Illusion of Luanda
| Illusion of Luanda | |
|---|---|
| |
| Information | |
| Level Range: | 140+ |
| Type: | Illusion Dungeon |
| Race(s): | Demihuman, Demon, Plant, Formless |
| Element(s): | Water, Wind, Neutral, Fire, Earth |
| Map(s): | com_d02_i |
Overview
To enter this dungeon, talk to the warper located in any town.
The minimum base level required to enter is 140.
This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.
Background and Lore
An Illusion Dungeon that looks very similar to the upper cave of Comodo Dungeon located somewhere in Midgard. The dungeon consists of 1 floor.
Enemies
Ancient Tao Gunka and Ancient Wootan Defender spawns every 180 minutes.
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Ancient Tri Joint |
164 | 694,500 | Small / Insect / Earth 1 |
|
Ancient Stalactic Golem |
167 | 725,400 | Large / Formless / Neutral 4 |
|
Ancient Megalith |
166 | 708,500 | Large / Formless / Neutral 4 |
|
Ancient Stone Shooter |
166 | 692,500 | Medium / Plant / Fire 3 |
|
Ancient Wootan Shooter |
164 | 702,100 | Medium / Demihuman / Earth 2 |
|
Ancient Wootan Fighter |
167 | 725,500 | Medium / Demihuman / Fire 2 |
|
Ancient Tao Gunka
|
169 | 19,280,000 | Large / Demon / Neutral 3 |
|
Ancient Wootan Defender
|
169 | 20,154,000 | Large / Demihuman / Fire 4 |
Related Quests & Contents
Every quest rewards 1 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.
| Quests | ||
|---|---|---|
| Quest Name | Description | Reward |
| Illusion Hunt One | Hunt 20x Ancient Megalith, 20x Stalatic Golem. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Two | Hunt 20x Ancient Stone Shooter. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Three | Hunt 20x Ancient Wootan Shooter, 20x Ancient Wootan Fighter. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Four | Hunt 20x Ancient Tri Joint. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
Loot
All cards are dropped by their respective monsters.
| Cards | |||
|---|---|---|---|
| Card Image | Card Name | Equipment Slot | Effects |
| Ancient Tri Joint Card | Weapon | Atk + 30, MaxHp - 1% | |
| Ancient Stalactic Golem Card | Garment | MaxHP + 150 and increases attack speed (reduces delay after attack by 1%) for every 10 base Vit. If base Vit is 120 or higher, reduces delay after skill by 3%. | |
| Ancient Megalith Card | Weapon | Matk + 30, MaxSp - 1%. | |
| Ancient Tao Gunka Card | Headgear | Ignores defense rate of boss monsters by 30%. If refine rate is 10 or higher, ignores defense rate of boss monsters by additional 20%. | |
| Ancient Stone Shooter Card | Garment | Increases critical damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Luk. If base Luk is 120 or higher, increases critical damage by additional 5%. | |
| Ancient Wootan Shooter Card | Garment | Increases bow damage by 1% and increases attack speed (reduces delay after attack by 1%) for every 10 base Dex. If base Dex is 120 or higher, Atk + 40 | |
| Ancient Wootan Fighter Card | Weapon | Increases critical damage by 10%., Cri + 5. | |
| Ancient Wootan Defender Card | Shield | Reduces physical damage taken from boss monsters by 30%. If refine rate is 10 or higher, reduces physical damage taken from boss monsters by additional 20%. | |
| Armors | |||
|---|---|---|---|
| Item Picture | Item Name | Item Effect | Materials |
|
Illusion Goibne's Armor [1] | MaxHP + 10%. -------------------- If refine rate is 7 or higher, Def + 50. -------------------- If refine rate is 9 or higher, additional Def + 100. Class: Armor |
+9 Goibne's Armor [0] 1ea. & Illusion Stones 80ea. & Solid Clay 100ea. & Megalith Token 150 ea. |
|
Illusion Goibne's Spaulders [1] | Vit + 1, Mdef + 2. -------------------- If refine rate is 7 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by 5%. -------------------- If refine rate is 9 or higher, increases physical damage against Water, Wind, Earth and Fire property monsters by additional 10%. Class: Garment |
+9 Goibne's Spaulders [0] 1ea. & Illusion Stones 120ea. & Lightning Stone Fragment 30ea. & Megalith Token 150ea. |
|
Illusion Goibne's Greaves [1] | MaxHP + 5%, MaxSP + 5%. -------------------- If refine rate is 7 or higher, reduces variable casting time by 5%. -------------------- If refine rate is 9 or higher, increases long ranged physical damage by 10%. Class: Shoes |
+9 Goibne's Greaves [0] 1ea. & Illusion Stones 80ea. & Wootan Warrior's Hair 50ea. & Wootan Token 150ea. |
|
Illusion Goibne's Helm [1] | Vit + 3, Mdef + 3. -------------------- If refine rate is 7 or higher, Vit + 5. -------------------- If refine rate is 9 or higher, reduces delay after skill by 12%. -------------------- [+Illusion Goibne's Armor, Spaulder and Greaves] Vit + 5, MaxHP + 15%, MaxSP + 5%, Def + 5, Mdef + 15, reduces damage taken from Water, Wind, Earth and Fire property by 10%. -------------------- If refine rate of each is 7 or higher, additional MaxHP + 10%. -------------------- If the sum of refine rate is 36 or higher, reduces fixed casting time by 0.7 seconds. -------------------- If the sum of refine rate is 40 or higher, reduces delay after skill by 20%. Class: Helm |
+9 Goibne's Helm [0] 1ea. & Illusion Stones 120ea. & Wootan Defender's Shield Fragment 30ea. & Wootan Token 150ea. |
| Weapons | |||
|---|---|---|---|
| Item Picture | Item Name | Item Effect | Materials |
|
Illusion Hunter Bow [2] | When equipped with Hunting Arrow, increases long ranged physical damage by 50%. -------------------- Cri + 1 per refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). -------------------- If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 11 or higher, increases physical damage against Insect and Brute race monsters by 30%. -------------------- [+Illusion Boots] Atk + 10%. If refine rate of each is 7 or higher, ASPD + 2. If the sum of refine rate is 18 or higher, increases critical damage by 10%. If the sum of refine rate is 22 or higher, when dealing normal long ranged physical damage, has a chance to activate Hunter's Sight for 10 seconds. -------------------- [Hunter's Sight] Atk + 100, increases critical damage by 15%, increases physical damage against Insect and Brute race monsters by 50%. -------------------- Class: Bow |
+9 Hunter Bow [1] 1ea. & Illusion Stones 80ea. & Shooting Good Stone 50ea. & Flowerpot Stone 50ea. & Hair-like Leaf 50ea. |
|
Illusion Tablet [2] | Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%. -------------------- Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine rate (up to refine level 10). -------------------- Increases physical damage taken from Shadow property monsters by 30%. [+Illusion Ring] Increases attack speed (reduces delay after attack by 8%). Increases critical damage by 5% per 2 refine rate of Illusion Tablet. If refine rate is 9 or higher, Cri + 15. If refine rate is 11 or higher, Atk + 100. -------------------- Class: Book |
+9 Tablet [1] 1ea. & Illusion Stones 80ea. & Fragile Worm 100ea. |



