Difference between revisions of "Edda Biolab"
| Line 1: | Line 1: | ||
{{InstBox|baselevel=175+|experience=-|startingpoint=<code>Instance Manager in any town</code>}}{{Cooldown|time=1 day}} | {{InstBox|baselevel=175+|experience=-|startingpoint=<code>Instance Manager in any town</code>}}{{Cooldown|time=1 day}} | ||
| + | |||
| + | EDDA Biolab is part of the [[Instances#Edda|Edda Series]]. | ||
= Overview = | = Overview = | ||
= Walkthrough = | = Walkthrough = | ||
| + | # Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance. | ||
| + | # 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported) | ||
| + | # 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth) | ||
| + | # 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI) | ||
| + | # 4th Area: Again, just kill all the enemies to proceed | ||
| + | # 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on. | ||
| + | # 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party <span style="color:#FF0000">'''DO NOT'''</span> enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area | ||
| + | # 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area. | ||
| + | # 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area | ||
| + | # Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door <span style="color:#FF0000">'''WAIT FOR ALL THE PARTY MEMBERS'''</span> to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards. | ||
| + | <br clear=both> | ||
| + | |||
=Enemies= | =Enemies= | ||
{| class="wikitable" style="text-align: center; margin:auto; width: 90%" | {| class="wikitable" style="text-align: center; margin:auto; width: 90%" | ||
| Line 13: | Line 27: | ||
|- | |- | ||
|-style="background-color:#6a686b;" | |-style="background-color:#6a686b;" | ||
| − | {{Enemies|id=20542|name=Rekenber Guard|hp= | + | {{Enemies|id=20542|name=Rekenber Guard|hp=1,475,486|level=173|size=Medium|race=Demihuman|element=Neutral 2}} |
|- | |- | ||
|-style="background-color:#6a686b;" | |-style="background-color:#6a686b;" | ||
| Line 34: | Line 48: | ||
|} | |} | ||
<br clear=both> | <br clear=both> | ||
| − | |||
| − | |||
==Cards== | ==Cards== | ||
| + | * This instance has no cards yet. | ||
| + | <br clear=both> | ||
| + | ==Equipment== | ||
| + | {| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%" | ||
| + | ! style="background-color:#B6D4D9; width: 15%" | Image | ||
| + | ! style="background-color:#B6D4D9;" | Name | ||
| + | ! style="background-color:#B6D4D9;" | Description | ||
| + | ! style="background-color:#B6D4D9;" | Obtained From | ||
| + | |- | ||
| + | |-style="background-color:#6386b8;" | ||
| + | {{EpisodeGear|id2=19439|name2=Vicious Mind Aura|effect= | ||
| + | Set Bonus: | ||
| + | [+Fallen Warrior Manteau [1]] <br/ > | ||
| + | Atk + 5 per 30 base Str. <br /> | ||
| + | ASPD (reduces delay after attack by 3%) per 30 base Agi. <br /> | ||
| + | Reduces delay after skill by 4% per 30 base Vit. <br /> | ||
| + | Matk + 5 and reduces variable casting time by 8% per 30 base Int. <br /> | ||
| + | Increases long ranged physical damage by 1% per 30 base Dex. <br /> | ||
| + | Increases critical damage by 3% per 30 base Luk. <br /> | ||
| + | <br> | ||
| + | Class: Headgear <br /> | ||
| + | Defense: 5<br> | ||
| + | Weight: 10<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: All Jobs<br> | ||
| + | |howto=Nameless Swordsman (MVP)}} | ||
| + | |- | ||
| + | {{EpisodeGear|id2=21051|name2=Volar [2<nowiki>]</nowiki>|effect= | ||
| + | Increases damage of Bowling Bash by 30%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Atk + 4. <br /> | ||
| + | If refinement level is +9 or higher, reduces cooldown time of Bowling Bash and Ignition Brake by 1 second. <br /> | ||
| + | If refinement level is +11 or higher, increases damage of Bowling Bash by 20%. <br /> | ||
| + | <br /> | ||
| + | Class: Two-Handed Sword<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 280<br> | ||
| + | Weight: 280<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Rune Knight<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=21052|name2=Vernan [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, increases ranged physical attack by 1%. <br /> | ||
| + | If refinement level is +9 or higher, increases damage of Spiral Pierce and Sonic Wave by 30%. <br /> | ||
| + | if refinement level is +11 or higher, reduces cooldown time of Sonic Wave by 1.5 seconds. <br /> | ||
| + | <br /> | ||
| + | Class: Two-Handed Sword <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 300<br> | ||
| + | Weight: 650<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Rune Knight<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=32023|name2=Argen Blanco [2<nowiki>]</nowiki>|effect= | ||
| + | Increases Brandish Spear damage by 30%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Atk + 4. <br /> | ||
| + | If refinement level is +9 or higher, reduces cooldown time of Hundred Spear by 1.5 seconds. <br /> | ||
| + | if refinement level is +11 or higher, increases Brandish Spear damage by additional 20%. <br /> | ||
| + | <br /> | ||
| + | Class: Spear<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 200<br> | ||
| + | Weight: 100<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Rune Knight<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=1333|name2=Golden Wrench [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Atk + 4. <br /> | ||
| + | If refinement level is +9 or higher, increases damage of Power Swing and Axe Boomerang by 20%. <br /> | ||
| + | if refinement level is +11 or higher, increases damage of Power Swing and Axe Boomerang by 15%. <br /> | ||
| + | <br /> | ||
| + | Class: One-Handed Axe<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 220<br> | ||
| + | Weight: 550<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Mechanic<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=16092|name2=Engine Pilebunker [2<nowiki>]</nowiki>|effect= | ||
| + | Increases Vulcan Arm damage by 10%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, increases ASPD (reduces delay after attack byy 1%). <br /> | ||
| + | If refinement level is +9 or higher, increases damage of Arm Cannon and Knuckle Boost by 15%. <br /> | ||
| + | if refinement level is +11 or higher, increases damage of Vulcan Arm by additional 15%. <br /> | ||
| + | <br /> | ||
| + | Class: Mace<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 450<br> | ||
| + | Weight: 320<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Mechanic<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28138|name2=Maxi Spanner [2<nowiki>]</nowiki>|effect= | ||
| + | Reduces damage taken from small and medium size enemies by 10%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Atk + 4.<br /> | ||
| + | If refinement level is +9 or higher, reduces cooldown time of Axe Tornado and Lava Flow by 1 second.<br /> | ||
| + | if refinement level is +11 or higher, increases Axe Tornado damage by 15%.<br /> | ||
| + | <br /> | ||
| + | Class: Two-Handed Axe<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 340<br> | ||
| + | Weight: 450<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Mechanic<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28765|name2=Judgement Slasher [2<nowiki>]</nowiki>|effect= | ||
| + | Set Bonus: | ||
| + | [+Repent Slasher [3]] <br /> | ||
| + | Increases damage of Meteor Assault and Soul Destroyer by 40%. <br /> | ||
| + | For each 2 refinement level of the set, Atk + 8.<br /> | ||
| + | If refinement level of entire set is +16 or higher, increases damage of Cross Impact and Counter Slash by 20%.<br /> | ||
| + | If refinement level of entire set is +18 or higher, Atk +12%.<br /> | ||
| + | If refinement level of entire set is +20 or higher, increases damage of Meteor Assault and Soul Destroyer by 20%.<br /> | ||
| + | <br /> | ||
| + | Class: Dagger<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 195<br> | ||
| + | Weight: 110<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Guillotine Cross<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28766|name2=Repent Slasher [3<nowiki>]</nowiki>|effect= | ||
| + | Has no effect. Used for combo with Judgment Slasher. <br /> | ||
| + | <br /> | ||
| + | Class: Dagger<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 100<br> | ||
| + | Weight: 70<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Guillotine Cross<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28044|name2=Agudo Filo [2<nowiki>]</nowiki>|effect= | ||
| + | Increases critical damage by 5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Atk + 4.<br /> | ||
| + | If refinement level is +9 or higher, increases physical damage against all size enemies by 15%.<br /> | ||
| + | if refinement level is +11 or higher, Atk +7% and weapon can't be destroyed.<br /> | ||
| + | <br /> | ||
| + | Class: Katar<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 270<br> | ||
| + | Weight: 200<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Guillotine Cross<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28042|name2=Reaper Cross [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, increases long ranged physical damage by 1%.<br /> | ||
| + | If refinement level is +9 or higher, increases Rolling Cutter damage by 30%.<br /> | ||
| + | if refinement level is +11 or higher, increases Cross Ripper Slasher damage by 30%.<br /> | ||
| + | <br /> | ||
| + | Class: Katar<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 250<br> | ||
| + | Weight: 150<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Guillotine Cross<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=26158|name2=Crimson Rose Stick [2<nowiki>]</nowiki>|effect= | ||
| + | Matk + 180. <br /> | ||
| + | Increases fire and shadow property magical damage by 5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Matk + 4.<br /> | ||
| + | If refinement level is +9 or higher, increases Hell Inferno damage by 30%.<br /> | ||
| + | if refinement level is +11 or higher, reduces cooldown of Crimson Rock by 1 second.<br /> | ||
| + | <br /> | ||
| + | Class: Staff<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 100<br> | ||
| + | Weight: 70<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Warlock<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=2055|name2=Staff of Miracle [2<nowiki>]</nowiki>|effect= | ||
| + | Matk + 270. <br /> | ||
| + | Increases ghost property magical damage by 5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Matk + 4.<br /> | ||
| + | If refinement level is +9 or higher, increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.<br /> | ||
| + | if refinement level is +11 or higher, increases damage of Soul Strike and Napalm Vulcan by 30%.<br /> | ||
| + | <br /> | ||
| + | Class: Two-Handed Staff<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 100<br> | ||
| + | Weight: 120<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Warlock<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=2056|name2=Gravitation Staff [2<nowiki>]</nowiki>|effect= | ||
| + | Matk + 280. <br /> | ||
| + | Increases neutral property magical damage by 5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Matk + 4.<br /> | ||
| + | If refinement level is +9 or higher, increases damage of Gravitation Field and Drain Life by 20%.<br /> | ||
| + | if refinement level is +11 or higher, reduces cooldown time of Gravitation Field by 2 seconds.<br /> | ||
| + | <br /> | ||
| + | Class: Two-Handed Staff<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 110<br> | ||
| + | Weight: 130<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Warlock<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=26161|name2=Penitentia [2<nowiki>]</nowiki>|effect= | ||
| + | Matk + 175. <br /> | ||
| + | Increases holy property magical damage by 5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Matk + 4.<br /> | ||
| + | If refinement level is +9 or higher, increases damage of Magnus Exorcismus and Judex by 30%.<br /> | ||
| + | if refinement level is +11 or higher, increases damage of Magnus Exorcismus and Judex by additional 20%.<br /> | ||
| + | <br /> | ||
| + | Class: Two-Handed Staff<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 100<br> | ||
| + | Weight: 70<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Archbishop<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=2057|name2=Adorare Staff [2<nowiki>]</nowiki>|effect= | ||
| + | Matk + 240. <br /> | ||
| + | Increases holy property magical damage by 5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Matk + 4.<br /> | ||
| + | If refinement level is +9 or higher, increases damage of Adoramus by 30%.<br /> | ||
| + | if refinement level is +11 or higher, reduces physical and magical damage taken from all size monsters by 25%.<br /> | ||
| + | <br /> | ||
| + | Class: Two-Handed Staff<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 100<br> | ||
| + | Weight: 120<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Archbishop<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=16095|name2=Lucis Flail [2<nowiki>]</nowiki>|effect= | ||
| + | Matk + 160. <br /> | ||
| + | ASPD + 1. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Matk + 4.<br /> | ||
| + | If refinement level is +9 or higher, increases damage of Duple Light by 40%.<br /> | ||
| + | if refinement level is +11 or higher, has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).<br /> | ||
| + | <br /> | ||
| + | Class: Mace<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 180<br> | ||
| + | Weight: 100<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Archbishop<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=18185|name2=Sharp Star [2<nowiki>]</nowiki>|effect= | ||
| + | Crit + 5. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, increases critical damage by 1%.<br /> | ||
| + | If refinement level is +9 or higher, increases long ranged physical damage by 7%.<br /> | ||
| + | if refinement level is +11 or higher, increases Focused Arrow Strike damage by 10%.<br /> | ||
| + | <br /> | ||
| + | Class: Bow<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 150<br> | ||
| + | Weight: 150<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Ranger<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=18187|name2=Falken Shooter [2<nowiki>]</nowiki>|effect= | ||
| + | Increases long ranged physical damage by 10%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, Atk + 4.<br /> | ||
| + | If refinement level is +9 or higher, increases Arrow Storm damage by 25%.<br /> | ||
| + | if refinement level is +11 or higher, reduces cooldown of Arrow Storm by 0.7 secconds.<br /> | ||
| + | <br /> | ||
| + | Class: Bow<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 210<br> | ||
| + | Weight: 100<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Ranger<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=18186|name2=Aiming Bow [2<nowiki>]</nowiki>|effect= | ||
| + | Reduces delay after skill by 5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, reduces delay after skill by additional 1%.<br /> | ||
| + | If refinement level is +9 or higher, increases Aimed Bolt damage by 30%.<br /> | ||
| + | if refinement level is +11 or higher, reduces cooldown of Aimed Bolt by 1 seccond, increases Aimed Bolt damage by additional 15%.<br /> | ||
| + | <br /> | ||
| + | Class: Bow<br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: 210<br> | ||
| + | Weight: 100<br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: Ranger<br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=32350|name2=Farthezan [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=32024|name2=Harve [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=32025|name2=Fortridge [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=32351|name2=Estal [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=16093|name2=Coolant Injection [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=16094|name2=Gene Rod [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28767|name2=Jack the Knife [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28768|name2=Platinum Dagger [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=18184|name2=Rapid Fire [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28633|name2=Boltijin [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=26159|name2=Psychic Spear Rod [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=26160|name2=Dust Grave [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=1865|name2=Raging Dragon Fist [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=1866|name2=Fighting God's Bandage [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=16096|name2=Bright Pendulum [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=18188|name2=Wind Gale [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=26212|name2=Heart Whip [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=26213|name2=Scarlet Ribbon [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=32107|name2=Black Circle [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=32108|name2=Antique Cello [2<nowiki>]</nowiki>|effect= | ||
| + | Atk +5%. <br /> | ||
| + | <br /> | ||
| + | For each refinement level, <br /> | ||
| + | If refinement level is +9 or higher, <br /> | ||
| + | if refinement level is +11 or higher, <br /> | ||
| + | <br /> | ||
| + | Class: <br /> | ||
| + | Weapon Level: 4<br /> | ||
| + | Attack: <br> | ||
| + | Weight: <br> | ||
| + | Required Level: 170<br> | ||
| + | Usable By: <br> | ||
| + | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
| + | }} | ||
| + | |} | ||
| + | <br clear=both> | ||
| − | == | + | = See Also = |
| + | * [[Instances]] | ||
| + | * [[Instances#Edda|Edda]] | ||
| + | [[Category:Instances]] | ||
Revision as of 01:39, 29 October 2020
| Requirements | |
|---|---|
| Base Level: | 175+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | {{{cooldown}}} |
| This quest or instance is repeatable. |
|---|
| The cooldown is 1 day. |
EDDA Biolab is part of the Edda Series.
Overview
Walkthrough
- Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
- 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported)
- 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth)
- 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI)
- 4th Area: Again, just kill all the enemies to proceed
- 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on.
- 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party DO NOT enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area
- 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area.
- 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area
- Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door WAIT FOR ALL THE PARTY MEMBERS to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Rekenber Guard | 173 | 1,475,486 | Medium / Demihuman / Neutral 2 |
|
Rekenber Scientist | 172 | 1,469,107 | Medium / Demihuman / Neutral 3 |
|
Rekenber Gunman | 174 | 1,485,755 | Medium / Demihuman / Neutral 2 |
|
Nameless Acolyte | 176 | 1,500,486 | Medium / Demihuman / Holy 2 |
|
Nameless Swordman | 178 | 1,519,762 | Medium / Demihuman / Fire 2 |
|
Nameless Merchant | 175 | 1,507,840 | Medium / Demihuman / Earth 3 |
|
Nameless Swordsman
|
180 | 75,910,088 | Medium / Demihuman / Fire 2 |
Cards
- This instance has no cards yet.
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Vicious Mind Aura | Set Bonus:
[+Fallen Warrior Manteau [1]] |
Nameless Swordsman (MVP) |
|
Volar [2] | Increases damage of Bowling Bash by 30%.
|
Randomly obtained from |
|
Vernan [2] | Atk +5%.
|
Randomly obtained from |
|
Argen Blanco [2] | Increases Brandish Spear damage by 30%.
|
Randomly obtained from |
|
Golden Wrench [2] | Atk +5%.
|
Randomly obtained from |
|
Engine Pilebunker [2] | Increases Vulcan Arm damage by 10%.
|
Randomly obtained from |
|
Maxi Spanner [2] | Reduces damage taken from small and medium size enemies by 10%.
|
Randomly obtained from |
|
Judgement Slasher [2] | Set Bonus:
[+Repent Slasher [3]] |
Randomly obtained from |
|
Repent Slasher [3] | Has no effect. Used for combo with Judgment Slasher.
|
Randomly obtained from |
|
Agudo Filo [2] | Increases critical damage by 5%.
|
Randomly obtained from |
|
Reaper Cross [2] | Atk +5%.
|
Randomly obtained from |
|
Crimson Rose Stick [2] | Matk + 180. Increases fire and shadow property magical damage by 5%. |
Randomly obtained from |
|
Staff of Miracle [2] | Matk + 270. Increases ghost property magical damage by 5%. |
Randomly obtained from |
|
Gravitation Staff [2] | Matk + 280. Increases neutral property magical damage by 5%. |
Randomly obtained from |
|
Penitentia [2] | Matk + 175. Increases holy property magical damage by 5%. |
Randomly obtained from |
|
Adorare Staff [2] | Matk + 240. Increases holy property magical damage by 5%. |
Randomly obtained from |
|
Lucis Flail [2] | Matk + 160. ASPD + 1. |
Randomly obtained from |
|
Sharp Star [2] | Crit + 5.
|
Randomly obtained from |
|
Falken Shooter [2] | Increases long ranged physical damage by 10%.
|
Randomly obtained from |
|
Aiming Bow [2] | Reduces delay after skill by 5%.
|
Randomly obtained from |
|
Farthezan [2] | Atk +5%.
|
Randomly obtained from |
|
Harve [2] | Atk +5%.
|
Randomly obtained from |
|
Fortridge [2] | Atk +5%.
|
Randomly obtained from |
|
Estal [2] | Atk +5%.
|
Randomly obtained from |
|
Coolant Injection [2] | Atk +5%.
|
Randomly obtained from |
|
Gene Rod [2] | Atk +5%.
|
Randomly obtained from |
|
Jack the Knife [2] | Atk +5%.
|
Randomly obtained from |
|
Platinum Dagger [2] | Atk +5%.
|
Randomly obtained from |
|
Rapid Fire [2] | Atk +5%.
|
Randomly obtained from |
|
Boltijin [2] | Atk +5%.
|
Randomly obtained from |
|
Psychic Spear Rod [2] | Atk +5%.
|
Randomly obtained from |
|
Dust Grave [2] | Atk +5%.
|
Randomly obtained from |
|
Raging Dragon Fist [2] | Atk +5%.
|
Randomly obtained from |
|
Fighting God's Bandage [2] | Atk +5%.
|
Randomly obtained from |
|
Bright Pendulum [2] | Atk +5%.
|
Randomly obtained from |
|
Wind Gale [2] | Atk +5%.
|
Randomly obtained from |
|
Heart Whip [2] | Atk +5%.
|
Randomly obtained from |
|
Scarlet Ribbon [2] | Atk +5%.
|
Randomly obtained from |
|
Black Circle [2] | Atk +5%.
|
Randomly obtained from |
|
Antique Cello [2] | Atk +5%.
|
Randomly obtained from |
