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| Line 872: |
Line 872: |
| | == Episode 17.2 - Sage Legacy == | | == Episode 17.2 - Sage Legacy == |
| | === Automatic OS Equipment === | | === Automatic OS Equipment === |
| − | {{:Sage's Legacy Shop}} | + | {{#lst:Fortessa|Sage's Legacy Shop}} |
| | <br><br> | | <br><br> |
| − | ==== Automatic Modification Modules ====
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| | | | |
| − | Automatic Modification Modules can be obtained in a variety of ways. {{Item List |id=100160|item=Automatic Module Box}} and {{Item List |id=100161|item=Epic Module Box}} are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.
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| − |
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| − | in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x {{Item List |id=1000104|item=Magical Soapstone}} which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x {{Item List |id=10000103|item=Varmeal Ticket}}. Keep in mind, the higher the rarity the more likely the process will fail.
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| − |
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| − | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
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| − | !colspan=3|Crafting Categories
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| − | |-
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| − | !Rarity
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| − | !Possible Modules
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| − | |-
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| − | |-
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| − | ||'''Normal'''
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| − | |
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| − | *Defense, Magic Defense, Vit, Luk, Str, Agi, Int, Dex.
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| − | |-
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| − | ||'''Rare'''
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| − | |
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| − | *HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
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| − | |-
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| − | ||'''Unique'''
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| − | |
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| − | *Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
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| − | |-
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| − | ||'''Legendary'''
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| − | |
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| − | *Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
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| − | |-
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| − | ||'''Epic'''
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| − | |
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| − | *Skill specific modules
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| − | |-
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| − | |}
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| − |
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| − |
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| − | Automatic Equipment can be modified with a number of different module types.
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| − | Each piece of equipment can have a maximum of 3 modules.
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| − | Though certain modules have a restriction on the number of times it can be place on the equipment.
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| − |
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| − |
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| − | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
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| − | !colspan=3| Armor
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| − | |-
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| − | !Module
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| − | !Effect
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| − | |-
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| − | |-
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| − | |{{Item List |id=1000105|item=Defense}}
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| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
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| − | |
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| − | *Def + 150
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| − | *If refine rate is 9 or higher, Def + 75
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| − | *If refine rate is 11 or higher, Def + 75
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| − | |-
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| − | ||{{Item List |id=1000106|item=Magic Defense}}
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| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
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| − | |
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| − | *Mdef + 15
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| − | *If refine rate is 9 or higher, Mdef + 7
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| − | *If refine rate is 11 or higher, Mdef + 7
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| − | |-
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| − | ||{{Item List |id=1000122|item=Attack Power}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Atk + 5%
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| − | *Atk +75
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| − | *If refine rate is 9 or higher, Melee physical damage + 2%.
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| − | *If refine rate is 11 or higher, additional Melee physical damage + 3%.
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| − | |-
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| − | ||{{Item List |id=1000123|item=Magic Power}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Matk + 5%
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| − | *Matk + 75
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| − | *If refine rate is 9 or higher, Matk + 2%.
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| − | *If refine rate is 11 or higher, additional Matk + 3%.
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| − | |-
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| − | ||{{Item List |id=1000124|item=Shooter}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increases long ranged physical damage by 3%.
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| − | *If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
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| − | *If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
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| − | |-
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| − | ||{{Item List |id=1000128|item=Magical Force}}
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| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
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| − | |
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| − | *Matk +20
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| − | *Reduce variable cast time by 10%
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| − | *increase all property magical damage by 2%
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| − | *If refine rate is 9 or higher, increase all property magical damage by additional 1%
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| − | *If refine rate is 11 or higher, increase all property magical damage by additional 2%
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| − | |-
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| − | ||{{Item List |id=1000129|item=Attacker Force}}
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| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
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| − | |
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| − | *Atk +20
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| − | *Increase melee physical damage by 10%
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| − | *Increase physical damage against All size enemies by 3%
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| − | *If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
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| − | *If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
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| − | |-
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| − | ||{{Item List |id=1000130|item=Range Force}}
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| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
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| − | |
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| − | *Atk +20
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| − | *Increase long ranged physical damage by 10%
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| − | *Increase physical damage against All size enemies by 3%
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| − | *If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
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| − | *If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
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| − | |-
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| − | ||{{Item List |id=1000131|item=Critcal Force}}
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| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
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| − | |
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| − | *Crit Rate +5
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| − | *Increase critical damage by 10%
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| − | *Increase physical damage against All size enemies by 3%
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| − | *If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
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| − | *If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
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| − | |-
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| − | ||{{Item List |id=1000132|item=Recovery Force}}
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| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
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| − | |
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| − | *Matk +20
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| − | *Reduce variable cast time by 10%
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| − | *Increase heal effectiveness by 5%
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| − | *If refine rate is 9 or higher, increase heal effectiveness by additional 5%
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| − | *If refine rate is 11 or higher, increase heal effectiveness by additional 5%
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| − | |-
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| − | ||{{Item List |id=1000207|item=Mirror Counter}}
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| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
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| − | |
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| − | *Reduces damage taken from reflect damage by 2%
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| − | *If refine rate is 9 or higher, reduce damage taken from reflect damage by additional 2%
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| − | *If refine rate is 11 or higher, reduce damage taken from reflect damage by additional 3%
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| − | |-
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| − | ||{{Item List |id=1000133|item=Delay After Skill}}
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| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
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| − | |
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| − | *Reduces delay after skill by 4%.
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| − | *If refine rate is 9 or higher, reduces delay after skill by an additional 6%.
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| − | *If refine rate is 11 or higher, reduces delay after skill by an additional 6%.
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| − | |-
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| − | ||{{Item List |id=1000140|item=Power Force}}
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| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
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| − | |
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| − | *Atk +3%
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| − | *Matk +3%
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| − | *If refine rate is 9 or higher, Atk +3% and Matk +3%
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| − | *If refine rate is 11 or higher, Atk +4% and Matk +4%
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| − | |-
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| − | ||{{Item List |id=1000152|item=Dragonic Breath}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Dragon Breath and Dragon Breath -Water damage by 15%
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| − | *If refine rate is 9 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000153|item=Wave Break}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Sonic Wave and Ignition Break damage by 15%
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| − | *If refine rate is 9 or higher, increase Sonic Wave and Ignition Break damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Sonic Wave and Ignition Break damage by additional 7%, reduce cooldown of Ignition Break by 0.25 seconds
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| − | |-
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| − | ||{{Item List |id=1000154|item=Hundred Spiral}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Clashing Spiral and Hundred Spear damage by 15%
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| − | *If refine rate is 9 or higher, increase Clashing Spiral and Hundred Spear damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Clashing Spiral and Hundred Spear damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000155|item=Drive Press}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Earth Drive and Shield Press damage by 15%
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| − | *If refine rate is 9 or higher, increase Earth Drive and Shield Press damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Earth Drive and Shield Press damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000156|item=Vanishing Cannon}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Vanishing Point and Cannon Spear damage by 15%
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| − | *If refine rate is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000157|item=Genesis Pressure}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Gloria Domini and Genesis Ray damage by 15%
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| − | *If refine rate is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000158|item=Boost Cannon}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Knuckle Boost and Arm Cannon damage by 15%
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| − | *If refine rate is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000159|item=Cold Flare}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Ice Launcher and Flame Launcher damage by 15%
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| − | *If refine rate is 9 or higher, increase Ice Launcher and Flame Launcher damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Ice Launcher and Flame Launcher damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000160|item=Tornado Swing}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Axe Tornado and Power Swing damage by 15%
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| − | *If refine rate is 9 or higher, increase Axe Tornado and Power Swing damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Axe Tornado and Power Swing damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000161|item=Cannon Tornado}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Cart Cannon and Cart Tornado damage by 15%
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| − | *If refine rate is 9 or higher, increase Cart Cannon and Cart Tornado damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Cart Cannon and Cart Tornado damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000162|item=Crazy Mandragora}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds
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| − | *If refine rate is 9 or higher, increase Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds
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| − | *If refine rate is 11 or higher, increase Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds
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| − | |-
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| − | ||{{Item List |id=1000163|item=Acid Explosion}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Acid Bomb and Spore Explosion damage by 15%
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| − | *If refine rate is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000164|item=Sonic Impact}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Sonic Blow and Cross Impact damage by 15%
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| − | *If refine rate is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000165|item=Cutter Slasher}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Rolling Cutter and Cross Ripper Slasher damage by 15%
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| − | *If refine rate is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000166|item=Berserk Slash}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Soul Destroyer and Counter Slash damage by 15%
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| − | *If refine rate is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000167|item=Fatal Raid}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Fatal Menace and Sightless Mind damage by 15%
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| − | *If refine rate is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000168|item=Shadow Spell}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase all property magical damage by 15%
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| − | *If refine rate is 9 or higher, increase all property magical damage by additional 3%
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| − | *If refine rate is 11 or higher, increase all property magical damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000169|item=Angle Shot}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Triangle Shot damage by 15%, increase long ranged physical damage by 10%
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| − | *If refine rate is 9 or higher, increase Triangle Shot damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Triangle Shot damage by additional 7%, increase long ranged physical damage by additional 5%
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| − | |-
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| − | ||{{Item List |id=1000170|item=Crimson Strain}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Crimson Rock and Earth Strain damage by 15%
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| − | *If refine rate is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000171|item=Jack Lightning}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Jack Frost and Chain Lightning damage by 15%
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| − | *If refine rate is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000172|item=Comet Cortex}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Comet and Tetra Vortex damage by 15%
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| − | *If refine rate is 9 or higher, increase Comet and Tetra Vortex damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Comet and Tetra Vortex damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000173|item=Double Bolt}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by 15%
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| − | *If refine rate is 9 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000174|item=Warm Wave}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Psychic Wave damage by 15%, reduce cooldown of Warmer by 1 second
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| − | *If refine rate is 9 or higher, increase Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds
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| − | *If refine rate is 11 or higher, increase Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds
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| − | |-
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| − | ||{{Item List |id=1000175|item=Diamond Grave}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Diamond Dust and Earth Grave damage by 15%
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| − | *If refine rate is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000176|item=Magnusmus}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Magnus Exorcismus and Adoramus damage by 15%
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| − | *If refine rate is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Magic Exorcismus and Adoramus damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000177|item=Holy Judex}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Holy Light and Judex damage by 15%
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| − | *If refine rate is 9 or higher, increase Holy Light and Judex damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Holy Light and Judex damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000178|item=Duple lica}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds
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| − | *If refine rate is 9 or higher, increase Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds
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| − | *If refine rate is 11 or higher, increase Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds
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| − | |-
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| − | ||{{Item List |id=1000179|item=Tiger Empire}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Tiger Cannon and Fallen Empire damage by 15%
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| − | *If refine rate is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000180|item=Rampage Arrow}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Rampage Blast and Knuckle Arrow damage by 15%
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| − | *If refine rate is 9 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000181|item=Raging Combo}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Raging Thrust and Chain Crush Combo damage by 15%
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| − | *If refine rate is 9 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 3%
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| − | *If refine rate is 11 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 7%
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| − | |-
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| − | ||{{Item List |id=1000182|item=Cluster}}
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| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
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| − | |
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| − | *Increase Bomb Cluster damage by 15%
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| − | *If refine rate is 9 or higher, increase Bomb Cluster damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Bomb Cluster damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000183|item=Breeze Shooting}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Focused Arrow Strike damage by 15%, increase critical damage by 10%
| |
| − | *If refine rate is 9 or higher, increase Focused Arrow Strike damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Focused Arrow Strike damage by additional 7%, increaes critical damage by additional 5%
| |
| − | |-
| |
| − | ||{{Item List |id=1000184|item=Aimed Storm}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Aimed Bolt and Arrow Storm damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000185|item=Metal Echo}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Metallic Sound and Great Echo damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Metallic Sound and Great Echo damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Metallic Sound and Great Echo damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000186|item=Reverberation}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Reverberation damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Reverberation damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Reverberation damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000187|item=Vulcan Severe}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Arrow Vulcan and Severe Rainstorm damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000188|item=Prominence Burst}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Prominence Kick and Solar Burst damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Prominence Kick and Soalr Burst damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000189|item=Moon Kick}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase New Moon Kick and Full Moon Kick damage by 15%
| |
| − | *If refine rate is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 7%, increase critical damage by 5%
| |
| − | |-
| |
| − | ||{{Item List |id=1000190|item=Flash Falling}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Flash Kick and Falling Star damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Flash Kick and Falling Star damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Flash Kick and Falling Star damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000191|item=Eswhoo}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Esma and Eswhoo damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Esma and Eswhoo damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Esma and Eswhoo damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000192|item=Espa}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Espa damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Espa damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Espa damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000193|item=Curse Explosion}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Curse Explosion damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Curse Explosion damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Curse Explosion damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000194|item=Des Hammer Dance}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Desperado, Fire Dance and Hammer of God damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000195|item=Fire Howling Tail}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Fire Rain, Howling Mine and Dragon Tail damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000196|item=Storm Buster Trip}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000197|item=Flame Ice Wind}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000198|item=Cross Slash}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Cross Slash damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Cross Slash damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Cross Slash damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000199|item=Exploding Flake Wind}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000200|item=Power of Sea}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Reduce cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds
| |
| − | *If refine rate is 9 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second
| |
| − | *If refine rate is 11 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds
| |
| − | |-
| |
| − | ||{{Item List |id=1000201|item=Power of Land}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Silvervine Stem Spear and Catnip Meteor damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 7%
| |
| − | |-
| |
| − | ||{{Item List |id=1000202|item=Power of Life}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase Picky Peck and Lunatic Carrot Beat damage by 15%
| |
| − | *If refine rate is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 3%
| |
| − | *If refine rate is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 7%
| |
| − | |}
| |
| − |
| |
| − | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
| |
| − | !colspan=3| Engine Wing
| |
| − | |-
| |
| − | !Module
| |
| − | !Effect
| |
| − | |-
| |
| − | |-
| |
| − | |{{Item List |id=1000105|item=Defense}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Def + 150
| |
| − | *If refine rate is 9 or higher, Def + 75
| |
| − | *If refine rate is 11 or higher, Def + 75
| |
| − | |-
| |
| − | ||{{Item List |id=1000106|item=Magic Defense}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Mdef + 15
| |
| − | *If refine rate is 9 or higher, Mdef + 7
| |
| − | *If refine rate is 11 or higher, Mdef + 7
| |
| − | |-
| |
| − | ||{{Item List |id=1000125|item=Fast}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *ASPD + 1.
| |
| − | *If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
| |
| − | *If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%).
| |
| − | |-
| |
| − | ||{{Item List |id=1000126|item=Caster}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Reduces variable casting time by 5%.
| |
| − | *If refine rate is 9 or higher, reduces variable casting time by an additional 5%.
| |
| − | *If refine rate is 11 or higher, reduces variable casting time by an additional 5%.
| |
| − | |-
| |
| − | ||{{Item List |id=1000127|item=Critical}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Critical Rate + 10.
| |
| − | *If refine rate is 9 or higher, increases critical damage by 5%.
| |
| − | *If refine rate is 11 or higher, increases critical damage by an additional 7%.
| |
| − | |-
| |
| − | ||{{Item List |id=1000135|item=Above All}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Reduces physical and magical damage taken from all property enemies by 7%.
| |
| − | *If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%.
| |
| − | *If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes player).
| |
| − | |-
| |
| − | ||{{Item List |id=1000142|item=Powerful}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increase melee and long ranged physical damage by 5%
| |
| − | *Increase all property magical damage by 5%
| |
| − | *If refine rate is 9 or higher, increase melee and long ranged physical damage by additional 2%, increase all property magical damage by additional 2%
| |
| − | *If refine rate is 11 or higher, increase melee and long ranged physical damage by additional 3%, increse all property magical damage by additional 3%
| |
| − | |-
| |
| − | ||{{Item List |id=1000208|item=Reflection Reject}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Reduce damage taken from reflect damage by 3%
| |
| − | *If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%
| |
| − | *If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%
| |
| − | |}
| |
| − |
| |
| − | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
| |
| − | !colspan=3| Leg
| |
| − | |-
| |
| − | !Module
| |
| − | !Effect
| |
| − | |-
| |
| − | |-
| |
| − | |{{Item List |id=1000105|item=Defense}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Def + 150
| |
| − | *If refine rate is 9 or higher, Def + 75
| |
| − | *If refine rate is 11 or higher, Def + 75
| |
| − | |-
| |
| − | ||{{Item List |id=1000106|item=Magic Defense}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Mdef + 15
| |
| − | *If refine rate is 9 or higher, Mdef + 7
| |
| − | *If refine rate is 11 or higher, Mdef + 7
| |
| − | |-
| |
| − | ||{{Item List |id=1000119|item=Vital}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *MaxHP + 5%
| |
| − | *MaxHP + 1500
| |
| − | *If refine rate is 9 or higher, MaxHP + 2%
| |
| − | *If refine rate is 11 or higher, additional MaxHP + 3%
| |
| − | |-
| |
| − | ||{{Item List |id=1000120|item=Mental}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *MaxSP + 5%
| |
| − | *MaxSP + 300
| |
| − | *If refine rate is 9 or higher, MaxSP + 2%
| |
| − | *If refine rate is 11 or higher, additional MaxSP + 3%
| |
| − | |-
| |
| − | ||{{Item List |id=1000121|item=Heal}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Increases heal effectiveness by 5%.
| |
| − | *If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
| |
| − | *If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
| |
| − | |-
| |
| − | ||{{Item List |id=1000134|item=Fixed Casting}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Reduces fixed casting time by 0.1 seconds.
| |
| − | *If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
| |
| − | *If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 second.
| |
| − | |-
| |
| − | ||{{Item List |id=1000141|item=Robust}}
| |
| − | <font color=blue> Up to 1 Modules can be placed on equipment </font>
| |
| − | |
| |
| − | *MaxHP + 2000
| |
| − | *MaxSP + 300
| |
| − | *MaxHP + 5%
| |
| − | *MaxSP +5%
| |
| − | *If refine rate is 9 or higher, additional MaxHP +2% and MaxSP +2%
| |
| − | *If refine rate is 11 or higher, additional MaxHP +3% and MaxSP +3%
| |
| − | |-
| |
| − | ||{{Item List |id=1000144|item=Unlimited Vital}}
| |
| − | <font color=blue> Only 1 Legendary module per equipment</font>
| |
| − | |
| |
| − | *Has a chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
| |
| − | *<font color=red> Everlasting Life </font>
| |
| − | *Vit + 50, recover 800 HP per 0.5 second for 23 times for 10 seconds.
| |
| − | |-
| |
| − | ||{{Item List |id=1000145|item=Spell Buster}}
| |
| − | <font color=blue> Only 1 Legendary module per equipment</font>
| |
| − | |
| |
| − | *Has a chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
| |
| − | *<font color=red> Magic Storm </font>
| |
| − | *Int + 50, Matk + 25% for 10 seconds.
| |
| − | |-
| |
| − | ||{{Item List |id=1000146|item=Firing Shot}}
| |
| − | <font color=blue> Only 1 Legendary module per equipment</font>
| |
| − | |
| |
| − | *Has a chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
| |
| − | *<font color=red> Plunging Shooter </font>
| |
| − | *Dex + 50, increases long ranged physical damage by 15% for 10 seconds.
| |
| − | |-
| |
| − | ||{{Item List |id=1000147|item=Overpower}}
| |
| − | <font color=blue> Only 1 Legendary module per equipment</font>
| |
| − | |
| |
| − | *Has a chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
| |
| − | *<font color=red> Raging Fight </font>
| |
| − | *Str + 50, Atk + 15%, melee physical damage +10% for 10 seconds.
| |
| − | |-
| |
| − | ||{{Item List |id=1000148|item=Fatal Flash}}
| |
| − | <font color=blue> Only 1 Legendary module per equipment</font>
| |
| − | |
| |
| − | *Has a chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
| |
| − | *<font color=red> Deadly Lightspeed </font>
| |
| − | *Agi + 50, increases critical damage by 15% for 10 seconds.
| |
| − | |-
| |
| − | ||{{Item List |id=1000149|item=Lucky Strike}}
| |
| − | <font color=blue> Only 1 Legendary module per equipment</font>
| |
| − | |
| |
| − | *Has a chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
| |
| − | * <font color=red> Good Fortune </font>
| |
| − | *Luk + 50, increases all property magical damage by 15% for 10 seconds.
| |
| − | |}
| |
| − |
| |
| − | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
| |
| − | !colspan=3| Booster R & Battle Chip R
| |
| − | |-
| |
| − | !Module
| |
| − | !Effect
| |
| − | |-
| |
| − | |-
| |
| − | ||{{Item List |id=1000107|item=Vit}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Vit +3
| |
| − | *MaxHp +1%
| |
| − | |-
| |
| − | ||{{Item List |id=1000108|item=Luk}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Luk +3
| |
| − | *Increase Critical Damage 1%
| |
| − | |-
| |
| − | ||{{Item List |id=1000109|item=Str}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Str +3
| |
| − | *Atk +2%
| |
| − | |-
| |
| − | ||{{Item List |id=1000110|item=Agi}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Agi +3
| |
| − | *Increase attack speed (reduces delay after attack by 2%)
| |
| − | |-
| |
| − | ||{{Item List |id=1000113|item=HP Recovery}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *HP Recovery +30%
| |
| − | |-
| |
| − | ||{{Item List |id=1000115|item=Spell}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Matk +20
| |
| − | * Reduce Variable Cast Time by 10%
| |
| − | |-
| |
| − | ||{{Item List |id=1000116|item=Attack Speed}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Atk +20
| |
| − | *Increase attack speed (reduce delay after attack by 10%)
| |
| − | |-
| |
| − | ||{{Item List |id=1000117|item=Fatal}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Critical Rate +10
| |
| − | *Increase critical damage by 10%
| |
| − | |-
| |
| − | ||{{Item List |id=1000118|item=Expert Archer}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *HIT +10
| |
| − | *Increase Long Range Physical damage by 10%
| |
| − | |-
| |
| − | ||{{Item List |id=1000136|item=Drain Life}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Has a 2% chance to restore 3% of damage as HP when dealing physical damage
| |
| − | |-
| |
| − | ||{{Item List |id=1000138|item=Magic Healing}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Has a 2% chance to recover 500 HP per 0.4 second for 23 times when dealing magical damage
| |
| − | |-
| |
| − | ||{{Item List |id=1000143|item=All Force}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Melee physical damage +5%
| |
| − | *Long ranged physical damage +5%
| |
| − | *All property magical damage +5%
| |
| − | |}
| |
| − |
| |
| − | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
| |
| − | |-
| |
| − | !colspan=3| Booster L & Battle Chip L
| |
| − | |-
| |
| − | !Module
| |
| − | !Effect
| |
| − | |-
| |
| − | |-
| |
| − | ||{{Item List |id=1000107|item=Vit}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Vit +3
| |
| − | *MaxHp +1%
| |
| − | |-
| |
| − | ||{{Item List |id=1000108|item=Luk}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Luk +3
| |
| − | *Increase Critical Damage 1%
| |
| − | |-
| |
| − | ||{{Item List |id=1000111|item=INT}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *INT +3
| |
| − | *Matk +2%
| |
| − | |-
| |
| − | ||{{Item List |id=1000112|item=Dex}}
| |
| − | <font color=blue> Up to 3 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *DEX +3
| |
| − | *Increase long ranged physical damage 2%
| |
| − | |-
| |
| − | ||{{Item List |id=1000114|item=SP Recovery}}
| |
| − | <font color=blue> Up to 2 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *SP recovery +30%
| |
| − | |-
| |
| − | ||{{Item List |id=1000115|item=Spell}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Matk +20
| |
| − | * Reduce Variable Cast Time by 10%
| |
| − | |-
| |
| − | ||{{Item List |id=1000116|item=Attack Speed}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Atk +20
| |
| − | *Increase attack speed (reduce delay after attack by 10%)
| |
| − | |-
| |
| − | ||{{Item List |id=1000117|item=Fatal}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Critical Rate +10
| |
| − | *Increase critical damage by 10%
| |
| − | |-
| |
| − | ||{{Item List |id=1000118|item=Expert Archer}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *HIT +10
| |
| − | *Increase Long Range Physical damage by 10%
| |
| − | |-
| |
| − | ||{{Item List |id=1000137|item=Drain Soul}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Has a 1% chance to restore 2% of damage as SP when dealing physical damage
| |
| − | |-
| |
| − | ||{{Item List |id=1000139|item=Magic Soul}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Has a 1% chance to recovery 120 SP per 0.4 second for 23 times when dealing magical damage
| |
| − | |-
| |
| − | ||{{Item List |id=1000143|item=All Force}}
| |
| − | <font color=blue> Up to 1 modules can be placed on equipment </font>
| |
| − | |
| |
| − | *Melee physical damage +5%
| |
| − | *Long ranged physical damage +5%
| |
| − | *All property magical damage +5%
| |
| − | |}
| |
| − | <br><br>
| |
| | | | |
| | === Sin Weapons === | | === Sin Weapons === |
| − | {| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%" | + | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: center; margin:auto; width: 90%" |
| | ! style="background-color:#B6D4D9; width: 10%" | Image | | ! style="background-color:#B6D4D9; width: 10%" | Image |
| | ! style="background-color:#B6D4D9;" | Name | | ! style="background-color:#B6D4D9;" | Name |
| Line 2,077: |
Line 1,242: |
| | |} | | |} |
| | ==== Sin Weapon Enchants ==== | | ==== Sin Weapon Enchants ==== |
| − | There are a total of 6 different Enchanting Items, list can be found here. [[Lapine_Enchanting#Sin_Weapons]]<br> | + | There are a total of 6 different Enchanting Items, list can be found [[Lapine_Enchanting#Sin_Weapons|here]]<br> |
| | <br><br> | | <br><br> |
| | | | |
Episode 14
Episode 14.1 - Bifrost
Hazy Forest
Mora Equipment
| Image
|
Name
|
Effect
|
How to obtain
|
|
Light of Cure
|
An old but shiny gold ring entwined with rings. It is rumored to be a relic of a saint.
VIT +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to Highness Heal.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop
|
Fake Angel
|
|
Seal of Cathedral
|
A thick ring mounted with a purple stone, given to a training priest.
INT +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to Coluseo Heal.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop
|
Fake Angel
|
|
Ring of Archbishop
|
A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader.
DEX +2, Increases the effectiveness of healing skills by 2%.
Allows the user to enchant items with effects related to the effectiveness of healing skills.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 110
Job: Archbishop
|
Fake Angel
|
|
Shoes of Affection
|
Decreases tolerance to all races by 10%
Increases tolerance to Demihumans by 10%
MaxHP +500
Class: Footgear
Defense: 12
Weight: 30
Required Level: 100
Job: Archbishop
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Shoes of Judgement
|
MaxSP +150
Increases Judex damage by 30%
Increases SP consumption of Judex by 40.
Class: Footgear
Defense: 12
Weight: 30
Required Level: 100
Job: Archbishop
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Shawl of Affection
|
Perfect Dodge +5
Has a chance of casting Renovatio Level 1 while being physically or magically attacked.
Class: Manteau
Defense: 12
Weight: 40
Required Level: 100
Jobs: Archbishop
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Shawl of Judgement
|
Flee +5
Has a chance of casting Oratio Level 2 while being physically or magically attacked
If a higher level of this skill is learned then that level will activate.
Class: Manteau
Defense: 12
Weight: 40
Required Level: 100
Jobs: Archbishop
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Robe of Affection
|
Blesses the wearer with the Holy Property
Decreases SP Consumption of Clementia by 50
INT +1, MDEF +10
Class: Garment
Defense: 22
Weight: 30
Required Level: 100
Job: Archbishop
|
Carat
|
|
Robe of Judgement
|
Blesses the wearer with the Shadow Property
STR +1 , INT +1, MDEF +10
Increases resistance to Demon and Undead monsters by 10%
Reduces the resistance to any other element by 10%
Class: Garment
Defense: 22
Weight: 30
Required Level: 100
Job: Archbishop
|
Carat
|
|
Wand of Affection [2]
|
A Staff that radiates concern for the welfare of others.
Adds 10% Heal Bonus.
MATK +160, INT +2
[+ Robe of Affectionl , Shawl of Affectionl , Shoes of Affectionl ]
Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20.
Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus.
Class: Rod
Attack: 30
Weight: 50
Property : Holy
Weapon Level: 3
Required Level: 100
Jobs: Archbishop
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Mace of Judgement [2]
|
A mace that strikes like the Judges gavel in deciding the fate of evil.
Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds.
MATK +180, STR +1, INT +1.
[+ Robe of Judgement , Shawl of Judgement , Shoes of Judgement ]
Increase Damage against Undead by 15%.
Increase damage of Adoramus by 200%
Increase SP cost of Adoramus by 30.
Class: Mace
Attack: 140
Weight: 120
Weapon Level: 3
Required Level: 100
Jobs: Arch Bishop
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Bible of Promise(1st Vol.)[1]
|
An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series.
Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20.
Class: Shield
Defense: 10
Weight: 50
Required Level: 110
Job: Archbishop
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Golden Rod Shoes
|
A pair of golden long boots imbued with power of wind.
MDEF +2, MaxHP +500, Increases resistance to wind attacks by 15%.
Class: Footgear
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Aqua Shoes
|
A pair of sea-blue long boots imbued with power of water.
MDEF +2, MaxHP +500, Increases resistance to water attacks by 15%.
Class: Footgear
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Crimson Shoes
|
A pair of red long boots imbued with power of fire.
MDEF +2, MaxHP +500, Increases resistance to fire attacks by 15%
Class: Footgear
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Forest Shoes
|
A pair of turquoise long boots imbued with power of earth.
MDEF +2, MaxHP +500, Increases resistance to earth attacks by 15%
Class: Footgear
Defense: 12
Weight: 50
Required Level: 100
Job: Warlock
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Golden Rod Orb
|
A golden crystal ball imbued with power of wind.
INT +1, MDEF +2.
Increases resistance to wind attacks by 15%.
Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks.
Class: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock
|
Axe Kobold
|
|
Aqua Orb
|
A sea-blue crystal ball imbued with power of water.
INT +1, MDEF +2.
Increases resistance to water attacks by 15%.
Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks.
Class: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock
|
Gazeti
|
|
Crimson Orb
|
A bloody crystal ball imbued with power of fire.
INT +1, MDEF +2.
Increases resistance to fire attacks by 15%
Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks.
Class: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock
|
Diabolic
|
|
Forest Orb
|
A green crystal ball imbued with power of earth.
INT +1, MDEF +2.
Increases resistance to earth attacks by 15%
Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks.
Class: Accessory
Defense: 2
Weight: 20
Required Level: 100
Job: Warlock
|
Naga
|
|
Golden Rod Robe
|
An ornate golden robe imbued with power of winds.
INT +1, MDEF +10.
Decreases the variable casting time of Lord of Vermilion by 3 seconds
If base INT is 120 or more:
INT +1
Class: Armor
Defense: 40
Weight: 50
Property: Wind
Required Level: 100
Job: Warlock
|
Hill Wind
|
|
Aqua Robe
|
An elegant blue robe imbued with power of water.
INT +1, MDEF +10.
Decreases the variable casting time of Storm Gust by 3 seconds
If base INT is 120 or more:
INT +1
Class: Armor
Defense: 40
Weight: 50
Property: Water
Required Level: 100
Job: Warlock
|
Snowier
|
|
Crimson Robe
|
An elaborate red robe imbued with power of fire.
INT +1, MDEF +10.
Decreases the variable casting time of Meteor Storm by 3 seconds
If base INT is 120 or more:
INT +1
Class: Armor
Defense: 40
Weight: 50
Property: Fire
Required Level: 100
Job: Warlock
|
Lava Golem
|
|
Forest Robe
|
A simple turquoise robe imbued with power of earth.
INT +1, MDEF +10.
Decreases the variable casting time of Heaven's Drive by 1 second
If base INT is 120 or more:
INT +1
Class: Armor
Defense: 40
Weight: 50
Property: Earth
Required Level: 100
Job: Warlock
|
Pinguicula
|
|
Golden Rod Staff [2]
|
A magic staff charged with whirling power of wind.
Increases the effectiveness of Jupitel Thunder by 12%.
INT +3, MATK +230
[+ Golden Rod Robe , Golden Rod Shoes , Golden Rod Orb ]
Effectiveness of all the wind spells is increased by 40%
Effectiveness of all the earth spells is decreased by 30%
Resistance to earth attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90
Property: Wind
Weapon Level: 4
Required Level: 100
Job: Warlock
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Aqua Staff [2]
|
A magic staff charged with freezing power of water.
Increases the effectiveness of Cold Bolt and Frost Diver by 10%.
INT +3, MATK +230
[+ Aqua Robe , Aqua Shoes , Aqua Orb ]
Effectiveness of all the water spells is increased by 40%
Effectiveness of all the wind spells is decreased by 30%
Resistance to wind attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90 Weight: Water
Weapon Level: 4
Required Level: 100
Job: Warlock
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Crimson Staff [2]
|
A magic staff charged with blazing power of fire.
Increases the effectiveness of Fire Bolt and Fire Ball by 10%.
INT +3, MATK +230
[+ Crimson Rob , Crimson Shoes , Crimson Orb ]
Effectiveness of all the fire spells is increased by 40%
Effectiveness of all the water spells is decreased by 30%
Resistance to water attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90
Property : Fire
Weapon Level: 4
Required Level: 100
Jobs: Warlock
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Forest Staff [2]
|
A magic staff charged with massive power of earth.
Increases the effectiveness of Earth Spike and Heaven's Drive by 10%.
INT +3, MATK +230
[+ Forest Robe , Forest Shoes , Forest Orb ]
Effectiveness of all the earth spells is increased by 40%
Effectiveness of all the fire spells is decreased by 30%
Resistance to fire attacks is decreased by 50%.
Class: Two-handed Staff
Attack: 30
Weight: 90 Weight: Earth
Weapon Level: 4
Required Level: 100
Job: Warlock
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Ur's Greaves[1]
|
Greaves made by purifying an Ur Rune.
MaxSP +40.
Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8.
Class: Footgear
Defense: 32
Weight: 90
Required Level: 100
Job: Rune Knight
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Peuz's Greaves[1]
|
Greaves made by purifying a Peuz Rune.
MaxSP +40.
Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8.
Class: Footgear
Defense: 32
Weight: 90
Required Level: 100
Job: Rune Knight
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Ur's Manteau
|
A manteau created by Ur Runestones
MaxHP +2%, Increases tolerance to Neutral property attacks by 10%.
Class: Garment
Defense: 20
Weight: 60
Required Level: 100
Job: Rune Knight
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Peuz's Manteau
|
A manteau created by refining Peuz Runestones
FLEE +10, CRI +10.
Class: Garment
Defense: 16
Weight: 60
Required Level: 100
Job: Rune Knight
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Ur's Plate
|
Armor created by purifying Ur runestones.
MDEF +10.
Increases MaxHP per refine level and tolerance to Demi-human and Neutral property damage by 5%.
[+ Ur's Manteau , Ur's Greaves[1] , Ur's Seal[1] ]
MaxHP +14%, Increases SP consumption of all skills by 10% and tolerance to Neutral property by 10%.
Increases damage of Hundred Spears by 50%, enables Crusader skill Guard Level 1
Class: Armor
Defense: 110
Weight: 300
Required Level: 100
Job: Rune Knight
|
Khalitzburg
|
|
Peuz's Plate
|
Armor created by purifying Peuz runestones.
MDEF +10.
ATK +20, FLEE +17.
[+ Peuz's Manteau , Peuz's Greaves[1] , Peuz's Seal[1] ]
Increases damage to all monster sizes by 10%.
Increases damage of Wind Cutter and Sonic Wave by 100%.
Has a chance of activating Storm Blast when physically attacking.
Using Concentration (Spear Dynamo) adds 2 ASPD for 10 seconds.
Class: Armor
Defense: 110
Weight: 300
Required Level: 100
Job: Rune Knight
|
Raydric
Swift Raydric
Solid Raydricl
|
|
Ur's Seal[1]
|
A seal created by refining an Ur Runestone
MaxHP +2%,
Reduces the SP cost of Spiral Pierce and Hundred Spears by 5.
Class: Accessory
Defense: 4
Weight: 20
Required Level: 100
Job: Rune Knight
|
Isilla
Isilla Ringleader
Vanberk
Swift Vanber
|
|
Peuz's Seal[1]
|
A seal created by refining a Peuz Runestone
ATK +20, MaxSP +20.
Class: Accessory
Defense: 3
Weight: 20
Required Level: 100
Job: Rune Knight
|
Frus
Skogul
Solid Skogul
|
|
Sapha Shoes[1]
|
Shoes that have long been known to be from the world of darkness.
LUK +3, MaxSP +30.
Class: Footgear
Defense: 18
Weight: 40
Required Level: 100
Job: Guillotine Cross
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Nab Shoes[1]
|
An assassin's famous historical relic.
FLEE +3, INT +2.
Class: Footgear
Defense: 18
Weight: 40
Required Level: 100
Job: Guillotine Cross
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Sapha Hood
|
A manteau that contains the reliquary remains of an ancient Assassin
FLEE +12, Inflict 1% more damage with Critical attacks per refine level.
Class: Garment
Defense: 13
Weight: 10
Required Level: 100
Job: Guillotine Cross
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Nab Hood
|
An ancient relic that belonged to an unknown Assassin
Increases Flee and Attack Power per refine level times 2
Class: Garment
Defense: 13
Weight: 10
Required Level: 100
Job: Guillotine Cross
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Sapha's Cloth[1]
|
Armor that contains the reliquary remains of an ancient Assassin.
LUK +3, Has a chance of auto-casting Meteor Assault level 1 while physically attacking.
If higher level of this skill is learned then it will be cast.
[+ Sapha's Hood , Sapha's Shoes[] , Sapha's Ring ]
Flee +10, Critical +15, Critical damage +40%
Increases damage of Cross Impact by 20%
Increases SP costs of skills by 10%
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Guillotine Cross
|
Loli Ruri
|
|
Nab's Cloth[1]
|
An assassin's famous historical relic.
STR +2, INT +2.
[+ Nab's Hood , Nab's Shoes[1] , Nab's Ring ]
Has a chance of auto-casting Soul Destroyer level 1 while physically attacking.
If higher level of this skill is learned then it will be cast.
If base STR is 120 or more:
+30 Atk.
Increases damage to all monster sizes by 10%
CRI - 20.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Guillotine Cross
|
Dullahan
|
|
Sapha Ring
|
A ring that has long been known to be from the world of darkness.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Guillotine Cross
|
Zombie Slaughter
Swifr Zombie Slaughter
|
|
Nab Ring
|
An assassin's famous historical relic
ATK +10, MATK +20.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Guillotine Cross
|
Ragged Zombie
Prison Breaker
|
|
White Wing Boots[1]
|
Shoes of the brilliant archer guild known as Icarus.
AGI +2.
Reduces the SP cost of Aimed Bolt by 10.
Class: Footgear
Defense: 18
Weight: 40
Required Level: 100
Job: Ranger
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Black Wing Boots[1]
|
An ancient artifact that helps maintain clear mental focus.
INT +2, MaxSP +5%.
Class: Footgear
Defense: 18
Weight: 40
Required Level: 100
Job: Ranger
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
White Wing Manteau
|
A manteau from an archer guild known as Icarus
AGI +2, FLEE +10,
Has a chance of activating FLEE +20 for 7 seconds while physically attacking.
Class: Garment
Defense: 15
Weight: 20
Required Level: 100
Job: Ranger
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
Black Wing Manteau
|
A cloak that helps maintain clear mental focus.
INT +2.
Adds perfect dodge +1 for every refine level above level 6.
Class: Garment
Defense: 15
Weight: 20
Required Level: 100
Job: Ranger
|
@go mora NPC: Keeper of Secrets Cost: 10x Mora Coin
|
|
White Wing Suits[1]
|
Armor of the brilliant archer guild known as Icarus.
Increases ranged attack damage by 2x refine level.
Increases Flee by 1 per refine level.
[+ White Wing Manteau , White Wing Boots [1] , White Wing Brooch ]
Increases ASPD by 2, Increases damage of Arrow Storm by 50%.
Increases ranged attack damage by 30.
Has a chance of auto-casting double strafe level while attacking with a ranged weapon.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Ranger
|
Anubis
|
|
Black Wing Suits[1]
|
An ancient armor that helps maintain clear mental focus.
INT +2,
Increases Atk by 3x refine level
[+ Black Wing Manteau , Black Wing Boots [1] , Black Wing Brooch
MaxHP +15%, Perfect Dodge +20, Increases damage of Cluster Bomb by 20%
Decreases attack damage by 30% and, ASPD - 7.
Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Ranger
|
Luciola Vespa
Elusive Luciola Vespa
|
|
White Wing Brooch
|
An accessory that belonged to a famous warrior from the 'Icarus Guild'.
DEX +2,
Ranged Attack Damage +3%
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Ranger
|
Gold Acidus
Blue Acidus
Solid Acidus
Acidus Ringleader
|
|
Black Wing Brooch
|
Black wings to help maintain clear mental focus.
INT +2, Perfect Dodge +3.
Class: Accessory
Defense: 0
Weight: 10
Required Level: 100
Job: Ranger
|
Red Ferus
Green Ferus
|
Mora Enchants
Mora_Enchants
There is no chance to break and the items require atleast +7 for the best possible enchants.
Resetting has no chance to break the item.
Episode 14.2 - Eclage
Old Glast Heim
Heroes' Trails (Part 1)
Faceworm Nest
Equipment
| Image
|
Name
|
Description
|
Obtained From
|
|
Faceworm Leg [1]
|
INT +3
MATK +120
Has a low chance of casting the Illusion of Faceworm Queen while you are attacking
Class: Dagger
Attack: 110
Element: Poison
Weight: 50
Weapon level: 3
Requires Level: 24
Usable By: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker, and Ninja
|
Dark Faceworm Faceworm
|
|
Faceworm Queen Leg [2]
|
INT +3
MATK +120
Has a low chance of casting the Illusion of Faceowrm Queen while you are attacking
Class: Dagger
Attack: 180
Weight: 50
Weapon level: 4
Requires Level: 100
Usable By: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker, and Ninja
|
Faceworm Queen
|
|
Giant Snake Skin
|
MDEF +10
[+ Temporal STR Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal AGI Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal VIT Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal INT Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal DEX Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal LUK Boots [1] ]
MaxHP +15%
MaxSP +5%
Class: Garment
Defense: 38
Weight: 40
Requires Level: 1
Usable By: All
|
Treasure Chests from Faceworm Nest Instance
|
|
Giant Snake Skin [1]
|
MDEF +10
[+ Temporal STR Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal AGI Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal VIT Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal INT Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal DEX Boots [1] ]
MaxHP +15%
MaxSP +5%
[+ Temporal LUK Boots [1] ]
MaxHP +15%
MaxSP +5%
Class: Garment
Defense: 38
Weight: 40
Requires Level: 1
Usable By: All
|
Treasure Chests from Faceworm Nest Instance
|
Heroes' Trails (Part 2)
Devil's Tower
All items are dropped from the last chest in Devil's Tower.
They're pre-refined and pre-enchanted.
| Requirements
|
| Base Level:
|
130+
|
| Starting Point:
|
Instance Manager in any town
|
| Rewards
|
| Experience:
|
-
|
| Cooldown
|
| Cooldown:
|
Resets at 00:01 Server time
|
Overview
An evil lord is preparing to resurrect Satan Morroc! You and the Assassin's Guild must race against time to stop him. In this instance you must defeat Evil Shadows and the Evil Believer alongside Loki. In exchange you may obtain Evil Slayer weaponry with various enchantments.
Preparations
- Carry Tokens of Siegfried in case you die inside the instance.
- Wear Holy-element weapons/ammo, or have an Arch Bishop use Aspersio on the damage dealers.
- Wear Stone Curse-resisting gears (e.g. Evil Druid carded Armor, Medusa carded Shield), or be sure to have Lauda Agnus Lv 4, Blessing Lv 10, or Clementia Lv 3 to remove Stone Curse.
Walkthrough
- Talk to the Instance Manager in any town to generate and enter the instance.
- Once inside, the party leader should talk with Rune Knight Officer Heim until Healer Fama appears on the left side of the room.
- Talk to Healer Fama to receive a Cure Box, then talk to one of the Injured Soldiers to use the Cure Box to heal them. One Cure Box can only be used to heal one Injured Soldier, so talk to Healer Fama again to receive another Cure Box. There are seven (7) Injured Soldiers in total. Party members can also talk to Healer Fama to receive a Cure Box and heal other Injured Soldiers.
- After all Injured Soldiers are healed, Talk to Assassin Lucile, then to Assassin Dewey on the right side of the room to progress. Assassin Dewey will give everyone Evil Shadow hunting quests.
- Defeat all the Evil Shadows that spawn in the passageway, then talk to Assassin Dewey at the end to be warped to the next room.
- The party leader must talk to Assassin Lucille in the middle of the room. When you talk with Lucille, you will see a timer and it lasts around 30-40 seconds (needs confirmation).
- There are more Evil Shadows in this room, and the timer will reset if the party leader is hit while still talking to Lucille. You do not have to clear the room, just make sure the party leader isn't being hit.
- When you're done with Lucille, talk to Assassin Huey in the middle of the room to be warped to the next area.
- Approach the center of the map and talk to Assassin Lucille. Five (5) Magic Seals will appear on the five edges of the map. Your objective is to eliminate all Magic Seals before they reach the center of the map.
- Evil Shadows will spawn around these Magic Seals, and a line of Fire Walls will periodically appear along the bridges to hinder your movement. Focus your attack on the Magic Seals and destroy them before they reach the center of the map.
- If the Magic Seals reach the center of the map before you destroy it, it will respawn at the edge of the map and begin making its way to the center of the map again.
- After all Magic Seals are destroyed, talk to Assassin Lucille to progress.
- You will be warped into a room infested with more Evil Shadows. Eliminate them all, then talk to the Young Girl to open a portal to the next room. Make your way downstairs and eliminate the Evil Shadows.
- You will arrive in a large room. Make your way to the center and talk to Loki. He will join your party as a Mercenary that will follow the party leader's command.
- Use CTRL + R to open the Mercenary Info window and see Loki's skills. Put Loki's skill Mind Blaster on your hotkeys and use it on the Evil Believer before you begin attacking it.
- It might be best to put Loki in Standby Mode (CTRL + T) while you fight the Evil Believer. If you let Loki die at this stage, your party will fail the instance.
- After defeating Evil Believer, talk to Loki to receive your rewards. The Evil Slayer weapon you receive will be randomized, and their upgrade level and enchants get better the faster you finish the instance.
- Talk to Loki again to leave the instance. Once you're back in the Dimensional Crack, talk to Historian Shep and Magic Scholar Artie to turn in your Evil Shadow hunting quests and receive EXP rewards.
Enemies
| Image
|
Name
|
Level
|
HP
|
Size / Race / Element
|
|
Evil Shadow
|
138
|
112,000
|
Large / Demon / Dark 2
|
|
Evil Shadow
|
141
|
127,650
|
Medium / Demon / Dark 2
|
|
Evil Shadow
|
142
|
153,400
|
Large / Demon / Dark 2
|
|
Magic Seal
|
140
|
10,000,000
|
Large / Formless / Neutral 1
|
|
Evil Believer
|
151
|
8,256,000
|
Large / Demon / Dark 3
|
Cards
| Card
|
Type
|
Description
|
Evil Shadow Card
|
Shield Card
|
Reduce damage taken from Shadow and Undead property enemies by 30%
Increase Damage taken from Holy and Fire property enemeies by 30%
Set Bonus:
[+Evil Believer Card]
Increase physical and magical damage inflicted on Shadow and Undead property enemies by 15%
|
Evil Believer Card
|
Weapon Card
|
Increase physical and magical damage inflicted on Shadow and Undead property enemies by 30%
Reduce physical and magical damage inflicted on Holy and Fire property enemies by 30%
Set Bonus:
[+Evil Shadow Card]
Reduce damage taken from Shadow and Undead property enemies by 15%
|
Equipment
Similar to Faceworm Skins from Faceworm's Nest instance, these weapons come pre-upgraded and pre-enchanted.
| Image
|
Name
|
Effect
|
How to obtain
|
|
Evil Slayer Destroyer Hammer [1]
|
This hammer was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
If refine rate is +9 or higher:
ATK +5%
If refine rate is +12 or higher:
ATK +7%
Class: Mace
Attack: 125
Weight: 135
Weapon Level: 3
Required Level: 100
Job: Novice, Swordsman, Acolyte, and Merchant Classes
|
Dropped by the last chest of the Instance Devil's Tower.
|
|
Evil Slayer Piercer Bow [1]
|
This bow was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
If refine rate is +9 or higher:
ATK +5%
If refine rate is +12 or higher:
ATK +7%
Class: Bow
Attack: 115
Weight: 135
Weapon Level: 3
Required Level: 100
Job: Archer and Rogue Classes
|
Dropped by the last chest of the Instance Devil's Tower.
|
|
Evil Slayer Ripper Katar [1]
|
This katar was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
If refine rate is +9 or higher:
ATK +5%
If refine rate is +12 or higher:
ATK +7%
Class: Katar
Attack: 120
Weight: 120
Weapon Level: 3
Required Level: 100
Job: Assassin Classes
|
Dropped by the last chest of the Instance Devil's Tower.
|
|
Evil Slayer Sword [1]
|
This two-handed sword was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
If upgrade level is +9 or higher:
ATK + 5%
If upgrade level is +12 or higher:
ATK + 7%
Class: Two-Handed Sword
Attack: 225
Property: Neutral
Weight: 200
Weapon Level: 3
Requires Level: 100
Usable By: Rune Knight, Royal Guard
|
Dropped by the last chest of the Instance Devil's Tower.
|
|
Evil Slayer Stabber Dagger [1]
|
This dagger was once used for vanquishing an evil slayer and his followers.
+10% ATK against Demon/Undead monsters.
If refine rate is +9 or higher:
ATK +5%
If refine rate is +12 or higher:
ATK +7%
Class: Dagger
Attack: 120
Weight: 90
Weapon Level: 3
Required Level: 100
Job: Novice, Swordsman, Mage, Archer, Merchant, Thief, Soul Linker, and Ninja
|
Dropped by the last chest of the Instance Devil's Tower.
|
|
Evil Slayer Vanquisher Staff [1]
|
This staff was once used for vanquishing an evil slayer and his followers.
Increases physical and magical damage on Demon and Undead race targets by 10%.
If upgrade level is +9 or higher:
MATK + 5%
If upgrade level is +12 or higher:
MATK + 7%
Class: One-Handed Staff
Attack: 30
Magic Attack: 155
Property: Neutral
Weight: 80
Weapon Level: 3
Requires Level: 100
Usable By: Super Novice, Arch Bishop, Warlock, Sura, Sorcerer
|
Dropped by the last chest of the Instance Devil's Tower.
|
List of Known Enchants
- Fighting Spirit 1 - 7
- Spell 1 - 4
- DEF
- MDEF
See also
DT - Enchants
All items are dropped pre-enchanted.
Fighting Spirit 1 - 7
Spell 1 - 4
DEF
MDEF
Ghost Palace
Ghost Palace - Enchants
Information about the items to enchant the Thanatos Weapons can be found here
Geffen Magic Tournament
Horror Toy Factory
Episode 15
Episode 15.1 - Fantasmagorica
Charleston Crisis
Please note that these pieces are available located at Fortessa, 96,144 [ @go exchanger ]!
| Image
|
Name
|
Effect
|
How to obtain
|
|
Strength Supplement Parts
|
Increase physical damage inflicted on All enemies by 5%.
Increase physical damage inflicted on All enemies by 1% per 4 upgrade levels.
Class : Armor
Defense : 80
Weight : 200
Required Level : 100
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny.
|
|
Vitality Supplement Parts [1]
|
MaxHP + 6%.
MaxHP + 1% per 2 upgrade levels.
If upgrade level is +9 or higher:
Increase natural HP recovery by 50%.
Class : Garment
Defense : 20
Weight : 50
Required Level : 100
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 10x Charleston Parts
|
|
Agility Supplement Parts [1]
|
Increase attack speed (reduce after attack delay by 5%).
Increase attack speed (reduce after attack delay by 1%) per 4 upgrade levels.
Class : Footgear
Defense : 25
Weight : 35
Required Level : 100
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 10x Charleston Parts
|
|
Dexterity Supplement Parts [1]
|
Reduce SP consumption of skills by 10%.
Reduce after cast delay of skills by 10%.
Reduce variable casting time of skills by 10%.
[+ Strength Supplement Parts ]
Increase damage of Axe Boomerang by 100%.
Reduce cooldown of Axe Boomerang by 2 seconds.
Class : Accessory
Defense : 0
Weight : 10
Required Level : 100
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 10x Charleston Parts
|
|
Reinforced Parts - Plate
|
This item is indestructible in battle.
Reduce damage taken from Small and Medium size enemies by 10%.
If upgrade level is +7 or higher:
Reduce damage taken from Large size enemies by 10%.
If upgrade level is +9 or higher:
Reduce damage taken from Small and Medium size enemies by 5%.
[+ Reinforced Part - Booster , Reinforced Part - Engine , Reinforced Part - Gun Barrel ]
Increase damage of Arm Cannon by 50%.
Class : Armor
Defense : 80
Weight : 200
Required Level : 100
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny.
|
|
Reinforced Parts - Engine [1]
|
Reduce after cast delay of skills by 10%.
If upgrade level is +7 or higher:
Reduce damage taken from Neutral property attacks by 10%.
If upgrade level is +9 or higher:
Reduce after cast delay of skills by 10%.
Class : Garment
Defense : 25
Weight : 150
Required Level : 100
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 10x Charleston Parts
|
|
Reinforced Parts - Booster [1]
|
Reduce SP consumption of Hovering by 15.
If upgrade level is +7 or higher:
Reduces SP consumption of Acceleration by 20.
Class : Footgear
Defense : 23
Weight : 100
Required Level : 100
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 10x Charleston Parts
|
|
Reinforced Parts - Gun Barrel [1]
|
HIT + 10.
Increase physical damage inflicted on All enemies by 4%.
Increase damage of Knuckle Boost by 25%.
Class : Accessory
Defense : 0
Weight : 50
Required Level : 100
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 10x Charleston Parts
|
|
Pile Bunker P
|
Each refine increase ATK +5.
Class : Mace
Weapon Level: 4
Attack: 450
Weight : 400
Required Level : 130
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 1x Pile Bunker , 300x Dented Steel Plate , 15x Broken Engine
Or Charleston 3 (MVP)
|
|
Pile Bunker S [1]
|
Each 2 refines increase ASPD +1%.
Class : Mace
Weapon Level: 4
Attack: 400
Weight : 350
Required Level : 130
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 1x Pile Bunker , 300x Dented Steel Plate , 15x Broken Engine
|
|
Pile Bunker T [1]
|
Each refine reduces SP consumption by 1%.
Class : Mace
Weapon Level: 4
Attack: 400
Weight : 350
Required Level : 130
Usable Jobs : Mechanic
|
@go exchanger NPC: Mass Charleston Cost: 1x Pile Bunker , 300x Dented Steel Plate , 15x Broken Engine
|
|
Axe Tornado [1]
|
Reduces the cooldown of Axe Tornado by 1 second.
Class : Two-Handed Axe
Weapon Level: 4
Attack: 320
Weight : 400
Property: Wind
Required Level : 100
Usable Jobs : Rune Knight, Mechanic, Royal Guard, Geneticist
|
Charleston 3 (MVP)
|
|
Gigantic Blade [1]
|
Reduces the cooldown of Axe Tornado by 1 second.
Class : Two-Handed Sword
Weapon Level: 4
Attack: 300
Weight : 500
Required Level : 130
Usable Jobs : Rune Knight and Royal Guard
|
Charleston 3 (MVP)
|
|
Robot's Mechanical Arm [2]
|
CRIT +20
Indestructible
Class : Mace
Weapon Level: 4
Attack: 195
Weight : 300
Required Level : 130
Usable Jobs : Rune Knight, Royal Guard, Mechanic, Geneticist, Archbishop and Sura
|
Charleston 3 (MVP)
|
Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106).
Enchanting requires
1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying
1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
List of Enchants
| Items |
Enchants Possible |
+8 below Enchantment list option |
+9 Enchantment list options
|
| Regular Upgrade |
Superior Upgrade
|
Upgrade Part - Booster [1]
|
3
|
STR / AGI / VIT / DEX 1~2, Spell 1, Attack Delay 1
|
STR / AGI / VIT / DEX 2~3, Spell 1~2, Attack Delay 1~2
|
Supplement Part Agi [1]
|
3
|
STR / AGI / VIT / DEX 1~2, Attack Delay 1
|
STR / AGI / VIT / DEX 2~3, Attack Delay 1~2
|
Upgrade Part - Engine [1]
|
3
|
STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1
|
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3
|
Supplement Part Con [1]
|
3
|
STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1
|
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3
|
Upgrade Part - Plate
|
3
|
AGI / LUK 1~2, Attack Delay 1~2, Flee 3~12
|
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12
|
Attack: STR / DEX 2~3, Fighting Spirit 1-2, Expert Archer 1~3
|
Supplement Part Str
|
3
|
AGI / LUK 1~3, Attack Delay 1~2, Flee 3~12
|
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12
|
Defense: VIT 2~3, MHP 1~3%, Neutral Resist 1~2, DEF 6~9
|
Upgrade Part - Gun Barrel [1]
|
2
|
STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1
|
n/a
|
Supplement Part Dex [1]
|
2
|
STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1
|
n/a
|
Charleston Crisis Weapon Enchanting
Charleston Crisis weaponry can be enchanted at the Instance Manager standing in Fortessa. Each enchantment costs 15 Charleston Parts and each enchantment will give one random enchant. You can overwrite your existing enchantments by simply speaking with the NPC and paying another 15 Charleston Parts to enchant. There is no chance of breaking.
Enchantments for their respective weapon types are as follows:
Melee Weapon Enchantments
| First Enchant
|
Min~Max
|
Second Enchant
|
Min~Max
|
| Increase Physical Damage to Neutral Property
|
1%~20%
|
Increase Physical Damage to Formless Race
|
1%~20%
|
| Increase Physical Damage to Water Property
|
1%~20%
|
Increase Physical Damage to Undead Race
|
1%~20%
|
| Increase Physical Damage to Water Property
|
1%~20%
|
Increase Physical Damage to Brute Race
|
1%~20%
|
| Increase Physical Damage to Fire Property
|
1%~20%
|
Increase Physical Damage to Plant Race
|
1%~20%
|
| Increase Physical Damage to Wind Property
|
1%~20%
|
Increase Physical Damage to Insect Race
|
1%~20%
|
| Increase Physical Damage to Poison Property
|
1%~20%
|
Increase Physical Damage to Fish Race
|
1%~20%
|
| Increase Physical Damage to Holy Property
|
1%~20%
|
Increase Physical Damage to Demon Race
|
1%~20%
|
| Increase Physical Damage to Shadow Property
|
1%~20%
|
Increase Physical Damage to Demi-human Race
|
1%~20%
|
| Increase Physical Damage to Undead Property
|
1%~20%
|
Increase Physical Damage to Angel Race
|
1%~20%
|
| Increase Physical Damage to Ghost Property
|
1%~20%
|
Increase Physical Damage to Dragon Race
|
1%~20%
|
| Increases Critical Damage
|
5%~20%
|
Increase physical damage to normal monster
|
1%~20%
|
| Increase attack speed (delay after attack)
|
5%~15%
|
Increase Physical Damage to Boss Class
|
5%~10%
|
| Hit
|
1~15
|
Reduces delay after skill
|
1%~5%
|
| Cri
|
1~15
|
|
|
| Atk
|
3%~7%
|
|
|
| ASPD
|
1
|
|
|
| Increases physical damage to small size monster
|
1%~20%
|
|
|
| Increases physical damage to medium size monster
|
1%~20%
|
|
|
| Increases physical damage to large size monster
|
1%~20%
|
|
|
| Water property
|
|
|
|
| Earth Property
|
|
|
|
| Fire Property
|
|
|
|
| Wind Property
|
|
|
|
| Holy Property
|
|
|
|
| Shadow Property
|
|
|
|
| Negates size penalty
|
|
|
|
Ranged Weapon Enchants
| First Enchant
|
Min~Max
|
Second Enchant
|
Min~Max
|
| Increase Physical Damage to Neutral Property
|
1%~20%
|
Increase Physical Damage to Formless Race
|
1%~20%
|
| Increase Physical Damage to Water Property
|
1%~20%
|
Increase Physical Damage to Undead Race
|
1%~20%
|
| Increase Physical Damage to Earth Property
|
1%~20%
|
Increase Physical Damage to Brute Race
|
1%~20%
|
| Increase Physical Damage to Fire Property
|
1%~20%
|
Increase Physical Damage to Plant Race
|
1%~20%
|
| Increase Physical Damage to Wind Property
|
1%~20%
|
Increase Physical Damage to Insect Race
|
1%~20%
|
| Increase Physical Damage to Poison Property
|
1%~20%
|
Increase Physical Damage to Fish Race
|
1%~20%
|
| Increase Physical Damage to Holy Property
|
1%~20%
|
Increase Physical Damage to Demon Race
|
1%~20%
|
| Increase Physical Damage to Shadow Property
|
1%~20%
|
Increase Physical Damage to Demi-human Race
|
1%~20%
|
| Increase Physical Damage to Undead Property
|
1%~20%
|
Increase Physical Damage to Angel Race
|
1%~20%
|
| Increase Physical Damage to Ghost Property
|
1%~20%
|
Increase Physical Damage to Dragon Race
|
1%~20%
|
| Increases critical damage
|
5%~20%
|
Increase Physical Damage to Normal Class
|
1%~20%
|
| Increase attack speed (delay after attack)
|
5%~15%
|
Increase Physical Damage to Boss Class
|
1%~20%
|
| Hit
|
1~15
|
Reduces delay after skill
|
1%~5%
|
| Cri
|
1~15
|
|
|
| Increases long range physical damage
|
1%~15%
|
|
|
| Increases physical damage to small size monster
|
1%~20%
|
|
|
| Increases physical damage to medium size monster
|
1%~20%
|
|
|
| Increases physical damage to large size monster
|
1%~20%
|
|
|
| Water property
|
|
|
|
| Earth property
|
|
|
|
| Fire property
|
|
|
|
| Wind property
|
|
|
|
| Holy property
|
|
|
|
| Shadow property
|
|
|
|
| Negates size penalty
|
|
|
|
CC - Enchants
The weapon enchants can be located here. Which also explains as how to obtain these.
The other enchants can be located at the Charleston Crisis NPC section.
It's possible to enchant the Mechanic Items by talking with Mass Charleston (fortessa,96,144).
Enchanting requires
1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying
1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (resetting all enchants).
Excellion Items
First of all, speak with MARS_01 and supply it with
1 Old Fuel Tank to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For
10 Huge Metal Scraps and
5 Old Fuel Tanks , PLUTO_09 will give one of
Excellion Suit or
Excellion Wing at random.
| Image
|
Name
|
Effect
|
How to obtain
|
|
Excellion Wing
|
A power wing made from lost technology found in the research building ruins.
Flee + 2 per upgrade level of the item.
Perfect Dodge + 8
If the users base level is 130 or higher:
Additional Perfect Dodge + 2
Class: Garment
Defense: 40
Weight: 90
Requires Level: 99
Usable By: All Jobs
|
@go exchanger NPC: PLUTO 09 [ Fortessa 98 145 ].
|
|
Excellion Suit
|
A power suit made from lost technology found in the research building ruins.
Vit + 6
Max HP + 4% per 3 upgrade levels of the item.
If the users base level is 130 or higher.
Perfect Dodge + 4
{+ Excelion Wing ]
Perfect Dodge + 6
Reduces the cast delay of skills by 10%
If the users base level is 130 or higher.
Reduces the cast delay of skills by an additional 10%
Class: Armor
Defense: 100
Property: Neutral
Weight: 100
Requires Level: 99
Usable By: All Jobs
|
@go exchanger NPC: PLUTO 09 [ Fortessa 98 145 ].
|
Excellion Enchanting
Can be enchanted at @go exchanger.
Information can be found here: Verus_Equipment#Enchantments
Episode 16
Episode 16 is made out of 4 different Instances and 7 Illusion Dungeons.
Sky Fortress,
Room of Consciousness,
Werner Laboratory,
Heart Hunter War Base
Illusion Dungeons
Episode 16.1
Banquet of Heroes ( Part 1 )
Vicious Mind Weapons
These weapons are dropped inside the instance ( Memorial Dungeon ) Sky Fortress.
| Image
|
Name
|
Effect
|
Obtained From
|
|
Vicious Mind Book [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
This item is indestructible in battle
Class: Book
Attack: 95
Weight: 95
Weapon Level: 4
Level Requirement: 160
Jobs: Priest Jobs, Sage Jobs, Taekwon Master
|
Immortal Zombie Assault & Immortal Nightmare Shadow
|
|
Vicious Mind Bow [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Class: Bow
Attack: 170
Weight: 170
Weapon Level: 4
Level Requirement: 160
Jobs: Archer Jobs, Rogue Jobs
|
Immortal Cursed Zombie & Immortal Angry Shadow
|
|
Vicious Mind Dagger [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15
Class: Dagger
Attack: 105
Weight: 105
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja Jobs
|
Immortal Fortress Legion & Immortal Death Shadow
|
|
Vicious Mind Shuriken [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15
This item is indestructible in battle
Class: Huuma Shuriken
Attack: 150
Weight: 150
Weapon Level: 4
Level Requirement: 160
Jobs: Ninja Jobs
|
Immortal Zombie Assault & Immortal Nightmare Shadow
|
|
Vicious Mind Katar [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Class: Katar
Attack: 180
Weight: 180
Weapon Level: 4
Level Requirement: 160
Jobs: Assassin Jobs
|
Immortal Zombie Assault & Immortal Nightmare Shadow
|
|
Vicious Mind Knuckle [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Class: Knuckle
Attack: 150
Weight: 150
Weapon Level: 4
Level Requirement: 160
Jobs: Priest Jobs, Monk Jobs
|
Immortal Zombie Assault & Immortal Nightmare Shadow
|
|
Vicious Mind Lance [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Class: Two-Handed Spear
Attack: 225
Weight: 225
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs
|
Immortal Fortress Legion & Immortal Death Shadow
|
|
Vicious Mind Mace [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
This item is indestructible in battle
Class: Mace
Attack: 130
Weight: 130
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs
|
Immortal Zombie Assault & Immortal Nightmare Shadow
|
|
Vicious Mind Revolver [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Class: Pistol
Attack: 150
Weight: 150
Weapon Level: 4
Level Requirement: 160
Jobs: Gunslinger Jobs
|
Immortal Cursed Zombie & Immortal Angry Shadow
|
|
Vicious Mind Rod [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
INT +5
Matk + ((upgrade level * upgrade level) up to a maximum upgrade level of 15
Class: One-Handed Staff
Attack: 60
Magic Attack: 120
Weight: 60
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Acolyte Jobs, Mage Jobs, Soul Linker
|
Immortal Cursed Zombie & Immortal Angry Shadow
|
|
Vicious Mind Saber [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Class: One-Handed Sword
Attack: 135
Weight: 135
Weapon Level: 4
Level Requirement: 160
Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs
|
Immortal Fortress Legion & Immortal Death Shadow
|
|
Vicious Mind Spear [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Class: One-Handed Spear
Attack: 140
Weight: 140
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs
|
Immortal Fortress Legion & Immortal Death Shadow
|
|
Vicious Mind Staff [1]
|
{{EpisodeGear|id2=2026|name2=Vicious Mind Staff [1]|effect=
INT +6
Additional Matk + ((upgrade level * upgrade level) up to a maximum upgrade level of 15
Class: Two-Handed Staff
Attack: 100
Magic Attack: 200
Weight: 100
Weapon Level: 4
Level Requirement: 160
Jobs: Mage Jobs, Soul Linker
|
Immortal Cursed Zombie & Immortal Angry Shadow
|
|
Vicious Mind Two-Handed Axe [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
This item is indestructible in battle
Class: Two-Handed Axe
Attack: 250
Weight: 250
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs, Merchant Jobs
|
Immortal Zombie Assault & Immortal Nightmare Shadow
|
|
Vicious Mind Two-Handed Sword [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15
Class: Two-Handed Sword
Attack: 220
Weight: 220
Weapon Level: 4
Level Requirement: 160
Jobs: Swordman Jobs
|
Immortal Fortress Legion & Immortal Death Shadow
|
|
Vicious Mind Violin [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15
Class: Musical Instrument
Attack: 130
Weight: 130
Weapon Level: 4
Level Requirement: 160
Jobs: Bard Jobs
|
Immortal Cursed Zombie & Immortal Angry Shadow
|
|
Vicious Mind Wire [1]
|
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15
Class: Whip
Attack: 130
Weight: 130
Weapon Level: 4
Level Requirement: 160
Jobs: Dancer Jobs
|
Immortal Cursed Zombie & Immortal Angry Shadow
|
VM - Enchants
The items come pre-enchanted.
However, we also have an item to reset the enchants.
Lapine_Enchanting#Vicious_Mind
Token of Honor
Noblesse
| Image
|
Name
|
Description
|
How to obtain
|
|
Noblesse Breath Armor [1]
|
MaxHP + 5%.
If refine rate is 7 or higher:
Reduces variable casting time by 10%
If refine rate is 9 or higher:
MaxHP + 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Reduces delay after skill by 5%
MaxHP + 5%
Increases Dragon Breath and Dragon Breath - Water by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
MaxHP + 5%
Increases Dragon Breath and Dragon Breath - Water by additional 10%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: Rune Knight
|
@go exchanger
NPC: Noblesse
10x Token of Honor
|
|
Noblesse Knight Armor [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases critical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
ASPD + 1
Increases critical damage by 5%
Increases Ignition Break damage by 10%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases critical damage by additional 5%
Increases Ignition Break damage by additional 10%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: Rune Knight
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Spear Armor [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
ASPD + 1
Increases long ranged physical damage by 5%
Increases Cannon Spear damage by 10%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases long ranged physical damage by additional 5%
Increases Cannon Spear damage by additional 10%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: Royal Guard
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Genesis Armor [1]
|
MATK + 50.
If refine rate is 7 or higher:
Increases holy property magical damage by 5%.
If refine rate is 9 or higher:
Increases holy property magical damage by additional 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
MATK + 25
Reduces delay after skill by 5%
Increases Genesis Ray damage by 10%.
If the sum of refine of the set is 27 or higher:
MATK + 25
Eeduces delay after skill by additional 5%
Increases Genesis Ray damage by additional 10%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 100
Usable Jobs: Royal Guard
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Sharp Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Reduces delay after skill by 5%
Increases critical damage by 5%
Increases Focused Arrow Strike damage by 10%.
If the sum of refine rate the set is 27 or higher:
Reduces delay after skill by additional 5%
Increases critical damage by additional 5%
Increases Focused Arrow Strike damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Ranger
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Aimed Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Aimed Bolt damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Aimed Bolt damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Ranger
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Severe Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Severe Rainstorm damage by 10%.
If the sum of refine rate the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Severe Rainstorm damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Minstrel, Wanderer
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Reverb Suit [1]
|
MATK + 50.
If refine rate is 7 or higher:
Increases neutral property magical damage by 5%.
If refine rate is 9 or higher:
Increases neutral property magical damage by additional 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Reverberation damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Reverberation damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Minstrel, Wanderer
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Adora Robe [1]
|
MATK + 50.
If refine rate is 7 or higher:
Increases holy property magical damage by 5%.
If refine rate is 9 or higher:
Increases holy property magical damage by additional 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Adoramus damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Adoramus damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Archbishop
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Duple Robe [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases critical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
ASPD + 1
ATK + 2%
Increases Duple Light damage by 10%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Duple Light damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Archbishop
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Knuckle Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
MaxSP + 10%.
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Knuckle Arrow damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Knuckle Arrow damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Sura
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Tiger Suit [1]
|
MaxSP + 5%.
If refine rate is 7 or higher:
MaxHP + 3%.
If refine rate is 9 or higher:
MaxHP + 3%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
MaxHP + 5%
ATK + 2%
Increases Tiger Cannon damage by 10%.
If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
ATK + 3%
Increases Tiger Cannon damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Sura
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Tornado Armor [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
ASPD + 1
Reduces delay after skill by 5%
Increases Axe Tornado damage by 10%.
If the sum of refine rate the set is 27 or higher:
ASPD + 1
Reduces delay after skill by additional 5%
Increases Axe Tornado damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Mechanic
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Vulcan Armor [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
ASPD + 1
Increases long ranged physical damage by 5%
Increases Vulcan Arm damage by 10%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases long ranged physical damage by additional 5%
Increases Vulcan Arm damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Mechanic
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Cart Cannon Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Reduces variable casting time by 5%
ATK + 2%
Increases Cart Cannon damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
ATK + 3%
Increases Cart Cannon damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Genetic
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Cart Tornado Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
ASPD + 1
ATK + 2%
Increases Cart Tornado damage by 10%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Cart Tornado damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Genetic
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Rolling Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Rolling Cutter damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Rolling Cutter damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Guillotine Cross
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Assassin Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases critical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
ASPD + 1
Increases critical damage by 5%
ATK + 2%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases critical damage by additional 5%
ATK + 3%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Guillotine Cross
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Fatal Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Fatal Menace damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Fatal Menace damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Shadow Chaser
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Stalker Suit [1]
|
MATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
Increases fire property magical damage by 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
ASPD + 1
MATK + 2%
Increases Meteor Storm damage by 20%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
MATK + 3%
Increases Meteor Storm damage by additional 20%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Shadow Chaser
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Crimson Robe [1]
|
MATK + 50.
If refine rate is 7 or higher:
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases fire property magical damage by 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
reduces variable casting time by 5%
MATK + 2%
Increases Crimson Rock damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Crimson Rock damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Warlock
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Frost Robe [1]
|
MATK + 50.
If refine rate is 7 or higher:
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases water property magical damage by 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Iincreases Jack Frost damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Jack Frost damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Warlock
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Psychic Robe [1]
|
MATK + 50.
If refine rate is 7 or higher:
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases neutral property magical damage by 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Psychic Wave damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Psychic Wave damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Sorcerer
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Dust Robe [1]
|
MATK + 50.
If refine rate is 7 or higher:
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases water property magical damage by 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Diamond Dust damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Diamond Dust damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Sorcerer
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Ninja Suit [1]
|
MATK + 50.
If refine rate is 7 or higher:
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases all property magical damage by 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Kagerou, Oboro
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Kunai Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
ATK + 5%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Kunai Splash damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Kunai Splash damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Kagerou, Oboro
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Trip Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
ATK + 5%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Round Trip damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Round Trip damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Rebellion
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Fire Rain Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
ATK + 5%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
ASPD + 1
ATK + 2%
Increases Fire Rain damage by 10%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Fire Rain damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Rebellion
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Sun Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
ATK + 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
ASPD + 1
ATK + 2%
Increases Solar Burst damage by 10%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Solar Burst damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Star Emperor
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Moon Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases physical damage against all size enemies by 5%.
If refine rate is 9 or higher:
ATK + 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Increases physical damage against all size enemies by 5%
ATK + 2%
Increases Full Moon Kick damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Increases physical damage against all size enemies by additional 5%
ATK + 3%
Increases Full Moon Kick damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Star Emperor
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Eswhoo Robe [1]
|
MATK + 50.
If refine rate is 7 or higher:
Increases shadow property magical damage by 5%.
If refine rate is 9 or higher:
Increases shadow property magical damage by 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Eswhoo damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Eswhoo damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Soul Reaper
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Explosion Robe [1]
|
MATK + 50.
If refine rate is 7 or higher:
Increases shadow property magical damage by 5%.
If refine rate is 9 or higher:
Increases shadow property magical damage by 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Curse Explosion damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Curse Explosion damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Soul Reaper
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Picky Robe [1]
|
ATK + 50.
If refine rate is 7 or higher:
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
Reduces delay after skill by 5%
ATK + 2%
Increases Picky Peck damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 5%
ATK + 3%
Increases Picky Peck damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Summoner (Doram)
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Catnip Robe [1]
|
MATK + 50.
If refine rate is 7 or higher:
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases neutral property magical damage by 5%.
[+ Noblesse Magic Manteau , Noblesse Magic Boots , Noblesse Magic Ring ]
Reduces variable casting time by 5%
MATK + 2%
Increases Catnip Meteor damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Catnip Meteor damage by additional 10%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Summoner (Doram)
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Super Novice Suit [1]
|
ATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
MaxHP + 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
MaxHP + 5%
ATK + 2%
Increases critical damage by 5%.
If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
ATK + 3%
Increases critical damage by additional 5%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Super Novice
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Super Novice Robe [1]
|
MATK + 50.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 9 or higher:
MaxHP + 5%.
[+ Noblesse Attack Manteau , Noblesse Attack Boots , Noblesse Attack Ring ]
MaxHP + 5%
MATK + 2%, has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage.
If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
MATK + 3%
Increases Psychic Wave damage by 5%.
Class: Armor
Defense: 70
Weight: 0
Required Level: 100
Usable Jobs: Super Novice
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Attack Boots [1]
|
ATK + 10
Hit + 10.
If refine rate is 7 or higher:
Reduces fixed casting time by 0.5 seconds.
If refine rate is 9 or higher:
Increases long ranged physical damage by 5%.
Class: Shoes
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Magic Boots [1]
|
MATK + 10
Flee + 10.
If refine rate is 7 or higher:
Reduces fixed casting time by 0.5 seconds.
If refine rate is 9 or higher:
Increases all property magical damage by 5%.
Class: Shoes
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Attack Manteau [1]
|
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher:
Reduces delay after skill by 5%.
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 5%.
Class: Garment
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Magic Manteau [1]
|
Reduces variable casting time by 5%.
If refine rate is 7 or higher:
Reduces delay after skill by 5%.
If refine rate is 9 or higher:
Increases all property magical damage by 5%.
Class: Garment
Defense: 20
Weight: 0
Required Level: 100
Usable Jobs: All
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Attack Ring [1]
|
Increases attack speed (reduces delay after attack by 3%).
Reduces variable casting time by 5%.
Increases critical damage by 5%.
Class: Accessory (Right)
Defense: 5
Weight: 0
Required Level: 100
Usable Jobs: All
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
|
Noblesse Magic Ring [1]
|
Increases attack speed (reduces delay after attack by 3%).
Reduces variable casting time by 5%.
Increases all property magical damage by 5%.
Class: Accessory (Right)
Defense: 5
Weight: 0
Required Level: 100
Usable Jobs: All
|
@go exchanger NPC: Noblesse 10x Token of Honor
|
Episode 16.2
Banquet of Heroes ( Part 2 )
Equipment
| Image
|
Name
|
Description
|
Obtained From
|
|
Ultralight Magic Shield [1]
|
ASPD +5%
Reduces damage taken from Neutral property attacks by 5%
Bypass 10% of hard defense of normal monsters when performing a physical attack
If refinement level is +7 or higher:
Additional ASPD + 2%
Reduces damage taken from Neutral property attacks by an additional 2%
If refinement level is +9 or higher
Additional ASPD + 3%
Reduces damage taken from Neutral property attacks by an additional 3%
Class: Shield
Defense: 50
Weight: 10
Requires Level: 100
Usable By: All Jobs
|
Cutie
|
|
YSF01 Plate [1]
|
If the users base STR is 125 or higher:
ATK + 1% per upgrade level of the item
If refinement level is +8 or higher:
Additional ATK +5%
If refinement level is +11 or higher:
Additional ATK +2%
If refinement level is +13 or higher:
Additional ATK +4%
Class: Armor
Defense: 78
Weight: 210
Requires Level: 170
Usable By: All Jobs
|
YSF01 Seyren
|
|
YSF01 Manteau [1]
|
Reduces the cast delay of skills by 10%
If the users base Vit is 125 or higher
If refinement level is +8 or higher:
ATK + 20
If refinement level is +11 or higher:
Reduces the cast delay of skills by an additional 3%
If refinement level is +13 or higher:
Reduces the cast delay of skills by an additional 4%
[+ YSF01 Plate [1] ]
Reduces after cast delay by 1% per refine rate of the manteau
[+ YSF01 Plate [1] , YSF01 Greaves [1] ]
If refire rate of the set is 39 or higher:
Adds 5% chance of ignoring all enemies DEF by 100% when perfoming physical attacks
Class: Garment
Defense: 32
Weight: 75
Requires Level: 170
Usable By: All Jobs
|
YSF01 Seyren
|
|
YSF01 Greaves [1]
|
If the users base Luk is 125 or higher:
Increases critical damage on targets by 30%
If refinement level is +8 or higher:
Aspd + 8%
If refinement level is +11 or higher:
Aspd + 1
If refinement level is +13 or higher:
Increases critical damage on targets by an additional 10%
Class: Footgear
Defense: 25
Weight: 130
Requires Level: 170
Usable By: All Jobs
|
YSF01 Seyren
|
Imperial Equipment
| Image
|
Name
|
Effect
|
How to obtain
|
|
Imperial Breath Armor [1]
|
MaxHP + 7%.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, MaxHP + 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by 10%.
If the sum of refine rate of Imperial Breath Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by additional 15%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 125
Usable Jobs: Rune Knight
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Knight Armor [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases critical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, increases critical damage by 5%, increases Ignition Break damage by 10%.
If the sum of refine rate of Imperial Knight Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, increases critical damage by additional 5%, increases Ignition Break damage by additional 15%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 125
Usable Jobs: Rune Knight
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Spear Armor [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, increases long ranged physical damage by 5%, increases Cannon Spear damage by 10%.
If the sum of refine rate of Imperial Spear Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, increases long ranged physical damage by additional 5%, increases Cannon Spear damage by additional 15%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 125
Usable Jobs: Royal Guard
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Genesis Armor [1]
|
Matk + 75.
If refine rate is 7 or higher, increases holy property magical damage by 7%.
If refine rate is 9 or higher, increases holy property magical damage by additional 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
Matk + 25, reduces delay after skill by 5%, increases Genesis Ray damage by 10%.
If the sum of refine rate of Imperial Genesis Armor, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
Matk + 25, reduces delay after skill by additional 10%, increases Genesis Ray damage by additional 15%.
Class: Armor
Defense: 120
Weight: 0
Required Level: 125
Usable Jobs: Royal Guard
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Sharp Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, increases critical damage by 5%, increases Focused Arrow Strike damage by 10%.
If the sum of refine rate of Imperial Sharp Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, increases critical damage by additional 10%, increases Focused Arrow Strike damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Ranger
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Aimed Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Aimed Bolt damage by 10%.
If the sum of refine rate of Imperial Aimed Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Aimed Bolt damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Ranger
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Severe Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
increases long ranged physical damage by 5%, Atk + 2%, increases Severe Rainstorm damage by 10%.
If the sum of refine rate of Imperial Severe Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
increases long ranged physical damage by additional 5%, Atk + 3%, increases Severe Rainstorm damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Minstrel, Wanderer
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Reverb Suit [1]
|
Matk + 75.
If refine rate is 7 or higher, increases neutral property magical damage by 7%.
If refine rate is 9 or higher, increases neutral property magical damage by additional 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Reverberation damage by 10%.
If the sum of refine rate of Imperial Reverb Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Reverberation damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Minstrel, Wanderer
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Adora Robe [1]
|
Matk + 75.
If refine rate is 7 or higher, increases holy property magical damage by 7%.
If refine rate is 9 or higher, increases holy property magical damage by additional 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Adoramus damage by 10%.
If the sum of refine rate of Imperial Adora Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Adoramus damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Archbishop
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Duple Robe [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases critical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, Atk + 2%, increases Duple Light damage by 10%.
If the sum of refine rate of Imperial Duple Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, Atk + 3%, increases Duple Light damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Archbishop
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Knuckle Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, MaxSP + 15%.
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Knuckle Arrow damage by 10%.
If the sum of refine rate of Imperial Knuckle Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Knuckle Arrow damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Sura
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Tiger Suit [1]
|
MaxSP + 7%.
If refine rate is 7 or higher, MaxHP + 4%.
If refine rate is 9 or higher, MaxHP + 4%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
MaxHP + 5%, Atk + 2%, increases Tiger Cannon damage by 10%.
If the sum of refine rate of Imperial Tiger Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
MaxHP + 5%, Atk + 3%, increases Tiger Cannon damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Sura
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Tornado Armor [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, reduces delay after skill by 5%, increases Axe Tornado damage by 10%.
If the sum of refine rate of Imperial Tornado Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, reduces delay after skill by additional 10%, increases Axe Tornado damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Mechanic
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Vulcan Armor [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, increases long ranged physical damage by 5%, increases Vulcan Arm damage by 10%.
If the sum of refine rate of Imperial Vulcan Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, increases long ranged physical damage by additional 5%, increases Vulcan Arm damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Mechanic
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Cart Cannon Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces variable casting time by 5%, Atk + 2%, increases Cart Cannon damage by 10%.
If the sum of refine rate of Imperial Cart Cannon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces variable casting time by additional 5%, Atk + 3%, increases Cart Cannon damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Genetic
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Cart Tornado Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, Atk + 2%, increases Cart Tornado damage by 10%.
If the sum of refine rate of Imperial Cart Tornado Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, Atk + 3%, increases Cart Tornado damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Genetic
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Rolling Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Rolling Cutter damage by 10%.
If the sum of refine rate of Imperial Rolling Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Rolling Cutter damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Guillotine Cross
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Assassin Suit [1]
|
{{EpisodeGear|id2=41069|name2=Imperial Assassin Suit [1]|effect=
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases critical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, increases critical damage by 5%, Atk + 2%.
If the sum of refine rate of Imperial Assassin Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, increases critical damage by additional 5%, Atk + 3%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Guillotine Cross
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Fatal Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Fatal Menace damage by 10%.
If the sum of refine rate of Imperial Fetal Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Fatal Menace damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Shadow Chaser
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Stalker Suit [1]
|
Matk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, increases fire property magical damage by 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
ASPD + 1, Matk + 2%, increases Meteor Storm damage by 25%.
If the sum of refine rate of Imperial Stalker Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
ASPD + 1, Matk + 3%, increases Meteor Storm damage by additional 25%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Shadow Chaser
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Crimson Robe [1]
|
Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases fire property magical damage by 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Crimson Rock damage by 10%.
If the sum of refine rate of Imperial Crimson Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Crimson Rock damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Warlock
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Frost Robe [1]
|
Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases water property magical damage by 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Jack Frost damage by 10%.
If the sum of refine rate of Imperial Frost Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Jack Frost damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Warlock
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Psychic Robe [1]
|
Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases neutral property magical damage by 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Psychic Wave damage by 10%.
If the sum of refine rate of Imperial Psychic Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Psychic Wave damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Sorcerer
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Dust Robe [1]
|
Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases water property magical damage by 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Diamond Dust damage by 10%.
If the sum of refine rate of Imperial Dust Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Diamond Dust damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Sorcerer
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Ninja Suit [1]
|
Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases all property magical damage by 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 10%.
If the sum of refine rate of Imperial Ninja Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Kagerou, Oboro
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Kunai Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
increases long ranged physical damage by 5%, Atk + 2%, increases Kunai Splash damage by 10%.
If the sum of refine rate of Imperial Kunai Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
increases long ranged physical damage by additional 5%, Atk + 3%, increases Kunai Splash damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Kagerou, Oboro
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Trip Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
increases long ranged physical damage by 5%, Atk + 2%, increases Round Trip damage by 10%.
If the sum of refine rate of Imperial Trip Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
increases long ranged physical damage by additional 5%, Atk + 3%, increases Round Trip damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Rebellion
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Fire Rain Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, Atk + 2%, increases Fire Rain damage by 10%.
If the sum of refine rate of Imperial Fire Rain Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, Atk + 3%, increases Fire Rain damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Rebellion
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Sun Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, Atk + 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
ASPD + 1, Atk + 2%, increases Solar Burst damage by 10%.
If the sum of refine rate of Imperial Sun Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
ASPD + 1, Atk + 3%, increases Solar Burst damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Star Emperor
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Moon Suit [1]
|
Atk + 50.
If refine rate is 7 or higher, increases physical damage against all size enemies by 7%.
If refine rate is 9 or higher, Atk + 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
increases physical damage against all size enemies by 5%, Atk + 2%, increases Full Moon Kick damage by 10%.
If the sum of refine rate of Imperial Moon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
increases physical damage against all size enemies by additional 5%, Atk + 3%, increases Full Moon Kick damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Star Emperor
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Eswhoo Robe [1]
|
Matk + 75.
If refine rate is 7 or higher, increases shadow property magical damage by 7%.
If refine rate is 9 or higher, increases shadow property magical damage by 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Eswhoo damage by 10%.
If the sum of refine rate of Imperial Eswhoo Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Eswhoo damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Soul Reaper
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Explosion Robe [1]
|
Matk + 75.
If refine rate is 7 or higher, increases shadow property magical damage by 7%.
If refine rate is 9 or higher, increases shadow property magical damage by 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Curse Explosion damage by 10%.
If the sum of refine rate of Imperial Explosion Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Curse Explosion damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Soul Reaper
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Picky Robe [1]
|
Atk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
reduces delay after skill by 5%, Atk + 2%, increases Picky Peck damage by 10%.
If the sum of refine rate of Imperial Picky Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
reduces delay after skill by additional 10%, Atk + 3%, increases Picky Peck damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Summoner (Doram)
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Catnip Robe [1]
|
Matk + 75.
If refine rate is 7 or higher, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases neutral property magical damage by 7%.
When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring,
reduces variable casting time by 5%, Matk + 2%, increases Catnip Meteor damage by 10%.
If the sum of refine rate of Imperial Catnip Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher,
reduces variable casting time by additional 5%, Matk + 3%, increases Catnip Meteor damage by additional 15%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Summoner (Doram)
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Super Novice Suit [1]
|
Atk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, MaxHP + 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
MaxHP + 5%, Atk + 2%, increases critical damage by 5%.
If the sum of refine rate of Imperial Super Novice Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
MaxHP + 5%, Atk + 3%, increases critical damage by additional 5%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Super Novice
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Super Novice Robe [1]
|
Matk + 75.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, MaxHP + 7%.
When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring,
MaxHP + 5%, Matk + 2%, has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage.
If the sum of refine rate of Imperial Super Novice Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher,
MaxHP + 5%, Matk + 3%, increases Psychic Wave damage by 7%.
Class: Armor
Defense: 90
Weight: 0
Required Level: 125
Usable Jobs: Super Novice
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Attack Boots [1]
|
Atk + 15, Hit + 15.
If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds.
If refine rate is 9 or higher, increases long ranged physical damage by 7%.
Class: Shoes
Defense: 25
Weight: 0
Required Level: 125
Usable Jobs: All
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Magic Boots [1]
|
Matk + 15, Flee + 15.
If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds.
If refine rate is 9 or higher, increases all property magical damage by 7%.
Class: Shoes
Defense: 25
Weight: 0
Required Level: 125
Usable Jobs: All
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Attack Manteau [1]
|
Increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, reduces delay after skill by 5%.
If refine rate is 9 or higher, increases physical damage against all size enemies by 7%.
Class: Garment
Defense: 25
Weight: 0
Required Level: 125
Usable Jobs: All
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Magic Manteau [1]
|
Reduces variable casting time by 7%.
If refine rate is 7 or higher, reduces delay after skill by 5%.
If refine rate is 9 or higher, increases all property magical damage by 7%.
Class: Garment
Defense: 25
Weight: 0
Required Level: 125
Usable Jobs: All
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Attack Ring [1]
|
Increases attack speed (reduces delay after attack by 5%).
Reduces variable casting time by 7%.
Increases critical damage by 7%.
Class: Accessory (Right)
Defense: 8
Weight: 0
Required Level: 125
Usable Jobs: All
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
|
Imperial Magic Ring [1]
|
Increases attack speed (reduces delay after attack by 5%).
Reduces variable casting time by 7%.
Increases all property magical damage by 7%.
Class: Accessory (Right)
Defense: 8
Weight: 0
Required Level: 125
Usable Jobs: All
|
@go Exchanger - NPC: Imperial Exchanger - 10x Schwarzwald's Token of Honor
|
Imperial Enchantment
Lapine_Enchanting#Imperial_Equipment
All armors and garments can be enchanted with 1 enchant.
This enchant can be overwritten with another enchant.
Recap Episode
Illusion Dungeon Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion Dungeons
The NPC Illusion Manager that handles every Illusion Dungeon Equipment is located in the Main Office, 2nd floor.
Illusion of Moonlight
| Image
|
Name
|
Effect
|
How to obtain
|
|
Illusion Staff of Bordeaux [2]
|
MATK + 180, INT + 3, DEX +2
If user learned Dragonology at maximum level:
Reduces SP consumption of skills by 15%, MATK + 5%
Reduces SP consumption of skills by additional 5% and additional MATK + 1% per 3 refine rate.
[+ Illusion Muffler [1] ]
Increases Psychic Wave damage by 10%
If the refine rate of both are 7 or higher:
Increases Earth Grave damage by 40%
If the sum of refine rate is 18 or higher:
Increases Neutral and Earth property magical damage by 10%
If the sum of refine rate is 22 or higher:
Increases Water property magical damage by 10%
Class: One-handed Staff
Attack: 60
Weight: 50
Weapon Level: 4
Required Level: 99
Jobs: Mage Classes
|
Resentful Sohee
Furious Nine Tail
Furious Moonlight Flower
Craftable at @go special (217,220) for
- 1x +9
Staff of Bordeaux
- 30x
Illusion Stone
- 100x
Hazy Dream Fragment
|
|
Illusion Long Mace [2]
|
3 cells attack range
Reduces damage taken from long ranged physical attacks by 10%
Reduces damage taken from long ranged physical attacks by additional 3% per 2 refine rate.
Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Required Level: 99
Jobs: Acolyte Classes
|
Resentful Archer Skeleton
Resentful Munak
Furious Moonlight Flower
Craftable at @go special (217,220) for
- 1x +9
Long Mace
- 10x
Illusion Stone
- 20x
Hazy Dream Fragment
|
|
Illusion Moonlight Dagger [1]
|
MaxSP +10%
Restores 3 SP when dealing damage to enemies
If the refine rate is 10 or higher:
Restores additional 4 SP when dealing damage to enemies.
Class: Dagger
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 99
Jobs: Swordman Classes, Mage Classes, Archer Classes, Merchant Classes, Thief Classes, Soul Linker Classes and Ninja Classes
|
Resentful Bongun
Truthful Wizard
Furious Moonlight Flower
Craftable at @go special (217,220) for
- 1x +9
Moonlight Dagger
- 60x
Illusion Stone
- 100x
Hazy Dream Fragment
|
|
Illusion Spectral Spear [2]
|
Increases physical damage against Shadow property, Demon and Undead races enemies by 20%.
Increases physical damage against Shadow property, Demon and Undead races enemies by additional 3% per 2 refine rate.
Reduces damage taken from Shadow property, Demon and Undead races enemies by 10%.
Reduces damage taken from Shadow property, Demon and Undead races enemies by additional 3% per 2 refine rate.
Restores 50 HP when killing an enemy with melee physical damage.
Restores 1 SP per 2 refine rate of the item when killing an enemy with melee physical damage
Has a chance to inflict confusion status on user.
[+ Illusion Shoes [1] ]
Increases attack speed by 8%
If the refine rate of both are 7 or higher:
Increases the damage of Banishing Point by 20%.
If the sum of refine rate is 18 or higher:
Increases long ranged physical damage by 10%.
If the sum of refine rate is 22 or higher:
Increases the damage of Banishing Point by additional 30%
Class: Two-handed Spear
Attack: 240
Weight: 80
Weapon Level: 4
Required Level: 99
Jobs: Swordman Classes
|
Resentful Sohee
Furious Hero
Furious Moonlight Flower
Craftable at @go special (217,220) for
- 1x +9
Spectral Spear
- 30x
Illusion Stone
- 100x
Hazy Dream Fragment
|
Illusion of Vampire
| Image
|
Name
|
Effect
|
How to obtain
|
|
Illusion Infiltrator [2]
|
DEF + 3, FLEE + 5, Perfect Dodge + 2
------------------------
Increases the damage against Demihuman enemies by 60%
------------------------
If the refine rate is 9 or higher:
Additional FLEE + 5, Perfect Dodge + 2
------------------------
If the refine rate is 10 or higher:
ATK + 5%
------------------------
[+ Illusion Ring [1] ]
Increases attack speed by 10%.
------------------------
If the refine rate is 9 or higher:
Increases critical damage by 10%
------------------------
If the refine rate is 11 or higher:
Increases the damage against Brute race enemies by 25%
Class: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Required Level: 100
Jobs: Assassin Cross Classes
|
Sweet Nightmare
Ghastly Black Mushroom
Matt Draniliar
Furious Dracula
Craftable at @go special (217,220) for
- 1x +9
Infiltrator [1]
- 80x
Illusion Stone
- 20x
Ripped Paper Sheet
|
|
Illusion Sharpened Legbone of Ghoul [2]
|
While dealing melee physical damage, has a 4% chance of transform into Ghoul for 6 seconds.
------------------------
While in Ghoul form, enchants your armor with Undead property and gain Endure effect
Class: Katar
Attack: 220
Weight: 170
Weapon Level: 3
Required Level: 100
Jobs: Assassin Cross Classes
|
Restless Ghoul
Craftable at @go special (217,220) for
- 1x +9
Sharpened Legbone of Ghoul
- 80x
Illusion Stone
- 100x
Clump of Nightmares
|
|
Illusion Wizardry Staff [2]
|
INT + 6, DEX + 2, MATK + 250
------------------------
INT + 1 and DEX + 1 per 2 refine rate. (Up to refine +10)
Class: Two-handed Staff
Attack: 150
Weight: 240
Weapon Level: 4
Required Level: 100
Jobs: Mage Classes
|
Restless Zombie
Bomi
Furious Dracula
Craftable at @go special (217,220) for
- 1x +9
Wizardry Staff
- 40x
Illusion Stone
- 100x
Suspicious Magic Circle
|
|
Illusion Ballista [2]
|
Increases long-range physical damage by 1% per refine rate.
------------------------
[+ Illusion Apple o' Archer [1] ]
Increases long-range physical damage by additional 5%
------------------------
If the refine rate of both are 7 or higher:
Increases the damage of Arrow Storm by 20%.
------------------------
If the sum of refine rate is 18 or higher:
ATK + 10%
------------------------
If the sum of refine rate is 22 or higher:
Increases the damage of Arrow Storm by additional 30%
Class: Bow
Attack: 200
Weight: 350
Weapon Level: 4
Required Level: 100
Jobs: Archer Classes
|
Furious Dracula
Gashly Black Mushroom
Restless Ghoul
Craftable at @go special (217,220) for
- 1x +9
Ballista [1]
- 50x
Illusion Stone
- 100x
Gloowing Spores
|
|
Book of the Apocalypse [2]
|
Increases the damage against Water, Earth, Fire and Wind property enemies by 10%
Increases the damage against Holy property enemies by 10%
------------------------
Increases the damage against Water, Earth, Fire and Wind property enemies by additional 10% per 3 refine rate. (Up to +10)
------------------------
Increases the damage taken from Holy property by 30%
------------------------
[+ Illusion Skull Ring [1] ]
Increases attack speed by 8%.
Increases critical damage by 5% per 2 refines.
------------------------
If the refine rate is 9 or higher:
CRIT + 15
Grants immunity to Curse status
------------------------
If the refine rate is 11 or higher:
ATK + 100
Class: Book
Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Star Gladiator, Priest Classes and Sage Classes
|
Sweet Nightmare
Bomi
Furious Dracula
Craftable at @go special (217,220) for
- 1x +9
Book of the Apocalypse
- 50x
Illusion Stone
- 10x
Well-Dried Clover
|
Illusion of Frozen
Illusion of Abyss
| Image
|
Name
|
Effect
|
How to obtain
|
|
Illusion Immaterial Sword [2]
|
Has a 8% chance to drain 30% SP from enemy when dealing physical attacks. The chance is increased by 2% per refine rate.
Each attack drains 1 SP from owner
If the refine rate is 12 or higher:
Increases SP drain from enemy by 20%
Indestructible
[+ Illusion Ancient Cape [1] ]
MATK + 100
If the refine rate of both is 7 or higher:
Additional MATK + 50
If the sum of refine rate is 18 or higher:
Has a chance of auto-cast bolt spells when dealing physical damage
If the sum of refine rate is 22 or higher:
Has a chance to increase damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds when dealing physical damage.
Class: One-handed Sword
Attack: 180
Weight: 90
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes, Thief Classes, Merchant Classes
|
Ominous Assauiter
Ominous Turtle General
Craftable at @go special (217,220) for
- 1x +9
Immaterial Sword
- 100x
Illusion Stone
- 50x
Logbook
|
|
Illusion War Axe [2]
|
STR + 2, DEX + 2, LUK + 2
Increases the damage of Axe Tornado and Axe Boomerang by 100%
Increases the damage of Cart Tornado by 75%
If the refine rate is 7 or higher:
Increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by additional 20%
If the refine rate is 9 or higher:
Increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by additional 20%
[+ Illusion Shoes [1] ]
ATK + 40
If the refine rate of both is 7 or higher:
Increases the damage of Axe Boomerang by additional 15%
If the sum of refine rate is 18 or higher:
ATK + 10%
If the sum of refine rate is 22 or higher:
Increases long-range physical damage by 10%
Class: Two-handed Axe
Attack: 180
Weight: 420
Weapon Level: 4
Required Level: 120
Jobs: Merchant Classes
|
Ominous Turtle Permeter
Ominous Turtle General
Craftable at @go special (217,220) for
- 1x +9
War Axe [1]
- 100x
Illusion Stone
- 200x
Black Soul Pieces
|
|
Illusion Pole Axe [2]
|
STR + 3, INT + 2, DEX + 2
If the refine rate is 9 or higher:
Reduces the cooldown of Hundread Spear by 1 second
If the refine rate is 13 or higher:
Reduces the cooldwon of Hundread Spear by additional 1 second
[+ Illusion Shoes [1] ]
ATK + 40
If the refine rate of both are 7 or higher:
Increases damage of Hundred Spear by 20%
If the sum of refine rate is 18 or higher:
ATK + 10%
If the sum of refine rate is 22 or higher:
Increases the damage of Hundred Spear by additional 20%
Class: One-handed Spear
Attack: 190
Weight: 150
Weapon Level: 4
Required Level: 120
Jobs: Swordman Classes
|
Ominous Freezer
Ominous Turtle General
Craftable at @go special (217,220) for
- 1x +9
Pole Axe [1]
- 100x
Illusion Stone
- 200x
Black Soul Piece
|
|
Illusion Wing Shiruken [2]
|
DEX + 2
Increases the damage of Kunai Splash by 9% per refine rate
[+ Illusion Apple o' Archer [1] ]
ATK + 50
If the refine rate of both are 7 or higher:
Increases the damage of Kunai Splash by additional 30%.
If the sum of refine rate is 18 or higher:
Increases long-range physical damage by 10%
If the sum of refine rate is 22 or higher:
Increases the damage of Kunai Splash by additional 30%
Class: Huuma
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 120
Jobs: Ninja Classes
|
Ominous Assulter
Ominous Solider
Ominous Turtle General
Craftable at @go special (217,220) for
- 1x +9
Wing Shuriken [1]
- 100x
Illusion Stone
- 200x
Old Shell
|
|
Illusion Iron Driver [2]
|
ASPD + 1 per 2 refine rate
Increases the damage of Duple Light by 3% per refine rate
[+ Illusion Muffler [1] ]
Increases attack speed by 10%
If the refine rate of both are 7 or higher:
Increases damage of Duple Light by 25%
If the sum of refine rate is 18 or higher:
CRIT + 20
If the sum of refine rate is 22 or higher:
Increases critical damage by 20%.
Class: Mace
Attack: 210
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Arch Bishop Classes
|
Ominous Heater
Ominous Turtle General
Craftable at @go special (217,220) for
- 1x +9
Iron Driver
- 100x
Illusion Stone
- 200x
Old Shell
|
Illusion of Luanda
| Image
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Name
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Effect
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How to obtain
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Illusion Goibne's Helm [1]
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VIT + 3, MDEF + 3
If the refine rate is 7 or higher:
Additional VIT + 5
If the refine rate is 9 or higher:
Reduces delay after skill by 12%
[+ Illusion Goibne's Armor [1] , Illusion Goibne's Graves [1] , Illusion Goibne's Spaulders [1] ]
MaxHP +15%, MaxSP + 5%, VIT + 5, DEF + 5, MDEF + 15
Reduces damage taken from Water, Wind, Earth and Fire property by 10%
If the refine rate of each 7 or higher:
Additional MaxHP + 10%
If the sum of the refine rate is 36 or higher:
Reduces fixed cast time by 0.7 second
If the sum of the refine rate is 40 or higher:
Reduces delay after skill by additional 20%
Class: Headgear
Defense: 25
Weight: 100
Required Level: 130
Job: All except Novice
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Craftable at @go special (217,220) for
- 1x + 9
Goibne's Helm
- 120x
Illusion Stone
- 30x
Wootan Defender's Shield Fragment
- 150x
Wootan Token
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Illusion Goibne's Armor [1]
|
MaxHP + 10%
If the refine rate is 7 or higher:
DEF + 50
If the refine rate is 9 or higher:
Additional DEF + 100
Class: Armor
Defense: 158
Weight: 350
Required Level: 130
Job: All except Novice
|
Craftable at @go special (217,220) for
- 1x + 9
Goibne's Armor
- 80x
Illusion Stone
- 100x
Solid Clay
- 150x
Megalith Token
|
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Illusion Goibne's Graves [1]
|
MaxHP + 5%, MaxSP + 5%
If the refine rate is 7 or higher:
Reduces variable cast time by 5%
If the refine rate is 9 or higher:
Increases long-range physical damage by 10%
Class: Shoes
Defense: 42
Weight: 120
Required Level: 130
Job: All except Novice
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Craftable at @go special (217,220) for
- 1x + 9
Goibne's Graves
- 80x
Illusion Stone
- 100x
Wootan Warrior's Hair
- 150x
Wootan Token
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Illusion Goibne's Spaulders [1]
|
VIT + 1, MDEF + 2
If the refine rate is 7 or higher:
Increases physical damage against Water, Wind, Earth and Fire property enemies by 5%
If the refine rate is 9 or higher:
Increases physical damage against Water, Wind, Earth and Fire property enemies by additional 10%
Class: Garment
Defense: 47
Weight: 100
Required Level: 130
Job: All except Novice
|
Craftable at @go special (217,220) for
- 1x + 9
Goibne's Spaulders
- 120x
Illusion Stone
- 30x
Lightning Stone Fragment
- 150x
Megalith Token
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Illusion of Teddy Bear
| Image
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Name
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Effect
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How to obtain
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Illusion Counter Dagger [2]
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CRIT + 90
Increases critical damage by 3% per 2 refine rate
If the refine rate is 7 or higher:
ATK + 5%
If the refine rate is 9 or higher:
Increases physical damage against All sizes enemies by 20%
If the refine rate is 11 or higher:
Increases physical damage against All property enemies by 20%
[+ Illusion Suvivor's Manteau [1] ]
Increases attack speed by 10%
If the refine rate of both are 7 or higher:
Increases critical damage by additional 15%
If the sum of refine rate is 18 or higher:
Increases attack speed by additional 15%
If the sum of refine rate is 22 or higher:
Enable the use of Double Attack Level 4
Class: Dagger
Attack: 170
Weight: 90
Weapon Level: 4
Required Level: 120
Jobs: Mage Classes, Soul Linker Classes
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Soul Fragment
White Teddy Bear
Red Teddy Bear
Shiny Teddy Bear
Craftable at @go special (217,220) for
- 1x +9
Dagger of Counter
- 95x
Illusion Stone
- 75x
Solid Clay
- 50
Megalith Token
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Illusion Gate Keeper-DD [2]
|
Splash attack
DEX + 1
Increases long-range physical damage by 5% per 2 refine rate
If the refine rate is 7 or higher:
Increases attack speed by 15%
If the refine rate is 9 or higher:
Increases long-range physical damage by additional 5%
If the refine rate is 11 or higher:
When dealing long-range physical damage, has a change to auto-cast Spread Attack Level 6 (If user has higher level, that level will be auto-cast instead).
[+ Illusion Hot-blooded Headband [1] ]
ATK + 10%
If the refine rate of both are 7 or higher:
ASPD + 2
If the sum of refine rate is 18 or higher:
Increases long-range physical damage by additional 10%
If the sum of refine rate is 22 or higher:
Increases Spread Attack damage by 30%
Class: Shotgun
Attack: 240
Weight: 130
Weapon Level: 4
Required Level: 120
Jobs: Rebelion Classes
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Haunted Obsidian
Blue Teddy Bear
Yellow Teddy Bear
Shiny Teddy Bear
Craftable at @go special (217,220) for
- 1x +9
Gate Keeper-DD
- 95x
Illusion Stone
- 75x
Wootan Warrior's Hair
- 150x
Wootan Token
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Illusion Survivor's Staff [2]
|
Can't be destroyed
INT + 2, DEX + 2, MATK + 240, MaxHP + 600
MATK + 1% per 2 refine rate
If the refine rate is 7 or higher:
Increases magical damage against Small and Medium size enemies by 15%
If the refine rate is 9 or higher:
Reduces damage taken from Small and Medium size enemies by 15%
If the refine rate is 11 or higher:
Reduces damage taken from Water, Wind, Earth and Fire property enemies by 15%
[+ Illusion Survivor's Manteau [1] ]
Additional MATK + 50
If the refine rate of both are 7 or higher:
Increases Water, Wind, Earth and Fire property magical damage by 10%
If the sum of refine rate is 18 or higher:
Increases magical damage against Water, Wind, Earth and Fire property enemies by 15%
If the sum of refine rate is 22 or higher:
Reduces delay after skill by 15%
Class: Two-handed Staff
Attack: 100
Weight: 120
Weapon Level: 4
Required Level: 120
Jobs: Mage Classes, Soul Linker Classes
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Hardworking Pitman
Green Teddy Bear
Shiny Teddy Bear
Craftable at @go special (217,220) for
- 1x +9
Survivor's Rod
- 125x
Illusion Stone
- 15x
Lightning Stone Fragment
- 100x
Megalith Token
- 100x
Fine Chonchon Doll
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Illusion of Under Water
| Image
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Name
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Effect
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How to obtain
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Illusion Saint Robe [1]
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MaxHP + 10%, MaxSP + 10%, MDEF + 10
If the refine rate is 9 or higher:
Reduces damage taken from Fish race monsters by 15%
If the refine rate is 11 or higher:
Ignores defense rate of Fish race monsters by 20%
[+ Illusion Combo Battle Glove [2] ]
ATK + 30
If the refine rate of both are 7 or higher:
ATK + 5%
If the sum of refine rate is 18 or higher:
Increases Sky Blow damage by 20%
If the sum of refine rate is 22 or higher:
Reduces delay after skill by 10%
Class: Armor
Defense: 60
Weight: 60
Required Level: 120
Job: Acolyte Classes, Merchant Classes
|
Craftable at @go special (217,220) for
- 1x +9
Saint's Robe [1]
- 90x
Illusion Stone
- 100x
Deep Sea Fish Tail
- 20x
Deep Sea Essence
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Illusion Saphien's Armor of Ocean [1]
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MaxHP + 10%,
MaxHP + 125 per refine rate
If the refine rate is 7 or higher:
DEF + 50
If the refine rate is 9 or higher:
When dealing physical damage, has a chance to reduce the damage taken from Water property by 15% for 5 seconds
Class: Armor
Property: Water
Defense: 50
Weight: 220
Required Level: 120
Job: Swordsman Classes, Merchant Classes
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Craftable at @go special (217,220) for
- 1x +9
Saphien's Armor of Ocean [1]
- 90x
Illusion Stone
- 100x
Deep Sea Crab
- 20x
Deep Sea Essence
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Illusion Chain Mail [1]
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MaxHP + 10%, MaxSP + 10%
ATK + 4 per refine rate
Increases physical damage against Fire and Water property enemies by 4% per 3 refine rate
If the refine rate is 9 or higher:
ATK + 10%
[+ Illusion Katar of Frozen Icicle [2] ]
Additional ATK + 5%
If the refine rate of both are 7 or higher:
CRIT + 5
If the sum of refine rate is 18 or higher:
Increases critical damage by 15%
If the sum of refine rate is 22 or higher:
Increases physical damage against Fire property and Insect race enemies by additional 10%
Class: Armor
Defense: 70
Weight: 330
Required Level: 120
Job: Swrodsman Classes, Merchant Classes, Thief Classes
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Craftable at @go special (217,220) for
- 1x +9
Chain Mail [1]
- 90x
Illusion Stone
- 100x
Deep Sea Starfish
- 20x
Deep Sea Essence
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Illusion Morrigane's Helm [1]
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STR + 5, CRIT + 5
If the refine rate is 7 or higher:
ATK +50
If the refine rate is 9 or higher:
Increases attack speed by 10%
[+ Illusion Morrigane's Manteau [1] , Illusion Morrigane's Belt [1] , Illusion Morrigane's Pendant [1] ]
STR + 5, ATK + 10%, CRIT + 5, MaxHP + 10%, MaxSP + 10%
Increases physical damage against Small size enemies by 20%
If the sum of the refine rate is 18 or higher:
Perfect Dodge + 10, additional ATK + 50
If the sum of the refine rate is 22 or higher:
Increases critical damage by 20%
Increases physical damage against Medium size enemies by 20%
Class: Headgear
Defense: 15
Weight: 50
Required Level: 130
Job: All except Novice
|
Craftable at @go special (217,220) for
- 1x +9
Morrigane's Helm
- 100x
Illusion Stone
- 100x
Deep Sea Crab
- 50x
Deep Sea Essence
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Illusion Morrigane's Manteau [1]
|
LUK + 5, Flee + 20
If the refine rate is 7 or higher:
Increases physical damage against Demon, Fish, Insect and Demihuman race enemies by 5%
If the refine rate is 9 or higher:
Increases physical damage against Demon, Fish, Insect and Demihuman race enemies by additional 10%
Class: Garment
Defense: 12
Weight: 60
Required Level: 130
Job: All except Novice
|
Craftable at @go special (217,220) for
- 1x +9
Morrigane's Manteau
- 90x
Illusion Stone
- 100x
Corrupt Deep Sea Fish
- 20x
Deep Sea Essence
|
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Illusion Morrigane's Belt [1]
|
STR + 3, MaxHP + 5%
[+ Illusion Morrigane's Pendant [1] ]
Increases attack speed by 10%
Class: Accessory (Right)
Defense: 0
Weight: 20
Required Level: 130
Job: All except Novice
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Craftable at @go special (217,220) for
- 1x
Morrigane's Belt
- 100x
Illusion Stone
- 100x
Deep Sea Fish Tail
- 50x
Deep Sea Essence
- 15x
Deep Sea Kraken Tentacle
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Illusion Morrigane's Pendant [1]
|
ATK +20, CRIT + 5
[+ Illusion Morrigane's Belt [1] ]
ATK + 10%
Class: Accessory (Left)
Defense: 0
Weight: 20
Required Level: 130
Job: All except Novice
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Craftable at @go special (217,220) for
- 1x
Morrigane's Pendant
- 100x
Illusion Stone
- 100x
Deep Sea Shells
- 50x
Deep Sea Essence
- 15x
Deep Sea Witch's Crown
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| Image
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Name
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Effect
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How to obtain
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Illusion Electric Eel [2]
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MATK + 180
Additional MATK + 6 and increases long-range physical damage by 3% per 2 refine rate
If the refine rate is 7 or higher:
Increases Neutral property magical damage by 10%
Reduces the SP consumption of Severe Rainstorm by 10%
If the refine rate is 9 or higher:
Increases the Reverberation and Severe Rainstorm damage by 15%
If the refine rate is 11 or higher:
Increases magical damage against Water property enemies by 10%
Reduces the cooldown of Severe Rainstorm by 1 second
[+ Illusion Muffler [1] ]
ATK + 30
If the refine rate of both are 7 or higher:
Increases long-range physical damage by additional 5%
If the sum of refine rate is 18 or higher:
Increases Severe Rainstorm damage by additional 20%
If the sum of refine rate is 22 or higher:
Reduces the cooldown of Severe Rainstorm by additional 1 second
[+ Illusion Shoes [1] ]
Additional MATK + 40
If the refine rate of both are 7 or higher:
Increases Neutral property magical damage by additional 5%
If the sum of refine rate is 18 or higher:
Increases Reverberation damage by additional 20%
If the sum of refine rate is 22 or higher:
Reduces fixed casted time of Reverberation by 0.5 second
Class: Whip
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Jobs: Wanderer Classes
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Deep Sea Sropho
Deep Sea Swordfish
Deep Sea Kraken
Deep Sea Witch
Craftable at @go special (217,220) for
- 1x +9
Electric Eel [2]
- 120x
Illusion Stone
- 150x
Deep Sea Starfish
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Illusion Electric Guitar [2]
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MATK + 180
Additional MATK + 6 and increases long-range physical damage by 3% per 2 refine rate
If the refine rate is 7 or higher:
Increases Neutral property magical damage by 10%
Reduces the SP consumption of Severe Rainstorm by 10%
If the refine rate is 9 or higher:
Increases the Reverberation and Severe Rainstorm damage by 15%
If the refine rate is 11 or higher:
Increases magical damage against Water property enemies by 10%
Reduces the cooldown of Severe Rainstorm by 1 second
[+ Illusion Muffler [1] ]
ATK + 30
If the refine rate of both are 7 or higher:
Increases long-range physical damage by additional 5%
If the sum of refine rate is 18 or higher:
Increases Severe Rainstorm damage by additional 20%
If the sum of refine rate is 22 or higher:
Reduces the cooldown of Severe Rainstorm by additional 1 second
[+ Illusion Shoes [1] ]
Additional MATK + 40
If the refine rate of both are 7 or higher:
Increases Neutral property magical damage by additional 5%
If the sum of refine rate is 18 or higher:
Increases Reverberation damage by additional 20%
If the sum of refine rate is 22 or higher:
Reduces fixed casted time of Reverberation by 0.5 second
Class: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Jobs: Minstrel Classes
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Deep Sea Obeaune
Deep Sea Strouf
Deep Sea Kraken
Deep Sea Witch
Craftable at @go special (217,220) for
- 1x +9
Electric Guitar
- 120x
Illusion Stone
- 150x
Deep Sea Starfish
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Illusion Brionac [2]
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ATK + 10%
Increases Overbrand damage by 5% per 2 refine rate
If the refine rate is 7 or higher:
Increases Overbrand damage by additional 20%
If the refine rate is 9 or higher:
Increases physical damage against Medium and Large size enemies by 15%
If the refine rate is 11 or higher:
Increases physical damage against Fish and Demon race enemies by 30%
[+ Illusion Saphien's Armor of Ocean [1] ]
Additional ATK + 5%
If the refine rate of both are 7 or higher:
Reduces delay after skill by 5%
If the sum of refine rate is 18 or higher:
Increases Overbrand damage by additional 20%
If the sum of refine rate is 22 or higher:
When using Overbrand, has a change to gain additional ATK + 50 and increases physical damage against Fish and Demon race by adittional 50% for 10 seconds
Class: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes
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Deep Sea Deviace
Deep Sea Phen
Deep Sea Kraken
Deep Sea Witch
Craftable at @go special (217,220) for
- 1x +9
Brionac
- 120x
Illusion Stone
- 150x
Deep Sea Fish Tail
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Illusion Katar of Frozen Icicle [2]
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ATK + 5 per refine rate
If the refine rate is 7 or higher:
Increases Cross Impact damage by 20%
If the refine rate is 9 or higher:
Increases attack speed by 10%
If the refine rate is 11 or higher:
CRIT + 15
Increases physical damage against Fire property and Insect race enemies by 10%
[+ Illusion Ring [1] ]
ATK + 5%
If the refine rate is 9 or higher:
Increases critical damage by 20%
If the refine rate is 11 or higher:
Gains CRIT + 15 for 30 seconds when using Venom Impress
Class: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Jobs: Assassin Classes
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Deep Sea Marse
Deep Sea King Dramoh
Deep Sea Kraken
Deep Sea Witch
Craftable at @go special (217,220) for
- 1x +9
Katar of Cold Icicle
- 120x
Illusion Stone
- 150x
Deep Sea Crab
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Illusion Death Guidance [2]
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ATK + 4 per refine rate
If refine rate is 7 or higher:
Increases Storm Blast damage by 20%
If refine rate is 9 or higher:
When dealing physical damage, has 3% chance to recover HP as 50 times of refine rate for 4 seconds
If refine rate is 11 or higher:
CRIT + 15
Increases critical damage by 15%
[+ Illusion Chain Mail [1] ]
Additional ATK + 30
If the refine rate of both are 7 or higher:
CRIT + 5
If the sum of the refine rate is 18 or higher:
Increases Storm Blast damage by 20%
If the sum of the refine rate is 22 or higher:
Increases physical damage against Water property and Fish race enemies by 15%
Class: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes
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Deep Sea Merman
Deep Sea King Dramoh
Deep Sea Kraken
Deep Sea Witch
Craftable at @go special (217,220) for
- 1x +9
Death Guidance
- 120x
Illusion Stone
- 150x
Corrupted Deep Sea Fish
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Illusion Zephyrus [2]
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ATK + 4 per refine rate
Increases long-range physical damage by 3% per 2 refine rate
If refine rate is 7 or higher:
Increases Clashing Spiral damage by 20%
If refine rate is 9 or higher:
Increases long-range physical damage by additional 5%
If refine rate is 11 or higher:
HIT + 10
Increases physical damage against Medium and Large size enemies by 10%
[+ Illusion Chain Mail [1] ]
Additional ATK + 30
If the refine rate of both are 7 or higher:
Increases long-range physical damage by 5%
If the sum of the refine rate is 18 or higher:
Increases Clashing Spiral damage by 20%
If the sum of the refine rate is 22 or higher:
Increases physical damage against Water property and Fish race enemies by 15%
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes
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Deep Sea Sedora
Deep Sea Phen
Deep Sea Kraken
Deep Sea Witch
Craftable at @go special (217,220) for
- 1x +9
Zephyrus
- 120x
Illusion Stone
- 150x
Deep Sea Shells
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Illusion of Labyrinth
| Image
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Name
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Effect
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How to obtain
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Illusion Morpheus's Hood [1]
|
INT + 10, MDEF + 15, MaxSP + 20%
Reduces variable casting time by 3% per 2 refine rate
If refine rate is 7 or higher:
MATK + 30
If refine rate is 9 or higher:
Skill cast can't be interrupted
[+ Illusion Morpheu's Shawl [1] , Illusion Morpheus's Bracelet [1] , Illusion Morpheus's Ring [1] ]
INT + 5, MaxSP + 10%, DEF + 100
Increases Water, Earth and Neutral property magical damage by 10%
If the refine rate of both are 7 or higher:
Additional MATK + 40
If the sum of refine rate is 18 or higher:
Additional MATK + 40
Increases Ghost, Wind and Holy property magical damage by 15%
If the sum of refine rate is 22 or higher:
MATK + 10%
Ignores magic defense of Formless, Brute and Demon race enemies by 50%
Class: Headgear
Defense: 15
Weight: 20
Required Level: 130
Job: Every Class
|
Craftable at @go special (217,220) for
- 1x +9
Morpheus's Hood
- 100x
Illusion Stone
- 100x
Fluffy Cloth Piece
- 50x
Cold Holy Water
|
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Illusion Morpheus's Shawl [1]
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MaxSP + 10%, MDEF + 5
If the refine rate is 7 or higher:
Reduces variable cast time by 10%
If the refine rate is 9 or higher:
Reduces variable cast time by additional 10%
Class: Garment
Defense: 8
Weight: 60
Required Level: 130
Job: Every Class
|
Craftable at @go special (217,220) for
- 1x +9
Morpheu's Shawl
- 100x
Illusion Stone
- 100x
Twinkle Jelly Piece
- 50x
Medicine Bad
|
|
Illusion Morpheus's Ring [1]
|
INT +3, MaxSP + 5%
[+ Illusion Morpheus's Bracelet [1] ]
Reduces variable cast time by 10%
Class: Accessory (Right)
Defense: 0
Weight: 10
Required Level: 130
Job: Every Class
|
Craftable at @go special (217,220) for
- 1x
Morpheus's Ring
- 100x
Illusion Stone
- 100x
Very Hard Purple Shell
- 50x
Small Pretty Candle
- 15x
Demonic Essence
|
|
Illusion Morpheus's Bracelet [1]
|
INT + 3, MaxSP + 5%
[+ Illusion Morpheus's Ring [1] ]
MATK + 10%
Class: Accessory (Left)
Defense: 0
Weight: 10
Required Level: 130
Job: Every Class
|
Craftable at @go special (217,220) for
- 1x
Morpheus's Ring
- 100x
Illusion Stone
- 100x
Doubtful Sap
- 50x
Small Flashlight
- 15x
Demonic Essence
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| Image
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Name
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Effect
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How to obtain
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|
Illusion Butcher [2]
|
Increases long-range physical damage by 2% per 15 base STR
ATK + 10 per refine rate
If the refine rate is 7 or higher:
Increases Fire Rain damage by 20%
If the refine rate is 9 or higher:
Increases Round Trip damage by 15%
If the refine rate is 11 or higher:
Increases physical damage against Brute and Demon race enemies by 30%
[+ Illusion Boots [1] ]
ATK + 10%
If the refine rate of both are 7 or higher:
Increases long-range physical damage by additional 5%
If the sum of the refine rate is 18 or higher:
Increases Fire Rain damage by additional 20%
Reduces the cooldown of Fire Rain by 2 seconds
If the sum of the refine rate is 22 or higher:
When using Round Trip, has a chance to gain additional ATK + 50 and increases physical damage against Brute and Demon race enemies by additional 50% for 10 seconds.
Class: Gattling Gun
Attack: 210
Weight: 250
Weapon Level: 4
Required Level: 120
Jobs: Gunslinger Classes
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Chaotic Andrea
Chaotic Baphomet Jr.
Chaotic Killer Mantis
Chaotic Baphomet
Craftable at @go special (217,220) for
- 1x +9
Butcher [1]
- 120x
Illusion Stone
- 150x
Delicious Juice
|
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Illusion Tae Goo Lyeon [2]
|
Perfect Dodge + 10
Increases long-range physical damage by 2% per refine
If the refine rate is 7 or higher:
Reduces SP consumption of skills by 20%
If the refine rate is 9 or higher:
Reduces delay after skill by 20%
If the refine rate is 11 or higher:
MaxHP + 10%, MaxSP + 10%
[+ Illusion Boots [1] ]
Increases long-range physical damage by additional 3%
If the refine rate of both are 7 or higher:
Reduces variable cast time by 10%.
If the sum of refine rate is 18 or higher:
Reduces fixed cast time by 0.5 second
If the sum of refine rate is 22 or higher:
Increases the damage of Dragon Breath and Dragon Breath - Water by 20%
Class: Two-handed Sword
Attack: 250
Weight: 200
Weapon Level: 4
Required Level: 120
Jobs: Swordsman Classes
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Chaotic Anes
Chaotic Side Winder
Chaotic Poporing
Chaotic Baphomet
Craftable at @go special (217,220) for
- 1x +9
Tae Goo Lyeon [2]
- 120x
Illusion Stone
- 150x
Short Lasso
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|
Illusion Gold Lux [2]
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HIT + 10
Increases damage long-range physical damage by 3% per 2 refines
If the refine rate is 7 or higher:
Increases Desperado damage by 40%
If the refine rate is 9 or higher:
Reduces the cooldown of Heat Barrel by 2 seconds
If the refine rate is 11 or higher:
Increases Fire Dance damage by 30%
[+ Illusion Hot-blooded Headband [1] ]
ATK + 30
If the refine rate of both is 7 or higher:
ATK + 5%
If the sum of the refine rate is 18 or higher:
Reduces damage taken from Small and Medium enemies by 20%
If the sum of the refine rate is 22 or higher:
When using Fire Dance, has a chance to gain additional ATK + 100 and increases long-range physical damage by additional 15% for 10 seconds
Class: Pistol
Attack: 160
Weight: 180
Weapon Level: 4
Required Level: 120
Jobs: Gunslinger Classes
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Chaotic Silvano
Chaotic Hunter Fly
Chaotic Stem Worm
Chaotic Baphomet
Craftable at @go special (217,220) for
- 1x +9
Gold Lux
- 120x
Illusion Stone
- 150x
Snake Poison
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Illusion Bazerald [2]
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INT + 5, MATK + 170
MATK + 1% per 2 refines
If refine rate is 7 or higher:
Increases Fire property magical damage by 10%
If refine rate is 9 or higher:
Increases Fire Bolt and Fire Ball damage by 40%
If refine rate is 11 or higher:
Increases Meteor Storm and Crimson Rock damage by 30%
[+ Illusion Fancy Flower [1] ]
MATK + 50
If the refine rate of both are 7 or higher:
Reduces variable cast time by 10%
If the sum of the refine rate is 18 or higher:
Increases magical damage against Small and Medium size enemies by 15%
If the sum of the refine rate is 22 or higher:
When dealing magical damage, has a chance to gain additional MATK + 50 and increases Fire property magical damage by additional 20% for 10 seconds
Class: Dagger
Attack: 120
Weight: 50
Property: Fire
Weapon Level: 4
Required Level: 120
Jobs: Swordsman classes, Archer Classes, Thief Classes, Mage Classes, Merchant Classes, Ninja Classes, Soul Linker Classes
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Chaotic Cecilia
Chaotic Mantis
Chaotic Ghostring
Chaotic Baphomet
Craftable at @go special (217,220) for
- 1x +9
Bazerald
- 120x
Illusion Stone
- 150x
Mantis Flower
|
Episode 17
Episode 17.1 - Appear, Illusion!
Illusion OS Equipment & Weapons
Grace Equipment
| Image
|
Name
|
Effect
|
How to obtain
|
|
Grace Breath Armor [1]
|
MaxHP + 10%.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
MaxHP + 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Reduces delay after skill by 10%
MaxHP + 5%
Increases Dragon Breath and Dragon Breath - Water by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
MaxHP + 5%
Increases Dragon Breath and Dragon Breath - Water by additional 15%.
Class: Armor
Defense: 130
Weight: 0
Required Level: 150
Usable Jobs: Rune Knight
|
@go exchanger
NPC: Grace Exchanger
20x Unknown Parts
|
|
Grace Knight Armor [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases critical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
ASPD + 1
Increases critical damage by 5%
Increases Ignition Break damage by 15%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases critical damage by additional 5%
Increases Ignition Break damage by additional 15%.
Class: Armor
Defense: 130
Weight: 0
Required Level: 150
Usable Jobs: Rune Knight
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Spear Armor [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
ASPD + 1
Increases long ranged physical damage by 5%
Increases Cannon Spear damage by 15%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases long ranged physical damage by additional 5%
Increases Cannon Spear damage by additional 15%.
Class: Armor
Defense: 130
Weight: 0
Required Level: 150
Usable Jobs: Royal Guard
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Genesis Armor [1]
|
MATK + 100.
If refine rate is 7 or higher:
Increases holy property magical damage by 10%.
If refine rate is 9 or higher:
Increases holy property magical damage by additional 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
MATK + 25
Reduces delay after skill by 10%
Increases Genesis Ray damage by 15%.
If the sum of refine rate of the set is 27 or higher:
MATK + 25
Reduces delay after skill by additional 10%
Increases Genesis Ray damage by additional 15%.
Class: Armor
Defense: 130
Weight: 0
Required Level: 150
Usable Jobs: Royal Guard
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Sharp Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Reduces delay after skill by 10%
Increases critical damage by 5%
Increases Focused Arrow Strike damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
Increases critical damage by additional 10%
Increases Focused Arrow Strike damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Ranger
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Aimed Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Aimed Bolt damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Aimed Bolt damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Ranger
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Severe Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Severe Rainstorm damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Severe Rainstorm damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Minstrel, Wanderer
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Reverb Suit [1]
|
MATK + 100.
If refine rate is 7 or higher:
Increases neutral property magical damage by 10%.
If refine rate is 9 or higher:
Increases neutral property magical damage by additional 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Reverberation damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Reverberation damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Minstrel, Wanderer
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Adora Robe [1]
|
MATK + 100.
If refine rate is 7 or higher:
Increases holy property magical damage by 10%.
If refine rate is 9 or higher:
Increases holy property magical damage by additional 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Adoramus damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Adoramus damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Archbishop
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Duple Robe [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases critical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
ASPD + 1
ATK + 2%
Increases Duple Light damage by 15%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Duple Light damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Archbishop
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Knuckle Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
MaxSP + 20%.
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Knuckle Arrow damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Knuckle Arrow damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Sura
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Tiger Suit [1]
|
MaxSP + 10%.
If refine rate is 7 or higher:
MaxHP + 5%.
If refine rate is 9 or higher:
MaxHP + 5%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
MaxHP + 5%
ATK + 2%
Increases Tiger Cannon damage by 15%.
If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
ATK + 3%
Increases Tiger Cannon damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Sura
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Tornado Armor [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
ASPD + 1
Reduces delay after skill by 10%
Increases Axe Tornado damage by 15%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Reduces delay after skill by additional 10%
Increases Axe Tornado damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Mechanic
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Vulcan Armor [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
ASPD + 1
Increases long ranged physical damage by 5%
Increases Vulcan Arm damage by 15%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases long ranged physical damage by additional 5%
Increases Vulcan Arm damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Mechanic
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Cart Cannon Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Reduces variable casting time by 5%
ATK + 2%
Increases Cart Cannon damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
ATK + 3%
Increases Cart Cannon damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Genetic
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Cart Tornado Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
ASPD + 1
ATK + 2%
Increases Cart Tornado damage by 15%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Cart Tornado damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Genetic
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Rolling Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Rolling Cutter damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Rolling Cutter damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Guillotine Cross
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Assassin Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases critical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
ASPD + 1
Increases critical damage by 5%
ATK + 2%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
Increases critical damage by additional 5%
ATK + 3%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Guillotine Cross
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Fatal Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Fatal Menace damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Fatal Menace damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Shadow Chaser
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Stalker Suit [1]
|
MATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
Increases fire property magical damage by 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
ASPD + 1
MATK + 2%
Increases Meteor Storm damage by 30%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
MATK + 3%
Increases Meteor Storm damage by additional 30%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Shadow Chaser
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Crimson Robe [1]
|
MATK + 100.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
Increases fire property magical damage by 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Crimson Rock damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Crimson Rock damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Warlock
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Frost Robe [1]
|
MATK + 100.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
Increases water property magical damage by 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Jack Frost damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Jack Frost damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Warlock
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Psychic Robe [1]
|
MATK + 100.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
Increases neutral property magical damage by 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Psychic Wave damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Psychic Wave damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Sorcerer
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Dust Robe [1]
|
MATK + 100.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
Increases water property magical damage by 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Diamond Dust damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Diamond Dust damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Sorcerer
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Ninja Suit [1]
|
MATK + 100.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
Increases all property magical damage by 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Kagerou, Oboro
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Kunai Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
ATK + 10%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Kunai Splash damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 5%
ATK + 3%
Increases Kunai Splash damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Kagerou, Oboro
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Trip Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
ATK + 10%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Increases long ranged physical damage by 5%
ATK + 2%
Increases Round Trip damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Increases long ranged physical damage by additional 10%
ATK + 3%
Increases Round Trip damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Rebellion
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Fire Rain Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
ATK + 10%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
ASPD + 1
ATK + 2%
Increases Fire Rain damage by 15%.
If the sum of refine rate of the set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Fire Rain damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Rebellion
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Sun Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
ATK + 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
ASPD + 1
ATK + 2%
Increases Solar Burst damage by 15%.
If the sum of refine rate of tjhe set is 27 or higher:
ASPD + 1
ATK + 3%
Increases Solar Burst damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Star Emperor
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Moon Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases physical damage against all size enemies by 10%.
If refine rate is 9 or higher:
ATK + 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Increases physical damage against all size enemies by 5%
ATK + 2%
Increases Full Moon Kick damage by 15%.
If the sum of the set is 27 or higher:
Increases physical damage against all size enemies by additional 5%
ATK + 3%
Increases Full Moon Kick damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Star Emperor
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Eswhoo Robe [1]
|
{{EpisodeGear|id2=41118|name2=Grace Eswhoo Robe [1]|effect=
MATK + 100.
If refine rate is 7 or higher:
Increases shadow property magical damage by 10%.
If refine rate is 9 or higher:
Increases shadow property magical damage by 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Eswhoo damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Eswhoo damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Soul Reaper
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Explosion Robe [1]
|
MATK + 100.
If refine rate is 7 or higher:
Increases shadow property magical damage by 10%.
If refine rate is 9 or higher:
Increases shadow property magical damage by 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Curse Explosion damage by 10%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Curse Explosion damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Soul Reaper
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Picky Robe [1]
|
ATK + 100.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
Reduces delay after skill by 10%
ATK + 2%
Increases Picky Peck damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces delay after skill by additional 10%
ATK + 3%
Increases Picky Peck damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Summoner (Doram)
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Catnip Robe [1]
|
MATK + 100.
If refine rate is 7 or higher:
Reduces variable casting time by 20%.
If refine rate is 9 or higher:
Increases neutral property magical damage by 10%.
[+ Grace Magic Manteau [1] , Grace Magic Boots [1] , Grace Magic Ring [1] ]
Reduces variable casting time by 5%
MATK + 2%
Increases Catnip Meteor damage by 15%.
If the sum of refine rate of the set is 27 or higher:
Reduces variable casting time by additional 5%
MATK + 3%
Increases Catnip Meteor damage by additional 15%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Summoner (Doram)
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Super Novice Suit [1]
|
ATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
MaxHP + 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
MaxHP + 5%
ATK + 2%
Increases critical damage by 5%.
If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
ATK + 3%
Increases critical damage by additional 5%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Super Novice
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Super Novice Robe [1]
|
MATK + 100.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher:
MaxHP + 10%.
[+ Grace Attack Manteau [1] , Grace Attack Boots [1] , Grace Attack Ring [1] ]
MaxHP + 5%
MATK + 2%
Has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage.
If the sum of refine rate of the set is 27 or higher:
MaxHP + 5%
MATK + 3%
Increases Psychic Wave damage by 10%.
Class: Armor
Defense: 100
Weight: 0
Required Level: 150
Usable Jobs: Super Novice
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Attack Boots [1]
|
ATK + 20
Hit + 20.
If refine rate is 7 or higher:
Reduces fixed casting time by 0.5 seconds.
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%.
Class: Shoes
Defense: 30
Weight: 0
Required Level: 150
Usable Jobs: All
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Magic Boots [1]
|
MATK + 20
Flee + 20.
If refine rate is 7 or higher:
Reduces fixed casting time by 0.5 seconds.
If refine rate is 9 or higher:
Increases all property magical damage by 10%.
Class: Shoes
Defense: 30
Weight: 0
Required Level: 150
Usable Jobs: All
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Attack Manteau [1]
|
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 7 or higher:
Reduces delay after skill by 5%.
If refine rate is 9 or higher:
Increases physical damage against all size enemies by 10%.
Class: Garment
Defense: 30
Weight: 0
Required Level: 150
Usable Jobs: All
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Magic Manteau [1]
|
Reduces variable casting time by 10%.
If refine rate is 7 or higher:
Reduces delay after skill by 5%.
If refine rate is 9 or higher:
Increases all property magical damage by 10%.
Class: Garment
Defense: 30
Weight: 0
Required Level: 150
Usable Jobs: All
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Attack Ring [1]
|
Increases attack speed (reduces delay after attack by 7%).
Reduces variable casting time by 10%.
Increases critical damage by 10%.
Class: Accessory (Right)
Defense: 10
Weight: 0
Required Level: 150
Usable Jobs: All
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
|
Grace Magic Ring [1]
|
Increases attack speed (reduces delay after attack by 7%).
Reduces variable casting time by 10%.
Increases all property magical damage by 10%.
Class: Accessory (Right)
Defense: 10
Weight: 0
Required Level: 150
Usable Jobs: All
|
@go exchanger NPC: Grace Exchanger 20x Unknown Parts
|
Grace Equipment Enchantment
Lapine_Enchanting#Grace_Equipment
All armors and garments can be enchanted with 2 enchants.
This enchants can be overwritten with another enchant.
EDDA Fall of Glast Heim
| Image
|
Name
|
Effect
|
How to obtain
|
|
King Schmidt's Suit [1]
|
Increases physical and magical damage against medium and large size enemies by 10%.
If refine rate is 7 or higher:
Increases physical and magical damage against fire and shadow property enemies by 10%.
If refine rate is 9 or higher:
Reduces physical damage taken from dragon and formless race monsters by 15%.
If refine rate is 11 or higher:
Reduces physical and magical damage taken from medium and large size enemies by 10%.
[+ King Schmidt's Manteau [1] ]
MaxHP + 5%, MaxSP + 5%.
If the sum of the set refine rate is 22 or above:
Reduces delay after skill by 15%.
Class: Armor
Defense : 150
Weight : 90
Required Level : 130
Usable Jobs : All
|
King Schmidt Von Walter (Normal)
King Schmidt Von Walter (Hard)
Craftable at @go exchanger (71,148) for
5x Curse-eroded Crystal
10x Temporal Crystal .
|
|
King Schmidt's Manteau [1]
|
Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
If refine rate is 7 or higher:
Reduces physical damage taken from dragon and formless race monsters by 5%.
If refine rate is 11 or higher:
Increases physical and magical damage against dragon and formless race monsters by 15%.
Class: Garment
Defense : 70
Weight : 60
Required Level : 130
Usable Jobs : All
|
King Schmidt Von Walter (Normal)
King Schmidt Von Walter (Hard)
Craftable at @go exchanger (71,148) for
5x Curse-eroded Crystal
10x Temporal Crystal .
|
|
King Schmidt's Strong Insignia [1]
|
Atk + 10%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ]
Atk + 25, Hit + 10.
Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All
|
Obtained randomly from Insignia Box in hard mode
Craftable at @go exchanger (71,148) for
5x Curse-eroded Crystal
and
5x Contaminated Magic
|
|
King Schmidt's Divine Power Insignia [1]
|
Matk + 10%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ]
Matk + 25, reduces variable casting time by 8%.
Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All
|
Obtained randomly from Insignia Box in hard mode
Craftable at @go exchanger (71,148) for
5x Curse-eroded Crystal
and
5x Contaminated Magic
|
|
King Schmidt's Hundred Luck Insignia [1]
|
Increases critical damage by 7%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ]
Increases critical damage by 7%, Atk + 5%.
Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All
|
Obtained randomly from Insignia Box in hard mode
Craftable at @go exchanger (71,148) for
5x Curse-eroded Crystal
and
5x Contaminated Magic
|
|
King Schmidt's Rigid Insignia [1]
|
MaxHP + 10%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ]
MaxHP + 5%, reduces after-cast delay by 5%.
Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All
|
Obtained randomly from Insignia Box in hard mode
Craftable at @go exchanger (71,148) for
5x Curse-eroded Crystal
and
5x Contaminated Magic
|
|
King Schmidt's Flash Insignia [1]
|
Increases attack speed (reduces delay after attack by 5%).
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ]
Increases attack speed (reduces delay after attack by 3%), Cri + 7.
Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All
|
Obtained randomly from Insignia Box in hard mode
Craftable at @go exchanger (71,148) for
5x Curse-eroded Crystal
and
5x Contaminated Magic
|
|
King Schmidt's Thousand Bow Insignia [1]
|
Increases long ranged physical damage by 7%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ]
Increases long ranged physical damage by 3%, ASPD + 1.
Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All
|
Obtained randomly from Insignia Box in hard mode
Craftable at @go exchanger (71,148) for
5x Curse-eroded Crystal
and
5x Contaminated Magic
|
EDDA Fall of Glast Heim Enchants

EDDA Fall of Glast Heim Equipment can be enchanted at the OSC1127 NPC in Fortessa 73/150 You can use @go exchanger to get to the NPC
|
|
| 2nd slot
|
Min ~ Max
|
3rd slot
|
Min ~ Max
|
4th slot
|
Min ~ Max
|
| Str |
3 ~ 5 |
Str |
3 ~ 5 |
Str |
3 ~ 5
|
| Agi |
3 ~ 5 |
Agi |
3 ~ 5 |
Agi |
3 ~ 5
|
| Vit |
3 ~ 5 |
Vit |
3 ~ 5 |
Vit |
3 ~ 5
|
| Int |
3 ~ 5 |
Int |
3 ~ 5 |
Int |
3 ~ 5
|
| Dex |
3 ~ 5 |
Dex |
3 ~ 5 |
Dex |
3 ~ 5
|
| Luk |
3 ~ 5 |
Luk |
3 ~ 5 |
Luk |
3 ~ 5
|
| Enchants armor with holy property |
|
|
|
|
|
| Enchants armor with poison property |
|
|
|
|
|
| Enchants armor with shadow property |
|
|
|
|
|
| Enchants armor with fire property |
|
|
|
|
|
| Enchants armor with water property |
|
|
|
|
|
| Enchants armor with earth property |
|
|
|
|
|
| Enchants armor with wind property |
|
|
|
|
|
| Enchants armor with undead property |
|
|
|
|
|
|
- Although enchanted equipment can not be reset. NPC OSC1198 in Fortessa 75/152 can turn your unwanted enchanted equipment back into material again (will receive
Curse-eroded Crystal or
Curse-eroded Gemstone only).
- Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment.
- When disassembling unwanted equipment, there is also a low chance to gain following costumes:
Costume Drooping Heinrich
Costume Drooping Oscar
Costume Drooping Schmidt
Episode 17.2 - Sage Legacy
Automatic OS Equipment
Sin Weapons
| Image
|
Name
|
Effect
|
How to obtain
|
|
Hypocrisy Machine [3]
|
Can't be destroyed.
Increases melee physical damage by 3% per 2 refine rate.
Cri + 2 per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).
If refine rate is 9 or higher, increases physical damage against small and large size enemies by 25%.
If refine rate is 11 or higher, enables to use Bowling Bash which has the same level as Sword Mastery user learned.
Class : Sword
Attack : 250
Weight : 300
Weapon Level : 4
Required Level : 150
Usable Jobs : Novice
|
Dropped by Monster Heart Hunter Skirmisher.
|
|
Invidia Bundle [2]
|
Increases Cart Tornado damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cart Tornado damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%.
Class: Sword
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Genetic
|
Dropped by Monster Bookworm.
|
|
Wrath Rack [2]
|
Matk + 170.
Increases Flaming Petals and Freezing Spear damage by 10%.
Matk + 6 per 3 refine rate.
If refine rate is 7 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.
Class: Dagger
Attack: 160
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes
|
Dropped by Monster Sewage Waterfall Broken Warehouse Manager
|
|
Gula Teeth [2]
|
Increases Fatal Menace damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Fatal Menace damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Fatal Menace damage by additional 15%.
Class: Dagger
Attack: 180
Weight: 90
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser
|
Dropped by Monster Green Pitaya Red Pitaya.
|
|
Pride Steel [2]
|
Can't be destroyed.
Increases Power Swing damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Power Swing damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second.
If refine rate is 11 or higher, increases Axe Boomerang damage by 25%.
Class: Axe
Attack: 250
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Mechanic
|
Dropped by Monster Blue Pitaya.
|
|
Gluttony Stick [2]
|
Matk + 200.
Increases Genesis Ray damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Genesis Ray damage by additional 10%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Genesis Ray damage by additional 15%.
Class: Spear
Attack: 190
Weight: 200
Weapon Level: 4
Required Level: 150
Usable Jobs: Royal Guard
|
Dropped by Monster Violet Pitaya.
|
|
Sloth Text [2]
|
Can't be destroyed.
Increases New Moon Kick damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases New Moon Kick damage by additional 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Full Moon Kick damage by 25%.
Class: Book
Attack: 210
Weight: 50
Weapon Level: 4
Required Level: 150
Usable Jobs: Star Emperor
|
Dropped by Monster Magic-poisoned Plage Broken Guard Beta.
|
|
Sloth Bible [2]
|
Matk + 220.
When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Fire Bolt and Lightning Bolt damage by 25%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by additional 30%.
Class: Book
Attack: 160
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Sorcerer
|
Dropped by Monster Powerful Magic Broken Guard Beta.
|
|
Greed Wand [2]
|
Can't be destroyed.
Matk + 200.
Increases Espa damage by 10%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Espa damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases Eswhoo damage by 25%.
Class: Staff
Attack: 130
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Soul Reaper
|
Dropped by Monster Sewage Venenum.
|
|
Addiction Plant [2]
|
Can't be destroyed.
Matk + 330.
When dealing magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds.
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.
Class: Staff
Attack: 280
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Summoner (Doram)
|
Dropped by Monster Magic-poisoned Plage Magic-poisoned Dolor Roaming Spellbook.
|
|
Ira Fist [2]
|
Increases Lightning Ride damage by 15%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Lion's Howl damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Lion's Howl by 2 seconds.
If refine rate is 11 or higher, increases Lightning Ride and Lion's Howl damage by additional 10%.
Class: Knuckle
Attack: 200
Weight: 80
Weapon Level: 4
Required Level: 150
Usable Jobs: Sura
|
Dropped by Monster Broken Cleaning Robot Broken Beta.
|
|
Pigritia Wave [2]
|
Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.
Class: Musical Instrument
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel
|
Dropped by Monster Sharp Magic.
|
|
Pigritia Spark [2]
|
Matk + 210.
Increases Metallic Sound and Reverberation damage by 10%.
Matk + 8 per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.
Class: Whip
Attack: 150
Weight: 70
Weapon Level: 4
Required Level: 150
Usable Jobs: Wanderer
|
Dropped by Monster Broken Beta.
|
|
Envy Blunt [2]
|
Can't be destroyed.
Matk + 210.
Increases Duple Light damage by 15%.
Matk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Duple Light damage by additional 20%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Duple Light damage by additional 35%, reduces fixed casting time of Duple Light by 0.5 seconds.
Class: Mace
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Archbishop
|
Dropped by Monster Magic-poisoned Sanare.
|
|
Hypocrisy Edge [2]
|
Can't be destroyed.
Increases Wind Cutter damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%.
Class: Two-handed Sword
Attack: 280
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight
|
Dropped by Monster Heart Hunter Skirmisher.
|
|
Avaritia Metal [2]
|
Increases Rolling Cutter damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.
Class: Katar
Attack: 220
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Guillotine Cross
|
Dropped by Monster Sewage Cramp Heart Hunter Skirmisher.
|
|
Luxuria Pierce [2]
|
Increases Hundred Spear damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Hundred Spear damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 seconds.
If refine rate is 11 or higher, increases Hundred Spear damage by additional 20%.
Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight
|
Dropped by Monster Red Pitaya.
|
|
Pride Stone [2]
|
Can't be destroyed.
Matk + 320.
Increases neutral and water property magical damage by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.
If refine rate is 7 or higher, increases Comet and Jack Frost damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds.
If refine rate is 11 or higher, increases Comet and Jack Frost damage by additional 20%.
Class: Two-handed Staff
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Warlock
|
Dropped by Monster Magic-poisoned Sanare Unleashed Magic.
|
|
Wrath Wheel [2]
|
Can't be destroyed.
Increases Swirling Petal damage by 15%.
Atk + 6 and reduces variable casting time by 2% per 3 refine rate.
If refine rate is 7 or higher, increases Cross Slash damage by 15%.
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second.
If refine rate is 11 or higher, increases Swirling Petal and Cross Slash damage by additional 20%.
Class: Huuma Shuriken
Attack: 320
Element : Wind
Weight: 180
Weapon Level: 4
Required Level: 150
Usable Jobs: Ninja classes
|
Dropped by Monster Broken Cleaner Beta.
|
|
Superbia String [2]
|
Increases Arrow Storm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Arrow Storm damage by additional 10%.
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1 second.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%.
Class: Bow
Attack: 220
Weight: 140
Weapon Level: 4
Required Level: 150
Usable Jobs: Ranger
|
Dropped by Monster Boiling Marc Broken CLeaning Robot.
|
|
Gula Gun [2]
|
Increases Triangle Shot damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%.
If refine rate is 9 or higher, reduces delay after skill by 10%.
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.
Class: Bow
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 150
Usable Jobs: Shadow Chaser
|
Dropped by Monster Broken Warehouse Manager.
|
|
Pigritia Rhythm [2]
|
Increases Severe Rainstorm damage by 10%.
Atk + 12 per 3 refine rate.
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%.
Class: Bow
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 150
Usable Jobs: Minstrel, Wanderer
|
Dropped by Monster Broken Cleaner Beta.
|
|
Lust Pointer [2]
|
Increases Hammer of God damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Hammer of God damage by additional 15%.
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 3 seconds.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker.
Class: Rifle
Attack: 260
Weight: 130
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
|
Dropped by Monster Elite Bellare.
|
|
Lust Shatter [2]
|
Increases Slug Shot damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second.
If refine rate is 11 or higher, increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot.
Class: Shotgun
Attack: 310
Weight: 160
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
|
Dropped by Monster Elite Bellare.
|
|
Lust Crusher [2]
|
Increases Fire Rain damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Fire Rain damage by additional 15%, increases Round Trip damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Fire Rain by 2 seconds.
If refine rate is 11 or higher, increases Fire Rain damage by additional 25%, increases Round Trip damage by additional 15% for 10 seconds when using Fire Rain.
Class: Gatling Gun
Attack: 230
Weight: 200
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
|
Dropped by Monster Yellow Pitaya.
|
|
Lust Boom [2]
|
Increases Howling Mine damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.
If refine rate is 7 or higher, increases Howling Mine damage by additional 10%, increases Dragon Tail damage by 10%.
If refine rate is 9 or higher, reduces cooldown of Howling Mine and Dragon Tail by 1 second.
If refine rate is 11 or higher, increases Howling Mine damage by additional 25%, increases Dragon Tail damage by additional 25% for 10 seconds when using Crimson Marker.
Class: Grenade Launcher
Attack: 330
Weight: 240
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
|
Dropped by Monster Boiling Piranha.
|
Sin Weapon Enchants
There are a total of 6 different Enchanting Items, list can be found here
17th Anniversary
Odin Equipment [ Odin's Past ]
Odin Past Equipment
| Image
|
Name
|
Effect
|
How to obtain
|
|
STR Soutane [1]
|
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
ATK + 3% per 2 refine rate.
STR + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.
[+ Clergy's Manteau [1] , Clergy's Boots [1] ]
STR + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher:
ATK + 10%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.
Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All
|
Odin Relic
|
|
AGI Soutane [1]
|
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Increases long ranged physical damage by 3% per 2 refine rate.
AGI + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.
[+ Clergy's Manteau [1] , Clergy's Boots [1] ]
AGI + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher:
Increases long ranged physical damage by 10%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.
Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All
|
Odin Relic
|
|
VIT Soutane [1]
|
MaxHP + 15%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 7%)
Reduces variable casting time by 7%.
MaxHP + 2% per 2 refine rate.
VIT + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate.
[+ Clergy's Manteau [1] , Clergy's Boots [1] ]
VIT + 8, DEF + 50, MDEF + 20.
Reduces damage taken from angel and demon race monsters by 20%.
If the sum of refine of set is 27 or higher:
ATK + 4%
MATK + 4%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.
Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All
|
Odin Relic
|
|
DEX Soutane [1]
|
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Reduces variable casting time by 10%.
ATK + 1% and MATK + 1% per 2 refine rate.
DEX + 5 per 3 refine rate.
Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate.
[+ Clergy's Manteau [1] , Clergy's Boots [1] ]
DEX + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher:
ATK + 7%
MATK + 7%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.
Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All
|
Odin Relic
|
|
INT Soutane [1]
|
MaxHP + 5%, MaxSP + 15%.
Reduces variable casting time by 10%.
MATK + 3% per 2 refine rate.
INT + 5 per 3 refine rate.
Increases magical damage against angel and demon race monsters by 6% per 4 refine rate.
[+ Clergy's Manteau [1] , Clergy's Boots [1] ]
INT + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher:
MATK + 10%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.
Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All
|
Odin Relic
|
|
LUK Soutane [1]
|
MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%)
Cri + 3 and increases critical damage by 4% per 2 refine rate.
LUK + 5 per 3 refine rate.
Increases physical damage against angel and demon race monsters by 8% per 4 refine rate.
[+ Clergy's Manteau [1] , Clergy's Boots [1] ]
LUK + 8, DEF + 30, MDEF + 15.
Reduces damage taken from angel and demon race monsters by 15%.
If the sum of refine of set is 27 or higher:
ATK + 10%
Reduces delay after skill by 20%
Reduces fixed casting time by 20%.
Class : Armor
Defense: 100
Weight: 80
Required Level: 170
Usable Jobs: All
|
Odin Relic
|
|
Clergy's Manteau [1]
|
MaxSP + 5%, MDEF + 10.
Reduces variable casting time by 10%.
Increases magical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces damage taken from angel and demon race monsters by 1% per 3 refine rate.
If refine rate is 7 or higher:
Reduces variable casting time by additional 10%.
Class : Garment
Defense: 40
Weight: 45
Required Level: 170
Usable Jobs: All
|
Odin Relic Dropped from monsters in odin_past
|
|
Clergy's Boots [1]
|
MaxHP + 5%, DEF + 30.
Increases attack speed (reduces delay after attack by 10%)
Increases physical damage against angel and demon race monsters by 1% per 2 refine rate.
Reduces damage taken from angel and demon race monsters by 1% per 3 refine rate.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by additional 10%)
Class : Shoes
Defense: 35
Weight: 40
Required Level: 170
Usable Jobs: All
|
Odin Relic Dropped from monsters in odin_past
|
Enchantment
Odin Past equipment can be enchanted at the NPC Susan Grey in Fortessa 65/141.
|
|
| 2nd slot
|
Min ~ Max
|
3rd slot
|
Min ~ Max
|
4th slot
|
Min ~ Max
|
| STR |
6 ~ 8 |
STR |
6 ~ 8 |
STR |
6 ~ 8
|
| AGI |
6 ~ 8 |
AGI |
6 ~ 8 |
AGI |
6 ~ 8
|
| VIT |
6 ~ 8 |
VIT |
6 ~ 8 |
VIT |
6 ~ 8
|
| INT |
6 ~ 8 |
INT |
6 ~ 8 |
INT |
6 ~ 8
|
| DEX |
6 ~ 8 |
DEX |
6 ~ 8 |
DEX |
6 ~ 8
|
| LUK |
6 ~ 8 |
LUK |
6 ~ 8 |
LUK |
6 ~ 8
|
| Crit + 5 |
|
Crit + 5 |
|
Crit + 5 |
|
| Crit + 7 |
|
Crit + 7 |
|
Crit + 7 |
|
| Crit + 10 |
|
Crit + 10 |
|
Crit + 10 |
|
| Flee + 6 |
|
Flee + 6 |
|
Flee + 6 |
|
| Flee + 10 |
|
Flee + 10 |
|
Flee + 10 |
|
| Def + 12 |
|
Def + 12 |
|
Def + 12 |
|
| Def + 18 |
|
Def + 18 |
|
Def + 18 |
|
| Mdef + 2 |
|
Mdef + 2 |
|
Mdef + 2 |
|
| Mdef + 4 |
|
Mdef + 4 |
|
Mdef + 4 |
|
| MaxHP + 3% |
|
MaxHP + 3% |
|
MaxHP + 3% |
|
| MaxHP + 5% |
|
MaxHP + 5% |
|
MaxHP + 5% |
|
| SP + 100 |
|
SP + 100 |
|
SP + 100 |
|
| SP + 150 |
|
SP + 150 |
|
SP + 150 |
|
|
|
|
| 2nd slot
|
Min ~ Max
|
| STR |
7 ~ 8
|
| AGI |
7 ~ 8
|
| VIT |
7 ~ 8
|
| INT |
7 ~ 8
|
| DEX |
7 ~ 8
|
| LUK |
7 ~ 8
|
| Crit + 7 |
|
| Crit + 10 |
|
| Flee + 6 |
|
| Flee + 10 |
|
| Def + 18 |
|
| Def + 20 |
|
| Mdef + 6 |
|
| Mdef + 8 |
|
| MaxHP + 3% |
|
| MaxHP + 5% |
|
| SP + 100 |
|
| SP + 150 |
|
|
|
|
| 2nd slot
|
Min ~ Max
|
3rd slot
|
Min ~ Max
|
4th slot
|
Min ~ Max
|
| STR |
6 ~ 8 |
STR |
6 ~ 8 |
STR |
6 ~ 8
|
| AGI |
6 ~ 8 |
AGI |
6 ~ 8 |
AGI |
6 ~ 8
|
| VIT |
6 ~ 8 |
VIT |
6 ~ 8 |
VIT |
6 ~ 8
|
| INT |
6 ~ 8 |
INT |
6 ~ 8 |
INT |
6 ~ 8
|
| DEX |
6 ~ 8 |
DEX |
6 ~ 8 |
DEX |
6 ~ 8
|
| LUK |
6 ~ 8 |
LUK |
6 ~ 8 |
LUK |
6 ~ 8
|
| Crit + 5 |
|
Crit + 5 |
|
Crit + 5 |
|
| Crit + 7 |
|
Crit + 7 |
|
Crit + 7 |
|
| Crit + 10 |
|
Crit + 10 |
|
Crit + 10 |
|
| Flee + 6 |
|
Flee + 6 |
|
Flee + 6 |
|
| Flee + 10 |
|
Flee + 10 |
|
Flee + 10 |
|
| Def + 12 |
|
Def + 12 |
|
Def + 12 |
|
| Def + 18 |
|
Def + 18 |
|
Def + 18 |
|
| Mdef + 2 |
|
Mdef + 2 |
|
Mdef + 2 |
|
| Mdef + 4 |
|
Mdef + 4 |
|
Mdef + 4 |
|
| MaxHP + 3% |
|
MaxHP + 3% |
|
MaxHP + 3% |
|
| MaxHP + 5% |
|
MaxHP + 5% |
|
MaxHP + 5% |
|
| SP + 100 |
|
SP + 100 |
|
SP + 100 |
|
| SP + 150 |
|
SP + 150 |
|
SP + 150 |
|
|
Reset Enchantment
Talk to NPC Susan Grey in Fortessa 65/141 to reset your Odin Past equipment.
Each reset costs 3x
Silvervine Fruit or 150,000 zeny
Einbroch Mine Equipment [ Ein Dun 03 ]
Weapons
| Image
|
Name
|
Effect
|
How to obtain
|
|
Safety Knuckle [2]
|
ATK + 10%.
Increases Knuckle Arrow damage by 10%.
If refine rate is 7 or higher:
ATK + 40
Increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher:
Increases Knuckle Arrow damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Knuckle
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Sura
|
Einbech Weapon Box
|
|
Detecting Staff [2]
|
MATK + 330
Can't be destroyed.
MATK + 10%.
If refine rate is 7 or higher:
MATK + 60
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases fire property magical damage by 15%
Has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Two-handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock
|
Einbech Weapon Box
|
|
Grinder Huuma Shuriken [2]
|
ATK + 15%
Can't be destroyed.
Increases Swirling Petal damage by 15%.
If refine rate is 7 or higher:
ATK + 60
Reduces variable casting time by 15%.
If refine rate is 9 or higher:
Increases Swirling Petal damage by additional 20%
Has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces cooldown of Swirling Petal by 1 second
Reduces delay after skill by 20%.
Class: Huuma Shuriken
Attack: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Ninja classes
|
Einbech Weapon Box
|
|
Rubber Hammer [2]
|
MATK + 180
Can't be destroyed.
MATK + 7%.
Increases heal effectiveness by 5%
Increases Adoramus damage by 10%.
If refine rate is 7 or higher:
Increases holy property magical damage by 7%
Reduces variable casting time by 10%.
If refine rate is 9 or higher: increases Adoramus damage by additional 15%
Has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Mace
Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Usable Jobs: Archbishop
|
Einbech Weapon Box
|
|
Bolt Shooter [2]
|
ATK + 10%.
Increases Aimed Bolt damage by 10%.
If refine rate is 7 or higher:
ATK + 60
Reduces variable casting time by 10%.
If refine rate is 9 or higher: increases Aimed Bolt damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger
|
Einbech Weapon Box
|
|
Claw Sword [2]
|
ATK + 15%
Crit + 5.
If refine rate is 7 or higher:
Increases critical damage by 25%
Increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher:
Has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher:
Crit + 7
Reduces delay after skill by 20%.
Class: Two-handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Usable Jobs: Rune Knight
|
Einbech Weapon Box
|
|
Welding Wand [2]
|
MATK + 200
Can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.
If refine rate is 7 or higher:
MATK + 70
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases neutral, water and fire property magical damage by additional 8%
Has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Staff
Attack: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Usable Jobs: Mage classes, Soul Linker classes
|
Einbech Weapon Box
|
|
Safety Whip [2]
|
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher:
ATK + 40
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases Severe Rainstorm damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces cooldown of Severe Rainstorm by 2 seconds
Reduces delay after skill by 20%.
Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer
|
Einbech Weapon Box
|
|
Bolt Crusher [2]
|
ATK + 10%.
Increases Rolling Cutter damage by 10%.
If refine rate is 7 or higher:
ATK + 60
Increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher:
Increases Rolling Cutter damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|
Einbech Weapon Box
|
|
Saw Axe [2]
|
ATK + 10%
Can't be destroyed.
Increases Arm Cannon damage by 10%.
If refine rate is 7 or higher: ATK + 60
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases long ranged physical damage by 10%
Has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic
|
Einbech Weapon Box
|
|
Safety Manual [2]
|
ATK + 10%
Crit + 3.
If refine rate is 7 or higher:
ATK + 40
Increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher:
Increases critical damage by 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor
|
Einbech Weapon Box
|
|
Metal Detector Mk47 [2]
|
ATK + 10%.
Increases Cross Impact damage by 10%.
If refine rate is 7 or higher:
ATK + 40
Increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher:
Increases Cross Impact damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|
Einbech Weapon Box
|
|
Jewel Detector Mk47 [2]
|
MATK + 180.
MATK + 10%.
Increases fire and neutral property magical damage by 7%.
If refine rate is 7 or higher:
MATK + 40
Increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher:
Increases fire and neutral property magical damage by additional 8%
Has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser
|
Einbech Weapon Box
|
|
Blocking Spear [2]
|
ATK + 10%.
Increases Vanishing Point damage by 10%.
If refine rate is 7 or higher:
ATK + 40
Increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher:
Increases Vanishing Point damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard
|
Einbech Weapon Box
|
|
Safety Lute [2]
|
Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher:
ATK + 40
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases Severe Rainstorm damage by additional 15%
Has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces cooldown of Severe Rainstorm by 2 seconds
Reduces delay after skill by 20%.
Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel
|
Einbech Weapon Box
|
|
Bolt Revolver [2]
|
Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
If refine rate is 7 or higher:
ATK + 60
Increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher:
Increases Fire Dance damage by additional 20%
Has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Rebellion
|
Einbech Weapon Box
|
|
Safety Saber [2]
|
ATK + 10%.
Increases Cart Cannon damage by 10%.
If refine rate is 7 or higher:
ATK + 40
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases Cart Cannon damage by additional 15%
Increases long ranged physical damage by 7%.
If refine rate is 11 or higher: reduces delay after skill by 20%.
Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic
|
Einbech Weapon Box
|
|
Safety Foxtail [2]
|
MATK + 350
Can't be destroyed.
ATK + 7%, MATK + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 10%)
Reduces variable casting time by 10%.
If refine rate is 9 or higher:
Increases Catnip Meteor and Picky Peck damage by additional 20%
Has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
If refine rate is 11 or higher:
Reduces delay after skill by 20%.
Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)
|
Einbech Weapon Box
|
Note:
Einbech Weapon Box can be obtained at @go exchanger, by exchanging 50
Dynite with the NPC Elmen (/navi fortessa 67/143).
Dynite can be obtained from exchanging 1
Redium + 1
Rindium + 1
Odium + 1
Purdium + 1
Whidium (which drop from monsters in ein_dun03) from the same NPC.
Weapon Enchantment
Information on enchanting the Einbroch mine weapons can be found here
Einbech Accessories
Abyss Lake Equipment [ Abyss 04 ]
| Image
|
Name
|
Effect
|
How to obtain
|
|
Red Dragon Plate [1]
|
STR + 12.
MaxHP + 15%
MaxSP + 10%.
ATK + 2% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher:
Increases physical damage against medium and large size monsters by 10%
Reduces fixed casting time by 0.2 seconds.
[+ Dragon Scale Hood , Dragon Scale Boots ]
DEF + 50
MDEF + 8
ATK + 5%
ATK + 15 per 15 base STR.
[Dragon's Force]
Has a chance to gain bonus ATK + 10% for 10 seconds when receiving physical or magical damage.
If base STR is 120 or higher:
Increases the chance to trigger Dragon's Force and adds bonus of Dragon's Force by additional ATK + 15%.
If the sum of refine of set is 33 or higher:
increases attack speed (reduces delay after attack by 20%)
Reduces delay after skill by 25%.
Class: Armor
DEFense: 110
Weight: 120
Required Level: 170
Usable Jobs: All
|
@go exchanger NPC: Redhead. Cost: 50x Red Dragon Orb + 75x Dragon Canine + 100x Dragon Scale + 50x Dragon Tail + 100x Dragon Skin + 35x Green Bijou + 35x Blue Bijou + 35x Red Bijou + 35x Yellow Bijou + 3x Large Dragon Bone + 15x Small Dragon Bone .
|
|
Green Dragon Plate [1]
|
AGI + 12.
MaxHP + 10%
MaxSP + 10%.
Increases long ranged physical damage by 2% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher:
Increases physical damage against medium and large size monsters by 10%
Reduces fixed casting time by 0.2 seconds.
[+ Dragon Scale Hood , Dragon Scale Boots ]
DEF + 50
MDEF + 8
Increases long ranged physical damage by 7%
Increases attack speed (reduces delay after attack by 4%) per 15 base AGI.
[Dragon's Shot]
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when receiving physical or magical damage.
If base AGI is 120 or higher:
Increases the chance to trigger Dragon's Shot and adds bonus of Dragon's Shot by increases long ranged physical damage by additional 10%.
If the sum of refine of set is 33 or higher:
increases attack speed (reduces delay after attack by 20%)
Reduces delay after skill by 25%.
Class: Armor
DEFense: 110
Weight: 120
Required Level: 170
Usable Jobs: All
|
@go exchanger NPC: Redhead. Cost: 50x Green Dragon Orb + 75x Dragon Canine + 100x Dragon Scale + 50x Dragon Tail + 100x Dragon Skin + 35x Green Bijou + 35x Blue Bijou + 35x Red Bijou + 35x Yellow Bijou + 3x Large Dragon Bone + 15x Small Dragon Bone .
|
|
Gold Dragon Plate [1]
|
VIT + 12.
MaxHP + 20%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 2 refine rate.
Increases physical and magical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher:
Increases physical and magical damage against medium and large size monsters by 6%
Reduces fixed casting time by 0.2 seconds.
[+ Dragon Scale Hood , Dragon Scale Boots ]
DEF + 80
MDEF + 15
MaxHP + 10%
Reduces damage taken from medium and large size monsters by 1% per 30 base VIT.
[Dragon's Health]
Has a chance to gain bonus damage reduction against all size monsters by 7% for 10 seconds when receiving physical or magical damage.
If base Vt is 120 or higher:
Increases the chance to trigger Dragon's Health and adds bonus of Dragon's Health by reduces damage taken from all size monsters by additional 5%.
If the sum of refine of set is 33 or higher:
Increases attack speed (reduces delay after attack by 20%)
Reduces delay after skill by 25%.
Class: Armor
DEFense: 110
Weight: 120
Required Level: 170
Usable Jobs: All
|
@go exchanger NPC: Redhead. Cost: 50x Gold Dragon Orb + 75x Dragon Canine + 100x Dragon Scale + 50x Dragon Tail + 100x Dragon Skin + 35x Green Bijou + 35x Blue Bijou + 35x Red Bijou + 35x Yellow Bijou + 3x Large Dragon Bone + 15x Small Dragon Bone .
|
|
Purple Dragon Plate [1]
|
DEX + 12.
MaxHP + 15%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 4%) and reduces variable casting time by 4% per 2 refine rate.
Increases physical and magical damage against dragon race monsters by 8% per 3 refine rate.
If refine rate is 11 or higher:
Increases physical and magical damage against medium and large size monsters by 8%
Reduces fixed casting time by 0.2 seconds.
[+ Dragon Scale Hood , Dragon Scale Boots ]
DEF + 50
MDEF + 8
ATK + 5%
MATK + 5%
Increases attack speed (reduces delay after attack by 3%) and reduces variable casting time by 3% per 15 base DEX.
[Dragon's Speed]
Has a chance to gain bonus Flee + 50 and Perfect Dodge + 10 for 10 seconds when receiving physical or magical damage.
If base DEX is 120 or higher:
Increases the chance to trigger Dragon's Speed and adds bonus of Dragon's Speed by additional Flee + 30 and Perfect Dodge + 5.
If the sum of refine of set is 33 or higher:
Increases attack speed (reduces delay after attack by 15%)
Reduces variable casting time by 15%
Reduces delay after skill by 25%.
Class: Armor
DEFense: 110
Weight: 120
Required Level: 170
Usable Jobs: All
|
@go exchanger NPC: Redhead. Cost: 50x Purple Dragon Orb + 75x Dragon Canine + 100x Dragon Scale + 50x Dragon Tail + 100x Dragon Skin + 35x Green Bijou + 35x Blue Bijou + 35x Red Bijou + 35x Yellow Bijou + 3x Large Dragon Bone + 15x Small Dragon Bone .
|
|
Blue Dragon Plate [1]
|
INT + 12.
MaxHP + 5%, MaxSP + 20%.
MATK + 2% and increases heal effectiveness by 4% per 2 refine rate.
Increases magical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher:
Increases magical damage against medium and large size monsters by 10%
Reduces fixed casting time by 0.2 seconds.
[+ Dragon Scale Hood , Dragon Scale Boots ]
DEF + 50
MDEF + 8
MATK + 7%
Increases heal effectiveness by 15%
Reduces variable casting time by 4% per 15 base INT.
[Dragon's Wisdom]
Has a chance to gain bonus all property magical damage by 20% and heal effectiveness by 40% for 10 seconds when receiving physical or magical damage.
If base INT is 120 or higher:
Increases the chance to trigger Dragon's Wisdom and adds bonus of Dragon's Wisdom by increases all property magical damage by additional 10%.
If the sum of refine of set is 33 or higher:
Reduces variable casting time by 20%
Reduces delay after skill by 25%.
Class: Armor
DEFense: 110
Weight: 120
Required Level: 170
Usable Jobs: All
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@go exchanger NPC: Redhead. Cost: 50x Blue Dragon Orb + 75x Dragon Canine + 100x Dragon Scale + 50x Dragon Tail + 100x Dragon Skin + 35x Green Bijou + 35x Blue Bijou + 35x Red Bijou + 35x Yellow Bijou + 3x Large Dragon Bone + 15x Small Dragon Bone .
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Silver Dragon Plate [1]
|
LUK + 12.
MaxHP + 15%, MaxSP + 15%.
Cri + 2 and increases critical damage by 4% per 2 refine rate.
Increases physical damage against dragon race monsters by 7% per 3 refine rate.
If refine rate is 11 or higher:
Increases physical damage against medium and large size monsters by 10%
Reduces fixed casting time by 0.2 seconds.
[+ Dragon Scale Hood , Dragon Scale Boots ]
DEF + 50
MDEF + 8
ATK + 5%.
Cri + 2 and increases critical damage by 3% per 15 base LUK.
[Dragon's Fortune]
Has a chance to gain bonus ATK + 7% and critical damage by 10% for 10 seconds when receiving physical or magical damage.
If base LUK is 120 or higher:
Increases the chance to trigger Dragon's Fortune and adds bonus of Dragon's Fortune by additional ATK + 10% and critical damage by additional 10%.
If the sum of refine of set is 33 or higher:
Increases attack speed (reduces delay after attack by 20%)
Reduces delay after skill by 25%.
Class: Armor
DEFense: 110
Weight: 120
Required Level: 170
Usable Jobs: All
|
@go exchanger NPC: Redhead. Cost: 50x Silver Dragon Orb + 75x Dragon Canine + 100x Dragon Scale + 50x Dragon Tail + 100x Dragon Skin + 35x Green Bijou + 35x Blue Bijou + 35x Red Bijou + 35x Yellow Bijou + 3x Large Dragon Bone + 15x Small Dragon Bone .
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Dragon Scale Hood [1]
|
DEF + 20
MDEF + 2.
Increases recovery rate received from skills and items by 15%.
If refine rate is 7 or higher:
Reduces damage taken from dragon race monsters by 2%.
If refine rate is 9 or higher:
Has a chance to recover 2000 HP per second for 3 seconds when receiving physical or magical damage.
If refine rate is 11 or higher:
Reduces damage taken from dragon race monsters by additional 3%.
Class: Garment
DEFense: 23
Weight: 50
Required Level: 170
Usable Jobs: All
|
@go exchanger NPC: Redhead. Cost: 15x Dragon Canine + 75x Dragon Scale + 15x Dragon Tail + 75x Dragon Skin + 25x Green Bijou + 25x Blue Bijou + 25x Red Bijou + 25x Yellow Bijou + 2x Large Dragon Bone + 6x Small Dragon Bone .
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Dragon Scale Boots [1]
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MaxSP + 500.
Increases attack speed (reduces delay after attack by 7%)
Reduces variable casting time by 7%.
If refine rate is 7 or higher:
Reduces damage taken from dragon race monsters by 2%.
If refine rate is 9 or higher:
Has a chance to recover 500 SP per second for 3 seconds when receiving physical or magical damage.
If refine rate is 11 or higher:
Reduces damage taken from dragon race monsters by additional 3%.
Class: Shoes
DEFense: 25
Weight: 60
Required Level: 170
Usable Jobs: All
|
@go exchanger NPC: Redhead. Cost: 30x Dragon Canine + 60x Dragon Scale + 40x Dragon Tail + 60x Dragon Skin + 25x Green Bijou + 25x Blue Bijou + 25x Red Bijou + 25x Yellow Bijou + 1x Large Dragon Bone + 8x Small Dragon Bone .
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16th Anniversary
Combination Bundle
Combination Bundles are obtained from all field MvP's that have a green aura.
Lapine_Box
| Image
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Name
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Effect
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How to obtain
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Orc Hero Headdress
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A true Orc Hero's headgear. It's so big and heavy that it might hurt your neck.
STR +2
Adds a 1% chance of autocasting Level 3 Weapon Perfection when performing basic attacks.
Class: Headgear
Defense: 5
Location: Upper, Middle
Weight: 90
Required Level : 1
Jobs: All classes
Item ID: 5375
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Scarlet Rose
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A scarlet colored rose to be put in your mouth. Were the dangerous thorns removed?
MaxSP + 30
MATK + 1%
Increase physical damage inflicted on All enemies by 1%.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 5548
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Grand Peco Headdress
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An elaborate multi-colored headdress made from the wing feathers of a Grand Peco.
Increase physical damage inflicted on Demi-human and Brute race enemies by 7%.
Adds a 0.2% chance to inflict Curse status when receiving melee physical attacks.
Class: Headgear
Defense: 5
Location: Upper, Middle
Weight: 80
Level Requirement: 1
Jobs: All classes
Item ID: 5476
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Moonlight Flower Hat
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A hat inspired by the adorable Moonlight Flower. Be sure to hand-wash to prolong the soft Nine Tail Fur lining.
DEX + 2
Adds a 5% chance of autocasting Level 1 Increase Agility when performing basic attacks.
Class: Headgear
Defense: 3
Location: Upper, Middle
Weight: 20
Jobs: All classes
Item ID: 5214
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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8Way Wings of Purgatory
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An wing-like earrings that imbued with the breath of a dragon.
It seems to hold anti-dragon properties.
Increase magical damage inflicted on Dragon race enemies by 4%.
Reduce damage taken from Dragon race enemies by 5%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 20
Level Requirement: 10
Jobs: All classes
Item ID: 5936
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Drooping Neko Crew
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Lori Ruri's pet kitten 'Crew'. It is somewhat sensitive and tend to be surprised at the slightest movement.
INT + 2
MDEF + 5
Ignore All enemies MDEF by 5%.
Ignore All enemies MDEF by 1% per upgrade level.
If upgrade level is +7 or higher, MATK + 2%;
ignore All enemies MDEF by by 5%.
If upgrade level is +9 or higher, MATK + 5%
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 18528
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Glorious Soccerball Hat
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A hat which makes you feel the air of festivity.
Fight to the death for the moment of glory!!
All Stats + 1
ASPD + 1
ATK + 1 per 7 base levels.
MATK + 1 per 7 base levels.
Class: Headgear
Defense: 2
Location: Upper
Weight: 60
Level Requirement: 1
Jobs: All classes
Item ID: 5859
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Evil Marching Hat
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A dark marching hat worn by members of an undead band from Niflheim.
STR + 2
Increase physical damage inflicted on All enemies by 2%.
If upgrade level is +7 or higher, increase critical damage by 10%.
If upgrade level is +9 or higher, increass long ranged physical damage by 5%;
increase physical damage inflicted on All enemies by 5%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Level Requirement: 1
Jobs: All classes
Item ID: 18522
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Wandering Wolf Helmet
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A headgear made in the fashion of the 'Vagabond', the king of wandering wolves, that is one of the greatest and most powerful paragon of Payon fields.
AGI + 5
FLEE + 10
Ignore Demi-human and Brute race enemies DEF by 10%.
If upgrade level is +7 or higher, adds a 0.1% chance to inflict Bleeding status in a 5x5 cells area when performing basic attacks.
If upgrade level is +9 or higher, adds a 0.1% chance of autocasting Level 1 Howling of Lion when performing basic attacks.
+Angry Snarl
CRIT + 10
If upgrade level is +7 or higher, increase critical damage by 10%.
If upgrade level is +9 or higher, ASPD + 1
Class: Headgear
Defense: 5
Location: Upper
Weight: 60
Level Requirement: 1
Jobs: All classes
Item ID: 5498
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Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Amistr Hat
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Smooth fluffy cap inspired by Homunculus Amistr.
VIT + 5
Adds a 3% chance of autocasting Level 6 Stone Skin when receiving physical attacks.
+Romantic Leaf
Reflects 1% of melee physical attacks.
Reflects 1% of melee physical attacks per 2 upgrade levels of Amistr Cap.
+Romantic Flower
MaxSP +20
MaxSP +10 per upgrade level of Amistr Hat.
+Scarlet Rose
ATK + 1% and MATK + 1% per upgrade level of Amistr Hat.
+Crunch Toast
MaxHP +100
If Amistr Hat upgrade level is +7 or higher,
MaxHP +100
If Amistr Hat upgrade level is +9 or higher,
MaxHP +200
Class: Headgear
Defense: 4
Location: Upper
Weight: 50
Level Requirement: 1
Jobs: All classes
Item ID: 5766
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World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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King Tiger Doll Hat
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A hat that imitates the shape of King Tiger.
STR + 2
DEX + 2
Increase physical damage inflicted on Brute race enemies by 10%.
Adds a 0.3% chance to transform into 'Tiger King Eddga' form per upgrade level when performing basic attacks.
Adds a 0.1% chance to transform into 'Tiger King Eddga' form per upgrade level when receiving basic attacks.
[Tiger King Eddga]
ATK + 25 per upgrade level.
Drain 5 SP per second.
Class: Headgear
Defense: 6
Location: Upper
Weight: 40
Level Requirement: 1
Jobs: All classes except Novice
Item ID: 5497
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Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Zaha Doll Hat
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Zaha doll hat which resembles angel of Zaha. It looks great on your head.
MDEF + 9
INT + 3
Increase magical damage inflicted on Undead race enemies by 10%.
Adds a 1.5% chance to transform into 'White Lady Bacsojin' form for 2 seconds when performing magical attacks.
Adds a 1.5% chance to transform into 'White Lady Bacsojin' form for 2 seconds when receiving magical attacks.
The transformation duration increases by 1 second per 3 upgrade levels.
[White Lady - Bacsojin]
MATK + 30 per upgrade level.
Reduce fixed casting time of skills by 0.08 second per upgrade level.
Drain 10 SP per second.
Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Level Requirement: 1
Jobs: All classes
Item ID: 5464
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Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Candy Bag Backpack (physical)
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A sack full of candy.
Increase EXP bonus from killing All enemies by 10%.
Increase physical damage inflicted on All enemies by 1% per 2 upgrade levels.
If upgrade level is +9 or higher, increase attack speed (reduce delay after attack by 10%).
If upgrade level is +12 or higher, reduce after cast delay of skills by 7%.
When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%.
Class: Garment
Defense: 30
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 20842
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Candy Bag Backpack (ranged)
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A sack full of candy.
Increases long ranged physical damage by 1% per 2 upgrade levels.
Increase EXP bonus from killing All enemies by 10%.
If upgrade level is +9 or higher, increases attack speed (reduces delay after attack by 10%).
If upgrade level is +12 or higher, reduces after cast delay of skills by 7%.
When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%.
Class: Garment
Defense: 30
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 20843
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Candy Bag Backpack (magic)
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A sack full of candy.
MATK + 2% per 3 upgrade levels.
Increase EXP bonus from killing All enemies by 10%.
If upgrade level is +9 or higher, reduces variable casting time of skills by 10%.
If upgrade level is +12 or higher, reduces after cast delay of skills by 7%.
When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%.
Class: Garment
Defense: 30
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 20844
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Golden Fish Hat
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A golden fish that sometimes snaps its mouth. It smells really fishy each time it opens its mouth.
Adds a 0.5% chance of endowing the user's weapon with Holy property for 60 seconds when performing physical attacks.
Adds a 0.5% chance of increasing Holy property magical damage by 10% for 60 seconds when performing magical attacks.
If upgrade level is +7 or higher, increase the endow chance and the magic damage increase chance by 1%.
If upgrade level is +9 or higher, adds a 3% chance of autocasting Level 1 Quagmire when receiving physical attacks.
Class: Headgear
Defense: 2
Location: Upper
Weight: 40
Level Requirement: 1
Jobs: All classes
Item ID: 19264
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Survivor's Circlet
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A headgear worn by trainees. Within it lies the ability to draw strong magical powers.
INT + 3
MATK + 10 per 2 upgrade levels.
If base level is 130 or higher, MATK + 50
If upgrade level is +10 or higher, MATK + 5%
[+Survivor's Rod]
MATK + 10 per upgrade level of Survivor's Rod.
[+Survivor's Manteau]
Reduce variable casting time of skills by 5% per 2 upgrade levels of Survivor's Manteau.
[+Survivor's Orb]
Reduce after cast delay of skills by 1% per upgrade level of Survivor's Circlet.
[+Survivor's Orb (Alternate)]
Reduce after cast delay of skills by 1% per upgrade level of Survivor's Circlet.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Level Requirement: 1
Jobs: All classes
Item ID: 19266
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Survivor's Orb
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Orbs that automatically assists its owner in battle.
MDEF + 2
Reduce variable casting time of skills by 2%.
Armor: Headgear
Defense: 2
Location: Lower
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 19267
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Toy Syringe
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A toy modeled based on a syringe. The liquid inside is likely to be syrup.
Increase effectiveness of White Slim Potion by 100%.
Class: Headgear
Defense: 3
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 19240
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
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Indigo Rear Ribbon
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An accessory adorned with an indigo ribbon. Wearing it brings the urge to fly towards the indigo sea.
Increase EXP bonus from killing All enemies by 5%.
Increase drop rate bonus from killing All enemies by 5%.
[+Candy Bag Backpack (Physical)]
Increase attack speed (reduce delay after attack by 5%).
[+Candy Bag Backpack (Ranged)]
Increase physical damage inflicted on All enemies by 4%
[+Candy Bag Backpack (Magical)]
Reduce variable casting time of skills by 10%.
Class: Headgear
Defense: 8
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 19243
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Fortessa Pit Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Magical Booster
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A tool that amplifies your ability to control your brain waves.
Can be enchanted using Booster Amplifier. However, too much enchanting can turn it unresponsive!
Class: Headgear
Defense: 10
Location: Middle
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 19241
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Fortessa Dungeon Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Rosary Necklace
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The sacred rosary blessed by the apostle of God. It overflows with a mysterious power.
Increases effectiveness of healing skills by 5%.
[+Light of Recovery]
Reduces after cast delay of skills by 3% per 2 upgrade levels of Light of Recovery.
The SP consumption increase of Heal, Coluceo Heal and Highness Heal per upgrade level of Light of Recovery is nullified.
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 19244
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Elemental Crown
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A crown blessed by spirits. It is said that the wearer can read the flow of nature.
DEX + 3
Increases long ranged physical damage by 4%.
DEX + 1 per 2 upgrade levels.
[+Burning Bow]
Increases long ranged physical damage by 45%.
[+Earth Bow]
Increases long ranged physical damage by 45%.
[+Frozen Bow]
Increases long ranged physical damage by 45%.
[+Gust Bow]
Increases long ranged physical damage by 45%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 50
Level Requirement: 50
Jobs: All classes
Item ID: 19177
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
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Palace Guard Cap
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A hat worn by an elite group of guards who will fight fearlessly even in a hail of bullets.
Reduce damage taken from Neutral property attacks by 5%.
Reduce damage taken from long ranged physical attacks by 5%.
If upgrade level is +6 or higher,
Reduce damage taken from Neutral property attacks by 1% per upgrade level above +5.
Reduce damage taken from Ranged attacks by 1% per upgrade level above +5.
Indestructible
Class: Headgear
Defense: 15
Location: Upper
Weight: 100
Level Requirement: 50
Jobs: All classes
Item ID: 18878
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World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Bandit's Hood
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A bandana worn by bandits that steals from the overly wealthy and gives to the poor.
MDEF + 5
Gain 5 SP each time a Demi-human race enemy is killed by melee physical attack.
Gain 100 HP each time an enemy is killed by melee physical attack.
If upgrade level is +5 or higher, reduce damage taken from Demi-human race enemies (except players) by 5%.
If upgrade level is +7 or higher, reduce damage taken from Demi-human race enemies (except players) by 5%.
Class: Headgear
Defense: 5
Location: Upper
Weight: 30
Level Requirement: 20
Jobs: All classes
Item ID: 5944
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
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Fallen Angel Blessing
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Fallen wings of an angel that has lost all miracles who once ruled the heavens. Wearing it surrounds you with a strong hatred towards other angels.
Increases physical damage inflicted on Angel race enemies by 5%.
Reduces damage taken from Angel race enemies by 5%.
Class: Headgear
Defense: 1
Location: Middle
Weight: 20
Level Requirement: 10
Jobs: All classes
Item ID: 19176
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
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Rabbit Magic Hat
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A hat used by a renowed magician. I think I can sort of understand the magic trick.
DEX + 1
AGI + 1
MDEF + 1
Increases attack speed (reduces delay after attack by 5%).
Reduces after cast delay of skills by 4%.
Class: Headgear
Defense: 4
Location: Upper
Weight: 80
Level Requirement: 1
Jobs: All classes
Item ID: 19179
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
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Anubis Helm
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A headress that resembles the dark being, Anubis. Wearing it makes you swell with a rising unknown power.
MDEF + 5
Reduces damage taken from Boss enemies by 10%.
Increases effectiveness of incoming healing skills by 10%.
Increases effectiveness of healing items by 10%.
Unrefinable
Class: Headgear
Defense: 4
Location: Upper
Weight: 80
Level Requirement: 1
Jobs: All classes
Item ID: 19180
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Imp Hat
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A hat that mimic Imp, the mascot of Thor Volcano Dungeon.
Adds a 0.5% chance of endowing the user's weapon with Fire property for 60 seconds when performing physical attacks.
Adds a 0.5% chance of increasing Fire property magical damage by 10% for 60 seconds when performing magical attacks.
If upgrade level is +7 or higher, increase the endow chance and the magic damage increase chance by 1%.
If upgrade level is +9 or higher, adds a 3% chance of autocasting Level 1 Pulse Strike when receiving physical attacks.
Class: Headgear
Defense: 1
Location: Upper
Weight: 40
Level Requirement: 1
Jobs: All classes
Item ID: 5658
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Holy Marching Hat
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A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band.
INT + 1
MDEF + 5
MATK + 2%
If upgrade level is +7 or higher,
increase effectiveness of healing skills by 5%.
If upgrade level is +9 or higher, MATK + 5%
Class: Headgear
Defense: 5
Location: Upper
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 5654
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World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Mask Of Ifrit
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A mask of Ifrit, the spiritual owner of fire. Rumour has it that the wearer will gain control over fire.
STR + 2
INT + 2
MDEF + 5
Adds a 5% chance of autocasting Level 3 Meteor Storm when performing basic attacks.
Increase physical and magical damage dealt to Fire property enemies by 10%.
Decrease damage taken from Fire property attacks by 10%.
Increase damage taken from Water property attacks by 10%.
Unrefineable
Class: Headgear
Defense: 12
Location: Upper, Middle, Lower
Weight: 80
Level Requirement: 50
Jobs: All classes except Novice
Item ID: 5420
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Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Drooping Morocc Minion
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An unusually cute doll of the usually hideous Incarnation of Morocc monster.
Gain 2 SP each time an enemy is killed by melee physical attacks or magical attacks.
Adds a 0.2% chance of autocasting Level 2 Critical Wounds when receiving physical attacks.
Unrefineable
Class: Headgear
Defense: 0
Location: Upper
Weight: 30
Level Requirement: 70
Jobs: All classes
Item ID: 5671
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Samambaia
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A circlet made of samambaia leaves.
ASPD + 1
MATK + 2%
Increase physical damage inflicted on All enemies by 2%.
Increase effectiveness of healing skills by 2%.
Reduce fixed casting time of skills by 10%.
Class: Headgear
Defense: 5
Location: Upper, Middle
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 5511
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Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Chick Hat
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A hat adorned with a cute chick that brings feelings of joy to those that see it hopping.
MaxHP + 50
MaxSP + 50
LUK + 2
Reduce damage taken from Demi-human and Brute race enemies by 3%.
Enable Level 2 Double Attack.
Unrefineable
Class: Headgear
Defense: 2
Location: Upper
Weight: 10
Level Requirement: 10
Jobs: All classes
Item ID: 5283
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Wickebine's Black Cat Ears
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Wickebine's black cat ears.
FLEE +10
Increase critical damage by 10%.
Adds a 5% chance to ignore All enemies MDEF by 100% for 5 seconds when performing magical attacks.
Class: Headgear
Defense: 4
Location: Upper
Weight: 20
Level Requirement: 45
Jobs: All except Novice
Item ID: 5360
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Cursed Mad Bunny
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A rag doll that Piamette is using for both attack and defense.
It looks so real and alive!
ASPD + 3
MATK + 5%
Increases physical damage inflicted on All enemies by 5%.
Reflect 10% of melee physical damage.
Adds a 10% chance to gain 60% targetted magical reflect rate for 2 seconds when receiving magical attacks.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
ATK + 15
MATK + 15
If upgrade level is +12 or higher,
CRIT + 10
Skill casting can not be interrupted.
Class: Shield
Defense: 0
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 28901
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Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
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Mad Bunny
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A rag doll that Piamette is using for both attack and defense.
It looks so real and alive!
MATK + 5%
Increases physical damage inflicted on All enemies by 5%.
Reflect 10% of melee physical damage.
Adds a 10% chance to gain 60% targetted magical reflect rate for 2 seconds when receiving magical attacks.
If upgrade level is +7 or higher,
ATK + 5
MATK + 5
If upgrade level is +9 or higher,
ATK + 15
MATK + 15
If upgrade level is +12 or higher,
CRIT + 10
Skill casting can not be interrupted.
Class: Shield
Defense: 0
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 28902
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Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
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Smokie's Transformation Leaf
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Smokie's transformation leaf. You feel the spiritual energy of smokies.
Increase All property magical damage by 1% per upgrade level.
Adds a 0.8% chance to transform into 'Magical Smokie' form for 5 seconds when performing melee basic attacks.
[Magical Smokie]
Adds a 5% chance of autocasting Level 2 Cold Bolt when performing basic attacks.
Adds a 5% chance of autocasting Level 2 Fire Bolt when performing basic attacks.
Adds a 5% chance of autocasting Level 2 Lightning Bolt when performing basic attacks.
If upgrade level is +7 or higher, adds a 4% chance of autocasting Level 5 Frost Nova when performing basic attacks.
If upgrade level is +8 or higher, adds a 3% chance of autocasting Level 5 Thunderstorm when performing basic attacks.
If upgrade level is +9 or higher and base level is 100 or higher,
adds a 2% chance of autocasting Level 5 Hell Inferno when performing basic attacks.
If upgrade level is +10 or higher and base level is 100 or higher,
adds a 1% chance of autocasting Level 3 Chain Lightning when performing basic attacks.
Class: Headgear
Defense: 7
Location: Upper
Weight: 60
Level Requirement: 1
Jobs: All classes
Item ID: 19265
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Crafted through Combination Bundles. Lapine_Box - Combination Scroll
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Ears Of Ifrit
|
A headgear which imitates Ifrit's ears, the spiritual owner of fire.
STR + 1
INT + 1
MDEF + 3
Increase Poison property magical damage by 3%.
Increase damage of Bash by 4%.
Increase damage of Magnum Break by 4%.
Reduces damage taken from Fire property attacks by 3%.
Increase damage taken from Water property attacks 3%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 30
Level Requirement: 50
Jobs: All classes except Novice
Item ID: 5421
|
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Heart Wing Headband
|
A girlish hairband with hearts decorated with wings and laces.
Reduce after cast delay of skills by 5%.
Reduce after cast delay of skills by 3% per 3 upgrade levels.
Increase SP consumption of skills by 10%.
Reduce SP consumption of skills by 3% per 3 upgrade levels.
Class: Headgear
Defense: 0
Location: Upper
Weight: 30
Level Requirement: 50
Jobs: All classes
Item ID: 18563
|
Voting Point Shop. Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Sigrun's Wings
|
Mysterious wings that changes abilities depending on the wearer's class.
[Swordman, Merchant, Thief and Taekwon Bonus]
ASPD + 1
[Mage, Acolyte, Ninja and Soul Linker Bonus]
MATK + 5
Increase effectiveness of healing skills by 2%.
[Archer and Gunslinger Bonus]
Increase long ranged physical damage by 2%.
[Novice Bonus]
MaxHP + 120
MaxSP + 60
Class: Headgear
Defense: 2
Location: Middle
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 5592
|
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Kitten Headdress
|
Pretty kitten headress decorated with dolls. The laces makes it even cuter.
All Stats + 1
Increase attack speed (reduce delay after attack by 5%).
If upgrade level is +9 or higher, reduce variable casting time of skills by 10%.
If upgrade level is +12 or higher, skill casting can't be interrupted.
[Blush]
Increase effectiveness of healing skills by 5%.
Increase EXP bonus from killing All enemies by 10%.
When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%.
Class: Headgear
Defense: 20
Location: Upper
Weight: 10
Level Requirement: 1
Jobs: All classes
Item ID: 19242
|
Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Noble Mask
|
A silver mask worn by nobles.
MaxHP + 1%
Increase attack speed (reduce delay after attack by 1%).
Reduce variable casting time of Sacrifice by 2 seconds.
Reduce variable cast time of Gloria Domini by 2 seconds.
Increase damage of Martyr's Reckoning by 2% per base level.
When base level is 100 or higher,
MaxHP + 1%
Increase attack speed (reduce delay after attack by 1%).
When base level is 150 or higher,
MaxHP + 1%
Increase attack speed (reduce delay after attack by 1%).
Class: Headgear
Defense: 0
Location: Middle
Weight: 20
Level Requirement: 30
Jobs: All classes
Item ID: 5985
|
Fortessa Pit Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Cursed Knight's Shield
|
A knight's shield carried by the Cursed Knight.
It is said to exhibit a much stronger power if the curse is cleansed.
MATK + 3%
Increase physical damage inflicted on All enemies by 3%.
Increases attack speed (reduces delay after attack by 10%).
Reduce damage taken from All property attacks by 7%.
Adds a 5% chance of gaining 25 SP per second for 5 seconds when receiving physical or magical damage.
Adds a 2% chance of gaining 150 HP per second for 5 seconds when performing physidcal or magical attacks.
If upgrade level is +7 or higher,
ATK + 10
MATK + 10
If upgrade level is +9 or higher,
ASPD + 1
If upgrade level is +12 or higher,
reduce after cast delay of skills by 3%.
Class:Shield
Defense:0
Weight:80
Required Level: 1
Jobs: All classes
Item ID: 28942
|
Fortessa Pit Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Archangel's Wings
|
A large, white wings of an Archangel.
Class: Garment
Defense: 18
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 2573
|
Lucky 3 Slotmachine Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Fallen Angel Wing
|
Large, black wings of a fallen dark angel.
All Stats + 1
ATK + 1 per 20 base STR.
MATK + 1 per 20 base INT.
Reduce damage taken from Neutral property attacks by 1% per 20 base VIT.
Increase attack speed (reduce delay after attack by 1%) per 20 base AGI.
Increase long ranged physical damage by 1% per 20 base DEX.
Increase critical damage by 1% per 20 base LUK.
Class: Garment
Defense: 18
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 2589
|
Lucky 3 Slotmachine Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Adventurer's Backpack
|
A small backpack with essential item for adventure.
Enables use of Level 1 Greed.
If upgrade level is +7 or higher,
when base STR is 90 or higher, ATK + 20
when base INT is 90 or higher, MATK + 30
when base VIT is 90 or higher, reduce damage taken from Neutral property attacks by 5%.
when base AGI is 90 or higher, increase attack speed (reduce delay after attack by 8%).
when base DEX is 90 or higher, increase long ranged physical damage by 5%.
when base LUK is 90 or higher, increase critical damage by 10%.
If upgrade level is +9 or higher,
when base STR is 90 or higher, ATK + 10
when base INT is 90 or higher, MATK + 20
when base VIT is 90 or higher, reduce damage taken from Neutral property attacks by 5%.
when base AGI is 90 or higher, ASPD + 1
when base DEX is 90 or higher, increase long ranged physical damage by 5%.
when base LUK is 90 or higher, increase critical damage by 5%.
Class: Garment
Defense: 20
Weight: 20
Level Requirement: 1
Jobs: All classes
Item ID: 2576
|
Monster Hunter Coins Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
New Wave Sunglasses
|
Sunglasses with a futuristic feel.
Reduce after cast delay of skills by 10%.
Class: Headgear
Defense: 0
Location: Middle
Weight: 10
Level Requirement: 30
Jobs: All classes
Item ID: 18813
|
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Spell Circuit
|
Magic circuit shaped by the elements. It feels like you can use powerful spells just by wearing it.
MATK + 20 per 2 upgrade levels.
If upgrade level is +7 or higher,
reduce variable casting time of skills by 10%.
If upgrade level is +9 or higher,
increase Neutral and Shadow property magical damage by 10%.
If upgrade level is +11 or higher,
increase Water, Wind, Earth and Fire property magical damage by 10%;
reduce fixed casting time of skills by 0.1 seconds per upgrade level above +10 (up to +15).
[+Mental Stick]
Increase damage of Psychic Wave by 5% per 2 upgrade levels of Mental Stick.
[+Kronos]
Increase damage of Hell Inferno by 10% per 2 upgrade levels of Kronos.
[+Mikatsuki]
Reduce variable casting time of skills by 1% per upgrade level of Mikatsuki.
Increase damage of Crimson Fire Petal, Spear of Ice and Wind Blade by 5% per 2 upgrade levels of Mikatsuki.
[+Raksasa Dagger]
Reduces variable casting time of skills by 1% per upgrade level of Raksasa Dagger.
Increases the damage of Crimson Fire Petal, Spear of Ice and Wind Blade by 5% per 2 upgrade levels of Raksasa Dagger.
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 1
Jobs: All classes
Item ID: 19249
|
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Giant Snake Breath
|
Wearing this makes you feel like a giant fire-breathing serpent.
Increases Poison property magical damage by 1%.
[Giant Snake Skin]
ATK + 5 per 20 base STR.
Increases attack speed (reduces delay after attack by 3%) per 20 base AGI.
Reduces damage taken from Neutral property attacks by 1% per 20 base VIT.
Reduces variable casting time of skills by 4% per 20 base INT.
Increase long ranged physical damage by 1% per 20 base DEX.
Increases critical damage by 1% per 20 base LUK.
Class: Headgear
Defense: 2
Location: Lower
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 19268
|
Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Judges Hat
|
Hat of a famous judge.
Reduce variable casting time of skills by 6%.
Increase attack speed (reduce delay after attack by 6%).
If upgrade level is +7 or higher,
MDEF + 2
reduce damage taken from Demi-human race enemies by 2%.
[Swordman, Merchant, Thief, Monk, Taekwon Bonus]
Increase physical damage inflicted on All enemies by 1% per 2 upgrade levels.
[Mage, Acolyte, Soul Linker, Ninja Bonus]
MATK + 1% per 2 upgrade levels.
[Archer, Gunslinger Bonus]
Increase long ranged physical damage by 1% per upgrade level.
[+PC Gold Cafe]
All Stats + 1
Reduce damage taken from Demi-human race enemies by 10%
Class: Headgear
Defense: 2
Location: Upper
Weight: 30
Level Requirement: 1
Jobs: All classes
Item ID: 18572
|
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Ruff Officer
|
A cap with cute dog-ears in the style of an officer's hat.
ATK + 15 per 2 upgrade levels.
If upgrade level is +7 or higher,
ATK + 30
If upgrade level is +9 or higher,
ASPD + 1
increase physical damage inflicted on All enemies by 5%.
If upgrade level is +11 or higher,
increase long ranged physical damage by 3%;
increase critical damage by 3%;
reduce fixed casting time of skills by 0.1 second per upgrade level above +10 (up to +15).
[+Thanos Katar]
ATK + 20 per 2 upgrade levels of Thanos Katar.
[+Dark Rose]
Increase damage of Fire Dance by 6% per 2 upgrade levels of Dark Rose.
[+Tornado Axe]
Increase damage of Axe Tornado by 15% per 2 upgrade levels of Tornado Axe.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Jobs: All classes
Item ID: 19300
|
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Fancy Feather Hat
|
A small hat with impressive leather materials.
ATK + 15 per 2 upgrade levels.
If upgrade level is +7 or higher,
increase long ranged physical damage by 7%.
If upgrade level is +9 or higher,
ASPD + 1
increase physical damage inflicted on All enemies by 5%.
If upgrade level is +11 or higher,
increase long ranged physical damage by 5%;
reduce fixed casting time of skills by 0.1 second per upgrade level above +10 (up to +15).
[Nidhoggur's Shadow Garb]
Increase damage of Arrow Storm by 12% per 2 upgrade levels of Nidhoggur's Shadow Garb.
[Leather of Tendrilion]
Increase damage of Severe Rainstorm by 7% per 2 upgrade levels of Leather of Tendrilion.
[Ancient Cape]
Increase damage of Triange Shot by 15% per 2 upgrade levels of Ancient Cape.
Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Required Level: 1
Jobs: All classes
Item ID: 19296
|
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
Amistr Beret
|
A beret made from the ear of Amistr.
MATK + 20 per 2 upgrade levels.
If upgrade level is +7 or higher,
reduce variable casting time of skills by 10%.
If upgrade level is +9 or higher,
increase Neutral and Holy property magical damage by 10%.
If upgrade level is +11 or higher,
MATK + 3%
increase physical damage inflicted on All enemies by 5%;
reduce fixed casting time of skills by 0.1 second per upgrade level above +10 (up to +15).
[+Holy Stick]
MATK + 10
Increase damage of Adoramus by 30% per 2 upgrade levels of Holy Stick.
[+Wondrous Foxtail Staff]
Increase Neutral property magical damage by 5% per 2 upgrade levels of Wondrous Foxtail Staff.
[+Twin Edge of Naght Sieger(Blue)]
Increase damage of Cart Cannon by 10% per 2 upgrade levels of Twin Edge of Naght Sieger(Blue).
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 1
Jobs: All classes
Item ID: 19308
|
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
|
General Helm
|
A helmet said to have been used by a brave general.
ATK + 15 per 2 upgrade levels.
If upgrade level is +7 or higher,
Increase attack speed(reduce delay after attack by 10%).
If upgrade level is +9 or higher,
ASPD + 1
increase physical damage inflicted on All enemies by 5%.
If upgrade level is +11 or higher,
increase critical damage by 15%;
reduce fixed casting time of skills by 0.1 second per upgrade level above +10 (up to +15).
[+Gungnir]
Increase damage of Banishing Point by 7% per 2 upgrade levels of Gungnir.
[+Zweihander]
ATK + 20 per 2 upgrade levels of Zweihander.
[+Quadrille]
Increase damage of Tiger Cannon by 7% per 2 upgrade levels of Quadrille.
Class: Headgear
Defense: 12
Location: Upper
Weight: 80
Required Level: 1
Jobs: All classes
Item ID: 19263
|
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll
|
185 Expansion
Glast Heim - Abyss
All items are dropped by monsters in Glast Heim Abyss.
| Image
|
Name
|
Effect
|
How to obtain
|
|
Blue Flame Cane[2]
|
Two-handed cane with magic crystals of water and fire.,
,
INT + 7,
MATK + 300,
MATK + 1% per 2 upgrade levels.,
If upgrade level is +7 or higher, increase Earth, Fire, Water and Holy property magical damage by 5%.,
If upgrade level is +9 or higher, increase Earth, Fire, Water and Holy property magical damage by 10%.,
If upgrade level is 11 or higher, reduce damage taken from All size enemies by 20%.,
If upgrade level is +13 or higher, reduce after cast delay of skills by 15%.,
,
^663399Indestructible,
,
Class: Two-Handed Staff,
Attack: 110,
Level Requirement: 175,
Jobs: Warlock, Sorcerer, Arch Bishop, Sura, Soul Reaper.,
Item ID: 2049
|
Dropped by monsters in Glast Heim Abyss.
|
|
Royal Knight's Lance[2]
|
A white lance used by an honourable knight.,
,
Increase long ranged physical damage by 3% per 2 upgrade levels.,
If upgrade level is +7 or higher, increase physical damage inflicted on All enemies by 5%.,
If upgrade level is +9 or higher, increase physical damage inflicted on All race enemies by 15%.,
,
Class: Two-Handed Spear,
Attack: 205,
Level Requirement: 175,
Jobs: Rune Knight, Royal Guard,
Item ID: 26016
|
Dropped by monsters in Glast Heim Abyss.
|
|
Royal Knight's Broadsword[2]
|
A heavy sword used by an honourable knight.,
,
ATK + 20 per 2 upgrade levels.,
If upgrade level is +7 or higher, increase critical damage by 10%.,
If upgrade level is +9 or higher, weapon becomes indestructible.,
,
Class: Two-Handed Sword,
Attack: 280,
Level Requirement: 175,
Jobs: Rune Knight, Royal Guard,
Item ID: 21039
|
Dropped by monsters in Glast Heim Abyss.
|
|
Hellfire Staff[2]
|
Staff used by Flame Ghost. It contains fire magic.,
Be aware that you may get burned while using it.,
,
INT + 5,
MATK + 180,
MATK + 15 per 2 upgrade levels.,
If upgrade level is +7 or higher, increase Earth and Fire property magical damage by 5%.,
If upgrade level is +9 or higher, increase Earth and Fire property magical damage by 10%.,
,
Indestructible,
,
Class: One-Handed Staff,
Attack: 110,
Level Requirement: 175,
Jobs: Warlock, Sorcerer, Soul Reaper,
Item ID: 26138
|
Dropped by monsters in Glast Heim Abyss.
|
|
Icicle Staff[2]
|
Staff used by Ice Ghost. It contains water magic.,
Be aware that you may get frozen while using it.,
,
INT + 5,
MATK + 180,
MATK + 15 per 2 upgrade levels.,
If upgrade level is +7 or higher, increase Holy and Water property magical damage by 5%.,
If upgrade level is +9 or higher, increase Holy and Water property magical damage by 10%.,
,
^663399Indestructible,
,
Class: One-Handed Staff,
Attack: 110,
Level Requirement: 175,
Jobs: Warlock, Sorcerer, Soul Reaper,
Item ID: 26139
|
Dropped by monsters in Glast Heim Abyss.
|
|
Prisoner's Diary[2]
|
There are some writings left by prisoners who were unjustly treated, and those who had been hiding secrets.,
,
MaxHP + 5%,
MaxSP + 5%,
ATK + 20 per 2 upgrade levels.,
If upgrade level is +7 or higher, increase physical and magical damage inflicted on Demon and Undead race enemies by 10%.,
If upgrade level is +9 or higher, increase physical and magical damage inflicted on Demon and Undead race enemies by 15%.,
If upgrade level is +11 or higher, increase physical and magical damage inflicted on Demon and Undead race enemies by 15%.,
,
Class: Book,
Attack: 210,
Level Requirement: 175,
Jobs: Arch Bishop, Sorcerer and Star Emperor,
Item ID: 28619
|
Dropped by monsters in Glast Heim Abyss.
|
GH - Abyss Enchants
All items are dropped with enchants automatically.
Royal Knight's Broadsword
Prisoner's Diary
Royal Knight's Lance
1st Enchant
ATK + 5~20
HIT + 1-10
Aspd % 1-10
Increase physical damage against x property enemies by 5~15%
2nd Enchant
ASPD + 1
Increase physical damage against x race enemies by 5~15%
Increase physical damage against x size enemies by 5~15%
Blue Flame Cane
Hellfire Staff
Icicle Staff
1st Enchant
Increase magical damage against x property enemies by 5~15%
2nd Enchant
Increase magical damage against x race enemies by 5~15%
Lava Equipment
Can be obtained by defeating monsters in Magma Dungeon 03.
| Image
|
Name
|
Effect
|
How to obtain
|
|
Lava Leather Armor[1]
|
An armor of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left.,
,
ATK + 100,
If upgrade level is +7 or higher,
DEF + 100,
If upgrade level is +9 or higher,
DEF + 50,
,
[+Lava Leather Boots],
[+Lava Leather Manteau],
Increase physical damage inflicted on All enemies by 2%.,
If upgrade level of each item is +7 or higher,
increase physical damage inflicted on All enemies by 3%.,
If total upgrade level is +27 or higher,
reduce after cast delay of skills by 20%.,
,
Class: Armor,
Defense: 85,
Weight: 150,
Level Requirement: 175,
Jobs: All classes,
Item ID: 15378
|
Dropped by monsters in Magma Dungeon 03.
|
|
Lava Leather Suit[1]
|
A suit of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left.,
,
ATK + 100,
If upgrade level is +7 or higher,
ATK + 50,
If upgrade level is +9 or higher,
increase critical damage by 10%.,
,
[+Lava Leather Muffler],
[+Lava Leather Shoes],
Increase physical damage inflicted on All enemies by 2%.,
If upgrade level of each item is +7 or higher,
increase physical damage inflicted on All enemies by 3%.,
If total upgrade level is +27 or higher,
increase critical damage by 20%.,
,
Class: Armor,
Defense: 70,
Weight: 100,
Level Requirement: 175,
Jobs: All classes,
Item ID: 15379
|
Dropped by monsters in Magma Dungeon 03.
|
|
Lava Leather Robe[1]
|
A robe of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left.,
,
MATK + 100,
If upgrade level is +7 or higher,
MATK + 50,
If upgrade level is +9 or higher,
MATK + 25,
,
[+Lava Leather Hood],
[+Lava Leather Sandals],
MATK + 2%,
If upgrade level of each item is +7 or higher,
MATK + 3%,
If total upgrade level is +27 or higher,
increase Fire property magical damage by 15%.,
,
Class: Armor,
Defense: 55,
Weight: 75,
Level Requirement: 175,
Jobs: All classes,
Item ID: 15380
|
Dropped by monsters in Magma Dungeon 03.
|
|
Lava Leather Boots[1]
|
Boots of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left.,
,
Increase physical damage inflicted on All enemies by 2%.,
If upgrade level is +7 or higher,
ATK + 25,
If upgrade level is +9 or higher,
ATK + 15,
,
Class: Footgear,
Defense: 50,
Weight: 60,
Level Requirement: 175,
Jobs: All classes,
Item ID: 22199
|
Dropped by monsters in Magma Dungeon 03.
|
|
Lava Leather Shoes[1]
|
Shoes of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left.,
,
CRIT + 5,
If upgrade level is +7 or higher,
increase physical damage inflicted on All size enemies by 5%.,
If upgrade level is +9 or higher,
increase critical damage by 5%.,
,
Class: Footgear,
Defense: 40,
Weight: 50,
Level Requirement: 175,
Jobs: All classes,
Item ID: 22200
|
Dropped by monsters in Magma Dungeon 03.
|
|
Lava Leather Sandals[1]
|
Sandals of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left.,
,
Increase Fire property magical damage by 3%.,
If upgrade level is +7 or higher,
MATK + 25,
If upgrade level is +9 or higher,
MATK + 15,
,
Class: Footgear,
Defense: 25,
Weight: 50,
Level Requirement: 175,
Jobs: All classes,
Item ID: 22201
|
Dropped by monsters in Magma Dungeon 03.
|
|
Lava Leather Manteau[1]
|
A manteau of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left.,
,
HIT + 10,
If upgrade level is +7 or higher,
HIT + 5,
If upgrade level is +9 or higher,
HIT + 5,
If upgrade level is +11 or higher,
reduce after cast delay of skills by 3%.,
,
[+Lava Leather Boots],
HIT + 5,
,
Class: Garment,
Defense: 50,
Weight: 40,
Level Requirement: 175,
Jobs: All classes,
Item ID: 20935
|
Dropped by monsters in Magma Dungeon 03.
|
|
Lava Leather Muffler[1]
|
A muffler of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left.,
,
CRIT + 5,
If upgrade level is +7 or higher,
CRIT + 5,
If upgrade level is +9 or higher,
increase critical damage by 5%.,
If upgrade level is +11 or higher,
increase physical damage inflicted on All enemies by 3%.,
,
[+Lava Leather Shoes],
Increase critical damage by 5%.,
,
Class: Garment,
Defense: 35,
Weight: 35,
Level Requirement: 175,
Jobs: All classes,
Item ID: 20936
|
Dropped by monsters in Magma Dungeon 03.
|
|
Lava Leather Hood[1]
|
A hood of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left.,
,
Reduce variable casting time of skills by 10%.,
If upgrade level is +7 or higher,
reduce variable casting time of skills by 10%.,
If upgrade level is +9 or higher,
reduce variable casting time of skills by 10%.,
If upgrade level is +11 or higher,
reduce variable casting time of skills by 5%.,
,
[+Lava Leather Sandals],
reduce variable casting time of skills by 5%.,
,
Class: Garment,
Defense: 25,
Weight: 30,
Level Requirement: 175,
Jobs: All classes,
Item ID: 20937
|
Dropped by monsters in Magma Dungeon 03.
|
Lava Enchants
All Lava items are dropped with 2 enchants.
Enchant 1: DEF 50 ~ 150
Enchant 2: DEF 20 ~ 50
Other
Other Garments
| Image
|
Name
|
Effect
|
How to obtain
|
|
Fallen Angel Wings[1]
|
A pair of black wings from a fallen angel struck by a heroic backpack around Q2 .
Class: Garment
Defense: 18
Weight: 20
Requires Level: 1
Usable By: All Jobs
Luk + 2
Atk + 1 for every 20 base Str.
Matk + 1 for every 20 base Int.
Mdef + 18
Aspd + 1% for every 20 base Agi.
Increases long-ranged damage on targets by 1% for every 20 base Dex.
Increases critical damage on targets by 1% for every 20 base Luk.
Reduces damage taken from Neutral property attacks by 1% for every 20 base Vit.
|
Lucky 3 Slotmachine
|
|
Heroic Backpack[1]
|
A backpack befitting of any hero, it is rumored that it was used to bring great glory with a single throw around Q2.
Enables Level 1 Greed.
If upgrade level is +7 or higher,
Atk + 20 if the users base Str is 90 or higher.
Matk + 30 if the users base Int is 90 or higher.
Aspd + 8% if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by 10% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by 5% if the users base Vit is 90 or higher.
If upgrade level is +9 or higher,
Additional Atk + 10 if the users base Str is 90 or higher.
Additional Matk + 20 if the users base Int is 90 or higher.
Aspd + 1 if the users base Agi is 90 or higher.
Increases long-ranged damage on targets by an additional 5% if the users base Dex is 90 or higher.
Increases critical damage on targets by an additional 5% if the users base Luk is 90 or higher.
Reduces damage taken from Neutral property attacks by an additional 5% if the users base Vit is 90 or higher.
Class: Garment
Defense: 20
Weight: 20
Requires Level: 1
Usable By: All Jobs
|
@go office - 2nd floor Monster Hunter Coins.
|
|
Archangel Wings [1]
|
A pair of white wings from an archangel.
Class: Garment
Defense: 18
Weight: 20
Requires Level: 1
Usable By: All Jobs
|
Instance: Society Raid Boss: Decimus.
|
Other Enchanting
Archangel Wings can be enchanted in malangdo.
Fallen Angel Wings can be enchanted at the top in Fortessa. NPC: Castielle
World Boss
World Boss
You will receive a box for being ranked.
You can check your rank using @rank
| Image
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Name
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Effect
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How to obtain
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Officer's Hat [1]
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Drains 10 HP per 5 seconds.
Atk + 5 and Matk + 5 per 2 refine rate.
If refine rate is 7 or higher, Atk + 5%, Matk + 5%.
If refine rate is 9 or higher, has a 5% chance to restore 5% of damage as HP when dealing physical damage, has a 1% chance to restore 3% of damage as SP when dealing physical damage.
Has a 4% chance to recover 300 HP per second for 4 seconds when dealing magical damage.
Has a 4% chance to recover 70 SP per second for 4 seconds when dealing magical damage.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All
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World Boss Box World Boss
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Spell Circuit [1]
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Matk + 20 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral and shadow property magical damage by 10%.
If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Mental Stick, increases Psychic Wave damage by 5% per 2 refine rate of Mental Stick.
When equipped with Kronos, increases Hell Inferno damage by 10% per 2 refine rate of Kronos.
When equipped with Mikatsuki or Raksasa Dagger, reduces variable casting time as percent equal to refine rate of Mikatsuki or Raksasa Dagger.
Every 2 refine rate of Mikatsuki or Raksasa Dagger increases Flaming Petals, Freezing Spear and Wind Blade damage by 5%.
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Required Level: 1
Usable Jobs: All
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World Boss Box World Boss
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Amistr Beret [1]
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Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%.
If refine rate is 11 or higher, Matk + 3%, Atk + 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Holy Stick, Matk + 10 and increases Adoramus damage by 30% per 2 refine rate of Holy Stick.
When equipped with Wondrous Foxtail Staff, increases neutral property magic damage by 5% per 2 refine rate of Wondrous Foxtail Staff.
When equipped with Twin Edge of Naght Sieger [Blue], increases Cart Cannon damage by 10% per 2 refine rate of Twin Edge of Naght Sieger [Blue].
Class: Headgear
Defense: 15
Location: Upper
Weight: 20
Required Level: 1
Usable Jobs: All
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World Boss Box World Boss
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General Helm [1]
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Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduces delay after attack by 10%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases critical damage by 15%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Gungnir or Gungnir [2], increases Vanishing Point damage by 7% per 2 refine rate of Gungnir.
When equipped with Zweihander or Zweihander [2], Atk + 20 per 2 refine rate of Zweihander.
When equipped with Quadrille or Quadrille [2], increases Tiger Cannon damage by 7% per 2 refine rate of Quadrille.
Class: Headgear
Defense: 12
Location: Upper
Weight: 80
Required Level: 1
Usable Jobs: All
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World Boss Box World Boss
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Ruff Officer [1]
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Atk + 15 per 2 refine rate.
If refine rate is 7 or higher,Atk + 30.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long range physical damage by 3% and critical damage by additional 3%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Tarnos Katar, Atk + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increases Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increases Axe Tornado damage by 15% per 2 refine rate of weapon.
Class: Headgear
Defense: 35
Location: Upper
Weight: 40
Required Level: 1
Usable Jobs: All
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World Boss Box World Boss
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Fancy Feather Hat [1]
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Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases long range physical damage by 7%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increases long ranged physical damage by additional 5%.
Each refine rate above 10 will reduces fixed casting time by 0.1 second (up to 15).
When equipped with Nidhoggur's Shadow Garb [1], increases Arrow Storm damage by 12% per 2 refine rate of garment.
When equipped with Leather of Tendrilion [1], increases Severe Rainstorm damage by 7% per 2 refine rate of garment.
When equipped with Ancient Cape [1], increases Triangle Shot damage by 15% per 2 refine rate of garment.
Class: Headgear
Defense: 0
Location: Upper
Weight: 0
Required Level: 1
Usable Jobs: All
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World Boss Box World Boss
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Evil Marching Hat [1]
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A dark marching hat worn by members of an undead band from Niffleheim.
Str +2. Attack +2% to all monsters.
If refined to +7 or higher, Critical +10%.
If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
Class : Headgear
Location: Upper
Defense: 10
Weight : 50
Required Level : 1
Jobs: All
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World Boss Box World Boss
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Engineer Cap [1]
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Atk + 10 and Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces damage taken from Formless races by 5%.
If refine rate is 9 or higher, increases physical and magical damage against Formless race by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%.
Each refine rate above 10, increases physical and magical damage against Formless race by 1% per refine rate (up to 15).
Class : Headgear
Location : Top
Defense : 10
Weight : 20
Required Level : 1
Usable Jobs : All
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World Boss Box World Boss
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Nut Donut in Mouth
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Donuts nuts are added, since the height further! It is well suited to the hot tea.
ATK +5, MATK +5.
Class: Headgear
Defense: 1
Location: Lower
Weight: 0
Level Requirement: 1
Jobs: All classes
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World Boss Box World Boss
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Lord of Death's Helmet
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The Helm of the Lord of Death.
MDEF +5.
Increase Damage to Boss Type Monsters by 10%
Take 5% more damage from Normal monsters and Players.
For every upgrade level above +5, add 1% more damage to Boss monsters.
[+Abysmal Knight Card]
Increase Damage to Boss monsters by additional 5%.
Class: Headgear
Defense: 10
Location: Upper, Middle
Weight: 100
Level Requirement: 70
Jobs: All classes
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World Boss Box World Boss
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Hat of the Sun God
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Hat that is attached with the great wings with the emblem of sun.
Dont ask or wonder how its wearer could walk or move in this hat.
STR +3, INT +2
Class: Headgear
Defense: 4
Location: Upper, Middle
Weight: 240
Jobs: 2nd Classes
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World Boss Box World Boss
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Abysmal Knight Helm
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A helm worn by the Abysmal Knight.
Increases resistance against Boss monsters by 10%.
Reduces resistance against Normal monsters by 10%.
Class: Headgear
Defense: 9
Location: Upper
Weight: 100
Level Requirement: 70
Jobs: Swordman, Merchant and Thief
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World Boss Box World Boss
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Vanilmirth Hat
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A cold, soft hat that is shaped like a Vanilmirth.
MDEF +5
Has a certain chance of auto-casting a Level 1 Bolt skill with each melee attack.
Unrefineable
Indestructible
Class: Headgear
Defense: 0
Location: Upper
Weight: 100
Level Requirement: 30
Jobs: All classes
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World Boss Box World Boss
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Umbala Spirit
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An accessory which is traditionally used in piercings by the Umbala tribespeople.
MaxHP +1%.
Increases the recovery rate of Meat by 25%.
Has a chance of dropping Meat when defeating monsters.
Class: Headgear
Defense: 1
Location: Lower
Weight: 0
Level Requirement: 1
Jobs: All classes
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World Boss Box World Boss
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Cat Ear Beret
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A cute beret with cat ears! Cats dont normally wear hats but if they did they would wear this one.
ATK +5%
Refine Level +6:
Every refine level increase resistance and physical damage inflicted on Demihuman monsters by 1%.
Class: Headgear
Defense: 5
Location: Upper
Weight: 30
Level Requirement: 1
Jobs: All classes
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World Boss Box World Boss
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Korean Judge Hat
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Hat of famous judge.
Reduce variable cast time by 6%
Increase attack speed (reduce after attack delay by 6%)
Refined to +7: Reduce 2% damage from Demihuman race monster
MDEF +2
[Swordman,Merchant,Thief,Monk,Taekwon]
Every 2 refine, increase 1% ATK
[Mage,Acolyte,Soul Linker,Ninja]
Every 2 refine, increase 1% MATK
[Archer,Gunslinger]
Every 1 refine, increase 1% ranged attack
Class: Headgear
Defense: 2
Location: Upper
Weight: 30
Level Requirement: 1
Jobs: All classes
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World Boss Box World Boss
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Candy Cane in Mouth
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Lollipop with mysterious power.
ATK +5, MATK +5, ASPD +1, fixed casting -20%, +5% heal amount.
Class: Headgear
Defense: 0
Location: Lower000000
Weight: 0
Jobs: All classes
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World Boss Box World Boss
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Feather Beret[1]
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A premium-grade hat that offers a great fit. The feather decoration nicely complements the sky blue color.
MDEF +1.
Reduces damage taken from Demihuman monsters by 10%.
Class: Headgear
Defense: 1
Location: Upper
Weight: 60
Level Requirement: 1
Jobs: All classes
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World Boss Box World Boss
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Foxtail
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A Wanderer style item
MATK +10, all fixed casting reduce 0.1 sec
Class: Headgear
Defense: 0
Location: Lower
Weight: 10
Level Requirement: 1
Jobs: All classes
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World Boss Box World Boss
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Instance Points
The instance point shop is located in @go 46 or @go exc. The npc will trade
Instance Coin acquired from various instances in exchange for items.
Consumable
Equipment
| Image
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Name
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Description
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Cost
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Temporal STR Manteau [1]
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Atk +10 and ATK +1% per 2 refine rate
Increases physical damage against all size enemies by 5% per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
Set Bonus:
[+Temporal STR boots [1] or Modified STR Boots [1]]
ATK +50
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All
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Instance Coin x7
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Temporal Agi Manteau [1]
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Atk +10 and increases critical damage by 3% per 2 refine rate
Increases physical damage against all size enemies by 5% per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
Set Bonus:
[+Temporal AGI boots [1] or Modified AGI Boots [1]]
increases critical damage by 7%
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All
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Instance Coin x7
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Temporal Vit Manteau [1]
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Atk +10 and MaxHP +400 per 2 refine rate
MaxHP +3% per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
Set Bonus:
[+Temporal VIT Boots [1] or Modified VIT Boots [1]]
reduces delay after skill by 5%
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All
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Instance Coin x7
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Temporal Int Manteau [1]
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Matk +10 and Matk +1% per 2 refine rate
Increases all property magical damage by 3% per 4 refine rate
If refine rate is +7 or higher, additional Matk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
Set Bonus:
[+Temporal INT Boots [1] or Modified INT Boots [1]]
Matk +50
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All
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Instance Coin x7
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Temporal Dex Manteau [1]
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Atk +10 and increases long ranged physical damage by 1% per 2 refine rate
Increases critical damage by 3% per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
Set Bonus:
[+Temporal DEX Boots [1] or Modified DEX Boots [1]]
increases long ranged physical damage by 7%
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All
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Instance Coin x7
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Temporal Luk Manteau [1]
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Critical Rate +3 and increases critical damage by 3% per 2 refine rate
Increases attack speed (reduces delay after attack by 5%) per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
Set Bonus:
[+Temporal LUK Boots [1] or Modified LUK Boots [1]]
ASPD +1
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All
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Instance Coin x7
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Unexpected Fortune Armor [1]
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ATK +50
Increase critical damage by +2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
Set Bonus:
[+Temporal LUK Boots [1]]
Increase critical damage by 10%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All
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Instance Coin x10
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Splendid Swift Armor [1]
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ATK +50
Increase attack speed (reduce delay after attack by 2%) per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
Set Bonus:
[+Temporal AGI Boots [1]]
ASPD +1
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All
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Instance Coin x10
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Excellent Dexterous Armor [1]
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ATK +50
Increase long range physical damage by 2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
Set Bonus:
[+Temporal DEX Boots [1]]
Increase long range physical damage by 5%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All
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Instance Coin x10
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Soaring Physical Armor [1]
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ATK +50
Increase physical damage inflicted on All enemies by 2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
Set Bonus:
[+Temporal STR Boots [1]]
Increase physical damage inflicted on All enemies by 10%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All
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Instance Coin x10
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Strong Healthy Armor [1]
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ATK +50
MaxHP +2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
Set Bonus:
[+Temporal VIT Boots [1]]
MaxHP +10%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All
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Instance Coin x10
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Robust Magical Armor [1]
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MATK +50
MATK +2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies MDEF by 30$
If refinement level is +9 or higher, increase magical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase magical damage inflicted on Earth and Wind property enemies by 10%
Set Bonus:
[+Temporal INT Boots [1]]
MATK +10%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies MDEF by 20%
Class: Armor
Defense: 60
Weight: 90
Level Requirement: 1
Jobs: All
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Instance Coin x10
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Anti-Magic Manteau [1]
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MaxHP +300
MaxHP +100 per 2 refinement levels
MaxHP +2% per 3 refinement levels
If refinement level is +7 or higher, increase physical damage inflicted on All enemies by 7%
If refinement level is +9 or higher, reduce variable casting time of skills by 10%
Set Bonus:
[+Anti-Magic Suit]
ATK +30
If refinement level of Anti-Magic Suit is +9 or higher, ATK +40
Reduce delay after skill by 10%
Set Bonus:
[+Magic Intensifier Ring]
Reduce delay after skill by 5%
Class: Garment
Defense: 20
Weight: 55
Level Requirement: 99
Jobs: All
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Instance Coin x6
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Geffen Magic Muffler [1]
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Reduce variable casting time of skills by 10%
MATK +10 per 2 refinement levels
MATK +1% per 3 refinement levels
If refinement level is +7 or higher, increase All property magical damage by 5%
If refinement level is +9 or higher, reduce variable casting time of skills by 10%
Set Bonus:
[+Geffen Magic Robe]
MATK +30
If refinement level of Geffen Magic Robe is +9 or higher, MATK +40
Reduce variable casting time of skills by 20%
Set Bonus:
[+Magic Intensifier Ring]
Reduce SP consumption of skills by 5%
Class: Garment
Defense: 20
Weight: 55
Level Requirement: 99
Jobs: All
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Instance Coin x6
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Celine's Brooch [1]
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MATK +5%
Reduce variable casting time of skills by 10%
Set Bonus:
[+Celine's Ribbon]
Reduce fixed casting time of skills by 0.3 seconds
MATK +10 per refinement level of Celine's Ribbon
If refinement level of Celine's Ribbon is +7 or higher, increase magical damage inflicted on Demihuman and Demon race enemies by 10%
If refinement level of Celine's Ribbon is +9 or higher, increase Earth, Fire, Neutral, Water, and Wind property magical damage by 10%
If refinement level of Celine's Ribbon is +11 or higher, increase magical damage inflicted on Boss enemies by 20%
Set Bonus:
[+Evil Spirit Gloves]
ATK +50
MATK +50
ASPD +1
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 100
Jobs: All
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Instance Coin x33
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Christmas Guardian Tree [1]
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MATK +1% per 2 refinement levels
Increase physical damage inflicted on All enemies by 1% per 2 refinement levels
If refinement level is +9 or higher, ATK +30, MATK +30
If refinement level is +11 or higher, adds a 3% chance of increasing Holy and Neutral property magical damage by 20% for 10 seconds when performing basic attacks
Set Bonus:
[+Broken Heart, Noble Cross]
MATK +30
Increase damage of Duple Light by 40%
If refinement level of Noble Cross is +10 or higher, increase damage of Duple Light by 20%
Set Bonus:
[+Gentle Heart, Noble Cross]
ATK +30
Increase damage of Knuckle Arrow by 40%
If refinement level of Noble Cross is +10 or higher, increase damage of Knuckle Arrow by 20%
Set Bonus:
[+Evil Spirit Glove, Old Parasol]
MATK +80
Adds a 3% chance of autocasting level 10 Soul Strike when performing basic attacks
If refinement level of Old Parasol is +10 or higher, adds a 2% chance of autocasting level 5 Napalm Vulcan when performing basic attacks
Set Bonus:
[+Evil Spirit Glove, Red Lantern]
MATK +10%
HIT +10
Increase attack speed (reduce delay after attack by 10%)
If refinement level of Christmas Guardian Tree is +10 or higher, adds a 1% chance of autocasting level 3 Psychic Wave when performing basic attacks
Set Bonus:
[+Broken Heart, Gentle Heart]
Increase Physical damage inflicted on All enemies by 10%
Increase long ranged physical damage by 10%
Increase attack speed (reduce delay after attack by 10%)
If refinement level of Christmas Guardian Tree is +10 or higher, HIT +15
Increase critical damage by 15%
Class: Garment
Defense: 20
Weight: 10
Level Requirement: 1
Jobs: All
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Instance Coin x25
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Whistling
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MATK +1%
Increase physical damage inflicted on all enemies by 1%
Set Bonus:
[+Pendant of Maelstrom]
Increase critical damage by 10%
Reduce variable casting time of skills by 10%
Set Bonus:
[+Pendant of Chaos]
Increase critical damage by 10%
Set Bonus:
[+Pendant of Harmony]
Reduce variable casting time of skills by 10%
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 120
Jobs: All
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Instance Coin x10
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Phantom Cap [1]
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MATK +20 per 2 refinement levels
If refinement rate is +7 or higher, reduce variable casting time by 15%
If refinement rate is +9 or higher, increase all property magical damage by 15%
If refinement rate is +11 or higher, increase magical damage against small and medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds
Set Bonus:
[+Electric Fox-OS]
Reduce cooldown of Catnip Meteor by 1 Second
Increase Catnip Meteor damage by 4% per 2 refinement level of weapon
Set Bonus:
[+Rutilus Stick-OS]
MATK +30
Increase Espa and Eswhoo damage by 4% per 2 refinement level of weapon
Set Bonus:
[+Ultio-OS]
Increase Holy property magical damage by 5%
Reduce variable casting time by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All
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Instance Coin x50
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Ignis Cap [1]
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ATK +20 per 2 refinement level
If refinement level is +7 or higher, reduce variable casting time by 10%
If refinement level is +9 or higher, increase long ranged physical damage by 15%
If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds
Set Bonus:
[+Sapphire Mace-OS]
ATK +30
Increase Cart Cannon damage by 4% per 2 refinement level of weapon
Set Bonus:
[+Virtual Bow-OS]
Reduce cooldown of Arrow Storm by 2.5 seconds
Increase bow damage by 7% per 2 refinement level of weapon
Set Bonus:
[+Blasti-OS]
MaxHP +5%
Reduce physical and magical damage taken from small size enemies by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All
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Instance Coin x50
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Stripe hat [1]
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ATK +20 per 2 refinement level
If refinement level is +7 or higher, reduce variable casting time by 10%
If refinement level is +9 or higher, increase long ranged physical damage by 15%
If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds
Set Bonus:
[+Boost Lance-OS]
ATK +30
Increase Cannon Spear damage by 4% per 2 refinement level of weapon
Set Bonus:
[+MH-P89-OS]
Increase Severe Rainstorm damage by 10%
Increase long ranged physical damage by 3% per 2 refinement level of weapon
Set Bonus:
[+AC-B44-OS]
Reduce delay after skill by 10%
Increase long ranged physical damage by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All
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Instance Coin x50
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Red Clark Casquette [1]
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ATK +20 per 2 refinement level
If refinement level is +7 or higher, reduce variable casting time by 15%
If refinement level is +9 or higher, increase melee physical damage by 15%
If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds
Set Bonus:
[+Meuchler-OS]
ATK +30
Increase Rolling Cutter damage by 4% per 2 refinement level of weapon
Set Bonus:
[+Circuit Board-OS]
ATK +30
Increase Solar Burst damage by 4% per 2 refinement level of weapon
Set Bonus:
[+Beam Claymore-OS]
Critical Rate +10
Increase physical and magical damage against large size enemies by 4% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All
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Instance Coin x50
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|
|
Great Magician's Ceremonial Crown [1]
|
MATK +20 per 2 refinement level
If refinement rate is +7 or higher, reduce variable casting time by 15%
If refinement rate is +9 or higher, increase all property magical damage by 15%
If refinement rate is +11 or higher, increase magical damage against Small and Medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds
Set Bonus:
[+Cannon Rapier-OS]
MATK +30
Increase Hell Inferno damage by 4% per 2 refinement level of weapon
Set Bonus:
[+Rutilus Stick-OS]
MATK +30
Increase Comet damage by 5% per 2 refinement level of weapon
Set Bonus:
[+Kuroiro-OS]
Increase Water, Wind, and Fire property magical damage by 5%
Increase Flaming Petals, Freezing Spear, and Wind Blade damage by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All
|
Instance Coin x50
|
|
|
Sagittarius Celestial Coronet [1]
|
ATK +20 per 2 refinement level
If refinement level is +7 or higher, reduce variable casting time by 15%
If refinement level is +9 or higher, increase long range physical damage by 15%
If refinement level is +11 or higher, increase physical damage against Small and Medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds
Set Bonus:
[+Burning Knuckle-OS]
Reduce cooldown of Rampage Blaster by 1 second
Increase long range physical damage by 3% per 2 refinement level of weapon
Set Bonus:
[+Sapphire Mace-OS]
reduce variable casting time by 10%
Increase Acid Bomb damage by 3% per 2 refinement level of weapon
Set Bonus:
[+HR-S55-OS]
Increase long range physical damage by 5%
Increase Hammer of God damage by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All
|
Instance Coin x50
|
|
|
Elemental Boots [1]
|
Increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 15%
Increase Fire Bolt< Cold Bolt, Lightning Bolt, and Earth Spike damage by 2% per refinement level
If refinement level is +7 or higher, MATK +20
If refinement level is +9 or higher, has a chance to gain INT +70 and MATK +10% for 5 seconds when dealing physical damage
If refinement level is +11 or higher, increase Water, Wind, Earth, and Fire property magical damage by 10%
Set Bonus:
[+Elemental Sword]
ASPD +2
MATK +70
If refinement level of Elemental Sword is +10 or higher, increase all property magical damage by 10%
Class: Footgear
Defense: 10
Weight: 10
Level Requirement: 99
Jobs: All
|
Instance Coin x25
|
|
|
Thanatos's Maeror Mask
|
MATK +3%
Increaes magical damage against players by 10%
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 99
Jobs: All
|
Instance Coin x12
|
|
|
Thanatos's Despero Mask
|
ATK +3%
Increase physical damage against players by 10%
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 99
Jobs: All
|
Instance Coin x12
|
|
|
Thanatos's Odium Mask
|
MaxHP +5%
Reduce physical and magical damage taken from players by 5%
Class: Headgear
Defense: 3
Weight: 10
Level Requirement: 99
Jobs: All
|
Instance Coin x12
|
|
CD in Mouth
|
Increase all property magical damage by 5%
Has a chance to autocast Soul Strike level 10 when performing basic attacks
Set Bonus:
[+Old Parasol]
MATK +50
has a chance to autocast Gravitational Field level 3 when performing basic attacks
Class: Headgear
Defense: 0
Weight: 20
Level Requirement: 10
Jobs: All
|
Instance Coin x12
|
|
|
Drooping Thanatos's Dolor [1]
|
Increase physical and magical damage against Holy and Shadow property enemies, Dragon and Angel race monsters by 10%
Increase physical and magical damage against Holy and Shadow peoperty enemies, Dragon and Angel race monsters by 1$ per 2 refinement levels
MaxHP +5%, MaxSP +5%
If refinement level is +7 or higher, ATK +5%, MATK +5%
If refinement level is +9 or higher, reduce variable casting time by 10%
If refinement level is +11 or higher, reduce delay after skill by 15%
Class: Headgear
Defense: 30
Weight: 10
Level Requirement: 1
Jobs: All
|
Instance Coin x25
|
|
Deep Blue Sunglasses
|
Reduces variable casting time by 10%
Class: Headgear
Location: Middle
Defense: 0
Weight: 10
Required Level: 1
Jobs: All
|
Instance Coin x500
|
|
Convertible Magic Wing
|
Matk + 5 and Matk + 1% per 2 refine rate.
Increases magical damage against all size enemies by 3% per 3 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases all property magical damage by 10%.
When equipped with Deep Blue Sunglasses [1], Matk + 7%, reduces variable casting time by 15%.
When equipped with Victorious Wing Ears [1], Matk + 7%, reduces delay after skill by 15%.
When equipped with Battle Processor [1], Matk + 7%, increases all property magical damage by 5%.
Class : Garment
Defense : 38
Weight : 40
Armor Level : 1
Required Level : 150
Usable Jobs : All
|
Instance Coin x1000
|
|
Convertible Physical Wing
|
Atk + 5 and Atk + 1% per 2 refine rate.
Increases physical damage against all size enemies by 3% per 3 refine rate.
If refine rate is 7 or higher, increases attacke speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, reduces damage taken from neutral property by 7%.
If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%.
When equipped with Deep Blue Sunglasses [1], Atk + 7%, reduces variable casting time by 15%.
When equipped with Victorious Wing Ears [1], Atk + 7%, reduces delay after skill by 15%.
When equipped with Battle Processor [1], Atk + 7%, increases melee and long ranged physical damage by 5%.
Class : Garment
Defense : 38
Weight : 40
Armor Level : 1
Required Level : 150
Usable Jobs : All
|
Instance Coin x1000
|
|
Mad Bunny-LT
|
Atk + 5%, Matk + 5%.
ASPD + 3.
Atk + 2% and Matk + 2% per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%.
If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%.
If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15.
[Bonus by grade]
[Grade D] Reduces physical and magical damage taken from all property enemies by 10%.
[Grade C] POW + 2, SPL + 2.
[Grade B] S.Matk + 2, P.Atk + 2.
[Grade A] Reduces delay after skill by 5%.
Class: Shield
Defense: 0
Weight: 10
Armor Level : 2
Required Level: 160
Usable Jobs: All
Mad Bunny-LT can be enchanted by using Mad Bunny-LT Enchant Ticket as enchant material. Mad Bunny-LT Enchant Ticket can be obtained randomly from Kachua's secret box.
|
+9 Mad Bunny
Instance Coin x1500
Monster Hunter Coin x50
|
|
|
Racing Cap (Rune Knight) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases critical damage by 5% per level of Twohand Quicken learned.
------------------------
If refine rate is 11 or higher,
Weapon becomes indestructible (except in upgrade attempts).
Enables Level 5 Double Attack.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Rune Knight Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Royal Guard) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases damage of Rage Burst by 5% per level of Spear Mastery learned.
------------------------
If refine rate is 11 or higher,
Reduces cooldown of Earth Drive by 1 second.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Royal Guard Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Mechanic) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases critical damage by 5% per level of Power-Thrust learned.
------------------------
If refine rate is 11 or higher,
Enables Level 5 Double Attack.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Mechanic Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Geneticist) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases damage of Cart Tornado by 5% per level of Axe Mastery learned.
------------------------
If refine rate is 11 or higher,
Adds a 5% chance of casting Level 2 Cart Tornado when dealing physical damage, if a higher level of this skill is known, it will be cast instead.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Geneticist Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Guillotine Cross) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases critical damage by 5% per level of Lefthand Mastery user learned.
------------------------
If refine rate is 11 or higher,
Adds a 5% chance to increase critical damage by 20% for 10 seconds when dealing physical damage.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Guillotine Cross Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Shadow Chaser) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
MATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
MATK + 5 per level of Intimidate learned.
------------------------
If refine rate is 11 or higher,
Adds a 5% chance of casting Level 5 Mystical Amplification when dealing physical damage.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Shadow Chaser Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Warlock) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
MATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion learned.
------------------------
If refine rate is 11 or higher,
Reduces casting time of Mystical Amplification by 50%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Warlock Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Sorcerer) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
MATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases damage of Thunderstorm and Fire Ball by 5% per level of Hindsight learned.
------------------------
If refine rate is 11 or higher,
Increases damage of Fire Bolt and Lightning Bolt by 50%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Sorcerer Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Arch Bishop) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
MATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases damage of Duple Light by 10% per level of Mace Mastery learned.
------------------------
If refine rate is 11 or higher,
Adds a 5% chance of casting Level 5 Adoramus when dealing physical damage, if a higher level of this skill is known, it will be cast instead.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Arch Bishop Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Sura) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust learned.
------------------------
If refine rate is 11 or higher,
Increases damage of Knuckle Arrow by 50%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Sura Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Ranger) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases damage of Aimed Bolt by 3% per level of Steel Crow learned.
------------------------
If refine rate is 11 or higher,
Reduces after cast delay by 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Ranger Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Minstrel) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
ATK + 5 per level of Music Lessons learned.
------------------------
If refine rate is 11 or higher,
Adds a 5% chance of casting Level 2 Reverberation when dealing physical damage, if a higher level of this skill is known, it will be cast instead.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Minstrel Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Wanderer) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
ATK + 5 per level of Dance Lessons learned.
------------------------
If refine rate is 11 or higher,
Adds a 5% chance of casting Level 2 Reverberation when dealing physical damage, if a higher level of this skill is known, it will be cast instead.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Wanderer Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Gunslinger) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot learned.
Reduces cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned.
------------------------
If refine rate is 11 or higher,
Reduces cooldown of Crimson Marker by 1 second.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Rebellion Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Ninja) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases long-ranged physical damage by 1% per level of Throw Huuma Shuriken learned.
------------------------
If refine rate is 11 or higher,
Increases damage of Swirling Petal by 30%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Kagerou, Oboro Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Super Novice) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Increases critical damage by 10% per level of Double Attack learned.
------------------------
If refine rate is 8 or higher,
ASPD + 1
ATK + 20.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Super Novice Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Summoner) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 5 and MATK + 5 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
Reduces cooldown of Spirit of Savage by 4 seconds per level of Lunatic Carrot Beat learned.
Reduces cooldown of Nyang Grass by 8 seconds per level of Catnip Meteor learned.
Reduces cooldown of Tasty Shrimp Party by 4 seconds per level of Fresh Shrimp learned.
------------------------
If refine rate is 11 or higher,
Reduces after cast delay by 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Summoner Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Star Gladiator) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
ATK + 5 per level of Peaceful Break learned.
------------------------
If refine rate is 11 or higher,
When using Prominence Kick, increases damage of Solar Burst by 30% for 10 seconds.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Star Emperor Headgear
|
Instance Coin x50
|
|
|
Racing Cap (Soul Linker) [1]
|
A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------
MATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
------------------------
If refine rate is 8 or higher,
MaxSP + 100 per level of Happy Break learned.
------------------------
If refine rate is 11 or higher,
When using Esma, increases damage of Espa and Eswhoo by 30% for 10 seconds.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 0
Level Requirement: 100
Jobs: Soul Reaper Headgear
|
Instance Coin x50
|
Instance Currency Exchange
Temporal Armor & Garment Enchants
Temporal Armors can be enchanted using Lapine Boxes. Information can be found here
Temporal Garments can be enchanted using Lapine Boxes. Information can be found here
Fortessa Dungeon
Fortessa Dungeon
Ancient Hero Enchanting
Ancient Hero items can be enchanted using Lapine Boxes. Information can be found here
Fortessa Pit
All items are dropped by the Box in Fortessa Pit.
or can be purchased from the Key Researcher using
Skeleton Key
Fortessa Pit - Enchants
Check through Lapine Enchanting
All items can be enchanted through their own box.
Bio 5
| Class
|
Headgear Class
|
Stats
|
Requirement(s)
|
| Safe
|
Risk
|
| Rune Knight
|
Old Rune Circlet [1]
|
All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1.
|
Costume: Rune Circlet
|
5 Swordman Soul
|
1 Swordman Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Royal Guard
|
Old Casket of Protection [1]
|
All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 15% damage with Overbrand. Each 5 refines adds ASPD + 1.
|
Costume: Casket of Protection
|
5 Swordman Soul
|
1 Swordman Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Warlock
|
Old Magic Stone Hat [1]
|
All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
|
Costume: Magic Stone Hat
|
5 Mage Soul
|
1 Mage Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Sorcerer
|
Old Wind Whisper [1]
|
All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear.
|
Costume: Wind Whisper
|
5 Mage Soul
|
1 Mage Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Ranger
|
Old Camouflage Bunny Hood [1]
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1.
|
Costume: Camouflage Bunny Hood
|
5 Archer Soul
|
1 Archer Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Maestro
|
Old Maestro Song's Hat [1]
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm.
|
Costume: Maestro Song's Hat
|
5 Archer Soul
|
1 Archer Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Wanderer
|
Old Dying Swan [1]
|
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm.
|
Costume: Dying Swan
|
5 Archer Soul
|
1 Archer Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Mechanic
|
Old Driver Band [1]
|
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1.
|
Costume: Driver Band (Red)
|
5 Merchant Soul
|
1 Merchant Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
Old Driver Band (Yellow) [1]
|
All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Self-Destruction by 10 seconds. Each 5 refines adds ASPD + 1.
|
Costume: Driver Band (Yellow)
|
5 Merchant Soul
|
1 Merchant Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Geneticist
|
Old Midas Whisper [1]
|
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon
|
Costume: Midas Whisper
|
5 Merchant Soul
|
1 Merchant Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Guillotine Cross
|
Old Bone Circlet [1]
|
All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher.
|
Costume: Bone Circlet
|
5 Thief Soul
|
1 Thief Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Shadow Chaser
|
Old Shadow Handicraft [1]
|
All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
|
Costume: Shadow Handicraft
|
5 Thief Soul
|
1 Thief Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Arch Bishop
|
Old Mitra [1]
|
All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus
|
Costume: Mitra
|
5 Acolyte Soul
|
1 Acolyte Soul
|
100 Energy Fragment
|
20 Energy Fragment
|
| Sura
|
Old Blazing Soul [1]
|
All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride.
|
Costume: Blazing Soul
|
5 Acolyte Soul
|
1 Acolyte Soul
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100 Energy Fragment
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20 Energy Fragment
|
Bio 5 Enchants
Speal to Wanderind Mind (lhz_dun_n 134, 265) to start the enchanting process. It requires 10 Cursed Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants.
Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed on the page: Nightmare_Biolabs#Nightmare_Biolabs_Headgear_Enchantments
If you get the powerful enchant, it will start at Level 1.
If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Crimson Weapons
All crimson weapons are dropped by certain monsters.
They come either pre-enchanted or not.
| Image
|
Name
|
Type
|
Description
|
Dropped by
|
| File:28705.png
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Crimson Dagger [2]
|
Dagger
|
55 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:13454.png
|
Crimson Saber [2]
|
One-Handed Sword
|
85 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:21015.png
|
Crimson Two-handed Sword [2]
|
Two-handed Sword
|
170 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:28106.png
|
Crimson Two-Handed Axe[2]
|
Two-handed Axe
|
200 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
Indestructible in battle
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:16040.png
|
Crimson Mace [2]
|
Mace
|
80 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
Indestructible in battle
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:1443.png
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Crimson Spear [2]
|
One-handed Spear
|
90 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:1498.png
|
Crimson Lance [2]
|
Two-Handed Spear
|
175 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:18130.png
|
Crimson Bow [2]
|
Bow
|
130 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:28007.png
|
Crimson Katar [2]
|
Katar
|
130 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:1839.png
|
Crimson Knuckles [2]
|
Knuckle
|
100 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:28604.png
|
Crimson Bible [2]
|
Book
|
45 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:1680.png
|
Crimson Rod [2]
|
One-Handed Staff
|
60 ATK
INT +4, MATK +70
MATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, MATK + 5.
|
|
| File:2025.png
|
Crimson Staff [2]
|
Two-handed Staff
|
100 ATK
INT +5, MATK +150
MATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, MATK + 5.
|
|
| File:1939.png
|
Crimson Violin [2]
|
Instrument
|
80 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:1995.png
|
Crimson Wire [2]
|
Whip
|
80 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:13327.png
|
Crimson Huuma Shuriken [2]
|
Huuma Shuriken
|
100 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. MATK + (Refine Level ^2) / 2 up to a maximum Refine of +15.
Indestructible in battle.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
| File:13127.png
|
Crimson Revolver [2]
|
Pistol
|
100 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15.
If the user's base level is 70 or higher, For every 10 base levels, ATK + 5.
|
|
CW - Enchants
Each Crimson Weapon (Bows, Revolvers, Rods and Staves are all except from this) come pre-enchanted with one of the eight following elements:
- Neutral
- Fire
- Water
- Earth
- Wind
- Poison
- Holy
- Shadow
These enchantments are random, and are determined as the item is dropped by the monsters.
Hugel Racing
| Image
|
Name
|
Effect
|
How to obtain
|
|
Racing Cap (Rune Knight)
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Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Two-Handed Quicken user learned.
If refine rate is 11 or higher, the weapon won't be destroyed. Grants Double Attack lv.5.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Royal Guard)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Burst Attack damage by 10% per level of Spear Mastery user learned.
If refine rate is 11 or higher, reduces cooldown of Earth Drive by 1 second.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Mechanic)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Over Thrust user learned.
If refine rate is 11 or higher, grants Double Attack level 5.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Genetic)
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Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Cart Tornado damage by 5% per level of Axe Mastery user learned.
If refine rate is 11 or higher, has a chance to auto-cast Cart Tornado level 2 when dealing physical damage.
(If user has higher level, that level will be cast instead)
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Guillotine Cross)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases critical damage by 5% per level of Left Hand Mastery user learned.
If refine rate is 11 or higher, has a chance to gain critical damage + 20% when dealing physical damage.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Shadow Chaser)
|
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Matk + 5 per level of Intimidate user learned.
If refine rate is 11 or higher, has a chance to auto-cast Mystical Amplification level 5 when dealing physical damage.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Warlock)
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Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion user learned.
If refine rate is 11 or higher, reduces casting time of Mystical Amplification by 50% (doesn't stack with Staff of Destruction)
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Sorcerer)
|
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Thunderstorm and Fire Ball damage by 5% per level of Auto Spell user learned.
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by 50%.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Archbishop)
|
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Duple Light damage by 10% per level of Mace Mastery user learned.
If refine rate is 11 or higher, has a chance to auto-cast Adoramus level 5 when dealing physical damage.
(Consumes Blue Gemstone, If user has higher level, that level will be cast instead)
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Sura)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust user learned.
If refine rate is 11 or higher, increases Knuckle Arrow damage by 50%.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Ranger)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases Aimed Bolt damage by 3% per level of Steel Crow user learned.
If refine rate is 11 or higher, reduces delay after skill by 15%.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Minstrel)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Music Lesson user learned.
If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead)
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Wanderer)
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Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Dance Lesson user learned.
If refine rate is 11 or higher, has a chance to auto-cast Reverberation level 2 when dealing physical damage. (If user has higher level, that level will be cast instead)
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Gunslinger)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot user learned, reduce cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned
If refine rate is 11 or higher, reduces cooldown of Crimson Marker by 1 second.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Ninja)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increases long-ranged physical damage per level of Throw Huuma user learned.
If refine rate is 11 or higher, increases Swirling Petal damage by 30%.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Super Novice)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, increase critical damage by 10% per level of Double Attack user learned.
If refine rate is 8 or higher, ASPD + 1, Atk + 20.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Summoner)
|
Atk + 5, Matk + 5 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, reduces cooldown of Savage Spirit by 4 seconds per level of Lunatic Carrot Beat user learned, reduces cooldown of Nyan Grass by 8 seconds per level of Catnip Meteor user learned, reduces cooldown of Delicious Shrimp Party by 4 seconds per level of Fresh Shrimp user learned,
If refine rate is 11 or higher, reduces delay after skill by 15%.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Star Gladiator)
|
Atk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, Atk + 5 per level of Peaceful Break user learned.
If refine rate is 11 or higher, when using Prominence kick, increases Solar Burst damage by 30% for 10 seconds.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
|
Racing Cap (Soul Linker)
|
Matk + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break user learned.
If refine rate is 11 or higher, when using Esma, increases Espa and Eswhoo damage by 30% for 10 seconds.
|
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets
|
Racing Enchants
Hugel_Monster_Race#Racing_Cap
Class-exclusive enchants are given based on the Racing Cap that is being enchanted. Class-exclusive enchants are obtained at Lv 1, and may be upgraded up to Lv 3.
The first upgrade requires 50x Mysterious Medals and 500,000z. If successful, the class-exclusive enchants will be upgraded to Lv 2. If it fails, the class-exclusive enchants will be maintained at Lv 1.
The second upgrade requires 100x Mysterious Medals and 1,000,000z. If successful, the class-exclusive enchants will be upgraded to Lv 3. If it fails, the class-exclusive enchants will be downgraded to Lv 1.
Level 5 Weapons
| Image
|
Name
|
Effect
|
How to obtain
|
|
Fortified Book [2]
|
Can't be destroyed.
Matk + 210
Increases Conflagration damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class: Book Attack: 190
Weight: 80
Weapon Level: 5
Required Level: 200
Jobs: Elemental Master
|
unknown unknown.
|
|
Fortified Claymore [2]
|
Increases Storm Slash damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class: Two-handed Sword Attack: 250
Weight: 230
Weapon Level: 5
Required Level: 200
Jobs: Dragon Knight
|
unknown unknown.
|
|
Fortified Spear [2]
|
Increases Shield Shooting damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class: Spear Attack: 200
Weight: 140
Weapon Level: 5
Required Level: 200
Jobs: Imperial Guard
|
unknown unknown.
|
|
Fortified Staff [2]
|
Can't be destroyed.
Matk + 240
Increases Frozen Slash damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class: Two-handed Staff Attack: 140
Weight: 210
Weapon Level: 5
Required Level: 200
Jobs: Arch Mage
|
unknown unknown.
|
|
Relapse Axe [2]
|
Can't be destroyed.
Increases Axe Stomp damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class: Two-handed Axe Attack: 280
Weight: 300
Weapon Level: 5
Required Level: 200
Jobs: Meister
|
unknown unknown.
|
|
Relapse Blade [2]
|
Increases Acidified Zone Fire and Acidified Zone Wind damage by 5% per 2 refine rate.
Atk + 3% per 4 refine rate.
Class : Sword
Class: Sword Attack: 200
Weight: 185
Weapon Level: 5
Required Level: 200
Jobs: Biolo
|
unknown unknown.
|
|
Relapse Cross [2]
|
Can't be destroyed.
Matk + 210
Increases Framen damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class: Mace Attack: 190
Weight: 130
Weapon Level: 5
Required Level: 200
Jobs: Cardinal
|
unknown unknown.
|
|
Relapse Dagger [2]
|
Matk + 215
Increases Abyss Square damage by 5% per 2 refine rate.
Increases all property magical damage by 2% per 4 refine rate.
Class: Dagger Attack: 180
Weight: 140
Weapon Level: 5
Required Level: 200
Jobs: Abyss Chaser
|
unknown unknown.
|
|
Relapse Katar [2]
|
Increases Impact Crater damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class: Katar Attack: 260
Weight: 180
Weapon Level: 5
Required Level: 200
Jobs: Shadow Cross
|
unknown unknown.
|
|
Scrap Bow [2]
|
Increases Gale Storm damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class: Bow Attack: 210
Weight: 170
Weapon Level: 5
Required Level: 200
Jobs: Windhawk
|
unknown unknown.
|
|
Scrap Fist [2]
|
Increases Second Judgement and Second Faith damage by 5% per 2 refine rate.
Increases melee physical damage by 2% per 4 refine rate.
Class: Knuckle Attack: 210
Weight: 130
Weapon Level: 5
Required Level: 200
Jobs: Inquisitor
|
unknown unknown.
|
|
Scrap Lute [2]
|
Increases Rose Blossom damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class: Instrument Attack: 205
Weight: 125
Weapon Level: 5
Required Level: 200
Jobs: Troubadour
|
unknown unknown.
|
|
Scrap Whip [2]
|
Increases Rose Blossom damage by 5% per 2 refine rate.
Increases long ranged physical damage by 2% per 4 refine rate.
Class: Whip Attack: 205
Weight: 125
Weapon Level: 5
Required Level: 200
Jobs: Trouvere
|
unknown unknown.
|
Old Glastheim (Hard)
| Image
|
Name
|
Description
|
How to obtain
|
|
Young Leaf of World Tree (STR)
|
Set Bonus:
[+Soaring Physical Armor, Temporal STR Manteau]
Atk + 5%
if the sum of refine rate is 14 or higher, Atk + 80
if the sum of refine rate is 18 or higher, Atk + 30, reduces delay after skill by 7%
if the sum of refine rate is 22 or higher, increases melee physical damage by 10%
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
|
Realized Amdarais
|
|
Young Leaf of World Tree (Dex)
|
Set Bonus:
[+Excellent Dexterous Armor, Temporal DEX Manteau]
increases physical damage against all size enemies by 7%
if the sum of refine rate is 14 or higher, Atk + 80
if the sum of refine rate is 18 or higher, Atk + 5%, increases physical damage against all size enemies by additional 7%
if the sum of refine rate is 22 or higher, increases long ranged physical damage by 10%
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
|
Realized Amdarais
|
|
Young Leaf of World Tree (Agi)
|
Set Bonus:
[+Splendid Swift Armor, Temporal AGI Manteau]
increases physical damage against all race monsters (excepts players) by 7%
if the sum of refine rate is 14 or higher, Atk + 80
if the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by additional 7%
if the sum of refine rate is 22 or higher, reduces delay after skill by 10%
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
|
Realized Amdarais
|
|
Young Leaf of World Tree (Luk)
|
Set Bonus:
[+Unexpected Fortune Armor, Temporal LUK Manteau]
increases physical damage against all race monsters (excepts players) by 7%
if the sum of refine rate is 14 or higher, Atk + 80
if the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all size enemies by 10%, increases critical damage by 12%
if the sum of refine rate is 22 or higher, increases melee and long ranged physical damage by 10%
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
|
Realized Amdarais
|
|
Young Leaf of World Tree (Vit)
|
Set Bonus:
[+Strong Healthy Armor, Temporal VIT Manteau]
MaxHP + 10%
if the sum of refine rate is 14 or higher, Atk + 80
if the sum of refine rate is 18 or higher, Atk + 10%, MaxSP + 7%
if the sum of refine rate is 22 or higher, reduces delay after skill by 10%
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
|
Realized Amdarais
|
|
Young Leaf of World Tree (Int)
|
Set Bonus:
[+Robust Magical Armor, Temporal INT Manteau]
reduces variable casting time by 10%
if the sum of refine rate is 14 or higher, Matk + 80
if the sum of refine rate is 18 or higher, increases all property magical damage by 10%, reduces delay after skill by 7%
if the sum of refine rate is 22 or higher, increases magical damage against all size enemies by 10%
Class: Headgear
Defense: 0
Location: Lower
Weight: 5
Required Level: 100
Usable Jobs: All
|
Realized Amdarais
|
|
Enchant Ticket
|
An item that enchants Young Leaf of World Tree
Young Leaf of World Tree (Int)
Young Leaf of World Tree (Vit)
Young Leaf of World Tree (Luk)
Young Leaf of World Tree (Agi)
Young Leaf of World Tree (Dex)
Young Leaf of World Tree (Str)
|
Any mob in the instance
|
Patent Weapons
| Image
|
Name
|
Effect
|
How to obtain
|
|
Patent Avenger [2]
|
Can't be destroyed
Atk + 15 per 2 refine rate
Increases Axe Tornado damage by 10% per 3 refine rate
If refine rate is 7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%
If refine rate is 11 or higher, reduces physical and magical damage damage taken from all property enemies by 20%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Two-handed Axe Attack: 290
Weight: 700
Weapon Level: 4
Required Level: 150
Jobs: Mechanic
|
Fortessa Ruins Modification Cube & +9 Avenger
|
|
Patent Barbed Wire Whip [2]
|
Matk + 230
Matk + 15 per 2 refine rate
Increases all property magical damage damage by 4% per 3 refine rate
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Whip Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Wanderer
|
Fortessa Ruins Modification Cube & +9 Barbed Wire Whip
|
|
Patent Blade Katar [2]
|
Atk + 15 per 2 refine rate
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate
If refine rate is 7 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by 25%
If refine rate is 9 or higher, reduces delay after skill by 12%
If refine rate is 11 or higher, increases melee physical damage and long ranged physical damage by 10%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Katar Attack: 275
Weight: 140
Weapon Level: 4
Required Level: 150
Jobs: Guillotine Cross
|
Fortessa Ruins Modification Cube & +9 Blade Katar
|
|
Patent Chilling Cane [2]
|
Can't be destroyed
Matk + 150
Matk + 10 per 2 refine rate
Increases Diamond Dust damage by 12% per 3 refine rate
If refine rate is 7 or higher, increases all property magical damage by 15%, increases Varetyr Spear damage by 15%
If refine rate is 9 or higher, increases Varetyr Spear damage by additional 20%, reduces variable casting time by 7%
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Varetyr Spear by 2 seconds
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Staff Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Jobs: Sorcerer
|
Fortessa Ruins Modification Cube & +9 Chilling Cane
|
|
Patent Crimson Rose [2]
|
Atk + 10 per 2 refine rate
Increases Fire Dance damage by 2% per 3 refine rate
If refine rate is 7 or higher, Atk + 5%, increases long ranged physical damage by 10%
If refine rate is 9 or higher, Fire Dance damage by 25%, increases long ranged physical damage by 20% for 60 seconds when using Heat Barrel
If refine rate is 11 or higher, reduces delay after skill by 10%
When equipped with Great Hero Boots, Dex + 10, additional Atk + 7%
Class: Pistol Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Rebellion
|
Fortessa Ruins Modification Cube & +9 Crimson Rose
|
|
Patent Demon Slayer Shot [2]
|
Splash attack
Increases long ranged physical damage by 3% per 2 refine rate
MaxSP + 2% per 3 refine rate
If refine rate is 7 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%
If refine rate is 9 or higher, Atk + 50 and increases long ranged physical damage by 10% for 90 seconds when using Platinum Altar
If refine rate is 11 or higher, increases Vanishing Buster and Shatter Storm damage by 35%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Shotgun Attack: 295
Weight: 230
Weapon Level: 4
Required Level: 150
Jobs: Rebellion
|
Fortessa Ruins Modification Cube & +9 Demon Slayer Shot
|
|
Patent Dragonic Slayer [2]
|
MaxHP/MaxSP + 5% per 2 refine rate
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate
If refine rate is 7 or higher, reduces delay after skill by 10%, reduces variable casting time by 10%
If refine rate is 9 or higher, increases long ranged physical damage by 10%
If refine rate is 11 or higher, reduces delay after skill by 7%, MaxSP + 5%
When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%
Class: Two-handed Sword Attack: 200
Weight: 200
Weapon Level: 4
Required Level: 150
Jobs: Rune Knight
|
Fortessa Ruins Modification Cube & +9 Dragonic Slayer
|
|
Patent Exorcist's Bible [2]
|
Matk + 190
Matk + 15 per 2 refine rate
Increases Duple Light and Judex damage by 25% per 3 refine rate
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%
If refine rate is 9 or higher, increases Duple Light and Judex damage by additional 30%
If refine rate is 11 or higher, has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead)
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Book Attack: 205
Weight: 70
Weapon Level: 4
Required Level: 150
Jobs: Archbishop
|
Fortessa Ruins Modification Cube & +9 Exorcist's Bible
|
|
Patent Fatalist [2]
|
Atk + 15 per 2 refine rate
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate
If refine rate is 7 or higher, increases Fatal Menace damage by 25%
If refine rate is 9 or higher, reduces SP consumption of Fatal Menace damage by 15%, reduces delay after skill by 7%
If refine rate is 11 or higher, increases melee physical damage by 10%, reduces delay after skill by 7%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Dagger Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Shadow Chaser
|
Fortessa Ruins Modification Cube & +9 Fatalist
|
|
Patent Golden Lord Launcher [2]
|
Increases long ranged physical damage by 3% per 2 refine rate
Atk + 20 per 3 refine rate
If refine rate is 7 or higher, increases Dragon Tail damage by 15%, reduces cooldown of Dragon Tail by 1 second
If refine rate is 9 or higher, increases Dragon Tail damage by additional 20%
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Grenade Launcher Attack: 350
Weight: 240
Weapon Level: 4
Required Level: 150
Jobs: Rebellion
|
Fortessa Ruins Modification Cube & +9 Golden Lord Launcher
|
|
Patent Huuma Shuriken Clearness [2]
|
Can't be destroyed
Atk + 15 per 2 refine rate
Increases long ranged physical damage by 2% per 3 refine rate
If refine rate is 7 or higher, increases Swirling Petal damage by 30%, reduces variable casting time by 10%
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 1 second
If refine rate is 11 or higher, increases physical damage against fire, shadow and holy property enemies by 20%, increases physical damage against undead, demon and angel race enemies by 20%
When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%
Class: Huuma Shuriken Attack: 290
Weight: 230
Weapon Level: 4
Required Level: 150
Jobs: Ninja class
|
Fortessa Ruins Modification Cube & +9 Huuma Shuriken CLearness
|
|
Patent Kiri no Tsuyu [2]
|
When equipped with Surudoi Kaze
Atk + 15 per 3 of the sum of refine rate
Atk + 3% per 5 of the sum of refine rate
If the sum of refine rate is 14 or higher, increases damage of Cross Slash by 30%, reduces cooldown of Cross Slash by 2 seconds
If the sum of refine rate is 16 or higher, enables to use Distorted Cresent which has the same skill level as Shadow Trampling user learned, enables to use Shadow Trampling which has the same skill level as Distorted Cresent user learned
If the sum of refine rate is 18 or higher, increases physical damage against all property enemies by 15%
If the sum of refine rate is 20 or higher, increases damage of Cross Slash by additional 25%
When equipped with Surudoi Kaze and Great Hero Boots, Dex + 10, additional Atk + 7%
Class: Dagger Attack: 190
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Ninja class
|
Fortessa Ruins Modification Cube & +9 Kiri no Tsuyu
|
|
Patent Madogum [2]
|
Matk + 195
Matk + 15 per 2 refine rate
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate
If refine rate is 7 or higher, when dealing melee physical damage, has a chance to auto-cast Meteor Storm level 7
If refine rate is 9 or higher, increases all property magical damage by 15%
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto-cast Psychic Wave level 4
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Dagger Attack: 150
Weight: 80
Weapon Level: 4
Required Level: 150
Jobs: Shadow Chaser
|
Fortessa Ruins Modification Cube & +9 Madogum
|
|
Patent Master Soul Rifle [2]
|
Matk + 250
Matk + 15 per 3 refine rate
Increases attack speed (reduces delay after attack by 3%) per 3 refine rate
If refine rate is 7 or higher, increases Soul Expansion damage by 20%, increases ghost property magical damage by 15%
If refine rate is 9 or higher, has a high chance (15%) to auto-cast Soul Strike level 10 when dealing long ranged physical damage
If refine rate is 11 or higher, has a certain chance (7%) to auto cast Napalm Vulcan level 3 and Soul Expansion level 3 when dealing long ranged physical damage
When equipped with Great Hero Boots, Int + 10, increases ghost property magical damage by 5%
Class: Rifle Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Rebellion
|
Fortessa Ruins Modification Cube & +9 Master Soul Rifle
|
|
Patent Meowmeow Foxtail [2]
|
Can be destroyed
Matk + 350
Atk/Matk + 15 per 2 refine rate
Atk/Matk + 2% per 3 refine rate
If refine rate is 7 or higher, increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 25%
If refine rate is 9 or higher, reduces variable casting time by 10%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 11 or higher, increases Picky Peck and Catnip Meteor damage by 25%
When equipped with Great Hero Boots, Luk + 10, Atk/Matk + 7%
Class: Staff Attack: 350
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Summoner (Doram)
|
Fortessa Ruins Modification Cube & +9 Meowmeow Foxtail
|
|
Patent Meteor Striker [2]
|
Can't be destroyed
Atk + 15 per 2 refine rate
Increases Vulcan Arm and Knuckle Boost damage by 10% per 3 refine rate
If refine rate is 7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%
If refine rate is 9 or higher, increases Arm Cannon damage by 25%
If refine rate is 11 or higher, increases long ranged physical damage by 15%, reduces variable casting time by 15%
When equipped with Great Hero Boots, Str + 10, increases long ranged physical damage by 5%
Class: Mace Attack: 320
Weight: 350
Weapon Level: 4
Required Level: 150
Jobs: Mechanic
|
Fortessa Ruins Modification Cube & +9 Meteor Striker
|
|
Patent Narcissus Bow [2]
|
Atk + 15 per 2 refine rate
Increases long ranged physical damage by 4% per 3 refine rate
If refine rate is 7 or higher, reduces cooldown of Severe Rainstorm by 2 seconds
If refine rate is 9 or higher, increases Severe Rainstorm damage by 15%
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 10%, increases bow damage by 15%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Bow Attack: 210
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Archer third classes, Shadow Chaser
|
Fortessa Ruins Modification Cube & +9 Narcissus Bow
|
|
Patent One Sky One Sun [2]
|
Atk + 15 per 2 refine rate
Increases melee physical damage by 4% per 3 refine rate
If refine rate is 7 or higher, increases Prominence Kick damage by 20%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Solar Burst damage by 25%
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Book Attack: 200
Weight: 110
Weapon Level: 4
Required Level: 150
Jobs: Star Emperor
|
Fortessa Ruins Modification Cube & +9 One Sky One Sun
|
|
Patent Oriental Sword [2]
|
Atk + 15 per 2 refine rate
Increases Sonic Wave damage by 10% per 3 refine rate
If refine rate is 7 or higher, the weapon can't be destroyed. increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, when dealing melee physical damage, has a high chance to auto-cast Sonic Wave level 2 (If user has higher level, that level will be cast instead)
If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%
When equipped with Great Hero Boots, Str + 10, Atk + 7%
Class: Two-handed Sword Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 150
Jobs: Rune Knight
|
Fortessa Ruins Modification Cube & +9 Oriental Sword
|
|
Patent Red Lotus Sword [2]
|
Atk + 15 per 2 refine rate
Increases long ranged physical damage by 4% per 3 refine rate
If refine rate is 7 or higher, reduces SP consumption of Cart Cannon by 10%, reduces variable casting time by 7%
If refine rate is 9 or higher, increase Cart Cannon damage by 20%
If refine rate is 11 or higher, increase Acid Bomb damage by 10%, reduces variable casting time by 5%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Sword Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Genetic
|
Fortessa Ruins Modification Cube & +9 Red Lotus Sword
|
|
Patent Royal Bow [2]
|
Atk + 15 per 2 refine rate
Increases Arrow Storm damage by 12% per 3 refine rate
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), increases bow damage by 15%
If refine rate is 9 or higher, increases long ranged physical damage by 12%, increases critical damage by 10%
If refine rate is 11 or higher, increases Focused Arrow Strike damage by 20%, reduces delay after skill by 10%
When equipped with Great Hero Boots, Dex + 10, Atk + 7%
Class: Bow Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Ranger / Shadow Chaser
|
Fortessa Ruins Modification Cube & +9 Royal Bow
|
|
Patent Scarlet Dragon Leather Bow [2]
|
Atk + 15 per 2 refine rate
Reduces delay after skill by 4% per 3 refine rate
If refine rate is 7 or higher, increases long ranged physical damage by 10%, increases physical damage against all size enemies by 10%
If refine rate is 9 or higher, increases Aimed Bolt damage by 35%
If refine rate is 11 or higher, reduces cooldown of Aimed Bolt by 1 second, reduces variable casting time by 10%
When equipped with Great Hero Boots, Dex + 10, Atk + 7%
Class: Bow Attack: 200
Weight: 90
Weapon Level: 4
Required Level: 150
Jobs: Ranger
|
Fortessa Ruins Modification Cube & +9 Scarlet Dragon Leather Bow
|
|
Patent Shadow Staff [2]
|
Can't be destroyed
Matk + 195
Matk + 15 per 2 refine rate
Increases Earth Grave damage by 12% per 3 refine rate
If refine rate is 7 or higher, increases earth and neutral property magical damage by 15%
If refine rate is 9 or higher, increases Psychic Wave damage by 25%, reduces variable casting time by 7%
If refine rate is 11 or higher, reduces variable casting time by 8%, reduces cooldown of Psychic Wave by 1 second
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Staff Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Jobs: Sorcerer
|
Fortessa Ruins Modification Cube & +9 Shadow Staff
|
|
Patent Shiver Katar [2]
|
Atk + 15 per 2 refine rate
Increases Cross Impact damage by 10% per 3 refine rate
If refine rate is 7 or higher, increases critical damage by 15%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases physical damage against demihuman and brute race enemies by 25%
If refine rate is 11 or higher, Cri + 15, reduces cooldown of Dark Claw by 10 seconds
When equipped with Great Hero Boots, Agi + 10, increases melee physical damage by 5%
Class: Katar Attack: 255
Weight: 140
Weapon Level: 4
Required Level: 150
Jobs: Guillotine Cross
|
Fortessa Ruins Modification Cube & +9 Shiver Katar
|
|
Patent Slate Sword [2]
|
Atk + 15 per 2 refine rate
Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate
If refine rate is 7 or higher, increases Cart Tornado damage by additional 20% and Hell Plant damage by additional 10%
If refine rate is 9 or higher, reduces delay after skill by 10%
If refine rate is 11 or higher, reduces delay after skill by additional 5%, MaxHP + 10%
When equipped with Great Hero Boots, Vit + 10, increases melee physical damage by 5%
Class: Sword Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Genetic
|
Fortessa Ruins Modification Cube & +9 Slate Sword
|
|
Patent Spirit Pendulum [2]
|
Matk + 190
Matk + 15 per 2 refine rate
Increases all property magical damage by 2% per 3 refine rate
If refine rate is 7 or higher, increases Espa damage by 15%, reduces variable casting time by 10%
If refine rate is 9 or higher, increases Eswhoo damage by 20%
If refine rate is 11 or higher, has a 7% chance to recover 230 SP for 9 times in 10 seconds when dealing magical damage
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Staff Attack: 70
Weight: 120
Weapon Level: 4
Required Level: 150
Jobs: Soul Reaper
|
Fortessa Ruins Modification Cube & +9 Spirit Pendulum
|
|
Patent The Black [2]
|
Atk + 15 per 2 refine rate
Increases long ranged physical damage by 4% per 3 refine rate
If refine rate is 7 or higher, increases damage of Round Trip by 20%, increases SP consumption of Round Trip by 10%
If refine rate is 9 or higher, increases damage of Round Trip by additional 15%, Atk + 50 and increases long ranged physical damage by 15% for 90 seconds when using Platinum Altar
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%
When equipped with Great Hero Boots, Dex + 10, increases long ranged physical damage by 5%
Class: Gatling Gun Attack: 225
Weight: 300
Weapon Level: 4
Required Level: 150
Jobs: Rebellion
|
Fortessa Ruins Modification Cube & +9 The Black
|
|
Patent Trumpet Shell [2]
|
Matk + 230
Matk + 15 per 2 refine rate
Increases all property magical damage damage by 4% per 3 refine rate
If refine rate is 7 or higher, increases Reverberation and Metallic Sound damage by 10%
If refine rate is 9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds
If refine rate is 11 or higher, Matk + 7%, increases Reverberation and Metallic Sound damage by additional 15%
When equipped with Great Hero Boots, Int + 10, Matk + 7%
Class: Instrument Attack: 160
Weight: 100
Weapon Level: 4
Required Level: 150
Jobs: Minstrel
|
Fortessa Ruins Modification Cube & +9 Trumpet Shell
|
EDDA Bio Lab Equipment
| Experimental Weapons
|
| Image
|
Name
|
Description
|
Obtained From
|
|
Volar [2]
|
Increases damage of Bowling Bash by 30%.
For each refinement level:
ATK + 4
If refinement level is +9 or higher:
Reduces cooldown time of Bowling Bash and Ignition Brake by 1 second.
If refinement level is +11 or higher:
Increases damage of Bowling Bash by 20%.
Class: Two-Handed Sword
Weapon Level: 4
Attack: 280
Weight: 280
Required Level: 170
Usable By: Rune Knight
|
Randomly obtained from Experimental Weapon Box
|
|
Vernan [2]
|
ATK +5%.
For each refinement level:
Increases ranged physical attack by 1%.
If refinement level is +9 or higher:
Increases damage of Spiral Pierce and Sonic Wave by 30%.
If refinement level is +11 or higher:
Reduces cooldown time of Sonic Wave by 1.5 seconds.
Class: Two-Handed Sword
Weapon Level: 4
Attack: 300
Weight: 650
Required Level: 170
Usable By: Rune Knight
|
Randomly obtained from Experimental Weapon Box
|
|
Argen Blanco [2]
|
Increases Brandish Spear damage by 30%.
For each refinement level:
ATK + 4
If refinement level is +9 or higher:
Reduces cooldown time of Hundred Spear by 1.5 seconds.
If refinement level is +11 or higher:
Increases Brandish Spear damage by additional 20%.
Class: Spear
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Rune Knight
|
Randomly obtained from Experimental Weapon Box
|
|
Golden Wrench [2]
|
ATK +5%.
For each refinement level:
ATK + 4.
If refinement level is +9 or higher:
Increases damage of Power Swing and Axe Boomerang by 20%.
If refinement level is +11 or higher:
Increases damage of Power Swing and Axe Boomerang by 15%.
Class: One-Handed Axe
Weapon Level: 4
Attack: 220
Weight: 550
Required Level: 170
Usable By: Mechanic
|
Randomly obtained from Experimental Weapon Box
|
|
Engine Pilebunker [2]
|
Increases Vulcan Arm damage by 10%.
For each refinement level:
Increases ASPD (reduces delay after attack by 1%).
If refinement level is +9 or higher:
Increases damage of Arm Cannon and Knuckle Boost by 15%.
If refinement level is +11 or higher:
Increases damage of Vulcan Arm by additional 15%.
Class: Mace
Weapon Level: 4
Attack: 450
Weight: 320
Required Level: 170
Usable By: Mechanic
|
Randomly obtained from Experimental Weapon Box
|
|
Maxi Spanner [2]
|
Reduces damage taken from small and medium size enemies by 10%.
For each refinement level:
ATK + 4
If refinement level is +9 or higher:
Reduces cooldown time of Axe Tornado and Lava Flow by 1 second.
If refinement level is +11 or higher:
Increases Axe Tornado damage by 15%.
Class: Two-Handed Axe
Weapon Level: 4
Attack: 340
Weight: 450
Required Level: 170
Usable By: Mechanic
|
Randomly obtained from Experimental Weapon Box
|
|
Judgement Slasher [2]
|
When combined with Repent Slasher [3] :
Increases damage of Meteor Assault by 40%.
Increases damage of Soul Destroyer by 40%.
For each 2 refinement level of the set:
ATK + 8
If refinement level of entire set is +16 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.
If refinement level of entire set is +18 or higher:
ATK +12%.
If refinement level of entire set is +20 or higher:
Increases damage of Meteor Assault and Soul Destroyer by 20%.
Class: Dagger
Weapon Level: 4
Attack: 195
Weight: 110
Required Level: 170
Usable By: Guillotine Cross
|
Randomly obtained from Experimental Weapon Box
|
|
Repent Slasher [3]
|
Has no effect. Used for combo with Judgement Slasher [2] .
Class: Dagger
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Guillotine Cross
|
Randomly obtained from Experimental Weapon Box
|
|
Agudo Filo [2]
|
Increases critical damage by 5%.
For each refinement level:
ATK + 4.
If refinement level is +9 or higher:
Increases physical damage against all size enemies by 15%.
If refinement level is +11 or higher:
ATK +7% and weapon can't be destroyed.
Class: Katar
Weapon Level: 4
Attack: 270
Weight: 200
Required Level: 170
Usable By: Guillotine Cross
|
Randomly obtained from Experimental Weapon Box
|
|
Ripper Cross [2]
|
ATK +5%.
For each refinement level:
Increases long ranged physical damage by 1%.
If refinement level is +9 or higher:
Increases Rolling Cutter damage by 30%.
If refinement level is +11 or higher:
Increases Cross Ripper Slasher damage by 30%.
Class: Katar
Weapon Level: 4
Attack: 250
Weight: 150
Required Level: 170
Usable By: Guillotine Cross
|
Randomly obtained from Experimental Weapon Box
|
|
Crimson Rose Stick [2]
|
MATK + 180.
Increases fire and shadow property magical damage by 5%.
For each refinement level:
MATK + 4.
If refinement level is +9 or higher:
Increases Hell Inferno damage by 30%.
If refinement level is +11 or higher:
Reduces cooldown of Crimson Rock by 1 second.
Class: Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Warlock
|
Randomly obtained from Experimental Weapon Box
|
|
Staff of Miracle [2]
|
MATK + 270.
Increases ghost property magical damage by 5%.
For each refinement level:
MATK + 4.
If refinement level is +9 or higher:
Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.
If refinement level is +11 or higher:
Increases damage of Soul Strike and Napalm Vulcan by 30%.
Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Warlock
|
Randomly obtained from Experimental Weapon Box
|
|
Gravitation Staff [2]
|
MATK + 280.
Increases neutral property magical damage by 5%.
For each refinement level:
MATK + 4
If refinement level is +9 or higher:
Increases damage of Gravitation Field and Drain Life by 20%.
If refinement level is +11 or higher:
Reduces cooldown time of Gravitation Field by 2 seconds.
Class: Two-Handed Staff
Weapon Level: 4
Attack: 110
Weight: 130
Required Level: 170
Usable By: Warlock
|
Randomly obtained from Experimental Weapon Box
|
|
Penitentia [2]
|
MATK + 175.
Increases holy property magical damage by 5%.
For each refinement level:
MATK + 4.
If refinement level is +9 or higher:
Increases damage of Magnus Exorcismus and Judex by 30%.
If refinement level is +11 or higher:
Increases damage of Magnus Exorcismus and Judex by additional 20%.
Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Archbishop
|
Randomly obtained from Experimental Weapon Box
|
|
Adorare Staff [2]
|
MATK + 240.
Increases holy property magical damage by 5%.
For each refinement level:
MATK + 4.
If refinement level is +9 or higher:
Increases damage of Adoramus by 30%.
If refinement level is +11 or higher:
Reduces physical and magical damage taken from all size monsters by 25%.
Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Archbishop
|
Randomly obtained from Experimental Weapon Box
|
|
Lucis Flail [2]
|
MATK + 160.
ASPD + 1.
For each refinement level:
MATK + 4
If refinement level is +9 or higher:
Increases damage of Duple Light by 40%.
If refinement level is +11 or higher:
Has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).
Class: Mace
Weapon Level: 4
Attack: 180
Weight: 100
Required Level: 170
Usable By: Archbishop
|
Randomly obtained from Experimental Weapon Box
|
|
Sharp Star Bow [2]
|
Crit + 5.
For each refinement level:
Increases critical damage by 1%.
If refinement level is +9 or higher:
Increases long ranged physical damage by 7%.
If refinement level is +11 or higher:
Increases Focused Arrow Strike damage by 10%.
Class: Bow
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Ranger
|
Randomly obtained from Experimental Weapon Box
|
|
Falken Shooter [2]
|
Increases long ranged physical damage by 10%.
For each refinement level:
ATK + 4.
If refinement level is +9 or higher:
Increases Arrow Storm damage by 25%.
If refinement level is +11 or higher:
Reduces cooldown of Arrow Storm by 0.7 secconds.
Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger
|
Randomly obtained from Experimental Weapon Box
|
|
Aiming Bow [2]
|
Reduces delay after skill by 5%.
For each refinement level:
Reduces delay after skill by additional 1%
If refinement level is +9 or higher:
Increases Aimed Bolt damage by 30%.
If refinement level is +11 or higher:
Reduces cooldown of Aimed Bolt by 1 seccond, increases Aimed Bolt damage by additional 15%.
Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger
|
Randomly obtained from Experimental Weapon Box
|
|
Farthezan [2]
|
MATK + 180
Increases damage of Pressure by 40%.
For each refinement level:
Reduces variable cast time by 1%.
If refinement level is +9 or higher:
Increases damage of Genesis Ray by 30%.
If refinement level is +11 or higher:
Increases damage of Pressure and Genesis Ray by 20%.
Class: One-Handed Sword
Weapon Level: 4
Attack: 130
Weight: 110
Required Level: 170
Usable By: Royal Guard
|
Randomly obtained from Experimental Weapon Box
|
|
Harve [2]
|
Increases Shield Chain damage by 40%
For each refinement level:
Increases long ranged damage by 1%.
If refinement level is +9 or higher:
Increases Shield Press damage by 30%.
If refinement level is +11 or higher:
Increases Shield Chain and Shield Press damage by additional 20%.
Class: Spear
Weapon Level: 4
Attack: 210
Weight: 150
Required Level: 170
Usable By: Royal Guard
|
Randomly obtained from Experimental Weapon Box
|
|
Fortridge [2]
|
ATK +5%.
For each refinement level:
Reduces delay after skill by 1%
If refinement level is +9 or higher:
Increases Cannon Spear damage by 20%.
If refinement level is +11 or higher:
Increases Overbrand damage by 20%.
Class: Spear
Weapon Level: 4
Attack: 205
Weight: 170
Required Level: 170
Usable By: Royal Guard
|
Randomly obtained from Experimental Weapon Box
|
|
Estal [2]
|
Reduces cooldown time of Spore Explosion by 1 second.
For each refinement level:
ATK + 4.
If refinement level is +9 or higher:
Increases damage of Spore Explosion by 30%.
If refinement level is +11 or higher:
Increases damage of Spore Explosion by 20%.
Class: One-Handed Sword
Weapon Level: 4
Attack: 195
Weight: 70
Required Level: 170
Usable By: Geneticist
|
Randomly obtained from Experimental Weapon Box
|
|
Coolant Injection [2]
|
Increases long ranged physical damage by 10%.
For each refinement level:
ATK +1%
If refinement level is +9 or higher:
Increases Cart Cannon damage by 25%
If refinement level is +11 or higher:
Increases long ranged physical damage by additional 15%.
Class: Mace
Weapon Level: 4
Attack: 210
Weight: 140
Required Level: 170
Usable By: Geneticist
|
Randomly obtained from Experimental Weapon Box
|
|
Gene Rod [2]
|
Increases Crazy Weed damage by 20%.
For each refinement level:
ATK + 4
If refinement level is +9 or higher:
Increases Crazy Weed damage by additional 30%.
If refinement level is +11 or higher:
Reduces cooldown of Crazy Weed by 2 seconds.
Class: Mace
Weapon Level: 4
Attack: 195
Weight: 140
Required Level: 170
Usable By: Geneticist
|
Randomly obtained from Experimental Weapon Box
|
|
Jack the Knife [2]
|
Increases damage of Backstab by 40%.
For each refinement level:
ATK + 4
If refinement level is +9 or higher:
Increases damage of Fatal Menace by 30%.
If refinement level is +11 or higher:
Reduces SP cost of Fatal Menace by 10%.
Class: Dagger
Weapon Level: 4
Attack: 185
Weight: 90
Required Level: 170
Usable By: Shadow Chaser
|
Randomly obtained from Experimental Weapon Box
|
|
Platinum Dagger [2]
|
MATK + 170.
MATK + 5%.
For each refinement level:
MATK + 4.
If refinement level is +9 or higher:
Increases Fire, Water, Wind and Earth elemental magic damage by 15%.
If refinement level is +11 or higher:
Random chance to increase MATK + 100 and magical damage agains all size monsters by 30% for 10 seconds when dealing physical damage.
Class: Dagger
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Shadow Chaser
|
Randomly obtained from Experimental Weapon Box
|
|
Rapid Fire [2]
|
Increases long ranged physical damage by 10%.
For each refinement level:
ATK + 4
If refinement level is +9 or higher:
Increases Triangle Shot damage by 20%.
If refinement level is +11 or higher:
Increases Triangle Shot damage by additional 15%.
Class: Bow
Weapon Level: 4
Attack: 185
Weight: 150
Required Level: 170
Usable By: Shadow Chaser
|
Randomly obtained from Experimental Weapon Box
|
|
Boltijin [2]
|
MATK + 175.
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
For each refinement level:
MATK + 4.
If refinement level is +9 or higher:
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.
If refinement level is +11 or higher:
Increases Heaven's Drive and Earth Spike damage by 50%.
Class: Book
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer
|
Randomly obtained from Experimental Weapon Box
|
|
Psychic Spear Rod [2]
|
MATK + 180.
Increases Neutral and Wind property magical damage by 5%.
For each refinement level:
MATK + 4.
If refinement level is +9 or higher:
Increases Psychic Wave damage by 30%.
If refinement level is +11 or higher:
Reduces cooldown of Varety Spear by 2 seconds.
Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer
|
Randomly obtained from Experimental Weapon Box
|
|
Dust Grave [2]
|
MATK + 180.
Increases Water and Earth property magical damage by 5%.
For each refinement level:
MATK + 4.
If refinement level is +9 or higher:
Increases Diamond Dust and Earth Grave damage by 30%.
If refinement level is +11 or higher:
Increases Diamond Dust and Earth Grave damage by additional 20%.
Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer
|
Randomly obtained from Experimental Weapon Box
|
|
Raging Dragon Fist [2]
|
Increases damage of Chain Combo by 30%.
For each refinement level:
ATK + 4.
If refinement level is +9 or higher:
Increases damage of Combo Finish by 50%.
If refinement level is +11 or higher:
Increases damage of Chain Crush Combo by 30%.
Class: Knuckle
Weapon Level: 4
Attack: 210
Weight: 70
Required Level: 170
Usable By: Sura
|
Randomly obtained from Experimental Weapon Box
|
|
Fighting God's Bandage [2]
|
Increases long ranged physical attack by 10%.
For each refinement level:
ATK + 4
If refinement level is +9 or higher:
Increases damage of Knuckle Arrow by 40%
If refinement level is +11 or higher:
Reduces delay after skill by 7%.
Class: Knuckle
Weapon Level: 4
Attack: 220
Weight: 80
Required Level: 170
Usable By: Sura
|
Randomly obtained from Experimental Weapon Box
|
|
Bright Pendulum [2]
|
Reduces variable casting time by 10%.
For each refinement level:
ATK + 4
If refinement level is +9 or higher:
Increases Throw Spirit Sphere and Occult Impaction damage by 50%.
If refinement level is +11 or higher:
ATK + 10%.
Class: Mace
Weapon Level: 4
Attack: 210
Weight: 130
Required Level: 170
Usable By: Sura
|
Randomly obtained from Experimental Weapon Box
|
|
Wind Gale [2]
|
Increases long ranged physical damage by 10%.
For each refinement level:
Increases long ranged physical damage by 1%
If refinement level is +9 or higher:
Increases Severe Rainstorm damage by 30%.
If refinement level is +11 or higher:
Reduces cooldown of Severe Rainstorm by 2 seconds.
Class: Bow
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Minstrel, Wanderer
|
Randomly obtained from Experimental Weapon Box
|
|
Heart Whip [2]
|
MATK + 190
Increases Neutral property magical damage by 10%.
For each refinement level:
MATK + 4.
If refinement level is +9 or higher:
Increases Metallic Sound damage by 30%.
If refinement level is +11 or higher:
Reduces cooldown of Metallic Sound by 2 seconds.
Class: Whip
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Wanderer
|
Randomly obtained from Experimental Weapon Box
|
|
Scarlet Ribbon [2]
|
Reduces variable casting time by 10%.
For each refinement level:
Increases long ranged physical damage by 1%.
If refinement level is +9 or higher:
Reduces cooldown of Severe Rainstorm by 1 second.
If refinement level is +11 or higher:
Reduces SP consumption of Severe Rainstorm by 20%.
Class: Whip
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Wanderer
|
Randomly obtained from Experimental Weapon Box
|
|
Black Circle [2]
|
MATK + 190
Increases Neutral property magical damage by 10%.
For each refinement level:
MATK + 4
If refinement level is +9 or higher:
Increases Metallic Sound damage by 30%.
If refinement level is +11 or higher:
Reduces cooldown of Metallic Sound by 2 seconds.
Class: Instrument
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Minstrel
|
Randomly obtained from Experimental Weapon Box
|
|
Antique Cello [2]
|
Reduces variable casting time by 10%.
For each refinement level:
Increases long ranged physical damage by 1%
If refinement level is +9 or higher:
Reduces cooldown of Severe Rainstorm by 1 second.
If refinement level is +11 or higher:
Reduces SP consumption of Severe Rainstorm by 20%.
Class: Instrument
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Minstrel
|
Randomly obtained from Experimental Weapon Box
|
| Experimental Headgear
|
| Image
|
Name
|
Description
|
Obtained From
|
|
Goral Crown [1]
|
ATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases long ranged physical damage by 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+ Volar [2] ]
Increases critical damage by 10%
Increases Ignition Break damage by 12% per refine rate of weapon
Set Bonus: [+ Vernan [2] ]
Reduces delay after skill by 10%
Increases Sonic Wave damage by 10% per refine rate of weapon
Set Bonus: [+ Argen Blanco [2] ]
Reduces cooldown of Hundred Spears by 0.5 seconds
Increases Hundred Spears damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Rune Knight
|
Goral Crown Combination Scroll
|
|
Trial Diadem [1]
|
ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
ATK + 15% and increases Holy property magical damage by 15%
If refine rate is +11 or higher:
Increases physical and magical damage against all size enemies by 10% and reduces fixed casting time by 0.2 seconds
Set Bonus: [+ Farthezan [2] ]
Reduces variable casting time by 10%
Increases Gloria Domini and Genesis Ray damage by 10% per refine rate of weapon
Set Bonus: [+ Harve [2] ]
Reduces cooldown of Shield Press by 1 second
Increases Shield Press damage by 10% per refine rate of weapon
Set Bonus: [+ Fortridge [2] ]
Reduces cooldown of Cannon Soear by 0.5 seconds
Increases Cannon Spear damage by 12% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Royal Guard
|
Trial Diadem Combination Scroll
|
|
Spinel Diadem [1]
|
MATK + 2% and increases SP recovery rate by 6% per 2 refine rate
If refine rate is +7 or higher:
All Stats + 3
If refine rate is +9 or higher:
Reduces variable casting time by 10%
If refine rate is +11 or higher:
Increases Neutral, Earth and Water property magical damage by 20%
Set Bonus: [+ Boltijin [2] ]
MATK + 2%
Increases Fire Bolt, Cold Bolt, and Lightining Bolt damage by 3% per refine rate of weapon
Set Bonus: [+ Psychic Spear Rod [2] ]
Increases Neutral and Wind property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon
Set Bonus: [+ Dust Grave [2] ]
Increases Water and Earth property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sorcerer
|
Spinel Diadem Combination Scroll
|
|
Jade Crown [1]
|
MATK + 2% and increases SP recovery rate by 6% per 2 refine rate
If refine rate is +7 or higher:
All Stats + 3
If refine rate is +9 or higher:
MATK + 4%
If refine rate is +11 or higher:
Increases Neutral, Fire and Ghost property magical damage by 20%
Set Bonus: [+ Crimson Rose Stick [2] ]
Reduces cooldown of Crimson Rock by 1 second
Increases Crimson Rock damage by 3% per refine rate of weapon
Set Bonus: [+ Staff of Miracle [2] ]
Increases Ghost property magical damage by 3%
Increases Soul Expansion damage by 3% per refine rate of weapon
Set Bonus: [+ Gravitation Staff [2] ]
Increases Neutral property magical damage by 3%
Increases Gravitational Field and Comet damage by 3% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Warlock
|
Jade Crown Combination Scroll
|
|
Bull Crown [1]
|
ATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases long ranged physical damage by 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+ Golden Wrench [2] ]
increases physical damage against all size enemies by 10%
increases Power Swing damage by 10% per refine rate of weapon
Set Bonus: [+ Engine Pilebunker [2] ]
increases long ranged physical damage by 10%
increases Arm Cannon damage by 10% per refine rate of weapon
Set Bonus: [+ Maxi Spanner [2] ]
increases physical damage against all size enemies by 10%
increases Axe Tornado damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Mechanic
|
Bull Crown Combination Scroll
|
|
Taurus Diadem [1]
|
ATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases long ranged physical damage by 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+ Coolant Injection [2] ]
Increases long ranged physical damage by 10%
Increases Cart Cannon damage by 10% per refine rate of weapon
Set Bonus: [+ Gene Rod [2] ]
Increases physical damage against all size enemies by 10%
Increases Crazy Vines damage by 10% per refine rate of weapon
Set Bonus: [+ Estal [2] ]
Increases physical damage against all size enemies by 10%
Increases Spore Explosion damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Genetic
|
Taurus Diadem Combination Scroll
|
|
Celestial Jewel Crown [1]
|
ATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases long ranged physical damage by 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+ Sharp Star Bow [2] ]
Increases critical damage by 20%
Increases Focused Arrow Strike damage by 10% per refine rate of weapon
Set Bonus: [+ Aiming Bow [2] ]
Increases long ranged physical damage by 10%
Increases Aimed Bolt damage by 10% per refine rate of weapon
Set Bonus: [+ Falken Shooter [2] ]
Reduces Cooldown of Arrow Storm by 1.8 seconds
Increases Arrow Storm damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Ranger
|
Celestial Jewel Crown Combination Scroll
|
|
Libra Crown [1]
|
ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%
If refine rate is +9 or higher:
Increases long ranged physical damage by 15% and increases Neutral property magical damage by 10%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%
Set Bonus: [+ Black Circle [2] or Heart Whip [2] ]
Increases Neutral property magical damage by 10%
Increases Metallic Sound damage by 5% per refine rate of weapon
Set Bonus: [+ Antique Cello [2] or Scarlet Ribbon [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon
Set Bonus: [+ Wind Gale [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Minstrel, Wanderer
|
Libra Crown Combination Scroll
|
|
Saint Crown [1]
|
ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%
If refine rate is +9 or higher:
ATK + 15% and MATK + 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%
Set Bonus: [+ Adorare Staff [2] ]
Increases Holy property magical damage by 10%.
Increases Adoramus damage by 5% per refine rate of weapon
Set Bonus: [+ Penitentia [2] ]
Increases Holy property magical damage by 10%.
Increases Judex damage by 5% per refine rate of weapon
Set Bonus: [+ Lucis Flail [2] ]
Increases physical damage against all size enemies by 10%
Increases Duple Light damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Archbishop
|
Saint Crown Combination Scroll
|
|
Lion Crown [1]
|
ATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases MaxHP by 10%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+ Raging Dragon Fist [2] ]
Increases physical damage against all size enemies by 10%
Increases Chain Crush Combo damage by 10% per refine rate of weapon
Set Bonus: [+ Fighting God's Bandage [2] ]
Increases long ranged physical damage by 10%
Increases Knuckle Arrow damage by 10% per refine rate of weapon
Set Bonus: [+ Bright Pendulum [2] ]
Increases long ranged physical damage by 10%
Increases Throw Spirit Sphere damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sura
|
Lion Crown Combination Scroll
|
|
Goat Crown [1]
|
ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
ATK + 15% and MATK + 15%
If refine rate is +11 or higher:
Increases physical and magical damage against all size enemies by 10%
Set Bonus: [+ Jack the Knife [2] ]
Reduces delay after skill by 10%
Increases Fatal Menace damage by 10% per refine rate of weapon
Set Bonus: [+ Platinum Dagger [2] ]
Increases all property magical damage by 10%
Increases all property magical damage by 5% per refine rate of weapon
Set Bonus: [+ Rapid Fire [2] ]
Increases long ranged damage by 10%
Increases Triangle Shot damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Shadow Chaser
|
Goat Crown Combination Scroll
|
|
Twin Crown [1]
|
ATK + 20 per 2 refine rate
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases long ranged physical damage by 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+ Judgement Slasher [2] and Repent Slasher]
Increases critical damage by 20%
Increases melee and long ranged physical damage by 5% per 2 refine rates of both weapons
Set Bonus: [+ Agudo Filo [2] ]
Increases Cross Impact damage by 20%
Increases melee physical damage by 5% per refine rate of weapon
Set Bonus: [+ Ripper Cross [2] ]
Increases long ranged physical damage by 10%
Increases Cross Ripper Slasher damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Guillotine Cross
|
Twin Crown Combination Scroll
|
| Special Drops
|
| Image
|
Name
|
Description
|
Obtained From
|
|
|
Hero Equipment Cube
|
Allows you to reform any Ancient Hero Equipment into a Patent Equipment. All enchants and cards are safe and transferred. When using this item, refine is reduced by 2
|
0.3% Drop from Hell Mode
0.5% Drop from Purgatory Mode
|
|
Ancient Hero Boots [1]
|
MaxHP + 500, MaxSP + 50.
MaxHP + 2% and MaxSP + 1% per 3 refines. ----------------------------------
Refine is +9 or higher
Reduces fixed casting time by 0.3 second. ----------------------------------
If refine is 12 or higher
Reduces fixed casting time by additional 0.2 second. ----------------------------------
If refine is 14 or higher
Reduces delay after skill by 5%. ----------------------------------
Class: Boots
Defense: 15
Weight: 60
Required Level: 100
Usable Jobs: All
|
0.3% Drop from Hell Mode
0.5% Drop from Purgatory Mode
|
Nidhoggur's Nest
Infinite Space
Airship Assualt
Sarah and Fenrir
Nightmarish Jitterbug
Heart Hunter War Base
Last Room
Biological Laboratory 3 & 4 Equipment
| Image
|
Name
|
Description
|
Obtained From
|
|
Vicious Mind Aura
|
When equipped with Fallen Warrior Manteau [1] :
ATK + 5 per 30 base Str.
ASPD (reduces delay after attack by 3%) per 30 base Agi.
Reduces delay after skill by 4% per 30 base Vit.
MATK + 5 and reduces variable casting time by 8% per 30 base Int.
Increases long ranged physical damage by 1% per 30 base Dex.
Increases critical damage by 3% per 30 base Luk.
Class: Headgear
Defense: 5
Weight: 10
Required Level: 170
Usable By: All Jobs
|
Nameless Swordsman (MVP)
|
| Armors
|
| Image
|
Name
|
Effect
|
How to obtain
|
|
Giant Shield [1]
|
Reduces damage from big monsters by 5%.
If upgraded to Level 9 or higher, adds
additional 5% reduction.
Class : Shield
Defense : 130
Weight : 280
Required Level : 100
Usable Jobs : Rune Kinght, Royal Guard
|
@go Lighthalzen NPC: Weird Old Man Cost: 35x Ghost Chill 100x Will of Warrior 50x Blood Thirst
|
|
Geffenia Water Book [1]
|
INT +1, MDEF +2.
If the pure INT is 120, MATK +10, MaxHP +800.
When equipped with Lacryma Stick, the Floating Casting for Jack Frost, Frost Misty, and Storm Gust
will be reduced 4 times % more than shield refining rate.
Class : Shield
Defense : 30
Weight : 100
Required Level : 100
Usable Jobs : Warlock
|
@go Lighthalzen NPC: Weird Old Man Cost: 22x Ghost Chill 100x Will of Warrior 50x Blood Thirst
|
|
Bible of Promise Vol. 2 [1]
|
MDEF +5.
Allows the user to use Level 2 Odin's Power which increases Atk and Matk by 100 while lowering defense and Mdef by 20.
Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 5%.
Class : Shield
Defense : 20
Weight : 50
Required Level : 140
Usable Jobs : Archbishop
|
@go Lighthalzen NPC: Weird Old Man Cost: 22x Ghost Chill 100x Will of Warrior 50x Blood Thirst
|
|
Salvage Cape
|
Possible to use Cicada Skin Shed Level 1.
Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.
Upon de-equipping SP -1200.
Class : Garment
Defense : 1
Weight : 40
Required Level : 130
Usable Jobs : Archbishop, Warlock
|
@go Lighthalzen NPC: Weird Old Man Cost: 400x Ghost Chill 300x Will of Warrior 300x Blood Thirst
|
|
Assassin Handcuffs [1]
|
MaxSP +20, CRIT +3.
When equipped with Krishna [1], increases ATK +50, attack power 50% increase on Sonic Blow, FLEE - 30.
When equipped with Chakram [2], increases CRI +4, and 40% of critical attack power, MaxHP - 10%.
Class : Accesory
Weight : 40
Required Level : 100
Usable Jobs : Guillotine Cross
|
@go Lighthalzen NPC: Weird Old Man Cost: 35x Ghost Chill 100x Will of Warrior 50x Blood Thirst
|
|
Green Operation Coat [1]
|
DEX + 1, MaxSP + 30.
When equipped a Scalpel while killing Demi-human or Animal enemies, drops 'Immortal Heart' or 'Alcohol' at a certain rate.
This rate increases depending on the refine level.
Class : Armor
Defense : 66
Weight : 66
Required Level : 100
Usable Jobs : Geneticist
|
@go Lighthalzen NPC: Weird Old Man Cost: 30x Ghost Chill 100x Will of Warrior 50x Blood Thirst
|
|
Ancient Gold Ornament [1]
|
If base Lv. 150, All Stats +2.
If Swordman, Merchant, Thief class, ATK + 8%.
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.
If Archer, DEX +3, increase long distance physical attack power 10%.
Class : Headgear
Defense : 7
Weight : 40
Required Level : 100
Usable Jobs : All
|
@go Lighthalzen NPC: Weird Old Man Cost: 400x Ghost Chill 300x Will of Warrior 300x Blood Thirst
|
| Weapons
|
| Image
|
Name
|
Effect
|
How to obtain
|
|
Agent Katar [1]
|
Increases Hit Success rate depending on Base Luck.
Class: Katar
Attack : 170
Property: Neutral
Weight : 120
Weapon Level : 3
Required Level : 100
Usable Jobs : Guillotine Cross
|
@go Lighthalzen NPC: Weird Old Man Cost: 10x Ghost Chill 50x Will of Warrior 100x Blood Thirst
|
|
Guillotine Katar [1]
|
Increases damage to Demihuman monsters by 50%.
Increases damage of Cross Impact by 30%.
Decreases Flee by 30.
Class: Katar
Attack : 200
Property: Neutral
Weight : 150
Weapon Level : 4
Required Level : 140
Usable Jobs : Guillotine Cross
|
@go Lighthalzen NPC: Weird Old Man Cost: 85x Ghost Chill 50x Will of Warrior 100x Blood Thirst
|
|
Ignus Stale [1]
|
Adds Ignition status while attacking physically while risking being burned as well.
Not possible to destroy.
Class: Two-Handed Axe
Attack : 250
Property: Fire
Weight : 190
Weapon Level : 4
Required Level : 95
Usable Jobs : Transcendent Swordman and Merchant
|
@go Lighthalzen NPC: Weird Old Man Cost: 35x Ghost Chill 50x Will of Warrior 100x Blood Thirst
|
|
End Sectora [1]
|
Has a chance of casting Cold slower on the target while physically attacking while risking being cast on yourself.
Class: Two-Handed Axe
Attack : 250
Property: Water
Weight : 190
Weapon Level : 4
Required Level : 95
Usable Jobs : Transcendent Swordman and Merchant
|
@go Lighthalzen NPC: Weird Old Man Cost: 35x Ghost Chill 50x Will of Warrior 100x Blood Thirst
|
|
Cannon Spear [1]
|
Decreases MaxSP by 100.
Increases damage of Cannon Spear by 13% and increases with each refine level.
Class: One-Handed Spear
Attack : 180
Property: Neutral
Weight : 160
Weapon Level : 4
Required Level : 100
Usable Jobs : Royal Guard
|
@go Lighthalzen NPC: Weird Old Man Cost: 40x Ghost Chill 50x Will of Warrior 100x Blood Thirst
|
|
Gigantic Lance
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ASPD -10, when you de-equip SP -600.
Adds 20 sec on delay for reuse of Clashing Spiral.
When pure STR is over 120, adds ATK 300.
Class: One-Handed Spear
Attack : 20
Property: Neutral
Weight : 2000
Weapon Level : 4
Required Level : 140
Usable Jobs : Rune Knight
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@go Lighthalzen NPC: Weird Old Man Cost: 400x Ghost Chill 300x Will of Warrior 300x Blood Thirst
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Chilly Spell Book [2]
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Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption.
MATK +160.
Class: Book
Attack : 100
Property: Water
Weight : 100
Weapon Level : 4
Required Level : 100
Usable Jobs : Sorcerer
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@go Lighthalzen NPC: Weird Old Man Cost: 40x Ghost Chill 50x Will of Warrior 100x Blood Thirst
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Recovery Light
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A staff that increases the potency of Heal and Archbishop Healing skills while increasing SP consumption depending on refine level.
MATK +160.
Class: One-Handed Staff
Attack : 30
Property: Holy
Weight : 40
Weapon Level : 4
Required Level : 110
Usable Jobs : Archbishop
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@go Lighthalzen NPC: Weird Old Man Cost: 40x Ghost Chill 50x Will of Warrior 100x Blood Thirst
|
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As-nail
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Has a chance of activating freeze status while physically attacking and increases the chance with each refine level.
MATK +80.
Class: Dagger
Attack : 160
Property: Wind
Weight : 50
Weapon Level : 4
Required Level : 110
Usable Jobs : Transcendent Novice, Swordman, Merchant, Thief
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@go Lighthalzen NPC: Weird Old Man Cost: 35x Ghost Chill 50x Will of Warrior 100x Blood Thirst
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Scarlet-nail
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Has a chance of activating curse status while physically attacking and increases the chance with each refine level.
MATK +80.
Class : Dagger
Attack : 160
Property: Fire
Weight : 50
Weapon Level : 4
Required Level : 110
Usable Jobs : Transcendent Novice, Swordman, Merchant, Thief
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@go Lighthalzen NPC: Weird Old Man Cost: 35x Ghost Chill 50x Will of Warrior 100x Blood Thirst
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Bloody Cross
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When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
Increased refine rate increases the chance of activation.
Class : Mace
Attack : 170
Property: Shadow
Weight : 150
Weapon Level : 4
Required Level : 100
Usable Jobs : Archbishop, Sura
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@go Lighthalzen NPC: Weird Old Man Cost: 40x Ghost Chill 50x Will of Warrior 100x Blood Thirst
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Catapult [2]
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Increases the damage of Triangle Shot depending on refine level as well as increasing SP consumption of the skill.
Class : Bow
Attack : 150
Property: Neutral
Weight : 110
Weapon Level : 4
Required Level : 100
Usable Jobs : Shadow Chaser
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@go Lighthalzen NPC: Weird Old Man Cost: 35x Ghost Chill 50x Will of Warrior 100x Blood Thirst
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Giant Crossbow [2]
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Increases the damage of Arrow Storm depending on refine level as well as increasing SP consumption of the skill.
If Base AGI is 120, adds 1 ASPD.
Class : Bow
Attack : 160
Property: Neutral
Weight : 90
Weapon Level : 4
Required Level : 110
Usable Jobs : Ranger
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@go Lighthalzen NPC: Weird Old Man Cost: 35x Ghost Chill 50x Will of Warrior 100x Blood Thirst
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Creeper Bow [2]
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Has a chance of activating Fiber Lock while attacking.
Class : Bow
Attack : 150
Property: Neutral
Weight : 150
Weapon Level : 4
Required Level : 120
Usable Jobs : Ranger, Minstrel and Wanderer
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@go Lighthalzen NPC: Weird Old Man Cost: 35x Ghost Chill 50x Will of Warrior 100x Blood Thirst
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Information on enchanting the equipment from Biological Laboratory level 3 & 4 can be found here
Shadow Equipment
All Shadow Equipment Items can be found here.
Shadow_Equipment
Shadow Equipment Enchants
All Shadow Equipment enchants can be found here.
Lapine_Enchanting#Shadow_Equipment