 3 refine level, MHP +100, MSP +10, Delay after attack -3%.


If the user's Base AGI is more than 120, ASPD +1.

@go exchanger
NPC: Old Glast Heim
Can be crafted there.
22003.png Temporal VIT Boots Max HP +300,

Max SP +30.


For every 3 refine level, MHP +300, MSP +10,.


If the user's Base VIT is more than 120, MaxHP +8%.

@go exchanger
NPC: Old Glast Heim
Can be crafted there.
22001.png Temporal INT Boots Max HP +300,

Max SP +30. For every 3 refine level, MHP +100, MSP +10, MATK +10.


If the user's Base INT is more than 120, MATK +60.

@go exchanger
NPC: Old Glast Heim
Can be crafted there.
22004.png Temporal DEX Boots Max HP +300,

Max SP +30.


For every 3 refine level, MHP +100, MSP +10, DEX +3.


If the user's Base DEX is more than 120, Decrease Fixed Cast by -0.5s, Ranged Damage +5%.

@go exchanger
NPC: Old Glast Heim
Can be crafted there.
22005.png Temporal LUK Boots Max HP +300,

Max SP +30.


For every 3 refine level, MHP +100, MSP +10, Critical Damage +2%.


If the user's Base LUK is more than 120, Critical Damage +30%.

@go exchanger
NPC: Old Glast Heim
Can be crafted there.


OGH - Enchants

The items can be enchanted at the NPC: Old Glast Heim
Located at @go exchanger
Temporal_Boots


Heroes' Trails (Part 1)​

Faceworm Nest



Equipment
Image Name Description Obtained From
13089.png Faceworm Leg [1] INT +3

MATK +120
Has a low chance of casting the Illusion of Faceworm Queen while you are attacking

Class: Dagger
Attack: 110
Element: Poison
Weight: 50
Weapon level: 3
Requires Level: 24
Usable By: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker, and Ninja

Dark Faceworm
Faceworm
13090.png Faceworm Queen Leg [2] INT +3

MATK +120
Has a low chance of casting the Illusion of Faceowrm Queen while you are attacking

Class: Dagger
Attack: 180
Weight: 50
Weapon level: 4
Requires Level: 100
Usable By: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker, and Ninja

Faceworm Queen
20717.png Giant Snake Skin MDEF +10


[+ 22006.png Temporal STR Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22010.png Temporal AGI Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22007.png Temporal VIT Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22009.png Temporal INT Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22008.png Temporal DEX Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22011.png Temporal LUK Boots [1] ]
MaxHP +15%
MaxSP +5%

Class: Garment
Defense: 38
Weight: 40
Requires Level: 1
Usable By: All

Treasure Chests from Faceworm Nest Instance
20717.png Giant Snake Skin [1] MDEF +10


[+ 22006.png Temporal STR Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22010.png Temporal AGI Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22007.png Temporal VIT Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22009.png Temporal INT Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22008.png Temporal DEX Boots [1] ]
MaxHP +15%
MaxSP +5%


[+22011.png Temporal LUK Boots [1] ]
MaxHP +15%
MaxSP +5%

Class: Garment
Defense: 38
Weight: 40
Requires Level: 1
Usable By: All

Treasure Chests from Faceworm Nest Instance


Heroes' Trails (Part 2)​

Devil's Tower

All items are dropped from the last chest in Devil's Tower.
They're pre-refined and pre-enchanted.

Requirements
Base Level: 130+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Server time




Overview

An evil lord is preparing to resurrect Satan Morroc! You and the Assassin's Guild must race against time to stop him. In this instance you must defeat Evil Shadows and the Evil Believer alongside Loki. In exchange you may obtain Evil Slayer weaponry with various enchantments.

Preparations

  • Carry Tokens of Siegfried in case you die inside the instance.
  • Wear Holy-element weapons/ammo, or have an Arch Bishop use Aspersio on the damage dealers.
  • Wear Stone Curse-resisting gears (e.g. Evil Druid carded Armor, Medusa carded Shield), or be sure to have Lauda Agnus Lv 4, Blessing Lv 10, or Clementia Lv 3 to remove Stone Curse.


Walkthrough

  1. Talk to the Instance Manager in any town to generate and enter the instance.
  2. Once inside, the party leader should talk with Rune Knight Officer Heim until Healer Fama appears on the left side of the room.
  3. Talk to Healer Fama to receive a Cure Box, then talk to one of the Injured Soldiers to use the Cure Box to heal them. One Cure Box can only be used to heal one Injured Soldier, so talk to Healer Fama again to receive another Cure Box. There are seven (7) Injured Soldiers in total. Party members can also talk to Healer Fama to receive a Cure Box and heal other Injured Soldiers.
  4. After all Injured Soldiers are healed, Talk to Assassin Lucile, then to Assassin Dewey on the right side of the room to progress. Assassin Dewey will give everyone Evil Shadow hunting quests.
  5. Defeat all the Evil Shadows that spawn in the passageway, then talk to Assassin Dewey at the end to be warped to the next room.
  6. The party leader must talk to Assassin Lucille in the middle of the room. When you talk with Lucille, you will see a timer and it lasts around 30-40 seconds (needs confirmation).
    1. There are more Evil Shadows in this room, and the timer will reset if the party leader is hit while still talking to Lucille. You do not have to clear the room, just make sure the party leader isn't being hit.
  7. When you're done with Lucille, talk to Assassin Huey in the middle of the room to be warped to the next area.
  8. Approach the center of the map and talk to Assassin Lucille. Five (5) Magic Seals will appear on the five edges of the map. Your objective is to eliminate all Magic Seals before they reach the center of the map.
    1. Evil Shadows will spawn around these Magic Seals, and a line of Fire Walls will periodically appear along the bridges to hinder your movement. Focus your attack on the Magic Seals and destroy them before they reach the center of the map.
    2. If the Magic Seals reach the center of the map before you destroy it, it will respawn at the edge of the map and begin making its way to the center of the map again.
  9. After all Magic Seals are destroyed, talk to Assassin Lucille to progress.
  10. You will be warped into a room infested with more Evil Shadows. Eliminate them all, then talk to the Young Girl to open a portal to the next room. Make your way downstairs and eliminate the Evil Shadows.
  11. You will arrive in a large room. Make your way to the center and talk to Loki. He will join your party as a Mercenary that will follow the party leader's command.
  12. Use CTRL + R to open the Mercenary Info window and see Loki's skills. Put Loki's skill Mind Blaster on your hotkeys and use it on the Evil Believer before you begin attacking it.
    1. It might be best to put Loki in Standby Mode (CTRL + T) while you fight the Evil Believer. If you let Loki die at this stage, your party will fail the instance.
  13. After defeating Evil Believer, talk to Loki to receive your rewards. The Evil Slayer weapon you receive will be randomized, and their upgrade level and enchants get better the faster you finish the instance.
  14. Talk to Loki again to leave the instance. Once you're back in the Dimensional Crack, talk to Historian Shep and Magic Scholar Artie to turn in your Evil Shadow hunting quests and receive EXP rewards.


Enemies

Image Name Level HP Size / Race / Element
2939.png Evil Shadow
138 112,000 Large / Demon / Dark 2
2940.png Evil Shadow
141 127,650 Medium / Demon / Dark 2
2941.png Evil Shadow
142 153,400 Large / Demon / Dark 2
2938.png Magic Seal
140 10,000,000 Large / Formless / Neutral 1
2942.png Evil Believer
Mvp.png
151 8,256,000 Large / Demon / Dark 3

Cards

Card Type Description
Card Evil Shadow Card Shield Card

Reduce damage taken from Shadow and Undead property enemies by 30% Increase Damage taken from Holy and Fire property enemeies by 30%

Set Bonus: [+Evil Believer Card] Increase physical and magical damage inflicted on Shadow and Undead property enemies by 15%

Card Evil Believer Card Weapon Card

Increase physical and magical damage inflicted on Shadow and Undead property enemies by 30% Reduce physical and magical damage inflicted on Holy and Fire property enemies by 30%

Set Bonus: [+Evil Shadow Card] Reduce damage taken from Shadow and Undead property enemies by 15%


Equipment

Similar to Faceworm Skins from Faceworm's Nest instance, these weapons come pre-upgraded and pre-enchanted.

Image Name Effect How to obtain
16027.png Evil Slayer Destroyer Hammer [1] This hammer was once used for vanquishing an evil slayer and his followers.


+10% ATK against Demon/Undead monsters.


If refine rate is +9 or higher:
ATK +5%


If refine rate is +12 or higher:
ATK +7%

Class: Mace
Attack: 125
Weight: 135
Weapon Level: 3
Required Level: 100
Job: Novice, Swordsman, Acolyte, and Merchant Classes

Dropped by the last chest of the Instance Devil's Tower.
18120.png Evil Slayer Piercer Bow [1] This bow was once used for vanquishing an evil slayer and his followers.


+10% ATK against Demon/Undead monsters.


If refine rate is +9 or higher:
ATK +5%


If refine rate is +12 or higher:
ATK +7%

Class: Bow
Attack: 115
Weight: 135
Weapon Level: 3
Required Level: 100
Job: Archer and Rogue Classes

Dropped by the last chest of the Instance Devil's Tower.
28001.png Evil Slayer Ripper Katar [1] This katar was once used for vanquishing an evil slayer and his followers.


+10% ATK against Demon/Undead monsters.


If refine rate is +9 or higher:
ATK +5%


If refine rate is +12 or higher:
ATK +7%

Class: Katar
Attack: 120
Weight: 120
Weapon Level: 3
Required Level: 100
Job: Assassin Classes

Dropped by the last chest of the Instance Devil's Tower.
21010.png Evil Slayer Sword [1] This two-handed sword was once used for vanquishing an evil slayer and his followers.


+10% ATK against Demon/Undead monsters.


If upgrade level is +9 or higher:
ATK + 5%


If upgrade level is +12 or higher:
ATK + 7%

Class: Two-Handed Sword
Attack: 225
Property: Neutral
Weight: 200
Weapon Level: 3
Requires Level: 100
Usable By: Rune Knight, Royal Guard

Dropped by the last chest of the Instance Devil's Tower.
13094.png Evil Slayer Stabber Dagger [1] This dagger was once used for vanquishing an evil slayer and his followers.


+10% ATK against Demon/Undead monsters.


If refine rate is +9 or higher:
ATK +5%


If refine rate is +12 or higher:
ATK +7%

Class: Dagger
Attack: 120
Weight: 90
Weapon Level: 3
Required Level: 100
Job: Novice, Swordsman, Mage, Archer, Merchant, Thief, Soul Linker, and Ninja

Dropped by the last chest of the Instance Devil's Tower.
1671.png Evil Slayer Vanquisher Staff [1] This staff was once used for vanquishing an evil slayer and his followers.

Increases physical and magical damage on Demon and Undead race targets by 10%.


If upgrade level is +9 or higher:
MATK + 5%


If upgrade level is +12 or higher:
MATK + 7%

Class: One-Handed Staff
Attack: 30
Magic Attack: 155
Property: Neutral
Weight: 80
Weapon Level: 3
Requires Level: 100
Usable By: Super Novice, Arch Bishop, Warlock, Sura, Sorcerer

Dropped by the last chest of the Instance Devil's Tower.

List of Known Enchants

  • Fighting Spirit 1 - 7
  • Spell 1 - 4
  • DEF
  • MDEF


See also


DT - Enchants

All items are dropped pre-enchanted.
Fighting Spirit 1 - 7
Spell 1 - 4
DEF
MDEF


Ghost Palace

Thanatos Weapons

Image Name Description How to obtain
1438.png Thanatos Spear [1]

This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +100
Creates a low chance of regaining HP and SP from 5% of your damage dealt when dealing physical attacks
Drains 100 HP every 10 seconds
Drains 1,000 HP when unequipped

Class: One-Handed Spear
Attack: 150
Weight: 300
Weapon Level: 4
Level Requirement: 120
Jobs: Swordman

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1496.png Thanatos Long Spear [1]

This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +50
Chance to drain 5% HP/SP on every physsical attack
Drains 100 HP every 10 seconds
Drains 1000 HP when unequip this item

Class: Two-Handed Spear
Attack: 250
Weight: 375
Weapon Level: 4
Level Requirement: 120
Jobs: Rune Knight and Royal Guard

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1669.png Thanatos Staff [1]

This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +200
Healing skills increased by 15%
Magical attacks have a chance to restore HP and SP
Drains 100 HP every 10 seconds
When unequipped, drain 1000 HP

Class: One-handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
Level Requirement: 120
Jobs: Mage and Acolyte

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1836.png Thanatos Knuckles [1]

This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +100
Low chance to drain 5% of attack into HP and SP
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped

Class: Claw
Attack: 160
Weight: 60
Weapon Level: 4
Level Requirement: 120
Jobs: Sura

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1933.png Thanatos Violin [1]

This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Low chance to drain 5% of attack into HP and SP
Increase 20% ranged attack damage
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped
MATK +130

Class: Musical Instrument
Attack: 200
Weight: 200
Weapon Level: 4
Level Requirement: 120
Jobs: Minstrel

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1988.png Thanatos Whip [1]

This whip, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +130
Low chance to drain 5% of attack into HP and SP
Increase 20% ranged attack damage
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped

Class: Whip
Attack: 200
Weight: 220
Weapon Level: 4
Level Requirement: 120
Jobs: Wanderer

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
2023.png Thanatos Two-Handed Staff [1]

This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +250
Increase Heal eficiency by 18%
Magical attack has chance to restore HP and SP
Drains 100 HP every 10 seconds
Drains 1000 HP as the item is unequipped

Class: Two-Handed Staff
Attack: 120
Weight: 140
Weapon Level: 4
Level Requirement: 120
Jobs: Mage and Acolyte

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
13093.png Thanatos Dagger [1]

This dagger, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Physical attack has chance to drain 5% of damage into HP and SP
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped
MATK +130

Class: Dagger
Attack: 100
Weight: 80
Weapon Level: 4
Level Requirement: 120
Jobs: Swordman, Archer, Merchant and Thief

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
13441.png Thanatos Sword [1]

This sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Low chance to absorp 5% of attack into SP
Drains 1000 HP when unequipped
MATK +100

Class: One-Handed Sword
Attack: 150
Weight: 70
Weapon Level: 4
Level Requirement: 120
Jobs: Swordman

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
16028.png Thanatos Hammer [1]

This hammer, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Creates a low chance of regaining HP and SP from 5% of your damage dealt when dealing physical attacks
Drains 100 HP every 10 seconds
Drains 1,000 HP when unequipped
MATK +120

Class: Mace
Attack: 180
Weight: 300
Weapon Level: 4
Level Requirement: 120
Jobs: Rune Knight, Royal Guard, Mechanic, Geneticist, Archbishop and Sura

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
18119.png Thanatos Bow [1]

This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Has low chance to drain 5% of damage inflicted into HP and SP
Drains 100 HP every 10 second
Drains 1000 HP when unequipped
MATK +110

Class: Bow
Attack: 180
Weight: 130
Weapon Level: 4
Level Requirement: 120
Jobs: Ranger, Minstrel and Wanderer

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
21009.png Thanatos Great Sword [1]

This great sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
When Receiving Physical Attack,5% less chance of HP,SP Drain
Drains 100 HP every 10 seconds
Drains 1,000 HP when unequipped
MATK +120

Class: Two-Handed Sword
Attack: 280
Weight: 130
Weapon Level: 4
Level Requirement: 120

Class: Rune Knight and Royal Guard

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
28000.png Thanatos Katar [1]

This katar, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Has chance of drain 5% of physical attack into HP and SP
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped
MATK +80

Class: Katar
Attack: 220
Weight: 180
Weapon Level: 4
Level Requirement: 120

Class: Guillotine Cross

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
28100.png Thanatos Axe [1]

This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard
It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Adds a low chance of regaining HP and SP from 5% of your damage dealt when dealing physical attacks
Consumes 100 HP every 10 seconds
Consumes 1,000 HP when unequipped
MATK +80

Class: Two-Handed Axe
Attack: 300
Weight: 400
Weapon Level: 4
Level Requirement: 120

Class: Swordman and Merchant

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard



Thanatos Armors

Image Name Description How to obtain
15090.png Armor of Gray [1]

Mdef +10
Reduces damage taken from Holy property attacks by 10%
For every upgrade level of the item, Reduces damage taken from Holy property attacks by an additional 2%


Class: Armor
Defense: 90
Weight: 240
Level Requirement: 120
Jobs: Rune Knight, Mechanic, Guillotine Cross, Ranger, Royal Guard, Geneticist, Shadow Chaser, Maestro, Wanderer

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
15091.png Gray Robe [1]

Reduces damage taken from Holy property attacks by 10%
For every upgrade level of the item, Reduces damage taken from Holy property attacks by an additional 2%


Class: Armor
Defense: 55
Weight: 130
Level Requirement: 120
Jobs: Arch Bishop, Warlock, Sura, Sorcerer

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
18820.png Gray Helmet [1]

Reduces damage taken from Holy property attacks by 3%
For every 2 upgrade levels of the item, Reduces damage taken from Holy property attacks by an additional 1%

Class: Headgear
Defense: 35
Weight: 45
Level Requirement: 120
Jobs: 3rd
Class Jobs

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
20721.png Cloak of Gray [1]

Reduces damage taken from Holy property attacks by 5%
For every 2 upgrade levels of the item, Reduces damage taken from Holy property attacks by an additional 1%
-----------------------------------------
[+ 15090.png Armor of Gray [1] , 18820.png Helmet of Gray [1] , 22033.png Boots of Gray [1] ]
Reduces damage taken from neutral property by 15%.
Adds a chance of casting Level 3 Drain Life on attacker when reciving a physical attack
-----------------------------------------
[+ 15091.png Robe of Gray [1] , 18820.png Helmet of Gray [1] , 22033.png Boots of Gray [1] ]
Reduces damage taken from neutral property by 15%.
MaxHP + 25%
MaxSP + 25%
MTAK +10%

Class: Garment
Defense: 45
Weight: 60
Level Requirement: 120
Jobs: 3rd
Class Jobs

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
22033.png Boots of Gray [1]

Reduces damage taken from Holy property attacks by 2%
Reduces damage taken from Holy property attacks by an additional 1% per 3 upgrade levels of the item

Class: Shoes
Defense: 25
Weight: 40
Level Requirement: 120
Jobs: 3rd
Class Jobs

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
2187.png Gray Shield [1]

Mdef + 10
Additional Mdef + 1 per 3 upgrade levels of the item
Reduces damage taken from Holy property attacks by 30%
For every upgrade level of the item, Reduces damage taken from Holy property attacks by an additional 1%

Class: Shield
Defense: 75
Weight: 200
Level Requirement: 120
Jobs: 3rd
Class Jobs

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard


Ghost Palace - Enchants

Information about the items to enchant the Thanatos Weapons can be found here


Geffen Magic Tournament


Image Name Effect How to obtain
Magic Reflect Shield.png Magic Reflector[1] This anti-magic shield effectively reflects magic.

MDEF + 10

Adds a 3% chance to reflect magical attacks that do not target the ground back to the attacker.


If refine level is +7 or higher:

Additional 3% chance to reflect magical attacks.


If refine level is +9 or higher:

Additional 3% chance to reflect magical attacks.

Class: Shield

Defense: 50

Weight: 100

Requires Level: 99

Usable By: All Jobs

@go exchanger

NPC: Geffen Magic Tournament

Exchanged for 900x  6671.png Geffen Coin Magic Tournament

Great Encyclopedia Revision.png Revised Encyclopedia[1] A revised edition of an encyclopedia that is printed by a Prontera publisher.

Thick and sharp-edged, this book is popularly used as a shield.

INT + 3

DEX + 2

MATK + 5

Crit + 3


If refine level is +7 or higher:

Additional Crit + 2.


If refine level is +9 or higher:

Additional MATK + 5.


[+  Encyclopedia [2] ]

Aspd + 1% per refine level of  Encyclopedia [2] ].

Class: Shield

Defense: 50

Weight: 20

Requires Level: 99

Usable By: Priest Jobs, Sage Jobs, Taekwon Master

@go exchanger

NPC: Geffen Magic Tournament

Exchanged for 900x  6671.png Geffen Coin Magic Tournament

Physical Enhancer Ring.png Physical Enchancer Ring[1] This magic ring, developed in Geffen, enhances its wearer's physical abilities.


ATK + 5%


[+  Anti-Magic Suit [1] ]

Aspd + 5%


[+  Geffen Magic Robe [1] ]

Reduces the after cast delay of skills by 5%.

Reduces damage taken from Demi-Human race enemies by 5%.

Class: Accessory

Weight: 10

Requires Level: 90

Usable By: All Jobs

@go exchanger

NPC: Geffen Magic Tournament

Exchanged for 1350x  6671.png Geffen Coin Magic Tournament

Amplified Magical Ring.png Magic Intensifier Ring[1] This magic ring developed in Geffen enhances its wearer's magical abilities.


MATK + 5%


[+  Geffen Magic Robe [1] ]

Reduces variable cast time of skills by 5%


[+  Anti-Magic Suit [1] ]

Reduces the after cast delay of skills by 5%.

Reduces damage taken from Demi-Human race enemies by 5%.

Class: Accessory

Weight: 10

Requires Level: 90

Usable By: All Jobs

@go exchanger

NPC: Geffen Magic Tournament

Exchanged for 1350x  6671.png Geffen Coin Magic Tournament

Anti-Magic Suit.png Anti-magic Suit [1] This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.


This suit, developed in Geffen over a long period of time, effectively protects its wearer against potent magic.

Max HP + 5%

MDEF + 10


If refine level is +7 or higher:

Additional MDEF + 5.


If refine level is +9 or higher:

Additional Max HP + 2%.

Class: Armor

Defense: 50

Property: Neutral

Weight: 150

Requires Level: 99

Usable By: All Jobs

@go exchanger

NPC: Geffen Magic Tournament

Exchanged for 1800x  6671.png Geffen Coin Magic Tournament

Geffen Magic Robe.png Geffen Magic Robe [1] This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.


Reduces the SP cost of skills by 10%.

The users casting cannot be interrupted outside of WoE.

Increases the variable casting time of skills by 15%.


If refine level is +7 or higher:

Reduces the SP cost of skills by an additional 5%.


If refine level is +9 or higher:

Reduces the variable casting time of skills by 5%.

Class: Armor

Defense: 40

Weight: 100

Requires Level: 99

Usable By: All Jobs

@go exchanger

NPC: Geffen Magic Tournament

Exchanged for 1800x  6671.png Geffen Coin Magic Tournament

Geffen Magic Tournament Enchants

The Information about the item to enchant these items can be found here

Horror Toy Factory

Image Name Effect How to obtain
18848.png Lush Rose [1]

Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time.

Matk + 20
Additional Matk + 5 per upgrade level of the item.
Restores 100 HP to the user when a monster is killed by a magical attack.
Drains 50 HP from the user every 5 seconds.

Class: Headgear
Position: Upper
Defense: 0
Weight: 20
Requires Level: 1
Usable By: All Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 500x 7642.png Bloody Coin
13442.png Old Parasol [3]

A very old and worn-out parasol. No one knows how old it is, but you can feel magic eminating from it.

Matk + 80
Additional Matk + 10 per upgrade level of the item.
Enables Level 10 Soul Strike.

Class: One-Handed Sword
Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 80
Required Jobs: Swordman Jobs, Merchant Jobs, Thief Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 1000x 7642.png Bloody Coin
18849.png Celine's Ribbon [1]

A luxurious, gold-rimmed ribbon. It has been with Kimi since it was thrown away by its previous owner.

Dex + 3
Matk + 40
Additional Matk + 7 per upgrade level of the item.
Restores 200 HP to the user when a monster is killed by a magical attack.
Drains 50 HP from the user every 5 seconds.

Class: Headgear
Position: Upper
Defense: 0
Weight: 20
Requires Level: 1
Usable By: All Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 1000x 7642.png Bloody Coin and a +9 or higher
18848.png Lush Rose [1]
2980.png Evil Gloves [1]

A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers.

Max HP + 500
Max SP + 200


Enables Level 1 Spider Web.


Adds 2% chance of casting Level 1 Psychic Wave when performing melee physical attacks.
Adds 1% chance of casting Level 1 Mystical Amplification when performing melee physical attacks.
Adds 1% chance of casting Level 10 Frost Nova when performing melee physical attacks.
Adds 5% chance of casting Level 1 Dazzler when recieving physical or magical attacks.

Class: Accessory
Weight: 10
Requires Level: 110
Usable By: All Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 1000x 7642.png Bloody Coin and 1 of each of the following items:

2976.png Red Lantern [1]
2977.png Hurt Mind [1]
2978.png Kind Heart [1]

16029.png Noble Cross [1]

As a sacred cross-shaped blunt weapon bearing God's blessing, the power for conviction has been reinforced.
MATK + 150
Restores 1 SP to the user when performing a short-ranged attack to Undead race targets.
Restores 12 SP to the user when a Undead race monster is killed by a short-ranged attack.
Adds a 5% chance of casting Level 6 Turn Undead on the target performing a short-ranged attack.
Type: Weapon

Class: Mace
Attack: 195
Property: Holy
Weight: 150
Weapon Level: 4
Required Level: 40
Required Job: Transcendent Acolyte Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 2000x 7642.png Bloody Coin and 1x
1540.png Grand Cross [1]


Enchantments

List of enchantable Equipment:
13442.png Old Parasol [3]

1st Enchant Min ~ Max
ASPD +1
Sharp 3~5
Fighting Spirit 5~10
Spell 6~9
MATK % +1~3%

List of enchantable Equipment:
2980.png Evil Spirit Gloves [1]
2977.png Hurt Mind [1]
2976.png Red Lantern [1]
2978.png Kind Heart [1]

1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
STR +1~4 STR +1~4 STR +1~4
AGI +1~4 AGI +1~4 AGI +1~4
VIT +1~4 VIT +1~4 VIT +1~4
INT +1~4 INT +1~4 INT +1~4
DEX +1~4 DEX +1~4 DEX +1~4





Episode 15

Episode 15.1 - Fantasmagorica

Charleston Crisis

Please note that these pieces are available located at Fortessa, 96,144 [ @go exchanger ]!


Image Name Effect How to obtain
15110.png Strength Supplement Parts

Increase physical damage inflicted on All enemies by 5%.
Increase physical damage inflicted on All enemies by 1% per 4 upgrade levels.

Class : Armor
Defense : 80
Weight : 200
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 3,999,999 zeny.
20732.png Vitality Supplement Parts [1]

MaxHP + 6%.
MaxHP + 1% per 2 upgrade levels.


If upgrade level is +9 or higher:
Increase natural HP recovery by 50%.

Class : Garment
Defense : 20
Weight : 50
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
22043.png Agility Supplement Parts [1]

Increase attack speed (reduce after attack delay by 5%).
Increase attack speed (reduce after attack delay by 1%) per 4 upgrade levels.

Class : Footgear
Defense : 25
Weight : 35
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
2995.png Dexterity Supplement Parts [1]

Reduce SP consumption of skills by 10%.
Reduce after cast delay of skills by 10%.
Reduce variable casting time of skills by 10%.


[+ 15110.png Strength Supplement Parts ]
Increase damage of Axe Boomerang by 100%.
Reduce cooldown of Axe Boomerang by 2 seconds.

Class : Accessory
Defense : 0
Weight : 10
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
15111.png Reinforced Parts - Plate

This item is indestructible in battle.
Reduce damage taken from Small and Medium size enemies by 10%.


If upgrade level is +7 or higher:
Reduce damage taken from Large size enemies by 10%.


If upgrade level is +9 or higher:
Reduce damage taken from Small and Medium size enemies by 5%.
[+ 22044.png Reinforced Part - Booster , 20733.png Reinforced Part - Engine ,
2996.png Reinforced Part - Gun Barrel ]
Increase damage of Arm Cannon by 50%.

Class : Armor
Defense : 80
Weight : 200
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 3,999,999 zeny.
20733.png Reinforced Parts - Engine [1]

Reduce after cast delay of skills by 10%.


If upgrade level is +7 or higher:
Reduce damage taken from Neutral property attacks by 10%.


If upgrade level is +9 or higher:
Reduce after cast delay of skills by 10%.

Class : Garment
Defense : 25
Weight : 150
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
22044.png Reinforced Parts - Booster [1]

Reduce SP consumption of Hovering by 15.


If upgrade level is +7 or higher:
Reduces SP consumption of Acceleration by 20.

Class : Footgear
Defense : 23
Weight : 100
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
2996.png Reinforced Parts - Gun Barrel [1]

HIT + 10.
Increase physical damage inflicted on All enemies by 4%.
Increase damage of Knuckle Boost by 25%.

Class : Accessory
Defense : 0
Weight : 50
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
16031.png Pile Bunker P

Each refine increase ATK +5.

Class : Mace
Weapon Level: 4
Attack: 450
Weight : 400
Required Level : 130
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 1x 1549.png Pile Bunker , 300x 6751.png Dented Steel Plate , 15x 6750.png Broken Engine

Or Charleston 3 (MVP)

16030.png Pile Bunker S [1]

Each 2 refines increase ASPD +1%.

Class : Mace
Weapon Level: 4
Attack: 400
Weight : 350
Required Level : 130
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 1x 1549.png Pile Bunker , 300x 6751.png Dented Steel Plate , 15x 6750.png Broken Engine
16032.png Pile Bunker T [1]

Each refine reduces SP consumption by 1%.

Class : Mace
Weapon Level: 4
Attack: 400
Weight : 350
Required Level : 130
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 1x 1549.png Pile Bunker , 300x 6751.png Dented Steel Plate , 15x 6750.png Broken Engine
28101.png Axe Tornado [1]

Reduces the cooldown of Axe Tornado by 1 second.

Class : Two-Handed Axe
Weapon Level: 4
Attack: 320
Weight : 400
Property: Wind
Required Level : 100
Usable Jobs : Rune Knight, Mechanic, Royal Guard, Geneticist

Charleston 3 (MVP)
21011.png Gigantic Blade [1]

Reduces the cooldown of Axe Tornado by 1 second.

Class : Two-Handed Sword
Weapon Level: 4
Attack: 300
Weight : 500
Required Level : 130
Usable Jobs : Rune Knight and Royal Guard

Charleston 3 (MVP)
16033.png Robot's Mechanical Arm [2]

CRIT +20


Indestructible

Class : Mace
Weapon Level: 4
Attack: 195
Weight : 300
Required Level : 130
Usable Jobs : Rune Knight, Royal Guard, Mechanic, Geneticist, Archbishop and Sura

Charleston 3 (MVP)


Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106).
Enchanting requires 6752.png 1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying 6752.png 1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

List of Enchants
Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22044.png Upgrade Part - Booster [1] 3 STR / AGI / VIT / DEX 1~2,
Spell 1,
Attack Delay 1
STR / AGI / VIT / DEX 2~3,
Spell 1~2,
Attack Delay 1~2
22043.png Supplement Part Agi [1] 3 STR / AGI / VIT / DEX 1~2,
Attack Delay 1
STR / AGI / VIT / DEX 2~3,
Attack Delay 1~2
20733.png Upgrade Part - Engine [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
20732.png Supplement Part Con [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
15111.png Upgrade Part - Plate 3 AGI / LUK 1~2,
Attack Delay 1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
Attack Delay 1~2,
Flee 3~12
Attack:
STR / DEX 2~3,
Fighting Spirit 1-2,
Expert Archer 1~3
15110.png Supplement Part Str 3 AGI / LUK 1~3,
Attack Delay 1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
Attack Delay 1~2,
Flee 3~12
Defense:
VIT 2~3,
MHP 1~3%,
Neutral Resist 1~2,
DEF 6~9
2996.png Upgrade Part - Gun Barrel [1] 2 STR / AGI / VIT / INT / DEX 1~2,
Attack Delay 1,
Spell 1
n/a
2995.png Supplement Part Dex [1] 2 STR / AGI / VIT / INT / DEX 1~2,
Attack Delay 1,
Spell 1
n/a



Charleston Crisis Weapon Enchanting

Charleston Crisis weaponry can be enchanted at the Instance Manager standing in Fortessa. Each enchantment costs 15 Charleston Parts and each enchantment will give one random enchant. You can overwrite your existing enchantments by simply speaking with the NPC and paying another 15 Charleston Parts to enchant. There is no chance of breaking.

Enchantments for their respective weapon types are as follows:

Melee Weapon Enchantments
First Enchant Min~Max Second Enchant Min~Max
Increase Physical Damage to Neutral Property 1%~20% Increase Physical Damage to Formless Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Undead Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Brute Race 1%~20%
Increase Physical Damage to Fire Property 1%~20% Increase Physical Damage to Plant Race 1%~20%
Increase Physical Damage to Wind Property 1%~20% Increase Physical Damage to Insect Race 1%~20%
Increase Physical Damage to Poison Property 1%~20% Increase Physical Damage to Fish Race 1%~20%
Increase Physical Damage to Holy Property 1%~20% Increase Physical Damage to Demon Race 1%~20%
Increase Physical Damage to Shadow Property 1%~20% Increase Physical Damage to Demi-human Race 1%~20%
Increase Physical Damage to Undead Property 1%~20% Increase Physical Damage to Angel Race 1%~20%
Increase Physical Damage to Ghost Property 1%~20% Increase Physical Damage to Dragon Race 1%~20%
Increases Critical Damage 5%~20% Increase physical damage to normal monster 1%~20%
Increase attack speed (delay after attack) 5%~15% Increase Physical Damage to Boss Class 5%~10%
Hit 1~15 Reduces delay after skill 1%~5%
Cri 1~15
Atk 3%~7%
ASPD 1
Increases physical damage to small size monster 1%~20%
Increases physical damage to medium size monster 1%~20%
Increases physical damage to large size monster 1%~20%
Water property
Earth Property
Fire Property
Wind Property
Holy Property
Shadow Property
Negates size penalty
Ranged Weapon Enchants
First Enchant Min~Max Second Enchant Min~Max
Increase Physical Damage to Neutral Property 1%~20% Increase Physical Damage to Formless Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Undead Race 1%~20%
Increase Physical Damage to Earth Property 1%~20% Increase Physical Damage to Brute Race 1%~20%
Increase Physical Damage to Fire Property 1%~20% Increase Physical Damage to Plant Race 1%~20%
Increase Physical Damage to Wind Property 1%~20% Increase Physical Damage to Insect Race 1%~20%
Increase Physical Damage to Poison Property 1%~20% Increase Physical Damage to Fish Race 1%~20%
Increase Physical Damage to Holy Property 1%~20% Increase Physical Damage to Demon Race 1%~20%
Increase Physical Damage to Shadow Property 1%~20% Increase Physical Damage to Demi-human Race 1%~20%
Increase Physical Damage to Undead Property 1%~20% Increase Physical Damage to Angel Race 1%~20%
Increase Physical Damage to Ghost Property 1%~20% Increase Physical Damage to Dragon Race 1%~20%
Increases critical damage 5%~20% Increase Physical Damage to Normal Class 1%~20%
Increase attack speed (delay after attack) 5%~15% Increase Physical Damage to Boss Class 1%~20%
Hit 1~15 Reduces delay after skill 1%~5%
Cri 1~15
Increases long range physical damage 1%~15%
Increases physical damage to small size monster 1%~20%
Increases physical damage to medium size monster 1%~20%
Increases physical damage to large size monster 1%~20%
Water property
Earth property
Fire property
Wind property
Holy property
Shadow property
Negates size penalty




CC - Enchants

The weapon enchants can be located here. Lapine_Enchanting#Charleston_Crisis which also explains as how to obtain these.

The other enchants can be located at the Charleston Crisis NPC section.
It's possible to enchant the Mechanic Items by talking with Mass Charleston (fortessa,96,144).
Enchanting requires 6752.png 1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying 6752.png 1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (resetting all enchants).


Excellion Items


First of all, speak with MARS_01 and supply it with 6962.png 1 Old Fuel Tank to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For 6961.png 10 Huge Metal Scraps and 6962.png 5 Old Fuel Tanks , PLUTO_09 will give one of 15128.png Excellion Suit or 20773.png Excellion Wing at random.

Image Name Effect How to obtain
20773.png Excellion Wing A power wing made from lost technology found in the research building ruins.

Flee + 2 per upgrade level of the item.
Perfect Dodge + 8
Additional Perfect Dodge + 2, if the users base level is 130 or higher.
Set Bonus
Excelion Suit
Excelion Wing
Perfect Dodge + 6
Reduces the cast delay of skills by 10%.
Reduces the cast delay of skills by an additional 10%, if the users base level is 130 or higher.
This item is indestructible in battle.
Class: Garment
Defense: 40
Weight: 90
Requires Level: 99
Usable By: All Jobs

@go exchanger
NPC: PLUTO 09 [ Fortessa 98 145 ].
15128.png Excellion Suit A power suit made from lost technology found in the research building ruins.

Vit + 6
Additional Vit + 4, if the users base level is 130 or higher.
Max HP + 4% per 3 upgrade levels of the item.
Set Bonus
Excelion Suit
Excelion Wing
Perfect Dodge + 6
Reduces the cast delay of skills by 10%.
Reduces the cast delay of skills by an additional 10%, if the users base level is 130 or higher.
This item is indestructible in battle.
Class: Armor
Defense: 100
Property: Neutral
Weight: 100
Requires Level: 99
Usable By: All Jobs

@go exchanger
NPC: PLUTO 09 [ Fortessa 98 145 ].


Excellion Enchanting

Can be enchanted at @go exchanger.
Information can be found here: Verus_Equipment#Enchantments

Episode 16

Episode 16 is made out of 4 different Instances and 7 Illusion Dungeons.
Sky Fortress,
Room of Consciousness,
Werner Laboratory,
Heart Hunter War Base

Illusion Dungeons

Episode 16.1

Banquet of Heroes ( Part 1 )

Vicious Mind Weapons

These weapons are dropped inside the instance ( Memorial Dungeon ) Sky Fortress.

Image Name Effect Obtained From
28605.png Vicious Mind Book [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
This item is indestructible in battle

Class: Book
Attack: 95
Weight: 95
Weapon Level: 4
Level Requirement: 160
Jobs: Priest Jobs, Sage Jobs, Taekwon Master

Immortal Zombie Assault
&
Immortal Nightmare Shadow
18121.png Vicious Mind Bow [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Bow
Attack: 170
Weight: 170
Weapon Level: 4
Level Requirement: 160
Jobs: Archer Jobs, Rogue Jobs

Immortal Cursed Zombie
&
Immortal Angry Shadow
28706.png Vicious Mind Dagger [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15

Class: Dagger
Attack: 105
Weight: 105
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
13328.png Vicious Mind Shuriken [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15
This item is indestructible in battle

Class: Huuma Shuriken
Attack: 150
Weight: 150
Weapon Level: 4
Level Requirement: 160
Jobs: Ninja Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
28008.png Vicious Mind Katar [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Katar
Attack: 180
Weight: 180
Weapon Level: 4
Level Requirement: 160
Jobs: Assassin Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
1800.png Vicious Mind Knuckle [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Knuckle
Attack: 150
Weight: 150
Weapon Level: 4
Level Requirement: 160
Jobs: Priest Jobs, Monk Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
1450.png Vicious Mind Lance [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Two-Handed Spear
Attack: 225
Weight: 225
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
16041.png Vicious Mind Mace [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
This item is indestructible in battle

Class: Mace
Attack: 130
Weight: 130
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
13128.png Vicious Mind Revolver [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Pistol
Attack: 150
Weight: 150
Weapon Level: 4
Level Requirement: 160
Jobs: Gunslinger Jobs

Immortal Cursed Zombie
&
Immortal Angry Shadow
1600.png Vicious Mind Rod [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
INT +5
Matk + ((upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: One-Handed Staff
Attack: 60
Magic Attack: 120
Weight: 60
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker

Immortal Cursed Zombie
&
Immortal Angry Shadow
13455.png Vicious Mind Saber [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: One-Handed Sword
Attack: 135
Weight: 135
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
1400.png Vicious Mind Spear [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: One-Handed Spear
Attack: 140
Weight: 140
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
2026.png Vicious Mind Staff [1]

{{EpisodeGear|id2=2026|name2=Vicious Mind Staff [1]|effect= INT +6
Additional Matk + ((upgrade level * upgrade level) up to a maximum upgrade level of 15

Class: Two-Handed Staff
Attack: 100
Magic Attack: 200
Weight: 100
Weapon Level: 4
Level Requirement: 160
Jobs: Mage Jobs, Soul Linker

Immortal Cursed Zombie
&
Immortal Angry Shadow
28107.png Vicious Mind Two-Handed Axe [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
This item is indestructible in battle

Class: Two-Handed Axe
Attack: 250
Weight: 250
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs, Merchant Jobs

Immortal Zombie Assault
&
Immortal Nightmare Shadow
21016.png Vicious Mind Two-Handed Sword [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15

Class: Two-Handed Sword
Attack: 220
Weight: 220
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs

Immortal Fortress Legion
&
Immortal Death Shadow
1900.png Vicious Mind Violin [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15

Class: Musical Instrument
Attack: 130
Weight: 130
Weapon Level: 4
Level Requirement: 160
Jobs: Bard Jobs

Immortal Cursed Zombie
&
Immortal Angry Shadow
1996.png Vicious Mind Wire [1]

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15

Class: Whip
Attack: 130
Weight: 130
Weapon Level: 4
Level Requirement: 160
Jobs: Dancer Jobs

Immortal Cursed Zombie
&
Immortal Angry Shadow


VM - Enchants

The items come pre-enchanted.
However, we also have an item to reset the enchants.
Lapine_Enchanting#Vicious_Mind


Honor Token

Image Name Effect How to obtain
28900.png Royal Guard Shield [1] The official shield of the Prontera Royal Guard.

Def + 10 per upgrade level of the item.
Mdef + 1 per upgrade level of the item.
Enables Level 1 Shield Spell.
Adds a 0.5% chance of casting Level 3 Assumptio on the user when receiving a short-ranged attack.
Adds an additional 0.3% chance of casting Level 3 Assumptio on the user per upgrade level of the item.

Class: Shield
Defense: 30
Weight: 300
Required Level: 100
Jobs: Every Job

@go Exchanger
NPC: Banquet of Heroes
Cost: 400x Token of Honor
15146.png Flattery Robe [1] Attire for those who would use whatever means necessary to bring their desires to pass.

Matk + 50 Enables Level 1 Endure. If the users base level is 120 or higher, Additional Matk + 50 If the users base level is 140 or higher, Additional Matk + 50

Set Bonus Ancient Cape Flattery Robe Max SP + 10% Additional Max SP + 1% per upgrade level of Flattery Robe. Flee + 10 Additional Flee + 1 per upgrade level of Flattery Robe. Set Bonus Survivor's Manteau Flattery Robe Max HP + 10% Additional Max HP + 1% per upgrade level of Flattery Robe. Matk + 2% Additional Matk + 1% per upgrade level of Flattery Robe.

Class: Armor Weight: 10 Required Level: 100 Jobs: Every Job

@go Exchanger
NPC: Banquet of Heroes
Cost: 600x Token of Honor
15147.png Abusive Robe [1] Attire for those who can inflict critical damage straight to the soul by talking.

Ignore 4% physical defense of Demi-Human, Demon and Undead race monsters when performing a physical attack per upgrade level of the item. Enables Level 1 Improved Concentration.

Set Bonus Abusive Robe Morrigane's Manteau Ignore 15% physical defense of Demi-Human, Demon and Undead monsters. Luk + 3, every refine increase Luk by 1. Crit + 10, every refine increase Crit by 1.

Set Bonus Abusive Robe Valkyrie Manteau Ignore 15% physical defense of Demi-Human, Demon and Undead monsters. Max HP + 10%, every refine increase Max HP by 1%. Atk + 2%, every refine increase Atk by 1%.

Class: Armor Weight: 10 Required Level: 100 Jobs: Every Job

@go Exchanger
NPC: Banquet of Heroes
Cost: 600x Token of Honor



Honor Token - Enchants

The items above can be enchanted at the NPC 'Banquet of Heroes' located at Fortessa 96, 120.
Short: @go exchanger


Honor_Token#Robe_enchants

Noblesse

Image Name Description How to obtain
41018.png Noblesse Breath Armor [1] MaxHP + 5%.

If refine rate is 7 or higher:
Reduces variable casting time by 10%


If refine rate is 9 or higher:
MaxHP + 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Reduces delay after skill by 5%
MaxHP + 5%
Increases Dragon Breath and Dragon Breath - Water by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
MaxHP + 5%
Increases Dragon Breath and Dragon Breath - Water by additional 10%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: Rune Knight

@go exchanger

NPC: Noblesse
10x 6919.png Token of Honor

41019.png Noblesse Knight Armor [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases critical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
ASPD + 1
Increases critical damage by 5%
Increases Ignition Break damage by 10%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases critical damage by additional 5%
Increases Ignition Break damage by additional 10%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: Rune Knight

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41020.png Noblesse Spear Armor [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
ASPD + 1
Increases long ranged physical damage by 5%
Increases Cannon Spear damage by 10%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases long ranged physical damage by additional 5%
Increases Cannon Spear damage by additional 10%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: Royal Guard

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41021.png Noblesse Genesis Armor [1] MATK + 50.

If refine rate is 7 or higher:
Increases holy property magical damage by 5%.


If refine rate is 9 or higher:
Increases holy property magical damage by additional 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
MATK + 25
Reduces delay after skill by 5%
Increases Genesis Ray damage by 10%.


If the sum of refine of the set is 27 or higher:
MATK + 25
Eeduces delay after skill by additional 5%
Increases Genesis Ray damage by additional 10%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: Royal Guard

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41022.png Noblesse Sharp Suit [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Reduces delay after skill by 5%
Increases critical damage by 5%
Increases Focused Arrow Strike damage by 10%.


If the sum of refine rate the set is 27 or higher:
Reduces delay after skill by additional 5%
Increases critical damage by additional 5%
Increases Focused Arrow Strike damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Ranger

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41023.png Noblesse Aimed Suit [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Aimed Bolt damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Aimed Bolt damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Ranger

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41024.png Noblesse Severe Suit [1] ATK + 50.

If refine rate is 7 or higher:
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Severe Rainstorm damage by 10%.


If the sum of refine rate the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Severe Rainstorm damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Minstrel, Wanderer

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41025.png Noblesse Reverb Suit [1] MATK + 50.

If refine rate is 7 or higher:
Increases neutral property magical damage by 5%.


If refine rate is 9 or higher:
Increases neutral property magical damage by additional 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2% Increases Reverberation damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Reverberation damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Minstrel, Wanderer

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41026.png Noblesse Adora Robe [1] MATK + 50.

If refine rate is 7 or higher:
Increases holy property magical damage by 5%.


If refine rate is 9 or higher:
Increases holy property magical damage by additional 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Adoramus damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Adoramus damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Archbishop

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41027.png Noblesse Duple Robe [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases critical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
ASPD + 1
ATK + 2%
Increases Duple Light damage by 10%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Duple Light damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Archbishop

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41050.png Noblesse Knuckle Suit [1] ATK + 50.

If refine rate is 7 or higher:
MaxSP + 10%.


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Knuckle Arrow damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Knuckle Arrow damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Sura

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41051.png Noblesse Tiger Suit [1] MaxSP + 5%.

If refine rate is 7 or higher:
MaxHP + 3%.


If refine rate is 9 or higher:
MaxHP + 3%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
MaxHP + 5%
ATK + 2%
Increases Tiger Cannon damage by 10%.


If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
ATK + 3%
Increases Tiger Cannon damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Sura

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41028.png Noblesse Tornado Armor [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
ASPD + 1
Reduces delay after skill by 5%
Increases Axe Tornado damage by 10%.


If the sum of refine rate the set is 27 or higher:
ASPD + 1
Reduces delay after skill by additional 5%
Increases Axe Tornado damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Mechanic

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41029.png Noblesse Vulcan Armor [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
ASPD + 1
Increases long ranged physical damage by 5%
Increases Vulcan Arm damage by 10%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases long ranged physical damage by additional 5%
Increases Vulcan Arm damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Mechanic

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41030.png Noblesse Cart Cannon Suit [1] ATK + 50.

If refine rate is 7 or higher:
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Reduces variable casting time by 5%
ATK + 2%
Increases Cart Cannon damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
ATK + 3%
Increases Cart Cannon damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Genetic

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41031.png Noblesse Cart Tornado Suit [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
ASPD + 1
ATK + 2%
Increases Cart Tornado damage by 10%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Cart Tornado damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Genetic

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41032.png Noblesse Rolling Suit [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Rolling Cutter damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Rolling Cutter damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Guillotine Cross

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41033.png Noblesse Assassin Suit [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases critical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
ASPD + 1
Increases critical damage by 5%
ATK + 2%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases critical damage by additional 5%
ATK + 3%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Guillotine Cross

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41034.png Noblesse Fatal Suit [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Fatal Menace damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Fatal Menace damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Shadow Chaser

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41035.png Noblesse Stalker Suit [1] MATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
Increases fire property magical damage by 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
ASPD + 1
MATK + 2%
Increases Meteor Storm damage by 20%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
MATK + 3%
Increases Meteor Storm damage by additional 20%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Shadow Chaser

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41040.png Noblesse Crimson Robe [1] MATK + 50.

If refine rate is 7 or higher:
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases fire property magical damage by 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
reduces variable casting time by 5%
MATK + 2%
Increases Crimson Rock damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Crimson Rock damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Warlock

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41041.png Noblesse Frost Robe [1] MATK + 50.

If refine rate is 7 or higher:
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases water property magical damage by 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Iincreases Jack Frost damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Jack Frost damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Warlock

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41042.png Noblesse Psychic Robe [1] MATK + 50.

If refine rate is 7 or higher:
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases neutral property magical damage by 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Psychic Wave damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Psychic Wave damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Sorcerer

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41043.png Noblesse Dust Robe [1] MATK + 50.

If refine rate is 7 or higher:
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases water property magical damage by 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Diamond Dust damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Diamond Dust damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Sorcerer

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41046.png Noblesse Ninja Suit [1] MATK + 50.

If refine rate is 7 or higher:
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases all property magical damage by 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Kagerou, Oboro

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41047.png Noblesse Kunai Suit [1] ATK + 50.

If refine rate is 7 or higher:
ATK + 5%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Kunai Splash damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Kunai Splash damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Kagerou, Oboro

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41038.png Noblesse Trip Suit [1] ATK + 50.

If refine rate is 7 or higher:
ATK + 5%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Round Trip damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Round Trip damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Rebellion

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41039.png Noblesse Fire Rain Suit [1] ATK + 50.

If refine rate is 7 or higher:
ATK + 5%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
ASPD + 1
ATK + 2%
Increases Fire Rain damage by 10%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Fire Rain damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Rebellion

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41044.png Noblesse Sun Suit [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
ATK + 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
ASPD + 1
ATK + 2%
Increases Solar Burst damage by 10%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Solar Burst damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Star Emperor

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41045.png Noblesse Moon Suit [1] ATK + 50.

If refine rate is 7 or higher:
Increases physical damage against all size enemies by 5%.


If refine rate is 9 or higher:
ATK + 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Increases physical damage against all size enemies by 5%
ATK + 2%
Increases Full Moon Kick damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Increases physical damage against all size enemies by additional 5%
ATK + 3%
Increases Full Moon Kick damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Star Emperor

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41048.png Noblesse Eswhoo Robe [1] MATK + 50.

If refine rate is 7 or higher:
Increases shadow property magical damage by 5%.


If refine rate is 9 or higher:
Increases shadow property magical damage by 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Eswhoo damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Eswhoo damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Soul Reaper

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41049.png Noblesse Explosion Robe [1] MATK + 50.

If refine rate is 7 or higher:
Increases shadow property magical damage by 5%.


If refine rate is 9 or higher:
Increases shadow property magical damage by 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Curse Explosion damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Curse Explosion damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Soul Reaper

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41036.png Noblesse Picky Robe [1] ATK + 50.

If refine rate is 7 or higher:
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Picky Peck damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Picky Peck damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Summoner (Doram)

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41037.png Noblesse Catnip Robe [1] MATK + 50.

If refine rate is 7 or higher:
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases neutral property magical damage by 5%.


[+ 41314.png Noblesse Magic Manteau , 41217.png Noblesse Magic Boots , 41415.png Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Catnip Meteor damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Catnip Meteor damage by additional 10%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Summoner (Doram)

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41121.png Noblesse Super Novice Suit [1] ATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
MaxHP + 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
MaxHP + 5%
ATK + 2%
Increases critical damage by 5%.


If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
ATK + 3%
Increases critical damage by additional 5%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Super Novice

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41122.png Noblesse Super Novice Robe [1] MATK + 50.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).


If refine rate is 9 or higher:
MaxHP + 5%.


[+ 41316.png Noblesse Attack Manteau , 41216.png Noblesse Attack Boots , 41414.png Noblesse Attack Ring ]
MaxHP + 5%
MATK + 2%, has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage.


If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
MATK + 3%
Increases Psychic Wave damage by 5%.

Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Super Novice

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41216.png Noblesse Attack Boots [1] ATK + 10

Hit + 10.


If refine rate is 7 or higher:
Reduces fixed casting time by 0.5 seconds.


If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.

Class: Shoes
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41217.png Noblesse Magic Boots [1] MATK + 10

Flee + 10.


If refine rate is 7 or higher:
Reduces fixed casting time by 0.5 seconds.


If refine rate is 9 or higher:
Increases all property magical damage by 5%.

Class: Shoes
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41312.png Noblesse Attack Manteau [1] Increases attack speed (reduces delay after attack by 3%).

If refine rate is 7 or higher:
Reduces delay after skill by 5%.


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.

Class: Garment
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41314.png Noblesse Magic Manteau [1] Reduces variable casting time by 5%.

If refine rate is 7 or higher:
Reduces delay after skill by 5%.


If refine rate is 9 or higher:
Increases all property magical damage by 5%.

Class: Garment
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41414.png Noblesse Attack Ring [1] Increases attack speed (reduces delay after attack by 3%).

Reduces variable casting time by 5%.
Increases critical damage by 5%.

Class: Accessory (Right)
Defense: 5
Weight: 0
Required Level: 100
Usable Jobs: All

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor
41415.png Noblesse Magic Ring [1] Increases attack speed (reduces delay after attack by 3%).

Reduces variable casting time by 5%.
Increases all property magical damage by 5%.

Class: Accessory (Right)
Defense: 5
Weight: 0
Required Level: 100
Usable Jobs: All

@go exchanger
NPC: Noblesse
10x 6919.png Token of Honor


Episode 16.2

Banquet of Heroes ( Part 2 )

Equipment

Image Name Description Obtained From
Ultralight Magic Shield.png Ultralight Magic Shield [1] ASPD +5%


Reduces damage taken from Neutral property attacks by 5%

Bypass 10% of hard defense of normal monsters when performing a physical attack


If refinement level is +7 or higher:

Additional ASPD + 2%

Reduces damage taken from Neutral property attacks by an additional 2%


If refinement level is +9 or higher

Additional ASPD + 3%

Reduces damage taken from Neutral property attacks by an additional 3%

Class: Shield

Defense: 50

Weight: 10

Requires Level: 100

Usable By: All Jobs

Cutie
YSF01 Plate.png YSF01 Plate [1] If the users base STR is 125 or higher:

ATK + 1% per upgrade level of the item


If refinement level is +8 or higher:

Additional ATK +5%


If refinement level is +11 or higher:

Additional ATK +2%


If refinement level is +13 or higher:

Additional ATK +4%

Class: Armor

Defense: 78

Weight: 210

Requires Level: 170

Usable By: All Jobs

YSF01 Seyren
YSF01 Manteau.png YSF01 Manteau [1] Reduces the cast delay of skills by 10%

If the users base Vit is 125 or higher


If refinement level is +8 or higher:

ATK + 20


If refinement level is +11 or higher:

Reduces the cast delay of skills by an additional 3%


If refinement level is +13 or higher:

Reduces the cast delay of skills by an additional 4%


[+  YSF01 Plate [1] ]

Reduces after cast delay by 1% per refine rate of the manteau


[+  YSF01 Plate [1] ,  YSF01 Greaves [1] ]

If refire rate of the set is 39 or higher:

Adds 5% chance of ignoring all enemies DEF by 100% when perfoming physical attacks

Class: Garment

Defense: 32

Weight: 75

Requires Level: 170

Usable By: All Jobs

YSF01 Seyren
YSF01 Greaves.png YSF01 Greaves [1] If the users base Luk is 125 or higher:


Increases critical damage on targets by 30%


If refinement level is +8 or higher:

Aspd + 8%


If refinement level is +11 or higher:

Aspd + 1


If refinement level is +13 or higher:

Increases critical damage on targets by an additional 10%

Class: Footgear

Defense: 25

Weight: 130

Requires Level: 170

Usable By: All Jobs

YSF01 Seyren


Image Name Description How to obtain
Agenda Robe.png Agenda Robe[1] MATK +5%

Enables use of level 1 Spell Breaker


If base level is at least 120:

Additional MATK +4%


If base level is at least 140:

Additional MATK +5%


[+ Ancient Cape or  Ancient Cape [1] ]

Reduce variable cast time by 2% per refine rate of the armor

Skill casting can't be interrupted.


[+  Survivor's Manteau ]

Randomly autocasts level 1 heal on yourself when dealing magical attacks,

this chance increases based on refinement level of the armor

Class: Armor

Defense: 0

Weight: 10

Level Requirement: 100

Jobs: All

@go exchanger

NPC: Terra Gloria
500  25155.png Schwarzwald's Token of Honor

Agenda Robe.png Consultative Robe[1] VIT +5


Enables use of level 1 Sacrifice

Every refine level, increase resistance to Fire and Shadow element attacks by 3%


If refine level +10 or higher:

Increase resistance to Neutral element attacks by 10%


[+ Morrigane's Manteau ]

Every refine level of the armor increase Flee +2, AGI +1 Enchant armor with Ghost property


[+ Valkyrian Manteau [1] ]

VIT +5

Increase resistance to Neutral, Fire, and Shadow element attacks by 10%

Every refine level, increase VIT +1, LUK +1


[+ Valkyrian Manteau [1] ,  Deviling Card ]

Deactivate Deviling card effects

Class: Armor

Defense: 0

Weight: 10

Level Requirement: 100

Jobs: All

@go exchanger

NPC: Terra Gloria
500  25155.png Schwarzwald's Token of Honor

Republic Hat.png Republic Hat [1] Increase long range physical attacks by +6%
If refinement level is +7 or higher:

Increase long range physical attack by an additional +2%


If refinement level is +10 or higher:

Increase long range physical attack by an additional +4%

Class: Headgear

Defense: 3

Weight: 40

Level Requirement: 100

Jobs: All

@go exchanger

NPC: Terra Gloria
250  25155.png Schwarzwald's Token of Honor

Hero Ring Of Newoz.png Mercenary Ring Type A VIT +3
When equipped by Novice, Taekwon boy, Ninja, or Gunslinger:

MaxHP +1000, MaxSP +200

Class: Accessory

Defense: 0

Weight: 20

Level Requirement: 99

Jobs: All

@go exchanger

NPC: Terra Gloria
500  25155.png Schwarzwald's Token of Honor

Hero Ring Of Newoz.png Mercenary Ring Type B INT +3
When equipped by Novice, Taekwon boy, Ninja, or Gunslinger:

Reduces variable cast time by 30%

Class: Accessory

Defense: 0

Weight: 20

Level Requirement: 99

Jobs: All

@go exchanger

NPC: Terra Gloria
500  25155.png Schwarzwald's Token of Honor



Enchantments

Mercenary Ring Enchantments

Mercenary Ring Type A & Type B can be enchanted on the 3rd and 4th slot of the item

3rd Slot Enchant Min ~ Max 4th Enchant Min ~ Max
STR +1~2 STR +1~2
AGI +1~2 AGI +1~2
VIT +1~2 VIT +1~2
INT +1~2 INT +1~2
DEX +1~2 DEX +1~2
LUK +1~2 LUK +1~2



Robe Enchantments

The Agenda Robe and Consultation Robe can be enchanted on the 3rd and 4th slot of the item.

Both slots can have any of the following enchantments
4994.png Rune of Strength Lv 1 4995.png Rune of Strength Lvl 2 4996.png Rune of Strength Lv 3
4997.png Rune of Agility Lv 1 4998.png Rune of Agility Lv 2 4999.png Rune of Agility Lv 3
29000.png Rune of Intellect Lv 1 29001.png Rune of INtellect Lv 2 29002.png Rune of Intellect Lv 3
29003.png Rune of Dexterity Lv 1 29004.png Rune of Dexterity Lv 2 29005.png Rune of Dexterity Lv 3
29006.png Rune of Luck Lv 1 29007.png Rune of Luck Lv 2 29008.png Rune of Luck Lv 3
29009.png Rune of Vitality Lv 1 29010.png Rune of Vitality Lv 2 29011.png Rune of Vitality Lv 3


SHT - Enchants

Information can be found here


Imperial Equipment

Image Name Effect How to obtain
450052.png Imperial Breath Armor [1]

MaxHP + 7%.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, MaxHP + 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by 10%.

If the sum of refine rate of Imperial Breath Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by additional 15%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 125
Usable Jobs: Rune Knight

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450053.png Imperial Knight Armor [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases critical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, increases critical damage by 5%, increases Ignition Break damage by 10%.

If the sum of refine rate of Imperial Knight Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, increases critical damage by additional 5%, increases Ignition Break damage by additional 15%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 125
Usable Jobs: Rune Knight

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450054.png Imperial Spear Armor [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, increases long ranged physical damage by 5%, increases Cannon Spear damage by 10%.

If the sum of refine rate of Imperial Spear Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, increases long ranged physical damage by additional 5%, increases Cannon Spear damage by additional 15%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 125
Usable Jobs: Royal Guard

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450055.png Imperial Genesis Armor [1]

Matk + 75.
If refine rate is 7 or higher, increases holy property magical damage by 7%.
If refine rate is 9 or higher, increases holy property magical damage by additional 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
Matk + 25, reduces delay after skill by 5%, increases Genesis Ray damage by 10%.

If the sum of refine rate of Imperial Genesis Armor, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
Matk + 25, reduces delay after skill by additional 10%, increases Genesis Ray damage by additional 15%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 125
Usable Jobs: Royal Guard

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450056.png Imperial Sharp Suit [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, increases critical damage by 5%, increases Focused Arrow Strike damage by 10%.

If the sum of refine rate of Imperial Sharp Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, increases critical damage by additional 10%, increases Focused Arrow Strike damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Ranger

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450057.png Imperial Aimed Suit [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Aimed Bolt damage by 10%.

If the sum of refine rate of Imperial Aimed Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Aimed Bolt damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Ranger

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450058.png Imperial Severe Suit [1]

Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
increases long ranged physical damage by 5%, Atk + 2%, increases Severe Rainstorm damage by 10%.

If the sum of refine rate of Imperial Severe Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
increases long ranged physical damage by additional 5%, Atk + 3%, increases Severe Rainstorm damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Minstrel, Wanderer

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450059.png Imperial Reverb Suit [1]

Matk + 75.
If refine rate is 7 or higher, increases neutral property magical damage by 7%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Reverberation damage by 10%.

If the sum of refine rate of Imperial Reverb Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Reverberation damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Minstrel, Wanderer

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450060.png Imperial Adora Robe [1]

Matk + 75.
If refine rate is 7 or higher, increases holy property magical damage by 7%.
If refine rate is 9 or higher, increases holy property magical damage by additional 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Adoramus damage by 10%.

If the sum of refine rate of Imperial Adora Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Adoramus damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Archbishop

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450061.png Imperial Duple Robe [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases critical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, Atk + 2%, increases Duple Light damage by 10%.

If the sum of refine rate of Imperial Duple Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, Atk + 3%, increases Duple Light damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Archbishop

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450062.png Imperial Knuckle Suit [1]

Atk + 75.
If refine rate is 7 or higher, MaxSP + 15%.
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Knuckle Arrow damage by 10%.

If the sum of refine rate of Imperial Knuckle Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Knuckle Arrow damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Sura

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450063.png Imperial Tiger Suit [1]

MaxSP + 7%.
If refine rate is 7 or higher, MaxHP + 4%.
If refine rate is 9 or higher, MaxHP + 4%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
MaxHP + 5%, Atk + 2%, increases Tiger Cannon damage by 10%.

If the sum of refine rate of Imperial Tiger Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
MaxHP + 5%, Atk + 3%, increases Tiger Cannon damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Sura

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450064.png Imperial Tornado Armor [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, reduces delay after skill by 5%, increases Axe Tornado damage by 10%.

If the sum of refine rate of Imperial Tornado Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, reduces delay after skill by additional 10%, increases Axe Tornado damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Mechanic

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450065.png Imperial Vulcan Armor [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, increases long ranged physical damage by 5%, increases Vulcan Arm damage by 10%.

If the sum of refine rate of Imperial Vulcan Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, increases long ranged physical damage by additional 5%, increases Vulcan Arm damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Mechanic

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450066.png Imperial Cart Cannon Suit [1]

Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces variable casting time by 5%, Atk + 2%, increases Cart Cannon damage by 10%.

If the sum of refine rate of Imperial Cart Cannon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces variable casting time by additional 5%, Atk + 3%, increases Cart Cannon damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Genetic

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450067.png Imperial Cart Tornado Suit [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, Atk + 2%, increases Cart Tornado damage by 10%.

If the sum of refine rate of Imperial Cart Tornado Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, Atk + 3%, increases Cart Tornado damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Genetic

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450068.png Imperial Rolling Suit [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Rolling Cutter damage by 10%.

If the sum of refine rate of Imperial Rolling Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Rolling Cutter damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Guillotine Cross

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450069.png Imperial Assassin Suit [1]

{{EpisodeGear|id2=41069|name2=Imperial Assassin Suit [1]|effect= Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases critical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, increases critical damage by 5%, Atk + 2%.

If the sum of refine rate of Imperial Assassin Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, increases critical damage by additional 5%, Atk + 3%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Guillotine Cross

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450070.png Imperial Fatal Suit [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Fatal Menace damage by 10%.

If the sum of refine rate of Imperial Fetal Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Fatal Menace damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Shadow Chaser

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450071.png Imperial Stalker Suit [1]

Matk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases fire property magical damage by 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
ASPD + 1, Matk + 2%, increases Meteor Storm damage by 25%.

If the sum of refine rate of Imperial Stalker Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
ASPD + 1, Matk + 3%, increases Meteor Storm damage by additional 25%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Shadow Chaser

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450076.png Imperial Crimson Robe [1]

Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases fire property magical damage by 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Crimson Rock damage by 10%.

If the sum of refine rate of Imperial Crimson Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Crimson Rock damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Warlock

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450077.png Imperial Frost Robe [1]

Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases water property magical damage by 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Jack Frost damage by 10%.

If the sum of refine rate of Imperial Frost Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Jack Frost damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Warlock

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450078.png Imperial Psychic Robe [1]

Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases neutral property magical damage by 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Psychic Wave damage by 10%.

If the sum of refine rate of Imperial Psychic Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Psychic Wave damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Sorcerer

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450079.png Imperial Dust Robe [1]

Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases water property magical damage by 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Diamond Dust damage by 10%.

If the sum of refine rate of Imperial Dust Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Diamond Dust damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Sorcerer

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450082.png Imperial Ninja Suit [1]

Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 10%.

If the sum of refine rate of Imperial Ninja Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Kagerou, Oboro

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450083.png Imperial Kunai Suit [1]

Atk + 75.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
increases long ranged physical damage by 5%, Atk + 2%, increases Kunai Splash damage by 10%.

If the sum of refine rate of Imperial Kunai Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
increases long ranged physical damage by additional 5%, Atk + 3%, increases Kunai Splash damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Kagerou, Oboro

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450074.png Imperial Trip Suit [1]

Atk + 75.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
increases long ranged physical damage by 5%, Atk + 2%, increases Round Trip damage by 10%.

If the sum of refine rate of Imperial Trip Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
increases long ranged physical damage by additional 5%, Atk + 3%, increases Round Trip damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Rebellion

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450075.png Imperial Fire Rain Suit [1]

Atk + 75.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, Atk + 2%, increases Fire Rain damage by 10%.

If the sum of refine rate of Imperial Fire Rain Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, Atk + 3%, increases Fire Rain damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Rebellion

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450080.png Imperial Sun Suit [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, Atk + 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, Atk + 2%, increases Solar Burst damage by 10%.

If the sum of refine rate of Imperial Sun Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, Atk + 3%, increases Solar Burst damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Star Emperor

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450081.png Imperial Moon Suit [1]

Atk + 50.
If refine rate is 7 or higher, increases physical damage against all size enemies by 7%.
If refine rate is 9 or higher, Atk + 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
increases physical damage against all size enemies by 5%, Atk + 2%, increases Full Moon Kick damage by 10%.

If the sum of refine rate of Imperial Moon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
increases physical damage against all size enemies by additional 5%, Atk + 3%, increases Full Moon Kick damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Star Emperor

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450084.png Imperial Eswhoo Robe [1]

Matk + 75.
If refine rate is 7 or higher, increases shadow property magical damage by 7%.
If refine rate is 9 or higher, increases shadow property magical damage by 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Eswhoo damage by 10%.

If the sum of refine rate of Imperial Eswhoo Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Eswhoo damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Soul Reaper

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450085.png Imperial Explosion Robe [1]

Matk + 75.
If refine rate is 7 or higher, increases shadow property magical damage by 7%.
If refine rate is 9 or higher, increases shadow property magical damage by 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Curse Explosion damage by 10%.

If the sum of refine rate of Imperial Explosion Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Curse Explosion damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Soul Reaper

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450072.png Imperial Picky Robe [1]

Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Picky Peck damage by 10%.

If the sum of refine rate of Imperial Picky Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Picky Peck damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Summoner (Doram)

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450073.png Imperial Catnip Robe [1]

Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases neutral property magical damage by 7%.

When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Catnip Meteor damage by 10%.

If the sum of refine rate of Imperial Catnip Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Catnip Meteor damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Summoner (Doram)

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450123.png Imperial Super Novice Suit [1]

Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, MaxHP + 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
MaxHP + 5%, Atk + 2%, increases critical damage by 5%.

If the sum of refine rate of Imperial Super Novice Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
MaxHP + 5%, Atk + 3%, increases critical damage by additional 5%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Super Novice

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
450124.png Imperial Super Novice Robe [1]

Matk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, MaxHP + 7%.

When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
MaxHP + 5%, Matk + 2%, has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage.

If the sum of refine rate of Imperial Super Novice Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
MaxHP + 5%, Matk + 3%, increases Psychic Wave damage by 7%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Super Novice

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
470018.png Imperial Attack Boots [1]

Atk + 15, Hit + 15.
If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
Class: Shoes
Defense: 25
Weight: 0
Required Level: 125
Usable Jobs: All

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
470019.png Imperial Magic Boots [1]

Matk + 15, Flee + 15.
If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds.
If refine rate is 9 or higher, increases all property magical damage by 7%.
Class: Shoes
Defense: 25
Weight: 0
Required Level: 125
Usable Jobs: All

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
480016.png Imperial Attack Manteau [1]

Increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, reduces delay after skill by 5%.
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.
Class: Garment
Defense: 25
Weight: 0
Required Level: 125
Usable Jobs: All

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
480017.png Imperial Magic Manteau [1]

Reduces variable casting time by 7%.
If refine rate is 7 or higher, reduces delay after skill by 5%.
If refine rate is 9 or higher, increases all property magical damage by 7%.
Class: Garment
Defense: 25
Weight: 0
Required Level: 125
Usable Jobs: All

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
490017.png Imperial Attack Ring [1]

Increases attack speed (reduces delay after attack by 5%).
Reduces variable casting time by 7%.
Increases critical damage by 7%.
Class: Accessory (Right)
Defense: 8
Weight: 0
Required Level: 125
Usable Jobs: All

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor
490018.png Imperial Magic Ring [1]

Increases attack speed (reduces delay after attack by 5%).
Reduces variable casting time by 7%.
Increases all property magical damage by 7%.
Class: Accessory (Right)
Defense: 8
Weight: 0
Required Level: 125
Usable Jobs: All

@go Exchanger - NPC: Imperial Exchanger - 10x 25155.png Schwarzwald's Token of Honor



Imperial Enchantment

Lapine_Enchanting#Imperial_Equipment
All armors and garments can be enchanted with 1 enchant.
This enchant can be overwritten with another enchant.


Recap Episode

Illusion Dungeon Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.

Illusion Dungeons

The NPC Illusion Manager that handles every Illusion Dungeon Equipment is located in the Main Office, 2nd floor.

Illusion of Moonlight

Image Name Effect How to obtain
19209.png Illusion Nurse Cap [1] INT + 1

Additional + 1 INT every 2 refines.
Increases heal effectives by 3% every 2 refines.


[+ 15195.png Illusion Puente Robe [1] ]
Increases moviment speed
Increases healling effectiveness by 10%

Class: Headgear
Defense: 1
Weight: 20
Required Level: 99
Job: Acolyte Classes

3762.png
Resentful Sohee



Craftable at @go special (217,220) for

  1. 1x + 9 2277.png Nurse Cap
  2. 10x 25271.png Illusion Stone
  3. 100x 25257.png Bloodstained Love Letter
19210.png Illusion Apple O' Archer [1] DEX + 3

Additional DEX + 1 per 2 refine rate.

Class: Headgear
Defense: 4
Weight: 10
Required Level: 99
Job: Every Job

3763.png
Resentful Archer Skeleton



Craftable at @go special (217,220) for

  1. 1x + 9 5649.png Apple of Archer
  2. 10x 25271.png Illusion Stone
  3. 100x 25258.png Broken Arrow
20838.png Illusion Muffler [1] MaxHP + 100, MaxSP + 10

Additional MaxHP + 100 and MaxSP + 5 per refine.

Class: Garment
Defense: 8
Weight: 40
Required Level: 99
Job: Every Job

3762.png
Resentful Sohee



Craftable at @go special (217,220) for

  1. 1x + 9 2504.png Muffler [1]
  2. 10x 25271.png Illusion Stone
  3. 100x 23228.png Cloudy Moon Cake
22133.png Illusion Shoes [1] MaxHP + 100, MaxSP + 10

Additional MaxHP + 100 and MaxSP + 5 per refine.

Class: Garment
Defense: 10
Weight: 40
Required Level: 99
Job: Every Job

3760.png
Resentful Munak



Craftable at @go special (217,220) for

  1. 1x + 9 2404.png Shoes [1]
  2. 10x 25271.png Illusion Stone
  3. 100x 23228.png Cloudy Moon Cake
15195.png Illusion Puente Robe [1] Reduces fixed casting time by 3%

Increases heal effectiveness by 5%


Increases heal effectiveness by additional 1% per refine rate.


[+ 16063.png Illusion Long Mace [1] ]
MATK + 100
Increases heal effectiveness by 20%.


If the refine rate of both are 7 or higher:
Additional MATK + 50


If the sum of refine rate is 18 or higher:
Increases heal effectiveness by additional 15%


If the sum of refine rate is 22 or higher:
Reduces delay after skill by 15%

Class: Armor
Defense: 52
Weight: 40
Required Level: 90
Job: Every Job

3762.png
Resentful Sohee



Craftable at @go special (217,220) for

  1. 1x + 9 15012.png Puente Robe [1]
  2. 10x 25271.png Illusion Stone
  3. 100x 23228.png Cloudy Moon Cake
Image Name Effect How to obtain
26109.png Illusion Staff of Bordeaux [2] MATK + 180, INT + 3, DEX +2

If user learned Dragonology at maximum level:
Reduces SP consumption of skills by 15%, MATK + 5%
Reduces SP consumption of skills by additional 5% and additional MATK + 1% per 3 refine rate.


[+ 20838.png Illusion Muffler [1] ]
Increases Psychic Wave damage by 10%


If the refine rate of both are 7 or higher:
Increases Earth Grave damage by 40%


If the sum of refine rate is 18 or higher:
Increases Neutral and Earth property magical damage by 10%


If the sum of refine rate is 22 or higher:
Increases Water property magical damage by 10%

Class: One-handed Staff
Attack: 60
Weight: 50
Weapon Level: 4
Required Level: 99
Jobs: Mage Classes

3762.png
Resentful Sohee


3759.png
Furious Nine Tail

3758.png
Furious Moonlight Flower



Craftable at @go special (217,220) for

  1. 1x +9 1648.png Staff of Bordeaux
  2. 30x 25271.png Illusion Stone
  3. 100x 25256.png Hazy Dream Fragment
16063.png Illusion Long Mace [2] 3 cells attack range

Reduces damage taken from long ranged physical attacks by 10%


Reduces damage taken from long ranged physical attacks by additional 3% per 2 refine rate.

Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Required Level: 99
Jobs: Acolyte Classes

3763.png
Resentful Archer Skeleton


3760.png
Resentful Munak

3758.png
Furious Moonlight Flower



Craftable at @go special (217,220) for

  1. 1x +9 1525.png Long Mace
  2. 10x 25271.png Illusion Stone
  3. 20x 25256.png Hazy Dream Fragment
28725.png Illusion Moonlight Dagger [1] MaxSP +10%

Restores 3 SP when dealing damage to enemies


If the refine rate is 10 or higher:
Restores additional 4 SP when dealing damage to enemies.

Class: Dagger
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 99
Jobs: Swordman Classes, Mage Classes, Archer Classes, Merchant Classes, Thief Classes, Soul Linker Classes and Ninja Classes

3761.png
Resentful Bongun


3764.png
Truthful Wizard

3758.png
Furious Moonlight Flower



Craftable at @go special (217,220) for

  1. 1x +9 1234.png Moonlight Dagger
  2. 60x 25271.png Illusion Stone
  3. 100x 25256.png Hazy Dream Fragment
26007.png Illusion Spectral Spear [2] Increases physical damage against Shadow property, Demon and Undead races enemies by 20%.

Increases physical damage against Shadow property, Demon and Undead races enemies by additional 3% per 2 refine rate.


Reduces damage taken from Shadow property, Demon and Undead races enemies by 10%.


Reduces damage taken from Shadow property, Demon and Undead races enemies by additional 3% per 2 refine rate.


Restores 50 HP when killing an enemy with melee physical damage.


Restores 1 SP per 2 refine rate of the item when killing an enemy with melee physical damage


Has a chance to inflict confusion status on user.


[+ 22133.png Illusion Shoes [1] ]
Increases attack speed by 8%


If the refine rate of both are 7 or higher:
Increases the damage of Banishing Point by 20%.


If the sum of refine rate is 18 or higher:
Increases long ranged physical damage by 10%.


If the sum of refine rate is 22 or higher:
Increases the damage of Banishing Point by additional 30%

Class: Two-handed Spear
Attack: 240
Weight: 80
Weapon Level: 4
Required Level: 99
Jobs: Swordman Classes

3762.png
Resentful Sohee


3765.png
Furious Hero

3758.png
Furious Moonlight Flower



Craftable at @go special (217,220) for

  1. 1x +9 1477.png Spectral Spear
  2. 30x 25271.png Illusion Stone
  3. 100x 25256.png Hazy Dream Fragment


Illusion of Vampire

Image Name Effect How to obtain
20840.png Illusion Ancient Cape [1]

AGI +2
------------------------
Additional AGI +1 per 2 refine rate (up to +10)
------------------------
[+ 28725.png Illusion Moonlight Dagger [1] ]
MATK + 80
------------------------
If the refine rate of both are 7 or higher:
Additional MATK + 80
------------------------
If the sum of refine rate is 18 or higher:
Additional MATK + 40
------------------------
If the sum of refine rate is 22 or higher:
Increases Fire property magical damage by 15%

Class: Garment
Defense: 18
Weight: 60
Required Level: 100
Job: Every Job

3757.png
Furious Dracula


Craftable at @go special (217,220) for

  1. 1x +9 2525.png Ancient Cape [1]
  2. 50x 25271.png Illusion Stone
  3. 200x 25263.png Short Bat Fur
28509.png Illusion Ring [1]

STR + 3
------------------------
If base Str is 100 or higher:
ATK + 30.

Class: Headgear
Defense: 4
Weight: 10
Required Level: 99
Job: Every Job

3757.png
Furious Dracula


Craftable at @go special (217,220) for

  1. 1x 2621.png Ring [1]
  2. 50x 25271.png Illusion Stone
  3. 400x 25267.png Suspicious Magical Circle
28508.png Illusion Skull Ring [1]

Has a 50% chance to inflict curse to either enemies or yourself when dealing melee physical damage.

Class: Accessory (Right)
Defense: 1
Weight: 10
Required Level: 100
Job: Every Class

3753.png
Restless Ghoul


Craftable at @go special (217,220) for

  1. 1x 2715.png Skull Ring [1]
  2. 50x 25271.png Illusion Stone
  3. 400x 25266.png Dried Yggdrasil Leaf
28510.png Vampire's Servant [1]

Adds a chance of absorbing 1% physical damage inflicted into SP.

Class: Accessory (Right)
Defense: 1
Weight: 10
Required Level: 100
Job: Every Class

3757.png
Furious Dracula


Image Name Effect How to obtain
28022.png Illusion Infiltrator [2]

DEF + 3, FLEE + 5, Perfect Dodge + 2
------------------------
Increases the damage against Demihuman enemies by 60%
------------------------
If the refine rate is 9 or higher:
Additional FLEE + 5, Perfect Dodge + 2
------------------------
If the refine rate is 10 or higher:
ATK + 5%
------------------------
[+ 28509.png Illusion Ring [1] ]
Increases attack speed by 10%.
------------------------
If the refine rate is 9 or higher:
Increases critical damage by 10%
------------------------
If the refine rate is 11 or higher:
Increases the damage against Brute race enemies by 25%

Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Required Level: 100
Jobs: Assassin Cross Classes

3754.png
Sweet Nightmare

3755.png
Ghastly Black Mushroom

3750.png
Matt Draniliar

3757.png
Furious Dracula



Craftable at @go special (217,220) for

  1. 1x +9 1266.png Infiltrator [1]
  2. 80x 25271.png Illusion Stone
  3. 20x 25261.png Ripped Paper Sheet
28023.png Illusion Sharpened Legbone of Ghoul [2]

While dealing melee physical damage, has a 4% chance of transform into Ghoul for 6 seconds.
------------------------
While in Ghoul form, enchants your armor with Undead property and gain Endure effect

Class: Katar
Attack: 220
Weight: 170
Weapon Level: 3
Required Level: 100
Jobs: Assassin Cross Classes

3753.png
Restless Ghoul


Craftable at @go special (217,220) for

  1. 1x +9 1260.png Sharpened Legbone of Ghoul
  2. 80x 25271.png Illusion Stone
  3. 100x 25264.png Clump of Nightmares
2039.png Illusion Wizardry Staff [2]

INT + 6, DEX + 2, MATK + 250
------------------------
INT + 1 and DEX + 1 per 2 refine rate. (Up to refine +10)

Class: Two-handed Staff
Attack: 150
Weight: 240
Weapon Level: 4
Required Level: 100
Jobs: Mage Classes

3752.png
Restless Zombie

3756.png
Bomi

3757.png
Furious Dracula



Craftable at @go special (217,220) for

  1. 1x +9 1473.png Wizardry Staff
  2. 40x 25271.png Illusion Stone
  3. 100x 25267.png Suspicious Magic Circle
18149.png Illusion Ballista [2]

Increases long-range physical damage by 1% per refine rate.
------------------------
[+ 19210.png Illusion Apple o' Archer [1] ]
Increases long-range physical damage by additional 5%
------------------------
If the refine rate of both are 7 or higher:
Increases the damage of Arrow Storm by 20%.
------------------------
If the sum of refine rate is 18 or higher:
ATK + 10%
------------------------
If the sum of refine rate is 22 or higher:
Increases the damage of Arrow Storm by additional 30%

Class: Bow
Attack: 200
Weight: 350
Weapon Level: 4
Required Level: 100
Jobs: Archer Classes

3757.png
Furious Dracula

3755.png
Gashly Black Mushroom

3753.png
Restless Ghoul



Craftable at @go special (217,220) for

  1. 1x +9 1727.png Ballista [1]
  2. 50x 25271.png Illusion Stone
  3. 100x 25265.png Gloowing Spores
28612.png Book of the Apocalypse [2]

Increases the damage against Water, Earth, Fire and Wind property enemies by 10%
Increases the damage against Holy property enemies by 10%
------------------------
Increases the damage against Water, Earth, Fire and Wind property enemies by additional 10% per 3 refine rate. (Up to +10)
------------------------
Increases the damage taken from Holy property by 30%
------------------------
[+ 28508.png Illusion Skull Ring [1] ]
Increases attack speed by 8%.
Increases critical damage by 5% per 2 refines.
------------------------
If the refine rate is 9 or higher:
CRIT + 15
Grants immunity to Curse status
------------------------
If the refine rate is 11 or higher:
ATK + 100

Class: Book
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Star Gladiator, Priest Classes and Sage Classes

3754.png
Sweet Nightmare

3756.png
Bomi

3757.png
Furious Dracula



Craftable at @go special (217,220) for

  1. 1x +9 1557.png Book of the Apocalypse
  2. 50x 25271.png Illusion Stone
  3. 10x 25262.png Well-Dried Clover



Illusion of Frozen

Image Name Effect How to obtain
19223.png Illusion Cap [1] ATK + 1%

ATK + 2 per refine rate

Class: Headgear
Defense: 15
Weight: 40
Required Level: 120
Job: Swordsman Classes, Novice Classes, Thief Classes, Merchant Classes

Craftable at @go special (217,220) for
  1. 1x +9 2227.png Cap [1]
  2. 100x 25271.png Illusion Stone
  3. 100x 25297.png Frozen Stone
20847.png Illusion Survivor's Manteau [1] VIT + 15

[+ 1620.png Survivor's Rod [1] ]
MaxHP + 100
MATK - 50


MATK + 20 per refine rate of 1620.png Survivor's Rod [1] (Up to +10)
Reduces delay after skill by 3% per 3 refine rate of 1620.png Survivor's Rod [1]
Reduces damage taken from Neutral property attacks by 1% per 2 refine rate of 20847.png Illusion Survivor's Manteau [1] (Up to +10)


[+ 2039.png Illusion Wizardry Staff [2] ]
Increases Crimson Rock damage by 10%


If the refine rate of both are 7 or higher:
Increases Hell Inferno damage by 40%


If the sum of refine rate is 18 or higher:
Increase Wind and Shadow property magical damage by 10%


If the sum of refine rate is 22 or higher:
Increases Fire property magical damage by 10%

Class: Garment
Defense: 30
Weight: 55
Required Level: 130
Job: Mage Classes, Soul Linker Classes

3796.png
Awakened Ktullanux



Craftable at @go special (217,220) for

  1. 1x 2509.png Surivor's Manteau [1]
  2. 100x 25271.png Illusion Stone
  3. 200x 25297.png Frozen Stone
28922.png Illusion Sacred Mission [1] VIT + 3, INT + 2

Increases Earth Drive damage by 7% per refine rate

Class: Shield
Defense: 190
Weight: 160
Required Level: 120
Job: Royal Guard Classes

3796.png
Awakened Ktullanux



Craftable at @go special (217,220) for

  1. 1x +2128.png Sacred Mission [1]
  2. 100x 25271.png Illusion Stone
  3. 300x 25298.png Soul-contained Gemstone
Image Name Effect How to obtain
1846.png Illusion Combo Battle Glove [2] Increases Sky Blow and Dragon Combo damage by 10%

Increases Sky Blow and Dragon Combo damage by additonal 5% per 2 refine rate
Increases Tiger Cannon damage by 5% per 3 refine rate


[+ 20838.png Illusion Muffler [1] ]
ATK + 40


If the refine rate of both are 7 or higher:
Increases the damage of Tiger Cannon by additional 20%


If the sum of refine rate is 18 or higher:
Reduces cooldown of Flash Combo by 1 second


If the sum of refine rate is 22 or higher:
Increases the damage of Tiger Cannon by additional 15%

Class: Claw
Attack: 250
Weight: 50
Weapon Level: 4
Required Level: 120
Jobs: Sura Classes

3793.png
Furious Snowier


3792.png
Furious Gazeti

3794.png
Furious Ice Titan

3796.png
Awaken Ktullanux



Craftable at @go special (217,220) for

  1. 1x +9 1822.png Combo Battle Glove [4]
  2. 100x 25271.png Illusion Stone
  3. 100x 25299.png White Snowball
13337.png Illusion Humma Fluttering Snow [2] MATK + 50

ATK + 30 per 3 refine rate
Increases long-range physical damage by 3% per refine rate


[+ 19210.png Illusion Apple o' Archer [1] ]
Reduces variable cast time by 15%


If the refine rate of both are 7 or higher:
Increases the damage of Swirling Petal by 15%.


If the sum of refine rate is 18 or higher:
Increases the damage of Swirling Petal by 15%


If the sum of refine rate is 22 or higher:
Reduces the cooldown of Swirling Petal by 1 second

Class: Huuma
Attack: 250
Weight: 150
Weapon Level: 4
Required Level: 120
Jobs: Ninja Classes

3793.png
Furious Snowier


3795.png
Solid Iceicle

3796.png
Awaken Ktullanux



Craftable at @go special (217,220) for

  1. 1x +9 13314.png Huuma Fluttering Snow
  2. 100x 25271.png Illusion Stone
  3. 20x 25300.png Ktullanux's Eye


Illusion of Abyss

Image Name Effect How to obtain
19247.png Illusion Fancy Flower [1] MATK + 1%

MATK + 2 per refine rate

Class: Headgear
Defense: 0
Weight: 10
Required Level: 120
Job: Every Job

3803.png
Ominous Heater



Craftable at @go special (217,220) for

  1. 1x +9 2207.png Fancy Flower [1]
  2. 50x 25271.png Illusion Stone
  3. 50x 25312.png Beautiful Old Doll
Image Name Effect How to obtain
13469.png Illusion Immaterial Sword [2] Has a 8% chance to drain 30% SP from enemy when dealing physical attacks. The chance is increased by 2% per refine rate.

Each attack drains 1 SP from owner


If the refine rate is 12 or higher:
Increases SP drain from enemy by 20%


Indestructible


[+ 20840.png Illusion Ancient Cape [1] ]
MATK + 100


If the refine rate of both is 7 or higher:
Additional MATK + 50


If the sum of refine rate is 18 or higher:
Has a chance of auto-cast bolt spells when dealing physical damage


If the sum of refine rate is 22 or higher:
Has a chance to increase damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds when dealing physical damage.

Class: One-handed Sword
Attack: 180
Weight: 90
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes, Thief Classes, Merchant Classes

3799.png
Ominous Assauiter


3804.png
Ominous Turtle General



Craftable at @go special (217,220) for

  1. 1x +9 1141.png Immaterial Sword
  2. 100x 25271.png Illusion Stone
  3. 50x 25314.png Logbook
1326.png Illusion War Axe [2] STR + 2, DEX + 2, LUK + 2

Increases the damage of Axe Tornado and Axe Boomerang by 100%
Increases the damage of Cart Tornado by 75%


If the refine rate is 7 or higher:
Increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by additional 20%


If the refine rate is 9 or higher:
Increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by additional 20%


[+ 22133.png Illusion Shoes [1] ]
ATK + 40


If the refine rate of both is 7 or higher:
Increases the damage of Axe Boomerang by additional 15%


If the sum of refine rate is 18 or higher:
ATK + 10%


If the sum of refine rate is 22 or higher:
Increases long-range physical damage by 10%

Class: Two-handed Axe
Attack: 180
Weight: 420
Weapon Level: 4
Required Level: 120
Jobs: Merchant Classes

3800.png
Ominous Turtle Permeter


3804.png
Ominous Turtle General



Craftable at @go special (217,220) for

  1. 1x +9 1306.png War Axe [1]
  2. 100x 25271.png Illusion Stone
  3. 200x 25311.png Black Soul Pieces
32005.png Illusion Pole Axe [2] STR + 3, INT + 2, DEX + 2

If the refine rate is 9 or higher:
Reduces the cooldown of Hundread Spear by 1 second


If the refine rate is 13 or higher:
Reduces the cooldwon of Hundread Spear by additional 1 second


[+ 22133.png Illusion Shoes [1] ]
ATK + 40


If the refine rate of both are 7 or higher:
Increases damage of Hundred Spear by 20%


If the sum of refine rate is 18 or higher:
ATK + 10%


If the sum of refine rate is 22 or higher:
Increases the damage of Hundred Spear by additional 20%

Class: One-handed Spear
Attack: 190
Weight: 150
Weapon Level: 4
Required Level: 120
Jobs: Swordman Classes

3801.png
Ominous Freezer


3804.png
Ominous Turtle General



Craftable at @go special (217,220) for

  1. 1x +9 1417.png Pole Axe [1]
  2. 100x 25271.png Illusion Stone
  3. 200x 25311.png Black Soul Piece
13338.png Illusion Wing Shiruken [2] DEX + 2

Increases the damage of Kunai Splash by 9% per refine rate


[+ 19210.png Illusion Apple o' Archer [1] ]
ATK + 50


If the refine rate of both are 7 or higher:
Increases the damage of Kunai Splash by additional 30%.


If the sum of refine rate is 18 or higher:
Increases long-range physical damage by 10%


If the sum of refine rate is 22 or higher:
Increases the damage of Kunai Splash by additional 30%

Class: Huuma
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 120
Jobs: Ninja Classes

3799.png
Ominous Assulter


3802.png
Ominous Solider

3804.png
Ominous Turtle General



Craftable at @go special (217,220) for

  1. 1x +9 13300.png Wing Shuriken [1]
  2. 100x 25271.png Illusion Stone
  3. 200x 25313.png Old Shell
16065.png Illusion Iron Driver [2] ASPD + 1 per 2 refine rate

Increases the damage of Duple Light by 3% per refine rate


[+ 20838.png Illusion Muffler [1] ]
Increases attack speed by 10%


If the refine rate of both are 7 or higher:
Increases damage of Duple Light by 25%


If the sum of refine rate is 18 or higher:
CRIT + 20


If the sum of refine rate is 22 or higher:
Increases critical damage by 20%.

Class: Mace
Attack: 210
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Arch Bishop Classes

3803.png
Ominous Heater


3804.png
Ominous Turtle General



Craftable at @go special (217,220) for

  1. 1x +9 1529.png Iron Driver
  2. 100x 25271.png Illusion Stone
  3. 200x 25313.png Old Shell


Illusion of Luanda

Image Name Effect How to obtain
19366.png Illusion Goibne's Helm [1] VIT + 3, MDEF + 3

If the refine rate is 7 or higher:
Additional VIT + 5


If the refine rate is 9 or higher:
Reduces delay after skill by 12%


[+ 15348.png Illusion Goibne's Armor [1] ,22192.png Illusion Goibne's Graves [1] , 20923.png Illusion Goibne's Spaulders [1] ]
MaxHP +15%, MaxSP + 5%, VIT + 5, DEF + 5, MDEF + 15


Reduces damage taken from Water, Wind, Earth and Fire property by 10%


If the refine rate of each 7 or higher:
Additional MaxHP + 10%


If the sum of the refine rate is 36 or higher:
Reduces fixed cast time by 0.7 second


If the sum of the refine rate is 40 or higher:
Reduces delay after skill by additional 20%

Class: Headgear
Defense: 25
Weight: 100
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x + 9 5128.png Goibne's Helm
  2. 120x 25271.png Illusion Stone
  3. 30x 54021.png Wootan Defender's Shield Fragment
  4. 150x 54020.png Wootan Token
15348.png Illusion Goibne's Armor [1] MaxHP + 10%

If the refine rate is 7 or higher:
DEF + 50


If the refine rate is 9 or higher:
Additional DEF + 100

Class: Armor
Defense: 158
Weight: 350
Required Level: 130
Job: All except Novice



Craftable at @go special (217,220) for
  1. 1x + 9 2354.png Goibne's Armor
  2. 80x 25271.png Illusion Stone
  3. 100x 54022.png Solid Clay
  4. 150x 54017.png Megalith Token
22192.png Illusion Goibne's Graves [1] MaxHP + 5%, MaxSP + 5%

If the refine rate is 7 or higher:
Reduces variable cast time by 5%


If the refine rate is 9 or higher:
Increases long-range physical damage by 10%

Class: Shoes
Defense: 42
Weight: 120
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x + 9 2419.png Goibne's Graves
  2. 80x 25271.png Illusion Stone
  3. 100x 54023.png Wootan Warrior's Hair
  4. 150x 54020.png Wootan Token
20923.png Illusion Goibne's Spaulders [1] VIT + 1, MDEF + 2

If the refine rate is 7 or higher:
Increases physical damage against Water, Wind, Earth and Fire property enemies by 5%


If the refine rate is 9 or higher:
Increases physical damage against Water, Wind, Earth and Fire property enemies by additional 10%




Class: Garment
Defense: 47
Weight: 100
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x + 9 2520.png Goibne's Spaulders
  2. 120x 25271.png Illusion Stone
  3. 30x 54024.png Lightning Stone Fragment
  4. 150x 54017.png Megalith Token
Image Name Effect How to obtain
28626.png Illusion Tablet [2] Increases physical damage against Shadow, Undead, Poison and Ghost property enemies by 10%.

Increases physical damage against Shadow, Undead, Poison and Ghost property enemies by additional 10% per 3 refine rate. (Up to +10)


Increases physical damage taken from Shadow property enemies by 30%


[+ 28509.png Illusion Ring [1] ]
Increases attack speed by 8%


Increases critical damage by 5% per 2 refine rate


If the refine rate is 9 or higher:
CRIT + 15


If the refine rate is 11 or higher:
ATK + 100

Class: Book
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Sage Classes, Priest Classes, Star Gladiator Classes

20270.png
Ancient Tri Joint


20275.png
Ancient Wootan Shooter

20272.png
Ancient Megalith

20273.png
Ancient Tao Gunka

20277.png
Ancient Wootan Defender



Craftable at @go special (217,220) for

  1. 1x +9 1552.png Tablet [1]
  2. 50x 25271.png Illusion Stone
  3. 100x 54025.png Fragile Worm
18174.png Illusion Hunter Bow [2] [+ 1774.png Hunting Arrow ]

Increases long range physical damage by 50%


CRIT + 1 per refine rate


If the refine rate is 7 or higher:
Increases attack speed by 10%


If the refine rate is 9 or higher:
Increases critical damage by 15%


If the refine rate is 11 or higher:
Increases damage against Insect and Brute race enemies by 30%


[+ 22190.png Illusion Boots [1] ]
ATK + 10%


If the refine rate of both are 7 or higher:
ASPD + 2


If the sum of the refine rate is 18 or higher:
Increases critical damage by additional 10%


If the sum of the refine rate is 22 or higher
When dealing normal long-range physical damage, has a chance to activate Hunter's Sight for 10 seconds


[Hunter's Sight]
Additional ATK + 100
Increases critical damage by additional 15%
Increases physical damage against Insect and Brute race enemies by additional 50%

Class: Bow
Attack: 165
Weight: 150
Weapon Level: 4
Required Level: 120
Jobs: Ranger Classes

20271.png
Ancient Stalictic Golem


20274.png
Ancient Stone Shooter

20276.png
Ancient Wootan Fighter

20273.png
Ancient Tao Gunka

20277.png
Ancient Wootan Defender



Craftable at @go special (217,220) for

  1. 1x +9 1726.png Hunter Bow [1]
  2. 80x 25271.png Illusion Stone
  3. 50x 54018.png Shooting Good Stone
  4. 50x 54016.png Flowerpot Stone
  5. 50x 54019.png Hair-like leaf


Illusion of Teddy Bear

Image Name Effect How to obtain
22190.png Illusion Boots [1] Increases attack speed by 1% per refine rate

CRIT + 5 per 3 refine rate

Class: Shoes
Defense: 16
Weight: 60
Required Level: 100
Job: Swordsman Classes, Merchant Classes, Thief Classes, Archer Classes, Gunslinger Classes, Star Gladiator Classes

Craftable at @go special (217,220) for
  1. 1x +9 2406.png Boots [1]
  2. 85x 25271.png Illusion Stone
  3. 50x 54026.png Green Bearopy
  4. 50x 54030.png Gothic Porcelain Doll
19344.png Illusion Hot-blooded Headband [1] STR + 2

ATK + 10 per 2 refine rate


If the refine rate is 7 or higher:
Increases physical damage against Water, Wind, Earth and Neutral property enemies by 10%


If the refine rate is 9 or higher:
Increases physical damage against Small and Large size enemies by 15%

Class: Headgear
Defense: 3
Weight: 10
Required Level: 120
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x +9 5070.png Hot-blooded Headband
  2. 115x 25271.png Illusion Stone
  3. 5x 54029.png Clay Figurine
  4. 50x 54027.png Finest Chonchon Doll
  5. 100x 54028.png Nasarian's Soulstone
Image Name Effect How to obtain
28745.png Illusion Counter Dagger [2] CRIT + 90

Increases critical damage by 3% per 2 refine rate


If the refine rate is 7 or higher:
ATK + 5%


If the refine rate is 9 or higher:
Increases physical damage against All sizes enemies by 20%


If the refine rate is 11 or higher:
Increases physical damage against All property enemies by 20%


[+ 20847.png Illusion Suvivor's Manteau [1] ]
Increases attack speed by 10%


If the refine rate of both are 7 or higher:
Increases critical damage by additional 15%


If the sum of refine rate is 18 or higher:
Increases attack speed by additional 15%


If the sum of refine rate is 22 or higher:
Enable the use of Double Attack Level 4

Class: Dagger
Attack: 170
Weight: 90
Weapon Level: 4
Required Level: 120
Jobs: Mage Classes, Soul Linker Classes

20262.png
Soul Fragment


20258.png
White Teddy Bear

20255.png
Red Teddy Bear

20260.png
Shiny Teddy Bear



Craftable at @go special (217,220) for

  1. 1x +9 1242.png Dagger of Counter
  2. 95x 25271.png Illusion Stone
  3. 75x 54022.png Solid Clay
  4. 50 54017.png Megalith Token
28244.png Illusion Gate Keeper-DD [2] Splash attack

DEX + 1


Increases long-range physical damage by 5% per 2 refine rate


If the refine rate is 7 or higher:
Increases attack speed by 15%


If the refine rate is 9 or higher:
Increases long-range physical damage by additional 5%


If the refine rate is 11 or higher:
When dealing long-range physical damage, has a change to auto-cast Spread Attack Level 6 (If user has higher level, that level will be auto-cast instead).


[+ 19344.png Illusion Hot-blooded Headband [1] ]
ATK + 10%


If the refine rate of both are 7 or higher:
ASPD + 2


If the sum of refine rate is 18 or higher:
Increases long-range physical damage by additional 10%


If the sum of refine rate is 22 or higher:
Increases Spread Attack damage by 30%

Class: Shotgun
Attack: 240
Weight: 130
Weapon Level: 4
Required Level: 120
Jobs: Rebelion Classes

20263.png
Haunted Obsidian


20259.png
Blue Teddy Bear

20256.png
Yellow Teddy Bear

20260.png
Shiny Teddy Bear



Craftable at @go special (217,220) for

  1. 1x +9 13167.png Gate Keeper-DD
  2. 95x 25271.png Illusion Stone
  3. 75x 54023.png Wootan Warrior's Hair
  4. 150x 54020.png Wootan Token
2051.png Illusion Survivor's Staff [2] Can't be destroyed

INT + 2, DEX + 2, MATK + 240, MaxHP + 600


MATK + 1% per 2 refine rate


If the refine rate is 7 or higher:
Increases magical damage against Small and Medium size enemies by 15%


If the refine rate is 9 or higher:
Reduces damage taken from Small and Medium size enemies by 15%


If the refine rate is 11 or higher:
Reduces damage taken from Water, Wind, Earth and Fire property enemies by 15%


[+ 20847.png Illusion Survivor's Manteau [1] ]
Additional MATK + 50


If the refine rate of both are 7 or higher:
Increases Water, Wind, Earth and Fire property magical damage by 10%


If the sum of refine rate is 18 or higher:
Increases magical damage against Water, Wind, Earth and Fire property enemies by 15%


If the sum of refine rate is 22 or higher:
Reduces delay after skill by 15%

Class: Two-handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
Required Level: 120
Jobs: Mage Classes, Soul Linker Classes

20261.png
Hardworking Pitman


20257.png
Green Teddy Bear

20260.png
Shiny Teddy Bear



Craftable at @go special (217,220) for

  1. 1x +9 1617.png Survivor's Rod
  2. 125x 25271.png Illusion Stone
  3. 15x 54024.png Lightning Stone Fragment
  4. 100x 54017.png Megalith Token
  5. 100x 54027.png Fine Chonchon Doll


Illusion of Under Water

Image Name Effect How to obtain
450144.png Illusion Saint Robe [1] MaxHP + 10%, MaxSP + 10%, MDEF + 10

If the refine rate is 9 or higher:
Reduces damage taken from Fish race monsters by 15%


If the refine rate is 11 or higher:
Ignores defense rate of Fish race monsters by 20%


[+ 1846.png Illusion Combo Battle Glove [2] ]
ATK + 30


If the refine rate of both are 7 or higher:
ATK + 5%


If the sum of refine rate is 18 or higher:
Increases Sky Blow damage by 20%


If the sum of refine rate is 22 or higher:
Reduces delay after skill by 10%

Class: Armor
Defense: 60
Weight: 60
Required Level: 120
Job: Acolyte Classes, Merchant Classes

Craftable at @go special (217,220) for
  1. 1x +9 2326.png Saint's Robe [1]
  2. 90x 25271.png Illusion Stone
  3. 100x 25893.png Deep Sea Fish Tail
  4. 20x 25899.png Deep Sea Essence
450145.png Illusion Saphien's Armor of Ocean [1] MaxHP + 10%,

MaxHP + 125 per refine rate


If the refine rate is 7 or higher:
DEF + 50


If the refine rate is 9 or higher:
When dealing physical damage, has a chance to reduce the damage taken from Water property by 15% for 5 seconds

Class: Armor
Property: Water
Defense: 50
Weight: 220
Required Level: 120
Job: Swordsman Classes, Merchant Classes

Craftable at @go special (217,220) for
  1. 1x +9 2347.png Saphien's Armor of Ocean [1]
  2. 90x 25271.png Illusion Stone
  3. 100x 25896.png Deep Sea Crab
  4. 20x 25899.png Deep Sea Essence
450146.png Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%

ATK + 4 per refine rate


Increases physical damage against Fire and Water property enemies by 4% per 3 refine rate


If the refine rate is 9 or higher:
ATK + 10%


[+ 610012.png Illusion Katar of Frozen Icicle [2] ]
Additional ATK + 5% If the refine rate of both are 7 or higher:
CRIT + 5


If the sum of refine rate is 18 or higher:
Increases critical damage by 15%


If the sum of refine rate is 22 or higher:
Increases physical damage against Fire property and Insect race enemies by additional 10%

Class: Armor
Defense: 70
Weight: 330
Required Level: 120
Job: Swrodsman Classes, Merchant Classes, Thief Classes

Craftable at @go special (217,220) for
  1. 1x +9 2315.png Chain Mail [1]
  2. 90x 25271.png Illusion Stone
  3. 100x 25895.png Deep Sea Starfish
  4. 20x 25899.png Deep Sea Essence
400053.png Illusion Morrigane's Helm [1] STR + 5, CRIT + 5

If the refine rate is 7 or higher:
ATK +50


If the refine rate is 9 or higher:
Increases attack speed by 10%


[+ 480054.png Illusion Morrigane's Manteau [1] , 490069.png Illusion Morrigane's Belt [1] , 490070.png Illusion Morrigane's Pendant [1] ]
STR + 5, ATK + 10%, CRIT + 5, MaxHP + 10%, MaxSP + 10%


Increases physical damage against Small size enemies by 20%


If the sum of the refine rate is 18 or higher:
Perfect Dodge + 10, additional ATK + 50


If the sum of the refine rate is 22 or higher:
Increases critical damage by 20%
Increases physical damage against Medium size enemies by 20%

Class: Headgear
Defense: 15
Weight: 50
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x +9 5127.png Morrigane's Helm
  2. 100x 25271.png Illusion Stone
  3. 100x 25896.png Deep Sea Crab
  4. 50x 25899.png Deep Sea Essence
480054.png Illusion Morrigane's Manteau [1] LUK + 5, Flee + 20

If the refine rate is 7 or higher:
Increases physical damage against Demon, Fish, Insect and Demihuman race enemies by 5%


If the refine rate is 9 or higher:
Increases physical damage against Demon, Fish, Insect and Demihuman race enemies by additional 10%

Class: Garment
Defense: 12
Weight: 60
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x +9 2519.png Morrigane's Manteau
  2. 90x 25271.png Illusion Stone
  3. 100x 25894.png Corrupt Deep Sea Fish
  4. 20x 25899.png Deep Sea Essence
490069.png Illusion Morrigane's Belt [1] STR + 3, MaxHP + 5%

[+ 490070.png Illusion Morrigane's Pendant [1] ]
Increases attack speed by 10%

Class: Accessory (Right)
Defense: 0
Weight: 20
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x 2650.png Morrigane's Belt
  2. 100x 25271.png Illusion Stone
  3. 100x 25893.png Deep Sea Fish Tail
  4. 50x 25899.png Deep Sea Essence
  5. 15x 7324.png Deep Sea Kraken Tentacle
490070.png Illusion Morrigane's Pendant [1] ATK +20, CRIT + 5

[+ 490069.png Illusion Morrigane's Belt [1] ]
ATK + 10%
Class: Accessory (Left)
Defense: 0
Weight: 20
Required Level: 130
Job: All except Novice

Craftable at @go special (217,220) for
  1. 1x 2651.png Morrigane's Pendant
  2. 100x 25271.png Illusion Stone
  3. 100x 25892.png Deep Sea Shells
  4. 50x 25899.png Deep Sea Essence
  5. 15x 25897.png Deep Sea Witch's Crown
Image Name Effect How to obtain
580008.png Illusion Electric Eel [2] MATK + 180

Additional MATK + 6 and increases long-range physical damage by 3% per 2 refine rate


If the refine rate is 7 or higher:
Increases Neutral property magical damage by 10%
Reduces the SP consumption of Severe Rainstorm by 10%


If the refine rate is 9 or higher:
Increases the Reverberation and Severe Rainstorm damage by 15%


If the refine rate is 11 or higher:
Increases magical damage against Water property enemies by 10%
Reduces the cooldown of Severe Rainstorm by 1 second


[+ 20838.png Illusion Muffler [1] ]
ATK + 30


If the refine rate of both are 7 or higher:
Increases long-range physical damage by additional 5%


If the sum of refine rate is 18 or higher:
Increases Severe Rainstorm damage by additional 20%


If the sum of refine rate is 22 or higher:
Reduces the cooldown of Severe Rainstorm by additional 1 second


[+ 22133.png Illusion Shoes [1] ]
Additional MATK + 40


If the refine rate of both are 7 or higher:
Increases Neutral property magical damage by additional 5%


If the sum of refine rate is 18 or higher:
Increases Reverberation damage by additional 20%


If the sum of refine rate is 22 or higher:
Reduces fixed casted time of Reverberation by 0.5 second

Class: Whip
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Jobs: Wanderer Classes

20801.png
Deep Sea Sropho


20807.png
Deep Sea Swordfish

20811.png
Deep Sea Kraken

20843.png
Deep Sea Witch



Craftable at @go special (217,220) for

  1. 1x +9 1972.png Electric Eel [2]
  2. 120x 25271.png Illusion Stone
  3. 150x 25895.png Deep Sea Starfish
570008.png Illusion Electric Guitar [2] MATK + 180

Additional MATK + 6 and increases long-range physical damage by 3% per 2 refine rate


If the refine rate is 7 or higher:
Increases Neutral property magical damage by 10%
Reduces the SP consumption of Severe Rainstorm by 10%


If the refine rate is 9 or higher:
Increases the Reverberation and Severe Rainstorm damage by 15%


If the refine rate is 11 or higher:
Increases magical damage against Water property enemies by 10%
Reduces the cooldown of Severe Rainstorm by 1 second


[+ 20838.png Illusion Muffler [1] ]
ATK + 30


If the refine rate of both are 7 or higher:
Increases long-range physical damage by additional 5%


If the sum of refine rate is 18 or higher:
Increases Severe Rainstorm damage by additional 20%


If the sum of refine rate is 22 or higher:
Reduces the cooldown of Severe Rainstorm by additional 1 second


[+ 22133.png Illusion Shoes [1] ]
Additional MATK + 40


If the refine rate of both are 7 or higher:
Increases Neutral property magical damage by additional 5%


If the sum of refine rate is 18 or higher:
Increases Reverberation damage by additional 20%


If the sum of refine rate is 22 or higher:
Reduces fixed casted time of Reverberation by 0.5 second

Class: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Jobs: Minstrel Classes

20802.png
Deep Sea Obeaune


20808.png
Deep Sea Strouf

20811.png
Deep Sea Kraken

20843.png
Deep Sea Witch



Craftable at @go special (217,220) for

  1. 1x +9 1913.png Electric Guitar
  2. 120x 25271.png Illusion Stone
  3. 150x 25895.png Deep Sea Starfish
630006.png Illusion Brionac [2] ATK + 10%

Increases Overbrand damage by 5% per 2 refine rate


If the refine rate is 7 or higher:
Increases Overbrand damage by additional 20%


If the refine rate is 9 or higher:
Increases physical damage against Medium and Large size enemies by 15%


If the refine rate is 11 or higher:
Increases physical damage against Fish and Demon race enemies by 30%


[+ 450145.png Illusion Saphien's Armor of Ocean [1] ]
Additional ATK + 5%


If the refine rate of both are 7 or higher:
Reduces delay after skill by 5%


If the sum of refine rate is 18 or higher:
Increases Overbrand damage by additional 20%


If the sum of refine rate is 22 or higher:
When using Overbrand, has a change to gain additional ATK + 50 and increases physical damage against Fish and Demon race by adittional 50% for 10 seconds

Class: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes

20803.png
Deep Sea Deviace


20809.png
Deep Sea Phen

20811.png
Deep Sea Kraken

20843.png
Deep Sea Witch



Craftable at @go special (217,220) for

  1. 1x +9 1470.png Brionac
  2. 120x 25271.png Illusion Stone
  3. 150x 25893.png Deep Sea Fish Tail
610012.png Illusion Katar of Frozen Icicle [2] ATK + 5 per refine rate

If the refine rate is 7 or higher:
Increases Cross Impact damage by 20%


If the refine rate is 9 or higher:
Increases attack speed by 10%


If the refine rate is 11 or higher:
CRIT + 15
Increases physical damage against Fire property and Insect race enemies by 10%


[+ 28509.png Illusion Ring [1] ]
ATK + 5%


If the refine rate is 9 or higher:
Increases critical damage by 20%


If the refine rate is 11 or higher:
Gains CRIT + 15 for 30 seconds when using Venom Impress

Class: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Jobs: Assassin Classes

20804.png
Deep Sea Marse


20810.png
Deep Sea King Dramoh

20811.png
Deep Sea Kraken

20843.png
Deep Sea Witch



Craftable at @go special (217,220) for

  1. 1x +9 1256.png Katar of Cold Icicle
  2. 120x 25271.png Illusion Stone
  3. 150x 25896.png Deep Sea Crab
600011.png Illusion Death Guidance [2] ATK + 4 per refine rate

If refine rate is 7 or higher:
Increases Storm Blast damage by 20%


If refine rate is 9 or higher:
When dealing physical damage, has 3% chance to recover HP as 50 times of refine rate for 4 seconds


If refine rate is 11 or higher:
CRIT + 15
Increases critical damage by 15%


[+ 450146.png Illusion Chain Mail [1] ]
Additional ATK + 30


If the refine rate of both are 7 or higher:
CRIT + 5


If the sum of the refine rate is 18 or higher:
Increases Storm Blast damage by 20%


If the sum of the refine rate is 22 or higher:
Increases physical damage against Water property and Fish race enemies by 15%

Class: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes

20805.png
Deep Sea Merman


20810.png
Deep Sea King Dramoh

20811.png
Deep Sea Kraken

20843.png
Deep Sea Witch



Craftable at @go special (217,220) for

  1. 1x +9 1186.png Death Guidance
  2. 120x 25271.png Illusion Stone
  3. 150x 25894.png Corrupted Deep Sea Fish
630007.png Illusion Zephyrus [2] ATK + 4 per refine rate

Increases long-range physical damage by 3% per 2 refine rate


If refine rate is 7 or higher:
Increases Clashing Spiral damage by 20%


If refine rate is 9 or higher:
Increases long-range physical damage by additional 5%


If refine rate is 11 or higher:
HIT + 10
Increases physical damage against Medium and Large size enemies by 10%


[+ 450146.png Illusion Chain Mail [1] ]
Additional ATK + 30


If the refine rate of both are 7 or higher:
Increases long-range physical damage by 5%


If the sum of the refine rate is 18 or higher:
Increases Clashing Spiral damage by 20%


If the sum of the refine rate is 22 or higher:
Increases physical damage against Water property and Fish race enemies by 15%

Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes

20806.png
Deep Sea Sedora


20809.png
Deep Sea Phen

20811.png
Deep Sea Kraken

20843.png
Deep Sea Witch



Craftable at @go special (217,220) for

  1. 1x +9 1481.png Zephyrus
  2. 120x 25271.png Illusion Stone
  3. 150x 25892.png Deep Sea Shells


Illusion of Labyrinth

Image Name Effect How to obtain
19428.png Illusion Morpheus's Hood [1] INT + 10, MDEF + 15, MaxSP + 20%

Reduces variable casting time by 3% per 2 refine rate


If refine rate is 7 or higher:
MATK + 30


If refine rate is 9 or higher:
Skill cast can't be interrupted


[+ 20948.png Illusion Morpheu's Shawl [1] , 32239.png Illusion Morpheus's Bracelet [1] , 32238.png Illusion Morpheus's Ring [1] ]
INT + 5, MaxSP + 10%, DEF + 100


Increases Water, Earth and Neutral property magical damage by 10%


If the refine rate of both are 7 or higher:
Additional MATK + 40


If the sum of refine rate is 18 or higher:
Additional MATK + 40
Increases Ghost, Wind and Holy property magical damage by 15%


If the sum of refine rate is 22 or higher:
MATK + 10%
Ignores magic defense of Formless, Brute and Demon race enemies by 50%

Class: Headgear
Defense: 15
Weight: 20
Required Level: 130
Job: Every Class

Craftable at @go special (217,220) for
  1. 1x +9 5126.png Morpheus's Hood
  2. 100x 25271.png Illusion Stone
  3. 100x 54031.png Fluffy Cloth Piece
  4. 50x 54032.png Cold Holy Water
20948.png Illusion Morpheus's Shawl [1] MaxSP + 10%, MDEF + 5

If the refine rate is 7 or higher:
Reduces variable cast time by 10%


If the refine rate is 9 or higher:
Reduces variable cast time by additional 10%

Class: Garment
Defense: 8
Weight: 60
Required Level: 130
Job: Every Class

Craftable at @go special (217,220) for
  1. 1x +9 2518.png Morpheu's Shawl
  2. 100x 25271.png Illusion Stone
  3. 100x 54033.png Twinkle Jelly Piece
  4. 50x 54034.png Medicine Bad
32238.png Illusion Morpheus's Ring [1] INT +3, MaxSP + 5%

[+ 32239.png Illusion Morpheus's Bracelet [1] ]
Reduces variable cast time by 10%

Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Job: Every Class

Craftable at @go special (217,220) for
  1. 1x 2648.png Morpheus's Ring
  2. 100x 25271.png Illusion Stone
  3. 100x 54035.png Very Hard Purple Shell
  4. 50x 54036.png Small Pretty Candle
  5. 15x 54037.png Demonic Essence
32239.png Illusion Morpheus's Bracelet [1] INT + 3, MaxSP + 5%

[+ 32238.png Illusion Morpheus's Ring [1] ]
MATK + 10%

Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Job: Every Class

Craftable at @go special (217,220) for
  1. 1x 2649.png Morpheus's Ring
  2. 100x 25271.png Illusion Stone
  3. 100x 54038.png Doubtful Sap
  4. 50x 54039.png Small Flashlight
  5. 15x 54037.png Demonic Essence
Image Name Effect How to obtain
28254.png Illusion Butcher [2] Increases long-range physical damage by 2% per 15 base STR

ATK + 10 per refine rate


If the refine rate is 7 or higher:
Increases Fire Rain damage by 20%


If the refine rate is 9 or higher:
Increases Round Trip damage by 15%


If the refine rate is 11 or higher:
Increases physical damage against Brute and Demon race enemies by 30%


[+ 22190.png Illusion Boots [1] ]
ATK + 10%


If the refine rate of both are 7 or higher:
Increases long-range physical damage by additional 5%


If the sum of the refine rate is 18 or higher:
Increases Fire Rain damage by additional 20%
Reduces the cooldown of Fire Rain by 2 seconds


If the sum of the refine rate is 22 or higher:
When using Round Trip, has a chance to gain additional ATK + 50 and increases physical damage against Brute and Demon race enemies by additional 50% for 10 seconds.

Class: Gattling Gun
Attack: 210
Weight: 250
Weapon Level: 4
Required Level: 120
Jobs: Gunslinger Classes

20521.png
Chaotic Andrea


20525.png
Chaotic Baphomet Jr.

20530.png
Chaotic Killer Mantis

20520.png
Chaotic Baphomet



Craftable at @go special (217,220) for

  1. 1x +9 13159.png Butcher [1]
  2. 120x 25271.png Illusion Stone
  3. 150x 54040.png Delicious Juice
21050.png Illusion Tae Goo Lyeon [2] Perfect Dodge + 10

Increases long-range physical damage by 2% per refine


If the refine rate is 7 or higher:
Reduces SP consumption of skills by 20%


If the refine rate is 9 or higher:
Reduces delay after skill by 20%


If the refine rate is 11 or higher:
MaxHP + 10%, MaxSP + 10%


[+ 22190.png Illusion Boots [1] ]
Increases long-range physical damage by additional 3%


If the refine rate of both are 7 or higher:
Reduces variable cast time by 10%.


If the sum of refine rate is 18 or higher:
Reduces fixed cast time by 0.5 second


If the sum of refine rate is 22 or higher:
Increases the damage of Dragon Breath and Dragon Breath - Water by 20%

Class: Two-handed Sword
Attack: 250
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes

20522.png
Chaotic Anes


20526.png
Chaotic Side Winder

20531.png
Chaotic Poporing

20520.png
Chaotic Baphomet



Craftable at @go special (217,220) for

  1. 1x +9 1181.png Tae Goo Lyeon [2]
  2. 120x 25271.png Illusion Stone
  3. 150x 54043.png Short Lasso
32301.png Illusion Gold Lux [2] HIT + 10

Increases damage long-range physical damage by 3% per 2 refines


If the refine rate is 7 or higher:
Increases Desperado damage by 40%


If the refine rate is 9 or higher:
Reduces the cooldown of Heat Barrel by 2 seconds


If the refine rate is 11 or higher:
Increases Fire Dance damage by 30%


[+ 19344.png Illusion Hot-blooded Headband [1] ]
ATK + 30


If the refine rate of both is 7 or higher:
ATK + 5%


If the sum of the refine rate is 18 or higher:
Reduces damage taken from Small and Medium enemies by 20%


If the sum of the refine rate is 22 or higher:
When using Fire Dance, has a chance to gain additional ATK + 100 and increases long-range physical damage by additional 15% for 10 seconds

Class: Pistol
Attack: 160
Weight: 180
Weapon Level: 4
Required Level: 120
Jobs: Gunslinger Classes

20523.png
Chaotic Silvano


20527.png
Chaotic Hunter Fly

20532.png
Chaotic Stem Worm

20520.png
Chaotic Baphomet



Craftable at @go special (217,220) for

  1. 1x +9 13106.png Gold Lux
  2. 120x 25271.png Illusion Stone
  3. 150x 54041.png Snake Poison
28762.png Illusion Bazerald [2] INT + 5, MATK + 170

MATK + 1% per 2 refines


If refine rate is 7 or higher:
Increases Fire property magical damage by 10%


If refine rate is 9 or higher:
Increases Fire Bolt and Fire Ball damage by 40%


If refine rate is 11 or higher:
Increases Meteor Storm and Crimson Rock damage by 30%


[+ 19247.png Illusion Fancy Flower [1] ]
MATK + 50


If the refine rate of both are 7 or higher:
Reduces variable cast time by 10%


If the sum of the refine rate is 18 or higher:
Increases magical damage against Small and Medium size enemies by 15%


If the sum of the refine rate is 22 or higher:
When dealing magical damage, has a chance to gain additional MATK + 50 and increases Fire property magical damage by additional 20% for 10 seconds

Class: Dagger
Attack: 120
Weight: 50
Property: Fire
Weapon Level: 4
Required Level: 120
Jobs: Swordsman classes, Archer Classes, Thief Classes, Mage Classes, Merchant Classes, Ninja Classes, Soul Linker Classes

20524.png
Chaotic Cecilia


20528.png
Chaotic Mantis

20529.png
Chaotic Ghostring

20520.png
Chaotic Baphomet



Craftable at @go special (217,220) for

  1. 1x +9 1231.png Bazerald
  2. 120x 25271.png Illusion Stone
  3. 150x 54042.png Mantis Flower


Episode 17

Episode 17.1 - Appear, Illusion!

Illusion OS Armors

Image Name Effect How to Obtain
Illusion Armor A.png Illusion Armor B-type [1] ATK + 100.

ATK + 10 per 2 refine rate.


If refine rate is 7 or higher: Reduces variable casting time by 10%.


[+ 20933.png Illusion Engine Wing A-type ] ATK + 50.


[+ 20934.png Illusion Engine Wing B-type ] Reduces delay after skill by 10%. Class: Armor Defense: 105 Weight: 100 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Armor Type B (1).png Illusion Armor B-type [1] MATK + 100.

MATK + 10 per 2 refine rate.


If refine rate is 7 or higher: Reduces variable casting time by 10%.


[+ 20933.png Illusion Engine Wing A-type ] Increases attack speed (reduces delay after attack by 10%).


[+ 20934.png Illusion Engine Wing B-type ] MATK + 50. Class: Armor Defense: 105 Weight: 100 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Engine Wing Type A (1).png Illusion Engine Wing A-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 5%).


[+ 22196.png Illusion Leg A-type ] Increases critical damage by 10%.


[+ 22197.png Illusion Leg B-type ] Reduces variable casting time by 10%. Class: Garment Defense: 50 Weight: 90 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Engine Wing Type B (1).png Illusion Engine Wing B-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher: Reduces variable casting time by 5%.


[+ 22196.png Illusion Leg A-type ] Increases long ranged physical damage by 10%.


[+ 22197.png Illusion Leg B-type ] Increases all properties magic damage by 10%. Class: Garment Defense: 50 Weight: 90 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Leg Type A (1).png Illusion Leg A-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher: Increases long ranged physical damage by 5%.


[+ 15376.png Illusion Armor A-type ] ATK + 5%.


[+ 15377.png Illusion Armor B-type ] Increases attack speed (reduces delay after attack by 5%). Class: Shoes Defense: 20 Weight: 50 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Leg Type B (1).png Illusion Leg B-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher: Increases all properties magical damage by 5%.


[+ 15376.png Illusion Armor A-type ] MaxSP + 5%.


[+ 15377.png Illusion Armor B-type ] MATK + 5%. Class: Shoes Defense: 20 Weight: 50 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Booster R (1).png Illusion Booster R [1] ATK + 5%.


Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Booster L (1).png Illusion Booster L [1] ATK + 5%.


Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Battle Chip R (1).png Illusion Battle chip R [1] MATK + 5%.


Class: Accessory (right) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
Illusion Battle Chip L (1).png Illusion Battle chip L [1] MATK + 5%.


Class: Accessory (left) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core



Illusion OS Modification Modules

Modification Modules can be crafted for 25723.png Cor Core x5 and 25669.png Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC

There are four different types of module 25674.png Normal , 25687.png Rare , 25693.png Unique , and 25700.png Legendary . Normal has the highest chance of success to craft and Legendary has the lowest.

Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25687.png Power

Up to 2 modules can be placed on equipment

  • ATK + 5%.
  • If refine rate is 7 or higher:
    ATK + 25.
  • If refine rate is 9 or higher:
    additional ATK + 25.
25688.png Magic

Up to 2 modules can be placed on equipment

  • MATK + 5%.
  • If refine rate is 7 or higher:
    MATK + 25.
  • If refine rate is 9 or higher:
    additional MATK + 25.
25689.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 7 or higher:
    increases long ranged physical damage by additional 2%.
  • If refine rate is 9 or higher:
    increases long ranged physical damage by additional 2%.
25693.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 5%.
  • If refine rate is 7 or higher:
    reduces delay after skill by an additional 5%.
  • If refine rate is 9 or higher:
    reduces delay after skill by an additional 5%.


Engine Wing
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25690.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 7 or higher:
    increases attack speed (reduces delay after attack by 3%).
  • If refine rate is 9 or higher:
    increases attack speed (reduces delay after attack by additional 3%).
25691.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 7 or higher:
    reduces variable casting time by an additional 3%.
  • If refine rate is 9 or higher:
    reduces variable casting time by an additional 3%.
25692.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 7 or higher:
    increases critical damage by 5%.
  • If refine rate is 9 or higher:
    increases critical damage by an additional 5%.
25695.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 5%.
  • If refine rate is 7 or higher:
    reduces physical and magical damage taken from all size enemies by 5%.
  • If refine rate is 9 or higher:
    reduces physical and magical damage taken from all race enemies by 5% (excludes player).


Leg
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25684.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%.
  • If refine rate is 7 or higher:
    MaxHP + 500
  • If refine rate is 9 or higher:
    additional MaxHP + 750
25685.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%.
  • If refine rate is 7 or higher:
    MaxSP + 100
  • If refine rate is 9 or higher:
    additional MaxSP + 150
25686.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 7 or higher:
    increases heal effectiveness by additional 5%.
  • If refine rate is 9 or higher:
    increases heal effectiveness by additional 5%.
25694.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.3 second.
  • If refine rate is 7 or higher:
    reduces fixed casting time by additional 0.2 second.
  • If refine rate is 9 or higher:
    reduces fixed casting time by additional 0.2 second.
25700.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
25701.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, MATK + 15%, ATK - 15% for 10 seconds.
25702.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, ATK + 15%, MATK - 15% for 10 seconds.
25704.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.


Booster R & Battle Chip R
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
25673.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
25674.png Str

Up to 3 modules can be placed on equipment

  • Str +3
25675.png Agi

Up to3 modules can be placed on equipment

  • Agi +3
25678.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25696.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 2% of damage as HP when dealing physical damage
25698.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage


Booster L & Battle Chip L
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • VIT +3
25673.png LUK

Up to 3 modules can be placed on equipment

  • LUK +3
25676.png INT

Up to 3 modules can be placed on equipment

  • INT +3
25677.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
25679.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25697.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 1% of damage as SP when dealing physical damage
25699.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage



Illusion OS Weapons

Image Name Effect How to Obtain
Burning Knuckle-OS (2).png Burning Knuckle-OS ATK + 3%.
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Rampage Blast damage by 15%.


If refine rate is 11 or higher:

Increases damage against medium and large size enemies by 20%.

Class: Knuckle

Attack: 175

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Sura

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Cannon Rapier-OS (2).png Cannon Rapier-OS MATK + 150.


When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Fireball damage by 30%.


If refine rate is 11 or higher:

When dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.

Class: Sword

Attack: 160

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Saphir Hall-OS (2).png Saphir Mace-OS [2] Can't be destroyed.


ATK + 3%.


If refine rate is 7 or higher:

Reduces variable casting time by 7%.


If refine rate is 9 or higher:

Increases Cart Cannon damage by 20%.


If refine rate is 11 or higher:

Increases long ranged physical damage by 15%.

Class: Mace

Attack: 185

Weight: 80

Weapon Level: 4

Required Level: 130

Usable Jobs: Genetic

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Ultio-OS (2).png Ultio-OS [2] MATK + 170.


MATK + 3%.


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Adoramus damage by 20%.


If refine rate is 11 or higher:

Increases holy property magical damage by 15%.

Class: Mace

Attack: 150

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Archbishop

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Virtual Bow-OS (2).png Virtual Bow-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:

Increases Arrow Storm damage by 30%.


If refine rate is 11 or higher:

Increases Arrow Storm damage by additional 20%.

Class: Bow

Attack: 200

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Ranger

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

MH-P89-OS (2).png MH-P89-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:

Reduces cooldown of Severe Rainstorm by 2 seconds.


If refine rate is 11 or higher:

Increases Severe Rainstorm damage by 15%.

Class: Bow

Attack: 170

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Minstrel, Wanderer

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

AC-B44-OS (2).png AC-B44-OS [2] MATK + 135.


Increase bow damage by 5%.


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Triangle Shot damage by 15%.


If refine rate is 11 or higher:

Increases bow damage by 10%.

Class: Bow

Attack: 190

Weight: 60

Weapon Level: 4

Required Level: 130

Usable Jobs: Shadow Chaser

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Beam Claymore-OS (2).png Beam Claymore-OS [2] Can't be destroyed.


Cri + 5.


If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases critical damage by 15%.


If refine rate is 11 or higher:

Increases damage against small and medium size enemies by 20%.

Class: Two-handed Sword

Attack: 250

Weight: 180

Weapon Level: 4

Required Level: 130

Usable Jobs: Swordsman classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Rutilus Stick-OS (2).png Rutilus Stick-OS [2] Can't be destroyed.


MATK + 175.

Increases magical damage against neutral and earth property enemies by 5%.


If refine rate is 7 or higher:

Reduces variable casting time by 7%.


If refine rate is 9 or higher:

When dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.


If refine rate is 11 or higher:

Reduces delay after skill by 10%.

Class: One-handed Staff

Attack: 80

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Meuchler-OS (2).png Meuchler-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Cross Ripper Slasher damage by 15%.


If refine rate is 11 or higher:

Increases damage against small and medium size enemies by 20%.


Class: Katar

Attack: 190

Weight: 130

Weapon Level: 4

Required Level: 130

Usable Jobs: Assassin classes.

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Blasti-OS (2).png Blasti-OS [2] Can't be destroyed.


Reduces damage taken from medium and large enemies by 10%.


If refine rate is 7 or higher:

Reduces damage taken from medium and large enemies by additional 15%.


If refine rate is 9 or higher:

Increases long ranged physical damage by 15%.


If refine rate is 11 or higher:

Reduces delay after skill by 10%.

Class: Two-handed Axe

Attack: 400

Weight: 450

Weapon Level: 4

Required Level: 130

Usable Jobs: Mechanic

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

HR-S55-OS (2).png HR-55-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:

Increases Hammer of God damage by 20%.


If refine rate is 11 or higher:

Reduces cooldown of Hammer of God by 5 seconds.


Class: Rifle

Attack: 250

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Gunslinger classes.

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Circuit Board-OS (2).png Circuit Board-OS [2] ATK + 3%.
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases damage against small and medium size enemies by 20%.


If refine rate is 11 or higher:

Increases critical damage by 20%.

Class: Book

Attack: 180

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Kuroiro-OS (2).png Kuroiro-OS [2] MATK + 150.


Increases physical and magical damage against shadow and undead property enemies by 5%.


If refine rate is 7 or higher:

Increases physical and magical damage against shadow and undead property enemies by additional 10%.


If refine rate is 9 or higher:

Increases Kunai Splash damage by 20%.


If refine rate is 11 or higher:

Increases physical and magical damage against demon and undead race enemies by 10%.

Class: Dagger

Attack: 150

Weight: 90

Weapon Level: 4

Required Level: 130

Usable Jobs: Ninja classes

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Boost Lance-OS (2).png Boost Lance-OS [2] Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher:

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:

Increases Vanishing Point damage by 20%.


If refine rate is 11 or higher:

Increases Vanishing Point damage by additional 15%.


Class: One-hand Spear

Attack: 190

Weight: 100

Weapon Level: 4

Required Level: 130

Usable Jobs: Royal Guard

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core

Electric Fox-OS (2).png Electric Fox-OS [2] MATK + 350


MATK + 5%.


If refine rate is 7 or higher:

Increases Silvervine Stem Spear damage by 20%.


If refine rate is 9 or higher:

Reduces variable casting time by 10%

Increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.


If refine rate is 11 or higher:

Increases Catnip Meteor damage by 30%.

Class: One-handed Staff

Attack: 250

Weight: 120

Weapon Level: 4

Required Level: 130

Usable Jobs: Summoner (Doram)

@go exchanger
NPC: Illusion OS
Cost: 1x  25668.png Broken Weapon

and 50x 25723.png Cor Core



OSAD Weapons

Image Name Effect How to Obtain
Burning Knuckle-OSAD (2).png Burning Knuckle-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, reduces cooldown of Earth Shaker by 1 second.
If refine rate is 9 or higher, increases Rampage Blast damage by 30%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%.

Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 5
Required Level: 170
Jobs: Sura classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 1862.png Burning Knuckle-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Cannon Rapier-OSAD (2).png Cannon Rapier-OSAD [2]

Matk + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%.
If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4.

Class: Sword
Attack: 160
Weight: 80
Weapon Level: 5
Required Level: 170
Jobs: Swordman classes, Novice classes, Thief classes, Merchant classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 13493.png Cannon Rapier-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Saphir Mace-OSAD (2).png Saphir Mace-OSAD [2]

Can't be destroyed.
Atk + 5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by 25%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%.

Class: Mace
Attack: 185
Weight: 80
Weapon Level: 5
Required Level: 170
Jobs: Genetic classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 16088.png Saphir Mace-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Ultio-OSAD (2).png Ultio-OSAD [2]

Can't be destroyed.
Matk + 170.
Matk + 5%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%.
If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces delay after skill by 15%.

Class: Mace
Attack: 150
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Archbishop classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 16089.png Ultio-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Virtual Bow-OSAD (2).png Virtual Bow-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, Cri + 8, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 40% and Focused Arrow Strike damage by 20%.
If refine rate is 11 or higher, Cri + 7, increases Arrow Storm damage by additional 30%.

Class: Bow
Attack: 200
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Ranger classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 18178.png Virtual Bow-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

MH-P89-OSAD (2).png MH-P89-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%.

Class: Bow
Attack: 170
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Minstrel classes, Wanderer classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 18179.png MH-P89-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

AC-B44-OSAD (2).png AC-B44-OSAD [2]

Matk + 135.
Increase long ranged physical damage by 7%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases Triangle Shot damage by 25%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.

Class: Bow
Attack: 190
Weight: 60
Weapon Level: 5
Required Level: 170
Jobs: Shadow Chaser classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 18180.png AC-B44-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Beam Claymore-OSAD (2).png Beam Claymore-OSAD [2]

Can't be destroyed.
Cri + 10.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%.
If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%.

Class: Two-handed Sword
Attack: 250
Weight: 180
Weapon Level: 5
Required Level: 170
Jobs: Swordman classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 21074.png Beam Claymore-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Rutilus Stick-OSAD (2).png Rutilus Stick-OSAD [2]

Can't be destroyed.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 10%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%.
If refine rate is 11 or higher, reduces delay after skill by 15%.

Class: Staff
Attack: 80
Weight: 90
Weapon Level: 5
Required Level: 170
Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 26151.png Burning Knuckle-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Meuchler-OSAD (2).png Meuchler-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces delay after skill by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.

Class: Katar
Attack: 190
Weight: 130
Weapon Level: 5
Required Level: 170
Jobs: Assassin classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28038.png Meuchler-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Blasti-OSAD (2).png Blasti-OSAD [2]

Can't be destroyed.
Reduces damage taken from medium and large enemies by 15%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%.
If refine rate is 11 or higher, reduces delay after skill by 15%.

Class: Two-handed Axe
Attack: 400
Weight: 450
Weapon Level: 5
Required Level: 170
Jobs: Mechanic classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28136.png Blasti-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

HR-55-OSAD (2).png HR-55-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%.
If refine rate is 9 or higher, increases Hammer of God damage by 30%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds, increases Hammer of God damage by additional 20%.

Class: Rifle
Attack: 250
Weight: 100
Weapon Level: 5
Required Level: 170
Jobs: Gunslinger classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28253.png HR-55-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Circuit Board-OSAD (2).png Circuit Board-OSAD [2]

Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%.
If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%.

Class: Book
Attack: 180
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Sage classes, Priest classes, Star Gladiator classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28629.png Circuit Board-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Kuroiro-OSAD (2).png Kuroiro-OSAD [2]

Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%.
If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%.

Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 5
Required Level: 170
Jobs: Ninja classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 28755.png Kuroiro-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Boost Lance-OSAD (2).png Boost Lance-OSAD [2]

Increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%).
If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%.

Class: Spear
Attack: 190
Weight: 100
Weapon Level: 5
Required Level: 170
Jobs: Royal Guard classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 32019.png Boost Lance-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)

Electric Fox-OSAD (2).png Electric Fox-OSAD [2]

Can't be destroyed.
Matk + 350, Matk + 10%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 45%.

Class: Staff
Attack: 250
Weight: 120
Weapon Level: 5
Required Level: 170
Jobs: Summoner (Doram) classes

101355.png OS Remodel Cube using the following items:

1x +7 or higher 26164.png Electric Fox-OS
200x 25669.png Unknown Parts
40x 25723.png Cor Core
70x 1000430.png Weapon Upgrade Stone(Lower)



Illusion OS Weapon Enchants

There are a total of 6 different Enchanting Items, list can be found here.




Grace

Image Name Effect How to obtain
450086.png Grace Breath Armor [1]

MaxHP + 10%.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
MaxHP + 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Reduces delay after skill by 10%
MaxHP + 5%
Increases Dragon Breath and Dragon Breath - Water by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
MaxHP + 5%
Increases Dragon Breath and Dragon Breath - Water by additional 15%.

Class: Armor
Defense: 130
Weight: 0
Required Level: 150
Usable Jobs: Rune Knight

@go exchanger

NPC: Grace Exchanger
20x 25669.png Unknown Parts

450087.png Grace Knight Armor [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases critical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
ASPD + 1
Increases critical damage by 5%
Increases Ignition Break damage by 15%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases critical damage by additional 5%
Increases Ignition Break damage by additional 15%.

Class: Armor
Defense: 130
Weight: 0
Required Level: 150
Usable Jobs: Rune Knight

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450088.png Grace Spear Armor [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
ASPD + 1
Increases long ranged physical damage by 5%
Increases Cannon Spear damage by 15%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases long ranged physical damage by additional 5%
Increases Cannon Spear damage by additional 15%.

Class: Armor
Defense: 130
Weight: 0
Required Level: 150
Usable Jobs: Royal Guard

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450089.png Grace Genesis Armor [1]

MATK + 100.


If refine rate is 7 or higher:
Increases holy property magical damage by 10%.


If refine rate is 9 or higher:
Increases holy property magical damage by additional 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
MATK + 25
Reduces delay after skill by 10%
Increases Genesis Ray damage by 15%.


If the sum of refine rate of the set is 27 or higher:
MATK + 25
Reduces delay after skill by additional 10%
Increases Genesis Ray damage by additional 15%.

Class: Armor
Defense: 130
Weight: 0
Required Level: 150
Usable Jobs: Royal Guard

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450090.png Grace Sharp Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Reduces delay after skill by 10%
Increases critical damage by 5%
Increases Focused Arrow Strike damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
Increases critical damage by additional 10%
Increases Focused Arrow Strike damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Ranger

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450091.png Grace Aimed Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Aimed Bolt damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Aimed Bolt damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Ranger

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450092.png Grace Severe Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Severe Rainstorm damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Severe Rainstorm damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Minstrel, Wanderer

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450093.png Grace Reverb Suit [1]

MATK + 100.


If refine rate is 7 or higher:
Increases neutral property magical damage by 10%.


If refine rate is 9 or higher:
Increases neutral property magical damage by additional 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Reverberation damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Reverberation damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Minstrel, Wanderer

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450094.png Grace Adora Robe [1]

MATK + 100.


If refine rate is 7 or higher:
Increases holy property magical damage by 10%.


If refine rate is 9 or higher:
Increases holy property magical damage by additional 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Adoramus damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Adoramus damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Archbishop

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450095.png Grace Duple Robe [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases critical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
ASPD + 1
ATK + 2%
Increases Duple Light damage by 15%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Duple Light damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Archbishop

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450096.png Grace Knuckle Suit [1]

ATK + 100.


If refine rate is 7 or higher:
MaxSP + 20%.


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Knuckle Arrow damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Knuckle Arrow damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Sura

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450097.png Grace Tiger Suit [1]

MaxSP + 10%.


If refine rate is 7 or higher:
MaxHP + 5%.


If refine rate is 9 or higher:
MaxHP + 5%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
MaxHP + 5%
ATK + 2%
Increases Tiger Cannon damage by 15%.


If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
ATK + 3%
Increases Tiger Cannon damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Sura

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450098.png Grace Tornado Armor [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
ASPD + 1
Reduces delay after skill by 10%
Increases Axe Tornado damage by 15%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Reduces delay after skill by additional 10%
Increases Axe Tornado damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Mechanic

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450099.png Grace Vulcan Armor [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
ASPD + 1
Increases long ranged physical damage by 5%
Increases Vulcan Arm damage by 15%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases long ranged physical damage by additional 5%
Increases Vulcan Arm damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Mechanic

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450100.png Grace Cart Cannon Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Reduces variable casting time by 5%
ATK + 2%
Increases Cart Cannon damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
ATK + 3%
Increases Cart Cannon damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Genetic

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450101.png Grace Cart Tornado Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
ASPD + 1
ATK + 2%
Increases Cart Tornado damage by 15%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Cart Tornado damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Genetic

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450102.png Grace Rolling Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Rolling Cutter damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Rolling Cutter damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Guillotine Cross

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450103.png Grace Assassin Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases critical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
ASPD + 1
Increases critical damage by 5%
ATK + 2%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases critical damage by additional 5%
ATK + 3%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Guillotine Cross

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450104.png Grace Fatal Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Fatal Menace damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Fatal Menace damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Shadow Chaser

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450105.png Grace Stalker Suit [1]

MATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases fire property magical damage by 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
ASPD + 1
MATK + 2%
Increases Meteor Storm damage by 30%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
MATK + 3%
Increases Meteor Storm damage by additional 30%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Shadow Chaser

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450110.png Grace Crimson Robe [1]

MATK + 100.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
Increases fire property magical damage by 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Crimson Rock damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Crimson Rock damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Warlock

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450111.png Grace Frost Robe [1]

MATK + 100.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
Increases water property magical damage by 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Jack Frost damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Jack Frost damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Warlock

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450112.png Grace Psychic Robe [1]

MATK + 100.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
Increases neutral property magical damage by 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Psychic Wave damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Psychic Wave damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Sorcerer

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450113.png Grace Dust Robe [1]

MATK + 100.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
Increases water property magical damage by 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Diamond Dust damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Diamond Dust damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Sorcerer

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450116.png Grace Ninja Suit [1]

MATK + 100.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
Increases all property magical damage by 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Kagerou, Oboro

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450117.png Grace Kunai Suit [1]

ATK + 100.


If refine rate is 7 or higher:
ATK + 10%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Kunai Splash damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Kunai Splash damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Kagerou, Oboro

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450108.png Grace Trip Suit [1]

ATK + 100.


If refine rate is 7 or higher:
ATK + 10%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Round Trip damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 10%
ATK + 3%
Increases Round Trip damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Rebellion

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450109.png Grace Fire Rain Suit [1]

ATK + 100.


If refine rate is 7 or higher:
ATK + 10%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
ASPD + 1
ATK + 2%
Increases Fire Rain damage by 15%.


If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Fire Rain damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Rebellion

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450114.png Grace Sun Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
ATK + 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
ASPD + 1
ATK + 2%
Increases Solar Burst damage by 15%.


If the sum of refine rate of tjhe set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Solar Burst damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Star Emperor

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450115.png Grace Moon Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Increases physical damage against all size enemies by 10%.


If refine rate is 9 or higher:
ATK + 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Increases physical damage against all size enemies by 5%
ATK + 2%
Increases Full Moon Kick damage by 15%.


If the sum of the set is 27 or higher:
Increases physical damage against all size enemies by additional 5%
ATK + 3%
Increases Full Moon Kick damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Star Emperor

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450118.png Grace Eswhoo Robe [1]

{{EpisodeGear|id2=41118|name2=Grace Eswhoo Robe [1]|effect= MATK + 100.


If refine rate is 7 or higher:
Increases shadow property magical damage by 10%.


If refine rate is 9 or higher:
Increases shadow property magical damage by 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Eswhoo damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Eswhoo damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Soul Reaper

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450119.png Grace Explosion Robe [1]

MATK + 100.


If refine rate is 7 or higher:
Increases shadow property magical damage by 10%.


If refine rate is 9 or higher:
Increases shadow property magical damage by 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Curse Explosion damage by 10%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Curse Explosion damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Soul Reaper

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450106.png Grace Picky Robe [1]

ATK + 100.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Picky Peck damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Picky Peck damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Summoner (Doram)

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450107.png Grace Catnip Robe [1]

MATK + 100.


If refine rate is 7 or higher:
Reduces variable casting time by 20%.


If refine rate is 9 or higher:
Increases neutral property magical damage by 10%.


[+ 41319.png Grace Magic Manteau [1] , 41221.png Grace Magic Boots [1] , 41420.png Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Catnip Meteor damage by 15%.


If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Catnip Meteor damage by additional 15%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Summoner (Doram)

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450125.png Grace Super Novice Suit [1]

ATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
MaxHP + 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
MaxHP + 5%
ATK + 2%
Increases critical damage by 5%.


If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
ATK + 3%
Increases critical damage by additional 5%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Super Novice

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
450126.png Grace Super Novice Robe [1]

MATK + 100.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
MaxHP + 10%.


[+ 41318.png Grace Attack Manteau [1] , 41220.png Grace Attack Boots [1] , 41419.png Grace Attack Ring [1] ]
MaxHP + 5%
MATK + 2%
Has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage.


If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
MATK + 3%
Increases Psychic Wave damage by 10%.

Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Super Novice

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
470020.png Grace Attack Boots [1]

ATK + 20
Hit + 20.


If refine rate is 7 or higher:
Reduces fixed casting time by 0.5 seconds.


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.

Class: Shoes
Defense: 30
Weight: 0
Required Level: 150
Usable Jobs: All

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
470021.png Grace Magic Boots [1]

MATK + 20
Flee + 20.


If refine rate is 7 or higher:
Reduces fixed casting time by 0.5 seconds.


If refine rate is 9 or higher:
Increases all property magical damage by 10%.

Class: Shoes
Defense: 30
Weight: 0
Required Level: 150
Usable Jobs: All

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
480018.png Grace Attack Manteau [1]

Increases attack speed (reduces delay after attack by 7%).


If refine rate is 7 or higher:
Reduces delay after skill by 5%.


If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.

Class: Garment
Defense: 30
Weight: 0
Required Level: 150
Usable Jobs: All

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
480019.png Grace Magic Manteau [1]

Reduces variable casting time by 10%.


If refine rate is 7 or higher:
Reduces delay after skill by 5%.


If refine rate is 9 or higher:
Increases all property magical damage by 10%.

Class: Garment
Defense: 30
Weight: 0
Required Level: 150
Usable Jobs: All

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
490019.png Grace Attack Ring [1]

Increases attack speed (reduces delay after attack by 7%).
Reduces variable casting time by 10%.
Increases critical damage by 10%.

Class: Accessory (Right)
Defense: 10
Weight: 0
Required Level: 150
Usable Jobs: All

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts
490020.png Grace Magic Ring [1]

Increases attack speed (reduces delay after attack by 7%).
Reduces variable casting time by 10%.
Increases all property magical damage by 10%.

Class: Accessory (Right)
Defense: 10
Weight: 0
Required Level: 150
Usable Jobs: All

@go exchanger
NPC: Grace Exchanger
20x 25669.png Unknown Parts



Grace Enchantment

Lapine_Enchanting#Grace_Equipment
All armors and garments can be enchanted with 2 enchants.
This enchants can be overwritten with another enchant.


EDDA Fall of Glast Heim

Image Name Effect How to obtain
King Schmitd's Suit.png King Schmidt's Suit [1] Increases physical and magical damage against medium and large size enemies by 10%.
If refine rate is 7 or higher:

Increases physical and magical damage against fire and shadow property enemies by 10%.


If refine rate is 9 or higher:

Reduces physical damage taken from dragon and formless race monsters by 15%.


If refine rate is 11 or higher:

Reduces physical and magical damage taken from medium and large size enemies by 10%.


[+  King Schmidt's Manteau [1] ]

MaxHP + 5%, MaxSP + 5%.


If the sum of the set refine rate is 22 or above:

Reduces delay after skill by 15%.

Class: Armor

Defense : 150

Weight : 90

Required Level : 130

Usable Jobs : All

King Schmidt Von Walter (Normal)

King Schmidt Von Walter (Hard)


Craftable at @go exchanger (71,148) for

5x 25739.png Curse-eroded Crystal

10x 6607.png Temporal Crystal .

King Schmitd's Manteau.png King Schmidt's Manteau [1] Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
If refine rate is 7 or higher:

Reduces physical damage taken from dragon and formless race monsters by 5%.


If refine rate is 11 or higher:

Increases physical and magical damage against dragon and formless race monsters by 15%.

Class: Garment

Defense : 70

Weight : 60

Required Level : 130

Usable Jobs : All

King Schmidt Von Walter (Normal)

King Schmidt Von Walter (Hard)


Craftable at @go exchanger (71,148) for

5x 25739.png Curse-eroded Crystal

10x 6607.png Temporal Crystal .

King Schmitd's Insignia.png King Schmidt's Strong Insignia [1] Atk + 10%.
[+  King Schmidt's Suit [1] ,  King Schmidt's Manteau [1] ]

Atk + 25, Hit + 10.

Class: Accessory (Left)

Defense : 10

Weight : 20

Required Level : 150

Usable Jobs : All

Obtained randomly from 100445.png Insignia Box in hard mode
Craftable at @go exchanger (71,148) for

5x 25739.png Curse-eroded Crystal

and

5x 6755.png Contaminated Magic

King Schmitd's Insignia.png King Schmidt's Divine Power Insignia [1] Matk + 10%.
[+  King Schmidt's Suit [1] ,  King Schmidt's Manteau [1] ]

Matk + 25, reduces variable casting time by 8%.

Class: Accessory (Left)

Defense : 10

Weight : 20

Required Level : 150

Usable Jobs : All

Obtained randomly from 100445.png Insignia Box in hard mode
Craftable at @go exchanger (71,148) for

5x 25739.png Curse-eroded Crystal

and

5x 6755.png Contaminated Magic

King Schmitd's Insignia.png King Schmidt's Hundred Luck Insignia [1] Increases critical damage by 7%.
[+  King Schmidt's Suit [1] ,  King Schmidt's Manteau [1] ]

Increases critical damage by 7%, Atk + 5%.

Class: Accessory (Left)

Defense : 10

Weight : 20

Required Level : 150

Usable Jobs : All

Obtained randomly from 100445.png Insignia Box in hard mode
Craftable at @go exchanger (71,148) for

5x 25739.png Curse-eroded Crystal

and

5x 6755.png Contaminated Magic

King Schmitd's Insignia.png King Schmidt's Rigid Insignia [1] MaxHP + 10%.
[+  King Schmidt's Suit [1] ,  King Schmidt's Manteau [1] ]

MaxHP + 5%, reduces after-cast delay by 5%.

Class: Accessory (Left)

Defense : 10

Weight : 20

Required Level : 150

Usable Jobs : All

Obtained randomly from 100445.png Insignia Box in hard mode
Craftable at @go exchanger (71,148) for

5x 25739.png Curse-eroded Crystal

and

5x 6755.png Contaminated Magic

King Schmitd's Insignia.png King Schmidt's Flash Insignia [1] Increases attack speed (reduces delay after attack by 5%).
[+  King Schmidt's Suit [1] ,  King Schmidt's Manteau [1] ]

Increases attack speed (reduces delay after attack by 3%), Cri + 7.

Class: Accessory (Left)

Defense : 10

Weight : 20

Required Level : 150

Usable Jobs : All

Obtained randomly from 100445.png Insignia Box in hard mode
Craftable at @go exchanger (71,148) for

5x 25739.png Curse-eroded Crystal

and

5x 6755.png Contaminated Magic

King Schmitd's Insignia.png King Schmidt's Thousand Bow Insignia [1] Increases long ranged physical damage by 7%.
[+  King Schmidt's Suit [1] ,  King Schmidt's Manteau [1] ]

Increases long ranged physical damage by 3%, ASPD + 1.

Class: Accessory (Left)

Defense : 10

Weight : 20

Required Level : 150

Usable Jobs : All

Obtained randomly from 100445.png Insignia Box in hard mode
Craftable at @go exchanger (71,148) for

5x 25739.png Curse-eroded Crystal

and

5x 6755.png Contaminated Magic


EDDA Fall of Glast Heim Enchants

OSC1127

EDDA Fall of Glast Heim Equipment can be enchanted at the OSC1127 NPC in Fortessa 73/150 You can use @go exchanger to get to the NPC

15388.png King Schmidt's Suit can be enchanted on the 2nd, 3rd and 4th slot of the item

  • Each enchantment costs 5x 25739.png Curse-eroded Crystal and 10x 6607.png Temporal Crystal
  • Enchants will be given randomly.
  • The chance for the item to be destroyed during enchantment has been removed.
  • Enchants can not be reset.
2nd slot Min ~ Max 3rd slot Min ~ Max 4th slot Min ~ Max
Str 3 ~ 5 Str 3 ~ 5 Str 3 ~ 5
Agi 3 ~ 5 Agi 3 ~ 5 Agi 3 ~ 5
Vit 3 ~ 5 Vit 3 ~ 5 Vit 3 ~ 5
Int 3 ~ 5 Int 3 ~ 5 Int 3 ~ 5
Dex 3 ~ 5 Dex 3 ~ 5 Dex 3 ~ 5
Luk 3 ~ 5 Luk 3 ~ 5 Luk 3 ~ 5
Enchants armor with holy property
Enchants armor with poison property
Enchants armor with shadow property
Enchants armor with fire property
Enchants armor with water property
Enchants armor with earth property
Enchants armor with wind property
Enchants armor with undead property




15389.png King Schmidt's Manteau can be enchanted on the 2nd, 3rd and 4th slot of the item

  • Each enchantment costs 5x 25739.png Curse-eroded Crystal and 10x 6607.png Temporal Crystal
  • Enchants will be given randomly.
  • The chance for the item to be destroyed during enchantment has been removed.
  • Enchants can not be reset
2nd slot Min ~ Max 3rd slot Min ~ Max 4th slot Min ~ Max
4808.png Fighting Spirit 4 ~ 6 4808.png Fighting Spirit 4 ~ 6 4808.png Fighting Spirit 4 ~ 6
4813.png Spell 3 ~ 5 4813.png Spell 3 ~ 5 4813.png Spell 3 ~ 5
4817.png Sharp 2 ~ 4 4817.png Sharp 2 ~ 4 4817.png Sharp 2 ~ 4
4834.png Expert Archer 3 ~ 5 4834.png Expert Archer 3 ~ 5 4834.png Expert Archer 3 ~ 5
4863.png Fatal 1 ~ 3 4863.png Fatal 1 ~ 3 4863.png Fatal 1 ~ 3




32228.png King Schmidt's Insignia can be enchanted on the 2nd, 3rd and 4th slot of the item

2nd slot 3rd slot Min ~ Max 4th slot Min ~ Max
29587.png Flash 4821.png Fighting Spirit 6 ~ 7 Str 3 ~ 5
29588.png Strong 4812.png Spell 4 ~ 5 Agi 3 ~ 5
29589.png Thousand Bow 4843.png Sharp 4 ~ 5 Vit 3 ~ 5
29590.png Divine Power 4835.png Expert Archer 4 ~ 5 Int 3 ~ 5
29591.png Rigid 4864.png Fatal 2 ~ 3 Dex 3 ~ 5
29592.png Hundred Luck Luk 3 ~ 5




  • Dismantlement
Although enchanted equipment can not be reset. NPC OSC1198 in Fortessa 75/152 can turn your unwanted enchanted equipment back into material again (will receive 25739.png Curse-eroded Crystal or 25740.png Curse-eroded Gemstone only).
Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment.
When disassembling unwanted equipment, there is also a low chance to gain following costumes:
31633.png Costume Drooping Heinrich
31632.png Costume Drooping Oscar
31631.png Costume Drooping Schmidt





Episode 17.2 - Sage Legacy

Automatic OS Equipment

Image Name Description How to obtain
450127.png Automatic Armor A-type [1]

ATK + 125
ATK + 10 per 2 refine rate


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 15%)


[+ 480020.png Automatic Engine wing A-Type [1] ]
ATK + 50


[+ 480021.png Automatic Engine wing B-Type [1] ]
Reduces delay after skill by 10%

Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost:900x 1000103.png Varmeal Tickets
+9 15376.png Illusion Armor A-Type [1]
450128.png Automatic Armor B-type [1]

MATK + 125
MATK + 10 per 2 refine rate


If refine rate is 7 or higher:
Reduces variable casting time by 15%


[+ 480020.png Automatic Engine wing A-Type [1] ]
Increases attack speed (reduces delay after attack by 10%)


[+ 480021.png Automatic Engine wing B-Type [1] ]
MATK + 50

Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 15377.png Illusion Armor B-Type [1]
480020.png Automatic Engine wing A-type [1]

MaxHP + 1500
MaxHP + 100 per 2 refine rate


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%)


[+ 470022.png Automatic Leg A-Type [1] ]
Increases critical damage by 15%


[+ 470023.png Automatic Leg B-Type [1] ]
reduces variable casting time by 15%

Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 20933.png Illusion Engine wing A-Type [1]
480021.png Automatic Engine wing B-type [1]

MaxHP + 1500
MaxHP + 100 per 2 refine rate


If refine rate is 7 or higher:
Reduces variable casting time by 7%


[+ 470022.png Automatic Leg A-Type [1] ]
Increases long ranged physical damage by 7%


[+ 470023.png Automatic Leg B-Type [1] ]
Increases all properties magic damage by 15%

Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 20934.png Illusion Engine wing B-Type [1]
470022.png Automatic Leg A-type [1]

MaxSP + 250
MaxSP + 20 per 2 refine rate


If refine rate is 7 or higher:
Increases long ranged physical damage by 7%


[+ 450127.png Automatic Leg A-Type [1] ]
ATK + 7%


[+ 450128.png Automatic Leg B-Type [1] ]
Increases attack speed (reduces delay after attack by 7%)

Class: Shoes
Defense: 70
Weight: 50
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 22196.png Illusion Leg A-Type [1]
470023.png Automatic Leg B-type [1]

MaxSP + 250
MaxSP + 20 per 2 refine rate


If refine rate is 7 or higher:
Increases all properties magical damage by 7%


[+ 450127.png Automatic Leg A-Type [1] ]
MaxSP + 7%


[+ 450128.png Automatic Leg B-Type [1] ]
MATK + 7%

Class: Shoes
Defense: 70
Weight: 50
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 22197.png Illusion Leg B-Type [1]
490024.png Automatic Booster R [1]

ATK + 5%
MaxHP + 5%

Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32207.png Illusion Booster R [1]
490025.png Automatic Booster L [1]

ATK + 5%
MaxSP + 5%

Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32208.png Illusion Booster L [1]
490026.png Automatic Battle chip R [1]

MATK + 5%
MaxHP + 5%

Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32209.png Illusion Battle Chip R [1]
490027.png Automatic Battle chip L [1]

MATK + 5%
MaxSP + 5%

Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32210.png Illusion Battle Chip L [1]




Blueprints

Automatic Modification Modules can be obtained in a variety of ways. 100160.png Automatic Module Box and 100161.png Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.

in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x 1000104.png Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x 1000103.png Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.

Crafting Categories
Rarity Possible Modules
Normal
  • Defense, Magic Defense, STR, AGI, VIT, DEX, INT, LUK.
Rare
  • HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
Unique
  • Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
Legendary
  • Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
Epic
  • Skill specific modules


Automatic Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000122.png Attack Power

Up to 2 modules can be placed on equipment

  • Atk + 5%
  • Atk +75
  • If refine rate is 9 or higher, Melee physical damage + 2%.
  • If refine rate is 11 or higher, additional Melee physical damage + 3%.
1000123.png Magic Power

Up to 2 modules can be placed on equipment

  • Matk + 5%
  • Matk + 75
  • If refine rate is 9 or higher, Matk + 2%.
  • If refine rate is 11 or higher, additional Matk + 3%.
1000124.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
  • If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
1000128.png Magical Force

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce variable cast time by 10%
  • increase all property magical damage by 2%
  • If refine rate is 9 or higher, increase all property magical damage by additional 1%
  • If refine rate is 11 or higher, increase all property magical damage by additional 2%
1000129.png Attacker Force

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase melee physical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000130.png Range Force

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase long ranged physical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000131.png Critcal Force

Up to 1 modules can be placed on equipment

  • Crit Rate +5
  • Increase critical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000132.png Recovery Force

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce variable cast time by 10%
  • Increase heal effectiveness by 5%
  • If refine rate is 9 or higher, increase heal effectiveness by additional 5%
  • If refine rate is 11 or higher, increase heal effectiveness by additional 5%
1000207.png Mirror Counter

Up to 1 modules can be placed on equipment

  • Reduces damage taken from reflect damage by 2%
  • If refine rate is 9 or higher, reduce damage taken from reflect damage by additional 2%
  • If refine rate is 11 or higher, reduce damage taken from reflect damage by additional 3%
1000133.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 4%.
  • If refine rate is 9 or higher, reduces delay after skill by an additional 6%.
  • If refine rate is 11 or higher, reduces delay after skill by an additional 6%.
1000140.png Power Force

Up to 1 modules can be placed on equipment

  • Atk +3%
  • Matk +3%
  • If refine rate is 9 or higher, Atk +3% and Matk +3%
  • If refine rate is 11 or higher, Atk +4% and Matk +4%
1000152.png Dragonic Breath

Up to 2 modules can be placed on equipment

  • Increase Dragon Breath and Dragon Breath -Water damage by 15%
  • If refine rate is 9 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 3%
  • If refine rate is 11 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 7%
1000153.png Wave Break

Up to 2 modules can be placed on equipment

  • Increase Sonic Wave and Ignition Break damage by 15%
  • If refine rate is 9 or higher, increase Sonic Wave and Ignition Break damage by additional 3%
  • If refine rate is 11 or higher, increase Sonic Wave and Ignition Break damage by additional 7%, reduce cooldown of Ignition Break by 0.25 seconds
1000154.png Hundred Spiral

Up to 2 modules can be placed on equipment

  • Increase Clashing Spiral and Hundred Spear damage by 15%
  • If refine rate is 9 or higher, increase Clashing Spiral and Hundred Spear damage by additional 3%
  • If refine rate is 11 or higher, increase Clashing Spiral and Hundred Spear damage by additional 7%
1000155.png Drive Press

Up to 2 modules can be placed on equipment

  • Increase Earth Drive and Shield Press damage by 15%
  • If refine rate is 9 or higher, increase Earth Drive and Shield Press damage by additional 3%
  • If refine rate is 11 or higher, increase Earth Drive and Shield Press damage by additional 7%
1000156.png Vanishing Cannon

Up to 2 modules can be placed on equipment

  • Increase Vanishing Point and Cannon Spear damage by 15%
  • If refine rate is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 3%
  • If refine rate is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 7%
1000157.png Genesis Pressure

Up to 2 modules can be placed on equipment

  • Increase Gloria Domini and Genesis Ray damage by 15%
  • If refine rate is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 3%
  • If refine rate is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 7%
1000158.png Boost Cannon

Up to 2 modules can be placed on equipment

  • Increase Knuckle Boost and Arm Cannon damage by 15%
  • If refine rate is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 3%
  • If refine rate is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 7%
1000159.png Cold Flare

Up to 2 modules can be placed on equipment

  • Increase Ice Launcher and Flame Launcher damage by 15%
  • If refine rate is 9 or higher, increase Ice Launcher and Flame Launcher damage by additional 3%
  • If refine rate is 11 or higher, increase Ice Launcher and Flame Launcher damage by additional 7%
1000160.png Tornado Swing

Up to 2 modules can be placed on equipment

  • Increase Axe Tornado and Power Swing damage by 15%
  • If refine rate is 9 or higher, increase Axe Tornado and Power Swing damage by additional 3%
  • If refine rate is 11 or higher, increase Axe Tornado and Power Swing damage by additional 7%
1000161.png Cannon Tornado

Up to 2 modules can be placed on equipment

  • Increase Cart Cannon and Cart Tornado damage by 15%
  • If refine rate is 9 or higher, increase Cart Cannon and Cart Tornado damage by additional 3%
  • If refine rate is 11 or higher, increase Cart Cannon and Cart Tornado damage by additional 7%
1000162.png Crazy Mandragora

Up to 2 modules can be placed on equipment

  • Increase Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds
  • If refine rate is 9 or higher, increase Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds
  • If refine rate is 11 or higher, increase Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds
1000163.png Acid Explosion

Up to 2 modules can be placed on equipment

  • Increase Acid Bomb and Spore Explosion damage by 15%
  • If refine rate is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 3%
  • If refine rate is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 7%
1000164.png Sonic Impact

Up to 2 modules can be placed on equipment

  • Increase Sonic Blow and Cross Impact damage by 15%
  • If refine rate is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 3%
  • If refine rate is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 7%
1000165.png Cutter Slasher

Up to 2 modules can be placed on equipment

  • Increase Rolling Cutter and Cross Ripper Slasher damage by 15%
  • If refine rate is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 3%
  • If refine rate is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 7%
1000166.png Berserk Slash

Up to 2 modules can be placed on equipment

  • Increase Soul Destroyer and Counter Slash damage by 15%
  • If refine rate is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 3%
  • If refine rate is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 7%
1000167.png Fatal Raid

Up to 2 modules can be placed on equipment

  • Increase Fatal Menace and Sightless Mind damage by 15%
  • If refine rate is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 3%
  • If refine rate is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 7%
1000168.png Shadow Spell

Up to 2 modules can be placed on equipment

  • Increase all property magical damage by 15%
  • If refine rate is 9 or higher, increase all property magical damage by additional 3%
  • If refine rate is 11 or higher, increase all property magical damage by additional 7%
1000169.png Angle Shot

Up to 2 modules can be placed on equipment

  • Increase Triangle Shot damage by 15%, increase long ranged physical damage by 10%
  • If refine rate is 9 or higher, increase Triangle Shot damage by additional 3%
  • If refine rate is 11 or higher, increase Triangle Shot damage by additional 7%, increase long ranged physical damage by additional 5%
1000170.png Crimson Strain

Up to 2 modules can be placed on equipment

  • Increase Crimson Rock and Earth Strain damage by 15%
  • If refine rate is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 3%
  • If refine rate is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 7%
1000171.png Jack Lightning

Up to 2 modules can be placed on equipment

  • Increase Jack Frost and Chain Lightning damage by 15%
  • If refine rate is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 3%
  • If refine rate is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 7%
1000172.png Comet Cortex

Up to 2 modules can be placed on equipment

  • Increase Comet and Tetra Vortex damage by 15%
  • If refine rate is 9 or higher, increase Comet and Tetra Vortex damage by additional 3%
  • If refine rate is 11 or higher, increase Comet and Tetra Vortex damage by additional 7%
1000173.png Double Bolt

Up to 2 modules can be placed on equipment

  • Increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by 15%
  • If refine rate is 9 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 3%
  • If refine rate is 11 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 7%
1000174.png Warm Wave

Up to 2 modules can be placed on equipment

  • Increase Psychic Wave damage by 15%, reduce cooldown of Warmer by 1 second
  • If refine rate is 9 or higher, increase Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds
  • If refine rate is 11 or higher, increase Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds
1000175.png Diamond Grave

Up to 2 modules can be placed on equipment

  • Increase Diamond Dust and Earth Grave damage by 15%
  • If refine rate is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 3%
  • If refine rate is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 7%
1000176.png Magnusmus

Up to 2 modules can be placed on equipment

  • Increase Magnus Exorcismus and Adoramus damage by 15%
  • If refine rate is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 3%
  • If refine rate is 11 or higher, increase Magic Exorcismus and Adoramus damage by additional 7%
1000177.png Holy Judex

Up to 2 modules can be placed on equipment

  • Increase Holy Light and Judex damage by 15%
  • If refine rate is 9 or higher, increase Holy Light and Judex damage by additional 3%
  • If refine rate is 11 or higher, increase Holy Light and Judex damage by additional 7%
1000178.png Duple lica

Up to 2 modules can be placed on equipment

  • Increase Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds
  • If refine rate is 9 or higher, increase Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds
  • If refine rate is 11 or higher, increase Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds
1000179.png Tiger Empire

Up to 2 modules can be placed on equipment

  • Increase Tiger Cannon and Fallen Empire damage by 15%
  • If refine rate is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 3%
  • If refine rate is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 7%
1000180.png Rampage Arrow

Up to 2 modules can be placed on equipment

  • Increase Rampage Blast and Knuckle Arrow damage by 15%
  • If refine rate is 9 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 3%
  • If refine rate is 11 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 7%
1000181.png Raging Combo

Up to 2 modules can be placed on equipment

  • Increase Raging Thrust and Chain Crush Combo damage by 15%
  • If refine rate is 9 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 3%
  • If refine rate is 11 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 7%
1000182.png Cluster

Up to 2 modules can be placed on equipment

  • Increase Bomb Cluster damage by 15%
  • If refine rate is 9 or higher, increase Bomb Cluster damage by additional 3%
  • If refine rate is 11 or higher, increase Bomb Cluster damage by additional 7%
1000183.png Breeze Shooting

Up to 2 modules can be placed on equipment

  • Increase Focused Arrow Strike damage by 15%, increase critical damage by 10%
  • If refine rate is 9 or higher, increase Focused Arrow Strike damage by additional 3%
  • If refine rate is 11 or higher, increase Focused Arrow Strike damage by additional 7%, increaes critical damage by additional 5%
1000184.png Aimed Storm

Up to 2 modules can be placed on equipment

  • Increase Aimed Bolt and Arrow Storm damage by 15%
  • If refine rate is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 3%
  • If refine rate is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 7%
1000185.png Metal Echo

Up to 2 modules can be placed on equipment

  • Increase Metallic Sound and Great Echo damage by 15%
  • If refine rate is 9 or higher, increase Metallic Sound and Great Echo damage by additional 3%
  • If refine rate is 11 or higher, increase Metallic Sound and Great Echo damage by additional 7%
1000186.png Reverberation

Up to 2 modules can be placed on equipment

  • Increase Reverberation damage by 15%
  • If refine rate is 9 or higher, increase Reverberation damage by additional 3%
  • If refine rate is 11 or higher, increase Reverberation damage by additional 7%
1000187.png Vulcan Severe

Up to 2 modules can be placed on equipment

  • Increase Arrow Vulcan and Severe Rainstorm damage by 15%
  • If refine rate is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 3%
  • If refine rate is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 7%
1000188.png Prominence Burst

Up to 2 modules can be placed on equipment

  • Increase Prominence Kick and Solar Burst damage by 15%
  • If refine rate is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 3%
  • If refine rate is 11 or higher, increase Prominence Kick and Soalr Burst damage by additional 7%
1000189.png Moon Kick

Up to 2 modules can be placed on equipment

  • Increase New Moon Kick and Full Moon Kick damage by 15%
  • If refine rate is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 3%
  • If refine rate is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 7%, increase critical damage by 5%
1000190.png Flash Falling

Up to 2 modules can be placed on equipment

  • Increase Flash Kick and Falling Star damage by 15%
  • If refine rate is 9 or higher, increase Flash Kick and Falling Star damage by additional 3%
  • If refine rate is 11 or higher, increase Flash Kick and Falling Star damage by additional 7%
1000191.png Eswhoo

Up to 2 modules can be placed on equipment

  • Increase Esma and Eswhoo damage by 15%
  • If refine rate is 9 or higher, increase Esma and Eswhoo damage by additional 3%
  • If refine rate is 11 or higher, increase Esma and Eswhoo damage by additional 7%
1000192.png Espa

Up to 2 modules can be placed on equipment

  • Increase Espa damage by 15%
  • If refine rate is 9 or higher, increase Espa damage by additional 3%
  • If refine rate is 11 or higher, increase Espa damage by additional 7%
1000193.png Curse Explosion

Up to 2 modules can be placed on equipment

  • Increase Curse Explosion damage by 15%
  • If refine rate is 9 or higher, increase Curse Explosion damage by additional 3%
  • If refine rate is 11 or higher, increase Curse Explosion damage by additional 7%
1000194.png Des Hammer Dance

Up to 2 modules can be placed on equipment

  • Increase Desperado, Fire Dance and Hammer of God damage by 15%
  • If refine rate is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 3%
  • If refine rate is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 7%
1000195.png Fire Howling Tail

Up to 2 modules can be placed on equipment

  • Increase Fire Rain, Howling Mine and Dragon Tail damage by 15%
  • If refine rate is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 3%
  • If refine rate is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 7%
1000196.png Storm Buster Trip

Up to 2 modules can be placed on equipment

  • Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15%
  • If refine rate is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 3%
  • If refine rate is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 7%
1000197.png Flame Ice Wind

Up to 2 modules can be placed on equipment

  • Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15%
  • If refine rate is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%
  • If refine rate is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%
1000198.png Cross Slash

Up to 2 modules can be placed on equipment

  • Increase Cross Slash damage by 15%
  • If refine rate is 9 or higher, increase Cross Slash damage by additional 3%
  • If refine rate is 11 or higher, increase Cross Slash damage by additional 7%
1000199.png Exploding Flake Wind

Up to 2 modules can be placed on equipment

  • Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15%
  • If refine rate is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%
  • If refine rate is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%
1000200.png Power of Sea

Up to 2 modules can be placed on equipment

  • Reduce cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds
  • If refine rate is 9 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second
  • If refine rate is 11 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds
1000201.png Power of Land

Up to 2 modules can be placed on equipment

  • Increase Silvervine Stem Spear and Catnip Meteor damage by 15%
  • If refine rate is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 3%
  • If refine rate is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 7%
1000202.png Power of Life

Up to 2 modules can be placed on equipment

  • Increase Picky Peck and Lunatic Carrot Beat damage by 15%
  • If refine rate is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 3%
  • If refine rate is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 7%
Engine Wing
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000125.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
  • If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%).
1000126.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 9 or higher, reduces variable casting time by an additional 5%.
  • If refine rate is 11 or higher, reduces variable casting time by an additional 5%.
1000127.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 9 or higher, increases critical damage by 5%.
  • If refine rate is 11 or higher, increases critical damage by an additional 7%.
1000135.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from normal and boss enemies by 7%.
  • If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%.
  • If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes player).
1000142.png Powerful

Up to 1 modules can be placed on equipment

  • Increase melee and long ranged physical damage by 5%
  • Increase all property magical damage by 5%
  • If refine rate is 9 or higher, increase melee and long ranged physical damage by additional 2%, increase all property magical damage by additional 2%
  • If refine rate is 11 or higher, increase melee and long ranged physical damage by additional 3%, increse all property magical damage by additional 3%
1000208.png Reflection Reject

Up to 1 modules can be placed on equipment

  • Reduce damage taken from reflect damage by 3%
  • If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%
  • If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%
Leg
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000119.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%
  • MaxHP + 1500
  • If refine rate is 9 or higher, MaxHP + 2%
  • If refine rate is 11 or higher, additional MaxHP + 3%
1000120.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%
  • MaxSP + 300
  • If refine rate is 9 or higher, MaxSP + 2%
  • If refine rate is 11 or higher, additional MaxSP + 3%
1000121.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
  • If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
1000134.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.1 seconds.
  • If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
  • If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 second.
1000141.png Robust

Up to 1 Modules can be placed on equipment

  • MaxHP + 2000
  • MaxSP + 300
  • MaxHP + 5%
  • MaxSP +5%
  • If refine rate is 9 or higher, additional MaxHP +2% and MaxSP +2%
  • If refine rate is 11 or higher, additional MaxHP +3% and MaxSP +3%
1000144.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 800 HP per 0.5 second for 23 times for 10 seconds.
1000145.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, Matk + 25% for 10 seconds.
1000146.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 15% for 10 seconds.
1000147.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, Atk + 15%, melee physical damage +10% for 10 seconds.
1000148.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 15% for 10 seconds.
1000149.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • Luk + 50, increases all property magical damage by 15% for 10 seconds.
Booster R & Battle Chip R
Module Effect
1000107.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
  • MaxHp +1%
1000108.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
  • Increase Critical Damage 1%
1000109.png Str

Up to 3 modules can be placed on equipment

  • Str +3
  • Atk +2%
1000110.png Agi

Up to 3 modules can be placed on equipment

  • Agi +3
  • Increase attack speed (reduces delay after attack by 2%)
1000113.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +30%
1000115.png Spell

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce Variable Cast Time by 10%
1000116.png Attack Speed

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase attack speed (reduce delay after attack by 10%)
1000117.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +10
  • Increase critical damage by 10%
1000118.png Expert Archer

Up to 1 modules can be placed on equipment

  • HIT +10
  • Increase Long Range Physical damage by 10%
1000136.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 3% of damage as HP when dealing physical damage
1000138.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 500 HP per 0.4 second for 23 times when dealing magical damage
1000143.png All Force

Up to 1 modules can be placed on equipment

  • Melee physical damage +5%
  • Long ranged physical damage +5%
  • All property magical damage +5%
Booster L & Battle Chip L
Module Effect
1000107.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
  • MaxHp +1%
1000108.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
  • Increase Critical Damage 1%
1000111.png INT

Up to 3 modules can be placed on equipment

  • INT +3
  • Matk +2%
1000112.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
  • Increase long ranged physical damage 2%
1000114.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +30%
1000115.png Spell

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce Variable Cast Time by 10%
1000116.png Attack Speed

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase attack speed (reduce delay after attack by 10%)
1000117.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +10
  • Increase critical damage by 10%
1000118.png Expert Archer

Up to 1 modules can be placed on equipment

  • HIT +10
  • Increase Long Range Physical damage by 10%
1000137.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 2% of damage as SP when dealing physical damage
1000139.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 120 SP per 0.4 second for 23 times when dealing magical damage
1000143.png All Force

Up to 1 modules can be placed on equipment

  • Melee physical damage +5%
  • Long ranged physical damage +5%
  • All property magical damage +5%

Automatic Improvement Devices

Image Name Description How to obtain
100162.png Normal Automatic Improvement Device (physical)

Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Physical)

@go exchanger
NPC: Automatic Doll
Cost: 45x 1000103.png Varmeal Tickets
100163.png Normal Automatic Improvement Device (magical)

Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Magical)

@go exchanger
NPC: Automatic Doll
Cost: 45x 1000103.png Varmeal Tickets


Information on enchanting the Sin weapons can be found here

Pets

Image Name Description How to obtain
9123.png Child Admin Beta Egg

[Intimacy Neutral]

  • increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%

[Intimacy Cordial]

  • increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%

[Intimacy Loyal]

  • increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%
@go exchanger
NPC: Automatic Doll
Cost: 45x 1000103.png Varmeal Tickets


Information on evolving Child Admin Beta into Child Admin Alpha can be found here



Automatic Modification Modules

Automatic Modification Modules can be obtained in a variety of ways. 100160.png Automatic Module Box and 100161.png Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.

in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x 1000104.png Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x 10000103.png Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.

Crafting Categories
Rarity Possible Modules
Normal
  • Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.
Rare
  • HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
Unique
  • Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
Legendary
  • Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
Epic
  • Skill specific modules


Automatic Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000122.png Attack Power

Up to 2 modules can be placed on equipment

  • Atk + 5%
  • Atk +75
  • If refine rate is 9 or higher, Melee physical damage + 2%.
  • If refine rate is 11 or higher, additional Melee physical damage + 3%.
1000123.png Magic Power

Up to 2 modules can be placed on equipment

  • Matk + 5%
  • Matk + 75
  • If refine rate is 9 or higher, Matk + 2%.
  • If refine rate is 11 or higher, additional Matk + 3%.
1000124.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
  • If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
1000128.png Magical Force

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce variable cast time by 10%
  • increase all property magical damage by 2%
  • If refine rate is 9 or higher, increase all property magical damage by additional 1%
  • If refine rate is 11 or higher, increase all property magical damage by additional 2%
1000129.png Attacker Force

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase melee physical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000130.png Range Force

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase long ranged physical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000131.png Critcal Force

Up to 1 modules can be placed on equipment

  • Crit Rate +5
  • Increase critical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000132.png Recovery Force

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce variable cast time by 10%
  • Increase heal effectiveness by 5%
  • If refine rate is 9 or higher, increase heal effectiveness by additional 5%
  • If refine rate is 11 or higher, increase heal effectiveness by additional 5%
1000207.png Mirror Counter

Up to 1 modules can be placed on equipment

  • Reduces damage taken from reflect damage by 2%
  • If refine rate is 9 or higher, reduce damage taken from reflect damage by additional 2%
  • If refine rate is 11 or higher, reduce damage taken from reflect damage by additional 3%
1000133.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 4%.
  • If refine rate is 9 or higher, reduces delay after skill by an additional 6%.
  • If refine rate is 11 or higher, reduces delay after skill by an additional 6%.
1000140.png Power Force

Up to 1 modules can be placed on equipment

  • Atk +3%
  • Matk +3%
  • If refine rate is 9 or higher, Atk +3% and Matk +3%
  • If refine rate is 11 or higher, Atk +4% and Matk +4%
1000152.png Dragonic Breath

Up to 2 modules can be placed on equipment

  • Increase Dragon Breath and Dragon Breath -Water damage by 15%
  • If refine rate is 9 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 3%
  • If refine rate is 11 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 7%
1000153.png Wave Break

Up to 2 modules can be placed on equipment

  • Increase Sonic Wave and Ignition Break damage by 15%
  • If refine rate is 9 or higher, increase Sonic Wave and Ignition Break damage by additional 3%
  • If refine rate is 11 or higher, increase Sonic Wave and Ignition Break damage by additional 7%, reduce cooldown of Ignition Break by 0.25 seconds
1000154.png Hundred Spiral

Up to 2 modules can be placed on equipment

  • Increase Clashing Spiral and Hundred Spear damage by 15%
  • If refine rate is 9 or higher, increase Clashing Spiral and Hundred Spear damage by additional 3%
  • If refine rate is 11 or higher, increase Clashing Spiral and Hundred Spear damage by additional 7%
1000155.png Drive Press

Up to 2 modules can be placed on equipment

  • Increase Earth Drive and Shield Press damage by 15%
  • If refine rate is 9 or higher, increase Earth Drive and Shield Press damage by additional 3%
  • If refine rate is 11 or higher, increase Earth Drive and Shield Press damage by additional 7%
1000156.png Vanishing Cannon

Up to 2 modules can be placed on equipment

  • Increase Vanishing Point and Cannon Spear damage by 15%
  • If refine rate is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 3%
  • If refine rate is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 7%
1000157.png Genesis Pressure

Up to 2 modules can be placed on equipment

  • Increase Gloria Domini and Genesis Ray damage by 15%
  • If refine rate is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 3%
  • If refine rate is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 7%
1000158.png Boost Cannon

Up to 2 modules can be placed on equipment

  • Increase Knuckle Boost and Arm Cannon damage by 15%
  • If refine rate is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 3%
  • If refine rate is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 7%
1000159.png Cold Flare

Up to 2 modules can be placed on equipment

  • Increase Ice Launcher and Flame Launcher damage by 15%
  • If refine rate is 9 or higher, increase Ice Launcher and Flame Launcher damage by additional 3%
  • If refine rate is 11 or higher, increase Ice Launcher and Flame Launcher damage by additional 7%
1000160.png Tornado Swing

Up to 2 modules can be placed on equipment

  • Increase Axe Tornado and Power Swing damage by 15%
  • If refine rate is 9 or higher, increase Axe Tornado and Power Swing damage by additional 3%
  • If refine rate is 11 or higher, increase Axe Tornado and Power Swing damage by additional 7%
1000161.png Cannon Tornado

Up to 2 modules can be placed on equipment

  • Increase Cart Cannon and Cart Tornado damage by 15%
  • If refine rate is 9 or higher, increase Cart Cannon and Cart Tornado damage by additional 3%
  • If refine rate is 11 or higher, increase Cart Cannon and Cart Tornado damage by additional 7%
1000162.png Crazy Mandragora

Up to 2 modules can be placed on equipment

  • Increase Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds
  • If refine rate is 9 or higher, increase Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds
  • If refine rate is 11 or higher, increase Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds
1000163.png Acid Explosion

Up to 2 modules can be placed on equipment

  • Increase Acid Bomb and Spore Explosion damage by 15%
  • If refine rate is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 3%
  • If refine rate is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 7%
1000164.png Sonic Impact

Up to 2 modules can be placed on equipment

  • Increase Sonic Blow and Cross Impact damage by 15%
  • If refine rate is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 3%
  • If refine rate is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 7%
1000165.png Cutter Slasher

Up to 2 modules can be placed on equipment

  • Increase Rolling Cutter and Cross Ripper Slasher damage by 15%
  • If refine rate is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 3%
  • If refine rate is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 7%
1000166.png Berserk Slash

Up to 2 modules can be placed on equipment

  • Increase Soul Destroyer and Counter Slash damage by 15%
  • If refine rate is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 3%
  • If refine rate is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 7%
1000167.png Fatal Raid

Up to 2 modules can be placed on equipment

  • Increase Fatal Menace and Sightless Mind damage by 15%
  • If refine rate is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 3%
  • If refine rate is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 7%
1000168.png Shadow Spell

Up to 2 modules can be placed on equipment

  • Increase all property magical damage by 15%
  • If refine rate is 9 or higher, increase all property magical damage by additional 3%
  • If refine rate is 11 or higher, increase all property magical damage by additional 7%
1000169.png Angle Shot

Up to 2 modules can be placed on equipment

  • Increase Triangle Shot damage by 15%, increase long ranged physical damage by 10%
  • If refine rate is 9 or higher, increase Triangle Shot damage by additional 3%
  • If refine rate is 11 or higher, increase Triangle Shot damage by additional 7%, increase long ranged physical damage by additional 5%
1000170.png Crimson Strain

Up to 2 modules can be placed on equipment

  • Increase Crimson Rock and Earth Strain damage by 15%
  • If refine rate is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 3%
  • If refine rate is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 7%
1000171.png Jack Lightning

Up to 2 modules can be placed on equipment

  • Increase Jack Frost and Chain Lightning damage by 15%
  • If refine rate is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 3%
  • If refine rate is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 7%
1000172.png Comet Cortex

Up to 2 modules can be placed on equipment

  • Increase Comet and Tetra Vortex damage by 15%
  • If refine rate is 9 or higher, increase Comet and Tetra Vortex damage by additional 3%
  • If refine rate is 11 or higher, increase Comet and Tetra Vortex damage by additional 7%
1000173.png Double Bolt

Up to 2 modules can be placed on equipment

  • Increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by 15%
  • If refine rate is 9 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 3%
  • If refine rate is 11 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 7%
1000174.png Warm Wave

Up to 2 modules can be placed on equipment

  • Increase Psychic Wave damage by 15%, reduce cooldown of Warmer by 1 second
  • If refine rate is 9 or higher, increase Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds
  • If refine rate is 11 or higher, increase Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds
1000175.png Diamond Grave

Up to 2 modules can be placed on equipment

  • Increase Diamond Dust and Earth Grave damage by 15%
  • If refine rate is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 3%
  • If refine rate is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 7%
1000176.png Magnusmus

Up to 2 modules can be placed on equipment

  • Increase Magnus Exorcismus and Adoramus damage by 15%
  • If refine rate is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 3%
  • If refine rate is 11 or higher, increase Magic Exorcismus and Adoramus damage by additional 7%
1000177.png Holy Judex

Up to 2 modules can be placed on equipment

  • Increase Holy Light and Judex damage by 15%
  • If refine rate is 9 or higher, increase Holy Light and Judex damage by additional 3%
  • If refine rate is 11 or higher, increase Holy Light and Judex damage by additional 7%
1000178.png Duple lica

Up to 2 modules can be placed on equipment

  • Increase Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds
  • If refine rate is 9 or higher, increase Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds
  • If refine rate is 11 or higher, increase Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds
1000179.png Tiger Empire

Up to 2 modules can be placed on equipment

  • Increase Tiger Cannon and Fallen Empire damage by 15%
  • If refine rate is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 3%
  • If refine rate is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 7%
1000180.png Rampage Arrow

Up to 2 modules can be placed on equipment

  • Increase Rampage Blast and Knuckle Arrow damage by 15%
  • If refine rate is 9 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 3%
  • If refine rate is 11 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 7%
1000181.png Raging Combo

Up to 2 modules can be placed on equipment

  • Increase Raging Thrust and Chain Crush Combo damage by 15%
  • If refine rate is 9 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 3%
  • If refine rate is 11 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 7%
1000182.png Cluster

Up to 2 modules can be placed on equipment

  • Increase Bomb Cluster damage by 15%
  • If refine rate is 9 or higher, increase Bomb Cluster damage by additional 3%
  • If refine rate is 11 or higher, increase Bomb Cluster damage by additional 7%
1000183.png Breeze Shooting

Up to 2 modules can be placed on equipment

  • Increase Focused Arrow Strike damage by 15%, increase critical damage by 10%
  • If refine rate is 9 or higher, increase Focused Arrow Strike damage by additional 3%
  • If refine rate is 11 or higher, increase Focused Arrow Strike damage by additional 7%, increaes critical damage by additional 5%
1000184.png Aimed Storm

Up to 2 modules can be placed on equipment

  • Increase Aimed Bolt and Arrow Storm damage by 15%
  • If refine rate is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 3%
  • If refine rate is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 7%
1000185.png Metal Echo

Up to 2 modules can be placed on equipment

  • Increase Metallic Sound and Great Echo damage by 15%
  • If refine rate is 9 or higher, increase Metallic Sound and Great Echo damage by additional 3%
  • If refine rate is 11 or higher, increase Metallic Sound and Great Echo damage by additional 7%
1000186.png Reverberation

Up to 2 modules can be placed on equipment

  • Increase Reverberation damage by 15%
  • If refine rate is 9 or higher, increase Reverberation damage by additional 3%
  • If refine rate is 11 or higher, increase Reverberation damage by additional 7%
1000187.png Vulcan Severe

Up to 2 modules can be placed on equipment

  • Increase Arrow Vulcan and Severe Rainstorm damage by 15%
  • If refine rate is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 3%
  • If refine rate is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 7%
1000188.png Prominence Burst

Up to 2 modules can be placed on equipment

  • Increase Prominence Kick and Solar Burst damage by 15%
  • If refine rate is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 3%
  • If refine rate is 11 or higher, increase Prominence Kick and Soalr Burst damage by additional 7%
1000189.png Moon Kick

Up to 2 modules can be placed on equipment

  • Increase New Moon Kick and Full Moon Kick damage by 15%
  • If refine rate is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 3%
  • If refine rate is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 7%, increase critical damage by 5%
1000190.png Flash Falling

Up to 2 modules can be placed on equipment

  • Increase Flash Kick and Falling Star damage by 15%
  • If refine rate is 9 or higher, increase Flash Kick and Falling Star damage by additional 3%
  • If refine rate is 11 or higher, increase Flash Kick and Falling Star damage by additional 7%
1000191.png Eswhoo

Up to 2 modules can be placed on equipment

  • Increase Esma and Eswhoo damage by 15%
  • If refine rate is 9 or higher, increase Esma and Eswhoo damage by additional 3%
  • If refine rate is 11 or higher, increase Esma and Eswhoo damage by additional 7%
1000192.png Espa

Up to 2 modules can be placed on equipment

  • Increase Espa damage by 15%
  • If refine rate is 9 or higher, increase Espa damage by additional 3%
  • If refine rate is 11 or higher, increase Espa damage by additional 7%
1000193.png Curse Explosion

Up to 2 modules can be placed on equipment

  • Increase Curse Explosion damage by 15%
  • If refine rate is 9 or higher, increase Curse Explosion damage by additional 3%
  • If refine rate is 11 or higher, increase Curse Explosion damage by additional 7%
1000194.png Des Hammer Dance

Up to 2 modules can be placed on equipment

  • Increase Desperado, Fire Dance and Hammer of God damage by 15%
  • If refine rate is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 3%
  • If refine rate is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 7%
1000195.png Fire Howling Tail

Up to 2 modules can be placed on equipment

  • Increase Fire Rain, Howling Mine and Dragon Tail damage by 15%
  • If refine rate is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 3%
  • If refine rate is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 7%
1000196.png Storm Buster Trip

Up to 2 modules can be placed on equipment

  • Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15%
  • If refine rate is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 3%
  • If refine rate is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 7%
1000197.png Flame Ice Wind

Up to 2 modules can be placed on equipment

  • Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15%
  • If refine rate is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%
  • If refine rate is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%
1000198.png Cross Slash

Up to 2 modules can be placed on equipment

  • Increase Cross Slash damage by 15%
  • If refine rate is 9 or higher, increase Cross Slash damage by additional 3%
  • If refine rate is 11 or higher, increase Cross Slash damage by additional 7%
1000199.png Exploding Flake Wind

Up to 2 modules can be placed on equipment

  • Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15%
  • If refine rate is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%
  • If refine rate is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%
1000200.png Power of Sea

Up to 2 modules can be placed on equipment

  • Reduce cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds
  • If refine rate is 9 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second
  • If refine rate is 11 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds
1000201.png Power of Land

Up to 2 modules can be placed on equipment

  • Increase Silvervine Stem Spear and Catnip Meteor damage by 15%
  • If refine rate is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 3%
  • If refine rate is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 7%
1000202.png Power of Life

Up to 2 modules can be placed on equipment

  • Increase Picky Peck and Lunatic Carrot Beat damage by 15%
  • If refine rate is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 3%
  • If refine rate is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 7%
Engine Wing
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000125.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
  • If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%).
1000126.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 9 or higher, reduces variable casting time by an additional 5%.
  • If refine rate is 11 or higher, reduces variable casting time by an additional 5%.
1000127.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 9 or higher, increases critical damage by 5%.
  • If refine rate is 11 or higher, increases critical damage by an additional 7%.
1000135.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 7%.
  • If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%.
  • If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes player).
1000142.png Powerful

Up to 1 modules can be placed on equipment

  • Increase melee and long ranged physical damage by 5%
  • Increase all property magical damage by 5%
  • If refine rate is 9 or higher, increase melee and long ranged physical damage by additional 2%, increase all property magical damage by additional 2%
  • If refine rate is 11 or higher, increase melee and long ranged physical damage by additional 3%, increse all property magical damage by additional 3%
1000208.png Reflection Reject

Up to 1 modules can be placed on equipment

  • Reduce damage taken from reflect damage by 3%
  • If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%
  • If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%
Leg
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000119.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%
  • MaxHP + 1500
  • If refine rate is 9 or higher, MaxHP + 2%
  • If refine rate is 11 or higher, additional MaxHP + 3%
1000120.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%
  • MaxSP + 300
  • If refine rate is 9 or higher, MaxSP + 2%
  • If refine rate is 11 or higher, additional MaxSP + 3%
1000121.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
  • If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
1000134.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.1 seconds.
  • If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
  • If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 second.
1000141.png Robust

Up to 1 Modules can be placed on equipment

  • MaxHP + 2000
  • MaxSP + 300
  • MaxHP + 5%
  • MaxSP +5%
  • If refine rate is 9 or higher, additional MaxHP +2% and MaxSP +2%
  • If refine rate is 11 or higher, additional MaxHP +3% and MaxSP +3%
1000144.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 800 HP per 0.5 second for 23 times for 10 seconds.
1000145.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, Matk + 25% for 10 seconds.
1000146.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 15% for 10 seconds.
1000147.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, Atk + 15%, melee physical damage +10% for 10 seconds.
1000148.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 15% for 10 seconds.
1000149.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • Luk + 50, increases all property magical damage by 15% for 10 seconds.
Booster R & Battle Chip R
Module Effect
1000107.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
  • MaxHp +1%
1000108.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
  • Increase Critical Damage 1%
1000109.png Str

Up to 3 modules can be placed on equipment

  • Str +3
  • Atk +2%
1000110.png Agi

Up to 3 modules can be placed on equipment

  • Agi +3
  • Increase attack speed (reduces delay after attack by 2%)
1000113.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +30%
1000115.png Spell

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce Variable Cast Time by 10%
1000116.png Attack Speed

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase attack speed (reduce delay after attack by 10%)
1000117.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +10
  • Increase critical damage by 10%
1000118.png Expert Archer

Up to 1 modules can be placed on equipment

  • HIT +10
  • Increase Long Range Physical damage by 10%
1000136.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 3% of damage as HP when dealing physical damage
1000138.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 500 HP per 0.4 second for 23 times when dealing magical damage
1000143.png All Force

Up to 1 modules can be placed on equipment

  • Melee physical damage +5%
  • Long ranged physical damage +5%
  • All property magical damage +5%
Booster L & Battle Chip L
Module Effect
1000107.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
  • MaxHp +1%
1000108.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
  • Increase Critical Damage 1%
1000111.png INT

Up to 3 modules can be placed on equipment

  • INT +3
  • Matk +2%
1000112.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
  • Increase long ranged physical damage 2%
1000114.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +30%
1000115.png Spell

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce Variable Cast Time by 10%
1000116.png Attack Speed

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase attack speed (reduce delay after attack by 10%)
1000117.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +10
  • Increase critical damage by 10%
1000118.png Expert Archer

Up to 1 modules can be placed on equipment

  • HIT +10
  • Increase Long Range Physical damage by 10%
1000137.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 2% of damage as SP when dealing physical damage
1000139.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 120 SP per 0.4 second for 23 times when dealing magical damage
1000143.png All Force

Up to 1 modules can be placed on equipment

  • Melee physical damage +5%
  • Long ranged physical damage +5%
  • All property magical damage +5%



Sin Weapons

Image Name Effect How to obtain
500007.png Hypocrisy Machine [3] Can't be destroyed.

Increases melee physical damage by 3% per 2 refine rate.
Cri + 2 per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
If refine rate is 9 or higher, increases physical damage against small and large size enemies by 25%.
If refine rate is 11 or higher, enables to use Bowling Bash which has the same level as Sword Mastery user learned.
Class : Sword
Attack : 250
Weight : 300
Weapon Level : 4
Required Level : 150
Usable Jobs : Novice

Dropped by Monster
Heart Hunter Skirmisher.
500008.png Invidia Bundle [2] Increases Cart Tornado damage by 10%.

Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
Class: Sword
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Genetic

Dropped by Monster
Bookworm.
510008.png Wrath Rack [2] Matk + 170.

Increases Flaming Petals and Freezing Spear damage by 10%.
Matk + 6 per 3 refine rate.
If refine rate is 7 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.
Class: Dagger
Attack: 160
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes

Dropped by Monster
Sewage Waterfall
Broken Warehouse Manager
510009.png Gula Teeth [2] Increases Fatal Menace damage by 10%.

Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 15%.
Class: Dagger
Attack: 180
Weight: 90
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser

Dropped by Monster
Green Pitaya
Red Pitaya.
520002.png Pride Steel [2] Can't be destroyed.

Increases Power Swing damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Power Swing damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 11 or higher, increases Axe Boomerang damage by 25%.
Class: Axe
Attack: 250
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Mechanic

Dropped by Monster
Blue Pitaya.
530002.png Gluttony Stick [2] Matk + 200.

Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 15%.
Class: Spear
Attack: 190
Weight: 200
Weapon Level: 4
Required Level: 150
Usable Jobs: Royal Guard

Dropped by Monster
Violet Pitaya.
540004.png Sloth Text [2] Can't be destroyed.

Increases New Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases New Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Full Moon Kick damage by 25%.
Class: Book
Attack: 210
Weight: 50
Weapon Level: 4
Required Level: 150
Usable Jobs: Star Emperor

Dropped by Monster
Magic-poisoned Plage
Broken Guard Beta.
540005.png Sloth Bible [2] Matk + 220.

When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Fire Bolt and Lightning Bolt damage by 25%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by additional 30%.
Class: Book
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Sorcerer

Dropped by Monster
Powerful Magic
Broken Guard Beta.
550008.png Greed Wand [2] Can't be destroyed.

Matk + 200.
Increases Espa damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by 25%.
Class: Staff
Attack: 130
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Soul Reaper

Dropped by Monster
Sewage Venenum.
550009.png Addiction Plant [2] Can't be destroyed.

Matk + 330.
When dealing magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 280
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Summoner (Doram)

Dropped by Monster
Magic-poisoned Plage
Magic-poisoned Dolor
Roaming Spellbook.
560004.png Ira Fist [2] Increases Lightning Ride damage by 15%.

Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Lion's Howl damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Lion's Howl by 2 seconds.
If refine rate is 11 or higher, increases Lightning Ride and Lion's Howl damage by additional 10%.
Class: Knuckle
Attack: 200
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Sura

Dropped by Monster
Broken Cleaning Robot
Broken Beta.
570005.png Pigritia Wave [2] Matk + 210.

Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.
Class: Musical Instrument
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel

Dropped by Monster
Sharp Magic.
580005.png Pigritia Spark [2] Matk + 210.

Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.
Class: Whip
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Wanderer

Dropped by Monster
Broken Beta.
590006.png Envy Blunt [2] Can't be destroyed.

Matk + 210.
Increases Duple Light damage by 15%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Duple Light damage by additional 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Duple Light damage by additional 35%, reduces fixed casting time of Duple Light by 0.5 seconds.
Class: Mace
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Archbishop

Dropped by Monster
Magic-poisoned Sanare.
600008.png Hypocrisy Edge [2] Can't be destroyed.

Increases Wind Cutter damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%.
Class: Two-handed Sword
Attack: 280
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight

Dropped by Monster
Heart Hunter Skirmisher.
610006.png Avaritia Metal [2] Increases Rolling Cutter damage by 10%.

Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
Class: Katar
Attack: 220
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Guillotine Cross

Dropped by Monster
Sewage Cramp
Heart Hunter Skirmisher.
630003.png Luxuria Pierce [2] Increases Hundred Spear damage by 10%.

Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Hundred Spear damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spear damage by additional 20%.
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight

Dropped by Monster
Red Pitaya.
640005.png Pride Stone [2] Can't be destroyed.

Matk + 320.
Increases neutral and water property magical damage by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Comet and Jack Frost damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds.
If refine rate is 11 or higher, increases Comet and Jack Frost damage by additional 20%.
Class: Two-handed Staff
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Warlock

Dropped by Monster
Magic-poisoned Sanare
Unleashed Magic.
650003.png Wrath Wheel [2] Can't be destroyed.

Increases Swirling Petal damage by 15%.
Atk + 6 and reduces variable casting time by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second.
If refine rate is 11 or higher, increases Swirling Petal and Cross Slash damage by additional 20%.
Class: Huuma Shuriken
Attack: 320
Element : Wind
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes

Dropped by Monster
Broken Cleaner Beta.
700007.png Superbia String [2] Increases Arrow Storm damage by 10%.

Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 10%.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1 second.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%.
Class: Bow
Attack: 220
Weight: 140
Weapon Level: 4
Required Level: 150
Usable Jobs: Ranger

Dropped by Monster
Boiling Marc
Broken CLeaning Robot.
700008.png Gula Gun [2] Increases Triangle Shot damage by 10%.

Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
Class: Bow
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser

Dropped by Monster
Broken Warehouse Manager.
700009.png Pigritia Rhythm [2] Increases Severe Rainstorm damage by 10%.

Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%.
Class: Bow
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel, Wanderer

Dropped by Monster
Broken Cleaner Beta.
810000.png Lust Pointer [2] Increases Hammer of God damage by 10%.

Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 3 seconds.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker.
Class: Rifle
Attack: 260
Weight: 130
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes

Dropped by Monster
Elite Bellare.
820000.png Lust Shatter [2] Increases Slug Shot damage by 10%.

Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second.
If refine rate is 11 or higher, increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot.
Class: Shotgun
Attack: 310
Weight: 160
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes

Dropped by Monster
Elite Bellare.
830001.png Lust Crusher [2] Increases Fire Rain damage by 10%.

Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Fire Rain damage by additional 15%, increases Round Trip damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Fire Rain by 2 seconds.
If refine rate is 11 or higher, increases Fire Rain damage by additional 25%, increases Round Trip damage by additional 15% for 10 seconds when using Fire Rain.
Class: Gatling Gun
Attack: 230
Weight: 200
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes

Dropped by Monster
Yellow Pitaya.
840000.png Lust Boom [2] Increases Howling Mine damage by 10%.

Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Howling Mine damage by additional 10%, increases Dragon Tail damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Howling Mine and Dragon Tail by 1 second.
If refine rate is 11 or higher, increases Howling Mine damage by additional 25%, increases Dragon Tail damage by additional 25% for 10 seconds when using Crimson Marker.
Class: Grenade Launcher
Attack: 330
Weight: 240
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes

Dropped by Monster
Boiling Piranha.

Sin Weapon Enchants

There are a total of 6 different Enchanting Items, list can be found here. Lapine_Enchanting#Sin_Weapons


17th Anniversary

Odin Equipment [ Odin's Past ]

Odin Past Equipment

Image Name Effect How to obtain
15397.png STR Soutane [1]

MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
ATK + 3% per 2 refine rate.
STR + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.


[+ 20947.png Clergy's Manteau [1] , 22209.png Clergy's Boots [1] ]
STR + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.


If the sum of refine of set is 27 or higher:
ATK + 10%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.

Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

23986.png Odin Relic
15398.png AGI Soutane [1]

MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Increases long ranged physical damage by 3% per 2 refine rate.
AGI + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.


[+ 20947.png Clergy's Manteau [1] , 22209.png Clergy's Boots [1] ]
AGI + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.


If the sum of refine of set is 27 or higher:
Increases long ranged physical damage by 10%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.

Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

23986.png Odin Relic
15399.png VIT Soutane [1]

MaxHP + 15%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 7%)
Reduces variable casting time by 7%.
MaxHP + 2% per 2 refine rate.
VIT + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate.


[+ 20947.png Clergy's Manteau [1] , 22209.png Clergy's Boots [1] ]
VIT + 8, DEF + 50, MDEF + 20.
Reduces damage taken from angel and demon race monsters by 20%.


If the sum of refine of set is 27 or higher:
ATK + 4%
MATK + 4%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.

Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

23986.png Odin Relic
15400.png DEX Soutane [1]

MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Reduces variable casting time by 10%.
ATK + 1% and MATK + 1% per 2 refine rate.
DEX + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate.


[+ 20947.png Clergy's Manteau [1] , 22209.png Clergy's Boots [1] ]
DEX + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.


If the sum of refine of set is 27 or higher:
ATK + 7%
MATK + 7%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.

Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

23986.png Odin Relic
15401.png INT Soutane [1]

MaxHP + 5%, MaxSP + 15%.
Reduces variable casting time by 10%.
MATK + 3% per 2 refine rate.
INT + 5 per 3 refine rate.
Increases magical damage against angel and demon race monsters by 6% per 4 refine rate.


[+ 20947.png Clergy's Manteau [1] , 22209.png Clergy's Boots [1] ]
INT + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.


If the sum of refine of set is 27 or higher:
MATK + 10%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.

Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

23986.png Odin Relic
15402.png LUK Soutane [1]

MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Cri + 3 and increases critical damage by 4% per 2 refine rate.
LUK + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.


[+ 20947.png Clergy's Manteau [1] , 22209.png Clergy's Boots [1] ]
LUK + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.


If the sum of refine of set is 27 or higher:
ATK + 10%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.

Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All

23986.png Odin Relic
20947.png Clergy's Manteau [1]

MaxSP + 5%, MDEF + 10.
Reduces variable casting time by 10%.
Increases magical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces damage taken from angel and demon race monsters by 1% per 3 refine rate.


If refine rate is 7 or higher:
Reduces variable casting time by additional 10%.



Class : Garment
Defense: 40
Weight: 45
Required Level: 170
Usable Jobs: All

23986.png Odin Relic
Dropped from monsters in odin_past
22209.png Clergy's Boots [1]

MaxHP + 5%, DEF + 30.
Increases attack speed (reduces delay after attack by 10%)
Increases physical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces damage taken from angel and demon race monsters by 1% per 3 refine rate.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by additional 10%)



Class : Shoes
Defense: 35
Weight: 40
Required Level: 170
Usable Jobs: All

23986.png Odin Relic
Dropped from monsters in odin_past



Enchantment


Odin Past equipment can be enchanted at the NPC Susan Grey in Fortessa 65/141.

20947.png Clergy's Manteau and 22209.png Clergy's Boots can be enchanted on the 2nd, 3rd and 4th slot of the item

  • Each enchantment costs 5x 25767.png Angel's Dream
  • Enchants will be given randomly, starting from the 4th slot.


2nd slot Min ~ Max 3rd slot Min ~ Max 4th slot Min ~ Max
STR 6 ~ 8 STR 6 ~ 8 STR 6 ~ 8
AGI 6 ~ 8 AGI 6 ~ 8 AGI 6 ~ 8
VIT 6 ~ 8 VIT 6 ~ 8 VIT 6 ~ 8
INT 6 ~ 8 INT 6 ~ 8 INT 6 ~ 8
DEX 6 ~ 8 DEX 6 ~ 8 DEX 6 ~ 8
LUK 6 ~ 8 LUK 6 ~ 8 LUK 6 ~ 8
Crit + 5 Crit + 5 Crit + 5
Crit + 7 Crit + 7 Crit + 7
Crit + 10 Crit + 10 Crit + 10
Flee + 6 Flee + 6 Flee + 6
Flee + 10 Flee + 10 Flee + 10
Def + 12 Def + 12 Def + 12
Def + 18 Def + 18 Def + 18
Mdef + 2 Mdef + 2 Mdef + 2
Mdef + 4 Mdef + 4 Mdef + 4
MaxHP + 3% MaxHP + 3% MaxHP + 3%
MaxHP + 5% MaxHP + 5% MaxHP + 5%
SP + 100 SP + 100 SP + 100
SP + 150 SP + 150 SP + 150




If 20947.png Clergy's Manteau or 22209.png Clergy's Boots is +9 or above,
an option to enchant the 2nd slot with a special enchant will appear.


2nd slot Min ~ Max
STR 7 ~ 8
AGI 7 ~ 8
VIT 7 ~ 8
INT 7 ~ 8
DEX 7 ~ 8
LUK 7 ~ 8
Crit + 7
Crit + 10
Flee + 6
Flee + 10
Def + 18
Def + 20
Mdef + 6
Mdef + 8
MaxHP + 3%
MaxHP + 5%
SP + 100
SP + 150




15397.png STR Soutane
15398.png AGI Soutane
15399.png VIT Soutane
15400.png DEX Soutane
15401.png INT Soutane
15402.png LUK Soutane
can be enchanted on the 2nd, 3rd and 4th slot of the item

  • Each enchantment costs 5x 25767.png Angel's Dream
  • Enchants will be given randomly, starting from the 4th slot.


2nd slot Min ~ Max 3rd slot Min ~ Max 4th slot Min ~ Max
STR 6 ~ 8 STR 6 ~ 8 STR 6 ~ 8
AGI 6 ~ 8 AGI 6 ~ 8 AGI 6 ~ 8
VIT 6 ~ 8 VIT 6 ~ 8 VIT 6 ~ 8
INT 6 ~ 8 INT 6 ~ 8 INT 6 ~ 8
DEX 6 ~ 8 DEX 6 ~ 8 DEX 6 ~ 8
LUK 6 ~ 8 LUK 6 ~ 8 LUK 6 ~ 8
Crit + 5 Crit + 5 Crit + 5
Crit + 7 Crit + 7 Crit + 7
Crit + 10 Crit + 10 Crit + 10
Flee + 6 Flee + 6 Flee + 6
Flee + 10 Flee + 10 Flee + 10
Def + 12 Def + 12 Def + 12
Def + 18 Def + 18 Def + 18
Mdef + 2 Mdef + 2 Mdef + 2
Mdef + 4 Mdef + 4 Mdef + 4
MaxHP + 3% MaxHP + 3% MaxHP + 3%
MaxHP + 5% MaxHP + 5% MaxHP + 5%
SP + 100 SP + 100 SP + 100
SP + 150 SP + 150 SP + 150




If 15397.png STR Soutane
15398.png AGI Soutane
15399.png VIT Soutane
15400.png DEX Soutane
15401.png INT Soutane
15402.png LUK Soutane
is +9 or above, an option to enchant the 2nd slot with a special enchant will appear.


2nd slot Min ~ Max
STR 7 ~ 8
AGI 7 ~ 8
VIT 7 ~ 8
INT 7 ~ 8
DEX 7 ~ 8
LUK 7 ~ 8
Crit + 10
Flee + 10
Def + 21
Mdef + 10
MaxHP + 5%
SP + 150
4820.png Fighting Spirit 5 ~ 6
4812.png Spell 4 ~ 5
4835.png Expert Archer 4 ~ 5
4843.png Sharp 4 ~ 5
4873.png Attack Delay 3 ~ 4
40950.png STR Blessing
40951.png AGI Blessing
40952.png VIT Blessing
40953.png DEX Blessing
40954.png INT Blessing
40955.png LUK Blessing




Reset Enchantment
Talk to NPC Susan Grey in Fortessa 65/141 to reset your Odin Past equipment.
Each reset costs 3x 6417.png Silvervine Fruit or 150,000 zeny




Einbroch Mine Equipment [ Ein Dun 03 ]

Weapons

Image Name Effect How to obtain
1867.png Safety Knuckle [2]

ATK + 10%.
Increases Knuckle Arrow damage by 10%.


If refine rate is 7 or higher:
ATK + 40
Increases attack speed (reduces delay after attack by 15%)


If refine rate is 9 or higher:
Increases Knuckle Arrow damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Knuckle
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Sura

9515.png Einbech Weapon Box
2058.png Detecting Staff [2]

MATK + 330
Can't be destroyed.
MATK + 10%.


If refine rate is 7 or higher:
MATK + 60
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases fire property magical damage by 15%
Has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Two-handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock

9515.png Einbech Weapon Box
13346.png Grinder Huuma Shuriken [2]

ATK + 15%
Can't be destroyed.
Increases Swirling Petal damage by 15%.


If refine rate is 7 or higher:
ATK + 60
Reduces variable casting time by 15%.


If refine rate is 9 or higher:
Increases Swirling Petal damage by additional 20%
Has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces cooldown of Swirling Petal by 1 second
Reduces delay after skill by 20%.

Class: Huuma Shuriken
Attack: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Ninja classes

9515.png Einbech Weapon Box
16099.png Rubber Hammer [2]

MATK + 180
Can't be destroyed.
MATK + 7%.
Increases heal effectiveness by 5%
Increases Adoramus damage by 10%.


If refine rate is 7 or higher:
Increases holy property magical damage by 7%
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
increases Adoramus damage by additional 15%
Has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Mace
Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Usable Jobs: Archbishop

9515.png Einbech Weapon Box
18190.png Bolt Shooter [2]

ATK + 10%.
Increases Aimed Bolt damage by 10%.


If refine rate is 7 or higher:
ATK + 60
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
increases Aimed Bolt damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger

9515.png Einbech Weapon Box
21054.png Claw Sword [2]

ATK + 15%
Crit + 5.


If refine rate is 7 or higher:
Increases critical damage by 25%
Increases attack speed (reduces delay after attack by 10%)


If refine rate is 9 or higher:
Has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.


If refine rate is 11 or higher:
Crit + 7
Reduces delay after skill by 20%.

Class: Two-handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Usable Jobs: Rune Knight

9515.png Einbech Weapon Box
26162.png Welding Wand [2]

MATK + 200
Can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.


If refine rate is 7 or higher:
MATK + 70
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases neutral, water and fire property magical damage by additional 8%
Has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Staff
Attack: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Usable Jobs: Mage classes, Soul Linker classes

9515.png Einbech Weapon Box
26215.png Safety Whip [2]

Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.


If refine rate is 7 or higher:
ATK + 40
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases Severe Rainstorm damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces cooldown of Severe Rainstorm by 2 seconds
Reduces delay after skill by 20%.

Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer

9515.png Einbech Weapon Box
28045.png Bolt Crusher [2]

ATK + 10%.
Increases Rolling Cutter damage by 10%.


If refine rate is 7 or higher:
ATK + 60
Increases attack speed (reduces delay after attack by 10%)


If refine rate is 9 or higher:
Increases Rolling Cutter damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

9515.png Einbech Weapon Box
28140.png Saw Axe [2]

ATK + 10%
Can't be destroyed.
Increases Arm Cannon damage by 10%.


If refine rate is 7 or higher:
ATK + 60
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 10%
Has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic

9515.png Einbech Weapon Box
28635.png Safety Manual [2]

ATK + 10%
Crit + 3.


If refine rate is 7 or higher:
ATK + 40
Increases attack speed (reduces delay after attack by 10%)


If refine rate is 9 or higher:
Increases critical damage by 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor

9515.png Einbech Weapon Box
28771.png Metal Detector Mk47 [2]

ATK + 10%.
Increases Cross Impact damage by 10%.


If refine rate is 7 or higher:
ATK + 40
Increases attack speed (reduces delay after attack by 10%)


If refine rate is 9 or higher:
Increases Cross Impact damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross

9515.png Einbech Weapon Box
28772.png Jewel Detector Mk47 [2]

MATK + 180.
MATK + 10%.
Increases fire and neutral property magical damage by 7%.


If refine rate is 7 or higher:
MATK + 40
Increases attack speed (reduces delay after attack by 10%)


If refine rate is 9 or higher:
Increases fire and neutral property magical damage by additional 8%
Has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser

9515.png Einbech Weapon Box
32026.png Blocking Spear [2]

ATK + 10%.
Increases Vanishing Point damage by 10%.


If refine rate is 7 or higher:
ATK + 40
Increases attack speed (reduces delay after attack by 10%)


If refine rate is 9 or higher:
Increases Vanishing Point damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard

9515.png Einbech Weapon Box
32110.png Safety Lute [2]

Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.


If refine rate is 7 or higher:
ATK + 40
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases Severe Rainstorm damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces cooldown of Severe Rainstorm by 2 seconds
Reduces delay after skill by 20%.

Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel

9515.png Einbech Weapon Box
32303.png Bolt Revolver [2]

Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.


If refine rate is 7 or higher:
ATK + 60
Increases attack speed (reduces delay after attack by 10%)


If refine rate is 9 or higher:
Increases Fire Dance damage by additional 20%
Has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Rebellion

9515.png Einbech Weapon Box
32352.png Safety Saber [2]

ATK + 10%.
Increases Cart Cannon damage by 10%.


If refine rate is 7 or higher:
ATK + 40
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases Cart Cannon damage by additional 15%
Increases long ranged physical damage by 7%.


If refine rate is 11 or higher:
reduces delay after skill by 20%.

Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic

9515.png Einbech Weapon Box
550006.png Safety Foxtail [2]

MATK + 350
Can't be destroyed.
ATK + 7%, MATK + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 10%)
Reduces variable casting time by 10%.


If refine rate is 9 or higher:
Increases Catnip Meteor and Picky Peck damage by additional 20%
Has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.


If refine rate is 11 or higher:
Reduces delay after skill by 20%.

Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)

9515.png Einbech Weapon Box



Note:

9515.png Einbech Weapon Box can be obtained at @go exchanger, by exchanging 50 25814.png Dynite with the NPC Elmen (/navi fortessa 67/143).

25814.png Dynite can be obtained from exchanging 1 25809.png Redium + 1 25810.png Rindium + 1 25811.png Odium + 1 25812.png Purdium + 1 25813.png Whidium (which drop from monsters in ein_dun03) from the same NPC.

Weapon Enchantment


Information on enchanting the Einbroch mine weapons can be found here

Einbech Accessories

Image Name Effect How to obtain
32248.png Safety Pendant R [1]

All Status + 5
Increases attack speed (reduces delay after attack by 5%)


[+ 32250.png Safety Epaulet R [1] ]
MaxHP + 10%
Increases attack speed (reduces delay after attack by 15%)


[+ 32251.png Safety Epaulet B [1] ]
MaxHP + 10%
Reduces variable casting time by 15%.


[+ 32250.png Safety Epaulet R [1] or 32251.png Safety Epaulet B [1] and any Einbech weapon]
Reduces fixed casting time by 0.3 seconds
Reduces delay after skill by 7%
Reduces damage taken from all size enemies by 3%.

Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Elmen
Exchanged for 75x 25814.png Dynite
32249.png Safety Pendant B [1]

All Status + 5
Variable casting time by 5%.


[+ 32251.png Safety Epaulet B [1] ]
MaxHP + 10%
Reduces variable casting time by additional 15%.


[+ 32250.png Safety Epaulet R [1] ]
MaxHP + 10%
Increases attack speed (reduces delay after attack by 15%)


[+ 32250.png Safety Epaulet R [1] or 32251.png Safety Epaulet B [1] and any Einbech weapon]
Reduces fixed casting time by 0.3 seconds
Reduces delay after skill by 7%
Reduces damage taken from all size enemies by 3%.

Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Elmen
Exchanged for 75x 25814.png Dynite
32250.png Safety Epaulet R [1]

ATK + 5%

Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Elmen
Exchanged for 75x 25814.png Dynite
32251.png Safety Epaulet B [1]

MATK + 5%

Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Elmen
Exchanged for 75x 25814.png Dynite





Dragon Equipment [ Abyss 04 ]


Image Name Effect How to obtain
15391.png Red Dragon Plate [1] Str + 12.

MaxHP + 15%, MaxSP + 10%.
Atk + 2% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.



If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Atk + 5%.
Atk + 15 per 15 base Str.



[Dragon's Force]
Has a chance to gain bonus Atk + 10% for 10 seconds when receiving physical or magical damage.
If base Str is 120 or higher, increases the chance to trigger Dragon's Force and adds bonus of Dragon's Force by additional Atk + 15%.If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Redhead.
Cost: Red Dragon Orb 50 ea
+Dragon Canine 75 ea
+Dragon Scale 100 ea
+Dragon Tail 50 ea
+Dragon Skin 100 ea
+Green Bijou 35 ea
+Blue Bijou 35 ea
+Red Bijou 35 ea
+Yellow Bijou 35 ea
+Large Dragon Bone 3 ea
+Small Dragon Bone 15 ea.
15392.png Green Dragon Plate [1] Agi + 12.

MaxHP + 10%, MaxSP + 10%.
Increases long ranged physical damage by 2% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.



If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, increases long ranged physical damage by 7%.
Increases attack speed (reduces delay after attack by 4%) per 15 base Agi.



[Dragon's Shot]
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when receiving physical or magical damage.
If base Agi is 120 or higher, increases the chance to trigger Dragon's Shot and adds bonus of Dragon's Shot by increases long ranged physical damage by additional 10%.If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Redhead.
Cost: Green Dragon Orb 50 ea
+Dragon Canine 75 ea
+Dragon Scale 100 ea
+Dragon Tail 50 ea
+Dragon Skin 100 ea
+Green Bijou 35 ea
+Blue Bijou 35 ea
+Red Bijou 35 ea
+Yellow Bijou 35 ea
+Large Dragon Bone 3 ea
+Small Dragon Bone 15 ea.
15393.png Gold Dragon Plate [1] Vit + 12.

MaxHP + 20%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 2 refine rate.
Increases physical and magical damage against dragon race monsters by 7% per 3 refine rate.



If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 6%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 80, Mdef + 15, MaxHP + 10%.
Reduces damage taken from medium and large size monsters by 1% per 30 base Vit.



[Dragon's Health]
Has a chance to gain bonus damage reduction against all size monsters by 7% for 10 seconds when receiving physical or magical damage.
If base Vt is 120 or higher, increases the chance to trigger Dragon's Health and adds bonus of Dragon's Health by reduces damage taken from all size monsters by additional 5%.If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Redhead.
Cost: Gold Dragon Orb 50 ea
+Dragon Canine 75 ea
+Dragon Scale 100 ea
+Dragon Tail 50 ea
+Dragon Skin 100 ea
+Green Bijou 35 ea
+Blue Bijou 35 ea
+Red Bijou 35 ea
+Yellow Bijou 35 ea
+Large Dragon Bone 3 ea
+Small Dragon Bone 15 ea.
15394.png Purple Dragon Plate [1] Dex + 12.

MaxHP + 15%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 2 refine rate.
Increases physical and magical damage against dragon race monsters by 8% per 3 refine rate.



If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Atk + 5%, Matk + 5%.
Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 15 base Dex.



[Dragon's Speed]
Has a chance to gain bonus Flee + 50 and Perfect Dodge + 10 for 10 seconds when receiving physical or magical damage.
If base Dex is 120 or higher, increases the chance to trigger Dragon's Speed and adds bonus of Dragon's Speed by additional Flee + 30 and Perfect Dodge + 5.If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 15%), reduces variable casting time by 15%, reduces delay after skill by 25%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Redhead.
Cost: Purple Dragon Orb 50 ea
+Dragon Canine 75 ea
+Dragon Scale 100 ea
+Dragon Tail 50 ea
+Dragon Skin 100 ea
+Green Bijou 35 ea
+Blue Bijou 35 ea
+Red Bijou 35 ea
+Yellow Bijou 35 ea
+Large Dragon Bone 3 ea
+Small Dragon Bone 15 ea.
15395.png Blue Dragon Plate [1] Int + 12.

MaxHP + 5%, MaxSP + 20%.
Matk + 2% and increases heal effectiveness by 4% per 2 refine rate.
Increases magical damage against dragon race monsters by 7% per 3 refine rate.



If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Matk + 7%, increases heal effectiveness by 15%.
Reduces variable casting time by 4% per 15 base Int.



[Dragon's Wisdom]
Has a chance to gain bonus all property magical damage by 20% and heal effectiveness by 40% for 10 seconds when receiving physical or magical damage.
If base Int is 120 or higher, increases the chance to trigger Dragon's Wisdom and adds bonus of Dragon's Wisdom by increases all property magical damage by additional 10%.If the sum of refine of set is 33 or higher,
reduces variable casting time by 20%, reduces delay after skill by 25%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Redhead.
Cost: Blue Dragon Orb 50 ea
+Dragon Canine 75 ea
+Dragon Scale 100 ea
+Dragon Tail 50 ea
+Dragon Skin 100 ea
+Green Bijou 35 ea
+Blue Bijou 35 ea
+Red Bijou 35 ea
+Yellow Bijou 35 ea
+Large Dragon Bone 3 ea
+Small Dragon Bone 15 ea.
15396.png Silver Dragon Plate [1] Luk + 12.

MaxHP + 15%, MaxSP + 15%.
Cri + 2 and increases critical damage by 4% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.



If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood,
Def + 50, Mdef + 8, Atk + 5%.
Cri + 2 and increases critical damage by 3% per 15 base Luk.



[Dragon's Fortune]
Has a chance to gain bonus Atk + 7% and critical damage by 10% for 10 seconds when receiving physical or magical damage.
If base Luk is 120 or higher, increases the chance to trigger Dragon's Fortune and adds bonus of Dragon's Fortune by additional Atk + 10% and critical damage by additional 10%.If the sum of refine of set is 33 or higher,
increases attack speed (reduces delay after attack by 20%), reduces delay after skill by 25%.
Class: Armor
Defense: 110
Weight: 120
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Redhead.
Cost: Silver Dragon Orb 50 ea
+Dragon Canine 75 ea
+Dragon Scale 100 ea
+Dragon Tail 50 ea
+Dragon Skin 100 ea
+Green Bijou 35 ea
+Blue Bijou 35 ea
+Red Bijou 35 ea
+Yellow Bijou 35 ea
+Large Dragon Bone 3 ea
+Small Dragon Bone 15 ea.
20946.png Dragon Scale Hood [1] Def + 20, Mdef + 2.

Increases recovery rate received from skills and items by 15%.



If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%.



If refine rate is 9 or higher, has a chance to recover 2000 HP per second for 3 seconds when receiving physical or magical damage.



If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%.



Class: Garment
Defense: 23
Weight: 50
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Redhead.
Cost: Dragon Canine 15 ea
+Dragon Scale 75 ea
+Dragon Tail 15 ea
+Dragon Skin 75 ea
+Green Bijou 25 ea
+Blue Bijou 25 ea
+Red Bijou 25 ea
+Yellow Bijou 25 ea
+Large Dragon Bone 2 ea
+Small Dragon Bone 6 ea.
22208.png Dragon Scale Boots [1] MaxSP + 500.

Increases attack speed (reduces delay after attack by 7%), reduces variable casting time by 7%.



If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%.



If refine rate is 9 or higher, has a chance to recover 500 SP per second for 3 seconds when receiving physical or magical damage.



If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%.



Class: Shoes
Defense: 25
Weight: 60
Required Level: 170
Usable Jobs: All

@go exchanger
NPC: Redhead.
Cost: Dragon Canine 30 ea
+Dragon Scale 60 ea
+Dragon Tail 40 ea
+Dragon Skin 60 ea
+Green Bijou 25 ea
+Blue Bijou 25 ea
+Red Bijou 25 ea
+Yellow Bijou 25 ea
+Large Dragon Bone 1 ea
+Small Dragon Bone 8 ea.



16th Anniversary

Combination Bundle

Combination Bundles are obtained from all field MvP's that have a green aura.
Lapine_Box

Image Name Effect How to obtain
5375.png Orc Hero Headdress A true Orc Hero's headgear. It's so big and heavy that it might hurt your neck.


STR +2
Adds a 1% chance of autocasting Level 3 Weapon Perfection when performing basic attacks.



Class: Headgear
Defense: 5
Location: Upper, Middle
Weight: 90
Required Level : 1
Jobs: All classes
Item ID: 5375

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5548.png Scarlet Rose A scarlet colored rose to be put in your mouth. Were the dangerous thorns removed?


MaxSP + 30
MATK + 1%
Increase physical damage inflicted on All enemies by 1%.



Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 5548

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5476.png Grand Peco Headdress An elaborate multi-colored headdress made from the wing feathers of a Grand Peco.


Increase physical damage inflicted on Demi-human and Brute race enemies by 7%.
Adds a 0.2% chance to inflict Curse status when receiving melee physical attacks.



Class: Headgear
Defense: 5
Location: Upper, Middle
Weight: 80
Level Requirement: 1
Jobs: All classes
Item ID: 5476

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5214.png Moonlight Flower Hat A hat inspired by the adorable Moonlight Flower. Be sure to hand-wash to prolong the soft Nine Tail Fur lining.


DEX + 2
Adds a 5% chance of autocasting Level 1 Increase Agility when performing basic attacks.



Class: Headgear
Defense: 3
Location: Upper, Middle
Weight: 20
Jobs: All classes
Item ID: 5214

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5936.png 8Way Wings of Purgatory An wing-like earrings that imbued with the breath of a dragon.

It seems to hold anti-dragon properties.



Increase magical damage inflicted on Dragon race enemies by 4%.
Reduce damage taken from Dragon race enemies by 5%.



Class: Headgear
Defense: 0
Location: Middle
Weight: 20
Level Requirement: 10
Jobs: All classes
Item ID: 5936

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
18528.png Drooping Neko Crew Lori Ruri's pet kitten 'Crew'. It is somewhat sensitive and tend to be surprised at the slightest movement.


INT + 2
MDEF + 5
Ignore All enemies MDEF by 5%.
Ignore All enemies MDEF by 1% per upgrade level.



If upgrade level is +7 or higher, MATK + 2%;
ignore All enemies MDEF by by 5%.



If upgrade level is +9 or higher, MATK + 5%



Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 18528

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5859.png Glorious Soccerball Hat A hat which makes you feel the air of festivity.

Fight to the death for the moment of glory!!



All Stats + 1
ASPD + 1
ATK + 1 per 7 base levels.
MATK + 1 per 7 base levels.



Class: Headgear
Defense: 2
Location: Upper
Weight: 60
Level Requirement: 1
Jobs: All classes
Item ID: 5859

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
18522.png Evil Marching Hat A dark marching hat worn by members of an undead band from Niflheim.


STR + 2
Increase physical damage inflicted on All enemies by 2%.



If upgrade level is +7 or higher, increase critical damage by 10%.



If upgrade level is +9 or higher, increass long ranged physical damage by 5%;
increase physical damage inflicted on All enemies by 5%.



Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Level Requirement: 1
Jobs: All classes
Item ID: 18522

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5498.png Wandering Wolf Helmet A headgear made in the fashion of the 'Vagabond', the king of wandering wolves, that is one of the greatest and most powerful paragon of Payon fields.


AGI + 5
FLEE + 10
Ignore Demi-human and Brute race enemies DEF by 10%.



If upgrade level is +7 or higher, adds a 0.1% chance to inflict Bleeding status in a 5x5 cells area when performing basic attacks.



If upgrade level is +9 or higher, adds a 0.1% chance of autocasting Level 1 Howling of Lion when performing basic attacks.




+Angry Snarl
CRIT + 10
If upgrade level is +7 or higher, increase critical damage by 10%.
If upgrade level is +9 or higher, ASPD + 1



Class: Headgear
Defense: 5
Location: Upper
Weight: 60
Level Requirement: 1
Jobs: All classes
Item ID: 5498

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5766.png Amistr Hat Smooth fluffy cap inspired by Homunculus Amistr.


VIT + 5
Adds a 3% chance of autocasting Level 6 Stone Skin when receiving physical attacks.




+Romantic Leaf
Reflects 1% of melee physical attacks.
Reflects 1% of melee physical attacks per 2 upgrade levels of Amistr Cap.




+Romantic Flower
MaxSP +20
MaxSP +10 per upgrade level of Amistr Hat.




+Scarlet Rose
ATK + 1% and MATK + 1% per upgrade level of Amistr Hat.




+Crunch Toast
MaxHP +100
If Amistr Hat upgrade level is +7 or higher,
MaxHP +100
If Amistr Hat upgrade level is +9 or higher,
MaxHP +200



Class: Headgear
Defense: 4
Location: Upper
Weight: 50
Level Requirement: 1
Jobs: All classes
Item ID: 5766

World Boss Box
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5497.png King Tiger Doll Hat A hat that imitates the shape of King Tiger.


STR + 2
DEX + 2
Increase physical damage inflicted on Brute race enemies by 10%.



Adds a 0.3% chance to transform into 'Tiger King Eddga' form per upgrade level when performing basic attacks.
Adds a 0.1% chance to transform into 'Tiger King Eddga' form per upgrade level when receiving basic attacks.




[Tiger King Eddga]
ATK + 25 per upgrade level.
Drain 5 SP per second.



Class: Headgear
Defense: 6
Location: Upper
Weight: 40
Level Requirement: 1
Jobs: All classes except Novice
Item ID: 5497

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5464.png Zaha Doll Hat Zaha doll hat which resembles angel of Zaha. It looks great on your head.


MDEF + 9
INT + 3
Increase magical damage inflicted on Undead race enemies by 10%.



Adds a 1.5% chance to transform into 'White Lady Bacsojin' form for 2 seconds when performing magical attacks.
Adds a 1.5% chance to transform into 'White Lady Bacsojin' form for 2 seconds when receiving magical attacks.
The transformation duration increases by 1 second per 3 upgrade levels.




[White Lady - Bacsojin]
MATK + 30 per upgrade level.
Reduce fixed casting time of skills by 0.08 second per upgrade level.
Drain 10 SP per second.



Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Level Requirement: 1
Jobs: All classes
Item ID: 5464

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
20842.png Candy Bag Backpack (physical) A sack full of candy.


Increase EXP bonus from killing All enemies by 10%.
Increase physical damage inflicted on All enemies by 1% per 2 upgrade levels.



If upgrade level is +9 or higher, increase attack speed (reduce delay after attack by 10%).



If upgrade level is +12 or higher, reduce after cast delay of skills by 7%.



When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%.



Class: Garment
Defense: 30
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 20842

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
20843.png Candy Bag Backpack (ranged) A sack full of candy.


Increases long ranged physical damage by 1% per 2 upgrade levels.
Increase EXP bonus from killing All enemies by 10%.



If upgrade level is +9 or higher, increases attack speed (reduces delay after attack by 10%).



If upgrade level is +12 or higher, reduces after cast delay of skills by 7%.



When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%.



Class: Garment
Defense: 30
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 20843

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
20844.png Candy Bag Backpack (magic) A sack full of candy.


MATK + 2% per 3 upgrade levels.
Increase EXP bonus from killing All enemies by 10%.



If upgrade level is +9 or higher, reduces variable casting time of skills by 10%.



If upgrade level is +12 or higher, reduces after cast delay of skills by 7%.



When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%.



Class: Garment
Defense: 30
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 20844

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19264.png Golden Fish Hat A golden fish that sometimes snaps its mouth. It smells really fishy each time it opens its mouth.


Adds a 0.5% chance of endowing the user's weapon with Holy property for 60 seconds when performing physical attacks.
Adds a 0.5% chance of increasing Holy property magical damage by 10% for 60 seconds when performing magical attacks.



If upgrade level is +7 or higher, increase the endow chance and the magic damage increase chance by 1%.



If upgrade level is +9 or higher, adds a 3% chance of autocasting Level 1 Quagmire when receiving physical attacks.



Class: Headgear
Defense: 2
Location: Upper
Weight: 40
Level Requirement: 1
Jobs: All classes
Item ID: 19264

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19266.png Survivor's Circlet A headgear worn by trainees. Within it lies the ability to draw strong magical powers.


INT + 3
MATK + 10 per 2 upgrade levels.
If base level is 130 or higher, MATK + 50
If upgrade level is +10 or higher, MATK + 5%




[+Survivor's Rod]
MATK + 10 per upgrade level of Survivor's Rod.




[+Survivor's Manteau]
Reduce variable casting time of skills by 5% per 2 upgrade levels of Survivor's Manteau.




[+Survivor's Orb]
Reduce after cast delay of skills by 1% per upgrade level of Survivor's Circlet.




[+Survivor's Orb (Alternate)]
Reduce after cast delay of skills by 1% per upgrade level of Survivor's Circlet.



Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Level Requirement: 1
Jobs: All classes
Item ID: 19266

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19267.png Survivor's Orb Orbs that automatically assists its owner in battle.


MDEF + 2
Reduce variable casting time of skills by 2%.



Armor: Headgear
Defense: 2
Location: Lower
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 19267

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19240.png Toy Syringe A toy modeled based on a syringe. The liquid inside is likely to be syrup.


Increase effectiveness of White Slim Potion by 100%.



Class: Headgear
Defense: 3
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 19240

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19243.png Indigo Rear Ribbon An accessory adorned with an indigo ribbon. Wearing it brings the urge to fly towards the indigo sea.


Increase EXP bonus from killing All enemies by 5%.
Increase drop rate bonus from killing All enemies by 5%.




[+Candy Bag Backpack (Physical)]
Increase attack speed (reduce delay after attack by 5%).




[+Candy Bag Backpack (Ranged)]
Increase physical damage inflicted on All enemies by 4%




[+Candy Bag Backpack (Magical)]
Reduce variable casting time of skills by 10%.



Class: Headgear
Defense: 8
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 19243

Fortessa Pit
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19241.png Magical Booster A tool that amplifies your ability to control your brain waves.


Can be enchanted using Booster Amplifier. However, too much enchanting can turn it unresponsive!



Class: Headgear
Defense: 10
Location: Middle
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 19241

Fortessa Dungeon
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19244.png Rosary Necklace The sacred rosary blessed by the apostle of God. It overflows with a mysterious power.


Increases effectiveness of healing skills by 5%.




[+Light of Recovery]
Reduces after cast delay of skills by 3% per 2 upgrade levels of Light of Recovery.
The SP consumption increase of Heal, Coluceo Heal and Highness Heal per upgrade level of Light of Recovery is nullified.



Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 19244

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19177.png Elemental Crown A crown blessed by spirits. It is said that the wearer can read the flow of nature.


DEX + 3
Increases long ranged physical damage by 4%.
DEX + 1 per 2 upgrade levels.




[+Burning Bow]
Increases long ranged physical damage by 45%.




[+Earth Bow]
Increases long ranged physical damage by 45%.




[+Frozen Bow]
Increases long ranged physical damage by 45%.




[+Gust Bow]
Increases long ranged physical damage by 45%.



Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Level Requirement: 50
Jobs: All classes
Item ID: 19177

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
18878.png Palace Guard Cap A hat worn by an elite group of guards who will fight fearlessly even in a hail of bullets.


Reduce damage taken from Neutral property attacks by 5%.
Reduce damage taken from long ranged physical attacks by 5%.



If upgrade level is +6 or higher,
Reduce damage taken from Neutral property attacks by 1% per upgrade level above +5.
Reduce damage taken from Ranged attacks by 1% per upgrade level above +5.



Indestructible



Class: Headgear
Defense: 15
Location: Upper
Weight: 100
Level Requirement: 50
Jobs: All classes
Item ID: 18878

World Boss Box
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5944.png Bandit's Hood A bandana worn by bandits that steals from the overly wealthy and gives to the poor.


MDEF + 5
Gain 5 SP each time a Demi-human race enemy is killed by melee physical attack.
Gain 100 HP each time an enemy is killed by melee physical attack.



If upgrade level is +5 or higher, reduce damage taken from Demi-human race enemies (except players) by 5%.



If upgrade level is +7 or higher, reduce damage taken from Demi-human race enemies (except players) by 5%.



Class: Headgear
Defense: 5
Location: Upper
Weight: 30
Level Requirement: 20
Jobs: All classes
Item ID: 5944

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19176.png Fallen Angel Blessing Fallen wings of an angel that has lost all miracles who once ruled the heavens. Wearing it surrounds you with a strong hatred towards other angels.


Increases physical damage inflicted on Angel race enemies by 5%.
Reduces damage taken from Angel race enemies by 5%.



Class: Headgear
Defense: 1
Location: Middle
Weight: 20
Level Requirement: 10
Jobs: All classes
Item ID: 19176

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19179.png Rabbit Magic Hat A hat used by a renowed magician. I think I can sort of understand the magic trick.


DEX + 1
AGI + 1
MDEF + 1
Increases attack speed (reduces delay after attack by 5%).
Reduces after cast delay of skills by 4%.



Class: Headgear
Defense: 4
Location: Upper
Weight: 80
Level Requirement: 1
Jobs: All classes
Item ID: 19179

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19180.png Anubis Helm A headress that resembles the dark being, Anubis. Wearing it makes you swell with a rising unknown power.


MDEF + 5
Reduces damage taken from Boss enemies by 10%.
Increases effectiveness of incoming healing skills by 10%.
Increases effectiveness of healing items by 10%.



Unrefinable



Class: Headgear
Defense: 4
Location: Upper
Weight: 80
Level Requirement: 1
Jobs: All classes
Item ID: 19180

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5658.png Imp Hat A hat that mimic Imp, the mascot of Thor Volcano Dungeon.


Adds a 0.5% chance of endowing the user's weapon with Fire property for 60 seconds when performing physical attacks.
Adds a 0.5% chance of increasing Fire property magical damage by 10% for 60 seconds when performing magical attacks.



If upgrade level is +7 or higher, increase the endow chance and the magic damage increase chance by 1%.



If upgrade level is +9 or higher, adds a 3% chance of autocasting Level 1 Pulse Strike when receiving physical attacks.



Class: Headgear
Defense: 1
Location: Upper
Weight: 40
Level Requirement: 1
Jobs: All classes
Item ID: 5658

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5654.png Holy Marching Hat A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.


INT + 1
MDEF + 5
MATK + 2%



If upgrade level is +7 or higher,
increase effectiveness of healing skills by 5%.



If upgrade level is +9 or higher, MATK + 5%



Class: Headgear
Defense: 5
Location: Upper
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 5654

World Boss Box
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5420.png Mask Of Ifrit A mask of Ifrit, the spiritual owner of fire. Rumour has it that the wearer will gain control over fire.


STR + 2
INT + 2
MDEF + 5
Adds a 5% chance of autocasting Level 3 Meteor Storm when performing basic attacks.
Increase physical and magical damage dealt to Fire property enemies by 10%.
Decrease damage taken from Fire property attacks by 10%.
Increase damage taken from Water property attacks by 10%.



Unrefineable



Class: Headgear
Defense: 12
Location: Upper, Middle, Lower
Weight: 80
Level Requirement: 50
Jobs: All classes except Novice
Item ID: 5420

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5671.png Drooping Morocc Minion An unusually cute doll of the usually hideous Incarnation of Morocc monster.


Gain 2 SP each time an enemy is killed by melee physical attacks or magical attacks.
Adds a 0.2% chance of autocasting Level 2 Critical Wounds when receiving physical attacks.



Unrefineable



Class: Headgear
Defense: 0
Location: Upper
Weight: 30
Level Requirement: 70
Jobs: All classes
Item ID: 5671

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5511.png Samambaia A circlet made of samambaia leaves.


ASPD + 1
MATK + 2%
Increase physical damage inflicted on All enemies by 2%.
Increase effectiveness of healing skills by 2%.
Reduce fixed casting time of skills by 10%.



Class: Headgear
Defense: 5
Location: Upper, Middle
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 5511

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5283.png Chick Hat A hat adorned with a cute chick that brings feelings of joy to those that see it hopping.


MaxHP + 50
MaxSP + 50
LUK + 2
Reduce damage taken from Demi-human and Brute race enemies by 3%.
Enable Level 2 Double Attack.



Unrefineable



Class: Headgear
Defense: 2
Location: Upper
Weight: 10
Level Requirement: 10
Jobs: All classes
Item ID: 5283

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5360.png Wickebine's Black Cat Ears Wickebine's black cat ears.


FLEE +10
Increase critical damage by 10%.
Adds a 5% chance to ignore All enemies MDEF by 100% for 5 seconds when performing magical attacks.



Class: Headgear
Defense: 4
Location: Upper
Weight: 20
Level Requirement: 45
Jobs: All except Novice
Item ID: 5360

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
28901.png Cursed Mad Bunny A rag doll that Piamette is using for both attack and defense.

It looks so real and alive!



ASPD + 3
MATK + 5%
Increases physical damage inflicted on All enemies by 5%.
Reflect 10% of melee physical damage.
Adds a 10% chance to gain 60% targetted magical reflect rate for 2 seconds when receiving magical attacks.



If upgrade level is +7 or higher,
ATK + 5
MATK + 5



If upgrade level is +9 or higher,
ATK + 15
MATK + 15



If upgrade level is +12 or higher,
CRIT + 10
Skill casting can not be interrupted.



Class: Shield
Defense: 0
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 28901

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
28902.png Mad Bunny A rag doll that Piamette is using for both attack and defense.

It looks so real and alive!



MATK + 5%
Increases physical damage inflicted on All enemies by 5%.
Reflect 10% of melee physical damage.
Adds a 10% chance to gain 60% targetted magical reflect rate for 2 seconds when receiving magical attacks.



If upgrade level is +7 or higher,
ATK + 5
MATK + 5



If upgrade level is +9 or higher,
ATK + 15
MATK + 15



If upgrade level is +12 or higher,
CRIT + 10
Skill casting can not be interrupted.



Class: Shield
Defense: 0
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 28902

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19265.png Smokie's Transformation Leaf Smokie's transformation leaf. You feel the spiritual energy of smokies.


Increase All property magical damage by 1% per upgrade level.
Adds a 0.8% chance to transform into 'Magical Smokie' form for 5 seconds when performing melee basic attacks.




[Magical Smokie]
Adds a 5% chance of autocasting Level 2 Cold Bolt when performing basic attacks.
Adds a 5% chance of autocasting Level 2 Fire Bolt when performing basic attacks.
Adds a 5% chance of autocasting Level 2 Lightning Bolt when performing basic attacks.
If upgrade level is +7 or higher, adds a 4% chance of autocasting Level 5 Frost Nova when performing basic attacks.
If upgrade level is +8 or higher, adds a 3% chance of autocasting Level 5 Thunderstorm when performing basic attacks.
If upgrade level is +9 or higher and base level is 100 or higher,
adds a 2% chance of autocasting Level 5 Hell Inferno when performing basic attacks.
If upgrade level is +10 or higher and base level is 100 or higher,
adds a 1% chance of autocasting Level 3 Chain Lightning when performing basic attacks.



Class: Headgear
Defense: 7
Location: Upper
Weight: 60
Level Requirement: 1
Jobs: All classes
Item ID: 19265

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5421.png Ears Of Ifrit A headgear which imitates Ifrit's ears, the spiritual owner of fire.


STR + 1
INT + 1
MDEF + 3
Increase Poison property magical damage by 3%.
Increase damage of Bash by 4%.
Increase damage of Magnum Break by 4%.
Reduces damage taken from Fire property attacks by 3%.
Increase damage taken from Water property attacks 3%.



Class: Headgear
Defense: 0
Location: Middle
Weight: 30
Level Requirement: 50
Jobs: All classes except Novice
Item ID: 5421

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
18563.png Heart Wing Headband A girlish hairband with hearts decorated with wings and laces.


Reduce after cast delay of skills by 5%.
Reduce after cast delay of skills by 3% per 3 upgrade levels.
Increase SP consumption of skills by 10%.
Reduce SP consumption of skills by 3% per 3 upgrade levels.



Class: Headgear
Defense: 0
Location: Upper
Weight: 30
Level Requirement: 50
Jobs: All classes
Item ID: 18563

Voting Point Shop.
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5592.png Sigrun's Wings Mysterious wings that changes abilities depending on the wearer's class.



[Swordman, Merchant, Thief and Taekwon Bonus]
ASPD + 1




[Mage, Acolyte, Ninja and Soul Linker Bonus]
MATK + 5
Increase effectiveness of healing skills by 2%.




[Archer and Gunslinger Bonus]
Increase long ranged physical damage by 2%.




[Novice Bonus]
MaxHP + 120
MaxSP + 60



Class: Headgear
Defense: 2
Location: Middle
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 5592

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19242.png Kitten Headdress Pretty kitten headress decorated with dolls. The laces makes it even cuter.


All Stats + 1
Increase attack speed (reduce delay after attack by 5%).



If upgrade level is +9 or higher, reduce variable casting time of skills by 10%.



If upgrade level is +12 or higher, skill casting can't be interrupted.




[Blush]
Increase effectiveness of healing skills by 5%.
Increase EXP bonus from killing All enemies by 10%.
When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%.



Class: Headgear
Defense: 20
Location: Upper
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 19242

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
5985.png Noble Mask A silver mask worn by nobles.


MaxHP + 1%
Increase attack speed (reduce delay after attack by 1%).
Reduce variable casting time of Sacrifice by 2 seconds.
Reduce variable cast time of Gloria Domini by 2 seconds.
Increase damage of Martyr's Reckoning by 2% per base level.



When base level is 100 or higher,
MaxHP + 1%
Increase attack speed (reduce delay after attack by 1%).



When base level is 150 or higher,
MaxHP + 1%
Increase attack speed (reduce delay after attack by 1%).



Class: Headgear
Defense: 0
Location: Middle
Weight: 20
Level Requirement: 30
Jobs: All classes
Item ID: 5985

Fortessa Pit
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
28942.png Cursed Knight's Shield A knight's shield carried by the Cursed Knight.

It is said to exhibit a much stronger power if the curse is cleansed.



MATK + 3%
Increase physical damage inflicted on All enemies by 3%.
Increases attack speed (reduces delay after attack by 10%).
Reduce damage taken from All property attacks by 7%.
Adds a 5% chance of gaining 25 SP per second for 5 seconds when receiving physical or magical damage.
Adds a 2% chance of gaining 150 HP per second for 5 seconds when performing physidcal or magical attacks.
If upgrade level is +7 or higher,
ATK + 10
MATK + 10
If upgrade level is +9 or higher,
ASPD + 1
If upgrade level is +12 or higher,
reduce after cast delay of skills by 3%.



Class:Shield
Defense:0
Weight:80
Required Level: 1
Jobs: All classes
Item ID: 28942

Fortessa Pit
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
2573.png Archangel's Wings A large, white wings of an Archangel.


Class: Garment
Defense: 18
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 2573

Lucky 3 Slotmachine
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
2589.png Fallen Angel Wing Large, black wings of a fallen dark angel.


All Stats + 1
ATK + 1 per 20 base STR.
MATK + 1 per 20 base INT.
Reduce damage taken from Neutral property attacks by 1% per 20 base VIT.
Increase attack speed (reduce delay after attack by 1%) per 20 base AGI.
Increase long ranged physical damage by 1% per 20 base DEX.
Increase critical damage by 1% per 20 base LUK.



Class: Garment
Defense: 18
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 2589

Lucky 3 Slotmachine
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
2576.png Adventurer's Backpack A small backpack with essential item for adventure.


Enables use of Level 1 Greed.



If upgrade level is +7 or higher,
when base STR is 90 or higher, ATK + 20
when base INT is 90 or higher, MATK + 30
when base VIT is 90 or higher, reduce damage taken from Neutral property attacks by 5%.
when base AGI is 90 or higher, increase attack speed (reduce delay after attack by 8%).
when base DEX is 90 or higher, increase long ranged physical damage by 5%.
when base LUK is 90 or higher, increase critical damage by 10%.



If upgrade level is +9 or higher,
when base STR is 90 or higher, ATK + 10
when base INT is 90 or higher, MATK + 20
when base VIT is 90 or higher, reduce damage taken from Neutral property attacks by 5%.
when base AGI is 90 or higher, ASPD + 1
when base DEX is 90 or higher, increase long ranged physical damage by 5%.
when base LUK is 90 or higher, increase critical damage by 5%.



Class: Garment
Defense: 20
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 2576

Monster Hunter Coins
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
18813.png New Wave Sunglasses Sunglasses with a futuristic feel.


Reduce after cast delay of skills by 10%.



Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Level Requirement: 30
Jobs: All classes
Item ID: 18813

Cashshop
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19249.png Spell Circuit Magic circuit shaped by the elements. It feels like you can use powerful spells just by wearing it.


MATK + 20 per 2 upgrade levels.
If upgrade level is +7 or higher,
reduce variable casting time of skills by 10%.
If upgrade level is +9 or higher,
increase Neutral and Shadow property magical damage by 10%.
If upgrade level is +11 or higher,
increase Water, Wind, Earth and Fire property magical damage by 10%;
reduce fixed casting time of skills by 0.1 seconds per upgrade level above +10 (up to +15).




[+Mental Stick]
Increase damage of Psychic Wave by 5% per 2 upgrade levels of Mental Stick.




[+Kronos]
Increase damage of Hell Inferno by 10% per 2 upgrade levels of Kronos.




[+Mikatsuki]
Reduce variable casting time of skills by 1% per upgrade level of Mikatsuki.
Increase damage of Crimson Fire Petal, Spear of Ice and Wind Blade by 5% per 2 upgrade levels of Mikatsuki.




[+Raksasa Dagger]
Reduces variable casting time of skills by 1% per upgrade level of Raksasa Dagger.
Increases the damage of Crimson Fire Petal, Spear of Ice and Wind Blade by 5% per 2 upgrade levels of Raksasa Dagger.



Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 1
Jobs: All classes
Item ID: 19249

World Boss Box
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19268.png Giant Snake Breath Wearing this makes you feel like a giant fire-breathing serpent.


Increases Poison property magical damage by 1%.




[Giant Snake Skin]
ATK + 5 per 20 base STR.
Increases attack speed (reduces delay after attack by 3%) per 20 base AGI.
Reduces damage taken from Neutral property attacks by 1% per 20 base VIT.
Reduces variable casting time of skills by 4% per 20 base INT.
Increase long ranged physical damage by 1% per 20 base DEX.
Increases critical damage by 1% per 20 base LUK.



Class: Headgear
Defense: 2
Location: Lower
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 19268

Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
18572.png Judges Hat Hat of a famous judge.


Reduce variable casting time of skills by 6%.
Increase attack speed (reduce delay after attack by 6%).



If upgrade level is +7 or higher,
MDEF + 2
reduce damage taken from Demi-human race enemies by 2%.




[Swordman, Merchant, Thief, Monk, Taekwon Bonus]
Increase physical damage inflicted on All enemies by 1% per 2 upgrade levels.




[Mage, Acolyte, Soul Linker, Ninja Bonus]
MATK + 1% per 2 upgrade levels.




[Archer, Gunslinger Bonus]
Increase long ranged physical damage by 1% per upgrade level.




[+PC Gold Cafe]
All Stats + 1
Reduce damage taken from Demi-human race enemies by 10%



Class: Headgear
Defense: 2
Location: Upper
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 18572

World Boss Box
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19300.png Ruff Officer A cap with cute dog-ears in the style of an officer's hat.


ATK + 15 per 2 upgrade levels.
If upgrade level is +7 or higher,
ATK + 30
If upgrade level is +9 or higher,
ASPD + 1
increase physical damage inflicted on All enemies by 5%.
If upgrade level is +11 or higher,
increase long ranged physical damage by 3%;
increase critical damage by 3%;
reduce fixed casting time of skills by 0.1 second per upgrade level above +10 (up to +15).




[+Thanos Katar]
ATK + 20 per 2 upgrade levels of Thanos Katar.




[+Dark Rose]
Increase damage of Fire Dance by 6% per 2 upgrade levels of Dark Rose.




[+Tornado Axe]
Increase damage of Axe Tornado by 15% per 2 upgrade levels of Tornado Axe.



Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Jobs: All classes
Item ID: 19300

World Boss Box
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19296.png Fancy Feather Hat A small hat with impressive leather materials.


ATK + 15 per 2 upgrade levels.
If upgrade level is +7 or higher,
increase long ranged physical damage by 7%.
If upgrade level is +9 or higher,
ASPD + 1
increase physical damage inflicted on All enemies by 5%.
If upgrade level is +11 or higher,
increase long ranged physical damage by 5%;
reduce fixed casting time of skills by 0.1 second per upgrade level above +10 (up to +15).




[Nidhoggur's Shadow Garb]
Increase damage of Arrow Storm by 12% per 2 upgrade levels of Nidhoggur's Shadow Garb.




[Leather of Tendrilion]
Increase damage of Severe Rainstorm by 7% per 2 upgrade levels of Leather of Tendrilion.




[Ancient Cape]
Increase damage of Triange Shot by 15% per 2 upgrade levels of Ancient Cape.



Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Required Level: 1
Jobs: All classes
Item ID: 19296

World Boss Box
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19308.png Amistr Beret A beret made from the ear of Amistr.


MATK + 20 per 2 upgrade levels.
If upgrade level is +7 or higher,
reduce variable casting time of skills by 10%.
If upgrade level is +9 or higher,
increase Neutral and Holy property magical damage by 10%.
If upgrade level is +11 or higher,
MATK + 3%
increase physical damage inflicted on All enemies by 5%;
reduce fixed casting time of skills by 0.1 second per upgrade level above +10 (up to +15).




[+Holy Stick]
MATK + 10
Increase damage of Adoramus by 30% per 2 upgrade levels of Holy Stick.




[+Wondrous Foxtail Staff]
Increase Neutral property magical damage by 5% per 2 upgrade levels of Wondrous Foxtail Staff.




[+Twin Edge of Naght Sieger(Blue)]
Increase damage of Cart Cannon by 10% per 2 upgrade levels of Twin Edge of Naght Sieger(Blue).



Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 1
Jobs: All classes
Item ID: 19308

World Boss Box
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll
19263.png General Helm A helmet said to have been used by a brave general.


ATK + 15 per 2 upgrade levels.
If upgrade level is +7 or higher,
Increase attack speed(reduce delay after attack by 10%).
If upgrade level is +9 or higher,
ASPD + 1
increase physical damage inflicted on All enemies by 5%.
If upgrade level is +11 or higher,
increase critical damage by 15%;
reduce fixed casting time of skills by 0.1 second per upgrade level above +10 (up to +15).




[+Gungnir]
Increase damage of Banishing Point by 7% per 2 upgrade levels of Gungnir.




[+Zweihander]
ATK + 20 per 2 upgrade levels of Zweihander.




[+Quadrille]
Increase damage of Tiger Cannon by 7% per 2 upgrade levels of Quadrille.



Class: Headgear
Defense: 12
Location: Upper
Weight: 80
Required Level: 1
Jobs: All classes
Item ID: 19263

World Boss Box
Otherwise:
Crafted through Combination Bundles.
Lapine_Box - Combination Scroll



185 Expansion

Glast Heim - Abyss

All items are dropped by monsters in Glast Heim Abyss.

Image Name Effect How to obtain
2049.png Blue Flame Cane[2] Two-handed cane with magic crystals of water and fire.,
,

INT + 7, MATK + 300, MATK + 1% per 2 upgrade levels.,

If upgrade level is +7 or higher, increase Earth, Fire, Water and Holy property magical damage by 5%.,

If upgrade level is +9 or higher, increase Earth, Fire, Water and Holy property magical damage by 10%.,

If upgrade level is 11 or higher, reduce damage taken from All size enemies by 20%.,

If upgrade level is +13 or higher, reduce after cast delay of skills by 15%.,


,

^663399Indestructible,


,

Class: Two-Handed Staff, Attack: 110, Level Requirement: 175, Jobs: Warlock, Sorcerer, Arch Bishop, Sura, Soul Reaper., Item ID: 2049

Dropped by monsters in Glast Heim Abyss.
26016.png Royal Knight's Lance[2] A white lance used by an honourable knight.,
,

Increase long ranged physical damage by 3% per 2 upgrade levels., If upgrade level is +7 or higher, increase physical damage inflicted on All enemies by 5%.,

If upgrade level is +9 or higher, increase physical damage inflicted on All race enemies by 15%.,


,

Class: Two-Handed Spear, Attack: 205, Level Requirement: 175, Jobs: Rune Knight, Royal Guard, Item ID: 26016

Dropped by monsters in Glast Heim Abyss.
21039.png Royal Knight's Broadsword[2] A heavy sword used by an honourable knight.,
,

ATK + 20 per 2 upgrade levels.,

If upgrade level is +7 or higher, increase critical damage by 10%.,

If upgrade level is +9 or higher, weapon becomes indestructible.,


,

Class: Two-Handed Sword, Attack: 280, Level Requirement: 175, Jobs: Rune Knight, Royal Guard, Item ID: 21039

Dropped by monsters in Glast Heim Abyss.
26138.png Hellfire Staff[2] Staff used by Flame Ghost. It contains fire magic.,

Be aware that you may get burned while using it.,


,

INT + 5, MATK + 180, MATK + 15 per 2 upgrade levels.,

If upgrade level is +7 or higher, increase Earth and Fire property magical damage by 5%.,

If upgrade level is +9 or higher, increase Earth and Fire property magical damage by 10%.,


,

Indestructible,


,

Class: One-Handed Staff, Attack: 110, Level Requirement: 175, Jobs: Warlock, Sorcerer, Soul Reaper, Item ID: 26138

Dropped by monsters in Glast Heim Abyss.
26139.png Icicle Staff[2] Staff used by Ice Ghost. It contains water magic.,

Be aware that you may get frozen while using it.,


,

INT + 5, MATK + 180, MATK + 15 per 2 upgrade levels.,

If upgrade level is +7 or higher, increase Holy and Water property magical damage by 5%.,

If upgrade level is +9 or higher, increase Holy and Water property magical damage by 10%.,


,

^663399Indestructible,


,

Class: One-Handed Staff, Attack: 110, Level Requirement: 175, Jobs: Warlock, Sorcerer, Soul Reaper, Item ID: 26139

Dropped by monsters in Glast Heim Abyss.
28619.png Prisoner's Diary[2] There are some writings left by prisoners who were unjustly treated, and those who had been hiding secrets.,
,

MaxHP + 5%, MaxSP + 5%, ATK + 20 per 2 upgrade levels.,

If upgrade level is +7 or higher, increase physical and magical damage inflicted on Demon and Undead race enemies by 10%.,

If upgrade level is +9 or higher, increase physical and magical damage inflicted on Demon and Undead race enemies by 15%.,

If upgrade level is +11 or higher, increase physical and magical damage inflicted on Demon and Undead race enemies by 15%.,


,

Class: Book, Attack: 210, Level Requirement: 175, Jobs: Arch Bishop, Sorcerer and Star Emperor, Item ID: 28619

Dropped by monsters in Glast Heim Abyss.


GH - Abyss Enchants

All items are dropped with enchants automatically.

Royal Knight's Broadsword
Prisoner's Diary
Royal Knight's Lance

1st Enchant
ATK + 5~20
HIT + 1-10
Aspd % 1-10
Increase physical damage against x property enemies by 5~15%

2nd Enchant
ASPD + 1
Increase physical damage against x race enemies by 5~15%
Increase physical damage against x size enemies by 5~15%



Blue Flame Cane
Hellfire Staff
Icicle Staff

1st Enchant
Increase magical damage against x property enemies by 5~15%
2nd Enchant
Increase magical damage against x race enemies by 5~15%



Lava Equipment

Can be obtained by defeating monsters in Magma Dungeon 03.

Image Name Effect How to obtain
15378.png Lava Leather Armor[1] An armor of the inhabitants of Magma Dungeon.,

Seems that there's still some heat left.,


,

ATK + 100,

If upgrade level is +7 or higher, DEF + 100,

If upgrade level is +9 or higher, DEF + 50,


,

[+Lava Leather Boots], [+Lava Leather Manteau], Increase physical damage inflicted on All enemies by 2%.,

If upgrade level of each item is +7 or higher, increase physical damage inflicted on All enemies by 3%.,

If total upgrade level is +27 or higher, reduce after cast delay of skills by 20%.,


,

Class: Armor, Defense: 85, Weight: 150, Level Requirement: 175, Jobs: All classes, Item ID: 15378

Dropped by monsters in Magma Dungeon 03.
15379.png Lava Leather Suit[1] A suit of the inhabitants of Magma Dungeon.,

Seems that there's still some heat left.,


,

ATK + 100,

If upgrade level is +7 or higher, ATK + 50,

If upgrade level is +9 or higher, increase critical damage by 10%.,


,

[+Lava Leather Muffler], [+Lava Leather Shoes], Increase physical damage inflicted on All enemies by 2%.,

If upgrade level of each item is +7 or higher, increase physical damage inflicted on All enemies by 3%.,

If total upgrade level is +27 or higher, increase critical damage by 20%.,


,

Class: Armor, Defense: 70, Weight: 100, Level Requirement: 175, Jobs: All classes, Item ID: 15379

Dropped by monsters in Magma Dungeon 03.
15380.png Lava Leather Robe[1] A robe of the inhabitants of Magma Dungeon.,

Seems that there's still some heat left.,


,

MATK + 100,

If upgrade level is +7 or higher, MATK + 50,

If upgrade level is +9 or higher, MATK + 25,


,

[+Lava Leather Hood], [+Lava Leather Sandals], MATK + 2%,

If upgrade level of each item is +7 or higher, MATK + 3%,

If total upgrade level is +27 or higher, increase Fire property magical damage by 15%.,


,

Class: Armor, Defense: 55, Weight: 75, Level Requirement: 175, Jobs: All classes, Item ID: 15380

Dropped by monsters in Magma Dungeon 03.
22199.png Lava Leather Boots[1] Boots of the inhabitants of Magma Dungeon.,

Seems that there's still some heat left.,


,

Increase physical damage inflicted on All enemies by 2%.,

If upgrade level is +7 or higher, ATK + 25,

If upgrade level is +9 or higher, ATK + 15,


,

Class: Footgear, Defense: 50, Weight: 60, Level Requirement: 175, Jobs: All classes, Item ID: 22199

Dropped by monsters in Magma Dungeon 03.
22200.png Lava Leather Shoes[1] Shoes of the inhabitants of Magma Dungeon.,

Seems that there's still some heat left.,


,

CRIT + 5,

If upgrade level is +7 or higher, increase physical damage inflicted on All size enemies by 5%.,

If upgrade level is +9 or higher, increase critical damage by 5%.,


,

Class: Footgear, Defense: 40, Weight: 50, Level Requirement: 175, Jobs: All classes, Item ID: 22200

Dropped by monsters in Magma Dungeon 03.
22201.png Lava Leather Sandals[1] Sandals of the inhabitants of Magma Dungeon.,

Seems that there's still some heat left.,


,

Increase Fire property magical damage by 3%.,

If upgrade level is +7 or higher, MATK + 25,

If upgrade level is +9 or higher, MATK + 15,


,

Class: Footgear, Defense: 25, Weight: 50, Level Requirement: 175, Jobs: All classes,

Item ID: 22201

Dropped by monsters in Magma Dungeon 03.
20935.png Lava Leather Manteau[1] A manteau of the inhabitants of Magma Dungeon.,

Seems that there's still some heat left.,


,

HIT + 10,

If upgrade level is +7 or higher, HIT + 5,

If upgrade level is +9 or higher, HIT + 5,

If upgrade level is +11 or higher, reduce after cast delay of skills by 3%.,


,

[+Lava Leather Boots], HIT + 5,


,

Class: Garment, Defense: 50, Weight: 40, Level Requirement: 175, Jobs: All classes, Item ID: 20935

Dropped by monsters in Magma Dungeon 03.
20936.png Lava Leather Muffler[1] A muffler of the inhabitants of Magma Dungeon.,

Seems that there's still some heat left.,


,

CRIT + 5,

If upgrade level is +7 or higher, CRIT + 5,

If upgrade level is +9 or higher, increase critical damage by 5%.,

If upgrade level is +11 or higher, increase physical damage inflicted on All enemies by 3%.,


,

[+Lava Leather Shoes], Increase critical damage by 5%.,


,

Class: Garment, Defense: 35, Weight: 35, Level Requirement: 175, Jobs: All classes, Item ID: 20936

Dropped by monsters in Magma Dungeon 03.
20937.png Lava Leather Hood[1] A hood of the inhabitants of Magma Dungeon.,

Seems that there's still some heat left.,


,

Reduce variable casting time of skills by 10%.,

If upgrade level is +7 or higher, reduce variable casting time of skills by 10%.,

If upgrade level is +9 or higher, reduce variable casting time of skills by 10%.,

If upgrade level is +11 or higher, reduce variable casting time of skills by 5%.,


,

[+Lava Leather Sandals], reduce variable casting time of skills by 5%.,


,

Class: Garment, Defense: 25, Weight: 30, Level Requirement: 175, Jobs: All classes, Item ID: 20937

Dropped by monsters in Magma Dungeon 03.



Lava Enchants

All Lava items are dropped with 2 enchants.
Enchant 1: DEF 50 ~ 150
Enchant 2: DEF 20 ~ 50


Other

Other Garments

Image Name Effect How to obtain
2589.png Fallen Angel Wings[1] A pair of black wings from a fallen angel struck by a heroic backpack around Q2 .

Class: Garment
Defense: 18
Weight: 20
Requires Level: 1
Usable By: All Jobs
Luk + 2
Atk + 1 for every 20 base Str.
Matk + 1 for every 20 base Int.
Mdef + 18
Aspd + 1% for every 20 base Agi.
Increases long-ranged damage on targets by 1% for every 20 base Dex.
Increases critical damage on targets by 1% for every 20 base Luk.
Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit.

Lucky 3 Slotmachine
2576.png Heroic Backpack[1] A backpack befitting of any hero, it is rumored that it was used to bring great glory with a single throw around Q2.

Enables Level 1 Greed.
If upgrade level is +7 or higher,
Atk + 20 if the users base Str is 90 or higher.
Matk + 30 if the users base Int is 90 or higher.
Aspd + 8% if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by 10% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher.
If upgrade level is +9 or higher,
Additional Atk + 10 if the users base Str is 90 or higher.
Additional Matk + 20 if the users base Int is 90 or higher.
Aspd + 1 if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.
Class: Garment
Defense: 20
Weight: 20
Requires Level: 1
Usable By: All Jobs

@go office - 2nd floor
Monster Hunter Coins.
2573.png Archangel Wings [1] A pair of white wings from an archangel.

Class: Garment
Defense: 18
Weight: 20
Requires Level: 1
Usable By: All Jobs

Instance: Society Raid
Boss: Decimus.

Other Enchanting

Archangel Wings can be enchanted in malangdo.
Fallen Angel Wings can be enchanted at the top in Fortessa. NPC: Castielle


World Boss

World Boss
You will receive a box for being ranked.
You can check your rank using @rank


Image Name Effect How to obtain
40000.png Officer's Hat [1] Drains 10 HP per 5 seconds.

Atk + 5 and Matk + 5 per 2 refine rate.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, has a 5% chance to restore 5% of damage as HP when dealing physical damage, has a 1% chance to restore 3% of damage as SP when dealing physical damage.
Has a 4% chance to recover 300 HP per second for 4 seconds when dealing magical damage.
Has a 4% chance to recover 70 SP per second for 4 seconds when dealing magical damage.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All

World Boss Box
World Boss
19249.png Spell Circuit [1] Matk + 20 per 2 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%.
If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick.
When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos.
When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger.
Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 1
Usable Jobs: All

World Boss Box
World Boss
19308.png Amistr Beret [1] Atk + 10 and Matk + 10 per 2 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, Matk + 3%, Atk + 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue].
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All

World Boss Box
World Boss
19263.png General Helm [1] Atk + 15 per 2 refine rate.

If refine rate is 7 or higher, reduces delay after attack by 10%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases critical damage by 15%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir.
When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander.
When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille.
Class: Headgear
Defense: 12
Location: Upper
Weight: 80
Required Level: 1
Usable Jobs: All

World Boss Box
World Boss
19300.png Ruff Officer [1] Atk + 15 per 2 refine rate.

If refine rate is 7 or higher,Atk + 30.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All

World Boss Box
World Boss
19296.png Fancy Feather Hat [1] Atk + 15 per 2 refine rate.

If refine rate is 7 or higher, increases long range physical damage by 7%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment.
When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment.
When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment.
Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Required Level: 1
Usable Jobs: All

World Boss Box
World Boss
18522.png Evil Marching Hat [1] A dark marching hat worn by members of an undead band from Niffleheim.

Str +2. Attack +2% to all monsters.
If refined to +7 or higher, Critical +10%.
If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
Class : Headgear
Location: Upper
Defense: 10
Weight : 50
Required Level : 1
Jobs: All

World Boss Box
World Boss
19364.png Engineer Cap [1] Atk + 10 and Matk + 10 per 2 refine rate.

If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.
If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%.
Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
Class : Headgear
Location : Top
Defense : 10
Weight : 20
Required Level : 1
Usable Jobs : All

World Boss Box
World Boss
18566.png Nut Donut in Mouth Donuts nuts are added, since the height further! It is well suited to the hot tea.

ATK +5, MATK +5.
Class: Headgear
Defense: 1
Location: Lower
Weight: 0
Level Requirement: 1
Jobs: All classes

World Boss Box
World Boss
18574.png Lord of Death's Helmet The Helm of the Lord of Death.


MDEF +5.
Increase Damage to Boss Type Monsters by 10%
Take 5% more damage from Normal monsters and Players.



For every upgrade level above +5, add 1% more damage to Boss monsters.



[+Abysmal Knight Card]
Increase Damage to Boss monsters by additional 5%.



Class: Headgear
Defense: 10
Location: Upper, Middle
Weight: 100
Level Requirement: 70
Jobs: All classes

World Boss Box
World Boss
5022.png Hat of the Sun God Hat that is attached with the great wings with the emblem of sun.

Dont ask or wonder how its wearer could walk or move in this hat.



STR +3, INT +2



Class: Headgear
Defense: 4
Location: Upper, Middle
Weight: 240
Jobs: 2nd Classes

World Boss Box
World Boss
5363.png Abysmal Knight Helm A helm worn by the Abysmal Knight.


Increases resistance against Boss monsters by 10%.



Reduces resistance against Normal monsters by 10%.



Class: Headgear
Defense: 9
Location: Upper
Weight: 100
Level Requirement: 70
Jobs: Swordman, Merchant and Thief

World Boss Box
World Boss
5289.png Vanilmirth Hat A cold, soft hat that is shaped like a Vanilmirth.


MDEF +5



Has a certain chance of auto-casting a Level 1 Bolt skill with each melee attack.



Unrefineable
Indestructible



Class: Headgear
Defense: 0
Location: Upper
Weight: 100
Level Requirement: 30
Jobs: All classes

World Boss Box
World Boss
18505.png Umbala Spirit An accessory which is traditionally used in piercings by the Umbala tribespeople.

MaxHP +1%.
Increases the recovery rate of Meat by 25%.
Has a chance of dropping Meat when defeating monsters.
Class: Headgear
Defense: 1
Location: Lower
Weight: 0
Level Requirement: 1
Jobs: All classes

World Boss Box
World Boss
18600.png Cat Ear Beret A cute beret with cat ears! Cats dont normally wear hats but if they did they would wear this one.

ATK +5%
Refine Level +6:
Every refine level increase resistance and physical damage inflicted on Demihuman monsters by 1%.
Class: Headgear
Defense: 5
Location: Upper
Weight: 30
Level Requirement: 1
Jobs: All classes

World Boss Box
World Boss
18572.png Korean Judge Hat Hat of famous judge.

Reduce variable cast time by 6%
Increase attack speed (reduce after attack delay by 6%)
Refined to +7: Reduce 2% damage from Demihuman race monster
MDEF +2
[Swordman,Merchant,Thief,Monk,Taekwon]
Every 2 refine, increase 1% ATK

[Mage,Acolyte,Soul Linker,Ninja]
Every 2 refine, increase 1% MATK

[Archer,Gunslinger]
Every 1 refine, increase 1% ranged attack
Class: Headgear
Defense: 2
Location: Upper
Weight: 30
Level Requirement: 1
Jobs: All classes

World Boss Box
World Boss
18526.png Candy Cane in Mouth Lollipop with mysterious power.

ATK +5, MATK +5, ASPD +1, fixed casting -20%, +5% heal amount.
Class: Headgear
Defense: 0
Location: Lower000000
Weight: 0
Jobs: All classes

World Boss Box
World Boss
18755.png Feather Beret[1] A premium-grade hat that offers a great fit. The feather decoration nicely complements the sky blue color.

MDEF +1.
Reduces damage taken from Demihuman monsters by 10%.
Class: Headgear
Defense: 1
Location: Upper
Weight: 60
Level Requirement: 1
Jobs: All classes

World Boss Box
World Boss
18536.png Foxtail A Wanderer style item

MATK +10, all fixed casting reduce 0.1 sec
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes

World Boss Box
World Boss



Instance Points

Instance Point NPC.png


The instance point shop is located in @go 46 or @go exc. The npc will trade 1900000001.png Instance Coin acquired from various instances in exchange for items.

Consumable

Image Name Description Cost
Gemstone of Time.png Gemstone of Time Automatically gives 2 random enchantments


[Enchantable Equipment]

Soaring Physical Armor [1]

Robust Magical Armor [1]

Strong Healthy Armor [1]

Excellent Dexterous Armor [1]

Splendid Swift Armor [1]

Unexpected Fortune Armor [1]

Weight: 1

1900000001.png Instance Coin x1
Unsealed Time Key.png Unsealed Time Key Automatically gives 1 random enchantment


[Enchantable Equipment]

Temporal STR Manteau [1]

Temporal AGI Manteau [1]

Temporal VIT Manteau [1]

Temporal INT Manteau [1]

Temporal DEX Manteau [1]

Temporal LUK Manteau [1]

Weight: 1

1900000001.png Instance Coin x1
Infinite Concentration Potion.png Infinite Concentration Box Contains an Infinite Concentration Potion that lasts for 7 days


Weight: 1

1900000001.png Instance Coin x7
Infinite Concentration Potion.png Infinite Awakening Box Contains an Infinite Awakening Potion that lasts for 7 days


Weight: 1

1900000001.png Instance Coin x7
Infinite Concentration Potion.png Infinite Berserk Box Contains an Infinite Berserk Potion that lasts for 7 days


Weight: 1

1900000001.png Instance Coin x7
Infinite Flywing Box.png Infinite Flywing Box Contains an Infinite Flywing that lasts for 7 days


Weight: 1

1900000001.png Instance Coin x10
Golden Treasure Key.png Golden Treasure Key A Golden key to open a Treasure Cache


This allows 3 rolls on a Treasure Cache

Weight: 1

1900000001.png Instance Coin x5
Enchant Ticket.png Enchant Ticket A special universal enchant ticket.
--------------

Enchant UI can be found at @go instance.
--------------

[Enchantable Equipment]
Mad Bunny-LT
Hero's Boots-LT
Hero's Badge
World Tree Young Leaf
Thanos' Helmet-LT

1900000001.png Instance Coin x100
Transformation Box LT Weapons Reform.png Weapon Reform (LT) Allows the reformation of any Patent Weapon into a LT Weapon 1900000001.png Instance Coin x1500

51012.png Monster Hunter Coin x25
1900000013.png Purgatory Coin x50
23926.png +9 Shadow Hammer x1
500,000,000 zeny

644.png D Grade Box Upgrades any Level 2 Armor or Level 5 Weapon to Grade D.
Note: This automatically binds the item to account.
1900000001.png Instance Coin x500

25729.png Shadowdecon x1000
25731.png Zelunium x1000

644.png D Grade Box Upgrades any Level 2 Armor or Level 5 Weapon to Grade D.
Note: This does not bind the item to account.
1900000001.png Instance Coin x750

25729.png Shadowdecon x500
25731.png Zelunium x500



Equipment

Image Name Description Cost
Temporal Mant.png Temporal STR Manteau [1] Atk +10 and ATK +1% per 2 refine rate


Increases physical damage against all size enemies by 5% per 4 refine rate

If refine rate is +7 or higher, additional Atk +7%

If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%

If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%


Set Bonus:

[+Temporal STR boots [1] or Modified STR Boots [1]]

ATK +50

if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%

Class: Garment

Defense: 38

Weight: 40

Required Level: 100

Jobs: All

1900000001.png Instance Coin x7
Temporal Mant.png Temporal Agi Manteau [1] Atk +10 and increases critical damage by 3% per 2 refine rate


Increases physical damage against all size enemies by 5% per 4 refine rate

If refine rate is +7 or higher, additional Atk +7%

If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%

If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%


Set Bonus:

[+Temporal AGI boots [1] or Modified AGI Boots [1]]

increases critical damage by 7%

if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%

Class: Garment

Defense: 38

Weight: 40

Required Level: 100

Jobs: All

1900000001.png Instance Coin x7
Temporal Mant.png Temporal Vit Manteau [1] Atk +10 and MaxHP +400 per 2 refine rate


MaxHP +3% per 4 refine rate

If refine rate is +7 or higher, additional Atk +7%

If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%

If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%


Set Bonus:

[+Temporal VIT Boots [1] or Modified VIT Boots [1]]

reduces delay after skill by 5%

if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%

Class: Garment

Defense: 38

Weight: 40

Required Level: 100

Jobs: All

1900000001.png Instance Coin x7
Temporal Mant.png Temporal Int Manteau [1] Matk +10 and  Matk +1% per 2 refine rate


Increases all property magical damage by 3% per 4 refine rate

If refine rate is +7 or higher, additional Matk +7%

If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%

If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%


Set Bonus:

[+Temporal INT Boots [1] or Modified INT Boots [1]]

Matk +50

if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%

Class: Garment

Defense: 38

Weight: 40

Required Level: 100

Jobs: All

1900000001.png Instance Coin x7
Temporal Mant.png Temporal Dex Manteau [1] Atk +10 and increases long ranged physical damage by 1% per 2 refine rate


Increases critical damage by 3% per 4 refine rate

If refine rate is +7 or higher, additional Atk +7%

If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%

If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%


Set Bonus:

[+Temporal DEX Boots [1] or Modified DEX Boots [1]]

increases long ranged physical damage by 7%

if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%

Class: Garment

Defense: 38

Weight: 40

Required Level: 100

Jobs: All

1900000001.png Instance Coin x7
Temporal Mant.png Temporal Luk Manteau [1] Critical Rate +3 and increases critical damage by 3% per 2 refine rate


Increases attack speed (reduces delay after attack by 5%) per 4 refine rate

If refine rate is +7 or higher, additional Atk +7%

If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%

If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%


Set Bonus:

[+Temporal LUK Boots [1] or Modified LUK Boots [1]]

ASPD +1

if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%

Class: Garment

Defense: 38

Weight: 40

Required Level: 100

Jobs: All

1900000001.png Instance Coin x7
Unexpected Fortune Armor [1] ATK +50


Increase critical damage by +2% per 3 refinement levels

If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$

If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%

If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%


Set Bonus:

[+Temporal LUK Boots [1]]

Increase critical damage by 10%

If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%

Class: Armor

Defense: 120

Weight: 200

Level Requirement: 1

Jobs: All

1900000001.png Instance Coin x10
Splendid Swift Armor [1] ATK +50


Increase attack speed (reduce delay after attack by 2%) per 3 refinement levels

If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$

If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%

If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%


Set Bonus:

[+Temporal AGI Boots [1]]

ASPD +1

If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%

Class: Armor

Defense: 120

Weight: 200

Level Requirement: 1

Jobs: All

1900000001.png Instance Coin x10
Excellent Dexterous Armor [1] ATK +50


Increase long range physical damage by 2% per 3 refinement levels

If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$

If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%

If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%


Set Bonus:

[+Temporal DEX Boots [1]]

Increase long range physical damage by 5%

If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%

Class: Armor

Defense: 120

Weight: 200

Level Requirement: 1

Jobs: All

1900000001.png Instance Coin x10
Soaring Physical Armor [1] ATK +50


Increase physical damage inflicted on All enemies by 2% per 3 refinement levels

If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$

If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%

If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%


Set Bonus:

[+Temporal STR Boots [1]]

Increase physical damage inflicted on All enemies by 10%

If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%

Class: Armor

Defense: 120

Weight: 200

Level Requirement: 1

Jobs: All

1900000001.png Instance Coin x10
Strong Healthy Armor [1] ATK +50


MaxHP +2% per 3 refinement levels

If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$

If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%

If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%


Set Bonus:

[+Temporal VIT Boots [1]]

MaxHP +10%

If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%

Class: Armor

Defense: 120

Weight: 200

Level Requirement: 1

Jobs: All

1900000001.png Instance Coin x10
Robust Magical Armor [1] MATK +50


MATK +2% per 3 refinement levels

If refinement level is +7 or higher, ignore Brute and Demon race enemies MDEF by 30$

If refinement level is +9 or higher, increase magical damage inflicted on Brute and Demon race enemies by 10%

If refinement level is +11 or higher, increase magical damage inflicted on Earth and Wind property enemies by 10%


Set Bonus:

[+Temporal INT Boots [1]]

MATK +10%

If total refinement level is +21 or higher, ignore Brute and Demon race enemies MDEF by 20%

Class: Armor

Defense: 60

Weight: 90

Level Requirement: 1

Jobs: All

1900000001.png Instance Coin x10
Anti-Magic Manteau [1] MaxHP +300


MaxHP +100 per 2 refinement levels

MaxHP +2% per 3 refinement levels

If refinement level is +7 or higher, increase physical damage inflicted on All enemies by 7%

If refinement level is +9 or higher, reduce variable casting time of skills by 10%


Set Bonus:

[+Anti-Magic Suit]

ATK +30

If refinement level of Anti-Magic Suit is +9 or higher, ATK +40

Reduce delay after skill by 10%


Set Bonus:

[+Magic Intensifier Ring]

Reduce delay after skill by 5%

Class: Garment

Defense: 20

Weight: 55

Level Requirement: 99

Jobs: All

1900000001.png Instance Coin x6
Geffen Magic Muffler [1] Reduce variable casting time of skills by 10%


MATK +10 per 2 refinement levels

MATK +1% per 3 refinement levels

If refinement level is +7 or higher, increase All property magical damage by 5%

If refinement level is +9 or higher, reduce variable casting time of skills by 10%


Set Bonus:

[+Geffen Magic Robe]

MATK +30

If refinement level of Geffen Magic Robe is +9 or higher, MATK +40

Reduce variable casting time of skills by 20%


Set Bonus:

[+Magic Intensifier Ring]

Reduce SP consumption of skills by 5%

Class: Garment

Defense: 20

Weight: 55

Level Requirement: 99

Jobs: All

1900000001.png Instance Coin x6
Celine's Brooch [1] MATK +5%


Reduce variable casting time of skills by 10%


Set Bonus:

[+Celine's Ribbon]

Reduce fixed casting time of skills by 0.3 seconds

MATK +10 per refinement level of Celine's Ribbon

If refinement level of Celine's Ribbon is +7 or higher, increase magical damage inflicted on Demihuman and Demon race enemies by 10%

If refinement level of Celine's Ribbon is +9 or higher, increase Earth, Fire, Neutral, Water, and Wind property magical damage by 10%

If refinement level of Celine's Ribbon is +11 or higher, increase magical damage inflicted on Boss enemies by 20%


Set Bonus:

[+Evil Spirit Gloves]

ATK +50

MATK +50

ASPD +1

Class: Accessory

Defense: 0

Weight: 50

Level Requirement: 100

Jobs: All

1900000001.png Instance Coin x33
Christmas Guardian Tree [1] MATK +1% per 2 refinement levels


Increase physical damage inflicted on All enemies by 1% per 2 refinement levels

If refinement level is +9 or higher, ATK +30, MATK +30

If refinement level is +11 or higher, adds a 3% chance of increasing Holy and Neutral property magical damage by 20% for 10 seconds when performing basic attacks


Set Bonus:

[+Broken Heart, Noble Cross]

MATK +30

Increase damage of Duple Light by 40%

If refinement level of Noble Cross is +10 or higher, increase damage of Duple Light by 20%


Set Bonus:

[+Gentle Heart, Noble Cross]

ATK +30

Increase damage of Knuckle Arrow by 40%

If refinement level of Noble Cross is +10 or higher, increase damage of Knuckle Arrow by 20%


Set Bonus:

[+Evil Spirit Glove, Old Parasol]

MATK +80

Adds a 3% chance of autocasting level 10 Soul Strike when performing basic attacks

If refinement level of Old Parasol is +10 or higher, adds a 2% chance of autocasting level 5 Napalm Vulcan when performing basic attacks


Set Bonus:

[+Evil Spirit Glove, Red Lantern]

MATK +10%

HIT +10

Increase attack speed (reduce delay after attack by 10%)

If refinement level of Christmas Guardian Tree is +10 or higher, adds a 1% chance of autocasting level 3 Psychic Wave when performing basic attacks


Set Bonus:

[+Broken Heart, Gentle Heart]

Increase Physical damage inflicted on All enemies by 10%

Increase long ranged physical damage by 10%

Increase attack speed (reduce delay after attack by 10%)

If refinement level of Christmas Guardian Tree is +10 or higher, HIT +15

Increase critical damage by 15%

Class: Garment

Defense: 20

Weight: 10

Level Requirement: 1

Jobs: All

1900000001.png Instance Coin x25
Whistling MATK +1%


Increase physical damage inflicted on all enemies by 1%


Set Bonus:

[+Pendant of Maelstrom]

Increase critical damage by 10%

Reduce variable casting time of skills by 10%


Set Bonus:

[+Pendant of Chaos]

Increase critical damage by 10%


Set Bonus:

[+Pendant of Harmony]

Reduce variable casting time of skills by 10%

Class: Headgear

Defense: 0

Weight: 10

Level Requirement: 120

Jobs: All

1900000001.png Instance Coin x10
Phantom Cap [1] MATK +20 per 2 refinement levels


If refinement rate is +7 or higher, reduce variable casting time by 15%

If refinement rate is +9 or higher, increase all property magical damage by 15%

If refinement rate is +11 or higher, increase magical damage against small and medium size enemies by 15%

Reduce fixed casting time by 0.2 seconds


Set Bonus:

[+Electric Fox-OS]

Reduce cooldown of Catnip Meteor by 1 Second

Increase Catnip Meteor damage by 4% per 2 refinement level of weapon


Set Bonus:

[+Rutilus Stick-OS]

MATK +30

Increase Espa and Eswhoo damage by 4% per 2 refinement level of weapon


Set Bonus:

[+Ultio-OS]

Increase Holy property magical damage by 5%

Reduce variable casting time by 3% per 2 refinement level of weapon

Class: Headgear

Defense: 0

Weight: 10

Level Requirement: 130

Jobs: All

1900000001.png Instance Coin x50
Ignis Cap.png Ignis Cap [1] ATK +20 per 2 refinement level


If refinement level is +7 or higher, reduce variable casting time by 10%

If refinement level is +9 or higher, increase long ranged physical damage by 15%

If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15%

Reduce fixed casting time by 0.2 seconds


Set Bonus:

[+Sapphire Mace-OS]

ATK +30

Increase Cart Cannon damage by 4% per 2 refinement level of weapon


Set Bonus:

[+Virtual Bow-OS]

Reduce cooldown of Arrow Storm by 2.5 seconds

Increase bow damage by 7% per 2 refinement level of weapon


Set Bonus:

[+Blasti-OS]

MaxHP +5%

Reduce physical and magical damage taken from small size enemies by 3% per 2 refinement level of weapon

Class: Headgear

Defense: 0

Weight: 10

Level Requirement: 130

Jobs: All

1900000001.png Instance Coin x50
Stripe hat [1] ATK +20 per 2 refinement level


If refinement level is +7 or higher, reduce variable casting time by 10%

If refinement level is +9 or higher, increase long ranged physical damage by 15%

If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15%

Reduce fixed casting time by 0.2 seconds


Set Bonus:

[+Boost Lance-OS]

ATK +30

Increase Cannon Spear damage by 4% per 2 refinement level of weapon


Set Bonus:

[+MH-P89-OS]

Increase Severe Rainstorm damage by 10%

Increase long ranged physical damage by 3% per 2 refinement level of weapon


Set Bonus:

[+AC-B44-OS]

Reduce delay after skill by 10%

Increase long ranged physical damage by 3% per 2 refinement level of weapon

Class: Headgear

Defense: 0

Weight: 10

Level Requirement: 130

Jobs: All

1900000001.png Instance Coin x50
Red Clark Casquette [1] ATK +20 per 2 refinement level


If refinement level is +7 or higher, reduce variable casting time by 15%

If refinement level is +9 or higher, increase melee physical damage by 15%

If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15%

Reduce fixed casting time by 0.2 seconds


Set Bonus:

[+Meuchler-OS]

ATK +30

Increase Rolling Cutter damage by 4% per 2 refinement level of weapon


Set Bonus:

[+Circuit Board-OS]

ATK +30

Increase Solar Burst damage by 4% per 2 refinement level of weapon


Set Bonus:

[+Beam Claymore-OS]

Critical Rate +10

Increase physical and magical damage against large size enemies by 4% per 2 refinement level of weapon

Class: Headgear

Defense: 0

Weight: 10

Level Requirement: 130

Jobs: All

1900000001.png Instance Coin x50
Great Magician's Ceremonial Crown [1] MATK +20 per 2 refinement level


If refinement rate is +7 or higher, reduce variable casting time by 15%

If refinement rate is +9 or higher, increase all property magical damage by 15%

If refinement rate is +11 or higher, increase magical damage against Small and Medium size enemies by 15%

Reduce fixed casting time by 0.2 seconds


Set Bonus:

[+Cannon Rapier-OS]

MATK +30

Increase Hell Inferno damage by 4% per 2 refinement level of weapon


Set Bonus:

[+Rutilus Stick-OS]

MATK +30

Increase Comet damage by 5% per 2 refinement level of weapon


Set Bonus:

[+Kuroiro-OS]

Increase Water, Wind, and Fire property magical damage by 5%

Increase Flaming Petals, Freezing Spear, and Wind Blade damage by 3% per 2 refinement level of weapon

Class: Headgear

Defense: 0

Weight: 10

Level Requirement: 130

Jobs: All

1900000001.png Instance Coin x50
Sagittarius Celestial Coronet [1] ATK +20 per 2 refinement level


If refinement level is +7 or higher, reduce variable casting time by 15%

If refinement level is +9 or higher, increase long range physical damage by 15%

If refinement level is +11 or higher, increase physical damage against Small and Medium size enemies by 15%

Reduce fixed casting time by 0.2 seconds


Set Bonus:

[+Burning Knuckle-OS]

Reduce cooldown of Rampage Blaster by 1 second

Increase long range physical damage by 3% per 2 refinement level of weapon


Set Bonus:

[+Sapphire Mace-OS]

reduce variable casting time by 10%

Increase Acid Bomb damage by 3% per 2 refinement level of weapon


Set Bonus:

[+HR-S55-OS]

Increase long range physical damage by 5%

Increase Hammer of God damage by 3% per 2 refinement level of weapon

Class: Headgear

Defense: 0

Weight: 10

Level Requirement: 130

Jobs: All

1900000001.png Instance Coin x50
Elemental Boots [1] Increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 15%


Increase Fire Bolt< Cold Bolt, Lightning Bolt, and Earth Spike damage by 2% per refinement level

If refinement level is +7 or higher, MATK +20

If refinement level is +9 or higher, has a chance to gain INT +70 and MATK +10% for 5 seconds when dealing physical damage

If refinement level is +11 or higher, increase Water, Wind, Earth, and Fire property magical damage by 10%


Set Bonus:

[+Elemental Sword]

ASPD +2

MATK +70

If refinement level of Elemental Sword is +10 or higher, increase all property magical damage by 10%

Class: Footgear

Defense: 10

Weight: 10

Level Requirement: 99

Jobs: All

1900000001.png Instance Coin x25
Thanatos's Maeror Mask MATK +3%


Increaes magical damage against players by 10%

Class: Headgear

Defense: 0

Weight: 10

Level Requirement: 99

Jobs: All

1900000001.png Instance Coin x12
Thanatos's Despero Mask ATK +3%


Increase physical damage against players by 10%

Class: Headgear

Defense: 0

Weight: 10

Level Requirement: 99

Jobs: All

1900000001.png Instance Coin x12
Thanatos's Odium Mask MaxHP +5%


Reduce physical and magical damage taken from players by 5%

Class: Headgear

Defense: 3

Weight: 10

Level Requirement: 99

Jobs: All

1900000001.png Instance Coin x12
CD in Mouth.png CD in Mouth Increase all property magical damage by 5%


Has a chance to autocast Soul Strike level 10 when performing basic attacks


Set Bonus:

[+Old Parasol]

MATK +50

has a chance to autocast Gravitational Field level 3 when performing basic attacks

Class: Headgear

Defense: 0

Weight: 20

Level Requirement: 10

Jobs: All

1900000001.png Instance Coin x12
Drooping Thanatos's Dolor [1] Increase physical and magical damage against Holy and Shadow property enemies, Dragon and Angel race monsters by 10%


Increase physical and magical damage against Holy and Shadow peoperty enemies, Dragon and Angel race monsters by 1$ per 2 refinement levels

MaxHP +5%, MaxSP +5%

If refinement level is +7 or higher, ATK +5%, MATK +5%

If refinement level is +9 or higher, reduce variable casting time by 10%

If refinement level is +11 or higher, reduce delay after skill by 15%

Class: Headgear

Defense: 30

Weight: 10

Level Requirement: 1

Jobs: All

1900000001.png Instance Coin x25
Deep Blue Sunglasses.png Deep Blue Sunglasses Reduces variable casting time by 10%

Class: Headgear

Location: Middle

Defense: 0

Weight: 10

Required Level: 1

Jobs: All

1900000001.png Instance Coin x500
Convertible Wing.png Convertible Magic Wing Matk + 5 and Matk + 1% per 2 refine rate.

Increases magical damage against all size enemies by 3% per 3 refine rate.

If refine rate is 7 or higher, reduces variable casting time by 7%.

If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.

If refine rate is 11 or higher, increases all property magical damage by 10%.

When equipped with Deep Blue Sunglasses [1], Matk + 7%, reduces variable casting time by 15%.

When equipped with Victorious Wing Ears [1], Matk + 7%, reduces delay after skill by 15%.

When equipped with Battle Processor [1], Matk + 7%, increases all property magical damage by 5%.

Class : Garment

Defense : 38

Weight : 40

Armor Level : 1

Required Level : 150

Usable Jobs : All

1900000001.png Instance Coin x1000
Convertible Wing.png Convertible Physical Wing Atk + 5 and Atk + 1% per 2 refine rate.

Increases physical damage against all size enemies by 3% per 3 refine rate.

If refine rate is 7 or higher, increases attacke speed (reduces delay after attack by 7%).

If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.

If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.

When equipped with Deep Blue Sunglasses [1], Atk + 7%, reduces variable casting time by 15%.

When equipped with Victorious Wing Ears [1], Atk + 7%, reduces delay after skill by 15%.

When equipped with Battle Processor [1], Atk + 7%, increases melee and long ranged physical damage by 5%.

Class : Garment

Defense : 38

Weight : 40

Armor Level : 1

Required Level : 150

Usable Jobs : All

1900000001.png Instance Coin x1000
Mad Bunny.png Mad Bunny-LT Atk + 5%, Matk + 5%.

ASPD + 3.

Atk + 2% and Matk + 2% per 2 refine rate.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.

If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%.

If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15.

[Bonus by grade]

[Grade D] Reduces physical and magical damage taken from all property enemies by 10%.

[Grade C] POW + 2, SPL + 2.

[Grade B] S.Matk + 2, P.Atk + 2.

[Grade A] Reduces delay after skill by 5%.

Class: Shield

Defense: 0

Weight: 10

Armor Level : 2

Required Level: 160

Usable Jobs: All

Mad Bunny-LT can be enchanted by using Mad Bunny-LT Enchant Ticket as enchant material. Mad Bunny-LT Enchant Ticket can be obtained randomly from Kachua's secret box.

+9 28902.png Mad Bunny

1900000001.png Instance Coin x1500
51012.png Monster Hunter Coin x50

Racing Cap.png
Racing Cap (Rune Knight) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases critical damage by 5% per level of Twohand Quicken learned.

------------------------

If refine rate is 11 or higher,

Weapon becomes indestructible (except in upgrade attempts).

Enables Level 5 Double Attack.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Rune Knight Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Royal Guard) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases damage of Rage Burst by 5% per level of Spear Mastery learned.

------------------------

If refine rate is 11 or higher,

Reduces cooldown of Earth Drive by 1 second.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Royal Guard Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Mechanic) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases critical damage by 5% per level of Power-Thrust learned.

------------------------

If refine rate is 11 or higher,

Enables Level 5 Double Attack.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Mechanic Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Geneticist) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases damage of Cart Tornado by 5% per level of Axe Mastery learned.

------------------------

If refine rate is 11 or higher,

Adds a 5% chance of casting Level 2 Cart Tornado when dealing physical damage, if a higher level of this skill is known, it will be cast instead.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Geneticist Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Guillotine Cross) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases critical damage by 5% per level of Lefthand Mastery user learned.

------------------------

If refine rate is 11 or higher,

Adds a 5% chance to increase critical damage by 20% for 10 seconds when dealing physical damage.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Guillotine Cross Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Shadow Chaser) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

MATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

MATK + 5 per level of Intimidate learned.

------------------------

If refine rate is 11 or higher,

Adds a 5% chance of casting Level 5 Mystical Amplification when dealing physical damage.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Shadow Chaser Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Warlock) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

MATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion learned.

------------------------

If refine rate is 11 or higher,

Reduces casting time of Mystical Amplification by 50%.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Warlock Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Sorcerer) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

MATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases damage of Thunderstorm and Fire Ball by 5% per level of Hindsight learned.

------------------------

If refine rate is 11 or higher,

Increases damage of Fire Bolt and Lightning Bolt by 50%.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Sorcerer Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Arch Bishop) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

MATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases damage of Duple Light by 10% per level of Mace Mastery learned.

------------------------

If refine rate is 11 or higher,

Adds a 5% chance of casting Level 5 Adoramus when dealing physical damage, if a higher level of this skill is known, it will be cast instead.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Arch Bishop Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Sura) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust learned.

------------------------

If refine rate is 11 or higher,

Increases damage of Knuckle Arrow by 50%.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Sura Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Ranger) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases damage of Aimed Bolt by 3% per level of Steel Crow learned.

------------------------

If refine rate is 11 or higher,

Reduces after cast delay by 15%.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Ranger Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Minstrel) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

ATK + 5 per level of Music Lessons learned.

------------------------

If refine rate is 11 or higher,

Adds a 5% chance of casting Level 2 Reverberation when dealing physical damage, if a higher level of this skill is known, it will be cast instead.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Minstrel Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Wanderer) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

ATK + 5 per level of Dance Lessons learned.

------------------------

If refine rate is 11 or higher,

Adds a 5% chance of casting Level 2 Reverberation when dealing physical damage, if a higher level of this skill is known, it will be cast instead.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Wanderer Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Gunslinger) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot learned.

Reduces cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned.

------------------------

If refine rate is 11 or higher,

Reduces cooldown of Crimson Marker by 1 second.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Rebellion Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Ninja) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases long-ranged physical damage by 1% per level of Throw Huuma Shuriken learned.

------------------------

If refine rate is 11 or higher,

Increases damage of Swirling Petal by 30%.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Kagerou, Oboro Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Super Novice) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Increases critical damage by 10% per level of Double Attack learned.

------------------------

If refine rate is 8 or higher,

ASPD + 1

ATK + 20.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Super Novice Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Summoner) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 5 and MATK + 5 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

Reduces cooldown of Spirit of Savage by 4 seconds per level of Lunatic Carrot Beat learned.

Reduces cooldown of Nyang Grass by 8 seconds per level of Catnip Meteor learned.

Reduces cooldown of Tasty Shrimp Party by 4 seconds per level of Fresh Shrimp learned.

------------------------

If refine rate is 11 or higher,

Reduces after cast delay by 15%.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Summoner Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Star Gladiator) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

ATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

ATK + 5 per level of Peaceful Break learned.

------------------------

If refine rate is 11 or higher,

When using Prominence Kick, increases damage of Solar Burst by 30% for 10 seconds.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Star Emperor Headgear

1900000001.png Instance Coin x50
Racing Cap.png
Racing Cap (Soul Linker) [1] A very valuable memorial cap made by the Monster Race Association for loyal patrons.

------------------------

MATK + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.

------------------------

If refine rate is 8 or higher,

MaxSP + 100 per level of Happy Break learned.

------------------------

If refine rate is 11 or higher,

When using Esma, increases damage of Espa and Eswhoo by 30% for 10 seconds.

------------------------

Class: Headgear

Defense: 10

Location: Upper

Weight: 0

Level Requirement: 100

Jobs: Soul Reaper Headgear

1900000001.png Instance Coin x50


Instance Currency Exchange

Image Name Description Cost
Box.png Coagulated Spell Box (5) A box containing 5x 6608.png Coagulated Spell 1900000001.png Instance Coin x1
Box.png Contaminated Magic Box (6) A box containing 6x 6755.png Contaminated Magic 1900000001.png Instance Coin x1
Box.png GMT Coin Box (3) A box containing 3x 6671.png Geffen Magic Tournament Coin 1900000001.png Instance Coin x1
Box.png Bloody Coin Box (15) A box containing 15x 7642.png Bloody Coin 1900000001.png Instance Coin x1
Box.png Token of Honor Box (5) A box containing 5x 6919.png Token of Honor 1900000001.png Instance Coin x1
Box.png Schwarzald Token of Honor Box (5) A box containing 5x 25155.png Schwarzwald's Token of Honor 1900000001.png Instance Coin x1
Box.png Heroic Token Box (20) A box containing 20x 6684.png Heroic Token 1900000001.png Instance Coin x1
Box.png Broken Magic Stone Box (10) A box containing 10x 6905.png Broken Magic Stone 1900000001.png Instance Coin x1
Box.png Gray Shard Box (4) A box containing 4x 6672.png Gray Piece 1900000001.png Instance Coin x1
Box.png Fragment of Gigan Box (5) A box containing 5x 6803.png Fragments of Gigan 1900000001.png Instance Coin x1
Box.png Charleston Part Box (1) A box containing 1x 6752.png Charleston Parts 1900000001.png Instance Coin x1
Box.png Cursed Crystal Box (3) A box containing 3x 25739.png Curse-eroded Crystal 1900000001.png Instance Coin x2
Box.png Soma Frag Box (3) A box containing 3x 25787.png Somatology Experimental Fragment 1900000001.png Instance Coin x2
Box.png Mora Coin Box (1) A box containing 1x 6380.png Mora Coin 1900000001.png Instance Coin x2
Box.png Cursed Gem Box (1) A box containing 1x 25740.png Curse-eroded Gemstone 1900000001.png Instance Coin x3
Box.png Mineas Box (1) A box containing 1x 1000367.png Mineas 1900000001.png Instance Coin x3
Box.png Varmeal Box (3) A box containing 3x 1000103.png Varmeal Tickets 1900000001.png Instance Coin x5
Box.png Temporal Crystal Box (5) A box containing 3x 6607.png Temporal Crystal 1900000001.png Instance Coin x9

Temporal Armor & Garment Enchants

Temporal Armors can be enchanted using Lapine Boxes. Information can be found here
Temporal Garments can be enchanted using Lapine Boxes. Information can be found here


Fortessa Dungeon

Fortessa Dungeon drops - Other

All items are dropped by monsters in Fortessa Dungeon.

Image Name Effect How to obtain
19241.png Magical Booster[1] A tool that amplifies your ability to control your brain waves.


Can be enchanted using Booster Amplifier. However, too much enchanting can turn it unresponsive!



Class: Headgear
Defense: 10
Location: Middle
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 19241

Dropped by monsters in Fortessa Dungeon.
19245.png Crimson Booster[1] A tool that amplifies your ability to control your brain waves. It underwent too many tinkering that it became unresponsive.


Can no longer be enchanted using Booster Amplifier.



Class: Headgear
Defense: 10
Location: Middle
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 19245

Evolved from Magical Booster.
20940.png Violet Halo[1] Blinking purple wings that floats behind you.

The actual item seems to be a small hologram projector.



MATK + 20
Increases long ranged physical damage by 3%.
Increases critical damage by 3%.
MATK + 20 per 3 upgrade levels.
Increases long ranged physical damage by 3% per 3 upgrade levels.
Increases critical damage by 3% per 3 upgrade levels.



If upgrade level is +11 or higher,
Reduce after cast delay of skills by 4%.



[+Magical Booster]
Reduce variable casting time of skills by 30%.



[+Crimson Booster]
Increase long ranged physical damage by 14%



[+Sigrun's Wing]
Increase critical damage by 14%.



[+Dark Blinder]
Reduce after cast delay of skills by 6%.



Class: Garment
Defense: 0
Weight: 10
Level Requirement: 1
Item ID: 20940

Dropped by monsters in Fortessa Dungeon.

Ancient Hero Equipment

Image Name Effect How to obtain
22171.png Ancient Hero Boots [1] MaxHP + 500, MaxSP + 50.

MaxHP + 2% and MaxSP + 1% per 3 refine rate.
If refine rate is 9 or higher, reduces fixed casting time by 0.3 second.
If refine rate is 12 or higher, reduces fixed casting time by additional 0.2 second.
If refine rate is 14 or higher, reduces delay after skill by 5%.
Class : Shoes
Defense : 15
Weight : 60
Required Level : 100
Usable Jobs : All

Dropped by monsters in Fortessa Dungeon
18170.png Narcissus Bow [2] Atk + 10 per 2 refine rate.

Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Severe Rainstorm damage by 10%.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 15% for 7 seconds.
Class: Bow
Attack: 180
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Archer third classes, Shadow Chaser

Dropped by monsters in Fortessa Dungeon
28130.png Avenger [2] Atk + 10 per 2 refine rate.

Increases Axe Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Axe Boomerang damage by 40%.
If refine rate is 11 or higher, increases physical damage against all size monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Two-handed Axe
Attack: 270
Weight: 600
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

Dropped by monsters in Fortessa Dungeon
28744.png Madogum [2] Matk + 150

Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases all properties magical damage by 10%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave lv.3.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Dagger
Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Shadow Chaser

Dropped by monsters in Fortessa Dungeon
1847.png Iron Nail [2] Atk + 10 per 2 refine rate.

Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Rampage Blast damage by 5%.
If refine rate is 11 or higher, reduces cooldown of Rampage Blast by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 2 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura

Dropped by monsters in Fortessa Dungeon
18164.png Royal Bow [2] Atk + 10 per 2 refine rate.

Increases Arrow Storm damage by 12% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases long ranged physical damage by 5%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger, Shadow Chaser

Dropped by monsters in Fortessa Dungeon
26118.png Shadow Staff [2] Matk + 155

Matk + 10 per 2 refine rate.
Increases Earth Grave damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Psychic Wave by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 40
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer

Dropped by monsters in Fortessa Dungeon
2048.png Aeon Staff [2] Matk + 200

Can't be destroyed.
Matk + 10 per 2 refine rate.
Increases Earth Strain damage by 12% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, reduces cooldown of Earth Strain by 1 second.
When equipped with Ancient Hero Boots, when dealing magical damage, has a 3% chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Two-handed Staff
Attack : 100
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Warlock

Dropped by monsters in Fortessa Dungeon
13485.png Red Lotus Sword [2] Atk + 10 per 2 refine rate.

Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 9 or higher, reduces SP consumption of Cart Cannon by 10%.
If refine rate is 11 or higher, increase Cart Cannon damage by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Dex + 20 and increases long ranged physical damage by 20% for 7 seconds .
Class : Sword
Attack : 180
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Genetic

Dropped by monsters in Fortessa Dungeon
21038.png Oriental Sword [2] Atk + 10 per 2 refine rate.

Increases Sonic Wave damage by 10% per 3 refine rate.
If refine rate is 9 or higher, when dealing melee physical damage, has a chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, the weapon can't be destroyed.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight

Dropped by monsters in Fortessa Dungeon
28039.png Shiver Katar [2] Atk + 10 per 2 refine rate.

Increases critical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage against demihuman and brute race monsters by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases physical damage against demihuman and brute race monsters by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Luk + 20 and increases critical damage by 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross

Dropped by monsters in Fortessa Dungeon
28630.png Exorcist's Bible [2] Matk + 160

Matk + 10 per 2 refine rate.
Increases damage  of Duple Light by 25% per 3 refine rate.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Duple Light by additional 30%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : Book
Attack : 165
Weight : 50
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop

Dropped by monsters in Fortessa Dungeon
32018.png Aquatic Spear [2] Atk + 10 per 2 refine rate.

Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Cannon Spear and Vanishing Point by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Cannon Spear and Vanishing Point by additional 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Spear
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard

Dropped by monsters in Fortessa Dungeon
28631.png One Sky One Sun [2] Atk + 10 per 2 refine rate.

MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Prominence Kick by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Solar Explosion by 20%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a 3% chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Book
Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Star Emperor

Dropped by monsters in Fortessa Dungeon
26154.png Spirit Pendulum [2] Matk + 160

Matk + 10 per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Espa by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases damage of Eswhoo by 20%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 70
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Soul Reaper

Dropped by monsters in Fortessa Dungeon
26155.png Meowmeow Foxtail [2] Matk + 300

Atk/Matk + 10 per 2 refine rate.
Atk/Matk + 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
If refine rate is 9 or higher, reduces variable casting time by 10% and increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases damage of Picky Peck and Catnip Meteor by 15%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Luk + 20 and Atk/Matk + 15% for 7 seconds.
Class : One-handed Staff
Attack : 300
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Summoner

Dropped by monsters in Fortessa Dungeon
32302.png Crimson Rose [2] Atk + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Atk + 5%.
If refine rate is 9 or higher, increases critical damage by 20%.
If refine rate is 11 or higher, Cri + 20 and increases long ranged physical damage by 15% for 60 seconds when using Heat Barrel.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Pistol
Attack : 150
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

Dropped by monsters in Fortessa Dungeon
28255.png Master Soul Rifle [2] Matk + 210

Matk + 10 per 3 refine rate.
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate.
If refine rate is 7 or higher, ASPD + 1, Matk + 5%.
If refine rate is 9 or higher, has a chance to auto cast Soul Strike level 10 when dealing long ranged physical damage.
If refine rate is 11 or higher, increases a chance to auto cast Soul Strike, has a chance to auto cast Soul Expansion level 3 when dealing long ranged physical damage.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and increases ghost property magical damage by 10% for 7 seconds.
Class : Rifle
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

Dropped by monsters in Fortessa Dungeon
28256.png Demon Slayer Shot [2] Splash attack.

Increases long ranged physical damage by 3% per 2 refine rate.
MaxSP + 2% per 3 refine rate.
If refine rate is 7 or higher, increases physical damage againt boss monsters by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases physical damage against undead and demon race monsters by 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Shotgun
Attack : 275
Weight : 140
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

Dropped by monsters in Fortessa Dungeon
28257.png Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate.

Atk + 15 per 3 refine rate.
If refine rate is 7 or higher, increases damage of Dragon Tail by 15%.
If refine rate is 9 or higher, reduces cooldown of Dragon Tail by 1 second.
If refine rate is 11 or higher, increases damage of Dragon Tail by additonal 15%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Grenade Launcher
Attack : 320
Weight : 210
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

Dropped by monsters in Fortessa Dungeon
28258.png The Black [2] Atk + 10 per 2 refine rate.

Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Round Trip by 15%, increases SP consumption of Round Trip by 10%.
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar.
If refine rate is 11 or higher, increases damage of Round Trip by additional 15%
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Gatling Gun
Attack : 205
Weight : 270
Weapon Level : 4
Required Level : 100
Usable Jobs : Rebellion

Dropped by monsters in Fortessa Dungeon
13345.png Huuma Shuriken Clearness [2] Atk + 10 per 2 refine rate.

Increases long ranged physical damage by 2% per 3 refine rate.
If refine rate is 7 or higher, increases damage of Swirling Petal by 30%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second.
If refine rate is 11 or higher, increases physical damage against fire and shadow property enemies by 15%, increases physical damage against undead and demon race enemies by 30%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Huuma Shuriken
Attack : 230
Weight : 130
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

Dropped by monsters in Fortessa Dungeon
28763.png Surudoi Kaze [2] When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds.

Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

Dropped by monsters in Fortessa Dungeon
28764.png Kiri no Tsuyu [2] When equipped with Surudoi Kaze,

Atk + 10 per 3 of the sum of refine rate.
Atk + 2% per 5 of the sum of refine rate.
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 25%.
If the sum of refine rate is 16 or higher, reduces cooldown of Cross Slash by 2 seconds.
If the sum of refine rate is 18 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned.
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%.
Class : Dagger
Attack : 150
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Ninja classes

Dropped by monsters in Fortessa Dungeon
40001.png Light Blade [2] Matk + 170

Matk + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Sword
Attack: 130
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Royal Guard

Dropped by monsters in Fortessa Dungeon
40002.png Slate Sword [2] Atk + 10 per 2 refine rate.

Increases Cart Tornado damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Cart Tornado damage by additional 20%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Sword
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 100
Usable Jobs: Genetic

Dropped by monsters in Fortessa Dungeon
40003.png Trumpet Shell [2] Matk + 190

Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Musical Instrument
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Minstrel

Dropped by monsters in Fortessa Dungeon
40004.png Barbed Wire Whip [2] Matk + 190

Matk + 10 per 2 refine rate.
Increases increases neutral property magical damage damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Reverberation and Metallic Sound damage by 10%.
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Whip
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 100
Usable Jobs: Wanderer

Dropped by monsters in Fortessa Dungeon
40005.png Meteor Striker [2] Atk + 10 per 2 refine rate.

Increases Vulcan Arm damage by 10% per 3 refine rate.
If refine rate is 9 or higher, increases Vulcan Arm and Arm Cannon damage by additional 10%.
If refine rate is 11 or higher, reduces variable casting time by 10%.
When equipped with Ancient Hero Boots, when dealing physical or magical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class: Mace
Attack: 300
Weight: 300
Weapon Level: 4
Required Level: 100
Usable Jobs: Mechanic

Dropped by monsters in Fortessa Dungeon
40006.png Dragonic Slayer [2] MaxHP/MaxSP + 3% per 2 refine rate.

Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases long ranged physical damage by 10%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Vit + 20 and increases long ranged physical damage by 10% for 7 seconds.
Class : Two-handed Sword
Attack : 180
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Rune Knight

Dropped by monsters in Fortessa Dungeon
40007.png Fatalist [2] Atk + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Dagger
Attack : 165
Weight : 90
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser

Dropped by monsters in Fortessa Dungeon
40008.png Ray Knuckle [2] Atk + 10 per 2 refine rate.

Increases Tiger Cannon damage by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Knuckle
Attack : 185
Weight : 70
Weapon Level : 4
Required Level : 100
Usable Jobs : Sura

Dropped by monsters in Fortessa Dungeon
40009.png Saint Scepter [2] Can't be destroyed.

Matk + 165, Matk + 3%.
Increases holy property magical damage by 1% per 2 refine rate.
Increases Adoramus damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by additional 10%
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Mace
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Archbishop

Dropped by monsters in Fortessa Dungeon
40010.png Blade Katar [2] Atk + 10 per 2 refine rate.

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Rolling Cutter damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 15% for 7 seconds.
Class : Katar
Attack : 185
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Guillotine Cross

Dropped by monsters in Fortessa Dungeon
40011.png Scarlet Dragon Leather Bow [2] Atk + 10 per 2 refine rate.

Reduces delay after skill by 4% per 3 refine rate.
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%.
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Dex + 20 and increases bow damage by 20% for 7 seconds.
Class : Bow
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Usable Jobs : Ranger

Dropped by monsters in Fortessa Dungeon
40012.png Chilling Cane [2] Can't be destroyed.

Matk + 150.
Matk + 10 per 2 refine rate.
Increases Diamond Dust damage by 8% per 3 refine rate.
If refine rate is 9 or higher, increases magical damage against undead property enemies by 10%.
If refine rate is 11 or higher, increases water property magical damage by 7%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Staff
Attack: 40
Weight: 50
Weapon Level: 4
Required Level: 100
Usable Jobs: Sorcerer

Dropped by monsters in Fortessa Dungeon
40013.png Blue Crystal Staff [2] Can't be destroyed.

Matk + 200.
Matk + 10 per 2 refine rate.
Increases Jack Frost damage by 12% per 3 refine rate.
If refine rate is 9 or higher, increases water property magical damage by 7%.
If refine rate is 11 or higher, reduces cooldown of Jack Frost by 1 second, increases magical damage against fire property enemies by 7%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and Matk + 15% for 7 seconds.
Class: Two-handed Staff
Attack: 100
Weight: 80
Weapon Level: 4
Required Level: 100
Usable Jobs: Warlock

Dropped by monsters in Fortessa Dungeon


Ancient Hero Enchanting

Ancient Hero items can be enchanted using Lapine Boxes. Information can be found here Lapine_Enchanting#Ancient_Hero


Fortessa Pit

All items are dropped by the Box in Fortessa Pit.

Image Name Effect How to obtain
19118.png Poring Sunglasses[1] Sunglasses shaped like Porings. This is an essential item to catch everyone's eyes.


Increase EXP bonus from killing All enemies by 4%.
Increase drop rate bonus from killing All enemies by 4%.



[+Angel Poring Boots]
Increase EXP bonus from killing All enemies by 4%.
Increase drop rate bonus from killing All enemies by 4%.
If upgrade level of Angel Poring Boots is +12 or higher, reduce fixed casting time of skills by 0.4 second.



Class: Headgear
Defense: 0
Location: Middle
Weight: 1
Level Requirement: 1
Jobs: All classes
Item ID: 19118

Dropped by monsters in Fortessa Pit.
19157.png Drooping Gunslinger[1] A doll faithfully replicating the legendary mercenaries. Unlike the cute figure, these mercenaries has suffered a lot of adversities.


Can be enchanted using Gunslinger Scroll.



All Stats + 1
Reduce SP consumption of skills by 10%.
Increase EXP bonus from killing All enemies by 5%.
Increase drop rate bonus from killing All enemies by 5%.


If upgrade level is +9 or higher,
ASPD + 1


If upgrade level is +12 or higher,
increases movement speed.



Class: Headgear
Location: Upper
Defense: 0
Weight: 20
Required Level: 1
Usable Jobs : All
Item ID: 19157

Dropped by monsters in Fortessa Pit.
15186.png Kafra Uniform[1] A uniform worn by Kafra employees.

It looks like an ordinary maid outfit, but it is worn with due careful considerations.



Increase EXP bonus from killing All enemies by 5%.
Increase drop rate bonus from killing All enemies by 5%.
MaxHP + 100 per upgrade level.
MaxSP + 20 per upgrade level.

 

If upgrade level is +7 or higher,
MaxHP + 3%
MaxSP + 3%


If upgrade level is +9 or higher,
MaxHP + 5%
MaxSP + 5%


If upgrade level is +12 or higher,
Increase natural HP and SP recovery by 100%.



Class: Armor
Defense: 40
Weight: 50
Required Level: 1
Jobs: All classes
Item ID: 15186

Dropped by monsters in Fortessa Pit.
55052.png Whistling Tunes based on Jitterbug's piano and Pere's whistling sounds.


MATK + 1%
Increase physical damage inflicted on All enemies by 1%.



[+Pendant Of Maelstrom]
Increase critical damage by 10%.
Reduce variable casting time of skills by 10%.



[+Pendant Of Chaos]
Increase critical damage by 10%.



[+Pendant of Harmony]
Reduce variable casting time of skills by 10%.



Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Required Level: 120
Jobs: 3rd classes only
SMRO Item ID: 55052
Official Item ID: 400000

Dropped by monsters in Fortessa Pit.
28439.png Sea Otter Mini Fan[1] A mini fan with pictures of a Sea Otter that inhabits Comodo Beach.


All Stats + 1
Increase EXP bonus from killing All enemies by 5%.



Class: Accessory
Defense: 0
Weight: 10
Required Level: 1
Jobs : All classes


Item ID: 28439

Dropped by monsters in Fortessa Pit.
19243.png Indigo Rear Ribbon An accessory adorned with an indigo ribbon. Wearing it brings the urge to fly towards the indigo sea.


Increase EXP bonus from killing All enemies by 5%.
Increase drop rate bonus from killing All enemies by 5%.



[+Candy Bag Backpack (Physical)]
Increase attack speed (reduce delay after attack by 5%).



[+Candy Bag Backpack (Ranged)]
Increase physical damage inflicted on All enemies by 4%



[+Candy Bag Backpack (Magical)]
Reduce variable casting time of skills by 10%.



Class: Headgear
Defense: 8
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes


Item ID: 19243

Dropped by monsters in Fortessa Pit.
19095.png Happy Balloon Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?

Increase experience gained from killing monsters by 5% and item drop rate by 10%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 1
Level Requirement: 1
Jobs: All classes


Item ID: 19095

Dropped by monsters in Fortessa Pit.
19267.png Survivor's Orb Orbs that automatically assists its owner in battle.


MDEF + 2
Reduce variable casting time of skills by 2%.



Armor: Headgear
Defense: 2
Location: Lower
Weight: 30
Level Requirement: 1
Jobs: All classes


Item ID: 19267

Dropped by monsters in Fortessa Pit.
28942.png Cursed Knight's Shield[1] A knight's shield carried by the Cursed Knight.

It is said to exhibit a much stronger power if the curse is cleansed.



MATK + 3%
Increase physical damage inflicted on All enemies by 3%.
Increases attack speed (reduces delay after attack by 10%).
Reduce damage taken from All property attacks by 7%.
Adds a 5% chance of gaining 25 SP per second for 5 seconds when receiving physical or magical damage.
Adds a 2% chance of gaining 150 HP per second for 5 seconds when performing physidcal or magical attacks.


If upgrade level is +7 or higher,
ATK + 10
MATK + 10


If upgrade level is +9 or higher,
ASPD + 1


If upgrade level is +12 or higher,
reduce after cast delay of skills by 3%.



Class:Shield
Defense:0
Weight:80
Required Level: 1
Jobs: All classes


Item ID: 28942

Dropped by monsters in Fortessa Pit.
19242.png Kitten Headdress[1] Pretty kitten headress decorated with dolls. The laces makes it even cuter.


All Stats + 1
Increase attack speed (reduce delay after attack by 5%).



If upgrade level is +9 or higher, reduce variable casting time of skills by 10%.



If upgrade level is +12 or higher, skill casting can't be interrupted.



[+Blush]
Increase effectiveness of healing skills by 5%.
Increase EXP bonus from killing All enemies by 10%.


When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%.



Class: Headgear
Defense: 20
Location: Upper
Weight: 10
Level Requirement: 1
Jobs: All classes


Item ID: 19242

Dropped by monsters in Fortessa Pit.
55051.png Victorious Wing Ears[1] Ear decorations known to be awarded to winners. Decorate your ear and show off your splendid looks.


ATK + 5
MATK + 5
Reduce after cast delay of skills by 4%.



Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Required Level: 1
Jobs: All classes


SMRO Item ID: 55051
Official Item ID: 400002

Dropped by monsters in Fortessa Pit.
5859.png Glorious Soccerball Hat[1] A hat which makes you feel the air of festivity.

Fight to the death for the moment of glory!!



All Stats + 1
ASPD + 1
ATK + 1 per 7 base levels.
MATK + 1 per 7 base levels.



Class: Headgear
Defense: 2
Location: Upper
Weight: 60
Level Requirement: 1
Jobs: All classes


Item ID: 5859

Dropped by monsters in Fortessa Pit.
5985.png Noble Mask A silver mask worn by nobles.


MaxHP + 1%
Increase attack speed (reduce delay after attack by 1%).
Reduce variable casting time of Sacrifice by 2 seconds.
Reduce variable cast time of Gloria Domini by 2 seconds.
Increase damage of Martyr's Reckoning by 2% per base level.



When base level is 100 or higher,
MaxHP + 1%
Increase attack speed (reduce delay after attack by 1%).



When base level is 150 or higher,
MaxHP + 1%
Increase attack speed (reduce delay after attack by 1%).



Class: Headgear
Defense: 0
Location: Middle
Weight: 20
Level Requirement: 30
Jobs: All classes


Item ID: 5985

Dropped by monsters in Fortessa Pit.
19240.png Toy Syringe A toy modeled based on a syringe. The liquid inside is likely to be syrup.


Increase effectiveness of White Slim Potion by 100%.



Class: Headgear
Defense: 3
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes


Item ID: 19240

Dropped by monsters in Fortessa Pit.



Fortessa Pit - Enchants

Check through Lapine_Enchanting
All items can be enchanted through their own box.


Bio 5

Class Headgear Class Stats Requirement(s)
Safe Risk
Rune Knight 18971.png Old Rune Circlet [1] All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
19961.png Costume: Rune Circlet
6814.png 5 Swordman Soul 6814.png 1 Swordman Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Royal Guard 18983.png Old Casket of Protection [1] All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
19972.png Costume: Casket of Protection
6814.png 5 Swordman Soul 6814.png 1 Swordman Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Warlock 18978.png Old Magic Stone Hat [1] All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
19968.png Costume: Magic Stone Hat
6817.png 5 Mage Soul 6817.png 1 Mage Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Sorcerer 18980.png Old Wind Whisper [1] All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
19970.png Costume: Wind Whisper
6817.png 5 Mage Soul 6817.png 1 Mage Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Ranger 18984.png Old Camouflage Bunny Hood [1] All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
19974.png Costume: Camouflage Bunny Hood
6818.png 5 Archer Soul 6818.png 1 Archer Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Maestro 18976.png Old Maestro Song's Hat [1] All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
19966.png Costume: Maestro Song's Hat
6818.png 5 Archer Soul 6818.png 1 Archer Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Wanderer 18981.png Old Dying Swan [1] All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
19971.png Costume: Dying Swan
6818.png 5 Archer Soul 6818.png 1 Archer Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Mechanic 18973.png Old Driver Band [1] All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
19963.png Costume: Driver Band (Red)
6815.png 5 Merchant Soul 6815.png 1 Merchant Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
18974.png Old Driver Band (Yellow) [1] All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Self-Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
19964.png Costume: Driver Band (Yellow)
6815.png 5 Merchant Soul 6815.png 1 Merchant Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Geneticist 18977.png Old Midas Whisper [1] All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
19967.png Costume: Midas Whisper
6815.png 5 Merchant Soul 6815.png 1 Merchant Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Guillotine Cross 18982.png Old Bone Circlet [1] All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
19973.png Costume: Bone Circlet
6816.png 5 Thief Soul 6816.png 1 Thief Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Shadow Chaser 18975.png Old Shadow Handicraft [1] All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
19965.png Costume: Shadow Handicraft
6816.png 5 Thief Soul 6816.png 1 Thief Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Arch Bishop 18972.png Old Mitra [1] All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
19962.png Costume: Mitra
6819.png 5 Acolyte Soul 6819.png 1 Acolyte Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment
Sura 18979.png Old Blazing Soul [1] All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
19969.png Costume: Blazing Soul
6819.png 5 Acolyte Soul 6819.png 1 Acolyte Soul
6820.png 100 Energy Fragment 6820.png 20 Energy Fragment

Bio 5 Enchants

Speal to Wanderind Mind (lhz_dun_n 134, 265) to start the enchanting process. It requires 10 Cursed Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants.
Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed on the page: Nightmare_Biolabs#Nightmare_Biolabs_Headgear_Enchantments
If you get the powerful enchant, it will start at Level 1.
If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).


Crimson Weapons

All crimson weapons are dropped by certain monsters.
They come either pre-enchanted or not.

Image Name Type Description Dropped by
File:28705.png Crimson Dagger [2] Dagger 55 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.
MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:13454.png Crimson Saber [2] One-Handed
Sword
85 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:21015.png Crimson
Two-handed Sword [2]
Two-handed
Sword
170 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.
MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:28106.png Crimson
Two-Handed Axe[2]
Two-handed
Axe
200 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Indestructible in battle

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:16040.png Crimson Mace [2] Mace 80 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

Indestructible in battle

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:1443.png Crimson Spear [2] One-handed
Spear
90 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:1498.png Crimson Lance [2] Two-Handed
Spear
175 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:18130.png Crimson Bow [2] Bow 130 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:28007.png Crimson Katar [2] Katar 130 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:1839.png Crimson Knuckles [2] Knuckle 100 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:28604.png Crimson Bible [2] Book 45 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.
MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:1680.png Crimson Rod [2] One-Handed
Staff
60 ATK

INT +4, MATK +70

MATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, MATK + 5.

File:2025.png Crimson Staff [2] Two-handed
Staff
100 ATK

INT +5, MATK +150

MATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, MATK + 5.

File:1939.png Crimson Violin [2] Instrument 80 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:1995.png Crimson Wire [2] Whip 80 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:13327.png Crimson Huuma Shuriken [2] Huuma
Shuriken
100 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.
MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.

Indestructible in battle.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.

File:13127.png Crimson Revolver [2] Pistol 100 ATK

ATK + (Refine Level ^2) up to a maximum Refine of +15.

If the user's base level is 70 or higher,
For every 10 base levels, ATK + 5.


CW - Enchants

Each Crimson Weapon (Bows, Revolvers, Rods and Staves are all except from this) come pre-enchanted with one of the eight following elements:

  • Neutral
  • Fire
  • Water
  • Earth
  • Wind
  • Poison
  • Holy
  • Shadow


These enchantments are random, and are determined as the item is dropped by the monsters.



Hugel Racing

Image Name Effect How to obtain
19195.png Racing Cap (Rune Knight) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Two-Handed Quicken user learned.
If refine rate is 11 or higher, the weapon won't be destroyed. Grants Double Attack lv.5.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19196.png Racing Cap (Royal Guard) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Burst Attack damage by 10% per level of Spear Mastery user learned.
If refine rate is 11 or higher, reduces cooldown of Earth Drive by 1 second.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19189.png Racing Cap (Mechanic) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Over Thrust user learned.
If refine rate is 11 or higher, grants Double Attack level 5.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19190.png Racing Cap (Genetic) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Cart Tornado damage by 5% per level of Axe Mastery user learned.
If refine rate is 11 or higher, has a chance to auto-cast Cart Tornado level 2 when dealing physical damage.
(If user has higher level, that level will be cast instead)
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19191.png Racing Cap (Guillotine Cross) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Left Hand Mastery user learned.
If refine rate is 11 or higher, has a chance to gain critical damage + 20% when dealing physical damage.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19192.png Racing Cap (Shadow Chaser) Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Matk + 5 per level of Intimidate user learned.
If refine rate is 11 or higher, has a chance to auto-cast Mystical Amplification level 5 when dealing physical damage.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19193.png Racing Cap (Warlock) Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion user learned.
If refine rate is 11 or higher, reduces casting time of Mystical Amplification by 50% (doesn't stack with Staff of Destruction)
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19194.png Racing Cap (Sorcerer) Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Thunderstorm and Fire Ball damage by 5% per level of Auto Spell user learned.
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by 50%.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19197.png Racing Cap (Archbishop) Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Duple Light damage by 10% per level of Mace Mastery user learned.
If refine rate is 11 or higher, has a chance to auto-cast Adoramus level 5 when dealing physical damage.
(Consumes Blue Gemstone, If user has higher level, that level will be cast instead)
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19198.png Racing Cap (Sura) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust user learned.
If refine rate is 11 or higher, increases Knuckle Arrow damage by 50%.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19199.png Racing Cap (Ranger) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Aimed Bolt damage by 3% per level of Steel Crow user learned.
If refine rate is 11 or higher, reduces delay after skill by 15%.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19200.png Racing Cap (Minstrel) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Music Lesson user learned.
If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead)
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19201.png Racing Cap (Wanderer) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Dance Lesson user learned.
If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead)
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19202.png Racing Cap (Gunslinger) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot user learned, reduce cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned
If refine rate is 11 or higher, reduces cooldown of Crimson Marker by 1 second.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19203.png Racing Cap (Ninja) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases long-ranged physical damage per level of Throw Huuma user learned.
If refine rate is 11 or higher, increases Swirling Petal damage by 30%.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19204.png Racing Cap (Super Novice) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increase critical damage by 10% per level of Double Attack user learned.
If refine rate is 8 or higher, ASPD + 1, Atk + 20.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19205.png Racing Cap (Summoner) Atk + 5, Matk + 5 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Savage Spirit by 4 seconds per level of Lunatic Carrot Beat user learned, reduces cooldown of Nyan Grass by 8 seconds per level of Catnip Meteor user learned, reduces cooldown of Delicious Shrimp Party by 4 seconds per level of Fresh Shrimp user learned,
If refine rate is 11 or higher, reduces delay after skill by 15%.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19396.png Racing Cap (Star Gladiator) Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Peaceful Break user learned.
If refine rate is 11 or higher, when using Prominence kick, increases Solar Burst damage by 30% for 10 seconds.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets
19397.png Racing Cap (Soul Linker) Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break user learned.
If refine rate is 11 or higher, when using Esma, increases Espa and Eswhoo damage by 30% for 10 seconds.
Hugel 71,79
NPC: Wayne
Cost: 400x Racing Thank Tickets

Racing Enchants

Hugel_Monster_Race#Racing_Cap
Class-exclusive enchants are given based on the Racing Cap that is being enchanted. Class-exclusive enchants are obtained at Lv 1, and may be upgraded up to Lv 3.

The first upgrade requires 50x Mysterious Medals and 500,000z. If successful, the class-exclusive enchants will be upgraded to Lv 2. If it fails, the class-exclusive enchants will be maintained at Lv 1.
The second upgrade requires 100x Mysterious Medals and 1,000,000z. If successful, the class-exclusive enchants will be upgraded to Lv 3. If it fails, the class-exclusive enchants will be downgraded to Lv 1.



Level 5 Weapons

Image Name Effect How to obtain
540013.png Fortified Book [2] Can't be destroyed.

Matk + 210
Increases Conflagration damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class: Book Attack: 190
Weight: 80
Weapon Level: 5
Required Level: 200
Jobs: Elemental Master

unknown
unknown.
600013.png Fortified Claymore [2] Increases Storm Slash damage by 5% per 2 refine rate.

Increases melee physical damage by 2% per 4 refine rate.
Class: Two-handed Sword Attack: 250
Weight: 230
Weapon Level: 5
Required Level: 200
Jobs: Dragon Knight

unknown
unknown.
530009.png Fortified Spear [2] Increases Shield Shooting damage by 5% per 2 refine rate.

Increases long ranged physical damage by 2% per 4 refine rate.
Class: Spear Attack: 200
Weight: 140
Weapon Level: 5
Required Level: 200
Jobs: Imperial Guard

unknown
unknown.
6400013.png Fortified Staff [2] Can't be destroyed.

Matk + 240
Increases Frozen Slash damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class: Two-handed Staff Attack: 140
Weight: 210
Weapon Level: 5
Required Level: 200
Jobs: Arch Mage

unknown
unknown.
620005.png Relapse Axe [2] Can't be destroyed.

Increases Axe Stomp damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class: Two-handed Axe Attack: 280
Weight: 300
Weapon Level: 5
Required Level: 200
Jobs: Meister

unknown
unknown.
500018.png Relapse Blade [2] Increases Acidified Zone Fire and Acidified Zone Wind damage by 5% per 2 refine rate.

Atk + 3% per 4 refine rate.
Class : Sword
Class: Sword Attack: 200
Weight: 185
Weapon Level: 5
Required Level: 200
Jobs: Biolo

unknown
unknown.
590015.png Relapse Cross [2] Can't be destroyed.

Matk + 210
Increases Framen damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class: Mace Attack: 190
Weight: 130
Weapon Level: 5
Required Level: 200
Jobs: Cardinal

unknown
unknown.
510026.png Relapse Dagger [2] Matk + 215

Increases Abyss Square damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class: Dagger Attack: 180
Weight: 140
Weapon Level: 5
Required Level: 200
Jobs: Abyss Chaser

unknown
unknown.
610015.png Relapse Katar [2] Increases Impact Crater damage by 5% per 2 refine rate.

Increases melee physical damage by 2% per 4 refine rate.
Class: Katar Attack: 260
Weight: 180
Weapon Level: 5
Required Level: 200
Jobs: Shadow Cross

unknown
unknown.
700021.png Scrap Bow [2] Increases Gale Storm damage by 5% per 2 refine rate.

Increases long ranged physical damage by 2% per 4 refine rate.
Class: Bow Attack: 210
Weight: 170
Weapon Level: 5
Required Level: 200
Jobs: Windhawk

unknown
unknown.
560011.png Scrap Fist [2] Increases Second Judgement and Second Faith damage by 5% per 2 refine rate.

Increases melee physical damage by 2% per 4 refine rate.
Class: Knuckle Attack: 210
Weight: 130
Weapon Level: 5
Required Level: 200
Jobs: Inquisitor

unknown
unknown.
570012.png Scrap Lute [2] Increases Rose Blossom damage by 5% per 2 refine rate.

Increases long ranged physical damage by 2% per 4 refine rate.
Class: Instrument Attack: 205
Weight: 125
Weapon Level: 5
Required Level: 200
Jobs: Troubadour

unknown
unknown.
580012.png Scrap Whip [2] Increases Rose Blossom damage by 5% per 2 refine rate.

Increases long ranged physical damage by 2% per 4 refine rate.
Class: Whip Attack: 205
Weight: 125
Weapon Level: 5
Required Level: 200
Jobs: Trouvere

unknown
unknown.



Old Glastheim (Hard)

Image Name Description How to obtain
420017.png Young Leaf of World Tree (STR) Set Bonus:


[+Soaring Physical Armor, Temporal STR Manteau]

Atk + 5%

if the sum of refine rate is 14 or higher, Atk + 80

if the sum of refine rate is 18 or higher, Atk + 30, reduces delay after skill by 7%

if the sum of refine rate is 22 or higher, increases melee physical damage by 10%

Class: Headgear

Defense: 0

Location: Lower

Weight: 5

Required Level: 100

Usable Jobs: All

Realized Amdarais
420017.png Young Leaf of World Tree (Dex) Set Bonus:


[+Excellent Dexterous Armor, Temporal DEX Manteau]

increases physical damage against all size enemies by 7%

if the sum of refine rate is 14 or higher, Atk + 80

if the sum of refine rate is 18 or higher, Atk + 5%, increases physical damage against all size enemies by additional 7%

if the sum of refine rate is 22 or higher, increases long ranged physical damage by 10%

Class: Headgear

Defense: 0

Location: Lower

Weight: 5

Required Level: 100

Usable Jobs: All

Realized Amdarais
420017.png Young Leaf of World Tree (Agi) Set Bonus:


[+Splendid Swift Armor, Temporal AGI Manteau]

increases physical damage against all race monsters (excepts players) by 7%

if the sum of refine rate is 14 or higher, Atk + 80

if the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by additional 7%

if the sum of refine rate is 22 or higher, reduces delay after skill by 10%

Class: Headgear

Defense: 0

Location: Lower

Weight: 5

Required Level: 100

Usable Jobs: All

Realized Amdarais
420017.png Young Leaf of World Tree (Luk) Set Bonus:


[+Unexpected Fortune Armor, Temporal LUK Manteau]

increases physical damage against all race monsters (excepts players) by 7%

if the sum of refine rate is 14 or higher, Atk + 80

if the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all size enemies by 10%, increases critical damage by 12%

if the sum of refine rate is 22 or higher, increases melee and long ranged physical damage by 10%

Class: Headgear

Defense: 0

Location: Lower

Weight: 5

Required Level: 100

Usable Jobs: All

Realized Amdarais
420017.png Young Leaf of World Tree (Vit) Set Bonus:


[+Strong Healthy Armor, Temporal VIT Manteau]

MaxHP + 10%

if the sum of refine rate is 14 or higher, Atk + 80

if the sum of refine rate is 18 or higher, Atk + 10%, MaxSP + 7%

if the sum of refine rate is 22 or higher, reduces delay after skill by 10%

Class: Headgear

Defense: 0

Location: Lower

Weight: 5

Required Level: 100

Usable Jobs: All

Realized Amdarais
420017.png Young Leaf of World Tree (Int) Set Bonus:


[+Robust Magical Armor, Temporal INT Manteau]

reduces variable casting time by 10%

if the sum of refine rate is 14 or higher, Matk + 80

if the sum of refine rate is 18 or higher, increases all property magical damage by 10%, reduces delay after skill by 7%

if the sum of refine rate is 22 or higher, increases magical damage against all size enemies by 10%

Class: Headgear

Defense: 0

Location: Lower

Weight: 5

Required Level: 100

Usable Jobs: All

Realized Amdarais
Enchant Ticket.png Enchant Ticket An item that enchants Young Leaf of World Tree


Young Leaf of World Tree (Int)
Young Leaf of World Tree (Vit)
Young Leaf of World Tree (Luk)
Young Leaf of World Tree (Agi)
Young Leaf of World Tree (Dex)
Young Leaf of World Tree (Str)

Any mob in the instance


Patent Weapons

Image Name Effect How to obtain
620004.png Patent Avenger [2] Can't be destroyed

Atk + 15 per 2 refine rate
Increases Axe Tornado damage by 10% per 3 refine rate
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%
If refine rate is 11 or higher, reduces physical and magical damage damage taken from all property enemies by 20%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Two-handed Axe Attack: 290
Weight: 700
Weapon Level: 4
Required Level: 150
Jobs: Mechanic

Fortessa Ruins
Modification Cube & +9 Avenger
580009.png Patent Barbed Wire Whip [2] Matk + 230

Matk + 15 per 2 refine rate
Increases all property magical damage damage by 4% per 3 refine rate
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Whip Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Wanderer

Fortessa Ruins
Modification Cube & +9 Barbed Wire Whip
610009.png Patent Blade Katar [2] Atk + 15 per 2 refine rate

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%
If refine rate is 9 or higher, reduces delay after skill by 12%
If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Katar Attack: 275
Weight: 140
Weapon Level: 4
Required Level: 150
Jobs: Guillotine Cross

Fortessa Ruins
Modification Cube & +9 Blade Katar
550013.png Patent Chilling Cane [2] Can't be destroyed

Matk + 150
Matk + 10 per 2 refine rate
Increases Diamond Dust damage by 12% per 3 refine rate
If refine rate is 7 or higher, increases all property magical damage by 15%, increases Varetyr Spear damage by 15%
If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Staff Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Jobs: Sorcerer

Fortessa Ruins
Modification Cube & +9 Chilling Cane
800002.png Patent Crimson Rose [2] Atk + 10 per 2 refine rate

Increases Fire Dance damage by 2% per 3 refine rate
If refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%
If refine rate is 9 or higher, Fire Dance damage by 25%, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel
If refine rate is 11 or higher, reduces delay after skill by 10%
When equipped with Great Hero Boots, Dex + 10, additional Atk + 7%
Class: Pistol Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Rebellion

Fortessa Ruins
Modification Cube & +9 Crimson Rose
820001.png Patent Demon Slayer Shot [2] Splash attack

Increases long ranged physical damage by 3% per 2 refine rate
MaxSP + 2% per 3 refine rate
If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar
If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Shotgun Attack: 295
Weight: 230
Weapon Level: 4
Required Level: 150
Jobs: Rebellion

Fortessa Ruins
Modification Cube & +9 Demon Slayer Shot
21058.png Patent Dragonic Slayer [2] MaxHP/MaxSP + 5% per 2 refine rate

Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%
If refine rate is 9 or higher, increases long ranged physical damage by 10%
If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%
When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%
Class: Two-handed Sword Attack: 200
Weight: 200
Weapon Level: 4
Required Level: 150
Jobs: Rune Knight

Fortessa Ruins
Modification Cube & +9 Dragonic Slayer
540011.png Patent Exorcist's Bible [2] Matk + 190

Matk + 15 per 2 refine rate
Increases Duple Light and Judex damage by 25% per 3 refine rate
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%
If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%
If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead)
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Book Attack: 205
Weight: 70
Weapon Level: 4
Required Level: 150
Jobs: Archbishop

Fortessa Ruins
Modification Cube & +9 Exorcist's Bible
510020.png Patent Fatalist [2] Atk + 15 per 2 refine rate

Increases attack speed (reduces delay after attack by 2%) per 3 refine rate
If refine rate is 7 or higher, increases Fatal Menace damage by 25%
If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%
If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Dagger Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Shadow Chaser

Fortessa Ruins
Modification Cube & +9 Fatalist
840001.png Patent Golden Lord Launcher [2] Increases long ranged physical damage by 3% per 2 refine rate

Atk + 20 per 3 refine rate
If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second
If refine rate is 9 or higher, increases Dragon Tail damage by additional 20%
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Grenade Launcher Attack: 350
Weight: 240
Weapon Level: 4
Required Level: 150
Jobs: Rebellion

Fortessa Ruins
Modification Cube & +9 Golden Lord Launcher
650004.png Patent Huuma Shuriken Clearness [2] Can't be destroyed

Atk + 15 per 2 refine rate
Increases long ranged physical damage by 2% per 3 refine rate
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second
If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%
When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%
Class: Huuma Shuriken Attack: 290
Weight: 230
Weapon Level: 4
Required Level: 150
Jobs: Ninja class

Fortessa Ruins
Modification Cube & +9 Huuma Shuriken CLearness
510022.png Patent Kiri no Tsuyu [2] When equipped with Surudoi Kaze

Atk + 15 per 3 of the sum of refine rate
Atk + 3% per 5 of the sum of refine rate
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned
If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%
When equipped with Surudoi Kaze and Great Hero Boots, Dex + 10, additional Atk + 7%
Class: Dagger Attack: 190
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Ninja class

Fortessa Ruins
Modification Cube & +9 Kiri no Tsuyu
510019.png Patent Madogum [2] Matk + 195

Matk + 15 per 2 refine rate
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7
If refine rate is 9 or higher, increases all property magical damage by 15%
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Dagger Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 150
Jobs: Shadow Chaser

Fortessa Ruins
Modification Cube & +9 Madogum
810001.png Patent Master Soul Rifle [2] Matk + 250

Matk + 15 per 3 refine rate
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate
If refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%
If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage
If refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage
When equipped with Great Hero Boots, Int + 10, increases ghost property magical damage by 5%
Class: Rifle Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Rebellion

Fortessa Ruins
Modification Cube & +9 Master Soul Rifle
550014.png Patent Meowmeow Foxtail [2] Can be destroyed

Matk + 350
Atk/Matk + 15 per 2 refine rate
Atk/Matk + 2% per 3 refine rate
If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%
If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%
When equipped with Great Hero Boots, Luk + 10, Atk/Matk + 7%
Class: Staff Attack: 350
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Summoner (Doram)

Fortessa Ruins
Modification Cube & +9 Meowmeow Foxtail
590011.png Patent Meteor Striker [2] Can't be destroyed

Atk + 15 per 2 refine rate
Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate
If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%
If refine rate is 9 or higher, increases Arm Cannon damage by 25%
If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%
When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%
Class: Mace Attack: 320
Weight: 350
Weapon Level: 4
Required Level: 150
Jobs: Mechanic

Fortessa Ruins
Modification Cube & +9 Meteor Striker
700013.png Patent Narcissus Bow [2] Atk + 15 per 2 refine rate

Increases long ranged physical damage by 4% per 3 refine rate
If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds
If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Bow Attack: 210
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Archer third classes, Shadow Chaser

Fortessa Ruins
Modification Cube & +9 Narcissus Bow
540010.png Patent One Sky One Sun [2] Atk + 15 per 2 refine rate

Increases melee physical damage by 4% per 3 refine rate
If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Solar Burst damage by 25%
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Book Attack: 200
Weight: 110
Weapon Level: 4
Required Level: 150
Jobs: Star Emperor

Fortessa Ruins
Modification Cube & +9 One Sky One Sun
600009.png Patent Oriental Sword [2] Atk + 15 per 2 refine rate

Increases Sonic Wave damage by 10% per 3 refine rate
If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead)
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Two-handed Sword Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 150
Jobs: Rune Knight

Fortessa Ruins
Modification Cube & +9 Oriental Sword
500013.png Patent Red Lotus Sword [2] Atk + 15 per 2 refine rate

Increases long ranged physical damage by 4% per 3 refine rate
If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%
If refine rate is 9 or higher, increase Cart Cannon damage by 20%
If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Sword Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Genetic

Fortessa Ruins
Modification Cube & +9 Red Lotus Sword
700018.png Patent Royal Bow [2] Atk + 15 per 2 refine rate

Increases Arrow Storm damage by 12% per 3 refine rate
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%
If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%
If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%
When equipped with Great Hero Boots, Dex + 10, Atk + 7%
Class: Bow Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Ranger / Shadow Chaser

Fortessa Ruins
Modification Cube & +9 Royal Bow
700019.png Patent Scarlet Dragon Leather Bow [2] Atk + 15 per 2 refine rate

Reduces delay after skill by 4% per 3 refine rate
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%
When equipped with Great Hero Boots, Dex + 10, Atk + 7%
Class: Bow Attack: 200
Weight: 90
Weapon Level: 4
Required Level: 150
Jobs: Ranger

Fortessa Ruins
Modification Cube & +9 Scarlet Dragon Leather Bow
550012.png Patent Shadow Staff [2] Can't be destroyed

Matk + 195
Matk + 15 per 2 refine rate
Increases Earth Grave damage by 12% per 3 refine rate
If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%
If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Staff Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Jobs: Sorcerer

Fortessa Ruins
Modification Cube & +9 Shadow Staff
610008.png Patent Shiver Katar [2] Atk + 15 per 2 refine rate

Increases Cross Impact damage by 10% per 3 refine rate
If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%
If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds
When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%
Class: Katar Attack: 255
Weight: 140
Weapon Level: 4
Required Level: 150
Jobs: Guillotine Cross

Fortessa Ruins
Modification Cube & +9 Shiver Katar
500014.png Patent Slate Sword [2] Atk + 15 per 2 refine rate

Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate
If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%
If refine rate is 9 or higher, reduces delay after skill by 10%
If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%
When equipped with Great Hero Boots, Vit + 10, increases melee physical damage by 5%
Class: Sword Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Genetic

Fortessa Ruins
Modification Cube & +9 Slate Sword
550015.png Patent Spirit Pendulum [2] Matk + 190

Matk + 15 per 2 refine rate
Increases all property magical damage by 2% per 3 refine rate
If refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%
If refine rate is 9 or higher, increases Eswhoo damage by 20%
If refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Staff Attack: 70
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Soul Reaper

Fortessa Ruins
Modification Cube & +9 Spirit Pendulum
830002.png Patent The Black [2] Atk + 15 per 2 refine rate

Increases long ranged physical damage by 4% per 3 refine rate
If refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%
If refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Gatling Gun Attack: 225
Weight: 300
Weapon Level: 4
Required Level: 150
Jobs: Rebellion

Fortessa Ruins
Modification Cube & +9 The Black
570009.png Patent Trumpet Shell [2] Matk + 230

Matk + 15 per 2 refine rate
Increases all property magical damage damage by 4% per 3 refine rate
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Instrument Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Minstrel

Fortessa Ruins
Modification Cube & +9 Trumpet Shell

EDDA Bio Lab Equipment

Boss Drops
Image Name Description Obtained From
19439.png Vicious Mind Aura When equipped with 20749.png Fallen Warrior Manteau [1] :

ATK + 5 per 30 base Str.
ASPD (reduces delay after attack by 3%) per 30 base Agi.
Reduces delay after skill by 4% per 30 base Vit.
MATK + 5 and reduces variable casting time by 8% per 30 base Int.
Increases long ranged physical damage by 1% per 30 base Dex.
Increases critical damage by 3% per 30 base Luk.

Class: Headgear
Defense: 5
Weight: 10
Required Level: 170
Usable By: All Jobs

Nameless Swordsman (MVP)
23992.png Experimental Weapon Box Randomly gain one of the Biological Laboratory Experimental Weapons
Nameless Swordsman (MVP)
42053.png Goral Crown Combination Scroll Used to craft a 400078.png Goral Crown [1]

Material 1:
Any of the following weapons at refine rate 9 or higher:

Material 2: 1x +9 18971.png Old Rune Circlet [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42054.png Trial Diadem Combination Scroll Used to craft a 400079.png Trial Diadem [1]

Material 1:
Any of the following weapons at refine rate 9 or higher:

Material 2: 1x +9 18983.png Old Guardian Crown [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42055.png Spinel Diadem Combination Scroll Used to craft a 400095.png Spinel Diadem [1]

Material 1:
Any of the following weapons at refine rate 9 or higher:

Material 2: 1x +9 18980.png Old Wind Whisper [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42056.png Jade Crown Combination Scroll Used to craft a 400094.png Jade Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18978.png Old Magic Stone Hat [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42057.png Bull Crown Combination Scroll Used to craft a 400098.png Bull Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2:
Any of the following headgears at refine rate 9 or higher:

Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42058.png Taurus Diadem Combination Scroll Used to craft a 400099.png Taurus Diadem [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18977.png Old Midas Whisper [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42059.png Celestial Jewel Crown Combination Scroll Used to craft a 400116.png Celestial Jewel Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18984.png Old Camouflage Habbit Hood [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42060.png Libra Crown Combination Scroll Used to craft a 400117.png Libra Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2:
Any of the following headgears at refine rate 9 or higher:

Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42061.png Saint Crown Combination Scroll Used to craft a 400118.png Saint Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18972.png Old Mitra [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42062.png Lion Crown Combination Scroll Used to craft a 400119.png Lion Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18979.png Old Blazing Soul [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42063.png Goat Crown Combination Scroll Used to craft a 400120.png Goat Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18975.png Old Shadow Handicraft [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)
42064.png Twin Crown Combination Scroll Used to craft a 400121.png Twin Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18982.png Old Circlet of Bones [1]
Material 3: 100x 51012.png Monster Hunter Coin

Nameless Swordsman (MVP)


Experimental Weapons
Image Name Description Obtained From
21051.png Volar [2] Increases damage of Bowling Bash by 30%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Reduces cooldown time of Bowling Bash and Ignition Brake by 1 second.


If refinement level is +11 or higher:
Increases damage of Bowling Bash by 20%.

Class: Two-Handed Sword
Weapon Level: 4
Attack: 280
Weight: 280
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
21052.png Vernan [2] ATK +5%.

For each refinement level:
Increases ranged physical attack by 1%.


If refinement level is +9 or higher:
Increases damage of Spiral Pierce and Sonic Wave by 30%.


If refinement level is +11 or higher:
Reduces cooldown time of Sonic Wave by 1.5 seconds.

Class: Two-Handed Sword
Weapon Level: 4
Attack: 300
Weight: 650
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
32023.png Argen Blanco [2] Increases Brandish Spear damage by 30%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Reduces cooldown time of Hundred Spear by 1.5 seconds.


If refinement level is +11 or higher:
Increases Brandish Spear damage by additional 20%.

Class: Spear
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
1333.png Golden Wrench [2] ATK +5%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases damage of Power Swing and Axe Boomerang by 20%.


If refinement level is +11 or higher:
Increases damage of Power Swing and Axe Boomerang by 15%.

Class: One-Handed Axe
Weapon Level: 4
Attack: 220
Weight: 550
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
16092.png Engine Pilebunker [2] Increases Vulcan Arm damage by 10%.

For each refinement level:
Increases ASPD (reduces delay after attack by 1%).


If refinement level is +9 or higher:
Increases damage of Arm Cannon and Knuckle Boost by 15%.


If refinement level is +11 or higher:
Increases damage of Vulcan Arm by additional 15%.

Class: Mace
Weapon Level: 4
Attack: 450
Weight: 320
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
28138.png Maxi Spanner [2] Reduces damage taken from small and medium size enemies by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Reduces cooldown time of Axe Tornado and Lava Flow by 1 second.


If refinement level is +11 or higher:
Increases Axe Tornado damage by 15%.

Class: Two-Handed Axe
Weapon Level: 4
Attack: 340
Weight: 450
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
28765.png Judgement Slasher [2] When combined with 28766.png Repent Slasher [3] :

Increases damage of Meteor Assault by 40%.
Increases damage of Soul Destroyer by 40%.


For each 2 refinement level of the set:
ATK + 8


If refinement level of entire set is +16 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.


If refinement level of entire set is +18 or higher:
ATK +12%.


If refinement level of entire set is +20 or higher:
Increases damage of Meteor Assault and Soul Destroyer by 20%.

Class: Dagger
Weapon Level: 4
Attack: 195
Weight: 110
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28766.png Repent Slasher [3] Has no effect. Used for combo with 28765.png Judgement Slasher [2] .


Class: Dagger
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28044.png Agudo Filo [2] Increases critical damage by 5%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases physical damage against all size enemies by 15%.


If refinement level is +11 or higher:
ATK +7% and weapon can't be destroyed.

Class: Katar
Weapon Level: 4
Attack: 270
Weight: 200
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28042.png Ripper Cross [2] ATK +5%.

For each refinement level:
Increases long ranged physical damage by 1%.


If refinement level is +9 or higher:
Increases Rolling Cutter damage by 30%.


If refinement level is +11 or higher:
Increases Cross Ripper Slasher damage by 30%.

Class: Katar
Weapon Level: 4
Attack: 250
Weight: 150
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
26158.png Crimson Rose Stick [2] MATK + 180.

Increases fire and shadow property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Hell Inferno damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Crimson Rock by 1 second.

Class: Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
2055.png Staff of Miracle [2] MATK + 270.

Increases ghost property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.


If refinement level is +11 or higher:
Increases damage of Soul Strike and Napalm Vulcan by 30%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
2056.png Gravitation Staff [2] MATK + 280.

Increases neutral property magical damage by 5%.


For each refinement level:
MATK + 4


If refinement level is +9 or higher:
Increases damage of Gravitation Field and Drain Life by 20%.


If refinement level is +11 or higher:
Reduces cooldown time of Gravitation Field by 2 seconds.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 110
Weight: 130
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
26161.png Penitentia [2] MATK + 175.

Increases holy property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases damage of Magnus Exorcismus and Judex by 30%.


If refinement level is +11 or higher:
Increases damage of Magnus Exorcismus and Judex by additional 20%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
2057.png Adorare Staff [2] MATK + 240.

Increases holy property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases damage of Adoramus by 30%.


If refinement level is +11 or higher:
Reduces physical and magical damage taken from all size monsters by 25%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
16095.png Lucis Flail [2] MATK + 160.

ASPD + 1.


For each refinement level:
MATK + 4


If refinement level is +9 or higher:
Increases damage of Duple Light by 40%.


If refinement level is +11 or higher:
Has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).

Class: Mace
Weapon Level: 4
Attack: 180
Weight: 100
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
18185.png Sharp Star Bow [2] Crit + 5.

For each refinement level:
Increases critical damage by 1%.


If refinement level is +9 or higher:
Increases long ranged physical damage by 7%.


If refinement level is +11 or higher:
Increases Focused Arrow Strike damage by 10%.

Class: Bow
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
18187.png Falken Shooter [2] Increases long ranged physical damage by 10%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases Arrow Storm damage by 25%.


If refinement level is +11 or higher:
Reduces cooldown of Arrow Storm by 0.7 secconds.

Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
18186.png Aiming Bow [2] Reduces delay after skill by 5%.

For each refinement level:
Reduces delay after skill by additional 1%


If refinement level is +9 or higher:
Increases Aimed Bolt damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Aimed Bolt by 1 seccond, increases Aimed Bolt damage by additional 15%.

Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
32350.png Farthezan [2] MATK + 180

Increases damage of Pressure by 40%.


For each refinement level:
Reduces variable cast time by 1%.


If refinement level is +9 or higher:
Increases damage of Genesis Ray by 30%.


If refinement level is +11 or higher:
Increases damage of Pressure and Genesis Ray by 20%.

Class: One-Handed Sword
Weapon Level: 4
Attack: 130
Weight: 110
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32024.png Harve [2] Increases Shield Chain damage by 40%

For each refinement level:
Increases long ranged damage by 1%.


If refinement level is +9 or higher:
Increases Shield Press damage by 30%.


If refinement level is +11 or higher:
Increases Shield Chain and Shield Press damage by additional 20%.

Class: Spear
Weapon Level: 4
Attack: 210
Weight: 150
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32025.png Fortridge [2] ATK +5%.

For each refinement level:
Reduces delay after skill by 1%


If refinement level is +9 or higher:
Increases Cannon Spear damage by 20%.


If refinement level is +11 or higher:
Increases Overbrand damage by 20%.

Class: Spear
Weapon Level: 4
Attack: 205
Weight: 170
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32351.png Estal [2] Reduces cooldown time of Spore Explosion by 1 second.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases damage of Spore Explosion by 30%.


If refinement level is +11 or higher:
Increases damage of Spore Explosion by 20%.

Class: One-Handed Sword
Weapon Level: 4
Attack: 195
Weight: 70
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
16093.png Coolant Injection [2] Increases long ranged physical damage by 10%.

For each refinement level:
ATK +1%


If refinement level is +9 or higher:
Increases Cart Cannon damage by 25%


If refinement level is +11 or higher:
Increases long ranged physical damage by additional 15%.

Class: Mace
Weapon Level: 4
Attack: 210
Weight: 140
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
16094.png Gene Rod [2] Increases Crazy Weed damage by 20%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases Crazy Weed damage by additional 30%.


If refinement level is +11 or higher:
Reduces cooldown of Crazy Weed by 2 seconds.

Class: Mace
Weapon Level: 4
Attack: 195
Weight: 140
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
28767.png Jack the Knife [2] Increases damage of Backstab by 40%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases damage of Fatal Menace by 30%.


If refinement level is +11 or higher:
Reduces SP cost of Fatal Menace by 10%.

Class: Dagger
Weapon Level: 4
Attack: 185
Weight: 90
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
28768.png Platinum Dagger [2] MATK + 170.

MATK + 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Fire, Water, Wind and Earth elemental magic damage by 15%.


If refinement level is +11 or higher:
Random chance to increase MATK + 100 and magical damage agains all size monsters by 30% for 10 seconds when dealing physical damage.

Class: Dagger
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
18184.png Rapid Fire [2] Increases long ranged physical damage by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases Triangle Shot damage by 20%.


If refinement level is +11 or higher:
Increases Triangle Shot damage by additional 15%.

Class: Bow
Weapon Level: 4
Attack: 185
Weight: 150
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
28633.png Boltijin [2] MATK + 175.

Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.


If refinement level is +11 or higher:
Increases Heaven's Drive and Earth Spike damage by 50%.

Class: Book
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
26159.png Psychic Spear Rod [2] MATK + 180.

Increases Neutral and Wind property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Psychic Wave damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Varety Spear by 2 seconds.

Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
26160.png Dust Grave [2] MATK + 180.

Increases Water and Earth property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Diamond Dust and Earth Grave damage by 30%.


If refinement level is +11 or higher:
Increases Diamond Dust and Earth Grave damage by additional 20%.

Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
1865.png Raging Dragon Fist [2] Increases damage of Chain Combo by 30%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases damage of Combo Finish by 50%.


If refinement level is +11 or higher:
Increases damage of Chain Crush Combo by 30%.

Class: Knuckle
Weapon Level: 4
Attack: 210
Weight: 70
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
1866.png Fighting God's Bandage [2] Increases long ranged physical attack by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases damage of Knuckle Arrow by 40%


If refinement level is +11 or higher:
Reduces delay after skill by 7%.

Class: Knuckle
Weapon Level: 4
Attack: 220
Weight: 80
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
16096.png Bright Pendulum [2] Reduces variable casting time by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases Throw Spirit Sphere and Occult Impaction damage by 50%.


If refinement level is +11 or higher:
ATK + 10%.

Class: Mace
Weapon Level: 4
Attack: 210
Weight: 130
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
18188.png Wind Gale [2] Increases long ranged physical damage by 10%.

For each refinement level:
Increases long ranged physical damage by 1%


If refinement level is +9 or higher:
Increases Severe Rainstorm damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Severe Rainstorm by 2 seconds.

Class: Bow
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Minstrel, Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
26212.png Heart Whip [2] MATK + 190

Increases Neutral property magical damage by 10%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Metallic Sound damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Metallic Sound by 2 seconds.

Class: Whip
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
26213.png Scarlet Ribbon [2] Reduces variable casting time by 10%.

For each refinement level:
Increases long ranged physical damage by 1%.


If refinement level is +9 or higher:
Reduces cooldown of Severe Rainstorm by 1 second.


If refinement level is +11 or higher:
Reduces SP consumption of Severe Rainstorm by 20%.

Class: Whip
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
32107.png Black Circle [2] MATK + 190

Increases Neutral property magical damage by 10%.


For each refinement level:
MATK + 4


If refinement level is +9 or higher:
Increases Metallic Sound damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Metallic Sound by 2 seconds.

Class: Instrument
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Minstrel

Randomly obtained from
23992.png Experimental Weapon Box
32108.png Antique Cello [2] Reduces variable casting time by 10%.

For each refinement level:
Increases long ranged physical damage by 1%


If refinement level is +9 or higher:
Reduces cooldown of Severe Rainstorm by 1 second.


If refinement level is +11 or higher:
Reduces SP consumption of Severe Rainstorm by 20%.

Class: Instrument
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Minstrel

Randomly obtained from
23992.png Experimental Weapon Box



Experimental Headgear
Image Name Description Obtained From
400078.png Goral Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+21051.png Volar [2] ]
Increases critical damage by 10%
Increases Ignition Break damage by 12% per refine rate of weapon


Set Bonus: [+21052.png Vernan [2] ]
Reduces delay after skill by 10%
Increases Sonic Wave damage by 10% per refine rate of weapon


Set Bonus: [+32023.png Argen Blanco [2] ]
Reduces cooldown of Hundred Spears by 0.5 seconds
Increases Hundred Spears damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Rune Knight

42053.png Goral Crown Combination Scroll
400079.png Trial Diadem [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
ATK + 15% and increases Holy property magical damage by 15%


If refine rate is +11 or higher:
Increases physical and magical damage against all size enemies by 10% and reduces fixed casting time by 0.2 seconds


Set Bonus: [+32350.png Farthezan [2] ]
Reduces variable casting time by 10%
Increases Gloria Domini and Genesis Ray damage by 10% per refine rate of weapon


Set Bonus: [+32024.png Harve [2] ]
Reduces cooldown of Shield Press by 1 second
Increases Shield Press damage by 10% per refine rate of weapon


Set Bonus: [+32025.png Fortridge [2] ]
Reduces cooldown of Cannon Soear by 0.5 seconds
Increases Cannon Spear damage by 12% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Royal Guard

42054.png Trial Diadem Combination Scroll
400095.png Spinel Diadem [1] MATK + 2% and increases SP recovery rate by 6% per 2 refine rate

If refine rate is +7 or higher:
All Stats + 3


If refine rate is +9 or higher:
Reduces variable casting time by 10%


If refine rate is +11 or higher:
Increases Neutral, Earth and Water property magical damage by 20%


Set Bonus: [+28633.png Boltijin [2] ]
MATK + 2%
Increases Fire Bolt, Cold Bolt, and Lightining Bolt damage by 3% per refine rate of weapon


Set Bonus: [+26159.png Psychic Spear Rod [2] ]
Increases Neutral and Wind property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon


Set Bonus: [+26160.png Dust Grave [2] ]
Increases Water and Earth property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sorcerer

42055.png Spinel Diadem Combination Scroll
400094.png Jade Crown [1] MATK + 2% and increases SP recovery rate by 6% per 2 refine rate

If refine rate is +7 or higher:
All Stats + 3


If refine rate is +9 or higher:
MATK + 4%


If refine rate is +11 or higher:
Increases Neutral, Fire and Ghost property magical damage by 20%


Set Bonus: [+26158.png Crimson Rose Stick [2] ]
Reduces cooldown of Crimson Rock by 1 second
Increases Crimson Rock damage by 3% per refine rate of weapon


Set Bonus: [+2055.png Staff of Miracle [2] ]
Increases Ghost property magical damage by 3%
Increases Soul Expansion damage by 3% per refine rate of weapon


Set Bonus: [+2056.png Gravitation Staff [2] ]
Increases Neutral property magical damage by 3%
Increases Gravitational Field and Comet damage by 3% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Warlock

42056.png Jade Crown Combination Scroll
400098.png Bull Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+1333.png Golden Wrench [2] ]
increases physical damage against all size enemies by 10%
increases Power Swing damage by 10% per refine rate of weapon


Set Bonus: [+16092.png Engine Pilebunker [2] ]
increases long ranged physical damage by 10%
increases Arm Cannon damage by 10% per refine rate of weapon


Set Bonus: [+28138.png Maxi Spanner [2] ]
increases physical damage against all size enemies by 10%
increases Axe Tornado damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Mechanic

42057.png Bull Crown Combination Scroll
400099.png Taurus Diadem [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+16093.png Coolant Injection [2] ]
Increases long ranged physical damage by 10%
Increases Cart Cannon damage by 10% per refine rate of weapon


Set Bonus: [+16094.png Gene Rod [2] ]
Increases physical damage against all size enemies by 10%
Increases Crazy Vines damage by 10% per refine rate of weapon


Set Bonus: [+32351.png Estal [2] ]
Increases physical damage against all size enemies by 10%
Increases Spore Explosion damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Genetic

42058.png Taurus Diadem Combination Scroll
400116.png Celestial Jewel Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+18185.png Sharp Star Bow [2] ]
Increases critical damage by 20%
Increases Focused Arrow Strike damage by 10% per refine rate of weapon


Set Bonus: [+18186.png Aiming Bow [2] ]
Increases long ranged physical damage by 10%
Increases Aimed Bolt damage by 10% per refine rate of weapon


Set Bonus: [+18187.png Falken Shooter [2] ]
Reduces Cooldown of Arrow Storm by 1.8 seconds
Increases Arrow Storm damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Ranger

42059.png Celestial Jewel Crown Combination Scroll
400117.png Libra Crown [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%


If refine rate is +9 or higher:
Increases long ranged physical damage by 15% and increases Neutral property magical damage by 10%


If refine rate is +11 or higher: Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%


Set Bonus: [+32107.png Black Circle [2] or 26212.png Heart Whip [2] ]
Increases Neutral property magical damage by 10%
Increases Metallic Sound damage by 5% per refine rate of weapon


Set Bonus: [+32108.png Antique Cello [2] or 26213.png Scarlet Ribbon [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon


Set Bonus: [+18188.png Wind Gale [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Minstrel, Wanderer

42060.png Libra Crown Combination Scroll
400118.png Saint Crown [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%


If refine rate is +9 or higher:
ATK + 15% and MATK + 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%


Set Bonus: [+2057.png Adorare Staff [2] ]
Increases Holy property magical damage by 10%.
Increases Adoramus damage by 5% per refine rate of weapon


Set Bonus: [+26161.png Penitentia [2] ]
Increases Holy property magical damage by 10%.
Increases Judex damage by 5% per refine rate of weapon


Set Bonus: [+16095.png Lucis Flail [2] ]
Increases physical damage against all size enemies by 10%
Increases Duple Light damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Archbishop

42061.png Saint Crown Combination Scroll
400119.png Lion Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases MaxHP by 10%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+1865.png Raging Dragon Fist [2] ]
Increases physical damage against all size enemies by 10%
Increases Chain Crush Combo damage by 10% per refine rate of weapon


Set Bonus: [+1866.png Fighting God's Bandage [2] ]
Increases long ranged physical damage by 10%
Increases Knuckle Arrow damage by 10% per refine rate of weapon


Set Bonus: [+16096.png Bright Pendulum [2] ]
Increases long ranged physical damage by 10%
Increases Throw Spirit Sphere damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sura

42062.png Lion Crown Combination Scroll
400120.png Goat Crown [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
ATK + 15% and MATK + 15%


If refine rate is +11 or higher:
Increases physical and magical damage against all size enemies by 10%


Set Bonus: [+28767.png Jack the Knife [2] ]
Reduces delay after skill by 10%
Increases Fatal Menace damage by 10% per refine rate of weapon


Set Bonus: [+28768.png Platinum Dagger [2] ]
Increases all property magical damage by 10%
Increases all property magical damage by 5% per refine rate of weapon


Set Bonus: [+18184.png Rapid Fire [2] ]
Increases long ranged damage by 10%
Increases Triangle Shot damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Shadow Chaser

42063.png Goat Crown Combination Scroll
400121.png Twin Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+28765.png Judgement Slasher [2] and Repent Slasher]
Increases critical damage by 20%
Increases melee and long ranged physical damage by 5% per 2 refine rates of both weapons


Set Bonus: [+28044.png Agudo Filo [2] ]
Increases Cross Impact damage by 20%
Increases melee physical damage by 5% per refine rate of weapon


Set Bonus: [+28042.png Ripper Cross [2] ]
Increases long ranged physical damage by 10%
Increases Cross Ripper Slasher damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Guillotine Cross

42064.png Twin Crown Combination Scroll


Special Drops
Image Name Description Obtained From
Hero Cube.png
Hero Equipment Cube Allows you to reform any Ancient Hero Equipment into a Patent Equipment. All enchants and cards are safe and transferred. When using this item, refine is reduced by 2 0.3% Drop from Hell Mode


0.5% Drop from Purgatory Mode

22171.png Ancient Hero Boots [1] MaxHP + 500, MaxSP + 50.

MaxHP + 2% and MaxSP + 1% per 3 refines.
----------------------------------
Refine is +9 or higher
Reduces fixed casting time by 0.3 second.
----------------------------------
If refine is 12 or higher
Reduces fixed casting time by additional 0.2 second.
----------------------------------
If refine is 14 or higher
Reduces delay after skill by 5%.
----------------------------------
Class: Boots
Defense: 15
Weight: 60
Required Level: 100
Usable Jobs: All

0.3% Drop from Hell Mode


0.5% Drop from Purgatory Mode

Nidhoggur's Nest

Infinite Space

Image Name Description Obtained From
19439.png Vicious Mind Aura When equipped with 20749.png Fallen Warrior Manteau [1] :

ATK + 5 per 30 base Str.
ASPD (reduces delay after attack by 3%) per 30 base Agi.
Reduces delay after skill by 4% per 30 base Vit.
MATK + 5 and reduces variable casting time by 8% per 30 base Int.
Increases long ranged physical damage by 1% per 30 base Dex.
Increases critical damage by 3% per 30 base Luk.

Class: Headgear
Defense: 5
Weight: 10
Required Level: 170
Usable By: All Jobs

Nameless Swordsman (MVP)
Image Name Description How to obtain
Infinity Bow.png Infinity Bow [1] Class: Bow

Attack: 160

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Archer, Thief, and Rogue Class

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Infinity Violin.png Infinity Violin [1] Class: Musical Instrument


Attack: 150

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Minstrel

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Infinity Whip.png Infinity Wire [1] Class: Whip


Attack: 150

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Wanderer

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Infinity Two-handed Stick.png Infinity Staff [1] MATK +170


Class: Two-Handed Staff

Attack: 30

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Warlock and Sorcerer

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Infinity Pistol.png Infinity Handgun [1] Class: Revolver


Attack: 175

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Gunslinger

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Infinity Shuriken.png Infinity Shuriken [1] MATK +40


Class: Huuma Shuriken

Attack: 150

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Ninja

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Infinity Mace.png Infinity Mace [1] Class: Mace


Attack: 155

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Rune Knight, Royal Guard, Mechanic, Geneticist, ArchBishop, and Sura

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Infinity Two-Handed Sword.png Infinity Two-Handed Sword [1] Class: Two-Handed Spear


Attack: 230

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Rune Knight, and Royal Guard

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Infinity Axe.png Infinity Two-Handed Axe [1] Class: Two-Handed Axe


Attack: 265

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Swordman and Merchant

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Infinity Dagger.png Infinity Dagger [1] MATK +100


Class: Dagger

Attack: 125

Weight: 50

Weapon Level: 4

Level Requirement: 100

Jobs: Novice, Swordman, Archer, Ninja, Thief, Mage, Merchant, and Soul Linker

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Rift Ancient Decoration.png Ancient Decoration of Rift [1] MaxHP +100


Refinement level +7 or higher, MaxHP +400

Refinement level +9 or higher, MaxHP +600

Class: Headgear

Defense: 2

Weight: 20

Level Requirement: 100

Jobs: All Classes

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Rift Ancient Armor.png Ancient Armor of Rift [1] MaxHP +1000


MaxSP -100

Refinement level +7 or higher, MaxHP +400

Refinement level +9 or higher, MaxHP +600

Set Bonus:

[+Ancient Decoration of Rift]

MaxSP +100

Skills are uninterpretable

Set Bonus:

[+Ancient Decoration of Rift, Manteau of Rift, Shoes of Rift]

MaxHP +1000

Increase healing rate from skills by 5%

Additional healing received increase depending on total sum or refine (up to +30 total refinement level)

Class: Armor

Defense: 30

Weight: 50

Level Requirement: 100

Jobs: All Classes

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Rift Manteau.png Rift Manteau [1] MaxHP +300


MaxSP -50

Refinement level +7 or higher, MaxHP +400

Refinement level +9 or higher, MaxHP +600

Class: Garment

Defense: 16

Weight: 50

Level Requirement: 100

Jobs: All Classes

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone

Rift Shoes.png Shoes of Rift [1] MaxHP +300


MaxSP -50

Refinement level +7 or higher, MaxHP +400

Refinement level +9 or higher, MaxHP +600

Class: Footgear

Defense: 12

Weight: 25

Level Requirement: 100

Jobs: All Classes

@go exchanger

NPC: Infinity Space

Can be exchanged for 50x 6905.png Broken Magic Stone


Airship Assualt

Sarah and Fenrir

Nightmarish Jitterbug

Heart Hunter War Base

Last Room

Image Name Description How to obtain
410016.png Battle Processor ATK +20

MATK +20

Class: Middle Headgear
Defense: 0
Weight: 0
Level Requirement: 1
Jobs: All

Dropped from T W O
Wrench.png Wrench Adds a chance to inflict Poison, Blind, Stun or Frozen on target when dealing physical attacks.


Class: Mace

Attack: 115

Weight: 250

Weapon Level: 3

Level Requirement: 55

Jobs: Acolyte

Dropped from T W O


Image Name Description How to obtain
Reckless Chip.png Riot Chip [1] HIT +50

Flee +50

MaxSP -50%

Set Bonus:

[+Broken Chips 01 & Broken Chips 02]

Infinity movement accelerating

ATK +50 & MATK +50

Refinement level +9 or higher, MaxSP +50%, MaxHP +10%

Class: Headgear

Defense: 0

Weight: 30

Weapon Level: 4

Level Requirement: 100

Jobs: All

@go exchanger

NPC: Last Room

10x  6832.png Mysterious Parts

Broken Chips 01.png Broken Chips 01 [1] STR +4


Set Bonus:

[+ Broken Chips 02]

STR +8, INT +8

Class: Accessory

Defense: 0

Weight: 10

Level Requirement: 100

Jobs: All

@go exchanger

NPC: Last Room

10x  6832.png Mysterious Parts

Broken Chips 02.png Broken Chips 02 [1] INT +4


Class: Accessory

Defense: 0

Weight: 10

Level Requirement: 100

Jobs: All

@go exchanger

NPC: Last Room

10x 6832.png Mysterious Parts


Shadow Equipment

All Shadow Equipment Items can be found here.
Shadow_Equipment

Shadow Equipment Enchants

All Shadow Equipment enchants can be found here.
Lapine_Enchanting#Shadow_Equipment