Changes
From Shining Moon Wikipedia
13 bytes removed
, 15:35, 17 July 2021
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| | === Fortessa Skills and Monsters Balance === | | === Fortessa Skills and Monsters Balance === |
| − | New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map and Purgatory. Outside, the skills will behave normally | + | New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers listed below. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map and Purgatory. Outside, the skills will behave normally. |
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| − | === Otherworldly Energy ===
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| − | * Monsters have 500~600 RES and MRES
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| − | * Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters ''(i.e Abysmal Knight does not boost damage against them)''
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| − | * Monsters CRIT shield has been increased by a large amount
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| − | * Monsters have a passive 3% per second heal
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| − | * Bosses have a 2 billon HP shield on spawn
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| − | * Bosses take 90% less damage from AoE skills
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| − | * Bosses take 50% less damage from single target skills
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| − | * Bosses only take 10% damage while their respective mechanic is active
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| − | === Harsh Environment ===
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| | * Healing from Skills is reduced by 50% | | * Healing from Skills is reduced by 50% |
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| | * Chain Lighting deals -25% reduced damage | | * Chain Lighting deals -25% reduced damage |
| | * Madogear does not get removed when the Mechanic dies | | * Madogear does not get removed when the Mechanic dies |
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| | + | === Otherworldly Energy === |
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| | + | * Monsters have 500~600 RES and MRES |
| | + | * Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters ''(i.e Abysmal Knight does not boost damage against them)'' |
| | + | * Monsters CRIT shield has been increased by a large amount |
| | + | * Monsters have a passive 3% per second heal |
| | + | * Bosses have a 2 billon HP shield on spawn |
| | + | * Bosses take 90% less damage from AoE skills |
| | + | * Bosses take 50% less damage from single target skills |
| | + | * Bosses only take 10% damage while their respective mechanic is active |
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| | ==[http://51.161.117.101/wiki/index.php/Fortessa_Netherworld Fortessa Netherworld]== | | ==[http://51.161.117.101/wiki/index.php/Fortessa_Netherworld Fortessa Netherworld]== |