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EDDA Biolab is part of the [[Instances#Edda|Edda Series]].
 
EDDA Biolab is part of the [[Instances#Edda|Edda Series]].
 
<br />
 
<br />
   
= Walkthrough =
 
= Walkthrough =
 
# Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
 
# Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
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# Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door <span style="color:#FF0000">'''WAIT FOR ALL THE PARTY MEMBERS'''</span> to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.
 
# Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door <span style="color:#FF0000">'''WAIT FOR ALL THE PARTY MEMBERS'''</span> to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.
 
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<br clear=both>
   
=Enemies=
 
=Enemies=
 
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
 
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
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|}
 
|}
 
<br clear=both>
 
<br clear=both>
   
==Cards==
 
==Cards==
 
<bR>
 
<bR>
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MaxHP + 2%, increases melee and long range physical damage by additional 2% per 4 sum of refine of armor and shoes
 
MaxHP + 2%, increases melee and long range physical damage by additional 2% per 4 sum of refine of armor and shoes
 
|}
 
|}
   
==Equipment==
 
==Equipment==
 
<onlyinclude>
 
<onlyinclude>
 
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
 
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
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! colspan="4" |Boss Drops
 +
|-
 
! style="background-color:#B6D4D9; width: 10%" | Image
 
! style="background-color:#B6D4D9; width: 10%" | Image
 
! style="background-color:#B6D4D9;" | Name
 
! style="background-color:#B6D4D9;" | Name
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|howto={{mob |id=20536|name=Nameless Swordsman (MVP)}} }}
 
|howto={{mob |id=20536|name=Nameless Swordsman (MVP)}} }}
 
|}
 
|}
   
<br>
 
<br>
 
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
 
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
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}} <br>
 
}} <br>
 
|}
 
|}
 +
 +
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
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! colspan="4" |'''Experimental Headgear'''
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|-
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! style="background-color:#B6D4D9; width: 10%" | Image
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! style="background-color:#B6D4D9;" | Name
 +
! style="background-color:#B6D4D9;" | Description
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! style="background-color:#B6D4D9;" | Obtained From
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|-
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|[[File:Hero Cube.png|center|frameless]]
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|<span class="plainlinks">[https://www.shining-moon.com/?module=item&action=view&id=100753 Hero Equipment Cube]</span>
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|Allows you to reform any Ancient Hero Equipment into a Patent Equipment. All enchants and cards are safe and transferred. When using this item, refine is reduced by 2
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|0.3% Drop from Hell Mode
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 +
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0.5% Drop from Purgatory Mode
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|-
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|[[File:Hero Boots Cube.png|center|frameless]]
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|<span class="plainlinks">[https://www.shining-moon.com/?module=item&action=view&id=100273 Ancient Hero Boots Cube]</span>
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|Box will upgrade Ancient Hero Boots that has been refined to +9 or higher into a +7 Great Hero Boots. All cards and enchants are lost upon upgrading.
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|0.3% Drop from Hell Mode
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 +
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0.5% Drop from Purgatory Mode
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|}
 +
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
 +
! style="background-color:#B6D4D9; width: 10%" | Image
 +
! style="background-color:#B6D4D9;" | Name
 +
! style="background-color:#B6D4D9;" | Description
 +
! style="background-color:#B6D4D9;" | Obtained From
 +
|-
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|-style="background-color:#6386b8;"
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{{EpisodeGear|id2=19439|name2=Vicious Mind Aura|effect=
 +
When equipped with {{Item List |id=20749|item=Fallen Warrior Manteau [1<nowiki>]</nowiki>}}:<br>
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ATK + 5 per 30 base Str. <br />
 +
ASPD (reduces delay after attack by 3%) per 30 base Agi. <br />
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Reduces delay after skill by 4% per 30 base Vit. <br />
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MATK + 5 and reduces variable casting time by 8% per 30 base Int. <br />
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Increases long ranged physical damage by 1% per 30 base Dex. <br />
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Increases critical damage by 3% per 30 base Luk. <br />
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<br>
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Class: Headgear <br />
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Defense: 5<br>
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Weight: 10<br>
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Required Level: 170<br>
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Usable By: All Jobs<br>
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|howto={{mob |id=20536|name=Nameless Swordsman (MVP)}} }}
 +
|-
 
</onlyinclude>
 
</onlyinclude>
    
=Experimental Weapon Enchantments=
 
=Experimental Weapon Enchantments=
 
{{:EDDA Biolab Shop}}
 
{{:EDDA Biolab Shop}}
 
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=See Also=
= See Also =
+
*[[Instances]]
* [[Instances]]
+
*[[Instances#Edda|Edda]]
* [[Instances#Edda|Edda]]
   
[[Category:Instances]]
 
[[Category:Instances]]
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