Edda Biolab

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Revision as of 15:47, 2 November 2020 by Hiru (talk | contribs)
Requirements
Base Level: 175+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: {{{cooldown}}}
This quest or instance is repeatable.
The cooldown is 1 day.

Overview

EDDA Biolab is part of the Edda Series.

Walkthrough

  1. Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
  2. 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported)
  3. 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth)
  4. 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI)
  5. 4th Area: Again, just kill all the enemies to proceed
  6. 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on.
  7. 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party DO NOT enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area
  8. 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area.
  9. 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area
  10. Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door WAIT FOR ALL THE PARTY MEMBERS to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.


Enemies

Image Name Level HP Size / Race / Element
20542.png Rekenber Guard 173 1,475,486 Medium / Demihuman / Neutral 2
20543.png Rekenber Scientist 172 1,469,107 Medium / Demihuman / Neutral 3
20541.png Rekenber Gunman 174 1,485,755 Medium / Demihuman / Neutral 2
20538.png Nameless Acolyte 176 1,500,486 Medium / Demihuman / Holy 2
20537.png Nameless Swordman 178 1,519,762 Medium / Demihuman / Fire 2
20539.png Nameless Merchant 175 1,507,840 Medium / Demihuman / Earth 3
20536.png Nameless Swordsman
 
180 75,910,088 Medium / Demihuman / Fire 2


Cards

  • This instance has no cards yet.


Equipment

Image Name Description Obtained From
19439.png Vicious Mind Aura Set Bonus:

[+Fallen Warrior Manteau [1]]
Atk + 5 per 30 base Str.
ASPD (reduces delay after attack by 3%) per 30 base Agi.
Reduces delay after skill by 4% per 30 base Vit.
Matk + 5 and reduces variable casting time by 8% per 30 base Int.
Increases long ranged physical damage by 1% per 30 base Dex.
Increases critical damage by 3% per 30 base Luk.

Class: Headgear
Defense: 5
Weight: 10
Required Level: 170
Usable By: All Jobs

Nameless Swordsman (MVP)
23992.png Experimental Weapon Box Randomly gain one of the Biological Laboratory Experimental Weapons
Nameless Swordsman (MVP)
42053.png Goral Crown Combination Scroll Craft a Goral Crown [1]

Material 1: 1x +9 Volar, +9 Vernan or +9 Argen Blanco
Material 2: 1x +9 Old Rune Circlet
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42054.png Trial Diadem Combination Scroll Craft a Trial Diadem [1]

Material 1: 1x +9 Farthezan, +9 Harve or +9 Fortridge
Material 2: 1x +9 Old Guardian Crown
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42055.png Spinel Diadem Combination Scroll Craft a Spinel Diadem [1]

Material 1: 1x +9 Boltijin, +9 Psychic Spear Rod or +9 Dust Grave
Material 2: 1x +9 Old Wind Whisper
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42056.png Jade Crown Combination Scroll Craft a Jade Crown [1]

Material 1: 1x +9 Crimson Rose Stick, +9 Staff of Miracle or +9 Gravitation Staff
Material 2: 1x +9 Old Magic Stone Hat
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42057.png Bull Crown Combination Scroll Craft a Bull Crown [1]

Material 1: 1x +9 Golden Wrench, +9 Engine Pilebunker, or +9 Maxi Spanner
Material 2: 1x +9 Old Driver Band, or +9 Old Driver Band (Yellow)
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42058.png Taurus Diadem Combination Scroll Craft a Taurus Diadem [1]

Material 1: 1x +9 Coolant Injection, +9 Gene Rod, +9 Estal
Material 2: 1x +9 Old Midas Whisper
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42059.png Celestial Jewel Crown Combination Scroll Craft a Celestial Jewel Crown [1]

Material 1: 1x +9 Sharp Star, +9 Aiming Bow or +9 Falken Shooter
Material 2: 1x +9 Old Camouflage Bunny Hood
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42060.png Libra Crown Combination Scroll Craft a Libra Crown [1]

Material 1: 1x +9 Black Circle, +9 Heart Whip, +9 Scarlet Ribbon, +9 Wind Gale or +9 Antique Cello
Material 2: 1x +9 Old Maestro Song's Hat or 1x +9 Old Dying Swan
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42061.png Saint Crown Combination Scroll Craft a Saint Crown [1]

Material 1: 1x +9 Adorare Staff, +9 Penitentia or +9 Lucis Flail
Material 2: 1x +9 Old Mitra
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42062.png Lion Crown Combination Scroll Craft a Lion Crown [1]

Material 1: 1x +9 Raging Dragon Fist, +9 Fighting God's Bandage or +9 Bright Pendulum
Material 2: 1x +9 Old Blazing Soul
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42063.png Goat Crown Combination Scroll Craft a Goat Crown [1]

Material 1: 1x +9 Jack the Knife, +9 Platinum Dagger or +9 Rapid Fire
Material 2: 1x +9 Old Shadow Handicraft
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)
42064.png Twin Crown Combination Scroll Craft a Twin Crown [1]

Material 1: 1x +9 Judgement Slasher, +9 Agudo Filo or +9 Ripper Cross
Material 2: 1x +9 Old Circlet Of Bones
Material 3: 100x Greater Fortessa Emblem

Nameless Swordsman (MVP)


Experimental Weapons
Image Name Description Obtained From
21051.png Volar [2] Increases damage of Bowling Bash by 30%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, reduces cooldown time of Bowling Bash and Ignition Brake by 1 second.
If refinement level is +11 or higher, increases damage of Bowling Bash by 20%.

Class: Two-Handed Sword
Weapon Level: 4
Attack: 280
Weight: 280
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
21052.png Vernan [2] Atk +5%.


For each refinement level, increases ranged physical attack by 1%.
If refinement level is +9 or higher, increases damage of Spiral Pierce and Sonic Wave by 30%.
if refinement level is +11 or higher, reduces cooldown time of Sonic Wave by 1.5 seconds.

Class: Two-Handed Sword
Weapon Level: 4
Attack: 300
Weight: 650
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
32023.png Argen Blanco [2] Increases Brandish Spear damage by 30%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, reduces cooldown time of Hundred Spear by 1.5 seconds.
if refinement level is +11 or higher, increases Brandish Spear damage by additional 20%.

Class: Spear
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
1333.png Golden Wrench [2] Atk +5%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases damage of Power Swing and Axe Boomerang by 20%.
if refinement level is +11 or higher, increases damage of Power Swing and Axe Boomerang by 15%.

Class: One-Handed Axe
Weapon Level: 4
Attack: 220
Weight: 550
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
16092.png Engine Pilebunker [2] Increases Vulcan Arm damage by 10%.


For each refinement level, increases ASPD (reduces delay after attack byy 1%).
If refinement level is +9 or higher, increases damage of Arm Cannon and Knuckle Boost by 15%.
if refinement level is +11 or higher, increases damage of Vulcan Arm by additional 15%.

Class: Mace
Weapon Level: 4
Attack: 450
Weight: 320
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
28138.png Maxi Spanner [2] Reduces damage taken from small and medium size enemies by 10%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, reduces cooldown time of Axe Tornado and Lava Flow by 1 second.
if refinement level is +11 or higher, increases Axe Tornado damage by 15%.

Class: Two-Handed Axe
Weapon Level: 4
Attack: 340
Weight: 450
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
28765.png Judgement Slasher [2] Set Bonus:

[+Repent Slasher [3]]
Increases damage of Meteor Assault and Soul Destroyer by 40%.
For each 2 refinement level of the set, Atk + 8.
If refinement level of entire set is +16 or higher, increases damage of Cross Impact and Counter Slash by 20%.
If refinement level of entire set is +18 or higher, Atk +12%.
If refinement level of entire set is +20 or higher, increases damage of Meteor Assault and Soul Destroyer by 20%.

Class: Dagger
Weapon Level: 4
Attack: 195
Weight: 110
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28766.png Repent Slasher [3] Has no effect. Used for combo with Judgment Slasher.


Class: Dagger
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28044.png Agudo Filo [2] Increases critical damage by 5%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases physical damage against all size enemies by 15%.
if refinement level is +11 or higher, Atk +7% and weapon can't be destroyed.

Class: Katar
Weapon Level: 4
Attack: 270
Weight: 200
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28042.png Ripper Cross [2] Atk +5%.


For each refinement level, increases long ranged physical damage by 1%.
If refinement level is +9 or higher, increases Rolling Cutter damage by 30%.
if refinement level is +11 or higher, increases Cross Ripper Slasher damage by 30%.

Class: Katar
Weapon Level: 4
Attack: 250
Weight: 150
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
26158.png Crimson Rose Stick [2] Matk + 180.

Increases fire and shadow property magical damage by 5%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases Hell Inferno damage by 30%.
if refinement level is +11 or higher, reduces cooldown of Crimson Rock by 1 second.

Class: Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
2055.png Staff of Miracle [2] Matk + 270.

Increases ghost property magical damage by 5%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.
if refinement level is +11 or higher, increases damage of Soul Strike and Napalm Vulcan by 30%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
2056.png Gravitation Staff [2] Matk + 280.

Increases neutral property magical damage by 5%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases damage of Gravitation Field and Drain Life by 20%.
if refinement level is +11 or higher, reduces cooldown time of Gravitation Field by 2 seconds.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 110
Weight: 130
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
26161.png Penitentia [2] Matk + 175.

Increases holy property magical damage by 5%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases damage of Magnus Exorcismus and Judex by 30%.
if refinement level is +11 or higher, increases damage of Magnus Exorcismus and Judex by additional 20%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
2057.png Adorare Staff [2] Matk + 240.

Increases holy property magical damage by 5%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases damage of Adoramus by 30%.
if refinement level is +11 or higher, reduces physical and magical damage taken from all size monsters by 25%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
16095.png Lucis Flail [2] Matk + 160.

ASPD + 1.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases damage of Duple Light by 40%.
if refinement level is +11 or higher, has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).

Class: Mace
Weapon Level: 4
Attack: 180
Weight: 100
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
18185.png Sharp Star [2] Crit + 5.


For each refinement level, increases critical damage by 1%.
If refinement level is +9 or higher, increases long ranged physical damage by 7%.
if refinement level is +11 or higher, increases Focused Arrow Strike damage by 10%.

Class: Bow
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
18187.png Falken Shooter [2] Increases long ranged physical damage by 10%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases Arrow Storm damage by 25%.
if refinement level is +11 or higher, reduces cooldown of Arrow Storm by 0.7 secconds.

Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
18186.png Aiming Bow [2] Reduces delay after skill by 5%.


For each refinement level, reduces delay after skill by additional 1%.
If refinement level is +9 or higher, increases Aimed Bolt damage by 30%.
if refinement level is +11 or higher, reduces cooldown of Aimed Bolt by 1 seccond, increases Aimed Bolt damage by additional 15%.

Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
32350.png Farthezan [2] Matk + 180.

Increases damage of Pressure by 40%.

For each refinement level, reduces variable cast time by 1%.
If refinement level is +9 or higher, increases damage of Genesis Ray by 30%.
if refinement level is +11 or higher, increases damage of Pressure and Genesis Ray by 20%.

Class: One-Handed Sword
Weapon Level: 4
Attack: 130
Weight: 110
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32024.png Harve [2] Increases Shield Chain damage by 40%.


For each refinement level, increases long ranged damage by 1%.
If refinement level is +9 or higher, increases Shield Press damage by 30%.
if refinement level is +11 or higher, increases Shield Chain and Shield Press damage by additional 20%.

Class: Spear
Weapon Level: 4
Attack: 210
Weight: 150
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32025.png Fortridge [2] Atk +5%.


For each refinement level, reduces delay after skill by 1%.
If refinement level is +9 or higher, increases Cannon Spear damage by 20%.
if refinement level is +11 or higher, increases Overbrand damage by 20%.

Class: Spear
Weapon Level: 4
Attack: 205
Weight: 170
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32351.png Estal [2] Reduces cooldown time of Spore Explosion by 1 second.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases damage of Spore Explosion by 30%.
if refinement level is +11 or higher, increases damage of Spore Explosion by 20%.

Class: One-Handed Sword
Weapon Level: 4
Attack: 195
Weight: 70
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
16093.png Coolant Injection [2] Increases long ranged physical damage by 10%.


For each refinement level, Atk +1%.
If refinement level is +9 or higher, increases Cart Cannon damage by 25%.
if refinement level is +11 or higher, increases long ranged physical damage by additional 15%.

Class: Mace
Weapon Level: 4
Attack: 210
Weight: 140
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
16094.png Gene Rod [2] Increases Crazy Weed damage by 20%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases Crazy Weed damage by additional 30%.
if refinement level is +11 or higher, reduces cooldown of Crazy Weed by 2 seconds.

Class: Mace
Weapon Level: 4
Attack: 195
Weight: 140
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
28767.png Jack the Knife [2] Increases damage of Backstab by 40%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases damage of Fatal Menace by 30%.
if refinement level is +11 or higher, reduces SP cost of Fatal Menace by 10%.

Class: Dagger
Weapon Level: 4
Attack: 185
Weight: 90
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
28768.png Platinum Dagger [2] Matk + 170.

Matk + 5%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases Fire, Water, Wind and Earth elemental magic damage by 15%.
if refinement level is +11 or higher, random chance to increase Matk + 100 and magical damage agains all size monsters by 30% for 10 seconds when dealing physical damage.

Class: Dagger
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
18184.png Rapid Fire [2] Increases long ranged physical damage by 10%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases Triangle Shot damage by 20%.
if refinement level is +11 or higher, increases Triangle Shot damage by additional 15%.

Class: Bow
Weapon Level: 4
Attack: 185
Weight: 150
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
28633.png Boltijin [2] Matk + 175.

Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.
if refinement level is +11 or higher, increases Heaven's Drive and Earth Spike damage by 50%.

Class: Book
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
26159.png Psychic Spear Rod [2] Matk + 180.

Increases Neutral and Wind property magical damage by 5%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases Psychic Wave damage by 30%.
if refinement level is +11 or higher, reduces cooldown of Varety Spear by 2 seconds.

Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
26160.png Dust Grave [2] Matk + 180.

Increases Water and Earth property magical damage by 5%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases Diamond Dust and Earth Grave damage by 30%.
if refinement level is +11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%.

Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
1865.png Raging Dragon Fist [2] Increases damage of Chain Combo by 30%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases damage of Combo Finish by 50%.
if refinement level is +11 or higher, increases damage of Chain Crush Combo by 30%.

Class: Knuckle
Weapon Level: 4
Attack: 210
Weight: 70
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
1866.png Fighting God's Bandage [2] Increases long ranged physical attack by 10%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases damage of Knuckle Arrow by 40%.
if refinement level is +11 or higher, reduces delay after skill by 7%.

Class: Knuckle
Weapon Level: 4
Attack: 220
Weight: 80
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
16096.png Bright Pendulum [2] Reduces variable casting time by 10%.


For each refinement level, Atk + 4.
If refinement level is +9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%.
if refinement level is +11 or higher, Atk + 10%.

Class: Mace
Weapon Level: 4
Attack: 210
Weight: 130
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
18188.png Wind Gale [2] Increases long ranged physical damage by 10%.


For each refinement level, increases long ranged physical damage by 1%.
If refinement level is +9 or higher, increases Severe Rainstorm damage by 30%.
if refinement level is +11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.

Class: Bow
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Minstrel, Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
26212.png Heart Whip [2] Matk + 190.

Increases Neutral property magical damage by 10%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases Metallic Sound damage by 30%.
if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.

Class: Whip
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
26213.png Scarlet Ribbon [2] Reduces variable casting time by 10%.


For each refinement level, increases long ranged physical damage by 1%.
If refinement level is +9 or higher, reduces cooldown of Severe Rainstorm by 1 second.
if refinement level is +11 or higher, reduces SP consumption of Severe Rainstorm by 20%.

Class: Whip
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
32107.png Black Circle [2] Matk + 190.

Increases Neutral property magical damage by 10%.

For each refinement level, Matk + 4.
If refinement level is +9 or higher, increases Metallic Sound damage by 30%.
if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.

Class: Instrument
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Minstrel

Randomly obtained from
23992.png Experimental Weapon Box
32108.png Antique Cello [2] Reduces variable casting time by 10%.


For each refinement level, increases long ranged physical damage by 1%.
If refinement level is +9 or higher, reduces cooldown of Severe Rainstorm by 1 second.
if refinement level is +11 or higher, reduces SP consumption of Severe Rainstorm by 20%.

Class: Instrument
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Minstrel

Randomly obtained from
23992.png Experimental Weapon Box


Experimental Headgear
Image Name Description Obtained From
400078.png Goral Crown [1] Atk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher, increases long ranged physical damage by 15%
If refine rate is +11 or higher, increases physical damage against all size enemies by 10%

Set Bonus: [+Volar]
Increases critical damage by 10%
Increases Ignition Break damage by 12% per refine rate of weapon

Set Bonus: [+Vernan]
Reduces delay after skill by 10%
Increases Sonic Wave damage by 10% per refine rate of weapon

Set Bonus: [+Argen Blanco]
Reduces cooldown of Hundred Spears by 0.5 seconds
Increases Hundred Spears damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Rune Knight

42053.png Goral Crown Combination Scroll

Material 1: 1x +9 Volar, +9 Vernan or +9 Argen Blanco
Material 2: 1x +9 Old Rune Circlet
Material 3: 100x Greater Fortessa Emblem

400079.png Trial Diadem [1] Atk + 20 and Matk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher, Atk + 15% and increases Holy property magical damage by 15%
If refine rate is +11 or higher, increases physical and magical damage against all size enemies by 10% and reduces fixed casting time by 0.2 seconds

Set Bonus: [+Farthezan]
Reduces variable casting time by 10%
Increases Gloria Domini and Genesis Ray damage by 10% per refine rate of weapon

Set Bonus: [+Harve]
Reduces cooldown of Shield Press by 1 second
Increases Shield Press damage by 10% per refine rate of weapon

Set Bonus: [+Fortridge]
Reduces cooldown of Cannon Soear by 0.5 seconds
Increases Cannon Spear damage by 12% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Royal Guard

42054.png Trial Diadem Combination Scroll

Material 1: 1x +9 Farthezam, +9 Harve or +9 Fortridge
Material 2: 1x +9 Old Guardian Crown
Material 3: 100x Greater Fortessa Emblem

400095.png Spinel Diadem [1] Matk + 2% and increases SP recovery rate by 6% per 2 refine rate per 2 refine rate

If refine rate is +7 or higher, All Stats + 3
If refine rate is +9 or higher, reduces variable casting time by 10%
If refine rate is +11 or higher, increases Neutral, Earth and Water property magical damage by 20%

Set Bonus: [+Boltijin]
Matk + 2%
Increases Fire Bolt, Cold Bolt, and Lightining Bolt damage by 3% per refine rate of weapon

Set Bonus: [+Psychic Spear Rod]
Increases Neutral and Wind property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon

Set Bonus: [+Dust Grave]
Increases Water and Earth property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sorcerer

42055.png Spinel Diadem Combination Scroll

Material 1: 1x +9 Boltijin, +9 Psychic Spear Rod or +9 Dust Grave
Material 2: 1x +9 Old Wind Whisper
Material 3: 100x Greater Fortessa Emblem

400094.png Jade Crown [1] Matk + 2% and increases SP recovery rate by 6% per 2 refine rate per 2 refine rate

If refine rate is +7 or higher, All Stats + 3
If refine rate is +9 or higher, Matk + 4%
If refine rate is +11 or higher, increases Neutral, Fire and Ghost property magical damage by 20%

Set Bonus: [+Crimson Rose Stick]
Reduces cooldown of Crimson Rock by 1 second
Increases Crimson Rock damage by 3% per refine rate of weapon

Set Bonus: [+Staff of Miracle]
Increases Ghost property magical damage by 3%
Increases Soul Expansion damage by 3% per refine rate of weapon

Set Bonus: [+Gravitation Staff]
Increases Neutral property magical damage by 3%
Increases Gravitational Field and Comet damage by 3% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Warlock

42056.png Jade Crown Combination Scroll

Material 1: 1x +9 Crimson Rose Stick, +9 Staff of Miracle or +9 Gravitation Staff
Material 2: 1x +9 Old Magic Stone Hat
Material 3: 100x Greater Fortessa Emblem

400098.png Bull Crown [1] Atk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher, increases long ranged physical damage by 15%
If refine rate is +11 or higher, increases physical damage against all size enemies by 10%

Set Bonus: [+Golden Wrench]
increases physical damage against all size enemies by 10%
increases Power Swing damage by 10% per refine rate of weapon

Set Bonus: [+Engine Pilebunker]
increases long ranged physical damage by 10%
increases Arm Cannon damage by 10% per refine rate of weapon

Set Bonus: [+Maxi Spanner]
increases physical damage against all size enemies by 10%
increases Axe Tornado damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Mechanic

42057.png Bull Crown Combination Scroll

Material 1: 1x +9 Golden Wrench, +9 Engine Pilebunker, or +9 Maxi Spanner
Material 2: 1x +9 Old Driver Band, or +9 Old Driver Band (Yellow)
Material 3: 100x Greater Fortessa Emblem

400099.png Taurus Diadem [1] Atk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher, increases long ranged physical damage by 15%
If refine rate is +11 or higher, increases physical damage against all size enemies by 10%

Set Bonus: [+Coolant Injection]
Increases long ranged physical damage by 10%
Increases Cart Cannon damage by 10% per refine rate of weapon

Set Bonus: [+Gene Rod]
Increases physical damage against all size enemies by 10%
Increases Crazy Vines damage by 10% per refine rate of weapon

Set Bonus: [+Estal]
Increases physical damage against all size enemies by 10%
Increases Spore Explosion damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Genetic

42058.png Taurus Diadem Combination Scroll

Material 1: 1x +9 Coolant Injection, +9 Gene Rod, +9 Estal
Material 2: 1x +9 Old Midas Whisper
Material 3: 100x Greater Fortessa Emblem

400116.png Celestial Jewel Crown [1] Atk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher, increases long ranged physical damage by 15%
If refine rate is +11 or higher, increases physical damage against all size enemies by 10%

Set Bonus: [+Sharp Star]
Increases critical damage by 20%
Increases Focused Arrow Strike damage by 10% per refine rate of weapon

Set Bonus: [+Aiming Bow]
Increases long ranged physical damage by 10%
Increases Aimed Bolt damage by 10% per refine rate of weapon

Set Bonus: [+Falken Shooter]
Reduces Cooldown of Arrow Storm by 1.8 seconds
Increases Arrow Storm damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Ranger

42059.png Celestial Jewel Crown Combination Scroll

Material 1: 1x +9 Sharp Star, +9 Aiming Bow or +9 Falken Shooter
Material 2: 1x +9 Old Camouflage Bunny Hood
Material 3: 100x Greater Fortessa Emblem

400117.png Libra Crown [1] Atk + 20 and Matk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%
If refine rate is +9 or higher, increases long ranged physical damage by 15% and increases Neutral property magical damage by 10%
If refine rate is +11 or higher, increases physical damage against all size enemies by 10% and increases all property magical damage by 10%

Set Bonus: [+Black Circle or Heart Whip]
Increases Neutral property magical damage by 10%
Increases Metallic Sound damage by 5% per refine rate of weapon

Set Bonus: [+Antique Cello or Scarlet Ribbon]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon

Set Bonus: [+Wind Gale]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Minstrel, Wanderer

42060.png Libra Crown Combination Scroll

Material 1: 1x +9 Black Circle, +9 Heart Whip, +9 Scarlet Ribbon, +9 Wind Gale or +9 Antique Cello
Material 2: 1x +9 Old Maestro Song's Hat or 1x +9 Old Dying Swan
Material 3: 100x Greater Fortessa Emblem

400118.png Saint Crown [1] Atk + 20 and Matk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%
If refine rate is +9 or higher, Atk + 15% and Matk + 15%
If refine rate is +11 or higher, increases physical damage against all size enemies by 10% and increases all property magical damage by 10%

Set Bonus: [+Adorare Staff]
Increases Holy property magical damage by 10%.
Increases Adoramus damage by 5% per refine rate of weapon

Set Bonus: [+Penitentia]
Increases Holy property magical damage by 10%.
Increases Judex damage by 5% per refine rate of weapon

Set Bonus: [+Lucis Flail]
Increases physical damage against all size enemies by 10%
Increases Duple Light damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Archbishop

42061.png Saint Crown Combination Scroll

Material 1: 1x +9 Adorare Staff, +9 Penitentia or +9 Lucis Flail
Material 2: 1x +9 Old Mitra
Material 3: 100x Greater Fortessa Emblem

400119.png Lion Crown [1] Atk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher, increases MaxHP by 10%
If refine rate is +11 or higher, increases physical damage against all size enemies by 10%

Set Bonus: [+Raging Dragon Fist]
Increases physical damage against all size enemies by 10%
Increases Chain Crush Combo damage by 10% per refine rate of weapon

Set Bonus: [+Fighting God's Bandage]
Increases long ranged physical damage by 10%
Increases Knuckle Arrow damage by 10% per refine rate of weapon

Set Bonus: [+Bright Pendulum]
Increases long ranged physical damage by 10%
Increases Throw Spirit Sphere damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sura

42062.png Lion Crown Combination Scroll

Material 1: 1x +9 Raging Dragon Fist, +9 Fighting God's Bandage or +9 Bright Pendulum
Material 2: 1x +9 Old Blazing Soul
Material 3: 100x Greater Fortessa Emblem

400120.png Goat Crown [1] Atk + 20 and Matk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher, Atk + 15% and Matk + 15%
If refine rate is +11 or higher, increases physical and magical damage against all size enemies by 10%

Set Bonus: [+Jack the Knife]
Reduces delay after skill by 10%
Increases Fatal Menace damage by 10% per refine rate of weapon

Set Bonus: [+Platinum Dagger]
Increases all property magical damage by 10%
Increases all property magical damage by 5% per refine rate of weapon

Set Bonus: [+Rapid Fire]
Increases long ranged damage by 10%
Increases Triangle Shot damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Shadow Chaser

42063.png Goat Crown Combination Scroll

Material 1: 1x +9 Jack the Knife, +9 Platinum Dagger or +9 Rapid Fire
Material 2: 1x +9 Old Shadow Handicraft
Material 3: 100x Greater Fortessa Emblem

400121.png Twin Crown [1] Atk + 20 per 2 refine rate

If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)
If refine rate is +9 or higher, increases long ranged physical damage by 15%
If refine rate is +11 or higher, increases physical damage against all size enemies by 10%

Set Bonus: [+Judgement Slasher and Repent Slasher]
Increases critical damage by 20%
Increases melee and long ranged physical damage by 5% per 2 refine rates of both weapons

Set Bonus: [+Agudo Filo]
Increases Cross Impact damage by 20%
Increases melee physical damage by 5% per refine rate of weapon

Set Bonus: [+Ripper Cross]
Increases long ranged physical damage by 10%
Increases Cross Ripper Slasher damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Guillotine Cross

42064.png Twin Crown Combination Scroll

Material 1: 1x +9 Judgement Slasher, +9 Agudo Filo or +9 Ripper Cross
Material 2: 1x +9 Old Circlet Of Bones
Material 3: 100x Greater Fortessa Emblem


Experimental Weapon Enchantments

See Also