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Changes

From Shining Moon Wikipedia
890 bytes added ,  14:24, 12 November 2020
Line 236: Line 236:  
Reduces cooldown time of Hundred Spear by 1.5 seconds.
 
Reduces cooldown time of Hundred Spear by 1.5 seconds.
 
------------------------
 
------------------------
if refinement level is +11 or higher:<br>
+
If refinement level is +11 or higher:<br>
 
Increases Brandish Spear damage by additional 20%. <br />
 
Increases Brandish Spear damage by additional 20%. <br />
 
<br />
 
<br />
Line 276: Line 276:  
Increases damage of Arm Cannon and Knuckle Boost by 15%.  
 
Increases damage of Arm Cannon and Knuckle Boost by 15%.  
 
---------------------------
 
---------------------------
if refinement level is +11 or higher:
+
If refinement level is +11 or higher:
 
Increases damage of Vulcan Arm by additional 15%. <br />
 
Increases damage of Vulcan Arm by additional 15%. <br />
 
<br />
 
<br />
Line 296: Line 296:  
Reduces cooldown time of Axe Tornado and Lava Flow by 1 second.
 
Reduces cooldown time of Axe Tornado and Lava Flow by 1 second.
 
----------------------------
 
----------------------------
if refinement level is +11 or higher:
+
If refinement level is +11 or higher:
 
Increases Axe Tornado damage by 15%.<br />
 
Increases Axe Tornado damage by 15%.<br />
 
<br />
 
<br />
Line 394: Line 394:  
Increases Hell Inferno damage by 30%.
 
Increases Hell Inferno damage by 30%.
 
-------------------------------
 
-------------------------------
if refinement level is +11 or higher:<br>
+
If refinement level is +11 or higher:<br>
 
Reduces cooldown of Crimson Rock by 1 second.<br />
 
Reduces cooldown of Crimson Rock by 1 second.<br />
 
<br />
 
<br />
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Increases damage of Gravitation Field and Drain Life by 20%.
 
Increases damage of Gravitation Field and Drain Life by 20%.
 
-----------------------------------------
 
-----------------------------------------
if refinement level is +11 or higher:<br>
+
If refinement level is +11 or higher:<br>
 
Reduces cooldown time of Gravitation Field by 2 seconds.<br />
 
Reduces cooldown time of Gravitation Field by 2 seconds.<br />
 
<br />
 
<br />
Line 460: Line 460:  
Increases damage of Magnus Exorcismus and Judex by 30%.
 
Increases damage of Magnus Exorcismus and Judex by 30%.
 
-----------------------------
 
-----------------------------
if refinement level is +11 or higher:<br>
+
If refinement level is +11 or higher:<br>
 
Increases damage of Magnus Exorcismus and Judex by additional 20%.<br />
 
Increases damage of Magnus Exorcismus and Judex by additional 20%.<br />
 
<br />
 
<br />
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Increases damage of Adoramus by 30%.
 
Increases damage of Adoramus by 30%.
 
--------------------------------------
 
--------------------------------------
if refinement level is +11 or higher:
+
If refinement level is +11 or higher:
 
Reduces physical and magical damage taken from all size monsters by 25%.<br />
 
Reduces physical and magical damage taken from all size monsters by 25%.<br />
 
<br />
 
<br />
Line 504: Line 504:  
Increases damage of Duple Light by 40%.
 
Increases damage of Duple Light by 40%.
 
------------------------------------
 
------------------------------------
if refinement level is +11 or higher:<br>
+
If refinement level is +11 or higher:<br>
 
Has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).<br />
 
Has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).<br />
 
<br />
 
<br />
Line 524: Line 524:  
Increases long ranged physical damage by 7%.
 
Increases long ranged physical damage by 7%.
 
---------------------------
 
---------------------------
if refinement level is +11 or higher:<br>
+
If refinement level is +11 or higher:<br>
 
Increases Focused Arrow Strike damage by 10%.<br />
 
Increases Focused Arrow Strike damage by 10%.<br />
 
<br />
 
<br />
Line 544: Line 544:  
Increases Arrow Storm damage by 25%.
 
Increases Arrow Storm damage by 25%.
 
---------------------------
 
---------------------------
if refinement level is +11 or higher:<br>
+
If refinement level is +11 or higher:<br>
 
Reduces cooldown of Arrow Storm by 0.7 secconds.<br />
 
Reduces cooldown of Arrow Storm by 0.7 secconds.<br />
 
<br />
 
<br />
Line 556: Line 556:  
}}
 
}}
 
{{EpisodeGear|id2=18186|name2=Aiming Bow [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=18186|name2=Aiming Bow [2<nowiki>]</nowiki>|effect=
Reduces delay after skill by 5%. <br />
+
Reduces delay after skill by 5%.  
<br />
+
-------------------------
For each refinement level, reduces delay after skill by additional 1%.<br />
+
For each refinement level:<br>
If refinement level is +9 or higher, increases Aimed Bolt damage by 30%.<br />
+
Reduces delay after skill by additional 1%
if refinement level is +11 or higher, reduces cooldown of Aimed Bolt by 1 seccond, increases Aimed Bolt damage by additional 15%.<br />
+
----------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases Aimed Bolt damage by 30%.
 +
---------------------
 +
If refinement level is +11 or higher:<br>
 +
Reduces cooldown of Aimed Bolt by 1 seccond, increases Aimed Bolt damage by additional 15%.<br />
 
<br />
 
<br />
 
Class: Bow<br />
 
Class: Bow<br />
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}}
 
}}
 
{{EpisodeGear|id2=32350|name2=Farthezan [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=32350|name2=Farthezan [2<nowiki>]</nowiki>|effect=
MATK + 180. <br />
+
MATK + 180
Increases damage of Pressure by 40%. <br />
+
---------------------
<br />
+
Increases damage of Pressure by 40%.
For each refinement level, reduces variable cast time by 1%.<br />
+
---------------------
If refinement level is +9 or higher, increases damage of Genesis Ray by 30%.<br />
+
For each refinement level:<br>
if refinement level is +11 or higher, increases damage of Pressure and Genesis Ray by 20%.<br />
+
Reduces variable cast time by 1%.
 +
-----------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases damage of Genesis Ray by 30%.
 +
---------------------------
 +
If refinement level is +11 or higher:<br>
 +
Increases damage of Pressure and Genesis Ray by 20%.<br />
 
<br />
 
<br />
 
Class: One-Handed Sword<br />
 
Class: One-Handed Sword<br />
Line 587: Line 598:  
}}
 
}}
 
{{EpisodeGear|id2=32024|name2=Harve [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=32024|name2=Harve [2<nowiki>]</nowiki>|effect=
Increases Shield Chain damage by 40%. <br />
+
Increases Shield Chain damage by 40%
<br />
+
------------------------
For each refinement level, increases long ranged damage by 1%.<br />
+
For each refinement level:<br>
If refinement level is +9 or higher, increases Shield Press damage by 30%.<br />
+
Increases long ranged damage by 1%.
if refinement level is +11 or higher, increases Shield Chain and Shield Press damage by additional 20%.<br />
+
-----------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases Shield Press damage by 30%.
 +
----------------------
 +
If refinement level is +11 or higher:<br>
 +
Increases Shield Chain and Shield Press damage by additional 20%.<br />
 
<br />
 
<br />
 
Class: Spear<br />
 
Class: Spear<br />
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}}
 
}}
 
{{EpisodeGear|id2=32025|name2=Fortridge [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=32025|name2=Fortridge [2<nowiki>]</nowiki>|effect=
ATK +5%. <br />
+
ATK +5%.
<br />
+
------------------------------
For each refinement level, reduces delay after skill by 1%.<br />
+
For each refinement level:<br>
If refinement level is +9 or higher, increases Cannon Spear damage by 20%.<br />
+
Reduces delay after skill by 1%
if refinement level is +11 or higher, increases Overbrand damage by 20%.<br />
+
------------------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases Cannon Spear damage by 20%.
 +
-----------------------
 +
If refinement level is +11 or higher:<br>
 +
Increases Overbrand damage by 20%.<br />
 
<br />
 
<br />
 
Class: Spear<br />
 
Class: Spear<br />
Line 617: Line 638:  
}}
 
}}
 
{{EpisodeGear|id2=32351|name2=Estal [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=32351|name2=Estal [2<nowiki>]</nowiki>|effect=
Reduces cooldown time of Spore Explosion by 1 second. <br />
+
Reduces cooldown time of Spore Explosion by 1 second.
<br />
+
----------------------------
For each refinement level, ATK + 4.<br />
+
For each refinement level:<br>
If refinement level is +9 or higher, increases damage of Spore Explosion by 30%.<br />
+
ATK + 4.
if refinement level is +11 or higher, increases damage of Spore Explosion by 20%.<br />
+
-------------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases damage of Spore Explosion by 30%.
 +
--------------------------
 +
If refinement level is +11 or higher:<br>
 +
Increases damage of Spore Explosion by 20%.<br />
 
<br />
 
<br />
 
Class: One-Handed Sword<br />
 
Class: One-Handed Sword<br />
Line 632: Line 658:  
}}
 
}}
 
{{EpisodeGear|id2=16093|name2=Coolant Injection [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=16093|name2=Coolant Injection [2<nowiki>]</nowiki>|effect=
Increases long ranged physical damage by 10%. <br />
+
Can't be destroyed
<br />
+
------------------------
For each refinement level, ATK +1%.<br />
+
Increases long ranged physical damage by 10%.  
If refinement level is +9 or higher, increases Cart Cannon damage by 25%.<br />
+
---------------------------
if refinement level is +11 or higher, increases long ranged physical damage by additional 15%.<br />
+
For each refinement level:<br>
 +
ATK +1%
 +
----------------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases Cart Cannon damage by 25%
 +
-----------------------------
 +
If refinement level is +11 or higher:<br>
 +
Increases long ranged physical damage by additional 15%.<br />
 
<br />
 
<br />
 
Class: Mace<br />
 
Class: Mace<br />
Line 647: Line 680:  
}}
 
}}
 
{{EpisodeGear|id2=16094|name2=Gene Rod [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=16094|name2=Gene Rod [2<nowiki>]</nowiki>|effect=
Increases Crazy Weed damage by 20%.<br />
+
Increases Crazy Weed damage by 20%.
<br />
+
---------------------------
For each refinement level, ATK + 4.<br />
+
For each refinement level:
If refinement level is +9 or higher, increases Crazy Weed damage by additional 30%.<br />
+
ATK + 4
if refinement level is +11 or higher, reduces cooldown of Crazy Weed by 2 seconds.<br />
+
-----------------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases Crazy Weed damage by additional 30%.<br />
 +
-------------------------------
 +
If refinement level is +11 or higher:<br>
 +
Reduces cooldown of Crazy Weed by 2 seconds.<br />
 
<br />
 
<br />
 
Class: Mace<br />
 
Class: Mace<br />
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}}
 
}}
 
{{EpisodeGear|id2=28767|name2=Jack the Knife [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=28767|name2=Jack the Knife [2<nowiki>]</nowiki>|effect=
Increases damage of Backstab by 40%. <br />
+
Increases damage of Backstab by 40%.  
<br />
+
------------------------
For each refinement level, ATK + 4.<br />
+
For each refinement level:<br>
If refinement level is +9 or higher, increases damage of Fatal Menace by 30%.<br />
+
ATK + 4
if refinement level is +11 or higher, reduces SP cost of Fatal Menace by 10%.<br />
+
----------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases damage of Fatal Menace by 30%.
 +
------------------------
 +
If refinement level is +11 or higher:<br>
 +
Reduces SP cost of Fatal Menace by 10%.<br />
 
<br />
 
<br />
 
Class: Dagger<br />
 
Class: Dagger<br />
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}}
 
}}
 
{{EpisodeGear|id2=28768|name2=Platinum Dagger [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=28768|name2=Platinum Dagger [2<nowiki>]</nowiki>|effect=
MATK + 170. <br />
+
MATK + 170.
MATK + 5%. <br />
+
---------------------
<br />
+
MATK + 5%.  
For each refinement level, MATK + 4.<br />
+
-----------------------
If refinement level is +9 or higher, increases Fire, Water, Wind and Earth elemental magic damage by 15%.<br />
+
For each refinement level:<br>
if refinement level is +11 or higher, random chance to increase MATK + 100 and magical damage agains all size monsters by 30% for 10 seconds when dealing physical damage.<br />
+
MATK + 4.
 +
---------------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases Fire, Water, Wind and Earth elemental magic damage by 15%.
 +
-----------------------------
 +
If refinement level is +11 or higher:<br>
 +
Random chance to increase MATK + 100 and magical damage agains all size monsters by 30% for 10 seconds when dealing physical damage.<br />
 
<br />
 
<br />
 
Class: Dagger<br />
 
Class: Dagger<br />
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}}
 
}}
 
{{EpisodeGear|id2=18184|name2=Rapid Fire [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=18184|name2=Rapid Fire [2<nowiki>]</nowiki>|effect=
Increases long ranged physical damage by 10%. <br />
+
Increases long ranged physical damage by 10%.
<br />
+
-------------------------
For each refinement level, ATK + 4.<br />
+
For each refinement level:<br>
If refinement level is +9 or higher, increases Triangle Shot damage by 20%.<br />
+
ATK + 4
if refinement level is +11 or higher, increases Triangle Shot damage by additional 15%.<br />
+
-------------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases Triangle Shot damage by 20%.
 +
-------------------------
 +
If refinement level is +11 or higher:<br>
 +
Increases Triangle Shot damage by additional 15%.<br />
 
<br />
 
<br />
 
Class: Bow<br />
 
Class: Bow<br />
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{{EpisodeGear|id2=28633|name2=Boltijin [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=28633|name2=Boltijin [2<nowiki>]</nowiki>|effect=
 
MATK + 175. <br />
 
MATK + 175. <br />
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.<br />
+
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.
<br />
+
--------------------------------
For each refinement level, MATK + 4.<br />
+
For each refinement level:<br>
If refinement level is +9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.<br />
+
MATK + 4.
if refinement level is +11 or higher, increases Heaven's Drive and Earth Spike damage by 50%.<br />
+
-------------------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.
 +
-----------------------------------
 +
If refinement level is +11 or higher:<br>
 +
Increases Heaven's Drive and Earth Spike damage by 50%.<br />
 
<br />
 
<br />
 
Class: Book<br />
 
Class: Book<br />
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}}
 
}}
 
{{EpisodeGear|id2=26159|name2=Psychic Spear Rod [2<nowiki>]</nowiki>|effect=
 
{{EpisodeGear|id2=26159|name2=Psychic Spear Rod [2<nowiki>]</nowiki>|effect=
MATK + 180. <br />
+
MATK + 180.  
Increases Neutral and Wind property magical damage by 5%. <br />
+
------------------------
<br />
+
Increases Neutral and Wind property magical damage by 5%.  
For each refinement level, MATK + 4.<br />
+
-----------------------
If refinement level is +9 or higher, increases Psychic Wave damage by 30%.<br />
+
For each refinement level:<br>
if refinement level is +11 or higher, reduces cooldown of Varety Spear by 2 seconds.<br />
+
MATK + 4.
 +
----------------------
 +
If refinement level is +9 or higher:<br>
 +
Increases Psychic Wave damage by 30%.
 +
---------------------
 +
If refinement level is +11 or higher:<br>
 +
Reduces cooldown of Varety Spear by 2 seconds.<br />
 
<br />
 
<br />
 
Class: Staff<br />
 
Class: Staff<br />
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For each refinement level, MATK + 4.<br />
 
For each refinement level, MATK + 4.<br />
 
If refinement level is +9 or higher, increases Diamond Dust and Earth Grave damage by 30%.<br />
 
If refinement level is +9 or higher, increases Diamond Dust and Earth Grave damage by 30%.<br />
if refinement level is +11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%.<br />
+
If refinement level is +11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%.<br />
 
<br />
 
<br />
 
Class: Staff<br />
 
Class: Staff<br />
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For each refinement level, ATK + 4.<br />
 
For each refinement level, ATK + 4.<br />
 
If refinement level is +9 or higher, increases damage of Combo Finish by 50%.<br />
 
If refinement level is +9 or higher, increases damage of Combo Finish by 50%.<br />
if refinement level is +11 or higher, increases damage of Chain Crush Combo by 30%.<br />
+
If refinement level is +11 or higher, increases damage of Chain Crush Combo by 30%.<br />
 
<br />
 
<br />
 
Class: Knuckle<br />
 
Class: Knuckle<br />
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For each refinement level, ATK + 4.<br />
 
For each refinement level, ATK + 4.<br />
 
If refinement level is +9 or higher, increases damage of Knuckle Arrow by 40%.<br />
 
If refinement level is +9 or higher, increases damage of Knuckle Arrow by 40%.<br />
if refinement level is +11 or higher, reduces delay after skill by 7%.<br />
+
If refinement level is +11 or higher, reduces delay after skill by 7%.<br />
 
<br />
 
<br />
 
Class: Knuckle<br />
 
Class: Knuckle<br />
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For each refinement level, ATK + 4.<br />
 
For each refinement level, ATK + 4.<br />
 
If refinement level is +9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%.<br />
 
If refinement level is +9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%.<br />
if refinement level is +11 or higher, ATK + 10%.<br />
+
If refinement level is +11 or higher, ATK + 10%.<br />
 
<br />
 
<br />
 
Class: Mace<br />
 
Class: Mace<br />
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For each refinement level, increases long ranged physical damage by 1%.<br />
 
For each refinement level, increases long ranged physical damage by 1%.<br />
 
If refinement level is +9 or higher, increases Severe Rainstorm damage by 30%.<br />
 
If refinement level is +9 or higher, increases Severe Rainstorm damage by 30%.<br />
if refinement level is +11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.<br />
+
If refinement level is +11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.<br />
 
<br />
 
<br />
 
Class: Bow<br />
 
Class: Bow<br />
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For each refinement level, MATK + 4.<br />
 
For each refinement level, MATK + 4.<br />
 
If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br />
 
If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br />
if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br />
+
If refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br />
 
<br />
 
<br />
 
Class: Whip<br />
 
Class: Whip<br />
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For each refinement level, increases long ranged physical damage by 1%.<br />
 
For each refinement level, increases long ranged physical damage by 1%.<br />
 
If refinement level is +9 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br />
 
If refinement level is +9 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br />
if refinement level is +11 or higher, reduces SP consumption of Severe Rainstorm by 20%.<br />
+
If refinement level is +11 or higher, reduces SP consumption of Severe Rainstorm by 20%.<br />
 
<br />
 
<br />
 
Class: Whip<br />
 
Class: Whip<br />
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For each refinement level, MATK + 4.<br />
 
For each refinement level, MATK + 4.<br />
 
If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br />
 
If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br />
if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br />
+
If refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br />
 
<br />
 
<br />
 
Class: Instrument<br />
 
Class: Instrument<br />
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For each refinement level, increases long ranged physical damage by 1%.<br />
 
For each refinement level, increases long ranged physical damage by 1%.<br />
 
If refinement level is +9 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br />
 
If refinement level is +9 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br />
if refinement level is +11 or higher, reduces SP consumption of Severe Rainstorm by 20%.<br />
+
If refinement level is +11 or higher, reduces SP consumption of Severe Rainstorm by 20%.<br />
 
<br />
 
<br />
 
Class: Instrument<br />
 
Class: Instrument<br />
2,240

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