Edda Biolab
| Requirements | |
|---|---|
| Base Level: | 175+ |
| Starting Point: | Instance Manager in any town
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| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | {{{cooldown}}} |
| This quest or instance is repeatable. |
|---|
| The cooldown is 1 day. |
EDDA Biolab is part of the Edda Series.
Overview
Walkthrough
- Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
- 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported)
- 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth)
- 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI)
- 4th Area: Again, just kill all the enemies to proceed
- 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on.
- 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party DO NOT enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area
- 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area.
- 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area
- Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door WAIT FOR ALL THE PARTY MEMBERS to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Rekenber Guard | 173 | 1,475,486 | Medium / Demihuman / Neutral 2 |
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Rekenber Scientist | 172 | 1,469,107 | Medium / Demihuman / Neutral 3 |
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Rekenber Gunman | 174 | 1,485,755 | Medium / Demihuman / Neutral 2 |
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Nameless Acolyte | 176 | 1,500,486 | Medium / Demihuman / Holy 2 |
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Nameless Swordman | 178 | 1,519,762 | Medium / Demihuman / Fire 2 |
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Nameless Merchant | 175 | 1,507,840 | Medium / Demihuman / Earth 3 |
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Nameless Swordsman
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180 | 75,910,088 | Medium / Demihuman / Fire 2 |
Cards
- This instance has no cards yet.
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Vicious Mind Aura | Set Bonus:
[+Fallen Warrior Manteau [1]] |
Nameless Swordsman (MVP) |
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Volar [2] | Increases damage of Bowling Bash by 30%.
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Randomly obtained from |
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Vernan [2] | Atk +5%.
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Argen Blanco [2] | Increases Brandish Spear damage by 30%.
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Golden Wrench [2] | Atk +5%.
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Engine Pilebunker [2] | Increases Vulcan Arm damage by 10%.
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Maxi Spanner [2] | Reduces damage taken from small and medium size enemies by 10%.
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Randomly obtained from |
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Judgement Slasher [2] | Set Bonus:
[+Repent Slasher [3]] |
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Repent Slasher [3] | Has no effect. Used for combo with Judgment Slasher.
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Agudo Filo [2] | Increases critical damage by 5%.
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Reaper Cross [2] | Atk +5%.
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Crimson Rose Stick [2] | Matk + 180. Increases fire and shadow property magical damage by 5%. |
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Staff of Miracle [2] | Matk + 270. Increases ghost property magical damage by 5%. |
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Gravitation Staff [2] | Matk + 280. Increases neutral property magical damage by 5%. |
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Penitentia [2] | Matk + 175. Increases holy property magical damage by 5%. |
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Adorare Staff [2] | Matk + 240. Increases holy property magical damage by 5%. |
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Lucis Flail [2] | Matk + 160. ASPD + 1. |
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Sharp Star [2] | Crit + 5.
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Falken Shooter [2] | Increases long ranged physical damage by 10%.
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Aiming Bow [2] | Reduces delay after skill by 5%.
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Farthezan [2] | Atk +5%.
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Harve [2] | Atk +5%.
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Fortridge [2] | Atk +5%.
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Estal [2] | Atk +5%.
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Coolant Injection [2] | Atk +5%.
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Gene Rod [2] | Atk +5%.
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Jack the Knife [2] | Atk +5%.
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Platinum Dagger [2] | Atk +5%.
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Rapid Fire [2] | Atk +5%.
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Boltijin [2] | Atk +5%.
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Psychic Spear Rod [2] | Atk +5%.
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Dust Grave [2] | Atk +5%.
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Raging Dragon Fist [2] | Atk +5%.
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Fighting God's Bandage [2] | Atk +5%.
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Bright Pendulum [2] | Atk +5%.
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Wind Gale [2] | Atk +5%.
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Heart Whip [2] | Atk +5%.
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Scarlet Ribbon [2] | Atk +5%.
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Black Circle [2] | Atk +5%.
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Antique Cello [2] | Atk +5%.
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Randomly obtained from |
