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701 bytes added ,  07:43, 9 April 2025
→‎Variable Casting Time: add more explanation and another example
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# Gear reduction: some equipment/enchant have the description <code>reduces variable casting time by xx%</code> which will help reduce VCT<br>
 
# Gear reduction: some equipment/enchant have the description <code>reduces variable casting time by xx%</code> which will help reduce VCT<br>
 
:::These reduction from equipment/enchant can stack and will completely remove VCT at 100%.<br>
 
:::These reduction from equipment/enchant can stack and will completely remove VCT at 100%.<br>
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:::Note: This type also include VCT reduction granted from potions since they stack the same way (additively).<br>
 
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The two methods of VCT reduction stack with each other multiplicatively,<br>
 
The two methods of VCT reduction stack with each other multiplicatively,<br>
Example: When you have 100 DEX, 65 INT (which is 265 points in total, 50% of 530), and 50% VCT reduction from equipment/enchant, then the total VCT reduction is 75%.<br>
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*Example: When you have 100 DEX, 65 INT (which is 265 points in total, 50% of 530), and 50% VCT reduction from equipment/enchant/potion, then the total VCT reduction is 75%.<br>
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:A skill with 2 seconds variable cast time will be reduced by 50% to 1 second <code>(50% of 2 = 1 and 2 - 1 = 1)</code>, then 50% again to 0.5 second.<br>
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:Or reduced by 75% to 0.5 second.<br>
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*Example 2: When you have 120 DEX, 78 INT (which is 318 points in total, 60% of 530), and 40% VCT reduction from equipment/enchant/potion, then the total VCT reduction is 76%.<br>
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:A skill with 2 seconds variable cast time will be reduced by 60% to 0.8 second <code>(60% of 2 = 1.2 and 2 - 1.2 = 0.8s)</code>), then 40% again to 0.48 second.<br>
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:Or reduced by 76% to 0.48 second.<br>
    
== Fixed Casting Time ==
 
== Fixed Casting Time ==
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