Difference between revisions of "Episode Equipment"
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==== Faceworm Nest ==== | ==== Faceworm Nest ==== | ||
<br><br> | <br><br> | ||
| + | =====Equipment===== | ||
| + | {{:Faceworm's Nest}} | ||
| + | |||
=== Heroes' Trails (Part 2) === | === Heroes' Trails (Part 2) === | ||
==== Devil's Tower ==== | ==== Devil's Tower ==== | ||
Revision as of 05:52, 6 November 2020
Episode 14
Episode 14.1 - Bifrost
Hazy Forest
Mora Equipment
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Light of Cure | An old but shiny gold ring entwined with rings. It is rumored to be a relic of a saint. VIT +2, Increases the effectiveness of healing skills by 2%. |
Dropped by monster Fake Angel |
|
Seal of Cathedral | A thick ring mounted with a purple stone, given to a training priest. INT +2, Increases the effectiveness of healing skills by 2%. |
Dropped by monster Fake Angel |
|
Ring of Archbishop | A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader. DEX +2, Increases the effectiveness of healing skills by 2%. |
Dropped by monster Fake Angel |
|
Shoes of Affection | Decreases tolerance to all races by 10% Increases tolerance to Demihumans by 10% |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Shoes of Judgement | MaxSP +150 Increases Judex damage by 30% |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Shawl of Affection | Perfect Dodge +5 Has a chance of casting Renovatio Level 1 while being physically or magically attacked. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Shawl of Judgement | Flee +5 Has a chance of casting Oratio Level 2 while being physically or magically attacked |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Robe of Affection | Blesses the wearer with the Holy Property Decreases SP Consumption of Clementia by 50 |
Dropped by monster Carat |
|
Robe of Judgement | Blesses the wearer with the Shadow Property STR +1 , INT +1, MDEF +10 |
Dropped by monsters Carat |
|
Wand of Affection [2] | A Staff that radiates concern for the welfare of others. Adds 10% Heal Bonus. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Mace of Judgement [2] | A mace that strikes like the Judges gavel in deciding the fate of evil. Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Bible of Promise(1st Vol.)[1] | An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series. Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Golden Rod Shoes | A pair of golden long boots imbued with power of wind. MDEF +2, MaxHP +500, Increases resistance to wind attacks by 15%. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Aqua Shoes | A pair of sea-blue long boots imbued with power of water. MDEF +2, MaxHP +500, Increases resistance to water attacks by 15%. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Crimson Shoes | A pair of red long boots imbued with power of fire. MDEF +2, MaxHP +500, Increases resistance to fire attacks by 15% |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Forest Shoes | A pair of turquoise long boots imbued with power of earth. MDEF +2, MaxHP +500, Increases resistance to earth attacks by 15% |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Golden Rod Orb | A golden crystal ball imbued with power of wind. INT +1, MDEF +2. |
Dropped by monsters Axe Kobold |
|
Aqua Orb | A sea-blue crystal ball imbued with power of water. INT +1, MDEF +2. |
Dropped by monsters Gazeti |
|
Crimson Orb | A bloody crystal ball imbued with power of fire. INT +1, MDEF +2. |
Dropped by monsters Diabolic |
|
Forest Orb | A green crystal ball imbued with power of earth. INT +1, MDEF +2. |
Dropped by monsters Naga |
|
Golden Rod Robe | An ornate golden robe imbued with power of winds. INT +1, MDEF +10. |
Dropped by monsters Hill Wind |
|
Aqua Robe | An elegant blue robe imbued with power of water. INT +1, MDEF +10. |
Dropped by monsters Snowier |
|
Crimson Robe | An elaborate red robe imbued with power of fire. INT +1, MDEF +10. |
Dropped by monsters Lava Golem |
|
Forest Robe | A simple turquoise robe imbued with power of earth. INT +1, MDEF +10. |
Dropped by monsters Pinguicula |
|
Golden Rod Staff [2] | A magic staff charged with whirling power of wind. Increases the effectiveness of Jupitel Thunder by 12%. When you equip a whole set of Golden Rod items - the staff, the robe, the shoes, and the orb, the effectiveness of all the wind spells is increased by 40%, the effectiveness of all the earth spells is decreased by 30%, and resistance to earth attacks is decreased by 50%. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Aqua Staff [2] | A magic staff charged with freezing power of water. Increases the effectiveness of Cold Bolt and Frost Diver by 10%. When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 40%, the effectiveness of all the wind spells is decreased by 30%, and resistance to wind attacks is decreased by 50%. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Crimson Staff [2] | A magic staff charged with blazing power of fire. Increases the effectiveness of Fire Bolt and Fire Ball by 10%. When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 40%, the effectiveness of all the water spells is decreased by 30%, and resistance to water attacks is decreased by 50%. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Forest Staff [2] | A magic staff charged with massive power of earth. Increases the effectiveness of Earth Spike and Heaven's Drive by 10%. When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 40%, the effectiveness of all the fire spells is decreased by 30%, and resistance to fire attacks is decreased by 50%. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Ur's Greaves[1] | Greaves made by purifying an Ur Rune. MaxSP +40. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Peuz's Greaves[1] | Greaves made by purifying a Peuz Rune. MaxSP +40. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Ur's Manteau | A manteau created by Ur Runestones MaxHP +2%, Increases tolerance to Neutral property attacks by 10%. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Peuz's Manteau | A manteau created by refining Peuz Runestones FLEE +10, CRI +10. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Ur's Plate | Armor created by purifying Ur runestones. MDEF +10. Ur's armor set |
Dropped by monster Khalitzburg |
|
Peuz's Plate | Armor created by purifying Peuz runestones. MDEF +10. |
Dropped by monsters Raydric |
|
Ur's Seal[1] | A seal created by refining an Ur Runestone MaxHP +2%, |
Dropped by monsters Isilla, Vanberk |
|
Peuz's Seal[1] | A seal created by refining a Peuz Runestone ATK +20, MaxSP +20. |
Dropped by monsters Skogul, Frus |
|
Sapha Shoes[1] | Shoes that have long been known to be from the world of darkness. LUK +3, MaxSP +30. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Nab Shoes[1] | An assassin's famous historical relic. FLEE +3, INT +2. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Sapha Hood | A manteau that contains the reliquary remains of an ancient Assassin FLEE +12, Inflict 1% more damage with Critical attacks per refine level. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Nab Hood | An ancient relic that belonged to an unknown Assassin Increases Flee and Attack Power per refine level times 2 |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Sapha's Cloth[1] | Armor that contains the reliquary remains of an ancient Assassin. LUK +3, Has a chance of auto-casting Meteor Assault level 1 while physically attacking. Sapha's Set |
Dropped by monsters Loli Ruri |
|
Nab's Cloth[1] | An assassin's famous historical relic. STR +2, INT +2. |
Dropped by monsters Dullahan |
|
Sapha Ring | A ring that has long been known to be from the world of darkness. Class: Accessory |
Dropped by monsters Zombie Slaughter |
|
Nab Ring | An assassin's famous historical relic ATK +10, MATK +20. |
Dropped by monsters Ragged Zombie |
|
White Wing Boots[1] | Shoes of the brilliant archer guild known as Icarus. AGI +2. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Black Wing Boots[1] | An ancient artifact that helps maintain clear mental focus. INT +2, MaxSP +5%. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
White Wing Manteau | A manteau from an archer guild known as Icarus AGI +2, FLEE +10, |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
Black Wing Manteau | A cloak that helps maintain clear mental focus. INT +2. |
@go mora NPC: Keeper of Secrets - Cost: 10x Mora Coins |
|
White Wing Suits[1] | Armor of the brilliant archer guild known as Icarus. Increases ranged attack damage by 2x refine level. |
Dropped by monsters Anubis |
|
Black Wing Suits[1] | An ancient armor that helps maintain clear mental focus. INT +2, |
Dropped by monsters Luciola Vespa |
|
White Wing Brooch | An accessory that belonged to a famous warrior from the 'Icarus Guild'. DEX +2, |
Dropped by monsters Gold Acidus, Blue Acidus |
|
Black Wing Brooch | Black wings to help maintain clear mental focus. INT +2, Perfect Dodge +3. |
Dropped by monsters Red Ferus, Green Ferus |
Mora Enchants
Mora_Enchants
There is no chance to break and the items require atleast +7 for the best possible enchants.
Resetting has no chance to break the item.
Episode 14.2 - Eclage
Old Glast Heim
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Temporal STR Boots | Max HP +300,
Max SP +30. For every 3 refine level, MHP +100, MSP +10, ATK +7. If the user's Base STR is more than 120, ATK +50. |
@go exchanger NPC: Old Glast Heim Can be crafted there. |
|
Temporal AGI Boots | Max HP +300,
Max SP +30. For every 3 refine level, MHP +100, MSP +10, Delay after attack -3%. If the user's Base AGI is more than 120, ASPD +1. |
@go exchanger NPC: Old Glast Heim Can be crafted there. |
|
Temporal VIT Boots | Max HP +300,
Max SP +30. For every 3 refine level,
MHP +300, MSP +10,. If the user's Base VIT is more than 120, MaxHP +8%. |
@go exchanger NPC: Old Glast Heim Can be crafted there. |
|
Temporal INT Boots | Max HP +300,
Max SP +30.
For every 3 refine level, MHP +100, MSP +10, MATK +10. If the user's Base INT is more than 120, MATK +60. |
@go exchanger NPC: Old Glast Heim Can be crafted there. |
|
Temporal DEX Boots | Max HP +300,
Max SP +30. For every 3 refine level,
MHP +100, MSP +10, DEX +3. If the user's Base DEX is more than 120, Decrease Fixed Cast by -0.5s, Ranged Damage +5%. |
@go exchanger NPC: Old Glast Heim Can be crafted there. |
|
Temporal LUK Boots | Max HP +300,
Max SP +30. For every 3 refine level,
MHP +100, MSP +10, Critical Damage +2%. If the user's Base LUK is more than 120, Critical Damage +30%. |
@go exchanger NPC: Old Glast Heim Can be crafted there. |
OGH - Enchants
The items can be enchanted at the NPC: Old Glast Heim
Located at @go exchanger
Temporal_Boots
Heroes' Trails (Part 1)
Faceworm Nest
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Faceworm Leg [1] | INT +3 MATK +120 |
Dark Faceworm Faceworm |
|
Faceworm Queen Leg [2] | INT +3 MATK +120 |
Faceworm Queen |
|
Giant Snake Skin | MDEF +10 [+ [+ [+ [+ [+ [+ |
Treasure Chests from Faceworm Nest Instance |
|
Giant Snake Skin [1] | MDEF +10 [+ [+ [+ [+ [+ [+ |
Treasure Chests from Faceworm Nest Instance |
Heroes' Trails (Part 2)
Devil's Tower
All items are dropped from the last chest in Devil's Tower.
They're pre-refined and pre-enchanted.
| Requirements | |
|---|---|
| Base Level: | 130+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Server time |
Overview
An evil lord is preparing to resurrect Satan Morroc! You and the Assassin's Guild must race against time to stop him. In this instance you must defeat Evil Shadows and the Evil Believer alongside Loki. In exchange you may obtain Evil Slayer weaponry with various enchantments.
Preparations
- Carry Tokens of Siegfried in case you die inside the instance.
- Wear Holy-element weapons/ammo, or have an Arch Bishop use Aspersio on the damage dealers.
- Wear Stone Curse-resisting gears (e.g. Evil Druid carded Armor, Medusa carded Shield), or be sure to have Lauda Agnus Lv 4, Blessing Lv 10, or Clementia Lv 3 to remove Stone Curse.
Walkthrough
- Talk to the Instance Manager in any town to generate and enter the instance.
- Once inside, the party leader should talk with Rune Knight Officer Heim until Healer Fama appears on the left side of the room.
- Talk to Healer Fama to receive a Cure Box, then talk to one of the Injured Soldiers to use the Cure Box to heal them. One Cure Box can only be used to heal one Injured Soldier, so talk to Healer Fama again to receive another Cure Box. There are seven (7) Injured Soldiers in total. Party members can also talk to Healer Fama to receive a Cure Box and heal other Injured Soldiers.
- After all Injured Soldiers are healed, Talk to Assassin Lucile, then to Assassin Dewey on the right side of the room to progress. Assassin Dewey will give everyone Evil Shadow hunting quests.
- Defeat all the Evil Shadows that spawn in the passageway, then talk to Assassin Dewey at the end to be warped to the next room.
- The party leader must talk to Assassin Lucille in the middle of the room. When you talk with Lucille, you will see a timer and it lasts around 30-40 seconds (needs confirmation).
- There are more Evil Shadows in this room, and the timer will reset if the party leader is hit while still talking to Lucille. You do not have to clear the room, just make sure the party leader isn't being hit.
- When you're done with Lucille, talk to Assassin Huey in the middle of the room to be warped to the next area.
- Approach the center of the map and talk to Assassin Lucille. Five (5) Magic Seals will appear on the five edges of the map. Your objective is to eliminate all Magic Seals before they reach the center of the map.
- Evil Shadows will spawn around these Magic Seals, and a line of Fire Walls will periodically appear along the bridges to hinder your movement. Focus your attack on the Magic Seals and destroy them before they reach the center of the map.
- If the Magic Seals reach the center of the map before you destroy it, it will respawn at the edge of the map and begin making its way to the center of the map again.
- After all Magic Seals are destroyed, talk to Assassin Lucille to progress.
- You will be warped into a room infested with more Evil Shadows. Eliminate them all, then talk to the Young Girl to open a portal to the next room. Make your way downstairs and eliminate the Evil Shadows.
- You will arrive in a large room. Make your way to the center and talk to Loki. He will join your party as a Mercenary that will follow the party leader's command.
- Use CTRL + R to open the Mercenary Info window and see Loki's skills. Put Loki's skill Mind Blaster on your hotkeys and use it on the Evil Believer before you begin attacking it.
- It might be best to put Loki in Standby Mode (CTRL + T) while you fight the Evil Believer. If you let Loki die at this stage, your party will fail the instance.
- After defeating Evil Believer, talk to Loki to receive your rewards. The Evil Slayer weapon you receive will be randomized, and their upgrade level and enchants get better the faster you finish the instance.
- Talk to Loki again to leave the instance. Once you're back in the Dimensional Crack, talk to Historian Shep and Magic Scholar Artie to turn in your Evil Shadow hunting quests and receive EXP rewards.
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Evil Shadow |
138 | 112,000 | Large / Demon / Dark 2 |
|
Evil Shadow |
141 | 127,650 | Medium / Demon / Dark 2 |
|
Evil Shadow |
142 | 153,400 | Large / Demon / Dark 2 |
|
Magic Seal |
140 | 10,000,000 | Large / Formless / Neutral 1 |
|
Evil Believer
|
151 | 8,256,000 | Large / Demon / Dark 3 |
Cards
| Card | Type | Description |
|---|---|---|
| Shield Card |
Reduce damage taken from Shadow and Undead property enemies by 30% Increase Damage taken from Holy and Fire property enemeies by 30% Set Bonus: [+Evil Believer Card] Increase physical and magical damage inflicted on Shadow and Undead property enemies by 15% | |
| Weapon Card |
Increase physical and magical damage inflicted on Shadow and Undead property enemies by 30% Reduce physical and magical damage inflicted on Holy and Fire property enemies by 30% Set Bonus: [+Evil Shadow Card] Reduce damage taken from Shadow and Undead property enemies by 15% |
Equipment
Similar to Faceworm Skins from Faceworm's Nest instance, these weapons come pre-upgraded and pre-enchanted.
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Evil Slayer Destroyer Hammer [1] | This hammer was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Piercer Bow [1] | This bow was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Ripper Katar [1] | This katar was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Sword [1] | This two-handed sword was once used for vanquishing an evil slayer and his followers.
If upgrade level is +9 or higher: If upgrade level is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Stabber Dagger [1] | This dagger was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Vanquisher Staff [1] | This staff was once used for vanquishing an evil slayer and his followers. Increases physical and magical damage on Demon and Undead race targets by 10%. If upgrade level is +9 or higher: If upgrade level is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
List of Known Enchants
- Fighting Spirit 1 - 7
- Spell 1 - 4
- DEF
- MDEF
See also
- Sara's Memory
- Airship Assault
- Ghost Palace
- Geffen Magic Tournament
- Faceworm's Nest
- Devil's Tower Walkthrough
DT - Enchants
All items are dropped pre-enchanted.
Fighting Spirit 1 - 7
Spell 1 - 4
DEF
MDEF
Ghost Palace
Thanatos Weapons
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Thanatos Spear [1] |
This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Long Spear [1] |
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Staff [1] |
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Knuckles [1] |
This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Violin [1] |
This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Whip [1] |
This whip, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Two-Handed Staff [1] |
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Dagger [1] |
This dagger, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Sword [1] |
This sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Hammer [1] |
This hammer, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Bow [1] |
This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Great Sword [1] |
This great sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Katar [1] |
This katar, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Axe [1] |
This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
Thanatos Armors
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Armor of Gray [1] |
Mdef +10 |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Gray Robe [1] |
Reduces damage taken from Holy property attacks by 10% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Gray Helmet [1] |
Reduces damage taken from Holy property attacks by 3% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Cloak of Gray [1] |
Reduces damage taken from Holy property attacks by 5% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Boots of Gray [1] |
Reduces damage taken from Holy property attacks by 2% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Gray Shield [1] |
Mdef + 10 |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
Ghost Palace - Enchants
Information about the items to enchant the Thanatos Weapons can be found here
Geffen Magic Tournament
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Magic Reflector[1] | This anti-magic shield effectively reflects magic.
MDEF + 10 Adds a 3% chance to reflect magical attacks that do not target the ground back to the attacker. If refine level is +7 or higher: Additional 3% chance to reflect magical attacks. If refine level is +9 or higher: Additional 3% chance to reflect magical attacks. Class: Shield Defense: 50 Weight: 100 Requires Level: 99 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 900x |
|
Revised Encyclopedia[1] | A revised edition of an encyclopedia that is printed by a Prontera publisher.
Thick and sharp-edged, this book is popularly used as a shield. INT + 3 DEX + 2 MATK + 5 Crit + 3 If refine level is +7 or higher: Additional Crit + 2. If refine level is +9 or higher: Additional MATK + 5. [+ Encyclopedia [2] ] Aspd + 1% per refine level of Encyclopedia [2] ]. Class: Shield Defense: 50 Weight: 20 Requires Level: 99 Usable By: Priest Jobs, Sage Jobs, Taekwon Master |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 900x |
|
Physical Enchancer Ring[1] | This magic ring, developed in Geffen, enhances its wearer's physical abilities.
[+ Anti-Magic Suit [1] ] Aspd + 5% [+ Geffen Magic Robe [1] ] Reduces the after cast delay of skills by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Class: Accessory Weight: 10 Requires Level: 90 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1350x |
|
Magic Intensifier Ring[1] | This magic ring developed in Geffen enhances its wearer's magical abilities.
[+ Geffen Magic Robe [1] ] Reduces variable cast time of skills by 5% [+ Anti-Magic Suit [1] ] Reduces the after cast delay of skills by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Class: Accessory Weight: 10 Requires Level: 90 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1350x |
|
Anti-magic Suit [1] | This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.
Max HP + 5% MDEF + 10 If refine level is +7 or higher: Additional MDEF + 5. If refine level is +9 or higher: Additional Max HP + 2%. Class: Armor Defense: 50 Property: Neutral Weight: 150 Requires Level: 99 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1800x |
|
Geffen Magic Robe [1] | This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.
The users casting cannot be interrupted outside of WoE. Increases the variable casting time of skills by 15%. If refine level is +7 or higher: Reduces the SP cost of skills by an additional 5%. If refine level is +9 or higher: Reduces the variable casting time of skills by 5%. Class: Armor Defense: 40 Weight: 100 Requires Level: 99 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1800x |
Geffen Magic Tournament Enchants
The Information about the item to enchant these items can be found here
Horror Toy Factory
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Lush Rose [1] |
Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time. |
@go exchanger NPC: Horror Toy Factory Exchanged for 500x |
|
Old Parasol [3] |
A very old and worn-out parasol. No one knows how old it is, but you can feel magic eminating from it. |
@go exchanger NPC: Horror Toy Factory Exchanged for 1000x |
|
Celine's Ribbon [1] |
A luxurious, gold-rimmed ribbon. It has been with Kimi since it was thrown away by its previous owner. |
@go exchanger NPC: Horror Toy Factory Exchanged for 1000x |
|
Evil Gloves [1] |
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers. Enables Level 1 Spider Web. Adds 2% chance of casting Level 1 Psychic Wave when performing melee physical attacks. |
@go exchanger NPC: Horror Toy Factory Exchanged for 1000x |
|
Noble Cross [1] |
As a sacred cross-shaped blunt weapon bearing God's blessing, the power for conviction has been reinforced. |
@go exchanger NPC: Horror Toy Factory Exchanged for 2000x |
Enchantments
List of enchantable Equipment:
Old Parasol [3]
| 1st Enchant | Min ~ Max |
|---|---|
| ASPD | +1 |
| Sharp | 3~5 |
| Fighting Spirit | 5~10 |
| Spell | 6~9 |
| MATK % | +1~3% |
List of enchantable Equipment:
Evil Spirit Gloves [1]
Hurt Mind [1]
Red Lantern [1]
Kind Heart [1]
| 1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max | 3rd Enchant | Min ~ Max |
|---|---|---|---|---|---|
| STR | +1~4 | STR | +1~4 | STR | +1~4 |
| AGI | +1~4 | AGI | +1~4 | AGI | +1~4 |
| VIT | +1~4 | VIT | +1~4 | VIT | +1~4 |
| INT | +1~4 | INT | +1~4 | INT | +1~4 |
| DEX | +1~4 | DEX | +1~4 | DEX | +1~4 |
Episode 15
Episode 15.1 - Fantasmagorica
Charleston Crisis
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Strength Supplement Parts |
Increase physical damage inflicted on All enemies by 5%. |
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny. |
|
Vitality Supplement Parts [1] |
MaxHP + 6%. If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Agility Supplement Parts [1] |
Increase attack speed (reduce after attack delay by 5%). |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Dexterity Supplement Parts [1] |
Reduce SP consumption of skills by 10%. [+ |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Reinforced Parts - Plate |
This item is indestructible in battle. If upgrade level is +7 or higher: If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny. |
|
Reinforced Parts - Engine [1] |
Reduce after cast delay of skills by 10%. If upgrade level is +7 or higher: If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Reinforced Parts - Booster [1] |
Reduce SP consumption of Hovering by 15. If upgrade level is +7 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Reinforced Parts - Gun Barrel [1] |
HIT + 10. |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Pile Bunker P |
Each refine increase ATK +5. |
@go exchanger NPC: Mass Charleston Cost: 1x |
|
Pile Bunker S [1] |
Each 2 refines increase ASPD +1%. |
@go exchanger NPC: Mass Charleston Cost: 1x |
|
Pile Bunker T [1] |
Each refine reduces SP consumption by 1%. |
@go exchanger NPC: Mass Charleston Cost: 1x |
|
Axe Tornado [1] |
Reduces the cooldown of Axe Tornado by 1 second. |
Charleston 3 (MVP) |
|
Gigantic Blade [1] |
Reduces the cooldown of Axe Tornado by 1 second. |
Charleston 3 (MVP) |
|
Robot's Mechanical Arm [2] |
CRIT +20 Indestructible |
Charleston 3 (MVP) |
Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106).
Enchanting requires
1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying
1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
List of Enchants
| Items | Enchants Possible | +8 below Enchantment list option | +9 Enchantment list options | |
|---|---|---|---|---|
| Regular Upgrade | Superior Upgrade | |||
| 3 | STR / AGI / VIT / DEX 1~2, Spell 1, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Spell 1~2, Attack Delay 1~2 | ||
| 3 | STR / AGI / VIT / DEX 1~2, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Attack Delay 1~2 | ||
| 3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | ||
| 3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | ||
| 3 | AGI / LUK 1~2, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Attack: STR / DEX 2~3, Fighting Spirit 1-2, Expert Archer 1~3 | |
| 3 | AGI / LUK 1~3, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Defense: VIT 2~3, MHP 1~3%, Neutral Resist 1~2, DEF 6~9 | |
| 2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a | ||
| 2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a | ||
Charleston Crisis Weapon Enchanting
Charleston Crisis weaponry can be enchanted at the Instance Manager standing in Fortessa. Each enchantment costs 15 Charleston Parts and each enchantment will give one random enchant. You can overwrite your existing enchantments by simply speaking with the NPC and paying another 15 Charleston Parts to enchant. There is no chance of breaking.
Enchantments for their respective weapon types are as follows:
Melee Weapon Enchantments
| First Enchant | Min~Max | Second Enchant | Min~Max |
|---|---|---|---|
| Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
| Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
| Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
| Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
| Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
| Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
| Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
| Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
| Increases Critical Damage | 5%~20% | Increase physical damage to normal monster | 1%~20% |
| Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 5%~10% |
| Hit | 1~15 | Reduces delay after skill | 1%~5% |
| Cri | 1~15 | ||
| Atk | 3%~7% | ||
| ASPD | 1 | ||
| Increases physical damage to small size monster | 1%~20% | ||
| Increases physical damage to medium size monster | 1%~20% | ||
| Increases physical damage to large size monster | 1%~20% | ||
| Water property | |||
| Earth Property | |||
| Fire Property | |||
| Wind Property | |||
| Holy Property | |||
| Shadow Property | |||
| Negates size penalty |
Ranged Weapon Enchants
| First Enchant | Min~Max | Second Enchant | Min~Max |
|---|---|---|---|
| Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
| Increase Physical Damage to Earth Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
| Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
| Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
| Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
| Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
| Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
| Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
| Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
| Increases critical damage | 5%~20% | Increase Physical Damage to Normal Class | 1%~20% |
| Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 1%~20% |
| Hit | 1~15 | Reduces delay after skill | 1%~5% |
| Cri | 1~15 | ||
| Increases long range physical damage | 1%~15% | ||
| Increases physical damage to small size monster | 1%~20% | ||
| Increases physical damage to medium size monster | 1%~20% | ||
| Increases physical damage to large size monster | 1%~20% | ||
| Water property | |||
| Earth property | |||
| Fire property | |||
| Wind property | |||
| Holy property | |||
| Shadow property | |||
| Negates size penalty |
CC - Enchants
The weapon enchants can be located here.
Lapine_Enchanting#Charleston_Crisis which also explains as how to obtain these.
The other enchants can be located at the Charleston Crisis NPC section.
It's possible to enchant the Mechanic Items by talking with Mass Charleston (fortessa,96,144).
Enchanting requires
1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying
1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (resetting all enchants).
Excellion Items
First of all, speak with MARS_01 and supply it with
1 Old Fuel Tank to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For
10 Huge Metal Scraps and
5 Old Fuel Tanks , PLUTO_09 will give one of
Excellion Suit or
Excellion Wing at random.
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Excellion Wing | A power wing made from lost technology found in the research building ruins. Flee + 2 per upgrade level of the item. |
@go exchanger NPC: PLUTO 09 [ Fortessa 98 145 ]. |
|
Excellion Suit | A power suit made from lost technology found in the research building ruins. Vit + 6 |
@go exchanger NPC: PLUTO 09 [ Fortessa 98 145 ]. |
Excellion Enchanting
Can be enchanted at @go exchanger.
Information can be found here: Verus_Equipment#Enchantments
Episode 16
Episode 16 is made out of 4 different Instances and 7 Illusion Dungeons.
Sky Fortress,
Room of Consciousness,
Werner Laboratory,
Heart Hunter War Base
Illusion Dungeons
Episode 16.1
Banquet of Heroes ( Part 1 )
Vicious Mind Weapons
These weapons are dropped inside the instance ( Memorial Dungeon ) Sky Fortress.
| Image | Name | Effect | Obtained From |
|---|---|---|---|
|
Vicious Mind Book [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Bow [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Dagger [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Shuriken [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Katar [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Knuckle [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Lance [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Mace [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Revolver [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Rod [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Saber [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Spear [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Staff [1] |
{{EpisodeGear|id2=2026|name2=Vicious Mind Staff [1]|effect=
INT +6 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Two-Handed Axe [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Two-Handed Sword [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Violin [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Wire [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
VM - Enchants
The items come pre-enchanted.
However, we also have an item to reset the enchants.
Lapine_Enchanting#Vicious_Mind
Honor Token
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Royal Guard Shield [1] | The official shield of the Prontera Royal Guard. Def + 10 per upgrade level of the item. Class: Shield |
@go Exchanger NPC: Banquet of Heroes Cost: 400x Token of Honor |
|
Flattery Robe [1] | Attire for those who would use whatever means necessary to bring their desires to pass.
Matk + 50 Enables Level 1 Endure. If the users base level is 120 or higher, Additional Matk + 50 If the users base level is 140 or higher, Additional Matk + 50 Set Bonus Ancient Cape Flattery Robe Max SP + 10% Additional Max SP + 1% per upgrade level of Flattery Robe. Flee + 10 Additional Flee + 1 per upgrade level of Flattery Robe. Set Bonus Survivor's Manteau Flattery Robe Max HP + 10% Additional Max HP + 1% per upgrade level of Flattery Robe. Matk + 2% Additional Matk + 1% per upgrade level of Flattery Robe. Class: Armor Weight: 10 Required Level: 100 Jobs: Every Job |
@go Exchanger NPC: Banquet of Heroes Cost: 600x Token of Honor |
|
Abusive Robe [1] | Attire for those who can inflict critical damage straight to the soul by talking.
Ignore 4% physical defense of Demi-Human, Demon and Undead race monsters when performing a physical attack per upgrade level of the item. Enables Level 1 Improved Concentration. Set Bonus Abusive Robe Morrigane's Manteau Ignore 15% physical defense of Demi-Human, Demon and Undead monsters. Luk + 3, every refine increase Luk by 1. Crit + 10, every refine increase Crit by 1. Set Bonus Abusive Robe Valkyrie Manteau Ignore 15% physical defense of Demi-Human, Demon and Undead monsters. Max HP + 10%, every refine increase Max HP by 1%. Atk + 2%, every refine increase Atk by 1%. Class: Armor Weight: 10 Required Level: 100 Jobs: Every Job |
@go Exchanger NPC: Banquet of Heroes Cost: 600x Token of Honor |
Honor Token - Enchants
The items above can be enchanted at the NPC 'Banquet of Heroes' located at Fortessa 96, 120.
Short: @go exchanger
Honor_Token#Robe_enchants
Noblesse
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Noblesse Breath Armor [1] | MaxHP + 5%.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse |
|
Noblesse Knight Armor [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Spear Armor [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Genesis Armor [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Sharp Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Aimed Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Severe Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Reverb Suit [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Adora Robe [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Duple Robe [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Knuckle Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Tiger Suit [1] | MaxSP + 5%.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Tornado Armor [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Vulcan Armor [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Cart Cannon Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Cart Tornado Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Rolling Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Assassin Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Fatal Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Stalker Suit [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Crimson Robe [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Frost Robe [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Psychic Robe [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Dust Robe [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Ninja Suit [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Kunai Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Trip Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Fire Rain Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Sun Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Moon Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Eswhoo Robe [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Explosion Robe [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Picky Robe [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Catnip Robe [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Super Novice Suit [1] | ATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Super Novice Robe [1] | MATK + 50.
If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Attack Boots [1] | ATK + 10 Hit + 10. If refine rate is 7 or higher: If refine rate is 9 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Magic Boots [1] | MATK + 10 Flee + 10. If refine rate is 7 or higher: If refine rate is 9 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Attack Manteau [1] | Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher: If refine rate is 9 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Magic Manteau [1] | Reduces variable casting time by 5%.
If refine rate is 7 or higher: If refine rate is 9 or higher: |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Attack Ring [1] | Increases attack speed (reduces delay after attack by 3%). Reduces variable casting time by 5%. |
@go exchanger NPC: Noblesse 10x |
|
Noblesse Magic Ring [1] | Increases attack speed (reduces delay after attack by 3%). Reduces variable casting time by 5%. |
@go exchanger NPC: Noblesse 10x |
Episode 16.2
Banquet of Heroes ( Part 2 )
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Ultralight Magic Shield [1] | ASPD +5%
Bypass 10% of hard defense of normal monsters when performing a physical attack If refinement level is +7 or higher: Additional ASPD + 2% Reduces damage taken from Neutral property attacks by an additional 2% If refinement level is +9 or higher Additional ASPD + 3% Reduces damage taken from Neutral property attacks by an additional 3% Class: Shield Defense: 50 Weight: 10 Requires Level: 100 Usable By: All Jobs |
Cutie |
|
YSF01 Plate [1] | If the users base STR is 125 or higher:
ATK + 1% per upgrade level of the item If refinement level is +8 or higher: Additional ATK +5% If refinement level is +11 or higher: Additional ATK +2% If refinement level is +13 or higher: Additional ATK +4% Class: Armor Defense: 78 Weight: 210 Requires Level: 170 Usable By: All Jobs |
YSF01 Seyren |
|
YSF01 Manteau [1] | Reduces the cast delay of skills by 10%
If the users base Vit is 125 or higher If refinement level is +8 or higher: ATK + 20 If refinement level is +11 or higher: Reduces the cast delay of skills by an additional 3% If refinement level is +13 or higher: Reduces the cast delay of skills by an additional 4% [+ YSF01 Plate [1] ] Reduces after cast delay by 1% per refine rate of the manteau [+ YSF01 Plate [1] , YSF01 Greaves [1] ] If refire rate of the set is 39 or higher: Adds 5% chance of ignoring all enemies DEF by 100% when perfoming physical attacks Class: Garment Defense: 32 Weight: 75 Requires Level: 170 Usable By: All Jobs |
YSF01 Seyren |
|
YSF01 Greaves [1] | If the users base Luk is 125 or higher:
If refinement level is +8 or higher: Aspd + 8% If refinement level is +11 or higher: Aspd + 1 If refinement level is +13 or higher: Increases critical damage on targets by an additional 10% Class: Footgear Defense: 25 Weight: 130 Requires Level: 170 Usable By: All Jobs |
YSF01 Seyren |
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Agenda Robe[1] | MATK +5%
Enables use of level 1 Spell Breaker If base level is at least 120: Additional MATK +4% If base level is at least 140: Additional MATK +5% [+ Ancient Cape or Ancient Cape [1] ] Reduce variable cast time by 2% per refine rate of the armor Skill casting can't be interrupted. [+ Survivor's Manteau ] Randomly autocasts level 1 heal on yourself when dealing magical attacks, this chance increases based on refinement level of the armor Class: Armor Defense: 0 Weight: 10 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
|
Consultative Robe[1] | VIT +5
Every refine level, increase resistance to Fire and Shadow element attacks by 3% If refine level +10 or higher: Increase resistance to Neutral element attacks by 10% [+ Morrigane's Manteau ] Every refine level of the armor increase Flee +2, AGI +1 Enchant armor with Ghost property [+ Valkyrian Manteau [1] ] VIT +5 Increase resistance to Neutral, Fire, and Shadow element attacks by 10% Every refine level, increase VIT +1, LUK +1 [+ Valkyrian Manteau [1] , Deviling Card ] Deactivate Deviling card effects Class: Armor Defense: 0 Weight: 10 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
|
Republic Hat [1] | Increase long range physical attacks by +6%
If refinement level is +7 or higher: Increase long range physical attack by an additional +2% If refinement level is +10 or higher: Increase long range physical attack by an additional +4% Class: Headgear Defense: 3 Weight: 40 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
|
Mercenary Ring Type A | VIT +3
When equipped by Novice, Taekwon boy, Ninja, or Gunslinger: MaxHP +1000, MaxSP +200 Class: Accessory Defense: 0 Weight: 20 Level Requirement: 99 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
|
Mercenary Ring Type B | INT +3
When equipped by Novice, Taekwon boy, Ninja, or Gunslinger: Reduces variable cast time by 30% Class: Accessory Defense: 0 Weight: 20 Level Requirement: 99 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
Enchantments
Mercenary Ring Enchantments
Mercenary Ring Type A & Type B can be enchanted on the 3rd and 4th slot of the item
- Each enchantment costs 5x
Schwarzwald's Token of Honor - You can reset both of the enchantments for 10x
Schwarzwald's Token of Honor
| 3rd Slot Enchant | Min ~ Max | 4th Enchant | Min ~ Max |
|---|---|---|---|
| STR | +1~2 | STR | +1~2 |
| AGI | +1~2 | AGI | +1~2 |
| VIT | +1~2 | VIT | +1~2 |
| INT | +1~2 | INT | +1~2 |
| DEX | +1~2 | DEX | +1~2 |
| LUK | +1~2 | LUK | +1~2 |
Robe Enchantments
The Agenda Robe and Consultation Robe can be enchanted on the 3rd and 4th slot of the item.
- Each Enchantment costs 20x
Schwarzwald's Token of Honor - You can reset both of the enchantments for 10x
Schwarzwald's Token of Honor
SHT - Enchants
Information can be found here
Imperial Equipment
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Imperial Breath Armor [1] |
MaxHP + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Breath Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Knight Armor [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Knight Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Spear Armor [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Spear Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Genesis Armor [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Genesis Armor, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Sharp Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Sharp Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Aimed Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Aimed Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Severe Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Severe Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Reverb Suit [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Reverb Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Adora Robe [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Adora Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Duple Robe [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Duple Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Knuckle Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Knuckle Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Tiger Suit [1] |
MaxSP + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Tiger Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Tornado Armor [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Tornado Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Vulcan Armor [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Vulcan Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Cart Cannon Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Cart Cannon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Cart Tornado Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Cart Tornado Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Rolling Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Rolling Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Assassin Suit [1] |
{{EpisodeGear|id2=41069|name2=Imperial Assassin Suit [1]|effect=
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Assassin Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Fatal Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Fetal Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Stalker Suit [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Stalker Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Crimson Robe [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Crimson Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Frost Robe [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Frost Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Psychic Robe [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Psychic Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Dust Robe [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Dust Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Ninja Suit [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Ninja Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Kunai Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Kunai Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Trip Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Trip Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Fire Rain Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Fire Rain Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Sun Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Sun Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Moon Suit [1] |
Atk + 50. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Moon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Eswhoo Robe [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Eswhoo Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Explosion Robe [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Explosion Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Picky Robe [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Picky Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Catnip Robe [1] |
Matk + 75. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring, If the sum of refine rate of Imperial Catnip Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Super Novice Suit [1] |
Atk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Super Novice Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Super Novice Robe [1] |
Matk + 75. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring, If the sum of refine rate of Imperial Super Novice Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Attack Boots [1] |
Atk + 15, Hit + 15. |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Magic Boots [1] |
Matk + 15, Flee + 15. |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Attack Manteau [1] |
Increases attack speed (reduces delay after attack by 5%). |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Magic Manteau [1] |
Reduces variable casting time by 7%. |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Attack Ring [1] |
Increases attack speed (reduces delay after attack by 5%). |
@go Exchanger - NPC: Imperial Exchanger - 10x |
|
Imperial Magic Ring [1] |
Increases attack speed (reduces delay after attack by 5%). |
@go Exchanger - NPC: Imperial Exchanger - 10x |
Imperial Enchantment
Lapine_Enchanting#Imperial_Equipment
All armors and garments can be enchanted with 1 enchant.
This enchant can be overwritten with another enchant.
Recap Episode
Illusion Dungeon Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion Dungeons
The NPC Illusion Manager that handles every Illusion Dungeon Equipment is located in the Main Office, 2nd floor.
Illusion of Moonlight
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Nurse Cap [1] | INT + 1
Additional + 1 INT every 2 refines. [+ |
Resentful Sohee
|
|
Illusion Apple O' Archer [1] | DEX + 3
Additional DEX + 1 per 2 refine rate. |
Resentful Archer Skeleton
|
|
Illusion Muffler [1] | MaxHP + 100, MaxSP + 10
Additional MaxHP + 100 and MaxSP + 5 per refine. |
Resentful Sohee
|
|
Illusion Shoes [1] | MaxHP + 100, MaxSP + 10
Additional MaxHP + 100 and MaxSP + 5 per refine. |
Resentful Munak
|
|
Illusion Puente Robe [1] | Reduces fixed casting time by 3%
Increases heal effectiveness by 5% Increases heal effectiveness by additional 1% per refine rate. [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Resentful Sohee
|
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Staff of Bordeaux [2] | MATK + 180, INT + 3, DEX +2
If user learned Dragonology at maximum level: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Resentful Sohee
|
|
Illusion Long Mace [2] | 3 cells attack range
Reduces damage taken from long ranged physical attacks by 10% Reduces damage taken from long ranged physical attacks by additional 3% per 2 refine rate.
|
Resentful Archer Skeleton
|
|
Illusion Moonlight Dagger [1] | MaxSP +10%
Restores 3 SP when dealing damage to enemies If the refine rate is 10 or higher: |
Resentful Bongun
|
|
Illusion Spectral Spear [2] | Increases physical damage against Shadow property, Demon and Undead races enemies by 20%.
Increases physical damage against Shadow property, Demon and Undead races enemies by additional 3% per 2 refine rate. Reduces damage taken from Shadow property, Demon and Undead races enemies by 10%. Reduces damage taken from Shadow property, Demon and Undead races enemies by additional 3% per 2 refine rate. Restores 50 HP when killing an enemy with melee physical damage. Restores 1 SP per 2 refine rate of the item when killing an enemy with melee physical damage Has a chance to inflict confusion status on user. [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Resentful Sohee
|
Illusion of Vampire
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Ancient Cape [1] |
AGI +2
|
|
|
Illusion Ring [1] |
STR + 3
|
|
|
Illusion Skull Ring [1] |
Has a 50% chance to inflict curse to either enemies or yourself when dealing melee physical damage. |
|
|
Vampire's Servant [1] |
Adds a chance of absorbing 1% physical damage inflicted into SP. |
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Infiltrator [2] |
DEF + 3, FLEE + 5, Perfect Dodge + 2
|
|
|
Illusion Sharpened Legbone of Ghoul [2] |
While dealing melee physical damage, has a 4% chance of transform into Ghoul for 6 seconds.
|
|
|
Illusion Wizardry Staff [2] |
INT + 6, DEX + 2, MATK + 250
|
|
|
Illusion Ballista [2] |
Increases long-range physical damage by 1% per refine rate.
|
|
|
Book of the Apocalypse [2] |
Increases the damage against Water, Earth, Fire and Wind property enemies by 10% |
|
Illusion of Frozen
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Cap [1] | ATK + 1%
ATK + 2 per refine rate
|
Craftable at @go special (217,220) for
|
|
Illusion Survivor's Manteau [1] | VIT + 15
[+ MATK + 20 per refine rate of [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Awakened Ktullanux
|
|
Illusion Sacred Mission [1] | VIT + 3, INT + 2 Increases Earth Drive damage by 7% per refine rate |
Awakened Ktullanux
|
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Combo Battle Glove [2] | Increases Sky Blow and Dragon Combo damage by 10%
Increases Sky Blow and Dragon Combo damage by additonal 5% per 2 refine rate [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Furious Snowier
|
|
Illusion Humma Fluttering Snow [2] | MATK + 50
ATK + 30 per 3 refine rate [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Furious Snowier
|
Illusion of Abyss
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Fancy Flower [1] | MATK + 1%
MATK + 2 per refine rate |
Ominous Heater
|
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Immaterial Sword [2] | Has a 8% chance to drain 30% SP from enemy when dealing physical attacks. The chance is increased by 2% per refine rate.
Each attack drains 1 SP from owner If the refine rate is 12 or higher: Indestructible [+ If the refine rate of both is 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Ominous Assauiter
|
|
Illusion War Axe [2] | STR + 2, DEX + 2, LUK + 2 Increases the damage of Axe Tornado and Axe Boomerang by 100% If the refine rate is 7 or higher: If the refine rate is 9 or higher: [+ If the refine rate of both is 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Ominous Turtle Permeter
|
|
Illusion Pole Axe [2] | STR + 3, INT + 2, DEX + 2
If the refine rate is 9 or higher: If the refine rate is 13 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Ominous Freezer
|
|
Illusion Wing Shiruken [2] | DEX + 2 Increases the damage of Kunai Splash by 9% per refine rate [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Ominous Assulter
|
|
Illusion Iron Driver [2] | ASPD + 1 per 2 refine rate
Increases the damage of Duple Light by 3% per refine rate [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Ominous Heater
|
Illusion of Luanda
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Goibne's Helm [1] | VIT + 3, MDEF + 3
If the refine rate is 7 or higher: If the refine rate is 9 or higher: [+ Reduces damage taken from Water, Wind, Earth and Fire property by 10% If the refine rate of each 7 or higher: If the sum of the refine rate is 36 or higher: If the sum of the refine rate is 40 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Goibne's Armor [1] | MaxHP + 10%
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Goibne's Graves [1] | MaxHP + 5%, MaxSP + 5%
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Goibne's Spaulders [1] | VIT + 1, MDEF + 2
If the refine rate is 7 or higher: If the refine rate is 9 or higher:
|
Craftable at @go special (217,220) for
|
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Tablet [2] | Increases physical damage against Shadow, Undead, Poison and Ghost property enemies by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property enemies by additional 10% per 3 refine rate. (Up to +10) Increases physical damage taken from Shadow property enemies by 30% [+ Increases critical damage by 5% per 2 refine rate If the refine rate is 9 or higher: If the refine rate is 11 or higher: |
Ancient Tri Joint
|
|
Illusion Hunter Bow [2] | [+ Increases long range physical damage by 50% CRIT + 1 per refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher [Hunter's Sight] |
Ancient Stalictic Golem
|
Illusion of Teddy Bear
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Boots [1] | Increases attack speed by 1% per refine rate CRIT + 5 per 3 refine rate |
Craftable at @go special (217,220) for
|
|
Illusion Hot-blooded Headband [1] | STR + 2
ATK + 10 per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Counter Dagger [2] | CRIT + 90
Increases critical damage by 3% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Soul Fragment
|
|
Illusion Gate Keeper-DD [2] | Splash attack
DEX + 1 Increases long-range physical damage by 5% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Haunted Obsidian
|
|
Illusion Survivor's Staff [2] | Can't be destroyed
INT + 2, DEX + 2, MATK + 240, MaxHP + 600 MATK + 1% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Hardworking Pitman
|
Illusion of Under Water
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Saint Robe [1] | MaxHP + 10%, MaxSP + 10%, MDEF + 10
If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Saphien's Armor of Ocean [1] | MaxHP + 10%,
MaxHP + 125 per refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Chain Mail [1] | MaxHP + 10%, MaxSP + 10%
ATK + 4 per refine rate Increases physical damage against Fire and Water property enemies by 4% per 3 refine rate If the refine rate is 9 or higher: [+ If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Morrigane's Helm [1] | STR + 5, CRIT + 5
If the refine rate is 7 or higher: If the refine rate is 9 or higher: [+ Increases physical damage against Small size enemies by 20% If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Morrigane's Manteau [1] | LUK + 5, Flee + 20
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Morrigane's Belt [1] | STR + 3, MaxHP + 5%
[+ |
Craftable at @go special (217,220) for
|
|
Illusion Morrigane's Pendant [1] | ATK +20, CRIT + 5
[+ |
Craftable at @go special (217,220) for
|
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Electric Eel [2] | MATK + 180
Additional MATK + 6 and increases long-range physical damage by 3% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Deep Sea Sropho
|
|
Illusion Electric Guitar [2] | MATK + 180
Additional MATK + 6 and increases long-range physical damage by 3% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Deep Sea Obeaune
|
|
Illusion Brionac [2] | ATK + 10%
Increases Overbrand damage by 5% per 2 refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Deep Sea Deviace
|
|
Illusion Katar of Frozen Icicle [2] | ATK + 5 per refine rate
If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate is 9 or higher: If the refine rate is 11 or higher: |
Deep Sea Marse
|
|
Illusion Death Guidance [2] | ATK + 4 per refine rate
If refine rate is 7 or higher: If refine rate is 9 or higher: If refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
Deep Sea Merman
|
|
Illusion Zephyrus [2] | ATK + 4 per refine rate
Increases long-range physical damage by 3% per 2 refine rate If refine rate is 7 or higher: If refine rate is 9 or higher: If refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
Deep Sea Sedora
|
Illusion of Labyrinth
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Morpheus's Hood [1] | INT + 10, MDEF + 15, MaxSP + 20%
Reduces variable casting time by 3% per 2 refine rate If refine rate is 7 or higher: If refine rate is 9 or higher: [+ Increases Water, Earth and Neutral property magical damage by 10% If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Morpheus's Shawl [1] | MaxSP + 10%, MDEF + 5
If the refine rate is 7 or higher: If the refine rate is 9 or higher: |
Craftable at @go special (217,220) for
|
|
Illusion Morpheus's Ring [1] | INT +3, MaxSP + 5%
[+ |
Craftable at @go special (217,220) for
|
|
Illusion Morpheus's Bracelet [1] | INT + 3, MaxSP + 5%
[+ |
Craftable at @go special (217,220) for
|
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Butcher [2] | Increases long-range physical damage by 2% per 15 base STR
ATK + 10 per refine rate If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
Chaotic Andrea
|
|
Illusion Tae Goo Lyeon [2] | Perfect Dodge + 10
Increases long-range physical damage by 2% per refine If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Chaotic Anes
|
|
Illusion Gold Lux [2] | HIT + 10
Increases damage long-range physical damage by 3% per 2 refines If the refine rate is 7 or higher: If the refine rate is 9 or higher: If the refine rate is 11 or higher: [+ If the refine rate of both is 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
Chaotic Silvano
|
|
Illusion Bazerald [2] | INT + 5, MATK + 170
MATK + 1% per 2 refines If refine rate is 7 or higher: If refine rate is 9 or higher: If refine rate is 11 or higher: [+ If the refine rate of both are 7 or higher: If the sum of the refine rate is 18 or higher: If the sum of the refine rate is 22 or higher: |
Chaotic Cecilia
|
Episode 17
Episode 17.1 - Appear, Illusion!
Illusion OS Armors
| Image | Name | Effect | How to Obtain |
|---|---|---|---|
|
Illusion Armor B-type [1] | ATK + 100. ATK + 10 per 2 refine rate. If refine rate is 7 or higher: Reduces variable casting time by 10%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Armor B-type [1] | MATK + 100. MATK + 10 per 2 refine rate. If refine rate is 7 or higher: Reduces variable casting time by 10%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Engine Wing A-type [1] | MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 5%). [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Engine Wing B-type [1] | MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher: Reduces variable casting time by 5%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Leg A-type [1] | MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher: Increases long ranged physical damage by 5%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Leg B-type [1] | MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher: Increases all properties magical damage by 5%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Booster R [1] | ATK + 5%.
|
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Booster L [1] | ATK + 5%.
|
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Battle chip R [1] | MATK + 5%.
|
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Battle chip L [1] | MATK + 5%.
|
@go exchanger NPC: Illusion OS Cost: 50x |
Illusion OS Modification Modules
Modification Modules can be crafted for
Cor Core x5 and
Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC
There are four different types of module
Normal ,
Rare ,
Unique , and
Legendary . Normal has the highest chance of success to craft and Legendary has the lowest.
Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.
| Armor | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
| Engine Wing | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
| Leg | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
| Booster R & Battle Chip R | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
| Booster L & Battle Chip L | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Illusion OS Weapons
| Image | Name | Effect | How to Obtain |
|---|---|---|---|
|
Burning Knuckle-OS | ATK + 3%.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Rampage Blast damage by 15%. If refine rate is 11 or higher: Increases damage against medium and large size enemies by 20%. Class: Knuckle Attack: 175 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Sura |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Cannon Rapier-OS | MATK + 150.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Fireball damage by 30%. If refine rate is 11 or higher: When dealing melee physical damage, has a chance to auto cast Hell Inferno level 3. Class: Sword Attack: 160 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes. |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Saphir Mace-OS [2] | Can't be destroyed.
If refine rate is 7 or higher: Reduces variable casting time by 7%. If refine rate is 9 or higher: Increases Cart Cannon damage by 20%. If refine rate is 11 or higher: Increases long ranged physical damage by 15%. Class: Mace Attack: 185 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Genetic |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Ultio-OS [2] | MATK + 170.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Adoramus damage by 20%. If refine rate is 11 or higher: Increases holy property magical damage by 15%. Class: Mace Attack: 150 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Archbishop |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Virtual Bow-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases long ranged physical damage by 7%. If refine rate is 9 or higher: Increases Arrow Storm damage by 30%. If refine rate is 11 or higher: Increases Arrow Storm damage by additional 20%. Class: Bow Attack: 200 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Ranger |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
MH-P89-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases long ranged physical damage by 7%. If refine rate is 9 or higher: Reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher: Increases Severe Rainstorm damage by 15%. Class: Bow Attack: 170 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Minstrel, Wanderer |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
AC-B44-OS [2] | MATK + 135.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Triangle Shot damage by 15%. If refine rate is 11 or higher: Increases bow damage by 10%. Class: Bow Attack: 190 Weight: 60 Weapon Level: 4 Required Level: 130 Usable Jobs: Shadow Chaser |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Beam Claymore-OS [2] | Can't be destroyed.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases critical damage by 15%. If refine rate is 11 or higher: Increases damage against small and medium size enemies by 20%. Class: Two-handed Sword Attack: 250 Weight: 180 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Rutilus Stick-OS [2] | Can't be destroyed.
Increases magical damage against neutral and earth property enemies by 5%. If refine rate is 7 or higher: Reduces variable casting time by 7%. If refine rate is 9 or higher: When dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds. If refine rate is 11 or higher: Reduces delay after skill by 10%. Class: One-handed Staff Attack: 80 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Meuchler-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Cross Ripper Slasher damage by 15%. If refine rate is 11 or higher: Increases damage against small and medium size enemies by 20%. Class: Katar Attack: 190 Weight: 130 Weapon Level: 4 Required Level: 130 Usable Jobs: Assassin classes. |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Blasti-OS [2] | Can't be destroyed.
If refine rate is 7 or higher: Reduces damage taken from medium and large enemies by additional 15%. If refine rate is 9 or higher: Increases long ranged physical damage by 15%. If refine rate is 11 or higher: Reduces delay after skill by 10%. Class: Two-handed Axe Attack: 400 Weight: 450 Weapon Level: 4 Required Level: 130 Usable Jobs: Mechanic |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
HR-55-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases long ranged physical damage by 7%. If refine rate is 9 or higher: Increases Hammer of God damage by 20%. If refine rate is 11 or higher: Reduces cooldown of Hammer of God by 5 seconds. Class: Rifle Attack: 250 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Gunslinger classes. |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Circuit Board-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases damage against small and medium size enemies by 20%. If refine rate is 11 or higher: Increases critical damage by 20%. Class: Book Attack: 180 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Kuroiro-OS [2] | MATK + 150.
If refine rate is 7 or higher: Increases physical and magical damage against shadow and undead property enemies by additional 10%. If refine rate is 9 or higher: Increases Kunai Splash damage by 20%. If refine rate is 11 or higher: Increases physical and magical damage against demon and undead race enemies by 10%. Class: Dagger Attack: 150 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Ninja classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Boost Lance-OS [2] | Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Vanishing Point damage by 20%. If refine rate is 11 or higher: Increases Vanishing Point damage by additional 15%. Class: One-hand Spear Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Royal Guard |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Electric Fox-OS [2] | MATK + 350
If refine rate is 7 or higher: Increases Silvervine Stem Spear damage by 20%. If refine rate is 9 or higher: Reduces variable casting time by 10% Increases earth, fire, water, wind, ghost and neutral property magical damage by 15%. If refine rate is 11 or higher: Increases Catnip Meteor damage by 30%. Class: One-handed Staff Attack: 250 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Summoner (Doram) |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
OSAD Weapons
| Image | Name | Effect | How to Obtain |
|---|---|---|---|
|
Burning Knuckle-OSAD [2] |
Atk + 5%. |
1x +7 or higher |
|
Cannon Rapier-OSAD [2] |
Matk + 150. |
1x +7 or higher |
|
Saphir Mace-OSAD [2] |
Can't be destroyed. |
1x +7 or higher |
|
Ultio-OSAD [2] |
Can't be destroyed. |
1x +7 or higher |
|
Virtual Bow-OSAD [2] |
Atk + 5%. |
1x +7 or higher |
|
MH-P89-OSAD [2] |
Atk + 5%. |
1x +7 or higher |
|
AC-B44-OSAD [2] |
Matk + 135. |
1x +7 or higher |
|
Beam Claymore-OSAD [2] |
Can't be destroyed. |
1x +7 or higher |
|
Rutilus Stick-OSAD [2] |
Can't be destroyed. |
1x +7 or higher |
|
Meuchler-OSAD [2] |
Atk + 5%. |
1x +7 or higher |
|
Blasti-OSAD [2] |
Can't be destroyed. |
1x +7 or higher |
|
HR-55-OSAD [2] |
Atk + 5%. |
1x +7 or higher |
|
Circuit Board-OSAD [2] |
Atk + 5%. |
1x +7 or higher |
|
Kuroiro-OSAD [2] |
Matk + 150. |
1x +7 or higher |
|
Boost Lance-OSAD [2] |
Increases attack speed (reduces delay after attack by 5%). |
1x +7 or higher |
|
Electric Fox-OSAD [2] |
Can't be destroyed. |
1x +7 or higher |
Illusion OS Weapon Enchants
There are a total of 6 different Enchanting Items, list can be found here.
Grace
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Grace Breath Armor [1] |
MaxHP + 10%. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger |
|
Grace Knight Armor [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Spear Armor [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Genesis Armor [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Sharp Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Aimed Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Severe Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Reverb Suit [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Adora Robe [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Duple Robe [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Knuckle Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Tiger Suit [1] |
MaxSP + 10%. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Tornado Armor [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Vulcan Armor [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Cart Cannon Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Cart Tornado Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Rolling Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Assassin Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Fatal Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Stalker Suit [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Crimson Robe [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Frost Robe [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Psychic Robe [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Dust Robe [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Ninja Suit [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Kunai Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Trip Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Fire Rain Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Sun Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of tjhe set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Moon Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Eswhoo Robe [1] |
{{EpisodeGear|id2=41118|name2=Grace Eswhoo Robe [1]|effect= MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Explosion Robe [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Picky Robe [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Catnip Robe [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Super Novice Suit [1] |
ATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Super Novice Robe [1] |
MATK + 100. If refine rate is 7 or higher: If refine rate is 9 or higher: [+ If the sum of refine rate of the set is 27 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Attack Boots [1] |
ATK + 20 If refine rate is 7 or higher: If refine rate is 9 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Magic Boots [1] |
MATK + 20 If refine rate is 7 or higher: If refine rate is 9 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Attack Manteau [1] |
Increases attack speed (reduces delay after attack by 7%). If refine rate is 7 or higher: If refine rate is 9 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Magic Manteau [1] |
Reduces variable casting time by 10%. If refine rate is 7 or higher: If refine rate is 9 or higher: |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Attack Ring [1] |
Increases attack speed (reduces delay after attack by 7%). |
@go exchanger NPC: Grace Exchanger 20x |
|
Grace Magic Ring [1] |
Increases attack speed (reduces delay after attack by 7%). |
@go exchanger NPC: Grace Exchanger 20x |
Grace Enchantment
Lapine_Enchanting#Grace_Equipment
All armors and garments can be enchanted with 2 enchants.
This enchants can be overwritten with another enchant.
EDDA Fall of Glast Heim
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
King Schmidt's Suit [1] | Increases physical and magical damage against medium and large size enemies by 10%.
If refine rate is 7 or higher: Increases physical and magical damage against fire and shadow property enemies by 10%. If refine rate is 9 or higher: Reduces physical damage taken from dragon and formless race monsters by 15%. If refine rate is 11 or higher: Reduces physical and magical damage taken from medium and large size enemies by 10%. [+ King Schmidt's Manteau [1] ] MaxHP + 5%, MaxSP + 5%. If the sum of the set refine rate is 22 or above: Reduces delay after skill by 15%. Class: Armor Defense : 150 Weight : 90 Required Level : 130 Usable Jobs : All |
King Schmidt Von Walter (Normal)
King Schmidt Von Walter (Hard) Craftable at @go exchanger (71,148) for 10x |
|
King Schmidt's Manteau [1] | Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
If refine rate is 7 or higher: Reduces physical damage taken from dragon and formless race monsters by 5%. If refine rate is 11 or higher: Increases physical and magical damage against dragon and formless race monsters by 15%. Class: Garment Defense : 70 Weight : 60 Required Level : 130 Usable Jobs : All |
King Schmidt Von Walter (Normal)
King Schmidt Von Walter (Hard) Craftable at @go exchanger (71,148) for 10x |
|
King Schmidt's Strong Insignia [1] | Atk + 10%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ] Atk + 25, Hit + 10. Class: Accessory (Left) Defense : 10 Weight : 20 Required Level : 150 Usable Jobs : All |
Obtained randomly from Craftable at @go exchanger (71,148) for and |
|
King Schmidt's Divine Power Insignia [1] | Matk + 10%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ] Matk + 25, reduces variable casting time by 8%. Class: Accessory (Left) Defense : 10 Weight : 20 Required Level : 150 Usable Jobs : All |
Obtained randomly from Craftable at @go exchanger (71,148) for and |
|
King Schmidt's Hundred Luck Insignia [1] | Increases critical damage by 7%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ] Increases critical damage by 7%, Atk + 5%. Class: Accessory (Left) Defense : 10 Weight : 20 Required Level : 150 Usable Jobs : All |
Obtained randomly from Craftable at @go exchanger (71,148) for and |
|
King Schmidt's Rigid Insignia [1] | MaxHP + 10%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ] MaxHP + 5%, reduces after-cast delay by 5%. Class: Accessory (Left) Defense : 10 Weight : 20 Required Level : 150 Usable Jobs : All |
Obtained randomly from Craftable at @go exchanger (71,148) for and |
|
King Schmidt's Flash Insignia [1] | Increases attack speed (reduces delay after attack by 5%).
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ] Increases attack speed (reduces delay after attack by 3%), Cri + 7. Class: Accessory (Left) Defense : 10 Weight : 20 Required Level : 150 Usable Jobs : All |
Obtained randomly from Craftable at @go exchanger (71,148) for and |
|
King Schmidt's Thousand Bow Insignia [1] | Increases long ranged physical damage by 7%.
[+ King Schmidt's Suit [1] , King Schmidt's Manteau [1] ] Increases long ranged physical damage by 3%, ASPD + 1. Class: Accessory (Left) Defense : 10 Weight : 20 Required Level : 150 Usable Jobs : All |
Obtained randomly from Craftable at @go exchanger (71,148) for and |
EDDA Fall of Glast Heim Enchants

EDDA Fall of Glast Heim Equipment can be enchanted at the OSC1127 NPC in Fortessa 73/150 You can use @go exchanger to get to the NPC
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- Dismantlement
- Although enchanted equipment can not be reset. NPC OSC1198 in Fortessa 75/152 can turn your unwanted enchanted equipment back into material again (will receive
Curse-eroded Crystal or
Curse-eroded Gemstone only). - Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment.
- When disassembling unwanted equipment, there is also a low chance to gain following costumes:
Episode 17.2 - Sage Legacy
Automatic OS Equipment
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Automatic Armor A-type [1] |
ATK + 125 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost:900x +9 |
|
Automatic Armor B-type [1] |
MATK + 125 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Engine wing A-type [1] |
MaxHP + 1500 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Engine wing B-type [1] |
MaxHP + 1500 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Leg A-type [1] |
MaxSP + 250 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Leg B-type [1] |
MaxSP + 250 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Booster R [1] |
ATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
|
Automatic Booster L [1] |
ATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
|
Automatic Battle chip R [1] |
MATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
|
Automatic Battle chip L [1] |
MATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
Blueprints
Automatic Modification Modules can be obtained in a variety of ways.
Automatic Module Box and
Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.
in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x
Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x
Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.
| Crafting Categories | ||
|---|---|---|
| Rarity | Possible Modules | |
| Normal |
| |
| Rare |
| |
| Unique |
| |
| Legendary |
| |
| Epic |
| |
Automatic Equipment can be modified with a number of different module types.
Each piece of equipment can have a maximum of 3 modules.
Though certain modules have a restriction on the number of times it can be place on the equipment.
| Armor | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
| Engine Wing | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
| |
| Leg | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 Modules can be placed on equipment |
| |
Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
| Booster R & Battle Chip R | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
| |
| Booster L & Battle Chip L | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Automatic Improvement Devices
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Normal Automatic Improvement Device (physical) |
Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Physical) |
@go exchanger NPC: Automatic Doll Cost: 45x |
|
Normal Automatic Improvement Device (magical) |
Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Magical) |
@go exchanger NPC: Automatic Doll Cost: 45x |
Information on enchanting the Sin weapons can be found here
Pets
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Child Admin Beta Egg |
[Intimacy Neutral]
[Intimacy Cordial]
[Intimacy Loyal]
|
@go exchanger NPC: Automatic Doll Cost: 45x |
Information on evolving Child Admin Beta into Child Admin Alpha can be found here
Automatic Modification Modules
Automatic Modification Modules can be obtained in a variety of ways.
Automatic Module Box and
Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.
in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x
Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x
Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.
| Crafting Categories | ||
|---|---|---|
| Rarity | Possible Modules | |
| Normal |
| |
| Rare |
| |
| Unique |
| |
| Legendary |
| |
| Epic |
| |
Automatic Equipment can be modified with a number of different module types.
Each piece of equipment can have a maximum of 3 modules.
Though certain modules have a restriction on the number of times it can be place on the equipment.
| Armor | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
| Engine Wing | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
| |
| Leg | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 Modules can be placed on equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
| Booster R & Battle Chip R | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
| |
| Booster L & Battle Chip L | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Sin Weapons
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Hypocrisy Machine [3] | Can't be destroyed. Increases melee physical damage by 3% per 2 refine rate. |
Dropped by Monster Heart Hunter Skirmisher. |
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Invidia Bundle [2] | Increases Cart Tornado damage by 10%. Atk + 12 per 3 refine rate. |
Dropped by Monster Bookworm. |
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Wrath Rack [2] | Matk + 170. Increases Flaming Petals and Freezing Spear damage by 10%. |
Dropped by Monster Sewage Waterfall Broken Warehouse Manager |
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Gula Teeth [2] | Increases Fatal Menace damage by 10%. Atk + 12 per 3 refine rate. |
Dropped by Monster Green Pitaya Red Pitaya. |
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Pride Steel [2] | Can't be destroyed. Increases Power Swing damage by 10%. |
Dropped by Monster Blue Pitaya. |
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Gluttony Stick [2] | Matk + 200. Increases Genesis Ray damage by 10%. |
Dropped by Monster Violet Pitaya. |
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Sloth Text [2] | Can't be destroyed. Increases New Moon Kick damage by 10%. |
Dropped by Monster Magic-poisoned Plage Broken Guard Beta. |
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Sloth Bible [2] | Matk + 220. When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%. |
Dropped by Monster Powerful Magic Broken Guard Beta. |
|
Greed Wand [2] | Can't be destroyed. Matk + 200. |
Dropped by Monster Sewage Venenum. |
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Addiction Plant [2] | Can't be destroyed. Matk + 330. |
Dropped by Monster Magic-poisoned Plage Magic-poisoned Dolor Roaming Spellbook. |
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Ira Fist [2] | Increases Lightning Ride damage by 15%. Atk + 12 per 3 refine rate. |
Dropped by Monster Broken Cleaning Robot Broken Beta. |
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Pigritia Wave [2] | Matk + 210. Increases Metallic Sound and Reverberation damage by 10%. |
Dropped by Monster Sharp Magic. |
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Pigritia Spark [2] | Matk + 210. Increases Metallic Sound and Reverberation damage by 10%. |
Dropped by Monster Broken Beta. |
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Envy Blunt [2] | Can't be destroyed. Matk + 210. |
Dropped by Monster Magic-poisoned Sanare. |
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Hypocrisy Edge [2] | Can't be destroyed. Increases Wind Cutter damage by 10%. |
Dropped by Monster Heart Hunter Skirmisher. |
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Avaritia Metal [2] | Increases Rolling Cutter damage by 10%. Atk + 12 per 3 refine rate. |
Dropped by Monster Sewage Cramp Heart Hunter Skirmisher. |
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Luxuria Pierce [2] | Increases Hundred Spear damage by 10%. Atk + 12 per 3 refine rate. |
Dropped by Monster Red Pitaya. |
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Pride Stone [2] | Can't be destroyed. Matk + 320. |
Dropped by Monster Magic-poisoned Sanare Unleashed Magic. |
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Wrath Wheel [2] | Can't be destroyed. Increases Swirling Petal damage by 15%. |
Dropped by Monster Broken Cleaner Beta. |
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Superbia String [2] | Increases Arrow Storm damage by 10%. Atk + 12 per 3 refine rate. |
Dropped by Monster Boiling Marc Broken CLeaning Robot. |
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Gula Gun [2] | Increases Triangle Shot damage by 10%. Atk + 12 per 3 refine rate. |
Dropped by Monster Broken Warehouse Manager. |
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Pigritia Rhythm [2] | Increases Severe Rainstorm damage by 10%. Atk + 12 per 3 refine rate. |
Dropped by Monster Broken Cleaner Beta. |
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Lust Pointer [2] | Increases Hammer of God damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. |
Dropped by Monster Elite Bellare. |
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Lust Shatter [2] | Increases Slug Shot damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. |
Dropped by Monster Elite Bellare. |
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Lust Crusher [2] | Increases Fire Rain damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. |
Dropped by Monster Yellow Pitaya. |
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Lust Boom [2] | Increases Howling Mine damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. |
Dropped by Monster Boiling Piranha. |
Sin Weapon Enchants
There are a total of 6 different Enchanting Items, list can be found here. Lapine_Enchanting#Sin_Weapons
17th Anniversary
Odin Equipment [ Odin's Past ]
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Str Soutane [1] | MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) When equipped with Clergy's Boots and Clergy's Manteau, If the sum of refine of set is 27 or higher, Class: Armor |
Randomly obtained from Odin Relic Box. Dropped from monsters in odin_past |
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Agi Soutane [1] | MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) When equipped with Clergy's Boots and Clergy's Manteau, If the sum of refine of set is 27 or higher, Class: Armor |
Randomly obtained from Odin Relic Box. Dropped from monsters in odin_past |
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Vit Soutane [1] | MaxHP + 15%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 7%) When equipped with Clergy's Boots and Clergy's Manteau, If the sum of refine of set is 27 or higher, Class: Armor |
Randomly obtained from Odin Relic Box. Dropped from monsters in odin_past |
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Dex Soutane [1] | MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) When equipped with Clergy's Boots and Clergy's Manteau, If the sum of refine of set is 27 or higher, Class: Armor |
Randomly obtained from Odin Relic Box. Dropped from monsters in odin_past |
|
Int Soutane [1] | MaxHP + 5%, MaxSP + 15%. Reduces variable casting time by 10%. When equipped with Clergy's Boots and Clergy's Manteau, If the sum of refine of set is 27 or higher, Class: Armor |
Randomly obtained from Odin Relic Box. Dropped from monsters in odin_past |
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Luk Soutane [1] | MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) When equipped with Clergy's Boots and Clergy's Manteau, If the sum of refine of set is 27 or higher, Class: Armor |
Randomly obtained from Odin Relic Box. Dropped from monsters in odin_past |
|
Clergy's Manteau [1] | MaxSP + 5%, Mdef + 10. Reduces variable casting time by 10%. If refine rate is 7 or higher, reduces variable casting time by additional 10%. Class: Garment |
Randomly obtained from Odin Relic Box. Dropped from monsters in odin_past |
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Clergy's Boots [1] | MaxHP + 5%, Def + 30. Increases attack speed (reduces delay after attack by 10%) If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%) Class: Shoes |
Randomly obtained from Odin Relic Box. Dropped from monsters in odin_past |
Einbech Equipment [ Ein Dun 03 ]
Weapons
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Safety Knuckle [2] | Atk + 10%. Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Knuckle |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Detecting Staff [2] | Matk + 330, can't be destroyed. Matk + 10%. |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Grinder Huuma Shuriken [2] | Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Class: Huuma Shuriken |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Rubber Hammer [2] | Matk + 180, can't be destroyed. Matk + 7%. If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Mace |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Bolt Shooter [2] | Atk + 10%. Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Claw Sword [2] | Atk + 15%, Cri + 5. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Class: Two-handed Sword |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Welding Wand [2] | Matk + 200, can't be destroyed. Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 70, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Safety Whip [2] | Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Bolt Crusher [2] | Atk + 10%. Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Saw Axe [2] | Atk + 10%, can't be destroyed. Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
|
Safety Manual [2] | Atk + 10%, Cri + 3. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Metal Detector Mk47 [2] | Atk + 10%. Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Jewel Detector Mk47 [2] | Matk + 180. Matk + 10%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Blocking Spear [2] | Atk + 10%. Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Safety Lute [2] | Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Musical Instrument |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Bolt Revolver [2] | Increases long ranged physical damage by 15%. Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Safety Saber [2] | Atk + 10%. Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
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Safety Foxtail [2] | Matk + 350, can't be destroyed. Atk + 7%, Matk + 7%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff |
@go exchanger NPC: Elmen How To: Random Weapon obtained from Einbech Weapon Box which is exchanged for 50 Dynite. |
Einbech Accessories
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Safety Pendant R [1] | All Status + 5, increases attack speed (reduces delay after attack by 5%) When equipped with Safety Epaulet R, When equipped with Safety Epaulet B, When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. |
@go exchanger NPC: Elmen Exchanged for 75x Dynite. |
|
Safety Pendant B [1] | All Status + 5, variable casting time by 5%. When equipped with Safety Epaulet B, When equipped with Safety Epaulet R, When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. |
@go exchanger NPC: Elmen Exchanged for 75x Dynite. |
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Safety Epaulet R [1] | Atk + 5% Class: Accessory (Left) |
@go exchanger NPC: Elmen Exchanged for 75x Dynite. |
|
Safety Epaulet B [1] | Matk + 5% Class: Accessory (Left) |
@go exchanger NPC: Elmen Exchanged for 75x Dynite. |
Dragon Equipment [ Abyss 04 ]
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Red Dragon Plate [1] | Str + 12. MaxHP + 15%, MaxSP + 10%. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood, [Dragon's Force] |
@go exchanger NPC: Redhead. Cost: Red Dragon Orb 50 ea +Dragon Canine 75 ea +Dragon Scale 100 ea +Dragon Tail 50 ea +Dragon Skin 100 ea +Green Bijou 35 ea +Blue Bijou 35 ea +Red Bijou 35 ea +Yellow Bijou 35 ea +Large Dragon Bone 3 ea +Small Dragon Bone 15 ea. |
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Green Dragon Plate [1] | Agi + 12. MaxHP + 10%, MaxSP + 10%. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood, [Dragon's Shot] |
@go exchanger NPC: Redhead. Cost: Green Dragon Orb 50 ea +Dragon Canine 75 ea +Dragon Scale 100 ea +Dragon Tail 50 ea +Dragon Skin 100 ea +Green Bijou 35 ea +Blue Bijou 35 ea +Red Bijou 35 ea +Yellow Bijou 35 ea +Large Dragon Bone 3 ea +Small Dragon Bone 15 ea. |
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Gold Dragon Plate [1] | Vit + 12. MaxHP + 20%, MaxSP + 5%. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 6%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood, [Dragon's Health] |
@go exchanger NPC: Redhead. Cost: Gold Dragon Orb 50 ea +Dragon Canine 75 ea +Dragon Scale 100 ea +Dragon Tail 50 ea +Dragon Skin 100 ea +Green Bijou 35 ea +Blue Bijou 35 ea +Red Bijou 35 ea +Yellow Bijou 35 ea +Large Dragon Bone 3 ea +Small Dragon Bone 15 ea. |
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Purple Dragon Plate [1] | Dex + 12. MaxHP + 15%, MaxSP + 10%. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood, [Dragon's Speed] |
@go exchanger NPC: Redhead. Cost: Purple Dragon Orb 50 ea +Dragon Canine 75 ea +Dragon Scale 100 ea +Dragon Tail 50 ea +Dragon Skin 100 ea +Green Bijou 35 ea +Blue Bijou 35 ea +Red Bijou 35 ea +Yellow Bijou 35 ea +Large Dragon Bone 3 ea +Small Dragon Bone 15 ea. |
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Blue Dragon Plate [1] | Int + 12. MaxHP + 5%, MaxSP + 20%. If refine rate is 11 or higher, increases magical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood, [Dragon's Wisdom] |
@go exchanger NPC: Redhead. Cost: Blue Dragon Orb 50 ea +Dragon Canine 75 ea +Dragon Scale 100 ea +Dragon Tail 50 ea +Dragon Skin 100 ea +Green Bijou 35 ea +Blue Bijou 35 ea +Red Bijou 35 ea +Yellow Bijou 35 ea +Large Dragon Bone 3 ea +Small Dragon Bone 15 ea. |
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Silver Dragon Plate [1] | Luk + 12. MaxHP + 15%, MaxSP + 15%. If refine rate is 11 or higher, increases physical damage against medium and large size monsters by 10%, reduces fixed casting time by 0.2 seconds.When equipped with Dragon Scale Boots and Dragon Scale Hood, [Dragon's Fortune] |
@go exchanger NPC: Redhead. Cost: Silver Dragon Orb 50 ea +Dragon Canine 75 ea +Dragon Scale 100 ea +Dragon Tail 50 ea +Dragon Skin 100 ea +Green Bijou 35 ea +Blue Bijou 35 ea +Red Bijou 35 ea +Yellow Bijou 35 ea +Large Dragon Bone 3 ea +Small Dragon Bone 15 ea. |
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Dragon Scale Hood [1] | Def + 20, Mdef + 2. Increases recovery rate received from skills and items by 15%. If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%. If refine rate is 9 or higher, has a chance to recover 2000 HP per second for 3 seconds when receiving physical or magical damage. If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%. Class: Garment |
@go exchanger NPC: Redhead. Cost: Dragon Canine 15 ea +Dragon Scale 75 ea +Dragon Tail 15 ea +Dragon Skin 75 ea +Green Bijou 25 ea +Blue Bijou 25 ea +Red Bijou 25 ea +Yellow Bijou 25 ea +Large Dragon Bone 2 ea +Small Dragon Bone 6 ea. |
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Dragon Scale Boots [1] | MaxSP + 500. Increases attack speed (reduces delay after attack by 7%), reduces variable casting time by 7%. If refine rate is 7 or higher, reduces damage taken from dragon race monsters by 2%. If refine rate is 9 or higher, has a chance to recover 500 SP per second for 3 seconds when receiving physical or magical damage. If refine rate is 11 or higher, reduces damage taken from dragon race monsters by additional 3%. Class: Shoes |
@go exchanger NPC: Redhead. Cost: Dragon Canine 30 ea +Dragon Scale 60 ea +Dragon Tail 40 ea +Dragon Skin 60 ea +Green Bijou 25 ea +Blue Bijou 25 ea +Red Bijou 25 ea +Yellow Bijou 25 ea +Large Dragon Bone 1 ea +Small Dragon Bone 8 ea. |
16th Anniversary
Combination Bundle
Combination Bundles are obtained from all field MvP's that have a green aura.
Lapine_Box
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Orc Hero Headdress | A true Orc Hero's headgear. It's so big and heavy that it might hurt your neck. STR +2 Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Scarlet Rose | A scarlet colored rose to be put in your mouth. Were the dangerous thorns removed? MaxSP + 30 Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Grand Peco Headdress | An elaborate multi-colored headdress made from the wing feathers of a Grand Peco. Increase physical damage inflicted on Demi-human and Brute race enemies by 7%. Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Moonlight Flower Hat | A hat inspired by the adorable Moonlight Flower. Be sure to hand-wash to prolong the soft Nine Tail Fur lining. DEX + 2 Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
8Way Wings of Purgatory | An wing-like earrings that imbued with the breath of a dragon. It seems to hold anti-dragon properties. Increase magical damage inflicted on Dragon race enemies by 4%. Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Drooping Neko Crew | Lori Ruri's pet kitten 'Crew'. It is somewhat sensitive and tend to be surprised at the slightest movement. INT + 2 If upgrade level is +7 or higher, MATK + 2%; If upgrade level is +9 or higher, MATK + 5% Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Glorious Soccerball Hat | A hat which makes you feel the air of festivity. Fight to the death for the moment of glory!! All Stats + 1 Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Evil Marching Hat | A dark marching hat worn by members of an undead band from Niflheim. STR + 2 If upgrade level is +7 or higher, increase critical damage by 10%. If upgrade level is +9 or higher, increass long ranged physical damage by 5%; Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Wandering Wolf Helmet | A headgear made in the fashion of the 'Vagabond', the king of wandering wolves, that is one of the greatest and most powerful paragon of Payon fields. AGI + 5 If upgrade level is +7 or higher, adds a 0.1% chance to inflict Bleeding status in a 5x5 cells area when performing basic attacks. If upgrade level is +9 or higher, adds a 0.1% chance of autocasting Level 1 Howling of Lion when performing basic attacks. +Angry Snarl Class: Headgear |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Amistr Hat | Smooth fluffy cap inspired by Homunculus Amistr. VIT + 5 +Romantic Leaf +Romantic Flower +Scarlet Rose +Crunch Toast Class: Headgear |
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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King Tiger Doll Hat | A hat that imitates the shape of King Tiger. STR + 2 Adds a 0.3% chance to transform into 'Tiger King Eddga' form per upgrade level when performing basic attacks. [Tiger King Eddga] Class: Headgear |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Zaha Doll Hat | Zaha doll hat which resembles angel of Zaha. It looks great on your head. MDEF + 9 Adds a 1.5% chance to transform into 'White Lady Bacsojin' form for 2 seconds when performing magical attacks. [White Lady - Bacsojin] Class: Headgear |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Candy Bag Backpack (physical) | A sack full of candy. Increase EXP bonus from killing All enemies by 10%. If upgrade level is +9 or higher, increase attack speed (reduce delay after attack by 10%). If upgrade level is +12 or higher, reduce after cast delay of skills by 7%. When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%. Class: Garment |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Candy Bag Backpack (ranged) | A sack full of candy. Increases long ranged physical damage by 1% per 2 upgrade levels. If upgrade level is +9 or higher, increases attack speed (reduces delay after attack by 10%). If upgrade level is +12 or higher, reduces after cast delay of skills by 7%. When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%. Class: Garment |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Candy Bag Backpack (magic) | A sack full of candy. MATK + 2% per 3 upgrade levels. If upgrade level is +9 or higher, reduces variable casting time of skills by 10%. If upgrade level is +12 or higher, reduces after cast delay of skills by 7%. When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%. Class: Garment |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Golden Fish Hat | A golden fish that sometimes snaps its mouth. It smells really fishy each time it opens its mouth. Adds a 0.5% chance of endowing the user's weapon with Holy property for 60 seconds when performing physical attacks. If upgrade level is +7 or higher, increase the endow chance and the magic damage increase chance by 1%. If upgrade level is +9 or higher, adds a 3% chance of autocasting Level 1 Quagmire when receiving physical attacks. Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Survivor's Circlet | A headgear worn by trainees. Within it lies the ability to draw strong magical powers. INT + 3 [+Survivor's Rod] [+Survivor's Manteau] [+Survivor's Orb] [+Survivor's Orb (Alternate)] Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Survivor's Orb | Orbs that automatically assists its owner in battle. MDEF + 2 Armor: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Toy Syringe | A toy modeled based on a syringe. The liquid inside is likely to be syrup. Increase effectiveness of White Slim Potion by 100%. Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Indigo Rear Ribbon | An accessory adorned with an indigo ribbon. Wearing it brings the urge to fly towards the indigo sea. Increase EXP bonus from killing All enemies by 5%. [+Candy Bag Backpack (Physical)] [+Candy Bag Backpack (Ranged)] [+Candy Bag Backpack (Magical)] Class: Headgear |
Fortessa Pit Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Magical Booster | A tool that amplifies your ability to control your brain waves. Can be enchanted using Booster Amplifier. However, too much enchanting can turn it unresponsive! Class: Headgear |
Fortessa Dungeon Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Rosary Necklace | The sacred rosary blessed by the apostle of God. It overflows with a mysterious power. Increases effectiveness of healing skills by 5%. [+Light of Recovery] Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Elemental Crown | A crown blessed by spirits. It is said that the wearer can read the flow of nature. DEX + 3 [+Burning Bow] [+Earth Bow] [+Frozen Bow] [+Gust Bow] Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Palace Guard Cap | A hat worn by an elite group of guards who will fight fearlessly even in a hail of bullets. Reduce damage taken from Neutral property attacks by 5%. If upgrade level is +6 or higher, Indestructible Class: Headgear |
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Bandit's Hood | A bandana worn by bandits that steals from the overly wealthy and gives to the poor. MDEF + 5 If upgrade level is +5 or higher, reduce damage taken from Demi-human race enemies (except players) by 5%. If upgrade level is +7 or higher, reduce damage taken from Demi-human race enemies (except players) by 5%. Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Fallen Angel Blessing | Fallen wings of an angel that has lost all miracles who once ruled the heavens. Wearing it surrounds you with a strong hatred towards other angels. Increases physical damage inflicted on Angel race enemies by 5%. Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Rabbit Magic Hat | A hat used by a renowed magician. I think I can sort of understand the magic trick. DEX + 1 Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Anubis Helm | A headress that resembles the dark being, Anubis. Wearing it makes you swell with a rising unknown power. MDEF + 5 Unrefinable Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Imp Hat | A hat that mimic Imp, the mascot of Thor Volcano Dungeon. Adds a 0.5% chance of endowing the user's weapon with Fire property for 60 seconds when performing physical attacks. If upgrade level is +7 or higher, increase the endow chance and the magic damage increase chance by 1%. If upgrade level is +9 or higher, adds a 3% chance of autocasting Level 1 Pulse Strike when receiving physical attacks. Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Holy Marching Hat | A marching hat with holy angel wings affixed to the sides made famous by a righteous Rune Midgardian band. INT + 1 If upgrade level is +7 or higher, If upgrade level is +9 or higher, MATK + 5% Class: Headgear |
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Mask Of Ifrit | A mask of Ifrit, the spiritual owner of fire. Rumour has it that the wearer will gain control over fire. STR + 2 Unrefineable Class: Headgear |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Drooping Morocc Minion | An unusually cute doll of the usually hideous Incarnation of Morocc monster. Gain 2 SP each time an enemy is killed by melee physical attacks or magical attacks. Unrefineable Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Samambaia | A circlet made of samambaia leaves. ASPD + 1 Class: Headgear |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Chick Hat | A hat adorned with a cute chick that brings feelings of joy to those that see it hopping. MaxHP + 50 Unrefineable Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Wickebine's Black Cat Ears | Wickebine's black cat ears. FLEE +10 Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Cursed Mad Bunny | A rag doll that Piamette is using for both attack and defense. It looks so real and alive! ASPD + 3 If upgrade level is +7 or higher, If upgrade level is +9 or higher, If upgrade level is +12 or higher, Class: Shield |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Mad Bunny | A rag doll that Piamette is using for both attack and defense. It looks so real and alive! MATK + 5% If upgrade level is +7 or higher, If upgrade level is +9 or higher, If upgrade level is +12 or higher, Class: Shield |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Smokie's Transformation Leaf | Smokie's transformation leaf. You feel the spiritual energy of smokies. Increase All property magical damage by 1% per upgrade level. [Magical Smokie] Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Ears Of Ifrit | A headgear which imitates Ifrit's ears, the spiritual owner of fire. STR + 1 Class: Headgear |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Heart Wing Headband | A girlish hairband with hearts decorated with wings and laces. Reduce after cast delay of skills by 5%. Class: Headgear |
Voting Point Shop. Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Sigrun's Wings | Mysterious wings that changes abilities depending on the wearer's class. [Swordman, Merchant, Thief and Taekwon Bonus] [Mage, Acolyte, Ninja and Soul Linker Bonus] [Archer and Gunslinger Bonus] [Novice Bonus] Class: Headgear |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Kitten Headdress | Pretty kitten headress decorated with dolls. The laces makes it even cuter. All Stats + 1 If upgrade level is +9 or higher, reduce variable casting time of skills by 10%. If upgrade level is +12 or higher, skill casting can't be interrupted. [Blush] Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Noble Mask | A silver mask worn by nobles. MaxHP + 1% When base level is 100 or higher, When base level is 150 or higher, Class: Headgear |
Fortessa Pit Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Cursed Knight's Shield | A knight's shield carried by the Cursed Knight. It is said to exhibit a much stronger power if the curse is cleansed. MATK + 3% Class:Shield |
Fortessa Pit Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Archangel's Wings | A large, white wings of an Archangel. Class: Garment |
Lucky 3 Slotmachine Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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Fallen Angel Wing | Large, black wings of a fallen dark angel. All Stats + 1 Class: Garment |
Lucky 3 Slotmachine Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Adventurer's Backpack | A small backpack with essential item for adventure. Enables use of Level 1 Greed. If upgrade level is +7 or higher, If upgrade level is +9 or higher, Class: Garment |
Monster Hunter Coins Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
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New Wave Sunglasses | Sunglasses with a futuristic feel. Reduce after cast delay of skills by 10%. Class: Headgear |
Cashshop Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Spell Circuit | Magic circuit shaped by the elements. It feels like you can use powerful spells just by wearing it. MATK + 20 per 2 upgrade levels. [+Mental Stick] [+Kronos] [+Mikatsuki] [+Raksasa Dagger] Class: Headgear |
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Giant Snake Breath | Wearing this makes you feel like a giant fire-breathing serpent. Increases Poison property magical damage by 1%. [Giant Snake Skin] Class: Headgear |
Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Judges Hat | Hat of a famous judge. Reduce variable casting time of skills by 6%. If upgrade level is +7 or higher, [Swordman, Merchant, Thief, Monk, Taekwon Bonus] [Mage, Acolyte, Soul Linker, Ninja Bonus] [Archer, Gunslinger Bonus] [+PC Gold Cafe] Class: Headgear |
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Ruff Officer | A cap with cute dog-ears in the style of an officer's hat. ATK + 15 per 2 upgrade levels. [+Thanos Katar] [+Dark Rose] [+Tornado Axe] Class: Headgear |
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Fancy Feather Hat | A small hat with impressive leather materials. ATK + 15 per 2 upgrade levels. [Nidhoggur's Shadow Garb] [Leather of Tendrilion] [Ancient Cape] Class: Headgear |
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
Amistr Beret | A beret made from the ear of Amistr. MATK + 20 per 2 upgrade levels. [+Holy Stick] [+Wondrous Foxtail Staff] [+Twin Edge of Naght Sieger(Blue)] Class: Headgear |
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
|
General Helm | A helmet said to have been used by a brave general. ATK + 15 per 2 upgrade levels. [+Gungnir] [+Zweihander] [+Quadrille] Class: Headgear |
World Boss Box Otherwise: Crafted through Combination Bundles. Lapine_Box - Combination Scroll |
185 Expansion
Glast Heim - Abyss
All items are dropped by monsters in Glast Heim Abyss.
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Blue Flame Cane[2] | Two-handed cane with magic crystals of water and fire.,
, INT + 7, MATK + 300, MATK + 1% per 2 upgrade levels., If upgrade level is +7 or higher, increase Earth, Fire, Water and Holy property magical damage by 5%., If upgrade level is +9 or higher, increase Earth, Fire, Water and Holy property magical damage by 10%., If upgrade level is 11 or higher, reduce damage taken from All size enemies by 20%., If upgrade level is +13 or higher, reduce after cast delay of skills by 15%., , ^663399Indestructible, , Class: Two-Handed Staff, Attack: 110, Level Requirement: 175, Jobs: Warlock, Sorcerer, Arch Bishop, Sura, Soul Reaper., Item ID: 2049 |
Dropped by monsters in Glast Heim Abyss. |
|
Royal Knight's Lance[2] | A white lance used by an honourable knight.,
, Increase long ranged physical damage by 3% per 2 upgrade levels., If upgrade level is +7 or higher, increase physical damage inflicted on All enemies by 5%., If upgrade level is +9 or higher, increase physical damage inflicted on All race enemies by 15%., , Class: Two-Handed Spear, Attack: 205, Level Requirement: 175, Jobs: Rune Knight, Royal Guard, Item ID: 26016 |
Dropped by monsters in Glast Heim Abyss. |
|
Royal Knight's Broadsword[2] | A heavy sword used by an honourable knight.,
, ATK + 20 per 2 upgrade levels., If upgrade level is +7 or higher, increase critical damage by 10%., If upgrade level is +9 or higher, weapon becomes indestructible., , Class: Two-Handed Sword, Attack: 280, Level Requirement: 175, Jobs: Rune Knight, Royal Guard, Item ID: 21039 |
Dropped by monsters in Glast Heim Abyss. |
|
Hellfire Staff[2] | Staff used by Flame Ghost. It contains fire magic.,
Be aware that you may get burned while using it., , INT + 5, MATK + 180, MATK + 15 per 2 upgrade levels., If upgrade level is +7 or higher, increase Earth and Fire property magical damage by 5%., If upgrade level is +9 or higher, increase Earth and Fire property magical damage by 10%., , Indestructible, , Class: One-Handed Staff, Attack: 110, Level Requirement: 175, Jobs: Warlock, Sorcerer, Soul Reaper, Item ID: 26138 |
Dropped by monsters in Glast Heim Abyss. |
|
Icicle Staff[2] | Staff used by Ice Ghost. It contains water magic.,
Be aware that you may get frozen while using it., , INT + 5, MATK + 180, MATK + 15 per 2 upgrade levels., If upgrade level is +7 or higher, increase Holy and Water property magical damage by 5%., If upgrade level is +9 or higher, increase Holy and Water property magical damage by 10%., , ^663399Indestructible, , Class: One-Handed Staff, Attack: 110, Level Requirement: 175, Jobs: Warlock, Sorcerer, Soul Reaper, Item ID: 26139 |
Dropped by monsters in Glast Heim Abyss. |
|
Prisoner's Diary[2] | There are some writings left by prisoners who were unjustly treated, and those who had been hiding secrets.,
, MaxHP + 5%, MaxSP + 5%, ATK + 20 per 2 upgrade levels., If upgrade level is +7 or higher, increase physical and magical damage inflicted on Demon and Undead race enemies by 10%., If upgrade level is +9 or higher, increase physical and magical damage inflicted on Demon and Undead race enemies by 15%., If upgrade level is +11 or higher, increase physical and magical damage inflicted on Demon and Undead race enemies by 15%., , Class: Book, Attack: 210, Level Requirement: 175, Jobs: Arch Bishop, Sorcerer and Star Emperor, Item ID: 28619 |
Dropped by monsters in Glast Heim Abyss. |
GH - Abyss Enchants
All items are dropped with enchants automatically.
Royal Knight's Broadsword
Prisoner's Diary
Royal Knight's Lance
1st Enchant
ATK + 5~20
HIT + 1-10
Aspd % 1-10
Increase physical damage against x property enemies by 5~15%
2nd Enchant
ASPD + 1
Increase physical damage against x race enemies by 5~15%
Increase physical damage against x size enemies by 5~15%
Blue Flame Cane
Hellfire Staff
Icicle Staff
1st Enchant
Increase magical damage against x property enemies by 5~15%
2nd Enchant
Increase magical damage against x race enemies by 5~15%
Lava Equipment
Can be obtained by defeating monsters in Magma Dungeon 03.
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Lava Leather Armor[1] | An armor of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left., , ATK + 100, If upgrade level is +7 or higher, DEF + 100, If upgrade level is +9 or higher, DEF + 50, , [+Lava Leather Boots], [+Lava Leather Manteau], Increase physical damage inflicted on All enemies by 2%., If upgrade level of each item is +7 or higher, increase physical damage inflicted on All enemies by 3%., If total upgrade level is +27 or higher, reduce after cast delay of skills by 20%., , Class: Armor, Defense: 85, Weight: 150, Level Requirement: 175, Jobs: All classes, Item ID: 15378 |
Dropped by monsters in Magma Dungeon 03. |
|
Lava Leather Suit[1] | A suit of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left., , ATK + 100, If upgrade level is +7 or higher, ATK + 50, If upgrade level is +9 or higher, increase critical damage by 10%., , [+Lava Leather Muffler], [+Lava Leather Shoes], Increase physical damage inflicted on All enemies by 2%., If upgrade level of each item is +7 or higher, increase physical damage inflicted on All enemies by 3%., If total upgrade level is +27 or higher, increase critical damage by 20%., , Class: Armor, Defense: 70, Weight: 100, Level Requirement: 175, Jobs: All classes, Item ID: 15379 |
Dropped by monsters in Magma Dungeon 03. |
|
Lava Leather Robe[1] | A robe of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left., , MATK + 100, If upgrade level is +7 or higher, MATK + 50, If upgrade level is +9 or higher, MATK + 25, , [+Lava Leather Hood], [+Lava Leather Sandals], MATK + 2%, If upgrade level of each item is +7 or higher, MATK + 3%, If total upgrade level is +27 or higher, increase Fire property magical damage by 15%., , Class: Armor, Defense: 55, Weight: 75, Level Requirement: 175, Jobs: All classes, Item ID: 15380 |
Dropped by monsters in Magma Dungeon 03. |
|
Lava Leather Boots[1] | Boots of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left., , Increase physical damage inflicted on All enemies by 2%., If upgrade level is +7 or higher, ATK + 25, If upgrade level is +9 or higher, ATK + 15, , Class: Footgear, Defense: 50, Weight: 60, Level Requirement: 175, Jobs: All classes, Item ID: 22199 |
Dropped by monsters in Magma Dungeon 03. |
|
Lava Leather Shoes[1] | Shoes of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left., , CRIT + 5, If upgrade level is +7 or higher, increase physical damage inflicted on All size enemies by 5%., If upgrade level is +9 or higher, increase critical damage by 5%., , Class: Footgear, Defense: 40, Weight: 50, Level Requirement: 175, Jobs: All classes, Item ID: 22200 |
Dropped by monsters in Magma Dungeon 03. |
|
Lava Leather Sandals[1] | Sandals of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left., , Increase Fire property magical damage by 3%., If upgrade level is +7 or higher, MATK + 25, If upgrade level is +9 or higher, MATK + 15, , Class: Footgear, Defense: 25, Weight: 50, Level Requirement: 175, Jobs: All classes, Item ID: 22201 |
Dropped by monsters in Magma Dungeon 03. |
|
Lava Leather Manteau[1] | A manteau of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left., , HIT + 10, If upgrade level is +7 or higher, HIT + 5, If upgrade level is +9 or higher, HIT + 5, If upgrade level is +11 or higher, reduce after cast delay of skills by 3%., , [+Lava Leather Boots], HIT + 5, , Class: Garment, Defense: 50, Weight: 40, Level Requirement: 175, Jobs: All classes, Item ID: 20935 |
Dropped by monsters in Magma Dungeon 03. |
|
Lava Leather Muffler[1] | A muffler of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left., , CRIT + 5, If upgrade level is +7 or higher, CRIT + 5, If upgrade level is +9 or higher, increase critical damage by 5%., If upgrade level is +11 or higher, increase physical damage inflicted on All enemies by 3%., , [+Lava Leather Shoes], Increase critical damage by 5%., , Class: Garment, Defense: 35, Weight: 35, Level Requirement: 175, Jobs: All classes, Item ID: 20936 |
Dropped by monsters in Magma Dungeon 03. |
|
Lava Leather Hood[1] | A hood of the inhabitants of Magma Dungeon.,
Seems that there's still some heat left., , Reduce variable casting time of skills by 10%., If upgrade level is +7 or higher, reduce variable casting time of skills by 10%., If upgrade level is +9 or higher, reduce variable casting time of skills by 10%., If upgrade level is +11 or higher, reduce variable casting time of skills by 5%., , [+Lava Leather Sandals], reduce variable casting time of skills by 5%., , Class: Garment, Defense: 25, Weight: 30, Level Requirement: 175, Jobs: All classes, Item ID: 20937 |
Dropped by monsters in Magma Dungeon 03. |
Lava Enchants
All Lava items are dropped with 2 enchants.
Enchant 1: DEF 50 ~ 150
Enchant 2: DEF 20 ~ 50
Other
Other Garments
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Fallen Angel Wings[1] | A pair of black wings from a fallen angel struck by a heroic backpack around Q2 . Class: Garment |
Lucky 3 Slotmachine |
|
Heroic Backpack[1] | A backpack befitting of any hero, it is rumored that it was used to bring great glory with a single throw around Q2. Enables Level 1 Greed. |
@go office - 2nd floor Monster Hunter Coins. |
|
Archangel Wings [1] | A pair of white wings from an archangel. Class: Garment |
Instance: Society Raid Boss: Decimus. |
Other Enchanting
Archangel Wings can be enchanted in malangdo.
Fallen Angel Wings can be enchanted at the top in Fortessa. NPC: Castielle
World Boss
World Boss
You will receive a box for being ranked.
You can check your rank using @rank
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Officer's Hat [1] | Drains 10 HP per 5 seconds. Atk + 5 and Matk + 5 per 2 refine rate. |
World Boss Box World Boss |
|
Spell Circuit [1] | Matk + 20 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. |
World Boss Box World Boss |
|
Amistr Beret [1] | Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. |
World Boss Box World Boss |
|
General Helm [1] | Atk + 15 per 2 refine rate. If refine rate is 7 or higher, reduces delay after attack by 10%. |
World Boss Box World Boss |
|
Ruff Officer [1] | Atk + 15 per 2 refine rate. If refine rate is 7 or higher,Atk + 30. |
World Boss Box World Boss |
|
Fancy Feather Hat [1] | Atk + 15 per 2 refine rate. If refine rate is 7 or higher, increases long range physical damage by 7%. |
World Boss Box World Boss |
|
Evil Marching Hat [1] | A dark marching hat worn by members of an undead band from Niffleheim. Str +2. Attack +2% to all monsters. |
World Boss Box World Boss |
|
Engineer Cap [1] | Atk + 10 and Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces damage taken from Formless races by 5%. |
World Boss Box World Boss |
|
Nut Donut in Mouth | Donuts nuts are added, since the height further! It is well suited to the hot tea. ATK +5, MATK +5. |
World Boss Box World Boss |
|
Lord of Death's Helmet | The Helm of the Lord of Death. MDEF +5. For every upgrade level above +5, add 1% more damage to Boss monsters. [+Abysmal Knight Card] Class: Headgear |
World Boss Box World Boss |
|
Hat of the Sun God | Hat that is attached with the great wings with the emblem of sun. Dont ask or wonder how its wearer could walk or move in this hat. STR +3, INT +2 Class: Headgear |
World Boss Box World Boss |
|
Abysmal Knight Helm | A helm worn by the Abysmal Knight. Increases resistance against Boss monsters by 10%. Reduces resistance against Normal monsters by 10%. Class: Headgear |
World Boss Box World Boss |
|
Vanilmirth Hat | A cold, soft hat that is shaped like a Vanilmirth. MDEF +5 Has a certain chance of auto-casting a Level 1 Bolt skill with each melee attack. Unrefineable Class: Headgear |
World Boss Box World Boss |
|
Umbala Spirit | An accessory which is traditionally used in piercings by the Umbala tribespeople. MaxHP +1%. |
World Boss Box World Boss |
|
Cat Ear Beret | A cute beret with cat ears! Cats dont normally wear hats but if they did they would wear this one. ATK +5% |
World Boss Box World Boss |
|
Korean Judge Hat | Hat of famous judge. Reduce variable cast time by 6% |
World Boss Box World Boss |
|
Candy Cane in Mouth | Lollipop with mysterious power. ATK +5, MATK +5, ASPD +1, fixed casting -20%, +5% heal amount. |
World Boss Box World Boss |
|
Feather Beret[1] | A premium-grade hat that offers a great fit. The feather decoration nicely complements the sky blue color. MDEF +1. |
World Boss Box World Boss |
|
Foxtail | A Wanderer style item MATK +10, all fixed casting reduce 0.1 sec |
World Boss Box World Boss |
Instance Points
The instance point shop is located in @go 46 or @go exc. The npc will trade
Instance Coin acquired from various instances in exchange for items.
Consumable
| Image | Name | Description | Cost |
|---|---|---|---|
|
Gemstone of Time | Automatically gives 2 random enchantments
Soaring Physical Armor [1] Robust Magical Armor [1] Strong Healthy Armor [1] Excellent Dexterous Armor [1] Splendid Swift Armor [1] Unexpected Fortune Armor [1] Weight: 1 |
|
|
Unsealed Time Key | Automatically gives 1 random enchantment
Temporal STR Manteau [1] Temporal AGI Manteau [1] Temporal VIT Manteau [1] Temporal INT Manteau [1] Temporal DEX Manteau [1] Temporal LUK Manteau [1] Weight: 1 |
|
|
Infinite Concentration Box | Contains an Infinite Concentration Potion that lasts for 7 days
|
|
|
Infinite Awakening Box | Contains an Infinite Awakening Potion that lasts for 7 days
|
|
|
Infinite Berserk Box | Contains an Infinite Berserk Potion that lasts for 7 days
|
|
|
Infinite Flywing Box | Contains an Infinite Flywing that lasts for 7 days
|
|
|
Golden Treasure Key | A Golden key to open a Treasure Cache
Weight: 1 |
|
|
Enchant Ticket | A special universal enchant ticket. -------------- Enchant UI can be found at @go instance. [Enchantable Equipment] |
|
|
Weapon Reform (LT) | Allows the reformation of any Patent Weapon into a LT Weapon |
|
|
D Grade Box | Upgrades any Level 2 Armor or Level 5 Weapon to Grade D. Note: This automatically binds the item to account. |
|
|
D Grade Box | Upgrades any Level 2 Armor or Level 5 Weapon to Grade D. Note: This does not bind the item to account. |
|
Equipment
| Image | Name | Description | Cost |
|---|---|---|---|
|
Temporal STR Manteau [1] | Atk +10 and ATK +1% per 2 refine rate
If refine rate is +7 or higher, additional Atk +7% If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20% If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
[+Temporal STR boots [1] or Modified STR Boots [1]] ATK +50 if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30% Class: Garment Defense: 38 Weight: 40 Required Level: 100 Jobs: All |
|
|
Temporal Agi Manteau [1] | Atk +10 and increases critical damage by 3% per 2 refine rate
If refine rate is +7 or higher, additional Atk +7% If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20% If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
[+Temporal AGI boots [1] or Modified AGI Boots [1]] increases critical damage by 7% if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30% Class: Garment Defense: 38 Weight: 40 Required Level: 100 Jobs: All |
|
|
Temporal Vit Manteau [1] | Atk +10 and MaxHP +400 per 2 refine rate
If refine rate is +7 or higher, additional Atk +7% If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20% If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
[+Temporal VIT Boots [1] or Modified VIT Boots [1]] reduces delay after skill by 5% if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30% Class: Garment Defense: 38 Weight: 40 Required Level: 100 Jobs: All |
|
|
Temporal Int Manteau [1] | Matk +10 and Matk +1% per 2 refine rate
If refine rate is +7 or higher, additional Matk +7% If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20% If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
[+Temporal INT Boots [1] or Modified INT Boots [1]] Matk +50 if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30% Class: Garment Defense: 38 Weight: 40 Required Level: 100 Jobs: All |
|
|
Temporal Dex Manteau [1] | Atk +10 and increases long ranged physical damage by 1% per 2 refine rate
If refine rate is +7 or higher, additional Atk +7% If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20% If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
[+Temporal DEX Boots [1] or Modified DEX Boots [1]] increases long ranged physical damage by 7% if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30% Class: Garment Defense: 38 Weight: 40 Required Level: 100 Jobs: All |
|
|
Temporal Luk Manteau [1] | Critical Rate +3 and increases critical damage by 3% per 2 refine rate
If refine rate is +7 or higher, additional Atk +7% If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20% If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%
[+Temporal LUK Boots [1] or Modified LUK Boots [1]] ASPD +1 if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30% Class: Garment Defense: 38 Weight: 40 Required Level: 100 Jobs: All |
|
| Unexpected Fortune Armor [1] | ATK +50
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$ If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10% If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
[+Temporal LUK Boots [1]] Increase critical damage by 10% If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20% Class: Armor Defense: 120 Weight: 200 Level Requirement: 1 Jobs: All |
||
| Splendid Swift Armor [1] | ATK +50
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$ If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10% If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
[+Temporal AGI Boots [1]] ASPD +1 If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20% Class: Armor Defense: 120 Weight: 200 Level Requirement: 1 Jobs: All |
||
| Excellent Dexterous Armor [1] | ATK +50
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$ If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10% If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
[+Temporal DEX Boots [1]] Increase long range physical damage by 5% If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20% Class: Armor Defense: 120 Weight: 200 Level Requirement: 1 Jobs: All |
||
| Soaring Physical Armor [1] | ATK +50
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$ If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10% If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
[+Temporal STR Boots [1]] Increase physical damage inflicted on All enemies by 10% If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20% Class: Armor Defense: 120 Weight: 200 Level Requirement: 1 Jobs: All |
||
| Strong Healthy Armor [1] | ATK +50
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$ If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10% If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%
[+Temporal VIT Boots [1]] MaxHP +10% If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20% Class: Armor Defense: 120 Weight: 200 Level Requirement: 1 Jobs: All |
||
| Robust Magical Armor [1] | MATK +50
If refinement level is +7 or higher, ignore Brute and Demon race enemies MDEF by 30$ If refinement level is +9 or higher, increase magical damage inflicted on Brute and Demon race enemies by 10% If refinement level is +11 or higher, increase magical damage inflicted on Earth and Wind property enemies by 10%
[+Temporal INT Boots [1]] MATK +10% If total refinement level is +21 or higher, ignore Brute and Demon race enemies MDEF by 20% Class: Armor Defense: 60 Weight: 90 Level Requirement: 1 Jobs: All |
||
| Anti-Magic Manteau [1] | MaxHP +300
MaxHP +2% per 3 refinement levels If refinement level is +7 or higher, increase physical damage inflicted on All enemies by 7% If refinement level is +9 or higher, reduce variable casting time of skills by 10%
[+Anti-Magic Suit] ATK +30 If refinement level of Anti-Magic Suit is +9 or higher, ATK +40 Reduce delay after skill by 10%
[+Magic Intensifier Ring] Reduce delay after skill by 5% Class: Garment Defense: 20 Weight: 55 Level Requirement: 99 Jobs: All |
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| Geffen Magic Muffler [1] | Reduce variable casting time of skills by 10%
MATK +1% per 3 refinement levels If refinement level is +7 or higher, increase All property magical damage by 5% If refinement level is +9 or higher, reduce variable casting time of skills by 10%
[+Geffen Magic Robe] MATK +30 If refinement level of Geffen Magic Robe is +9 or higher, MATK +40 Reduce variable casting time of skills by 20%
[+Magic Intensifier Ring] Reduce SP consumption of skills by 5% Class: Garment Defense: 20 Weight: 55 Level Requirement: 99 Jobs: All |
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| Celine's Brooch [1] | MATK +5%
[+Celine's Ribbon] Reduce fixed casting time of skills by 0.3 seconds MATK +10 per refinement level of Celine's Ribbon If refinement level of Celine's Ribbon is +7 or higher, increase magical damage inflicted on Demihuman and Demon race enemies by 10% If refinement level of Celine's Ribbon is +9 or higher, increase Earth, Fire, Neutral, Water, and Wind property magical damage by 10% If refinement level of Celine's Ribbon is +11 or higher, increase magical damage inflicted on Boss enemies by 20%
[+Evil Spirit Gloves] ATK +50 MATK +50 ASPD +1 Class: Accessory Defense: 0 Weight: 50 Level Requirement: 100 Jobs: All |
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| Christmas Guardian Tree [1] | MATK +1% per 2 refinement levels
If refinement level is +9 or higher, ATK +30, MATK +30 If refinement level is +11 or higher, adds a 3% chance of increasing Holy and Neutral property magical damage by 20% for 10 seconds when performing basic attacks
[+Broken Heart, Noble Cross] MATK +30 Increase damage of Duple Light by 40% If refinement level of Noble Cross is +10 or higher, increase damage of Duple Light by 20%
[+Gentle Heart, Noble Cross] ATK +30 Increase damage of Knuckle Arrow by 40% If refinement level of Noble Cross is +10 or higher, increase damage of Knuckle Arrow by 20%
[+Evil Spirit Glove, Old Parasol] MATK +80 Adds a 3% chance of autocasting level 10 Soul Strike when performing basic attacks If refinement level of Old Parasol is +10 or higher, adds a 2% chance of autocasting level 5 Napalm Vulcan when performing basic attacks
[+Evil Spirit Glove, Red Lantern] MATK +10% HIT +10 Increase attack speed (reduce delay after attack by 10%) If refinement level of Christmas Guardian Tree is +10 or higher, adds a 1% chance of autocasting level 3 Psychic Wave when performing basic attacks
[+Broken Heart, Gentle Heart] Increase Physical damage inflicted on All enemies by 10% Increase long ranged physical damage by 10% Increase attack speed (reduce delay after attack by 10%) If refinement level of Christmas Guardian Tree is +10 or higher, HIT +15 Increase critical damage by 15% Class: Garment Defense: 20 Weight: 10 Level Requirement: 1 Jobs: All |
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| Whistling | MATK +1%
[+Pendant of Maelstrom] Increase critical damage by 10% Reduce variable casting time of skills by 10%
[+Pendant of Chaos] Increase critical damage by 10%
[+Pendant of Harmony] Reduce variable casting time of skills by 10% Class: Headgear Defense: 0 Weight: 10 Level Requirement: 120 Jobs: All |
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| Phantom Cap [1] | MATK +20 per 2 refinement levels
If refinement rate is +9 or higher, increase all property magical damage by 15% If refinement rate is +11 or higher, increase magical damage against small and medium size enemies by 15% Reduce fixed casting time by 0.2 seconds
[+Electric Fox-OS] Reduce cooldown of Catnip Meteor by 1 Second Increase Catnip Meteor damage by 4% per 2 refinement level of weapon
[+Rutilus Stick-OS] MATK +30 Increase Espa and Eswhoo damage by 4% per 2 refinement level of weapon
[+Ultio-OS] Increase Holy property magical damage by 5% Reduce variable casting time by 3% per 2 refinement level of weapon Class: Headgear Defense: 0 Weight: 10 Level Requirement: 130 Jobs: All |
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|
Ignis Cap [1] | ATK +20 per 2 refinement level
If refinement level is +9 or higher, increase long ranged physical damage by 15% If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15% Reduce fixed casting time by 0.2 seconds
[+Sapphire Mace-OS] ATK +30 Increase Cart Cannon damage by 4% per 2 refinement level of weapon
[+Virtual Bow-OS] Reduce cooldown of Arrow Storm by 2.5 seconds Increase bow damage by 7% per 2 refinement level of weapon
[+Blasti-OS] MaxHP +5% Reduce physical and magical damage taken from small size enemies by 3% per 2 refinement level of weapon Class: Headgear Defense: 0 Weight: 10 Level Requirement: 130 Jobs: All |
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| Stripe hat [1] | ATK +20 per 2 refinement level
If refinement level is +9 or higher, increase long ranged physical damage by 15% If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15% Reduce fixed casting time by 0.2 seconds
[+Boost Lance-OS] ATK +30 Increase Cannon Spear damage by 4% per 2 refinement level of weapon
[+MH-P89-OS] Increase Severe Rainstorm damage by 10% Increase long ranged physical damage by 3% per 2 refinement level of weapon
[+AC-B44-OS] Reduce delay after skill by 10% Increase long ranged physical damage by 3% per 2 refinement level of weapon Class: Headgear Defense: 0 Weight: 10 Level Requirement: 130 Jobs: All |
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| Red Clark Casquette [1] | ATK +20 per 2 refinement level
If refinement level is +9 or higher, increase melee physical damage by 15% If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15% Reduce fixed casting time by 0.2 seconds
[+Meuchler-OS] ATK +30 Increase Rolling Cutter damage by 4% per 2 refinement level of weapon
[+Circuit Board-OS] ATK +30 Increase Solar Burst damage by 4% per 2 refinement level of weapon
[+Beam Claymore-OS] Critical Rate +10 Increase physical and magical damage against large size enemies by 4% per 2 refinement level of weapon Class: Headgear Defense: 0 Weight: 10 Level Requirement: 130 Jobs: All |
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| Great Magician's Ceremonial Crown [1] | MATK +20 per 2 refinement level
If refinement rate is +9 or higher, increase all property magical damage by 15% If refinement rate is +11 or higher, increase magical damage against Small and Medium size enemies by 15% Reduce fixed casting time by 0.2 seconds
[+Cannon Rapier-OS] MATK +30 Increase Hell Inferno damage by 4% per 2 refinement level of weapon
[+Rutilus Stick-OS] MATK +30 Increase Comet damage by 5% per 2 refinement level of weapon
[+Kuroiro-OS] Increase Water, Wind, and Fire property magical damage by 5% Increase Flaming Petals, Freezing Spear, and Wind Blade damage by 3% per 2 refinement level of weapon Class: Headgear Defense: 0 Weight: 10 Level Requirement: 130 Jobs: All |
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| Sagittarius Celestial Coronet [1] | ATK +20 per 2 refinement level
If refinement level is +9 or higher, increase long range physical damage by 15% If refinement level is +11 or higher, increase physical damage against Small and Medium size enemies by 15% Reduce fixed casting time by 0.2 seconds
[+Burning Knuckle-OS] Reduce cooldown of Rampage Blaster by 1 second Increase long range physical damage by 3% per 2 refinement level of weapon
[+Sapphire Mace-OS] reduce variable casting time by 10% Increase Acid Bomb damage by 3% per 2 refinement level of weapon
[+HR-S55-OS] Increase long range physical damage by 5% Increase Hammer of God damage by 3% per 2 refinement level of weapon Class: Headgear Defense: 0 Weight: 10 Level Requirement: 130 Jobs: All |
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| Elemental Boots [1] | Increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 15%
If refinement level is +7 or higher, MATK +20 If refinement level is +9 or higher, has a chance to gain INT +70 and MATK +10% for 5 seconds when dealing physical damage If refinement level is +11 or higher, increase Water, Wind, Earth, and Fire property magical damage by 10%
[+Elemental Sword] ASPD +2 MATK +70 If refinement level of Elemental Sword is +10 or higher, increase all property magical damage by 10% Class: Footgear Defense: 10 Weight: 10 Level Requirement: 99 Jobs: All |
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| Thanatos's Maeror Mask | MATK +3%
Class: Headgear Defense: 0 Weight: 10 Level Requirement: 99 Jobs: All |
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| Thanatos's Despero Mask | ATK +3%
Class: Headgear Defense: 0 Weight: 10 Level Requirement: 99 Jobs: All |
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| Thanatos's Odium Mask | MaxHP +5%
Class: Headgear Defense: 3 Weight: 10 Level Requirement: 99 Jobs: All |
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|
CD in Mouth | Increase all property magical damage by 5%
[+Old Parasol] MATK +50 has a chance to autocast Gravitational Field level 3 when performing basic attacks Class: Headgear Defense: 0 Weight: 20 Level Requirement: 10 Jobs: All |
|
| Drooping Thanatos's Dolor [1] | Increase physical and magical damage against Holy and Shadow property enemies, Dragon and Angel race monsters by 10%
MaxHP +5%, MaxSP +5% If refinement level is +7 or higher, ATK +5%, MATK +5% If refinement level is +9 or higher, reduce variable casting time by 10% If refinement level is +11 or higher, reduce delay after skill by 15% Class: Headgear Defense: 30 Weight: 10 Level Requirement: 1 Jobs: All |
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|
Deep Blue Sunglasses | Reduces variable casting time by 10%
Class: Headgear Location: Middle Defense: 0 Weight: 10 Required Level: 1 Jobs: All |
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|
Convertible Magic Wing | Matk + 5 and Matk + 1% per 2 refine rate.
Increases magical damage against all size enemies by 3% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 7%. If refine rate is 9 or higher, reduces damage taken from neutral property by 7%. If refine rate is 11 or higher, increases all property magical damage by 10%. When equipped with Deep Blue Sunglasses [1], Matk + 7%, reduces variable casting time by 15%. When equipped with Victorious Wing Ears [1], Matk + 7%, reduces delay after skill by 15%. When equipped with Battle Processor [1], Matk + 7%, increases all property magical damage by 5%. Class : Garment Defense : 38 Weight : 40 Armor Level : 1 Required Level : 150 Usable Jobs : All |
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|
Convertible Physical Wing | Atk + 5 and Atk + 1% per 2 refine rate.
Increases physical damage against all size enemies by 3% per 3 refine rate. If refine rate is 7 or higher, increases attacke speed (reduces delay after attack by 7%). If refine rate is 9 or higher, reduces damage taken from neutral property by 7%. If refine rate is 11 or higher, increases melee and long ranged physical damage by 10%. When equipped with Deep Blue Sunglasses [1], Atk + 7%, reduces variable casting time by 15%. When equipped with Victorious Wing Ears [1], Atk + 7%, reduces delay after skill by 15%. When equipped with Battle Processor [1], Atk + 7%, increases melee and long ranged physical damage by 5%. Class : Garment Defense : 38 Weight : 40 Armor Level : 1 Required Level : 150 Usable Jobs : All |
|
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Mad Bunny-LT | Atk + 5%, Matk + 5%.
ASPD + 3. Atk + 2% and Matk + 2% per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%), reduces variable casting time by 5%. If refine rate is 9 or higher, increases melee and long ranged physical damage by 7%, increases all property magical damage by 7%. If refine rate is 12 or higher, skill casting can't be interrupted, Cri + 15. [Bonus by grade] [Grade D] Reduces physical and magical damage taken from all property enemies by 10%. [Grade C] POW + 2, SPL + 2. [Grade B] S.Matk + 2, P.Atk + 2. [Grade A] Reduces delay after skill by 5%. Class: Shield Defense: 0 Weight: 10 Armor Level : 2 Required Level: 160 Usable Jobs: All Mad Bunny-LT can be enchanted by using Mad Bunny-LT Enchant Ticket as enchant material. Mad Bunny-LT Enchant Ticket can be obtained randomly from Kachua's secret box. |
+9
|
| Racing Cap (Rune Knight) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases critical damage by 5% per level of Twohand Quicken learned. ------------------------ If refine rate is 11 or higher, Weapon becomes indestructible (except in upgrade attempts). Enables Level 5 Double Attack. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Rune Knight Headgear |
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| Racing Cap (Royal Guard) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Rage Burst by 5% per level of Spear Mastery learned. ------------------------ If refine rate is 11 or higher, Reduces cooldown of Earth Drive by 1 second. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Royal Guard Headgear |
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| Racing Cap (Mechanic) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases critical damage by 5% per level of Power-Thrust learned. ------------------------ If refine rate is 11 or higher, Enables Level 5 Double Attack. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Mechanic Headgear |
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| Racing Cap (Geneticist) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Cart Tornado by 5% per level of Axe Mastery learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 2 Cart Tornado when dealing physical damage, if a higher level of this skill is known, it will be cast instead. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Geneticist Headgear |
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| Racing Cap (Guillotine Cross) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases critical damage by 5% per level of Lefthand Mastery user learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance to increase critical damage by 20% for 10 seconds when dealing physical damage. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Guillotine Cross Headgear |
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| Racing Cap (Shadow Chaser) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, MATK + 5 per level of Intimidate learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 5 Mystical Amplification when dealing physical damage. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Shadow Chaser Headgear |
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| Racing Cap (Warlock) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Reduces cooldown of Tetra Vortex by 0.5 second per level of Meteor Storm and Lord of Vermillion learned. ------------------------ If refine rate is 11 or higher, Reduces casting time of Mystical Amplification by 50%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Warlock Headgear |
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| Racing Cap (Sorcerer) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Thunderstorm and Fire Ball by 5% per level of Hindsight learned. ------------------------ If refine rate is 11 or higher, Increases damage of Fire Bolt and Lightning Bolt by 50%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Sorcerer Headgear |
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| Racing Cap (Arch Bishop) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Duple Light by 10% per level of Mace Mastery learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 5 Adoramus when dealing physical damage, if a higher level of this skill is known, it will be cast instead. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Arch Bishop Headgear |
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| Racing Cap (Sura) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Reduces SP consumption of Knuckle Arrow by 1 per level of Raging Thrust learned. ------------------------ If refine rate is 11 or higher, Increases damage of Knuckle Arrow by 50%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Sura Headgear |
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| Racing Cap (Ranger) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases damage of Aimed Bolt by 3% per level of Steel Crow learned. ------------------------ If refine rate is 11 or higher, Reduces after cast delay by 15%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Ranger Headgear |
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| Racing Cap (Minstrel) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, ATK + 5 per level of Music Lessons learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 2 Reverberation when dealing physical damage, if a higher level of this skill is known, it will be cast instead. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Minstrel Headgear |
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| Racing Cap (Wanderer) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, ATK + 5 per level of Dance Lessons learned. ------------------------ If refine rate is 11 or higher, Adds a 5% chance of casting Level 2 Reverberation when dealing physical damage, if a higher level of this skill is known, it will be cast instead. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Wanderer Headgear |
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| Racing Cap (Gunslinger) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Reduces cooldown of Hammer of God by 2 seconds per level of Piercing Shot learned. Reduces cooldown of Dragon Tail by 0.2 second per level of Ground Drift user learned. ------------------------ If refine rate is 11 or higher, Reduces cooldown of Crimson Marker by 1 second. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Rebellion Headgear |
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| Racing Cap (Ninja) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases long-ranged physical damage by 1% per level of Throw Huuma Shuriken learned. ------------------------ If refine rate is 11 or higher, Increases damage of Swirling Petal by 30%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Kagerou, Oboro Headgear |
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| Racing Cap (Super Novice) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Increases critical damage by 10% per level of Double Attack learned. ------------------------ If refine rate is 8 or higher, ASPD + 1 ATK + 20. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Super Novice Headgear |
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| Racing Cap (Summoner) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 5 and MATK + 5 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, Reduces cooldown of Spirit of Savage by 4 seconds per level of Lunatic Carrot Beat learned. Reduces cooldown of Nyang Grass by 8 seconds per level of Catnip Meteor learned. Reduces cooldown of Tasty Shrimp Party by 4 seconds per level of Fresh Shrimp learned. ------------------------ If refine rate is 11 or higher, Reduces after cast delay by 15%. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Summoner Headgear |
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| Racing Cap (Star Gladiator) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ ATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, ATK + 5 per level of Peaceful Break learned. ------------------------ If refine rate is 11 or higher, When using Prominence Kick, increases damage of Solar Burst by 30% for 10 seconds. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Star Emperor Headgear |
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| Racing Cap (Soul Linker) [1] | A very valuable memorial cap made by the Monster Race Association for loyal patrons.
------------------------ MATK + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. ------------------------ If refine rate is 8 or higher, MaxSP + 100 per level of Happy Break learned. ------------------------ If refine rate is 11 or higher, When using Esma, increases damage of Espa and Eswhoo by 30% for 10 seconds. ------------------------ Class: Headgear Defense: 10 Location: Upper Weight: 0 Level Requirement: 100 Jobs: Soul Reaper Headgear |
Instance Currency Exchange
Temporal Armor & Garment Enchants
Temporal Armors can be enchanted using Lapine Boxes. Information can be found here
Temporal Garments can be enchanted using Lapine Boxes. Information can be found here
Fortessa Dungeon
Fortessa Dungeon drops - Other
All items are dropped by monsters in Fortessa Dungeon.
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Magical Booster[1] | A tool that amplifies your ability to control your brain waves. Can be enchanted using Booster Amplifier. However, too much enchanting can turn it unresponsive! Class: Headgear |
Dropped by monsters in Fortessa Dungeon. |
|
Crimson Booster[1] | A tool that amplifies your ability to control your brain waves. It underwent too many tinkering that it became unresponsive. Can no longer be enchanted using Booster Amplifier. Class: Headgear |
Evolved from Magical Booster. |
|
Violet Halo[1] | Blinking purple wings that floats behind you. The actual item seems to be a small hologram projector. MATK + 20 If upgrade level is +11 or higher, [+Magical Booster] [+Crimson Booster] [+Sigrun's Wing] [+Dark Blinder] Class: Garment |
Dropped by monsters in Fortessa Dungeon. |
Ancient Hero Equipment
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Ancient Hero Boots [1] | MaxHP + 500, MaxSP + 50. MaxHP + 2% and MaxSP + 1% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Narcissus Bow [2] | Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
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Avenger [2] | Atk + 10 per 2 refine rate. Increases Axe Tornado damage by 10% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
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Madogum [2] | Matk + 150 Matk + 10 per 2 refine rate. |
Dropped by monsters in Fortessa Dungeon |
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Iron Nail [2] | Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
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Royal Bow [2] | Atk + 10 per 2 refine rate. Increases Arrow Storm damage by 12% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Shadow Staff [2] | Matk + 155 Matk + 10 per 2 refine rate. |
Dropped by monsters in Fortessa Dungeon |
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Aeon Staff [2] | Matk + 200 Can't be destroyed. |
Dropped by monsters in Fortessa Dungeon |
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Red Lotus Sword [2] | Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Oriental Sword [2] | Atk + 10 per 2 refine rate. Increases Sonic Wave damage by 10% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
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Shiver Katar [2] | Atk + 10 per 2 refine rate. Increases critical damage by 4% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
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Exorcist's Bible [2] | Matk + 160 Matk + 10 per 2 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Aquatic Spear [2] | Atk + 10 per 2 refine rate. Increases long ranged physical damage by 4% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
One Sky One Sun [2] | Atk + 10 per 2 refine rate. MaxSP + 2% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Spirit Pendulum [2] | Matk + 160 Matk + 10 per 2 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Meowmeow Foxtail [2] | Matk + 300 Atk/Matk + 10 per 2 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Crimson Rose [2] | Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 3%) per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Master Soul Rifle [2] | Matk + 210 Matk + 10 per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Demon Slayer Shot [2] | Splash attack. Increases long ranged physical damage by 3% per 2 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Golden Lord Launcher [2] | Increases long ranged physical damage by 3% per 2 refine rate. Atk + 15 per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
The Black [2] | Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Huuma Shuriken Clearness [2] | Atk + 10 per 2 refine rate. Increases long ranged physical damage by 2% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Surudoi Kaze [2] | When equipped with Kiri no Tsuyu and Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and Atk + 10% for 7 seconds. Class : Dagger |
Dropped by monsters in Fortessa Dungeon |
|
Kiri no Tsuyu [2] | When equipped with Surudoi Kaze, Atk + 10 per 3 of the sum of refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Light Blade [2] | Matk + 170 Matk + 10 per 2 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Slate Sword [2] | Atk + 10 per 2 refine rate. Increases Cart Tornado damage by 10% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Trumpet Shell [2] | Matk + 190 Matk + 10 per 2 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Barbed Wire Whip [2] | Matk + 190 Matk + 10 per 2 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Meteor Striker [2] | Atk + 10 per 2 refine rate. Increases Vulcan Arm damage by 10% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Dragonic Slayer [2] | MaxHP/MaxSP + 3% per 2 refine rate. Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Fatalist [2] | Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Ray Knuckle [2] | Atk + 10 per 2 refine rate. Increases Tiger Cannon damage by 4% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Saint Scepter [2] | Can't be destroyed. Matk + 165, Matk + 3%. |
Dropped by monsters in Fortessa Dungeon |
|
Blade Katar [2] | Atk + 10 per 2 refine rate. Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Scarlet Dragon Leather Bow [2] | Atk + 10 per 2 refine rate. Reduces delay after skill by 4% per 3 refine rate. |
Dropped by monsters in Fortessa Dungeon |
|
Chilling Cane [2] | Can't be destroyed. Matk + 150. |
Dropped by monsters in Fortessa Dungeon |
|
Blue Crystal Staff [2] | Can't be destroyed. Matk + 200. |
Dropped by monsters in Fortessa Dungeon |
Ancient Hero Enchanting
Ancient Hero items can be enchanted using Lapine Boxes. Information can be found here Lapine_Enchanting#Ancient_Hero
Fortessa Pit
All items are dropped by the Box in Fortessa Pit.
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Poring Sunglasses[1] | Sunglasses shaped like Porings. This is an essential item to catch everyone's eyes. Increase EXP bonus from killing All enemies by 4%. [+Angel Poring Boots] Class: Headgear |
Dropped by monsters in Fortessa Pit. |
|
Drooping Gunslinger[1] | A doll faithfully replicating the legendary mercenaries. Unlike the cute figure, these mercenaries has suffered a lot of adversities. Can be enchanted using Gunslinger Scroll. All Stats + 1 If upgrade level is +9 or higher, If upgrade level is +12 or higher, Class: Headgear |
Dropped by monsters in Fortessa Pit. |
|
Kafra Uniform[1] | A uniform worn by Kafra employees. It looks like an ordinary maid outfit, but it is worn with due careful considerations. Increase EXP bonus from killing All enemies by 5%. If upgrade level is +7 or higher, If upgrade level is +9 or higher, If upgrade level is +12 or higher, Class: Armor |
Dropped by monsters in Fortessa Pit. |
|
Whistling | Tunes based on Jitterbug's piano and Pere's whistling sounds. MATK + 1% [+Pendant Of Maelstrom] [+Pendant Of Chaos] [+Pendant of Harmony] Class: Headgear |
Dropped by monsters in Fortessa Pit. |
|
Sea Otter Mini Fan[1] | A mini fan with pictures of a Sea Otter that inhabits Comodo Beach. All Stats + 1 Class: Accessory Item ID: 28439 |
Dropped by monsters in Fortessa Pit. |
|
Indigo Rear Ribbon | An accessory adorned with an indigo ribbon. Wearing it brings the urge to fly towards the indigo sea. Increase EXP bonus from killing All enemies by 5%. [+Candy Bag Backpack (Physical)] [+Candy Bag Backpack (Ranged)] [+Candy Bag Backpack (Magical)] Class: Headgear Item ID: 19243 |
Dropped by monsters in Fortessa Pit. |
|
Happy Balloon | Colorful balloons with poring image on it's surface. Kids love to hold these when on festival? Increase experience gained from killing monsters by 5% and item drop rate by 10%. Item ID: 19095 |
Dropped by monsters in Fortessa Pit. |
|
Survivor's Orb | Orbs that automatically assists its owner in battle. MDEF + 2 Armor: Headgear Item ID: 19267 |
Dropped by monsters in Fortessa Pit. |
|
Cursed Knight's Shield[1] | A knight's shield carried by the Cursed Knight. It is said to exhibit a much stronger power if the curse is cleansed. MATK + 3% If upgrade level is +7 or higher, If upgrade level is +9 or higher, If upgrade level is +12 or higher, Class:Shield Item ID: 28942 |
Dropped by monsters in Fortessa Pit. |
|
Kitten Headdress[1] | Pretty kitten headress decorated with dolls. The laces makes it even cuter. All Stats + 1 If upgrade level is +9 or higher, reduce variable casting time of skills by 10%. If upgrade level is +12 or higher, skill casting can't be interrupted. [+Blush] When base level is 100 or higher, reduce EXP bonus from killing All enemies by 6%. Class: Headgear Item ID: 19242 |
Dropped by monsters in Fortessa Pit. |
|
Victorious Wing Ears[1] | Ear decorations known to be awarded to winners. Decorate your ear and show off your splendid looks. ATK + 5 Class: Headgear SMRO Item ID: 55051 |
Dropped by monsters in Fortessa Pit. |
|
Glorious Soccerball Hat[1] | A hat which makes you feel the air of festivity. Fight to the death for the moment of glory!! All Stats + 1 Class: Headgear Item ID: 5859 |
Dropped by monsters in Fortessa Pit. |
|
Noble Mask | A silver mask worn by nobles. MaxHP + 1% When base level is 100 or higher, When base level is 150 or higher, Class: Headgear Item ID: 5985 |
Dropped by monsters in Fortessa Pit. |
|
Toy Syringe | A toy modeled based on a syringe. The liquid inside is likely to be syrup. Increase effectiveness of White Slim Potion by 100%. Class: Headgear Item ID: 19240 |
Dropped by monsters in Fortessa Pit. |
Fortessa Pit - Enchants
Check through Lapine_Enchanting
All items can be enchanted through their own box.
Bio 5
| Class | Headgear Class | Stats | Requirement(s) | |
|---|---|---|---|---|
| Safe | Risk | |||
| Rune Knight | All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1. |
|||
| Royal Guard | All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 15% damage with Overbrand. Each 5 refines adds ASPD + 1. |
|||
| Warlock | All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second. |
|||
| Sorcerer | All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear. |
|||
| Ranger | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1. |
|||
| Maestro | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
|||
| Wanderer | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
|||
| Mechanic | All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1. |
|||
| All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Self-Destruction by 10 seconds. Each 5 refines adds ASPD + 1. |
||||
| Geneticist | All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon |
|||
| Guillotine Cross | All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher. |
|||
| Shadow Chaser | All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second. |
|||
| Arch Bishop | All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus |
|||
| Sura | All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride. |
|||
Bio 5 Enchants
Speal to Wanderind Mind (lhz_dun_n 134, 265) to start the enchanting process. It requires 10 Cursed Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants.
Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed on the page: Nightmare_Biolabs#Nightmare_Biolabs_Headgear_Enchantments
If you get the powerful enchant, it will start at Level 1.
If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Crimson Weapons
All crimson weapons are dropped by certain monsters.
They come either pre-enchanted or not.
| Image | Name | Type | Description | Dropped by |
|---|---|---|---|---|
| File:28705.png | Crimson Dagger [2] | Dagger | 55 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:13454.png | Crimson Saber [2] | One-Handed Sword |
85 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:21015.png | Crimson Two-handed Sword [2] |
Two-handed Sword |
170 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:28106.png | Crimson Two-Handed Axe[2] |
Two-handed Axe |
200 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. Indestructible in battle If the user's base level is 70 or higher, |
|
| File:16040.png | Crimson Mace [2] | Mace | 80 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. Indestructible in battle If the user's base level is 70 or higher, |
|
| File:1443.png | Crimson Spear [2] | One-handed Spear |
90 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:1498.png | Crimson Lance [2] | Two-Handed Spear |
175 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:18130.png | Crimson Bow [2] | Bow | 130 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:28007.png | Crimson Katar [2] | Katar | 130 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:1839.png | Crimson Knuckles [2] | Knuckle | 100 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:28604.png | Crimson Bible [2] | Book | 45 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:1680.png | Crimson Rod [2] | One-Handed Staff |
60 ATK
INT +4, MATK +70 MATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:2025.png | Crimson Staff [2] | Two-handed Staff |
100 ATK
INT +5, MATK +150 MATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:1939.png | Crimson Violin [2] | Instrument | 80 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:1995.png | Crimson Wire [2] | Whip | 80 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
|
| File:13327.png | Crimson Huuma Shuriken [2] | Huuma Shuriken |
100 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. Indestructible in battle. If the user's base level is 70 or higher, |
|
| File:13127.png | Crimson Revolver [2] | Pistol | 100 ATK
ATK + (Refine Level ^2) up to a maximum Refine of +15. If the user's base level is 70 or higher, |
CW - Enchants
Each Crimson Weapon (Bows, Revolvers, Rods and Staves are all except from this) come pre-enchanted with one of the eight following elements:
- Neutral
- Fire
- Water
- Earth
- Wind
- Poison
- Holy
- Shadow
These enchantments are random, and are determined as the item is dropped by the monsters.
Hugel Racing
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Racing Cap (Rune Knight) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Royal Guard) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Mechanic) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Genetic) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Guillotine Cross) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Shadow Chaser) | Matk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Warlock) | Matk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Sorcerer) | Matk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Archbishop) | Matk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Sura) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Ranger) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Minstrel) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Wanderer) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Gunslinger) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Ninja) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Super Novice) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Summoner) | Atk + 5, Matk + 5 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Star Gladiator) | Atk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
|
Racing Cap (Soul Linker) | Matk + 10 per 2 refine rate.Increases attack speed (reduces delay after attack by 2%) per 3 refine rate. |
Hugel 71,79 NPC: Wayne Cost: 400x Racing Thank Tickets |
Racing Enchants
Hugel_Monster_Race#Racing_Cap
Class-exclusive enchants are given based on the Racing Cap that is being enchanted. Class-exclusive enchants are obtained at Lv 1, and may be upgraded up to Lv 3.
The first upgrade requires 50x Mysterious Medals and 500,000z. If successful, the class-exclusive enchants will be upgraded to Lv 2. If it fails, the class-exclusive enchants will be maintained at Lv 1.
The second upgrade requires 100x Mysterious Medals and 1,000,000z. If successful, the class-exclusive enchants will be upgraded to Lv 3. If it fails, the class-exclusive enchants will be downgraded to Lv 1.
Level 5 Weapons
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Fortified Book [2] | Can't be destroyed. Matk + 210 |
unknown unknown. |
|
Fortified Claymore [2] | Increases Storm Slash damage by 5% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. |
unknown unknown. |
|
Fortified Spear [2] | Increases Shield Shooting damage by 5% per 2 refine rate. Increases long ranged physical damage by 2% per 4 refine rate. |
unknown unknown. |
|
Fortified Staff [2] | Can't be destroyed. Matk + 240 |
unknown unknown. |
|
Relapse Axe [2] | Can't be destroyed. Increases Axe Stomp damage by 5% per 2 refine rate. |
unknown unknown. |
|
Relapse Blade [2] | Increases Acidified Zone Fire and Acidified Zone Wind damage by 5% per 2 refine rate. Atk + 3% per 4 refine rate. |
unknown unknown. |
|
Relapse Cross [2] | Can't be destroyed. Matk + 210 |
unknown unknown. |
|
Relapse Dagger [2] | Matk + 215 Increases Abyss Square damage by 5% per 2 refine rate. |
unknown unknown. |
|
Relapse Katar [2] | Increases Impact Crater damage by 5% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. |
unknown unknown. |
|
Scrap Bow [2] | Increases Gale Storm damage by 5% per 2 refine rate. Increases long ranged physical damage by 2% per 4 refine rate. |
unknown unknown. |
|
Scrap Fist [2] | Increases Second Judgement and Second Faith damage by 5% per 2 refine rate. Increases melee physical damage by 2% per 4 refine rate. |
unknown unknown. |
|
Scrap Lute [2] | Increases Rose Blossom damage by 5% per 2 refine rate. Increases long ranged physical damage by 2% per 4 refine rate. |
unknown unknown. |
|
Scrap Whip [2] | Increases Rose Blossom damage by 5% per 2 refine rate. Increases long ranged physical damage by 2% per 4 refine rate. |
unknown unknown. |
Old Glastheim (Hard)
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Young Leaf of World Tree (STR) | Set Bonus:
Atk + 5% if the sum of refine rate is 14 or higher, Atk + 80 if the sum of refine rate is 18 or higher, Atk + 30, reduces delay after skill by 7% if the sum of refine rate is 22 or higher, increases melee physical damage by 10% Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All |
Realized Amdarais |
|
Young Leaf of World Tree (Dex) | Set Bonus:
increases physical damage against all size enemies by 7% if the sum of refine rate is 14 or higher, Atk + 80 if the sum of refine rate is 18 or higher, Atk + 5%, increases physical damage against all size enemies by additional 7% if the sum of refine rate is 22 or higher, increases long ranged physical damage by 10% Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All |
Realized Amdarais |
|
Young Leaf of World Tree (Agi) | Set Bonus:
increases physical damage against all race monsters (excepts players) by 7% if the sum of refine rate is 14 or higher, Atk + 80 if the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all race monsters (excepts players) by additional 7% if the sum of refine rate is 22 or higher, reduces delay after skill by 10% Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All |
Realized Amdarais |
|
Young Leaf of World Tree (Luk) | Set Bonus:
increases physical damage against all race monsters (excepts players) by 7% if the sum of refine rate is 14 or higher, Atk + 80 if the sum of refine rate is 18 or higher, ASPD + 1, increases physical damage against all size enemies by 10%, increases critical damage by 12% if the sum of refine rate is 22 or higher, increases melee and long ranged physical damage by 10% Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All |
Realized Amdarais |
|
Young Leaf of World Tree (Vit) | Set Bonus:
MaxHP + 10% if the sum of refine rate is 14 or higher, Atk + 80 if the sum of refine rate is 18 or higher, Atk + 10%, MaxSP + 7% if the sum of refine rate is 22 or higher, reduces delay after skill by 10% Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All |
Realized Amdarais |
|
Young Leaf of World Tree (Int) | Set Bonus:
reduces variable casting time by 10% if the sum of refine rate is 14 or higher, Matk + 80 if the sum of refine rate is 18 or higher, increases all property magical damage by 10%, reduces delay after skill by 7% if the sum of refine rate is 22 or higher, increases magical damage against all size enemies by 10% Class: Headgear Defense: 0 Location: Lower Weight: 5 Required Level: 100 Usable Jobs: All |
Realized Amdarais |
|
Enchant Ticket | An item that enchants Young Leaf of World Tree
|
Any mob in the instance |
Patent Weapons
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Patent Avenger [2] | Can't be destroyed Atk + 15 per 2 refine rate |
Fortessa Ruins Modification Cube & +9 Avenger |
|
Patent Barbed Wire Whip [2] | Matk + 230 Matk + 15 per 2 refine rate |
Fortessa Ruins Modification Cube & +9 Barbed Wire Whip |
|
Patent Blade Katar [2] | Atk + 15 per 2 refine rate Increases attack speed (reduces delay after attack by 2%) per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Blade Katar |
|
Patent Chilling Cane [2] | Can't be destroyed Matk + 150 |
Fortessa Ruins Modification Cube & +9 Chilling Cane |
|
Patent Crimson Rose [2] | Atk + 10 per 2 refine rate Increases Fire Dance damage by 2% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Crimson Rose |
|
Patent Demon Slayer Shot [2] | Splash attack Increases long ranged physical damage by 3% per 2 refine rate |
Fortessa Ruins Modification Cube & +9 Demon Slayer Shot |
|
Patent Dragonic Slayer [2] | MaxHP/MaxSP + 5% per 2 refine rate Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Dragonic Slayer |
|
Patent Exorcist's Bible [2] | Matk + 190 Matk + 15 per 2 refine rate |
Fortessa Ruins Modification Cube & +9 Exorcist's Bible |
|
Patent Fatalist [2] | Atk + 15 per 2 refine rate Increases attack speed (reduces delay after attack by 2%) per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Fatalist |
|
Patent Golden Lord Launcher [2] | Increases long ranged physical damage by 3% per 2 refine rate Atk + 20 per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Golden Lord Launcher |
|
Patent Huuma Shuriken Clearness [2] | Can't be destroyed Atk + 15 per 2 refine rate |
Fortessa Ruins Modification Cube & +9 Huuma Shuriken CLearness |
|
Patent Kiri no Tsuyu [2] | When equipped with Surudoi Kaze Atk + 15 per 3 of the sum of refine rate |
Fortessa Ruins Modification Cube & +9 Kiri no Tsuyu |
|
Patent Madogum [2] | Matk + 195 Matk + 15 per 2 refine rate |
Fortessa Ruins Modification Cube & +9 Madogum |
|
Patent Master Soul Rifle [2] | Matk + 250 Matk + 15 per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Master Soul Rifle |
|
Patent Meowmeow Foxtail [2] | Can be destroyed Matk + 350 |
Fortessa Ruins Modification Cube & +9 Meowmeow Foxtail |
|
Patent Meteor Striker [2] | Can't be destroyed Atk + 15 per 2 refine rate |
Fortessa Ruins Modification Cube & +9 Meteor Striker |
|
Patent Narcissus Bow [2] | Atk + 15 per 2 refine rate Increases long ranged physical damage by 4% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Narcissus Bow |
|
Patent One Sky One Sun [2] | Atk + 15 per 2 refine rate Increases melee physical damage by 4% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 One Sky One Sun |
|
Patent Oriental Sword [2] | Atk + 15 per 2 refine rate Increases Sonic Wave damage by 10% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Oriental Sword |
|
Patent Red Lotus Sword [2] | Atk + 15 per 2 refine rate Increases long ranged physical damage by 4% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Red Lotus Sword |
|
Patent Royal Bow [2] | Atk + 15 per 2 refine rate Increases Arrow Storm damage by 12% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Royal Bow |
|
Patent Scarlet Dragon Leather Bow [2] | Atk + 15 per 2 refine rate Reduces delay after skill by 4% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Scarlet Dragon Leather Bow |
|
Patent Shadow Staff [2] | Can't be destroyed Matk + 195 |
Fortessa Ruins Modification Cube & +9 Shadow Staff |
|
Patent Shiver Katar [2] | Atk + 15 per 2 refine rate Increases Cross Impact damage by 10% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Shiver Katar |
|
Patent Slate Sword [2] | Atk + 15 per 2 refine rate Increases Cart Tornado damage by 10% and Hell Plant damage by 5% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 Slate Sword |
|
Patent Spirit Pendulum [2] | Matk + 190 Matk + 15 per 2 refine rate |
Fortessa Ruins Modification Cube & +9 Spirit Pendulum |
|
Patent The Black [2] | Atk + 15 per 2 refine rate Increases long ranged physical damage by 4% per 3 refine rate |
Fortessa Ruins Modification Cube & +9 The Black |
|
Patent Trumpet Shell [2] | Matk + 230 Matk + 15 per 2 refine rate |
Fortessa Ruins Modification Cube & +9 Trumpet Shell |
EDDA Bio Lab Equipment
| Boss Drops | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Vicious Mind Aura | When equipped with ATK + 5 per 30 base Str. |
Nameless Swordsman (MVP) |
|
Experimental Weapon Box | Randomly gain one of the Biological Laboratory Experimental Weapons |
Nameless Swordsman (MVP) |
|
Goral Crown Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Trial Diadem Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Spinel Diadem Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Jade Crown Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Bull Crown Combination Scroll | Used to craft a Material 1: Material 2: Material 3: 100x |
Nameless Swordsman (MVP) |
|
Taurus Diadem Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Celestial Jewel Crown Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Libra Crown Combination Scroll | Used to craft a Material 1: Material 2: Material 3: 100x |
Nameless Swordsman (MVP) |
|
Saint Crown Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Lion Crown Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Goat Crown Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Twin Crown Combination Scroll | Used to craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
| Experimental Weapons | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Volar [2] | Increases damage of Bowling Bash by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Vernan [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Argen Blanco [2] | Increases Brandish Spear damage by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Golden Wrench [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Engine Pilebunker [2] | Increases Vulcan Arm damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Maxi Spanner [2] | Reduces damage taken from small and medium size enemies by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Judgement Slasher [2] | When combined with Increases damage of Meteor Assault by 40%. For each 2 refinement level of the set: If refinement level of entire set is +16 or higher: If refinement level of entire set is +18 or higher: If refinement level of entire set is +20 or higher: |
Randomly obtained from |
|
Repent Slasher [3] | Has no effect. Used for combo with
|
Randomly obtained from |
|
Agudo Filo [2] | Increases critical damage by 5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Ripper Cross [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Crimson Rose Stick [2] | MATK + 180.
Increases fire and shadow property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Staff of Miracle [2] | MATK + 270.
Increases ghost property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Gravitation Staff [2] | MATK + 280.
Increases neutral property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Penitentia [2] | MATK + 175.
Increases holy property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Adorare Staff [2] | MATK + 240.
Increases holy property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Lucis Flail [2] | MATK + 160.
ASPD + 1. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Sharp Star Bow [2] | Crit + 5.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Falken Shooter [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Aiming Bow [2] | Reduces delay after skill by 5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Farthezan [2] | MATK + 180
Increases damage of Pressure by 40%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Harve [2] | Increases Shield Chain damage by 40%
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Fortridge [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Estal [2] | Reduces cooldown time of Spore Explosion by 1 second.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Coolant Injection [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Gene Rod [2] | Increases Crazy Weed damage by 20%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Jack the Knife [2] | Increases damage of Backstab by 40%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Platinum Dagger [2] | MATK + 170.
MATK + 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Rapid Fire [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Boltijin [2] | MATK + 175. Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Psychic Spear Rod [2] | MATK + 180.
Increases Neutral and Wind property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Dust Grave [2] | MATK + 180.
Increases Water and Earth property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Raging Dragon Fist [2] | Increases damage of Chain Combo by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Fighting God's Bandage [2] | Increases long ranged physical attack by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Bright Pendulum [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Wind Gale [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Heart Whip [2] | MATK + 190
Increases Neutral property magical damage by 10%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Scarlet Ribbon [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Black Circle [2] | MATK + 190
Increases Neutral property magical damage by 10%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Antique Cello [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
| Experimental Headgear | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Goral Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Trial Diadem [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Spinel Diadem [1] | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Jade Crown [1] | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Bull Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Taurus Diadem [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Celestial Jewel Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Libra Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Increases physical damage against all size enemies by 10% and increases all property magical damage by 10% Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Saint Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Lion Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Goat Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Twin Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
| Special Drops | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
| Hero Equipment Cube | Allows you to reform any Ancient Hero Equipment into a Patent Equipment. All enchants and cards are safe and transferred. When using this item, refine is reduced by 2 | 0.3% Drop from Hell Mode
| |
|
Ancient Hero Boots [1] | MaxHP + 500, MaxSP + 50. MaxHP + 2% and MaxSP + 1% per 3 refines. |
0.3% Drop from Hell Mode
|
Nidhoggur's Nest
Infinite Space
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Vicious Mind Aura | When equipped with ATK + 5 per 30 base Str. |
Nameless Swordsman (MVP) |
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Infinity Bow [1] | Class: Bow
Attack: 160 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Archer, Thief, and Rogue Class |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Infinity Violin [1] | Class: Musical Instrument
Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Minstrel |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Infinity Wire [1] | Class: Whip
Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Wanderer |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Infinity Staff [1] | MATK +170
Attack: 30 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Warlock and Sorcerer |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Infinity Handgun [1] | Class: Revolver
Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Gunslinger |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Infinity Shuriken [1] | MATK +40
Attack: 150 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Ninja |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Infinity Mace [1] | Class: Mace
Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Rune Knight, Royal Guard, Mechanic, Geneticist, ArchBishop, and Sura |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Infinity Two-Handed Sword [1] | Class: Two-Handed Spear
Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Rune Knight, and Royal Guard |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Infinity Two-Handed Axe [1] | Class: Two-Handed Axe
Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Swordman and Merchant |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Infinity Dagger [1] | MATK +100
Attack: 125 Weight: 50 Weapon Level: 4 Level Requirement: 100 Jobs: Novice, Swordman, Archer, Ninja, Thief, Mage, Merchant, and Soul Linker |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Ancient Decoration of Rift [1] | MaxHP +100
Refinement level +9 or higher, MaxHP +600 Class: Headgear Defense: 2 Weight: 20 Level Requirement: 100 Jobs: All Classes |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Ancient Armor of Rift [1] | MaxHP +1000
Refinement level +7 or higher, MaxHP +400 Refinement level +9 or higher, MaxHP +600 Set Bonus: [+Ancient Decoration of Rift] MaxSP +100 Skills are uninterpretable Set Bonus: [+Ancient Decoration of Rift, Manteau of Rift, Shoes of Rift] MaxHP +1000 Increase healing rate from skills by 5% Additional healing received increase depending on total sum or refine (up to +30 total refinement level) Class: Armor Defense: 30 Weight: 50 Level Requirement: 100 Jobs: All Classes |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Rift Manteau [1] | MaxHP +300
Refinement level +7 or higher, MaxHP +400 Refinement level +9 or higher, MaxHP +600 Class: Garment Defense: 16 Weight: 50 Level Requirement: 100 Jobs: All Classes |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
|
Shoes of Rift [1] | MaxHP +300
Refinement level +7 or higher, MaxHP +400 Refinement level +9 or higher, MaxHP +600 Class: Footgear Defense: 12 Weight: 25 Level Requirement: 100 Jobs: All Classes |
@go exchanger
NPC: Infinity Space Can be exchanged for 50x |
Airship Assualt
Sarah and Fenrir
Nightmarish Jitterbug
Heart Hunter War Base
Last Room
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Battle Processor | ATK +20 MATK +20 |
Dropped from T W O |
|
Wrench | Adds a chance to inflict Poison, Blind, Stun or Frozen on target when dealing physical attacks.
Attack: 115 Weight: 250 Weapon Level: 3 Level Requirement: 55 Jobs: Acolyte |
Dropped from T W O |
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Riot Chip [1] | HIT +50
Flee +50 MaxSP -50% Set Bonus: [+Broken Chips 01 & Broken Chips 02] Infinity movement accelerating ATK +50 & MATK +50 Refinement level +9 or higher, MaxSP +50%, MaxHP +10% Class: Headgear Defense: 0 Weight: 30 Weapon Level: 4 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Last Room 10x |
|
Broken Chips 01 [1] | STR +4
[+ Broken Chips 02] STR +8, INT +8 Class: Accessory Defense: 0 Weight: 10 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Last Room 10x |
|
Broken Chips 02 [1] | INT +4
Defense: 0 Weight: 10 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Last Room 10x |
Shadow Equipment
All Shadow Equipment Items can be found here.
Shadow_Equipment
Shadow Equipment Enchants
All Shadow Equipment enchants can be found here.
Lapine_Enchanting#Shadow_Equipment





























































































