Difference between revisions of "Water Garden Hard"

From Shining Moon Wikipedia
Jump to: navigation, search
(added walkthrough and overview)
Line 7: Line 7:
 
<br clear="both>
 
<br clear="both>
 
= Overview =
 
= Overview =
 +
The Water Garden instance is part of the [https://wiki.shining-moon.com/index.php/Instances#17.2:_Sage.27s_Legacy Episode 17.2]
  
 
= Walkthrough =
 
= Walkthrough =
 +
Once inside the instance, enter the garden. Talk to the gardener who will task you with clearing 4 rooms in the instance, each room having a gimmick to them.
 +
 +
* The first room, papillas will call down meteors on specific areas on the map.
 +
* The second area, the ground will erupt to deal damage to players caught in it. The eruptions will follow a pattern where there will be safe spots.
 +
* The third room will have certain spots that will spawn a mob. All the spots must be cleared in order for the next one to activate. Once all  spots are cleared, you can proceed.
 +
* The final room is a maze, clear all mobs to proceed to the final room to fight the boss.
 +
 
==Enemies==
 
==Enemies==
 
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
 
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
Line 36: Line 44:
 
|-
 
|-
 
|}
 
|}
 
 
==Cards==
 
==Cards==
 
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
 
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
Line 93: Line 100:
 
Increases incoming heal efectiveness by 30%
 
Increases incoming heal efectiveness by 30%
 
|}
 
|}
 
 
==Equipment==
 
==Equipment==
 
{{Navbox 17.2: Sage's Legacy}}
 
{{Navbox 17.2: Sage's Legacy}}

Revision as of 14:40, 15 May 2022

Requirements
Base Level: 180+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Servertime




Overview

The Water Garden instance is part of the Episode 17.2

Walkthrough

Once inside the instance, enter the garden. Talk to the gardener who will task you with clearing 4 rooms in the instance, each room having a gimmick to them.

  • The first room, papillas will call down meteors on specific areas on the map.
  • The second area, the ground will erupt to deal damage to players caught in it. The eruptions will follow a pattern where there will be safe spots.
  • The third room will have certain spots that will spawn a mob. All the spots must be cleared in order for the next one to activate. Once all spots are cleared, you can proceed.
  • The final room is a maze, clear all mobs to proceed to the final room to fight the boss.

Enemies

Image Name Level HP Size / Race / Element
20678.png Greater Aries 190 3,656,403 Medium / Demi-Human / Fire 2
20670.png Greater Papila 188 2,409,593 Medium / Insect / Dark 2
20632.png Greater Broken Gardener 185 2,379,158 Medium / Formless / Fire 2
20666.png Verporte 186 2,390,934 Medium / Insect / Poison 2
20672.png Greater Papila Ruba 190 3,656,403 Medium / Insect / Fire 2
20668.png Grand Papila
Mvp.png
195 74,730,723 Medium / Plant / Dark 3

Cards

Card Type Description
Card Greater Aries Card Garment

MATK +5


Increases Wind Blade, Freezing Spear and Flaming Petals damage by 10%


If refine rate is 7 or higher, reduces variable casting time by 5%

Card Greater Papila Card Shoes

LUK +2


MHP +10%, MSP +10%


Increases Cart Revoluton damage by 50%

Card Greater Broken Gardener Beta Card Weapon

When compounded on Book, HIT +20, Atk +5%


Increases melee physical damage by adittional 1% per refine rate of weapon


If refine rate is 10 or higher, increase Full Moon Kick and Falling Star damage by 15%

Card Verporte Card Shoes

Increases earth property magical damage by 10%


Increases SP consumption by 5%


If refine rate is 9 or higher, increases earth property magical damage by additional 10%

Card Greater Papila Ruba Card Weapon

When compounded on Two-handed sword, increases critical damage by 20%


Increases critical damage by adittional 2% per 2 refine rate of weapon.

Card Grand Papilia Card Shield

Reduces damage taken from boss enemies by 25%


Increases incoming heal efectiveness by 30%

Equipment