Difference between revisions of "Edda Biolab"
| Line 391: | Line 391: | ||
}} | }} | ||
{{EpisodeGear|id2=32350|name2=Farthezan [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=32350|name2=Farthezan [2<nowiki>]</nowiki>|effect= | ||
| − | + | Matk + 180. <br /> | |
| + | Increases damage of Pressure by 40%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, reduces variable cast time by 1%.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases damage of Genesis Ray by 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, increases damage of Pressure and Genesis Ray by 20%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: One-Handed Sword<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 130<br> |
| − | Weight: <br> | + | Weight: 110<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Royal Guard<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=32024|name2=Harve [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=32024|name2=Harve [2<nowiki>]</nowiki>|effect= | ||
| − | + | Increases Shield Chain damage by 40%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, increases long ranged damage by 1%.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Shield Press damage by 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, increases Shield Chain and Shield Press damage by additional 20%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Spear<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 210<br> |
| − | Weight: <br> | + | Weight: 150<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Royal Guard<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
| Line 423: | Line 424: | ||
Atk +5%. <br /> | Atk +5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, reduces delay after skill by 1%.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Cannon Spear damage by 20%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, increases Overbrand damage by 20%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Spear<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 205<br> |
| − | Weight: <br> | + | Weight: 170<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Royal Guard<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=32351|name2=Estal [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=32351|name2=Estal [2<nowiki>]</nowiki>|effect= | ||
| − | + | Reduces cooldown time of Spore Explosion by 1 second. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Atk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases damage of Spore Explosion by 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, increases damage of Spore Explosion by 20%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: One-Handed Sword<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 195<br> |
| − | Weight: <br> | + | Weight: 70<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Geneticist<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=16093|name2=Coolant Injection [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=16093|name2=Coolant Injection [2<nowiki>]</nowiki>|effect= | ||
| − | + | Increases long ranged physical damage by 10%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Atk +1%.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Cart Cannon damage by 25%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, increases long ranged physical damage by additional 15%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Mace<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 210<br> |
| − | Weight: <br> | + | Weight: 140<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Geneticist<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=16094|name2=Gene Rod [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=16094|name2=Gene Rod [2<nowiki>]</nowiki>|effect= | ||
| − | + | Increases Crazy Weed damage by 20%.<br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Atk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Crazy Weed damage by additional 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, reduces cooldown of Crazy Weed by 2 seconds.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Mace<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 195<br> |
| − | Weight: <br> | + | Weight: 140<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Geneticist<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=28767|name2=Jack the Knife [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=28767|name2=Jack the Knife [2<nowiki>]</nowiki>|effect= | ||
| − | + | Increases damage of Backstab by 40%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Atk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases damage of Fatal Menace by 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, reduces SP cost of Fatal Menace by 10%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Dagger<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 185<br> |
| − | Weight: <br> | + | Weight: 90<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Shadow Chaser<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=28768|name2=Platinum Dagger [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=28768|name2=Platinum Dagger [2<nowiki>]</nowiki>|effect= | ||
| − | + | Matk + 170. <br /> | |
| + | Matk + 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Matk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Fire, Water, Wind and Earth elemental magic damage by 15%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, random chance to increase Matk + 100 and magical damage agains all size monsters by 30% for 10 seconds when dealing physical damage.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Dagger<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 150<br> |
| − | Weight: <br> | + | Weight: 150<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Shadow Chaser<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=18184|name2=Rapid Fire [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=18184|name2=Rapid Fire [2<nowiki>]</nowiki>|effect= | ||
| − | + | Increases long ranged physical damage by 10%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Atk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Triangle Shot damage by 20%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, increases Triangle Shot damage by additional 15%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Bow<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 185<br> |
| − | Weight: <br> | + | Weight: 150<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Shadow Chaser<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=28633|name2=Boltijin [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=28633|name2=Boltijin [2<nowiki>]</nowiki>|effect= | ||
| − | + | Matk + 175. <br /> | |
| + | Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.<br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Matk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, increases Heaven's Drive and Earth Spike damage by 50%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Book<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 120<br> |
| − | Weight: <br> | + | Weight: 80<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Sorcerer<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=26159|name2=Psychic Spear Rod [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=26159|name2=Psychic Spear Rod [2<nowiki>]</nowiki>|effect= | ||
| − | + | Matk + 180. <br /> | |
| + | Increases Neutral and Wind property magical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Matk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Psychic Wave damage by 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, reduces cooldown of Varety Spear by 2 seconds.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Staff<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 120<br> |
| − | Weight: <br> | + | Weight: 80<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Sorcerer<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=26160|name2=Dust Grave [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=26160|name2=Dust Grave [2<nowiki>]</nowiki>|effect= | ||
| − | + | Matk + 180. <br /> | |
| + | Increases Water and Earth property magical damage by 5%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Matk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Diamond Dust and Earth Grave damage by 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, increases Diamond Dust and Earth Grave damage by additional 20%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Staff<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 120<br> |
| − | Weight: <br> | + | Weight: 80<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Sorcerer<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=1865|name2=Raging Dragon Fist [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=1865|name2=Raging Dragon Fist [2<nowiki>]</nowiki>|effect= | ||
| − | + | Increases damage of Chain Combo by 30%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Atk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases damage of Combo Finish by 50%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, increases damage of Chain Crush Combo by 30%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Knuckle<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 210<br> |
| − | Weight: <br> | + | Weight: 70<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Sura<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=1866|name2=Fighting God's Bandage [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=1866|name2=Fighting God's Bandage [2<nowiki>]</nowiki>|effect= | ||
| − | + | Increases long ranged physical attack by 10%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Atk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases damage of Knuckle Arrow by 40%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, reduces delay after skill by 7%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Knuckle<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 220<br> |
| − | Weight: <br> | + | Weight: 80<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Sura<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=16096|name2=Bright Pendulum [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=16096|name2=Bright Pendulum [2<nowiki>]</nowiki>|effect= | ||
| − | + | Reduces variable casting time by 10%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Atk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Throw Spirit Sphere and Occult Impaction damage by 50%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, Atk + 10%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Mace<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 210<br> |
| − | Weight: <br> | + | Weight: 130<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Sura<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=18188|name2=Wind Gale [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=18188|name2=Wind Gale [2<nowiki>]</nowiki>|effect= | ||
| − | + | Increases long ranged physical damage by 10%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, increases long ranged physical damage by 1%.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Severe Rainstorm damage by 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Bow<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 200<br> |
| − | Weight: <br> | + | Weight: 100<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Minstrel, Wanderer<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=26212|name2=Heart Whip [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=26212|name2=Heart Whip [2<nowiki>]</nowiki>|effect= | ||
| − | + | Matk + 190. <br /> | |
| + | Increases Neutral property magical damage by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Matk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Whip<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 100<br> |
| − | Weight: <br> | + | Weight: 120<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Wanderer<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=26213|name2=Scarlet Ribbon [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=26213|name2=Scarlet Ribbon [2<nowiki>]</nowiki>|effect= | ||
| − | + | Reduces variable casting time by 10%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, increases long ranged physical damage by 1%.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, reduces SP consumption of Severe Rainstorm by 20%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Whip<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 180<br> |
| − | Weight: <br> | + | Weight: 120<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Wanderer<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=32107|name2=Black Circle [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=32107|name2=Black Circle [2<nowiki>]</nowiki>|effect= | ||
| − | + | Matk + 190. <br /> | |
| + | Increases Neutral property magical damage by 10%. <br /> | ||
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, Matk + 4.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, increases Metallic Sound damage by 30%.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, reduces cooldown of Metallic Sound by 2 seconds.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Instrument<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 100<br> |
| − | Weight: <br> | + | Weight: 120<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Minstrel<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
{{EpisodeGear|id2=32108|name2=Antique Cello [2<nowiki>]</nowiki>|effect= | {{EpisodeGear|id2=32108|name2=Antique Cello [2<nowiki>]</nowiki>|effect= | ||
| − | + | Reduces variable casting time by 10%. <br /> | |
<br /> | <br /> | ||
| − | For each refinement level, <br /> | + | For each refinement level, increases long ranged physical damage by 1%.<br /> |
| − | If refinement level is +9 or higher, <br /> | + | If refinement level is +9 or higher, reduces cooldown of Severe Rainstorm by 1 second.<br /> |
| − | if refinement level is +11 or higher, <br /> | + | if refinement level is +11 or higher, reduces SP consumption of Severe Rainstorm by 20%.<br /> |
<br /> | <br /> | ||
| − | Class: <br /> | + | Class: Instrument<br /> |
Weapon Level: 4<br /> | Weapon Level: 4<br /> | ||
| − | Attack: <br> | + | Attack: 180<br> |
| − | Weight: <br> | + | Weight: 120<br> |
Required Level: 170<br> | Required Level: 170<br> | ||
| − | Usable By: <br> | + | Usable By: Minstrel<br> |
|howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | |howto=Randomly obtained from <br /> {{Item List |id=23992|item=Experimental Weapon Box}} | ||
}} | }} | ||
Revision as of 00:54, 30 October 2020
| Requirements | |
|---|---|
| Base Level: | 175+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | {{{cooldown}}} |
| This quest or instance is repeatable. |
|---|
| The cooldown is 1 day. |
Overview
EDDA Biolab is part of the Edda Series.
Walkthrough
- Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
- 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported)
- 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth)
- 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI)
- 4th Area: Again, just kill all the enemies to proceed
- 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on.
- 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party DO NOT enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area
- 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area.
- 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area
- Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door WAIT FOR ALL THE PARTY MEMBERS to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Rekenber Guard | 173 | 1,475,486 | Medium / Demihuman / Neutral 2 |
|
Rekenber Scientist | 172 | 1,469,107 | Medium / Demihuman / Neutral 3 |
|
Rekenber Gunman | 174 | 1,485,755 | Medium / Demihuman / Neutral 2 |
|
Nameless Acolyte | 176 | 1,500,486 | Medium / Demihuman / Holy 2 |
|
Nameless Swordman | 178 | 1,519,762 | Medium / Demihuman / Fire 2 |
|
Nameless Merchant | 175 | 1,507,840 | Medium / Demihuman / Earth 3 |
|
Nameless Swordsman
|
180 | 75,910,088 | Medium / Demihuman / Fire 2 |
Cards
- This instance has no cards yet.
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Vicious Mind Aura | Set Bonus:
[+Fallen Warrior Manteau [1]] |
Nameless Swordsman (MVP) |
|
Experimental Weapon Box | Randomly gain one of the Biological Laboratory Experimental Weapons |
Nameless Swordsman (MVP) |
|
Bull Crown Combination Scroll | Craft a Bull Crown [1] Material 1: 1x +9 Golden Wrench, +9 Engine Pilebunker, or +9 Maxi Spanner |
Nameless Swordsman (MVP) |
| Experimental Weapons | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Volar [2] | Increases damage of Bowling Bash by 30%.
|
Randomly obtained from |
|
Vernan [2] | Atk +5%.
|
Randomly obtained from |
|
Argen Blanco [2] | Increases Brandish Spear damage by 30%.
|
Randomly obtained from |
|
Golden Wrench [2] | Atk +5%.
|
Randomly obtained from |
|
Engine Pilebunker [2] | Increases Vulcan Arm damage by 10%.
|
Randomly obtained from |
|
Maxi Spanner [2] | Reduces damage taken from small and medium size enemies by 10%.
|
Randomly obtained from |
|
Judgement Slasher [2] | Set Bonus:
[+Repent Slasher [3]] |
Randomly obtained from |
|
Repent Slasher [3] | Has no effect. Used for combo with Judgment Slasher.
|
Randomly obtained from |
|
Agudo Filo [2] | Increases critical damage by 5%.
|
Randomly obtained from |
|
Reaper Cross [2] | Atk +5%.
|
Randomly obtained from |
|
Crimson Rose Stick [2] | Matk + 180. Increases fire and shadow property magical damage by 5%. |
Randomly obtained from |
|
Staff of Miracle [2] | Matk + 270. Increases ghost property magical damage by 5%. |
Randomly obtained from |
|
Gravitation Staff [2] | Matk + 280. Increases neutral property magical damage by 5%. |
Randomly obtained from |
|
Penitentia [2] | Matk + 175. Increases holy property magical damage by 5%. |
Randomly obtained from |
|
Adorare Staff [2] | Matk + 240. Increases holy property magical damage by 5%. |
Randomly obtained from |
|
Lucis Flail [2] | Matk + 160. ASPD + 1. |
Randomly obtained from |
|
Sharp Star [2] | Crit + 5.
|
Randomly obtained from |
|
Falken Shooter [2] | Increases long ranged physical damage by 10%.
|
Randomly obtained from |
|
Aiming Bow [2] | Reduces delay after skill by 5%.
|
Randomly obtained from |
|
Farthezan [2] | Matk + 180. Increases damage of Pressure by 40%. |
Randomly obtained from |
|
Harve [2] | Increases Shield Chain damage by 40%.
|
Randomly obtained from |
|
Fortridge [2] | Atk +5%.
|
Randomly obtained from |
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Estal [2] | Reduces cooldown time of Spore Explosion by 1 second.
|
Randomly obtained from |
|
Coolant Injection [2] | Increases long ranged physical damage by 10%.
|
Randomly obtained from |
|
Gene Rod [2] | Increases Crazy Weed damage by 20%.
|
Randomly obtained from |
|
Jack the Knife [2] | Increases damage of Backstab by 40%.
|
Randomly obtained from |
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Platinum Dagger [2] | Matk + 170. Matk + 5%. |
Randomly obtained from |
|
Rapid Fire [2] | Increases long ranged physical damage by 10%.
|
Randomly obtained from |
|
Boltijin [2] | Matk + 175. Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. |
Randomly obtained from |
|
Psychic Spear Rod [2] | Matk + 180. Increases Neutral and Wind property magical damage by 5%. |
Randomly obtained from |
|
Dust Grave [2] | Matk + 180. Increases Water and Earth property magical damage by 5%. |
Randomly obtained from |
|
Raging Dragon Fist [2] | Increases damage of Chain Combo by 30%.
|
Randomly obtained from |
|
Fighting God's Bandage [2] | Increases long ranged physical attack by 10%.
|
Randomly obtained from |
|
Bright Pendulum [2] | Reduces variable casting time by 10%.
|
Randomly obtained from |
|
Wind Gale [2] | Increases long ranged physical damage by 10%.
|
Randomly obtained from |
|
Heart Whip [2] | Matk + 190. Increases Neutral property magical damage by 10%. |
Randomly obtained from |
|
Scarlet Ribbon [2] | Reduces variable casting time by 10%.
|
Randomly obtained from |
|
Black Circle [2] | Matk + 190. Increases Neutral property magical damage by 10%. |
Randomly obtained from |
|
Antique Cello [2] | Reduces variable casting time by 10%.
|
Randomly obtained from |
| Experimental Headgear | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Bull Crown [1] | Atk + 20 per 2 refine rate If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%) Set Bonus: [+Golden Wrench] Set Bonus: [+Engine Pilebunker] Set Bonus: [+Maxi Spanner] |
Material 1: 1x +9 Golden Wrench, +9 Engine Pilebunker, or +9 Maxi Spanner |
