Hidden Garden Hard
| Requirements | |
|---|---|
| Base Level: | 180+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Servertime |
Overview
Walkthrough
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Greater Flower Watcher |
187 | 2,398,802 | Medium / Formless / Neutral 2 |
|
Greater Dried Rafflesia |
190 | 2,908,909 | Small / Plant / Earth 2 |
|
Greater Special Alnoldi |
193 | 2,954,324 | Medium / Plant / Earth 2 |
|
Greater Red Pepper |
185 | 300,000,000 | Medium / Formless / Dark 3 |
Cards
| Card | Type | Description |
|---|---|---|
| Greater Broken Gardener Beta Card | Weapon |
When compounded on a Book, Hit +20, Atk +5% Increases melee physical damage by additional 1% per refine of the weapon If refine is 10 or higher, increases Full Moon Kick and Falling Star damage by 15% |
| Greater Dried Rafflesia Card | Garment |
Reduces damage taken from holy property by 30% Flee +5 |
| Greater Special Alnoldi Card | Weapon |
When compounded on Two-handed Sword, increases melee physical damage by 10% Increases melee physical damage by additional 1% per refine rate of the weapon If refine is 11 or higher, the weapon can't be destroyed |
| Greater Red Pepper Card | Armor |
Increases magical damage against formless and fish race enemies by 50% Increases magical damage against holy and water property enemies by 50% |
Item
| Item | Description | Dropped By |
|---|---|---|
| An item that enchants the hero insignia
|
All mobs in the instance |
Equipment
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Automatic Armor A-type [1] |
ATK + 125 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost:900x +9 |
|
Automatic Armor B-type [1] |
MATK + 125 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Engine wing A-type [1] |
MaxHP + 1500 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Engine wing B-type [1] |
MaxHP + 1500 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Leg A-type [1] |
MaxSP + 250 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Leg B-type [1] |
MaxSP + 250 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Booster R [1] |
ATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
|
Automatic Booster L [1] |
ATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
|
Automatic Battle chip R [1] |
MATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
|
Automatic Battle chip L [1] |
MATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
Blueprints
Automatic Modification Modules can be obtained in a variety of ways.
Automatic Module Box and
Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.
in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x
Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x
Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.
| Crafting Categories | ||
|---|---|---|
| Rarity | Possible Modules | |
| Normal |
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| Rare |
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| Unique |
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| Legendary |
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| Epic |
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Automatic Equipment can be modified with a number of different module types.
Each piece of equipment can have a maximum of 3 modules.
Though certain modules have a restriction on the number of times it can be place on the equipment.
| Armor | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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| Engine Wing | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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| Leg | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 Modules can be placed on equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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| Booster R & Battle Chip R | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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| Booster L & Battle Chip L | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Automatic Improvement Devices
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Normal Automatic Improvement Device (physical) |
Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Physical) |
@go exchanger NPC: Automatic Doll Cost: 45x |
|
Normal Automatic Improvement Device (magical) |
Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Magical) |
@go exchanger NPC: Automatic Doll Cost: 45x |
Information on enchanting the Sin weapons can be found here
Pets
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Child Admin Beta Egg |
[Intimacy Neutral]
[Intimacy Cordial]
[Intimacy Loyal]
|
@go exchanger NPC: Automatic Doll Cost: 45x |
Information on evolving Child Admin Beta into Child Admin Alpha can be found here