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38 bytes added ,  14:18, 5 May 2023
→‎Global Cool Time: change Global Cool Time to Global Cooldown
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Hard animation can not be reduced through any stats or bonuses, but can be cut short by casting a different skill or moving. This mechanic is called animation canceling.<br>
 
Hard animation can not be reduced through any stats or bonuses, but can be cut short by casting a different skill or moving. This mechanic is called animation canceling.<br>
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== Global Cool Time ==
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== Global Cooldown ==
 
Also known as after cast delay or ACD, this delay prevents casting of all skills after a skill is cast.<br>
 
Also known as after cast delay or ACD, this delay prevents casting of all skills after a skill is cast.<br>
Global Cool Time can be reduced through equipment/enchant that have the description <code>reduces global cool time by xx%</code><br>
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Global Cooldown can be reduced through equipment/enchant that have the description <code>reduces global cooldown</code> or <code>reduces after cast delay by xx%</code> <br>
Base on the skill's after cast delay, it requires different amount of global cool time percentage.<br>
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Base on the skill's after cast delay, it requires different amount of global cooldown percentage.<br>
 
Formula: <code><big>'''Final_Delay = Base_Skill_Delay * (1 − (Total_ACD_Reduction ÷ 100))'''</big></code><br>
 
Formula: <code><big>'''Final_Delay = Base_Skill_Delay * (1 − (Total_ACD_Reduction ÷ 100))'''</big></code><br>
 
:Base_Skill_Delay: After cast delay of the skill.<br>
 
:Base_Skill_Delay: After cast delay of the skill.<br>
:Total_ACD_Reduction: The total amount of global cool time you have with your equipment/enchant.<br>
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:Total_ACD_Reduction: The total amount of global cooldown you have with your equipment/enchant.<br>
 
The goal is to get <code><big>'''Final_Delay'''</big></code> to <big>'''1/7'''</big> second or ('''0.14''' second) because that's the maximum casts per second you can do with max attack speed.<br>
 
The goal is to get <code><big>'''Final_Delay'''</big></code> to <big>'''1/7'''</big> second or ('''0.14''' second) because that's the maximum casts per second you can do with max attack speed.<br>
  
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