Edda Biolab
| Requirements | |
|---|---|
| Base Level: | 175+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Servertime |
Overview
EDDA Biolab is part of the Edda Series.
Walkthrough
- Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
- 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported)
- 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth)
- 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI)
- 4th Area: Again, just kill all the enemies to proceed
- 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on.
- 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party DO NOT enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area
- 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area.
- 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area
- Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door WAIT FOR ALL THE PARTY MEMBERS to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Rekenber Guard | 173 | 1,475,486 | Medium / Demihuman / Neutral 2 |
|
Rekenber Scientist | 172 | 1,469,107 | Medium / Demihuman / Neutral 3 |
|
Rekenber Gunman | 174 | 1,485,755 | Medium / Demihuman / Neutral 2 |
|
Nameless Acolyte | 176 | 1,500,486 | Medium / Demihuman / Holy 2 |
|
Nameless Swordman | 178 | 1,519,762 | Medium / Demihuman / Fire 2 |
|
Nameless Merchant | 175 | 1,507,840 | Medium / Demihuman / Earth 3 |
|
Nameless Swordsman |
180 | 75,910,088 | Medium / Demihuman / Fire 2 |
Cards
- This instance has no cards yet.
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Vicious Mind Aura | When equipped with ATK + 5 per 30 base Str. |
Nameless Swordsman (MVP) |
|
Experimental Weapon Box | Randomly gain one of the Biological Laboratory Experimental Weapons |
Nameless Swordsman (MVP) |
|
Goral Crown Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Trial Diadem Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Spinel Diadem Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Jade Crown Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Bull Crown Combination Scroll | Craft a Material 1: Material 2: Material 3: 100x |
Nameless Swordsman (MVP) |
|
Taurus Diadem Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Celestial Jewel Crown Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Libra Crown Combination Scroll | Craft a Material 1: Material 2: Material 3: 100x |
Nameless Swordsman (MVP) |
|
Saint Crown Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Lion Crown Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Goat Crown Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
|
Twin Crown Combination Scroll | Craft a Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP) |
| Experimental Weapons | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Volar [2] | Increases damage of Bowling Bash by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Vernan [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Argen Blanco [2] | Increases Brandish Spear damage by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Golden Wrench [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Engine Pilebunker [2] | Increases Vulcan Arm damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Maxi Spanner [2] | Reduces damage taken from small and medium size enemies by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Judgement Slasher [2] | When combined with Increases damage of Meteor Assault by 40%. For each 2 refinement level of the set: If refinement level of entire set is +16 or higher: If refinement level of entire set is +18 or higher: If refinement level of entire set is +20 or higher: |
Randomly obtained from |
|
Repent Slasher [3] | Has no effect. Used for combo with
|
Randomly obtained from |
|
Agudo Filo [2] | Increases critical damage by 5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Ripper Cross [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Crimson Rose Stick [2] | MATK + 180.
Increases fire and shadow property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Staff of Miracle [2] | MATK + 270.
Increases ghost property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Gravitation Staff [2] | MATK + 280.
Increases neutral property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Penitentia [2] | MATK + 175.
Increases holy property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Adorare Staff [2] | MATK + 240.
Increases holy property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Lucis Flail [2] | MATK + 160.
ASPD + 1. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Sharp Star Bow [2] | Crit + 5.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Falken Shooter [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Aiming Bow [2] | Reduces delay after skill by 5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Farthezan [2] | MATK + 180
Increases damage of Pressure by 40%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Harve [2] | Increases Shield Chain damage by 40%
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Fortridge [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Estal [2] | Reduces cooldown time of Spore Explosion by 1 second.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Coolant Injection [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Gene Rod [2] | Increases Crazy Weed damage by 20%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Jack the Knife [2] | Increases damage of Backstab by 40%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Platinum Dagger [2] | MATK + 170.
MATK + 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Rapid Fire [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Boltijin [2] | MATK + 175. Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Psychic Spear Rod [2] | MATK + 180.
Increases Neutral and Wind property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Dust Grave [2] | MATK + 180.
Increases Water and Earth property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Raging Dragon Fist [2] | Increases damage of Chain Combo by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Fighting God's Bandage [2] | Increases long ranged physical attack by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Bright Pendulum [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Wind Gale [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Heart Whip [2] | MATK + 190
Increases Neutral property magical damage by 10%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Scarlet Ribbon [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Black Circle [2] | MATK + 190
Increases Neutral property magical damage by 10%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Antique Cello [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases long ranged physical damage by 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+
Volar [2] ]
Increases critical damage by 10%
Increases Ignition Break damage by 12% per refine rate of weapon
Set Bonus: [+
Vernan [2] ]
Reduces delay after skill by 10%
Increases Sonic Wave damage by 10% per refine rate of weapon
Set Bonus: [+
Argen Blanco [2] ]
Reduces cooldown of Hundred Spears by 0.5 seconds
Increases Hundred Spears damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Rune Knight
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
ATK + 15% and increases Holy property magical damage by 15%
If refine rate is +11 or higher:
Increases physical and magical damage against all size enemies by 10% and reduces fixed casting time by 0.2 seconds
Set Bonus: [+
Farthezan [2] ]
Reduces variable casting time by 10%
Increases Gloria Domini and Genesis Ray damage by 10% per refine rate of weapon
Set Bonus: [+
Harve [2] ]
Reduces cooldown of Shield Press by 1 second
Increases Shield Press damage by 10% per refine rate of weapon
Set Bonus: [+
Fortridge [2] ]
Reduces cooldown of Cannon Soear by 0.5 seconds
Increases Cannon Spear damage by 12% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Royal Guard
If refine rate is +7 or higher:
All Stats + 3
If refine rate is +9 or higher:
Reduces variable casting time by 10%
If refine rate is +11 or higher:
Increases Neutral, Earth and Water property magical damage by 20%
Set Bonus: [+
Boltijin [2] ]
MATK + 2%
Increases Fire Bolt, Cold Bolt, and Lightining Bolt damage by 3% per refine rate of weapon
Set Bonus: [+
Psychic Spear Rod [2] ]
Increases Neutral and Wind property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon
Set Bonus: [+
Dust Grave [2] ]
Increases Water and Earth property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sorcerer
If refine rate is +7 or higher:
All Stats + 3
If refine rate is +9 or higher:
MATK + 4%
If refine rate is +11 or higher:
Increases Neutral, Fire and Ghost property magical damage by 20%
Set Bonus: [+
Crimson Rose Stick [2] ]
Reduces cooldown of Crimson Rock by 1 second
Increases Crimson Rock damage by 3% per refine rate of weapon
Set Bonus: [+
Staff of Miracle [2] ]
Increases Ghost property magical damage by 3%
Increases Soul Expansion damage by 3% per refine rate of weapon
Set Bonus: [+
Gravitation Staff [2] ]
Increases Neutral property magical damage by 3%
Increases Gravitational Field and Comet damage by 3% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Warlock
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases long ranged physical damage by 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+
Golden Wrench [2] ]
increases physical damage against all size enemies by 10%
increases Power Swing damage by 10% per refine rate of weapon
Set Bonus: [+
Engine Pilebunker [2] ]
increases long ranged physical damage by 10%
increases Arm Cannon damage by 10% per refine rate of weapon
Set Bonus: [+
Maxi Spanner [2] ]
increases physical damage against all size enemies by 10%
increases Axe Tornado damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Mechanic
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases long ranged physical damage by 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+
Coolant Injection [2] ]
Increases long ranged physical damage by 10%
Increases Cart Cannon damage by 10% per refine rate of weapon
Set Bonus: [+
Gene Rod [2] ]
Increases physical damage against all size enemies by 10%
Increases Crazy Vines damage by 10% per refine rate of weapon
Set Bonus: [+
Estal [2] ]
Increases physical damage against all size enemies by 10%
Increases Spore Explosion damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Genetic
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases long ranged physical damage by 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+
Sharp Star Bow [2] ]
Increases critical damage by 20%
Increases Focused Arrow Strike damage by 10% per refine rate of weapon
Set Bonus: [+
Aiming Bow [2] ]
Increases long ranged physical damage by 10%
Increases Aimed Bolt damage by 10% per refine rate of weapon
Set Bonus: [+
Falken Shooter [2] ]
Reduces Cooldown of Arrow Storm by 1.8 seconds
Increases Arrow Storm damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Ranger
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%
If refine rate is +9 or higher:
Increases long ranged physical damage by 15% and increases Neutral property magical damage by 10%
If refine rate is +11 or higher: Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%
Set Bonus: [+
Black Circle [2] or
Heart Whip [2] ]
Increases Neutral property magical damage by 10%
Increases Metallic Sound damage by 5% per refine rate of weapon
Set Bonus: [+
Antique Cello [2] or
Scarlet Ribbon [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon
Set Bonus: [+
Wind Gale [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Minstrel, Wanderer
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%
If refine rate is +9 or higher:
ATK + 15% and MATK + 15%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%
Set Bonus: [+
Adorare Staff [2] ]
Increases Holy property magical damage by 10%.
Increases Adoramus damage by 5% per refine rate of weapon
Set Bonus: [+
Penitentia [2] ]
Increases Holy property magical damage by 10%.
Increases Judex damage by 5% per refine rate of weapon
Set Bonus: [+
Lucis Flail [2] ]
Increases physical damage against all size enemies by 10%
Increases Duple Light damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Archbishop
If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher:
Increases MaxHP by 10%
If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%
Set Bonus: [+
Raging Dragon Fist [2] ]
Increases physical damage against all size enemies by 10%
Increases Chain Crush Combo damage by 10% per refine rate of weapon
Set Bonus: [+
Fighting God's Bandage [2] ]
Increases long ranged physical damage by 10%
Increases Knuckle Arrow damage by 10% per refine rate of weapon
Set Bonus: [+
Bright Pendulum [2] ]
Increases long ranged physical damage by 10%
Increases Throw Spirit Sphere damage by 10% per refine rate of weapon
Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sura
| Experimental Headgear | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
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Goat Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
|
Twin Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
|
Experimental Weapon Enchantments
- The NPC Edda Biolab to enchant Experimental Weapons can be found at @go exchanger
- These enchants can not be reset
- There are 3 enchantment choices:
- General Enchant
- Uses a low amount of materials but has a chance to destroy weapon on failure.
- Enchanting the 4th slot Requires 50x
Somatology Experimental Fragment & 50x
Somatology Research Document - And has a 65% Success chance, 30% Failure chance with material loss only, 5% Failure chance with material loss and weapon destruction.
- Enchanting the 3rd slot requires 50x
Somatology Experimental Fragment & 50x
Somatology Research Document - And has a 30% Success chance, 50% Failure chance with material loss only, 20% Failure chance with material loss and weapon destruction.
- Advanced Enchant
- Uses a moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
- Enchanting the 4th slot requires 500x
Somatology Experimental Fragment & 500x
Somatology Research Document - 90% Success chance, 10% Failure chance with material loss only
- Enchanting the 3rd slot requires 500x
Somatology Experimental Fragment & 500x
Somatology Research Document - 70% Success chance, 30% Failure chance with material loss only
- Determined Enchant (3rd slot only)
- Uses a very large amount of materials but no chance of failure and the player can choose the desired enchant.
- Enchanting the 3rd slot requires 5000x
Somatology Experimental Fragment
- General Enchant