Difference between revisions of "Fortessa Netherworld"
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== Overview == | == Overview == | ||
| + | After the collapse of Fortessa Dungeon, the spirits that used to wander in the castle now roam free and made themselves a home in the Netherworld, now empowered by the dark energies spiking, they need to be put to rest. | ||
| + | |||
| + | === Fortessa Damage Reductions === | ||
| + | |||
| + | * When damaging a boss inside the themed fortessa dungeons: All non single target damage skills are reduced by 90% of their damage and single target skills will deal 50% of their normal reduced damage. | ||
| + | * Inside any fortessa dungeon you deal 70% reduced damage. | ||
| + | * All monsters have 500-600 RES/MRES. | ||
| + | * All monsters are boss protocol outside of damage calculations, however during damage calculations they're considered normal monsters. | ||
| + | * All resistances and damage reductions are capped at 90%. | ||
| + | * inside All monsters have extremely high luk meaning their CRITICAL DEF SHIELD is extremely high. | ||
| + | * Any and all healing from skills is reduced by 50%. | ||
| + | * The following skills are less effective inside any and all fortessa dungeons: | ||
| + | ** Guardian Shield ( HP reduced by / 2 ) | ||
| + | ** Rebound Shield ( Reduction reduced by / 2 ) | ||
| + | |||
| + | === Cooldown === | ||
| + | Fortessa Netherworld has a 7 days cooldown ( resets at mondays 00:01 ) or when a certain condition is met. Those conditions are: | ||
| + | |||
| + | # Finishing all 6 dungeons within a 7 day span will automatically remove the special "cooldown" - The cooldown is not like any normal cooldown, it does not prevent you from entering again. You may enter as many times as you want, however once you have killed 350 monsters of 1 dungeon you're "soft-locked" to this dungeon and your droprate on normal item drops are reduced by 90% - Same case may be said about the boss box. | ||
| + | # If you have cleared this certain instance previously and you're doing it for another reward of the boss box, your chances are reduced by / 10 - The instance uses the class prevention and therefor does not allow repeated classes to enter with the exception of Cardinal/Arch Bishop - You may edit your party, invite others while the themed dungeon is active - All bosses have a 2b HP shield -- YOU MAY NOT change your class while inside | ||
== Walkthrough == | == Walkthrough == | ||
| + | |||
| + | === Special start area of the themed dungeons === | ||
| + | [[File:Orb of Control.png]] | ||
| + | |||
| + | At the start of the dungeon you can find the Orb of Control which allows you to select to start over on the highest monster kill count of your party members or start over. This means: Example you have 3 players in your party: a killed 5 monsters, b killed 100 monsters, c killed 350 monsters, you could select to start at the kill of 350 and therefor the entire party gets instantly warped to last boss and may only do the last boss now. The checkpoint will reset once the boss has been killed. | ||
| + | |||
| + | You can the orb to teleport directly to boss once you have cleared the checkpoints, or if you failed the boss fight, or to continue at your highest checkpoint. | ||
| + | |||
| + | === Boss Mechanics === | ||
| + | |||
| + | * Every 30 seconds 2 minion spawns | ||
| + | * Every 15 seconds the boss gets uneasy, during her uneasiness, any damage she takes makes her angrier. | ||
| + | * Once her angriness has reached 100%, she will kill everyone. | ||
| + | * Certain effects happens depending on how much damage she took during this period: | ||
| + | ** If the damage taken exceeds 3% over the past 10 seconds: everyone takes 25% max hp damage. | ||
| + | ** If the damage taken exceeds 4% over the past 10 seconds: everyone takes 40% max hp damage. | ||
| + | ** If the damage taken exceeds 5% over the past 10 seconds: everyone takes 50% max hp damage, and she regenerates 200m of her shield | ||
| + | ** If the damage taken exceeds 6% over the past 10 seconds: everyone takes 60% max hp damage and she regenerates 200m of her shield. | ||
| + | ** If the damage taken exceeds 7% over the past 10 seconds: everyone takes 70% max hp damage and she regenerates 400m of her shield. | ||
| + | ** If the damage taken exceeds 8% over the past 10 seconds: everyone takes 80% max hp damage and she regenerates 600m of her shield. | ||
| + | ** If the damage taken exceeds 9% over the past 10 seconds: everyone takes 90% max hp damage and she regenerates 800m of her shield. | ||
| + | ** If the damage taken exceeds 10% over the past 10 seconds: she kills everyone and she regenerates 1b of her shield. | ||
== Enemies == | == Enemies == | ||
| Line 37: | Line 79: | ||
|Demon | |Demon | ||
|Holy 4 | |Holy 4 | ||
| − | |{{Item List|id=14768|item=Infinity Drink}}<br> | + | |{{Item List|id=14768|item=Infinity Drink}}- 2%<br>{{Item List|id=12684|item=ASPD Enhanced Potion}}- 2%<br>{{Item List|id=12103|item=Bloody Branch}}- 0.8%<br> |
| − | {{Item List|id=12684|item=ASPD Enhanced Potion}}<br> | + | {{Item List|id=12210|item=Bubble Gum}}- 0.4%<br> |
| − | {{Item List|id=12103|item=Bloody Branch}}<br> | + | {{Item List|id=52012|item=Moonlight Bag}}- 0.4%<br> |
| − | {{Item List|id=12210|item=Bubble Gum}}<br> | + | {{Item List|id=1910000201|item=Bar of Fitness}}- 4% |
| − | {{Item List|id=52012|item=Moonlight | ||
| − | {{Item List|id=1910000201|item=Bar of Fitness}} | ||
| − | |||
|- | |- | ||
|-style="background-color:#6a686b;" | |-style="background-color:#6a686b;" | ||
| Line 53: | Line 92: | ||
|Demon | |Demon | ||
|Dark 3 | |Dark 3 | ||
| − | |{{Item List|id=14768|item=Infinity Drink}} | + | |{{Item List|id=14768|item=Infinity Drink}}- 2% |
| − | {{Item List|id=12684|item=ASPD Enhanced Potion}} | + | {{Item List|id=12684|item=ASPD Enhanced Potion}}- 2% |
| − | {{Item List|id=12103|item=Bloody Branch}} | + | |
| − | {{Item List|id=12210|item=Bubble Gum}} | + | {{Item List|id=12103|item=Bloody Branch}}- 0.8% |
| − | {{Item List|id=52012|item=Moonlight | + | |
| − | {{Item List|id=1910000201|item=Bar of Fitness}} | + | {{Item List|id=12210|item=Bubble Gum}}- 0.4% |
| + | |||
| + | {{Item List|id=52012|item=Moonlight Bag}}- 0.4% | ||
| + | |||
| + | {{Item List|id=1910000201|item=Bar of Fitness}}- 4% | ||
|- | |- | ||
|-style="background-color:#6a686b;" | |-style="background-color:#6a686b;" | ||
| Line 68: | Line 111: | ||
|Demon | |Demon | ||
|Ghost 3 | |Ghost 3 | ||
| − | |{{Item List|id=14768|item=Infinity Drink}} | + | |{{Item List|id=14768|item=Infinity Drink}}- 2% |
| − | {{Item List|id=12684|item=ASPD Enhanced Potion}} | + | {{Item List|id=12684|item=ASPD Enhanced Potion}}- 2% |
| − | {{Item List|id=12103|item=Bloody Branch}} | + | |
| − | {{Item List|id=12210|item=Bubble Gum}} | + | {{Item List|id=12103|item=Bloody Branch}}- 0.8% |
| − | {{Item List|id=52012|item=Moonlight | + | |
| − | {{Item List|id=1910000201|item=Bar of Fitness}} | + | {{Item List|id=12210|item=Bubble Gum}}- 0.4% |
| + | |||
| + | {{Item List|id=52012|item=Moonlight Bag}}- 0.4% | ||
| + | |||
| + | {{Item List|id=1910000201|item=Bar of Fitness}}- 4% | ||
|- | |- | ||
|-style="background-color:#6a686b;" | |-style="background-color:#6a686b;" | ||
| Line 84: | Line 131: | ||
|Undead 3 | |Undead 3 | ||
| | | | ||
| − | + | |} | |
| + | |||
| + | == Rewards == | ||
| + | Note: Rewards are still subject to change. | ||
| + | |||
| + | === Boss Rewards === | ||
| + | |||
| + | * Bosses from fortessa dungeons will drop a fortessa boss box which contains one or more of the following items: | ||
| + | **4% chance on {{Item List |id=23919|item=Kachua's Secret Key}} | ||
| + | **0.5% chance on {{Item List|id=1910000210|item=Ancient Fortessa Coin}} | ||
| + | **3% chance on {{Item List|id=1910000208|item=Shadow Coupon}} | ||
| + | **2% chance for {{Item List|id=28942|item=Cursed Knight's Shield}} | ||
| + | ** 2% chance for {{Item List|id=55051|item=Victorious Wing Ears}} | ||
| + | **5% chance on {{Item List|id=1910000207|item=Random Shadow Box}} | ||
| + | **1% chance for {{Item List|id=23926|item=+9 Shadow Hammer}} | ||
| + | **10% chance for {{Item List|id=14545|item=Battle Manual X3}} | ||
| + | **5% chance for {{Item List|id=100694|item=Armor Modification Box}} | ||
| + | **{{Item List|id=6635|item=Blacksmith Blessing}}: 90% chance to receive 2, 5% chance to receive 3, 5% chance to receive 5 | ||
| + | **{{Item List|id=23436|item=Shadow Refine Hammer}}: 90% chance to receive 2, 5% chance to receive 3, 5% chance to receive 4 | ||
| + | **{{Item List|id=6226|item=HD Bradium}}: 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4 | ||
| + | **{{Item List|id=6225|item=HD Carnium}}: 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4 | ||
| + | **{{Item List|id=6241|item=HD Elunium}}: 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4 | ||
| + | **{{Item List|id=6240|item=HD Oridecon}}: 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4 | ||
| + | **{{Item List|id=17449|item=Biscuit Bag}}: 30% chance to receive 2, 10% chance to receive 4, 10% chance to receive 6 | ||
| + | |||
| + | Note: If the dungeon has already been completed, the chances listed above will be reduced by 90% for 7 days or until all dungeons have been completed. | ||
| + | |||
| + | === Special Map Drop === | ||
| + | |||
| + | *{{Item List|id=7619|item=Old Enriched Elunium}} drop chance on every monster in any Fortessa Themed Instance at 0.05% chance. | ||
| + | *{{Item List|id=7620|item=Old Enriched Oridecon}} drop chance on every monster in any Fortessa Themed Instance at 0.05% chance. | ||
| + | *{{Item List|id=1910000210|item=Ancient Fortessa Coin}} drop chance on every monster in any Fortessa Themed Instance at 0.03% chance. | ||
| + | |||
| + | {{Navbox Fortessa Themed Dungeons}} | ||
Latest revision as of 14:46, 5 January 2022
| Requirements | |
|---|---|
| Base Level: | 175+ |
| Starting Point: | Instance Manager in any town |
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Servertime |
Overview
After the collapse of Fortessa Dungeon, the spirits that used to wander in the castle now roam free and made themselves a home in the Netherworld, now empowered by the dark energies spiking, they need to be put to rest.
Fortessa Damage Reductions
- When damaging a boss inside the themed fortessa dungeons: All non single target damage skills are reduced by 90% of their damage and single target skills will deal 50% of their normal reduced damage.
- Inside any fortessa dungeon you deal 70% reduced damage.
- All monsters have 500-600 RES/MRES.
- All monsters are boss protocol outside of damage calculations, however during damage calculations they're considered normal monsters.
- All resistances and damage reductions are capped at 90%.
- inside All monsters have extremely high luk meaning their CRITICAL DEF SHIELD is extremely high.
- Any and all healing from skills is reduced by 50%.
- The following skills are less effective inside any and all fortessa dungeons:
- Guardian Shield ( HP reduced by / 2 )
- Rebound Shield ( Reduction reduced by / 2 )
Cooldown
Fortessa Netherworld has a 7 days cooldown ( resets at mondays 00:01 ) or when a certain condition is met. Those conditions are:
- Finishing all 6 dungeons within a 7 day span will automatically remove the special "cooldown" - The cooldown is not like any normal cooldown, it does not prevent you from entering again. You may enter as many times as you want, however once you have killed 350 monsters of 1 dungeon you're "soft-locked" to this dungeon and your droprate on normal item drops are reduced by 90% - Same case may be said about the boss box.
- If you have cleared this certain instance previously and you're doing it for another reward of the boss box, your chances are reduced by / 10 - The instance uses the class prevention and therefor does not allow repeated classes to enter with the exception of Cardinal/Arch Bishop - You may edit your party, invite others while the themed dungeon is active - All bosses have a 2b HP shield -- YOU MAY NOT change your class while inside
Walkthrough
Special start area of the themed dungeons
At the start of the dungeon you can find the Orb of Control which allows you to select to start over on the highest monster kill count of your party members or start over. This means: Example you have 3 players in your party: a killed 5 monsters, b killed 100 monsters, c killed 350 monsters, you could select to start at the kill of 350 and therefor the entire party gets instantly warped to last boss and may only do the last boss now. The checkpoint will reset once the boss has been killed.
You can the orb to teleport directly to boss once you have cleared the checkpoints, or if you failed the boss fight, or to continue at your highest checkpoint.
Boss Mechanics
- Every 30 seconds 2 minion spawns
- Every 15 seconds the boss gets uneasy, during her uneasiness, any damage she takes makes her angrier.
- Once her angriness has reached 100%, she will kill everyone.
- Certain effects happens depending on how much damage she took during this period:
- If the damage taken exceeds 3% over the past 10 seconds: everyone takes 25% max hp damage.
- If the damage taken exceeds 4% over the past 10 seconds: everyone takes 40% max hp damage.
- If the damage taken exceeds 5% over the past 10 seconds: everyone takes 50% max hp damage, and she regenerates 200m of her shield
- If the damage taken exceeds 6% over the past 10 seconds: everyone takes 60% max hp damage and she regenerates 200m of her shield.
- If the damage taken exceeds 7% over the past 10 seconds: everyone takes 70% max hp damage and she regenerates 400m of her shield.
- If the damage taken exceeds 8% over the past 10 seconds: everyone takes 80% max hp damage and she regenerates 600m of her shield.
- If the damage taken exceeds 9% over the past 10 seconds: everyone takes 90% max hp damage and she regenerates 800m of her shield.
- If the damage taken exceeds 10% over the past 10 seconds: she kills everyone and she regenerates 1b of her shield.
Enemies
| Image | Name | Level | HP | Size | Race | Element | Drops |
|---|---|---|---|---|---|---|---|
|
Taki Matsushita | 238 | 156,664,345 | Medium | Demon | Holy 4 |
|
|
Mun Young | 240 | 189,777,643 | Small | Demon | Dark 3 |
|
|
Justice Felsing | 239 | 174,775,432 | Large | Demon | Ghost 3 |
|
|
Sung Jiyeon | 241 | 803,545,464 | Small | Demon | Undead 3 |
Rewards
Note: Rewards are still subject to change.
Boss Rewards
- Bosses from fortessa dungeons will drop a fortessa boss box which contains one or more of the following items:
- 4% chance on
Kachua's Secret Key - 0.5% chance on
Ancient Fortessa Coin - 3% chance on
Shadow Coupon - 2% chance for
Cursed Knight's Shield - 2% chance for
Victorious Wing Ears - 5% chance on
Random Shadow Box - 1% chance for
+9 Shadow Hammer - 10% chance for
Battle Manual X3 - 5% chance for
Armor Modification Box
Blacksmith Blessing : 90% chance to receive 2, 5% chance to receive 3, 5% chance to receive 5
Shadow Refine Hammer : 90% chance to receive 2, 5% chance to receive 3, 5% chance to receive 4
HD Bradium : 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4
HD Carnium : 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4
HD Elunium : 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4
HD Oridecon : 3% chance to receive 2, 1% chance to receive 3, 1% chance to receive 4
Biscuit Bag : 30% chance to receive 2, 10% chance to receive 4, 10% chance to receive 6
- 4% chance on
Note: If the dungeon has already been completed, the chances listed above will be reduced by 90% for 7 days or until all dungeons have been completed.
Special Map Drop
Old Enriched Elunium drop chance on every monster in any Fortessa Themed Instance at 0.05% chance.
Old Enriched Oridecon drop chance on every monster in any Fortessa Themed Instance at 0.05% chance.
Ancient Fortessa Coin drop chance on every monster in any Fortessa Themed Instance at 0.03% chance.
| Fortessa Themed Dungeons |
|---|
| Fortessa Netherworld | Fortessa Volcano | Fortessa Reef | Fortessa Forest | Fortessa Pit | Fortessa Ruins |




