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From Shining Moon Wikipedia
273 bytes added ,  15:17, 7 April 2025
→‎Physical Skill: add PATK to the formula and add more explanation
Line 27: Line 27:  
:::[ ATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1 + %class)  
 
:::[ ATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1 + %class)  
 
:::x (%ele-table+%sage-field) x %ele-debuff x (1 + %Comet) + 2 x StatusAtk x MildWindCheck ]<br>
 
:::x (%ele-table+%sage-field) x %ele-debuff x (1 + %Comet) + 2 x StatusAtk x MildWindCheck ]<br>
:::x (1 + %crit/2) x (1 + %melee-or-LR) x [ %skill-base-mod x (1 + %skill) + %BadBonus ]<br>
+
:::x (1 + %crit/2) x (1 + %melee-or-LR) x [ %skill-base-mod x (1 + %skill) + %BadBonus ] x (1 + PATK /100)<br>
:::x (1.4 + C.Rate/100) x (1 + %DarkClaw/BossCheck + %RushQuake) x (1 + %AdvancedKatarMastery)<br></big>
+
:::x (1.4 + C.Rate/100) x (1 + %DarkClaw/BossCheck + %RushQuake) x (1 + %AdvancedKatarMastery)<br>
 +
</big>
 
<br>
 
<br>
 +
*%race: %damange against race(s)
 +
*%size: %damage against size(s)
 +
*%against-property: %damage against a property/properties (monster's element)
 
*%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card)
 
*%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card)
 
*%class: %normal is %class against mobs, %boss is %class against bosses, and the usual %atk is %against-all-class
 
*%class: %normal is %class against mobs, %boss is %class against bosses, and the usual %atk is %against-all-class
Line 41: Line 45:  
:*Str/5 + Dex for bow/gun/instrument users<br>
 
:*Str/5 + Dex for bow/gun/instrument users<br>
 
:*Str + Dex/5 for the rest
 
:*Str + Dex/5 for the rest
 +
*%skill-base-mod: the damage % of the skill
 +
*%skill: %skill modifier (Ex: Increase Cross Impact damage by 10%)
 
*%BadBonus: Falcon Eyes, Frenzy, Heat Barrel, Power Thrust, Spear Dynamo
 
*%BadBonus: Falcon Eyes, Frenzy, Heat Barrel, Power Thrust, Spear Dynamo
 
*BossCheck: 2 for boss, 1 for mob
 
*BossCheck: 2 for boss, 1 for mob
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