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| | Hard animation can not be reduced through any stats or bonuses, but can be cut short by casting a different skill or moving. This mechanic is called animation canceling.<br> | | Hard animation can not be reduced through any stats or bonuses, but can be cut short by casting a different skill or moving. This mechanic is called animation canceling.<br> |
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| − | == Global Cool Time == | + | == Global Cooldown == |
| | Also known as after cast delay or ACD, this delay prevents casting of all skills after a skill is cast.<br> | | Also known as after cast delay or ACD, this delay prevents casting of all skills after a skill is cast.<br> |
| − | Global Cool Time can be reduced through equipment/enchant that have the description <code>reduces global cool time by xx%</code><br> | + | Global Cooldown can be reduced through equipment/enchant that have the description <code>reduces global cooldown</code> or <code>reduces after cast delay by xx%</code> <br> |
| − | Base on the skill's after cast delay, it requires different amount of global cool time percentage.<br> | + | Base on the skill's after cast delay, it requires different amount of global cooldown percentage.<br> |
| | Formula: <code><big>'''Final_Delay = Base_Skill_Delay * (1 − (Total_ACD_Reduction ÷ 100))'''</big></code><br> | | Formula: <code><big>'''Final_Delay = Base_Skill_Delay * (1 − (Total_ACD_Reduction ÷ 100))'''</big></code><br> |
| | :Base_Skill_Delay: After cast delay of the skill.<br> | | :Base_Skill_Delay: After cast delay of the skill.<br> |
| − | :Total_ACD_Reduction: The total amount of global cool time you have with your equipment/enchant.<br> | + | :Total_ACD_Reduction: The total amount of global cooldown you have with your equipment/enchant.<br> |
| | The goal is to get <code><big>'''Final_Delay'''</big></code> to <big>'''1/7'''</big> second or ('''0.14''' second) because that's the maximum casts per second you can do with max attack speed.<br> | | The goal is to get <code><big>'''Final_Delay'''</big></code> to <big>'''1/7'''</big> second or ('''0.14''' second) because that's the maximum casts per second you can do with max attack speed.<br> |
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