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| | =Overview= | | =Overview= |
| | Custom dungeons that drops cash shop items from kro. These dungeons are the end game content for Shining Moon RO and are meant to be done in a group. All mobs in fortessa dungeons have a chance of dropping Old Enriched Elunium and Old Enriched Oridecon, as well as Ancient Fortessa Coin. It can be accessed via @go 49 or @go gateway. | | Custom dungeons that drops cash shop items from kro. These dungeons are the end game content for Shining Moon RO and are meant to be done in a group. All mobs in fortessa dungeons have a chance of dropping Old Enriched Elunium and Old Enriched Oridecon, as well as Ancient Fortessa Coin. It can be accessed via @go 49 or @go gateway. |
| − | == Fortessa Class and Monsters Balance == | + | == Fortessa Players and Monsters Balance == |
| | New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers listed below. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map and Purgatory. Additionally HP draining effects have been disabled. Outside, the skills will behave normally. | | New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers listed below. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map and Purgatory. Additionally HP draining effects have been disabled. Outside, the skills will behave normally. |
| − | === Class Changes === | + | === Dungeon Effects === |
| − | ==== Universal ====
| |
| | *Activity Points ''(AP)'' Are not lost upon death | | *Activity Points ''(AP)'' Are not lost upon death |
| | *Resistances are capped at 90% | | *Resistances are capped at 90% |
| | <br> | | <br> |
| − | *All in the Sky deals 80% reduced damage | + | ==== MvP ==== |
| − | *Crescive Bolt deals 25% reduced damage | + | * If the damaging skill has a cooldown of 1 second or longer : basic: max 4% dmg + (0.4%*1.25) for every 4% above 4%. |
| − | *Crimson Arrow deals 15% reduced damage | + | * If the damaging skill has a cooldown of 0.5 second or longer : basic: max 1.9% dmg + (0.19%*1.25) for every 1.9% above 1.9%. |
| − | *Dawn Break deals 30% reduced damage | + | * If the damaging skill has a cooldown of 0.3 second or longer : basic: max 1.7% dmg + (0.17%*1.25) for every 1.7% above 1.7%. |
| − | *Eternal Slash deals 50% reduced damage | + | * If the damaging skill has a cooldown of 0.25 second or longer : basic: max 1.6% dmg + (0.16%*1.25) for every 1.6% above 1.6%. |
| − | *Gale Storm deals 30%% reduced damage | + | * If the damaging skill has a cooldown of 0.2 second or longer : basic: max 1.55% dmg + (0.155%*1.25) for every 1.55% above 1.55%. |
| − | *Guardian Shield now has a value of 25/50/75/125 % | + | * If the damaging skill has a cooldown of less than 0.2 second : basic: max 1.5% dmg + (0.15%*1.25) for every 1.5% above 1.5%. |
| − | *Healing from Mediale Votum is reduced by 50% | + | <br> |
| − | *Huuma Shuriken - Grasp deals 50% reduced damage | + | Max HP / 100 * Cooldown % MOD = BASIC (Max Number of basic damage)<br> |
| − | *Impact Crater deals 30% reduced damage | + | Damage - BASIC = LEFT (Left Over that's too much)<br> |
| − | *Kunai - Rotation deals 50% reduced damage
| + | LEFT / BASIC = DIV (Amount of times Basic / 10 will be multiplied)<br> |
| − | *Madogear does not get removed when the Mechanic dies | + | <br> |
| − | *Midnight Kick deals 50% reduced damage | + | Basic + ( ( Basic / 10 ) * 1.4 ) * (DIV*1.25) ) = Result<br> |
| − | *Noon Blast deals 50% reduced damage | + | Result * 0.75<br> |
| − | *Rebound Shield reduction is now 5/10/15/20/25 %
| + | <br> |
| − | *Savage Impact deals 35% reduced damage
| + | ==== Normal Monsters ==== |
| − | *Star Burst deals 50% reduced damage | + | * If the damaging skill has a cooldown of 1 second or longer : basic: max 8% dmg + (0.8%*1.4) for every 8% above 8%. |
| − | *Star Cannon deals 50% reduced damage | + | * If the damaging skill has a cooldown of 0.5 second or longer : basic: max 3.8% dmg + (0.38%*1.4) for every 3.8% above 3.8%. |
| − | *Sunset Blast deals 30% reduced damage | + | * If the damaging skill has a cooldown of 0.3 second or longer : basic: max 3.4% dmg + (0.34%*1.4) for every 3.4% above 3.4%. |
| − | *Tiger Cannon deals 30%% reduced damage | + | * If the damaging skill has a cooldown of 0.25 second or longer : basic: max 3.2% dmg + (0.32%*1.4) for every 3.2% above 3.2%. |
| − | | + | * If the damaging skill has a cooldown of 0.2 second or longer : basic: max 3.1% dmg + (0.31%*1.4) for every 3.1% above 3.1%. |
| − | ==== Helheim ==== | + | * If the damaging skill has a cooldown of less than 0.2 second : basic: max 3% dmg + (0.3%*1.4) for every 3% above 3%. |
| − | *Aimed Bolt deals 50% reduced damage | + | <br> |
| − | *Chain Lighting deals 15% reduced damage | + | Max HP / 100 * Cooldown % MOD = BASIC (Max Number of basic damage)<br> |
| − | *Cross Impact deals 55% reduced damage | + | Damage - BASIC = LEFT (Left Over that's too much)<br> |
| − | *Dancing Knife deals 10% reduced damage | + | LEFT / BASIC = DIV (Amount of times Basic / 7 will be multiplied)<br> |
| − | *Third Flame Bomb deals 30% reduced damage | + | <br> |
| − | | + | Basic + ( ( ( Basic / 7 ) * 1.4 ) * DIV ) * 0.80<br> |
| − | ==== Niflheim ====
| + | <br> |
| − | *Aimed Bolt deals 25% reduced damage | |
| − | *Cart Cannon deals 30% reduced damage | |
| − | *Chain Lighting deals 25% reduced damage | |
| − | *Comet deals 10% reduced damage | |
| − | *Counter Slash deals 30% reduces damage | |
| − | *Crimson Rock deals 10% reduced damage | |
| − | *Cross Impact deals 60% reduced damage | |
| − | *Dragon's Breath deals 50% reduced damage
| |
| − | *Dragon's Breath - Water deals 50% reduced damage
| |
| − | *Dancing Knife deals 10% reduced damage
| |
| − | *Fatal Menace deals 10% reduced damage | |
| − | *Ignition Break deals 15% reduced damage | |
| − | *Talisman of Four Bearing God deals 10% reduced damage | |
| − | *Third Flame Bomb deals 50% reduced damage
| |
| | | | |
| − | === Otherworldly Energy === | + | ==== Otherworldly Energy ==== |
| | * Monsters have 500~600 RES and MRES | | * Monsters have 500~600 RES and MRES |
| | * Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters ''(i.e Abysmal Knight does not boost damage against them)'' | | * Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters ''(i.e Abysmal Knight does not boost damage against them)'' |
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| | * Bosses take 50% less damage from single target skills | | * Bosses take 50% less damage from single target skills |
| | * Bosses only take 10% damage while their respective mechanic is active | | * Bosses only take 10% damage while their respective mechanic is active |
| | + | |
| | ==[https://wiki.shining-moon.com/index.php/Fortessa_Netherworld Fortessa Netherworld]== | | ==[https://wiki.shining-moon.com/index.php/Fortessa_Netherworld Fortessa Netherworld]== |
| | [[File:Fortessa_Netherworld.png|link=Fortessa_Netherworld|frameless|300px]] | | [[File:Fortessa_Netherworld.png|link=Fortessa_Netherworld|frameless|300px]] |