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| | :<big>PHYS SKILL DAMAGE =<br> | | :<big>PHYS SKILL DAMAGE =<br> |
| | :::[ ATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1 + %class) | | :::[ ATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1 + %class) |
| − | :::x (%ele-table+%sage-field) x %ele-res x (1 + %Comet) + 2 x StatusAtk x MildWindCheck ]<br> | + | :::x (%ele-table+%sage-field) x %ele-debuff x (1 + %Comet) + 2 x StatusAtk x MildWindCheck ]<br> |
| | :::x (1 + %crit/2) x (1 + %melee-or-LR) x [ %skill-base-mod x (1 + %skill) + %BadBonus ]<br> | | :::x (1 + %crit/2) x (1 + %melee-or-LR) x [ %skill-base-mod x (1 + %skill) + %BadBonus ]<br> |
| | :::x (1.4 + C.Rate/100) x (1 + %DarkClaw/BossCheck + %RushQuake) x (1 + %AdvancedKatarMastery)<br></big> | | :::x (1.4 + C.Rate/100) x (1 + %DarkClaw/BossCheck + %RushQuake) x (1 + %AdvancedKatarMastery)<br></big> |
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| | *%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card) | | *%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card) |
| | *%class: %normal is %class against mobs, %boss is %class against bosses, and the usual %atk is %against-all-class | | *%class: %normal is %class against mobs, %boss is %class against bosses, and the usual %atk is %against-all-class |
| − | *%ele-res: Element resistance debuff from All Bloom and Violent Quake | + | *%ele-debuff: Element resistance debuff from All Bloom and Violent Quake |
| | *%ele-table: Modifiers from the element table | | *%ele-table: Modifiers from the element table |
| | *%sage-field: Deluge, Whirlwind, Volcano | | *%sage-field: Deluge, Whirlwind, Volcano |
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| | *%BadBonus: Falcon Eyes, Frenzy, Heat Barrel, Power Thrust, Spear Dynamo | | *%BadBonus: Falcon Eyes, Frenzy, Heat Barrel, Power Thrust, Spear Dynamo |
| | *BossCheck: 2 for boss, 1 for mob | | *BossCheck: 2 for boss, 1 for mob |
| | + | *Niflheim exclusive: |
| | + | :*If your skill doesn not crit officially, |
| | + | :*replace <big>(1 + %crit/2)</big> with <big>(1 + %crit/3)</big> |
| | + | :*and <big>(1.4 + C.Rate/100)</big> with <big>(1.2 + C.Rate/100)</big> |
| | <br> | | <br> |
| | | | |
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| | *Variance = ± 0.1 x WeaponLevel x (WeaponMatk + RefineBonus) | | *Variance = ± 0.1 x WeaponLevel x (WeaponMatk + RefineBonus) |
| | :*Regconized Spell makes this go max | | :*Regconized Spell makes this go max |
| | + | :*Niflheim exclusive: if you crit, this will also become max |
| | *OverUpgradeBonus: Non-existent for lvl 5 weapon | | *OverUpgradeBonus: Non-existent for lvl 5 weapon |
| | *StatusMatk = BaseLvl/4 + floor(Int x 1.5) + floor(Dex/5) + floor(Luk/3) + 5 x SPL | | *StatusMatk = BaseLvl/4 + floor(Int x 1.5) + floor(Dex/5) + floor(Luk/3) + 5 x SPL |
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| | :<big>MAGIC SKILL DAMAGE = | | :<big>MAGIC SKILL DAMAGE = |
| | :::MATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1+ %matk) | | :::MATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1+ %matk) |
| − | :::x (1+ %element) x (1 + %class) x (%ele-table+%sage-field) x %ele-mres x (1 + %Comet)</big> | + | :::x (1+ %element) x (1 + %class) x (%ele-table+%sage-field) x %ele-debuff x (1 + %Comet)</big> |
| | <br> | | <br> |
| − | *%matk: Its own mod, not %class like %atk | + | *%matk: its own mod, not %class like %atk |
| | *%class: %normal is %class against mobs, %boss is %class against bosses | | *%class: %normal is %class against mobs, %boss is %class against bosses |
| | *%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card) | | *%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card) |
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| | *%ele-table: Modifiers from the element table | | *%ele-table: Modifiers from the element table |
| | *%sage-field: Deluge, Whirlwind, Volcano | | *%sage-field: Deluge, Whirlwind, Volcano |
| − | *%ele-mres: Element resistance debuff from All Bloom and Violent Quake | + | *%ele-debuff: Element resistance debuff from All Bloom and Violent Quake |
| | + | *Niflheim exclusive: magic crit |
| | + | :*add <big>x (1 + %crit/3)</big> |
| | + | :*and <big>x (1.2 + C.Rate/100)</big> after <big>x (1 + %Comet)</big> |
| | + | <br> |
| | | | |
| | = Credits = | | = Credits = |
| | made by '''Last Order'''<br> | | made by '''Last Order'''<br> |
| | verified by '''Blank''' | | verified by '''Blank''' |