Fortessa Reef
| Requirements | |
|---|---|
| Base Level: | 175+ |
| Starting Point: | Instance Manager in any town |
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Servertime |
Overview
Underwater life that could adapt into high pressure and extreme cold live in the reef. Capable adventurers who want to travel into the reef are advised to get protection against the extreme colds.
Fortessa Damage Reductions
- When damaging a boss inside the themed fortessa dungeons: All non single target damage skills are reduced by 90% of their damage and single target skills will deal 50% of their normal reduced damage.
- Inside any fortessa dungeon you deal 70% reduced damage.
- All monsters have 500-600 RES/MRES.
- All monsters are boss protocol outside of damage calculations, however during damage calculations they're considered normal monsters.
- All resistances and damage reductions are capped at 90%.
- inside All monsters have extremely high luk meaning their CRITICAL DEF SHIELD is extremely high.
- Any and all healing from skills is reduced by 50%.
- The following skills are less effective inside any and all fortessa dungeons:
- Guardian Shield ( HP reduced by / 2 )
- Rebound Shield ( Reduction reduced by / 2 )
Cooldown
Fortessa Reef has a 7 days cooldown ( resets at mondays 00:01 ) or when a certain condition is met. Those conditions are:
- Finishing all 6 dungeons within a 7 day span will automatically remove the special "cooldown" - The cooldown is not like any normal cooldown, it does not prevent you from entering again. You may enter as many times as you want, however once you have killed 350 monsters of 1 dungeon you're "soft-locked" to this dungeon and your droprate on normal item drops are reduced by 90% - Same case may be said about the boss box.
- If you have cleared this certain instance previously and you're doing it for another reward of the boss box, your chances are reduced by / 10 - The instance uses the class prevention and therefor does not allow repeated classes to enter with the exception of Cardinal/Arch Bishop - You may edit your party, invite others while the themed dungeon is active - All bosses have a 2b HP shield -- YOU MAY NOT change your class while inside
Walkthrough
Special start area of the themed dungeons
At the start of the dungeon you can find the Orb of Control which allows you to select to start over on the highest monster kill count of your party members or start over. This means: Example you have 3 players in your party: a killed 5 monsters, b killed 100 monsters, c killed 350 monsters, you could select to start at the kill of 350 and therefor the entire party gets instantly warped to last boss and may only do the last boss now. The checkpoint will reset once the boss has been killed.
You can the orb to teleport directly to boss once you have cleared the checkpoints, or if you failed the boss fight, or to continue at your highest checkpoint.
Boss Mechanics
- Every 60 seconds 2 portals to the deep will spawn, at the same time 2 sleeping bombrings also spawn
- You may shove the bombrings around as much you want, you can do that by getting close to them.
- Once a bombring ends up on the portal to the deep it will explode and seal the entrance.
- If the entrance has not been sealed within 15 seconds, a Leviathan will spawn and teleport to the boss.
- You have 30 seconds to move the bombring around before it explodes itself.
- You may not take any damage from the self explosion, but it will return back to the default spot. As many portals are open, as many monsters will spawn even if you close 1 within 60 seconds, it will just re-open.
Enemies
| Image | Name | Level | HP | Size | Race | Element | Drops |
|---|---|---|---|---|---|---|---|
|
Leviathan | 231 | 185,441,556 | Large | Fish | Wind 4 |
|
|
Naiad | 236 | 141,445,554 | Small | Fish | Fire 3 |
|
|
Leucosia | 235 | 191,440,905 | Medium | Fish | Ghost 3 |
|
|
Tethys | 251 | 803,545,464 | Medium | Fish | Water 4 |
Rewards
Note: Rewards are still subject to change.
Boss Rewards
- Bosses from fortessa dungeons will drop a fortessa boss box which contains one or more of the following items:
- 4% chance on
Kachua's Secret Key - 0.5% chance on
Ancient Fortessa Coin - 3% chance on
Shadow Coupon - 2% chance for
Cursed Knight's Shield - 2% chance for
Victorious Wing Ears - 5% chance on
Random Shadow Box - 1% chance for
+9 Shadow Hammer - 10% chance for
Battle Manual X3 - 5% chance for
Armor Modification Box
Blacksmith Blessing : 90% chance to receive 2, 5% chance to receive 3, 5% chance to receive 5
Shadow Refine Hammer : 90% chance to receive 2, 5% chance to receive 3, 5% chance to receive 4
HD Bradium : 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4
HD Carnium : 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4
HD Elunium : 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4
HD Oridecon : 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4
Biscuit Bag : 30% chance to receive 2, 10% chance to receive 4, 10% chance to receive 6
- 4% chance on
Note: If the dungeon has already been completed, the chances listed above will be reduced by 90% for 7 days or until all dungeons have been completed.
Special Map Drop
Old Enriched Elunium drop chance on every monster in any Fortessa Themed Instance at 0.05% chance.
Old Enriched Oridecon drop chance on every monster in any Fortessa Themed Instance at 0.05% chance.
Ancient Fortessa Coin drop chance on every monster in any Fortessa Themed Instance at 0.03% chance.
| Fortessa Themed Dungeons |
|---|
| Fortessa Netherworld | Fortessa Volcano | Fortessa Reef | Fortessa Forest | Fortessa Pit | Fortessa Ruins |




