Difference between revisions of "Edda Biolab"
| Line 76: | Line 76: | ||
Set Bonus: | Set Bonus: | ||
[+Fallen Warrior Manteau [1]] <br/ > | [+Fallen Warrior Manteau [1]] <br/ > | ||
| − | + | ATK + 5 per 30 base Str. <br /> | |
ASPD (reduces delay after attack by 3%) per 30 base Agi. <br /> | ASPD (reduces delay after attack by 3%) per 30 base Agi. <br /> | ||
Reduces delay after skill by 4% per 30 base Vit. <br /> | Reduces delay after skill by 4% per 30 base Vit. <br /> | ||
| − | + | MATK + 5 and reduces variable casting time by 8% per 30 base Int. <br /> | |
Increases long ranged physical damage by 1% per 30 base Dex. <br /> | Increases long ranged physical damage by 1% per 30 base Dex. <br /> | ||
Increases critical damage by 3% per 30 base Luk. <br /> | Increases critical damage by 3% per 30 base Luk. <br /> | ||
| Line 183: | Line 183: | ||
! colspan=4|'''Experimental Weapons''' | ! colspan=4|'''Experimental Weapons''' | ||
|- | |- | ||
| − | ! style="background-color:#B6D4D9; width: | + | ! style="background-color:#B6D4D9; width: 10%" | Image |
! style="background-color:#B6D4D9;" | Name | ! style="background-color:#B6D4D9;" | Name | ||
! style="background-color:#B6D4D9;" | Description | ! style="background-color:#B6D4D9;" | Description | ||
| Line 189: | Line 189: | ||
|- | |- | ||
{{EpisodeGear|id2=21051|name2=Volar [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=21051|name2=Volar [2<nowiki>]</nowiki>|effect= | ||
| − | Increases damage of Bowling Bash by 30%. | + | Increases damage of Bowling Bash by 30%. |
| − | + | ---------------------------- | |
| − | For each refinement level | + | For each refinement level:<br> |
| − | If refinement level is +9 or higher | + | ATK + 4 |
| − | If refinement level is +11 or higher | + | --------------------------- |
| + | If refinement level is +9 or higher:<br> | ||
| + | Reduces cooldown time of Bowling Bash and Ignition Brake by 1 second. | ||
| + | -------------------------- | ||
| + | If refinement level is +11 or higher:<br> | ||
| + | Increases damage of Bowling Bash by 20%. <br /> | ||
<br /> | <br /> | ||
Class: Two-Handed Sword<br /> | Class: Two-Handed Sword<br /> | ||
| Line 204: | Line 209: | ||
}} | }} | ||
{{EpisodeGear|id2=21052|name2=Vernan [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=21052|name2=Vernan [2<nowiki>]</nowiki>|effect= | ||
| − | + | ATK +5%. | |
| − | + | ---------------------------- | |
| − | For each refinement level | + | For each refinement level: |
| − | If refinement level is +9 or higher | + | Increases ranged physical attack by 1%. |
| − | + | ---------------------------- | |
| + | If refinement level is +9 or higher: | ||
| + | Increases damage of Spiral Pierce and Sonic Wave by 30%. | ||
| + | --------------------------- | ||
| + | If refinement level is +11 or higher: | ||
| + | Reduces cooldown time of Sonic Wave by 1.5 seconds. <br /> | ||
<br /> | <br /> | ||
Class: Two-Handed Sword <br /> | Class: Two-Handed Sword <br /> | ||
| Line 219: | Line 229: | ||
}} | }} | ||
{{EpisodeGear|id2=32023|name2=Argen Blanco [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=32023|name2=Argen Blanco [2<nowiki>]</nowiki>|effect= | ||
| − | Increases Brandish Spear damage by 30%. | + | Increases Brandish Spear damage by 30%. |
| − | + | ------------------------ | |
| − | For each refinement level | + | For each refinement level:<br> |
| − | If refinement level is +9 or higher | + | ATK + 4 |
| − | if refinement level is +11 or higher | + | ----------------------- |
| + | If refinement level is +9 or higher:<br> | ||
| + | Reduces cooldown time of Hundred Spear by 1.5 seconds. | ||
| + | ------------------------ | ||
| + | if refinement level is +11 or higher:<br> | ||
| + | Increases Brandish Spear damage by additional 20%. <br /> | ||
<br /> | <br /> | ||
Class: Spear<br /> | Class: Spear<br /> | ||
| Line 234: | Line 249: | ||
}} | }} | ||
{{EpisodeGear|id2=1333|name2=Golden Wrench [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=1333|name2=Golden Wrench [2<nowiki>]</nowiki>|effect= | ||
| − | + | ATK +5%. | |
| − | + | -------------------------------- | |
| − | For each refinement level | + | For each refinement level:<br> |
| − | If refinement level is +9 or higher | + | ATK + 4. |
| − | + | -------------------------------- | |
| + | If refinement level is +9 or higher:<br> | ||
| + | Increases damage of Power Swing and Axe Boomerang by 20%. | ||
| + | ------------------------------ | ||
| + | If refinement level is +11 or higher:<br> | ||
| + | Increases damage of Power Swing and Axe Boomerang by 15%. <br /> | ||
<br /> | <br /> | ||
Class: One-Handed Axe<br /> | Class: One-Handed Axe<br /> | ||
| Line 266: | Line 286: | ||
Reduces damage taken from small and medium size enemies by 10%. <br /> | Reduces damage taken from small and medium size enemies by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, reduces cooldown time of Axe Tornado and Lava Flow by 1 second.<br /> | If refinement level is +9 or higher, reduces cooldown time of Axe Tornado and Lava Flow by 1 second.<br /> | ||
if refinement level is +11 or higher, increases Axe Tornado damage by 15%.<br /> | if refinement level is +11 or higher, increases Axe Tornado damage by 15%.<br /> | ||
| Line 282: | Line 302: | ||
[+Repent Slasher [3]] <br /> | [+Repent Slasher [3]] <br /> | ||
Increases damage of Meteor Assault and Soul Destroyer by 40%. <br /> | Increases damage of Meteor Assault and Soul Destroyer by 40%. <br /> | ||
| − | For each 2 refinement level of the set, | + | For each 2 refinement level of the set, ATK + 8.<br /> |
If refinement level of entire set is +16 or higher, increases damage of Cross Impact and Counter Slash by 20%.<br /> | If refinement level of entire set is +16 or higher, increases damage of Cross Impact and Counter Slash by 20%.<br /> | ||
| − | If refinement level of entire set is +18 or higher, | + | If refinement level of entire set is +18 or higher, ATK +12%.<br /> |
If refinement level of entire set is +20 or higher, increases damage of Meteor Assault and Soul Destroyer by 20%.<br /> | If refinement level of entire set is +20 or higher, increases damage of Meteor Assault and Soul Destroyer by 20%.<br /> | ||
<br /> | <br /> | ||
| Line 309: | Line 329: | ||
Increases critical damage by 5%. <br /> | Increases critical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, increases physical damage against all size enemies by 15%.<br /> | If refinement level is +9 or higher, increases physical damage against all size enemies by 15%.<br /> | ||
| − | if refinement level is +11 or higher, | + | if refinement level is +11 or higher, ATK +7% and weapon can't be destroyed.<br /> |
<br /> | <br /> | ||
Class: Katar<br /> | Class: Katar<br /> | ||
| Line 322: | Line 342: | ||
}} | }} | ||
{{EpisodeGear|id2=28042|name2=Ripper Cross [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=28042|name2=Ripper Cross [2<nowiki>]</nowiki>|effect= | ||
| − | + | ATK +5%. <br /> | |
<br /> | <br /> | ||
For each refinement level, increases long ranged physical damage by 1%.<br /> | For each refinement level, increases long ranged physical damage by 1%.<br /> | ||
| Line 337: | Line 357: | ||
}} | }} | ||
{{EpisodeGear|id2=26158|name2=Crimson Rose Stick [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=26158|name2=Crimson Rose Stick [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 180. <br /> | |
Increases fire and shadow property magical damage by 5%. <br /> | Increases fire and shadow property magical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases Hell Inferno damage by 30%.<br /> | If refinement level is +9 or higher, increases Hell Inferno damage by 30%.<br /> | ||
if refinement level is +11 or higher, reduces cooldown of Crimson Rock by 1 second.<br /> | if refinement level is +11 or higher, reduces cooldown of Crimson Rock by 1 second.<br /> | ||
| Line 353: | Line 373: | ||
}} | }} | ||
{{EpisodeGear|id2=2055|name2=Staff of Miracle [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=2055|name2=Staff of Miracle [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 270. <br /> | |
Increases ghost property magical damage by 5%. <br /> | Increases ghost property magical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.<br /> | If refinement level is +9 or higher, increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.<br /> | ||
if refinement level is +11 or higher, increases damage of Soul Strike and Napalm Vulcan by 30%.<br /> | if refinement level is +11 or higher, increases damage of Soul Strike and Napalm Vulcan by 30%.<br /> | ||
| Line 369: | Line 389: | ||
}} | }} | ||
{{EpisodeGear|id2=2056|name2=Gravitation Staff [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=2056|name2=Gravitation Staff [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 280. <br /> | |
Increases neutral property magical damage by 5%. <br /> | Increases neutral property magical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases damage of Gravitation Field and Drain Life by 20%.<br /> | If refinement level is +9 or higher, increases damage of Gravitation Field and Drain Life by 20%.<br /> | ||
if refinement level is +11 or higher, reduces cooldown time of Gravitation Field by 2 seconds.<br /> | if refinement level is +11 or higher, reduces cooldown time of Gravitation Field by 2 seconds.<br /> | ||
| Line 385: | Line 405: | ||
}} | }} | ||
{{EpisodeGear|id2=26161|name2=Penitentia [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=26161|name2=Penitentia [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 175. <br /> | |
Increases holy property magical damage by 5%. <br /> | Increases holy property magical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases damage of Magnus Exorcismus and Judex by 30%.<br /> | If refinement level is +9 or higher, increases damage of Magnus Exorcismus and Judex by 30%.<br /> | ||
if refinement level is +11 or higher, increases damage of Magnus Exorcismus and Judex by additional 20%.<br /> | if refinement level is +11 or higher, increases damage of Magnus Exorcismus and Judex by additional 20%.<br /> | ||
| Line 401: | Line 421: | ||
}} | }} | ||
{{EpisodeGear|id2=2057|name2=Adorare Staff [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=2057|name2=Adorare Staff [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 240. <br /> | |
Increases holy property magical damage by 5%. <br /> | Increases holy property magical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases damage of Adoramus by 30%.<br /> | If refinement level is +9 or higher, increases damage of Adoramus by 30%.<br /> | ||
if refinement level is +11 or higher, reduces physical and magical damage taken from all size monsters by 25%.<br /> | if refinement level is +11 or higher, reduces physical and magical damage taken from all size monsters by 25%.<br /> | ||
| Line 417: | Line 437: | ||
}} | }} | ||
{{EpisodeGear|id2=16095|name2=Lucis Flail [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=16095|name2=Lucis Flail [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 160. <br /> | |
ASPD + 1. <br /> | ASPD + 1. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases damage of Duple Light by 40%.<br /> | If refinement level is +9 or higher, increases damage of Duple Light by 40%.<br /> | ||
if refinement level is +11 or higher, has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).<br /> | if refinement level is +11 or higher, has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).<br /> | ||
| Line 450: | Line 470: | ||
Increases long ranged physical damage by 10%. <br /> | Increases long ranged physical damage by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, increases Arrow Storm damage by 25%.<br /> | If refinement level is +9 or higher, increases Arrow Storm damage by 25%.<br /> | ||
if refinement level is +11 or higher, reduces cooldown of Arrow Storm by 0.7 secconds.<br /> | if refinement level is +11 or higher, reduces cooldown of Arrow Storm by 0.7 secconds.<br /> | ||
| Line 478: | Line 498: | ||
}} | }} | ||
{{EpisodeGear|id2=32350|name2=Farthezan [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=32350|name2=Farthezan [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 180. <br /> | |
Increases damage of Pressure by 40%. <br /> | Increases damage of Pressure by 40%. <br /> | ||
<br /> | <br /> | ||
| Line 509: | Line 529: | ||
}} | }} | ||
{{EpisodeGear|id2=32025|name2=Fortridge [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=32025|name2=Fortridge [2<nowiki>]</nowiki>|effect= | ||
| − | + | ATK +5%. <br /> | |
<br /> | <br /> | ||
For each refinement level, reduces delay after skill by 1%.<br /> | For each refinement level, reduces delay after skill by 1%.<br /> | ||
| Line 526: | Line 546: | ||
Reduces cooldown time of Spore Explosion by 1 second. <br /> | Reduces cooldown time of Spore Explosion by 1 second. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, increases damage of Spore Explosion by 30%.<br /> | If refinement level is +9 or higher, increases damage of Spore Explosion by 30%.<br /> | ||
if refinement level is +11 or higher, increases damage of Spore Explosion by 20%.<br /> | if refinement level is +11 or higher, increases damage of Spore Explosion by 20%.<br /> | ||
| Line 541: | Line 561: | ||
Increases long ranged physical damage by 10%. <br /> | Increases long ranged physical damage by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK +1%.<br /> |
If refinement level is +9 or higher, increases Cart Cannon damage by 25%.<br /> | If refinement level is +9 or higher, increases Cart Cannon damage by 25%.<br /> | ||
if refinement level is +11 or higher, increases long ranged physical damage by additional 15%.<br /> | if refinement level is +11 or higher, increases long ranged physical damage by additional 15%.<br /> | ||
| Line 556: | Line 576: | ||
Increases Crazy Weed damage by 20%.<br /> | Increases Crazy Weed damage by 20%.<br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, increases Crazy Weed damage by additional 30%.<br /> | If refinement level is +9 or higher, increases Crazy Weed damage by additional 30%.<br /> | ||
if refinement level is +11 or higher, reduces cooldown of Crazy Weed by 2 seconds.<br /> | if refinement level is +11 or higher, reduces cooldown of Crazy Weed by 2 seconds.<br /> | ||
| Line 571: | Line 591: | ||
Increases damage of Backstab by 40%. <br /> | Increases damage of Backstab by 40%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, increases damage of Fatal Menace by 30%.<br /> | If refinement level is +9 or higher, increases damage of Fatal Menace by 30%.<br /> | ||
if refinement level is +11 or higher, reduces SP cost of Fatal Menace by 10%.<br /> | if refinement level is +11 or higher, reduces SP cost of Fatal Menace by 10%.<br /> | ||
| Line 584: | Line 604: | ||
}} | }} | ||
{{EpisodeGear|id2=28768|name2=Platinum Dagger [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=28768|name2=Platinum Dagger [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 170. <br /> | |
| − | + | MATK + 5%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases Fire, Water, Wind and Earth elemental magic damage by 15%.<br /> | If refinement level is +9 or higher, increases Fire, Water, Wind and Earth elemental magic damage by 15%.<br /> | ||
| − | if refinement level is +11 or higher, random chance to increase | + | if refinement level is +11 or higher, random chance to increase MATK + 100 and magical damage agains all size monsters by 30% for 10 seconds when dealing physical damage.<br /> |
<br /> | <br /> | ||
Class: Dagger<br /> | Class: Dagger<br /> | ||
| Line 602: | Line 622: | ||
Increases long ranged physical damage by 10%. <br /> | Increases long ranged physical damage by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, increases Triangle Shot damage by 20%.<br /> | If refinement level is +9 or higher, increases Triangle Shot damage by 20%.<br /> | ||
if refinement level is +11 or higher, increases Triangle Shot damage by additional 15%.<br /> | if refinement level is +11 or higher, increases Triangle Shot damage by additional 15%.<br /> | ||
| Line 615: | Line 635: | ||
}} | }} | ||
{{EpisodeGear|id2=28633|name2=Boltijin [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=28633|name2=Boltijin [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 175. <br /> | |
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.<br /> | Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.<br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.<br /> | If refinement level is +9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.<br /> | ||
if refinement level is +11 or higher, increases Heaven's Drive and Earth Spike damage by 50%.<br /> | if refinement level is +11 or higher, increases Heaven's Drive and Earth Spike damage by 50%.<br /> | ||
| Line 631: | Line 651: | ||
}} | }} | ||
{{EpisodeGear|id2=26159|name2=Psychic Spear Rod [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=26159|name2=Psychic Spear Rod [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 180. <br /> | |
Increases Neutral and Wind property magical damage by 5%. <br /> | Increases Neutral and Wind property magical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases Psychic Wave damage by 30%.<br /> | If refinement level is +9 or higher, increases Psychic Wave damage by 30%.<br /> | ||
if refinement level is +11 or higher, reduces cooldown of Varety Spear by 2 seconds.<br /> | if refinement level is +11 or higher, reduces cooldown of Varety Spear by 2 seconds.<br /> | ||
| Line 647: | Line 667: | ||
}} | }} | ||
{{EpisodeGear|id2=26160|name2=Dust Grave [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=26160|name2=Dust Grave [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 180. <br /> | |
Increases Water and Earth property magical damage by 5%. <br /> | Increases Water and Earth property magical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases Diamond Dust and Earth Grave damage by 30%.<br /> | If refinement level is +9 or higher, increases Diamond Dust and Earth Grave damage by 30%.<br /> | ||
if refinement level is +11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%.<br /> | if refinement level is +11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%.<br /> | ||
| Line 665: | Line 685: | ||
Increases damage of Chain Combo by 30%. <br /> | Increases damage of Chain Combo by 30%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, increases damage of Combo Finish by 50%.<br /> | If refinement level is +9 or higher, increases damage of Combo Finish by 50%.<br /> | ||
if refinement level is +11 or higher, increases damage of Chain Crush Combo by 30%.<br /> | if refinement level is +11 or higher, increases damage of Chain Crush Combo by 30%.<br /> | ||
| Line 680: | Line 700: | ||
Increases long ranged physical attack by 10%. <br /> | Increases long ranged physical attack by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, increases damage of Knuckle Arrow by 40%.<br /> | If refinement level is +9 or higher, increases damage of Knuckle Arrow by 40%.<br /> | ||
if refinement level is +11 or higher, reduces delay after skill by 7%.<br /> | if refinement level is +11 or higher, reduces delay after skill by 7%.<br /> | ||
| Line 695: | Line 715: | ||
Reduces variable casting time by 10%. <br /> | Reduces variable casting time by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, ATK + 4.<br /> |
If refinement level is +9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%.<br /> | If refinement level is +9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%.<br /> | ||
| − | if refinement level is +11 or higher, | + | if refinement level is +11 or higher, ATK + 10%.<br /> |
<br /> | <br /> | ||
Class: Mace<br /> | Class: Mace<br /> | ||
| Line 723: | Line 743: | ||
}} | }} | ||
{{EpisodeGear|id2=26212|name2=Heart Whip [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=26212|name2=Heart Whip [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 190. <br /> | |
Increases Neutral property magical damage by 10%. <br /> | Increases Neutral property magical damage by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br /> | If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br /> | ||
if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br /> | if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br /> | ||
| Line 754: | Line 774: | ||
}} | }} | ||
{{EpisodeGear|id2=32107|name2=Black Circle [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=32107|name2=Black Circle [2<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 190. <br /> | |
Increases Neutral property magical damage by 10%. <br /> | Increases Neutral property magical damage by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, | + | For each refinement level, MATK + 4.<br /> |
If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br /> | If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br /> | ||
if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br /> | if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br /> | ||
| Line 795: | Line 815: | ||
|- | |- | ||
{{EpisodeGear|id2=400078|name2=Goral Crown [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400078|name2=Goral Crown [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | ||
If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | ||
| Line 822: | Line 842: | ||
|- | |- | ||
{{EpisodeGear|id2=400079|name2=Trial Diadem [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400079|name2=Trial Diadem [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 and MATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | ||
| − | If refine rate is +9 or higher, | + | If refine rate is +9 or higher, ATK + 15% and increases Holy property magical damage by 15%<br> |
If refine rate is +11 or higher, increases physical and magical damage against all size enemies by 10% and reduces fixed casting time by 0.2 seconds<br><br> | If refine rate is +11 or higher, increases physical and magical damage against all size enemies by 10% and reduces fixed casting time by 0.2 seconds<br><br> | ||
| Line 849: | Line 869: | ||
|- | |- | ||
{{EpisodeGear|id2=400095|name2=Spinel Diadem [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400095|name2=Spinel Diadem [1<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate per 2 refine rate<br> | |
If refine rate is +7 or higher, All Stats + 3<br> | If refine rate is +7 or higher, All Stats + 3<br> | ||
If refine rate is +9 or higher, reduces variable casting time by 10%<br> | If refine rate is +9 or higher, reduces variable casting time by 10%<br> | ||
| Line 855: | Line 875: | ||
Set Bonus: [+Boltijin]<br> | Set Bonus: [+Boltijin]<br> | ||
| − | + | MATK + 2%<br> | |
Increases Fire Bolt, Cold Bolt, and Lightining Bolt damage by 3% per refine rate of weapon<br><br> | Increases Fire Bolt, Cold Bolt, and Lightining Bolt damage by 3% per refine rate of weapon<br><br> | ||
| Line 876: | Line 896: | ||
|- | |- | ||
{{EpisodeGear|id2=400094|name2=Jade Crown [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400094|name2=Jade Crown [1<nowiki>]</nowiki>|effect= | ||
| − | + | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate per 2 refine rate<br> | |
If refine rate is +7 or higher, All Stats + 3<br> | If refine rate is +7 or higher, All Stats + 3<br> | ||
| − | If refine rate is +9 or higher, | + | If refine rate is +9 or higher, MATK + 4%<br> |
If refine rate is +11 or higher, increases Neutral, Fire and Ghost property magical damage by 20%<br><br> | If refine rate is +11 or higher, increases Neutral, Fire and Ghost property magical damage by 20%<br><br> | ||
| Line 903: | Line 923: | ||
|- | |- | ||
{{EpisodeGear|id2=400098|name2=Bull Crown [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400098|name2=Bull Crown [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | ||
If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | ||
| Line 930: | Line 950: | ||
|- | |- | ||
{{EpisodeGear|id2=400099|name2=Taurus Diadem [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400099|name2=Taurus Diadem [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | ||
If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | ||
| Line 957: | Line 977: | ||
|- | |- | ||
{{EpisodeGear|id2=400116|name2=Celestial Jewel Crown [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400116|name2=Celestial Jewel Crown [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | ||
If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | ||
| Line 984: | Line 1,004: | ||
|- | |- | ||
{{EpisodeGear|id2=400117|name2=Libra Crown [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400117|name2=Libra Crown [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 and MATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%<br> | ||
If refine rate is +9 or higher, increases long ranged physical damage by 15% and increases Neutral property magical damage by 10%<br> | If refine rate is +9 or higher, increases long ranged physical damage by 15% and increases Neutral property magical damage by 10%<br> | ||
| Line 1,011: | Line 1,031: | ||
|- | |- | ||
{{EpisodeGear|id2=400118|name2=Saint Crown [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400118|name2=Saint Crown [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 and MATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%<br> | ||
| − | If refine rate is +9 or higher, | + | If refine rate is +9 or higher, ATK + 15% and MATK + 15%<br> |
If refine rate is +11 or higher, increases physical damage against all size enemies by 10% and increases all property magical damage by 10%<br><br> | If refine rate is +11 or higher, increases physical damage against all size enemies by 10% and increases all property magical damage by 10%<br><br> | ||
| Line 1,038: | Line 1,058: | ||
|- | |- | ||
{{EpisodeGear|id2=400119|name2=Lion Crown [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400119|name2=Lion Crown [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | ||
If refine rate is +9 or higher, increases MaxHP by 10%<br> | If refine rate is +9 or higher, increases MaxHP by 10%<br> | ||
| Line 1,065: | Line 1,085: | ||
|- | |- | ||
{{EpisodeGear|id2=400120|name2=Goat Crown [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400120|name2=Goat Crown [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 and MATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | ||
| − | If refine rate is +9 or higher, | + | If refine rate is +9 or higher, ATK + 15% and MATK + 15%<br> |
If refine rate is +11 or higher, increases physical and magical damage against all size enemies by 10%<br><br> | If refine rate is +11 or higher, increases physical and magical damage against all size enemies by 10%<br><br> | ||
| Line 1,092: | Line 1,112: | ||
|- | |- | ||
{{EpisodeGear|id2=400121|name2=Twin Crown [1<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=400121|name2=Twin Crown [1<nowiki>]</nowiki>|effect= | ||
| − | + | ATK + 20 per 2 refine rate<br> | |
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%)<br> | ||
If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | If refine rate is +9 or higher, increases long ranged physical damage by 15%<br> | ||
Revision as of 12:08, 12 November 2020
| Requirements | |
|---|---|
| Base Level: | 175+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Servertime |
Overview
EDDA Biolab is part of the Edda Series.
Walkthrough
- Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
- 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported)
- 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth)
- 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI)
- 4th Area: Again, just kill all the enemies to proceed
- 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on.
- 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party DO NOT enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area
- 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area.
- 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area
- Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door WAIT FOR ALL THE PARTY MEMBERS to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Rekenber Guard | 173 | 1,475,486 | Medium / Demihuman / Neutral 2 |
|
Rekenber Scientist | 172 | 1,469,107 | Medium / Demihuman / Neutral 3 |
|
Rekenber Gunman | 174 | 1,485,755 | Medium / Demihuman / Neutral 2 |
|
Nameless Acolyte | 176 | 1,500,486 | Medium / Demihuman / Holy 2 |
|
Nameless Swordman | 178 | 1,519,762 | Medium / Demihuman / Fire 2 |
|
Nameless Merchant | 175 | 1,507,840 | Medium / Demihuman / Earth 3 |
|
Nameless Swordsman
|
180 | 75,910,088 | Medium / Demihuman / Fire 2 |
Cards
- This instance has no cards yet.
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Vicious Mind Aura | Set Bonus:
[+Fallen Warrior Manteau [1]] |
Nameless Swordsman (MVP) |
|
Experimental Weapon Box | Randomly gain one of the Biological Laboratory Experimental Weapons |
Nameless Swordsman (MVP) |
|
Goral Crown Combination Scroll | Craft a Goral Crown [1] Material 1: 1x +9 Volar, +9 Vernan or +9 Argen Blanco |
Nameless Swordsman (MVP) |
|
Trial Diadem Combination Scroll | Craft a Trial Diadem [1] Material 1: 1x +9 Farthezan, +9 Harve or +9 Fortridge |
Nameless Swordsman (MVP) |
|
Spinel Diadem Combination Scroll | Craft a Spinel Diadem [1] Material 1: 1x +9 Boltijin, +9 Psychic Spear Rod or +9 Dust Grave |
Nameless Swordsman (MVP) |
|
Jade Crown Combination Scroll | Craft a Jade Crown [1] Material 1: 1x +9 Crimson Rose Stick, +9 Staff of Miracle or +9 Gravitation Staff |
Nameless Swordsman (MVP) |
|
Bull Crown Combination Scroll | Craft a Bull Crown [1] Material 1: 1x +9 Golden Wrench, +9 Engine Pilebunker, or +9 Maxi Spanner |
Nameless Swordsman (MVP) |
|
Taurus Diadem Combination Scroll | Craft a Taurus Diadem [1] Material 1: 1x +9 Coolant Injection, +9 Gene Rod, +9 Estal |
Nameless Swordsman (MVP) |
|
Celestial Jewel Crown Combination Scroll | Craft a Celestial Jewel Crown [1] Material 1: 1x +9 Sharp Star, +9 Aiming Bow or +9 Falken Shooter |
Nameless Swordsman (MVP) |
|
Libra Crown Combination Scroll | Craft a Libra Crown [1] Material 1: 1x +9 Black Circle, +9 Heart Whip, +9 Scarlet Ribbon, +9 Wind Gale or +9 Antique Cello |
Nameless Swordsman (MVP) |
|
Saint Crown Combination Scroll | Craft a Saint Crown [1] Material 1: 1x +9 Adorare Staff, +9 Penitentia or +9 Lucis Flail |
Nameless Swordsman (MVP) |
|
Lion Crown Combination Scroll | Craft a Lion Crown [1] Material 1: 1x +9 Raging Dragon Fist, +9 Fighting God's Bandage or +9 Bright Pendulum |
Nameless Swordsman (MVP) |
|
Goat Crown Combination Scroll | Craft a Goat Crown [1] Material 1: 1x +9 Jack the Knife, +9 Platinum Dagger or +9 Rapid Fire |
Nameless Swordsman (MVP) |
|
Twin Crown Combination Scroll | Craft a Twin Crown [1] Material 1: 1x +9 Judgement Slasher, +9 Agudo Filo or +9 Ripper Cross |
Nameless Swordsman (MVP) |
| Experimental Weapons | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Volar [2] | Increases damage of Bowling Bash by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Vernan [2] | ATK +5%.
For each refinement level: Increases ranged physical attack by 1%. If refinement level is +9 or higher: Increases damage of Spiral Pierce and Sonic Wave by 30%. If refinement level is +11 or higher:
Reduces cooldown time of Sonic Wave by 1.5 seconds. |
Randomly obtained from |
|
Argen Blanco [2] | Increases Brandish Spear damage by 30%.
For each refinement level: ATK + 4 If refinement level is +9 or higher: if refinement level is +11 or higher: |
Randomly obtained from |
|
Golden Wrench [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from |
|
Engine Pilebunker [2] | Increases Vulcan Arm damage by 10%.
|
Randomly obtained from |
|
Maxi Spanner [2] | Reduces damage taken from small and medium size enemies by 10%.
|
Randomly obtained from |
|
Judgement Slasher [2] | Set Bonus:
[+Repent Slasher [3]] |
Randomly obtained from |
|
Repent Slasher [3] | Has no effect. Used for combo with Judgment Slasher.
|
Randomly obtained from |
|
Agudo Filo [2] | Increases critical damage by 5%.
|
Randomly obtained from |
|
Ripper Cross [2] | ATK +5%.
|
Randomly obtained from |
|
Crimson Rose Stick [2] | MATK + 180. Increases fire and shadow property magical damage by 5%. |
Randomly obtained from |
|
Staff of Miracle [2] | MATK + 270. Increases ghost property magical damage by 5%. |
Randomly obtained from |
|
Gravitation Staff [2] | MATK + 280. Increases neutral property magical damage by 5%. |
Randomly obtained from |
|
Penitentia [2] | MATK + 175. Increases holy property magical damage by 5%. |
Randomly obtained from |
|
Adorare Staff [2] | MATK + 240. Increases holy property magical damage by 5%. |
Randomly obtained from |
|
Lucis Flail [2] | MATK + 160. ASPD + 1. |
Randomly obtained from |
|
Sharp Star [2] | Crit + 5.
|
Randomly obtained from |
|
Falken Shooter [2] | Increases long ranged physical damage by 10%.
|
Randomly obtained from |
|
Aiming Bow [2] | Reduces delay after skill by 5%.
|
Randomly obtained from |
|
Farthezan [2] | MATK + 180. Increases damage of Pressure by 40%. |
Randomly obtained from |
|
Harve [2] | Increases Shield Chain damage by 40%.
|
Randomly obtained from |
|
Fortridge [2] | ATK +5%.
|
Randomly obtained from |
|
Estal [2] | Reduces cooldown time of Spore Explosion by 1 second.
|
Randomly obtained from |
|
Coolant Injection [2] | Increases long ranged physical damage by 10%.
|
Randomly obtained from |
|
Gene Rod [2] | Increases Crazy Weed damage by 20%.
|
Randomly obtained from |
|
Jack the Knife [2] | Increases damage of Backstab by 40%.
|
Randomly obtained from |
|
Platinum Dagger [2] | MATK + 170. MATK + 5%. |
Randomly obtained from |
|
Rapid Fire [2] | Increases long ranged physical damage by 10%.
|
Randomly obtained from |
|
Boltijin [2] | MATK + 175. Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. |
Randomly obtained from |
|
Psychic Spear Rod [2] | MATK + 180. Increases Neutral and Wind property magical damage by 5%. |
Randomly obtained from |
|
Dust Grave [2] | MATK + 180. Increases Water and Earth property magical damage by 5%. |
Randomly obtained from |
|
Raging Dragon Fist [2] | Increases damage of Chain Combo by 30%.
|
Randomly obtained from |
|
Fighting God's Bandage [2] | Increases long ranged physical attack by 10%.
|
Randomly obtained from |
|
Bright Pendulum [2] | Reduces variable casting time by 10%.
|
Randomly obtained from |
|
Wind Gale [2] | Increases long ranged physical damage by 10%.
|
Randomly obtained from |
|
Heart Whip [2] | MATK + 190. Increases Neutral property magical damage by 10%. |
Randomly obtained from |
|
Scarlet Ribbon [2] | Reduces variable casting time by 10%.
|
Randomly obtained from |
|
Black Circle [2] | MATK + 190. Increases Neutral property magical damage by 10%. |
Randomly obtained from |
|
Antique Cello [2] | Reduces variable casting time by 10%.
|
Randomly obtained from |
| Experimental Headgear | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Goral Crown [1] | ATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) Set Bonus: [+Volar] Set Bonus: [+Vernan] Set Bonus: [+Argen Blanco] |
Material 1: 1x +9 Volar, +9 Vernan or +9 Argen Blanco |
|
Trial Diadem [1] | ATK + 20 and MATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) Set Bonus: [+Farthezan] Set Bonus: [+Harve] Set Bonus: [+Fortridge] |
Material 1: 1x +9 Farthezam, +9 Harve or +9 Fortridge |
|
Spinel Diadem [1] | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate per 2 refine rate If refine rate is +7 or higher, All Stats + 3 Set Bonus: [+Boltijin] Set Bonus: [+Psychic Spear Rod] Set Bonus: [+Dust Grave] |
Material 1: 1x +9 Boltijin, +9 Psychic Spear Rod or +9 Dust Grave |
|
Jade Crown [1] | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate per 2 refine rate If refine rate is +7 or higher, All Stats + 3 Set Bonus: [+Crimson Rose Stick] Set Bonus: [+Staff of Miracle] Set Bonus: [+Gravitation Staff] |
Material 1: 1x +9 Crimson Rose Stick, +9 Staff of Miracle or +9 Gravitation Staff |
|
Bull Crown [1] | ATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) Set Bonus: [+Golden Wrench] Set Bonus: [+Engine Pilebunker] Set Bonus: [+Maxi Spanner] |
Material 1: 1x +9 Golden Wrench, +9 Engine Pilebunker, or +9 Maxi Spanner |
|
Taurus Diadem [1] | ATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) Set Bonus: [+Coolant Injection] Set Bonus: [+Gene Rod] Set Bonus: [+Estal] |
Material 1: 1x +9 Coolant Injection, +9 Gene Rod, +9 Estal |
|
Celestial Jewel Crown [1] | ATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) Set Bonus: [+Sharp Star] Set Bonus: [+Aiming Bow] Set Bonus: [+Falken Shooter] |
Material 1: 1x +9 Sharp Star, +9 Aiming Bow or +9 Falken Shooter |
|
Libra Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10% Set Bonus: [+Black Circle or Heart Whip] Set Bonus: [+Antique Cello or Scarlet Ribbon] Set Bonus: [+Wind Gale] |
Material 1: 1x +9 Black Circle, +9 Heart Whip, +9 Scarlet Ribbon, +9 Wind Gale or +9 Antique Cello |
|
Saint Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10% Set Bonus: [+Adorare Staff] Set Bonus: [+Penitentia] Set Bonus: [+Lucis Flail] |
Material 1: 1x +9 Adorare Staff, +9 Penitentia or +9 Lucis Flail |
|
Lion Crown [1] | ATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) Set Bonus: [+Raging Dragon Fist] Set Bonus: [+Fighting God's Bandage] Set Bonus: [+Bright Pendulum] |
Material 1: 1x +9 Raging Dragon Fist, +9 Fighting God's Bandage or +9 Bright Pendulum |
|
Goat Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) Set Bonus: [+Jack the Knife] Set Bonus: [+Platinum Dagger] Set Bonus: [+Rapid Fire] |
Material 1: 1x +9 Jack the Knife, +9 Platinum Dagger or +9 Rapid Fire |
|
Twin Crown [1] | ATK + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) Set Bonus: [+Judgement Slasher and Repent Slasher] Set Bonus: [+Agudo Filo] Set Bonus: [+Ripper Cross] |
Material 1: 1x +9 Judgement Slasher, +9 Agudo Filo or +9 Ripper Cross |
Experimental Weapon Enchantments
- The NPC Edda Biolab to enchant Experimental Weapons can be found at @go exchanger
- These enchants can not be reset
- There are 3 enchantment choices:
- General Enchant
- Uses a low amount of materials but has a chance to destroy weapon on failure.
- Enchanting the 4th slot Requires 50x
Somatology Experimental Fragment & 50x
Somatology Research Document - And has a 65% Success chance, 30% Failure chance with material loss only, 5% Failure chance with material loss and weapon destruction.
- Enchanting the 3rd slot requires 50x
Somatology Experimental Fragment & 50x
Somatology Research Document - And has a 30% Success chance, 50% Failure chance with material loss only, 20% Failure chance with material loss and weapon destruction.
- Advanced Enchant
- Uses a moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
- Enchanting the 4th slot requires 500x
Somatology Experimental Fragment & 500x
Somatology Research Document - 90% Success chance, 10% Failure chance with material loss only
- Enchanting the 3rd slot requires 500x
Somatology Experimental Fragment & 500x
Somatology Research Document - 70% Success chance, 30% Failure chance with material loss only
- Determined Enchant (3rd slot only)
- Uses a very large amount of materials but no chance of failure and the player can choose the desired enchant.
- Enchanting the 3rd slot requires 5000x
Somatology Experimental Fragment
- General Enchant
