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322 bytes added ,  15:08, 7 April 2025
→‎Magical Skill: tweak and add more explanation
Line 67: Line 67:  
== Magical Skill ==
 
== Magical Skill ==
 
:<big>MAGIC SKILL DAMAGE =
 
:<big>MAGIC SKILL DAMAGE =
:::MATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1+ %matk)  
+
:::MATK x (1+ %matk)
:::x (1+ %element) x (1 + %class) x (%ele-table+%sage-field) x %ele-debuff x (1 + %Comet)</big>
+
:::x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type)  
 +
:::x [ %skill-base-mod x (1 + %skill) ]
 +
:::x (1+ %element) x (1 + %class) x (%ele-table+%sage-field) x (1 + SMATK /100)
 +
:::x %ele-debuff x (1 + %Comet)
 +
</big>
 
<br>
 
<br>
 
*%matk: its own mod, not %class like %atk
 
*%matk: its own mod, not %class like %atk
*%class: %normal is %class against mobs, %boss is %class against bosses
+
*%race: %damange against race(s)
 +
*%size: %damage against size(s)
 +
*%against-property: %damage against a property/properties (monster's element)
 
*%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card)
 
*%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card)
 +
*%skill-base-mod: the matk % of the skill
 +
*skill: %skill modifier (Ex: Increase Comet damage by 50%)
 +
*%element: %magic element mod (Ex: Increase neutral property magical damage by 20%)
 
*%class: %normal is %class against mobs, %boss is %class against bosses
 
*%class: %normal is %class against mobs, %boss is %class against bosses
 
*%ele-table: Modifiers from the element table
 
*%ele-table: Modifiers from the element table
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