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→‎Overview: add the amount of clear needed to unlock difficulties
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OGH CM will start off by letting you choose a difficulty. You unlock higher difficulties as you clear each difficulty level. This progress is character bound.
 
OGH CM will start off by letting you choose a difficulty. You unlock higher difficulties as you clear each difficulty level. This progress is character bound.
As the difficulty progresses, so too do the monsters in the instance. Their damage and hp will all scale based off the difficulty level chosen, but so too do the rewards increase.
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As the difficulty progresses, so too do the monsters in the instance. Their damage and hp will all scale based off the difficulty level chosen, but the rewards also increase.
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:Lv 1 - Unlocked by default<br>
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:Lv 2 - 2 clears<br>
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:Lv 3 - 4 clears<br>
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:Lv 4 - 6 clears<br>
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:Lv 5 - 10 clears<br>
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:Lv 6 - 14 clears<br>
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:Lv 7 - 18 clears<br>
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:Lv 8 - 22 clears<br>
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:Lv 9 - 26 clears<br>
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:Lv 10 - 30 clears<br>
 
* Scale all monsters damage by (Damage * Difficulty Level)
 
* Scale all monsters damage by (Damage * Difficulty Level)
 
* Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
 
* Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
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