Illusion of Under Water

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Illusion of Under Water
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Information
Level Range: 130+
Type: Illusion Dungeon
Race(s): Demon
Element(s): Water, Wind
Map(s): iz_d04_i, iz_d05_i

Overview

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To enter this dungeon, talk to the warper located in any town, or use the command @warp iz_d04_i or @warp iz_d05_i.

There is no minimum level required to enter this map.

This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.

Background and Lore

An Illusion Dungeon that looks very similar to the Hidden Dungeon located somewhere in Midgard. The dungeon consists of 1 floor.


Monsters

Deep Sea Witch and Deep Sea Kraken spawns every 180 minutes.

List of Monsters
Name Level HP Size Race Elements Base EXP Job EXP
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(MVP) Deep Sea Witch
178 21,278,744 Large Demon Dark 3 3965250 3341060
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(MVP) Deep Sea Kraken
178 21,278,744 Large Demon Dark 3 3965250 3341060
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Deep Sea Sropho
147 456823 Medium Fish Water 3 101535 85345
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Deep Sea Obeaune
149 450238 Medium Fish Water 2 101535 85345
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Deep Sea Deviace
150 488355 Medium Fish Water 4 109432 86344
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Deep Sea Marse
149 475141 Small Fish Water 2 109432 86344
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Deep Sea Merman
148 467534 Medium Demihuman Water 3 103438 74353
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Deep Sea Sedora
199 3075143 Medium Fish Wind 3 98543 67432
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Deep Sea Swordfish
199 3197411 Large Fish Water 3 105465 75634
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Deep Sea Strouf
201 3267419 Large Fish Water 3 100564 85321
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Deep Sea Phen
199 3097158 Medium Fish Water 2 121432 101454
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Deep Sea King Dramoh
205 3215698 Large Fish Water 3 109584 85834


Related Quests & Contents

Every quest rewards 3 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.

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Quests
Quest Name Description Reward
Illusion Hunt One [Collect 10 Abbysal Essence.]
Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Illusion Hunt Two [Kill 10 Deep Sea Sropho, Deep Sea Deviace, Deep Sea Marse.]
Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Illusion Hunt Three [Kill 10 Deep Sea Swordfish, Deep Sea Phen, Deep Sea Dramoh.]
Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP
Illusion Hunt Four [Kill 15 Deep Sea Sedora, Deep Sea Strouf.]
Return to the Illusion Manager when this quest is completed.
3 Illusion Stone & 100000 EXP


Equipment


Armors
Item Picture Item Name Item Effect Materials
400053.png Illusion Morrigane's Helm [1] Str + 5, Cri + 5.
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If refine rate is 7 or higher, Atk + 50.
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If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
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[+Illusion Morrigane's Manteau, Belt and Pendant]
Str + 5, Atk + 10%, Cri + 5, MaxHP + 10%, MaxSP + 10%, increases physical damage against small size monsters by 20%.
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If the sum of refine rate is 18 or higher, Perfect Dodge + 10, Atk + 50.
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If the sum of refine rate is 22 or higher, increases critical damage by 20%, increases physical damage against medium size monsters by 20%.

Class: Helm
Defense: 15
Location: Upper
Weight: 50
Required Level: 130
Applicable Job: All except Novice

+9 Morrigane's Helm [0] 1ea.
& Illusion Stone 100ea.
& Deep Sea Crab 100ea.
& Abyssal Essence 50 ea.
480054.png Illusion Morrigane's Manteau [1] Luk + 5, Flee + 20.
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If refine rate is 7 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by 5%.
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If refine rate is 9 or higher, increases physical damage against demon, fish, insect and demihuman race monsters by additional 10%.

Class: Garment
Defense: 1222
Weight: 60
Required Level: 130
Applicable Job: All except Novice

+9 Morrigane's Manteau [0] 1ea.
& Illusion Stone 100ea.
& Corrupt Deep Sea Fish 100ea.
& Abyssal Essence 50ea.
490069.png Illusion Morrigane's Belt [1] Str + 3, MaxHP + 5%.
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[+Illusion Morrigane's Pendant]
increases attack speed (reduces delay after attack by 10%).

Class: Accessory (Right)
Defense: 0
Weight: 20
Required Level: 130
Applicable Job: All except Novice

Morrigane's Belt [0] 1ea.
& Illusion Stone 100ea.
& Deep Sea Fish Tail 100ea.
& Deep Sea Kraken Tentacle 15ea.
& Abyssal Essence 50ea.
490070.png Illusion Morrigane's Pendant [1] Atk + 20, Cri + 5.
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[+Illusion Morrigane's Belt]
Atk + 10%.

Class: Accessory (Left)
Defense: 0
Weight: 20
Required Level: 130
Applicable Job: All except Novice

Morrigane's Pendant[0] 1ea.
& Illusion Stone 100ea.
& Deep Sea Shell 100ea.
& Abyssal Essence 50ea.
& Deep Sea Witch's Crown 15ea.
450146.png Illusion Chain Mail [1] MaxHP + 10%, MaxSP + 10%.
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Atk + 4 per refine rate.
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Increases physical damage against fire and water property enemies by 4% per 3 refine rate.
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If refine rate is 9 or higher, Atk + 10%.
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[+Illusion Katar of Frozen Icicle]
Atk + 5%.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases critical damage by 15%.
If the sum of refine rate is 22 or higher, increases physical damage against fire property enemies and insect race monsters by 10%.

Class: Armor
Defense: 70
Weight: 330
Required Level: 120
Applicable Job: Swordsman Classes, Merchant Classes, Thief Classes

+9 Chain Mail[1] 1ea.
& Illusion Stone 90ea.
& Deep Sea Starfish 100ea.
& Abyssal Essence 20ea.
450145.png Illusion Saphien's Armor of Ocean [1] MaxHP + 10%.
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MaxHP + 125 per refine rate.
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If refine rate is 7 or higher, Def + 50.
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If refine rate is 9 or higher, when dealing physical damage, has a chance to reduce damage taken from water property by 15% for 5 seconds.

Class: Armor
Property:Water
Defense: 50
Weight: 220
Required Level: 120
Applicable Job: Swordsman Classes, Merchant Classes

+9 Saphien's Armor of Ocean[1] 1ea.
& Illusion Stone 90ea.
& Deep Sea Crab 100ea.
& Abyssal Essence 20ea.
450144.png Illusion Saint's Robe [1] MaxHP + 10%, MaxSP + 10%.
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Mdef + 10.
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If refine rate is 9 or higher, reduces physical and magical damage taken from fish race monsters by 15%.
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If refine rate is 11 or higher, ignores defense rate of fish race monsters by 20%.[+Illusion Combo Battle Glove]
Atk + 30.
If refine rate of each is 7 or higher, Atk + 5%.
If the sum of refine rate is 18 or higher, increases Sky Blow damage by 20%.
If the sum of refine rate is 22 or higher, reduces delay after skill by 10%.

Class: Armor
Defense: 60
Weight: 60
Required Level: 120
Applicable Job: Acolyte Classes, Merchant Classes

+9 Saint's Robe[1] 1ea.
& Illusion Stone 90ea.
& Deep Sea Fish Tail 100ea.
& Abyssal Essence 20ea.


Weapons

Weapons
Item Picture Item Name Item Effect Materials
570008.png Illusion Electric Guitar [2] Matk + 180
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Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate.
If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
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If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
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If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
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[+Illusion Muffler]
Atk + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
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If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
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If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
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[+Illusion Shoes]
Matk + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
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If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
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If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.

Class: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Applicable Job: Minstrel

+9 Electric Guitar [0] 1ea.
+ Illusion Stone 120ea.
+ Deep Sea Starfish 150ea.
580008.png Illusion Electric Eel [2] Matk + 180
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Matk + 6 and increases long ranged physical damage by 3% per 2 refine rate.
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If refine rate is 7 or higher, increases neutral property magical damage by 10%, reduces SP consumption of Severer Rainstorm by 10%.
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If refine rate is 9 or higher, increases Reverberation and Severe Rainstorm damage by 15%.
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If refine rate is 11 or higher, increases magical damage against water property monsters by 10%, reduces cooldown of Severe Rainstorm by 1 second.
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[+Illusion Muffler]
Atk + 30
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Severe Rainstorm damage by 20%.
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If the sum of refine rate is 22 or higher, reduces cooldown of Severe Rainstorm by 1 second.
[+Illusion Shoes]
Matk + 40
If refine rate of each is 7 or higher, increases neutral property magical damage by 5%.
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If the sum of refine rate is 18 or higher, increases Reverberation damage by 20%.
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If the sum of refine rate is 22 or higher, reduces fixed casting time of Reverberation by 0.5 seconds.

Class: Whip
Attack: 170
Weight: 180
Weapon Level: 4
Required Level: 120
Applicable Job: Wanderer

+9 Electric Eel [2] 1ea.
+ Illusion Stone 120ea.
+ Short Deep Sea Starfish 150ea.
600011.png Illusion Death Guidance [2] Atk + 4 per refine rate.
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If refine rate is 7 or higher, increases Storm Blast damage by 20%.
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If refine rate is 9 or higher, when dealing physical damage, has a 3% chance to recover HP as 50 times of refine rate per second for 4 seconds.
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If refine rate is 11 or higher, Cri + 15, increases critical damage by 15%.
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[+Illusion Chain Mail]
Atk + 30.
If refine rate of each is 7 or higher, Cri + 5.
If the sum of refine rate is 18 or higher, increases Storm Blast damage by 20%.
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If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.

Class: Two-handed Sword
Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Applicable Job: Swordsman Classes

+9 Death Guidance [0] 1ea.
+ Illusion Stone 120ea.
+ Corrupt Deep Sea Fish 150ea.
610012.png Illusion Katar of Frozen Icicle [2] Atk + 5 per refine rate.
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If refine rate is 7 or higher, increases Cross Impact damage by 20%.
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If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
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If refine rate is 11 or higher, Cri + 15, increases physical damage against fire property enemies and insect race monsters by 10%.
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[+Illusion Ring]
Atk + 5%.
If refine rate of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%.
If refine rate of Illusion Katar of Frozen Icicle is 11 or higher, Gains Cri + 15 for 30 seconds when using Venom Impression.

Class: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Applicable Job: Assassin Classes

+9 Katar of Frozen Icicle [3] 1ea.
+ Illusion Stone 120ea.
+ Deep Sea Crab 150ea.
630006.png Illusion Brionac [2] Atk + 10%
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Increases Overbrand damage by 5% per 2 refine rate.
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If refine rate is 7 or higher, increases Overbrand damage by additional 20%.
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If refine rate is 9 or higher, increases physical damage against medium and large size enemies by 15%.
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If refine rate is 11 or higher, increases physical damage against fish and demon race monsters by 30%.
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[+Illusion Saphien's Armor of Ocean]
Atk + 5%.
If refine rate of each is 7 or higher, reduces delay after skill by 5%.
If the sum of refine rate is 18 or higher, increases Overbrand damage by 20%.
If the sum of refine rate is 22 or higher, when using Overbrand, has a chance to gain Atk + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.

Class: Two-handed Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Applicable Job: Swordsman Classes

+9 Brionac [0] 1ea.
+ Illusion Stone 120ea.
+ Deep Sea Fish Tail 150ea.
630007.png Illusion Zephyrus [2] Atk + 4 per refine rate.
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Increases long ranged physical damage by 3% per 2 refine rate.
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If refine rate is 7 or higher, increases Clashing Spiral damage by 20%.
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If refine rate is 9 or higher, increases long ranged physical damage by additional 5%.
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If refine rate is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%.
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[+Illusion Chain Mail]
Atk + 30.
If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine rate is 18 or higher, increases Clashing Spiral damage by 20%.
If the sum of refine rate is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%.

Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Applicable Job: Swordsman Classes

+9 Zephyrus [3] 1ea.
+ Illusion Stone 120ea.
+ Deep Sea Shell 150ea.


Cards