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| | <br> | | <br> |
| | === What happens then exactly? === | | === What happens then exactly? === |
| − | [[File:sssssss.png|800px|link=Special:FilePath/Sssssss.png]]<br>
| |
| − | <br>
| |
| | The drop information of every party member is read and applied to their own drop, they don't stack with each other and are applied separately.<br> | | The drop information of every party member is read and applied to their own drop, they don't stack with each other and are applied separately.<br> |
| | + | Example: Boosted drop rate from bubble gum or equipment will only apply to you, not to the entire party.<br> |
| | <br> | | <br> |
| − | So in the case of the above, this poring will drop roughly 3 Jellopy that are instantly given to the party members.<br>
| + | Without autoloot no extra loot will be generated so you'll never see a monster drop xxx items on the floor, at most only the original drop will fall onto the floor.<br> |
| − | Without autoloot no extra loot will be generated so you'll never see a poring drop xxx items on the floor, at most only the original drop will fall onto the floor.<br> | + | Example: When a poring is killed, if everyone in a party of 3 has autoloot disabled, only 1 jellopy will drop.<br> |
| | <br> | | <br> |
| | In case of an MvP, every loot except for the MvP Card will be rolled through the new party system in case of an instance and depending on party settings might be shared through the party interface. Otherwise on a normal MvP outside of an instance the loot system will default to basic and no extra loot will be generated.<br> | | In case of an MvP, every loot except for the MvP Card will be rolled through the new party system in case of an instance and depending on party settings might be shared through the party interface. Otherwise on a normal MvP outside of an instance the loot system will default to basic and no extra loot will be generated.<br> |
| | <br> | | <br> |
| | This way, working on your character and using your own items for bonus loot chance, loot chances will be applied.<br> | | This way, working on your character and using your own items for bonus loot chance, loot chances will be applied.<br> |
| | + | <br> |
| | Plus it encourages party play in higher rates instances or even lower ones. Even normal grinding for an item.<br> | | Plus it encourages party play in higher rates instances or even lower ones. Even normal grinding for an item.<br> |
| | <br> | | <br> |
| | + | |
| | === So what now? === | | === So what now? === |
| | Make a party with a friend or others and farm somewhere items / zeny or instances.<br> | | Make a party with a friend or others and farm somewhere items / zeny or instances.<br> |
| | <br> | | <br> |
| | + | |
| | + | === Multiclient === |
| | + | Only the main client will receive loot from the new loot system, while other alt client(s) will receive nothing.<br> |
| | + | More info on how to setup main and alt client [[Player_Commands#.40loot|here]].<br> |
| | + | |
| | === Exception === | | === Exception === |
| | These maps have the Improved Loot system disabled: | | These maps have the Improved Loot system disabled: |
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| | *All Geffenia maps | | *All Geffenia maps |
| | *All Juperus maps | | *All Juperus maps |
| | + | *Subterranean Guild dungeon (teg_dun01 and teg_dun02) |
| | + | *All Lasagna fields |
| | <br> | | <br> |
| | This means the Old Loot system is used there and party members do not generate loot for each other. | | This means the Old Loot system is used there and party members do not generate loot for each other. |
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| | Advanced Looting is a newly implemented system that gives you a permanent buff to increase your drop chance depending on what rates you use while leveling.<br> | | Advanced Looting is a newly implemented system that gives you a permanent buff to increase your drop chance depending on what rates you use while leveling.<br> |
| | This buff gets put in place upon reaching Base Level 230.<br> | | This buff gets put in place upon reaching Base Level 230.<br> |
| − | (Note: The character has to use the main class, NOT a dual class).<br> | + | (Note: The character has to use the main class, NOT 2nd or 3rd class slot with [[Class Mastery]]).<br> |
| | === How does it work for loot? === | | === How does it work for loot? === |
| | These rates stack together with a bubble gum but are not boosted by a bubble gum.<br> | | These rates stack together with a bubble gum but are not boosted by a bubble gum.<br> |
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| | <br> | | <br> |
| | === What bonuses are there? === | | === What bonuses are there? === |
| − | *This will only apply upon reaching Base Level 230 on your main class, not dual class. This system completely ignores when the dual class reach level 230. | + | *This will only apply upon reaching Base Level 230 on your main class, not 2nd or 3rd class slot. This system completely ignores when the 2nd or 3rd class slot reach level 230. |
| | {| class="wikitable" | | {| class="wikitable" |
| | |- | | |- |
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| | <br> | | <br> |
| | === Anything I should look out for!?! === | | === Anything I should look out for!?! === |
| − | * This means you cannot purchase a Dual Class to reach level 230 faster. | + | * This means you cannot purchase 2nd or 3rd class slot to reach level 230 faster. |
| | * You have to set your preferred EXP rate at the start of this character and NEVER change it until you've reached level 230 and you have the Drop Bonus Icon.<br> | | * You have to set your preferred EXP rate at the start of this character and NEVER change it until you've reached level 230 and you have the Drop Bonus Icon.<br> |
| | * Changing your EXP rate at any point before reaching level 230 might remove your bonus fully depending on the rate you selected, it does not matter if it was for a second or an hour.<br> | | * Changing your EXP rate at any point before reaching level 230 might remove your bonus fully depending on the rate you selected, it does not matter if it was for a second or an hour.<br> |
| | * You can use @ratecheck to check the bonus you'll receive upon reaching level 230.<br> | | * You can use @ratecheck to check the bonus you'll receive upon reaching level 230.<br> |
| | * Only the '''base''' EXP rate matters for getting the drop bonus, job EXP rate can be anything.<br> | | * Only the '''base''' EXP rate matters for getting the drop bonus, job EXP rate can be anything.<br> |
| − | * Upon reaching level 230 it'll only recognize the highest rate you've ever used for the bonus.<br> | + | * Upon reaching level 230 it will only recognize the highest rate you've ever used for the bonus.<br> |
| − | * After the main class gets this drop bonus buff, other classes from [[Class Mastery]] will also automatically get it (even at level 1).<br> | + | * After the main class gets this drop bonus buff, other class slot(s) from [[Class Mastery]] will also automatically get it (even at level 1).<br> |
| − | * Talk to Belinda in the [[Main Office]] after getting the 50% drop bonus (from leveling at 1x EXP rate) for 100 {{Item List |id=51007|item=Moon Coin}} and 1 {{Item List |id=51022|item=Alternate Outfit Ticket}} | + | * Talk to Belinda in the [[Main Office]] after getting the 50% drop bonus (from leveling at 1x EXP rate) for 30 {{Item List |id=51007|item=Moon Coin}} and 1 {{Item List |id=51022|item=Alternate Outfit Ticket}} |
| − | :*Note: You may only claim the 100 {{Item List |id=51007|item=Moon Coin}} and {{Item List |id=51022|item=Alternate Outfit Ticket}} three times a month at most. | + | :*Note: You may only claim the 30 {{Item List |id=51007|item=Moon Coin}} and {{Item List |id=51022|item=Alternate Outfit Ticket}} three times a month at most. |