| Line 42: |
Line 42: |
| | * Have Increased ASPD | | * Have Increased ASPD |
| | * Have Cardinal's Competentia buff on spawn. | | * Have Cardinal's Competentia buff on spawn. |
| − | === Class Changes === | + | |
| − | ==== Universal ==== | + | === Damage Adjustment === |
| − | *Activity Points ''(AP)'' Are not lost upon death
| + | If the damaging skill has a cooldown of 1 second or longer : basic: max 4% dmg + (0.4%*1.33) for every 4% above 4%.<br> |
| − | *Resistances are capped at 90%
| + | If the damaging skill has a cooldown of 0.5 second or longer : basic: max 1.9% dmg + (0.19%*1.33) for every 1.9% above 1.9%.<br> |
| | + | If the damaging skill has a cooldown of 0.3 second or longer : basic: max 1.7% dmg + (0.17%*1.33) for every 1.7% above 1.7%.<br> |
| | + | If the damaging skill has a cooldown of 0.25 second or longer : basic: max 1.6% dmg + (0.16%*1.33) for every 1.6% above 1.6%.<br> |
| | + | If the damaging skill has a cooldown of 0.2 second or longer : basic: max 1.55% dmg + (0.155%*1.33) for every 1.55% above 1.55%.<br> |
| | + | If the damaging skill has a cooldown of less than 0.2 second : basic: max 1.5% dmg + (0.15%*1.33) for every 1.5% above 1.5%.<br> |
| | + | <br> |
| | + | This applies the following way:<br> |
| | + | <br> |
| | + | Max HP / 100 * 3 = BASIC ( Max Number of basic damage. )<br> |
| | + | Damage - BASIC = LEFT ( Left Over that's too much )<br> |
| | + | LEFT / BASIC = DIV ( Amount of times Basic / 10 will be multiplied )<br> |
| | + | <br> |
| | + | Formula: <big>'''Basic + ( ( ( Basic / 10 ) * 1.33 ) * DIV ) * 0.2'''</big><br> |
| | <br> | | <br> |
| − | *All in the Sky deals 80% reduced damage
| |
| − | *Crescive Bolt deals 25% reduced damage
| |
| − | *Crimson Arrow deals 15% reduced damage
| |
| − | *Dawn Break deals 30% reduced damage
| |
| − | *Eternal Slash deals 50% reduced damage
| |
| − | *Gale Storm deals 30%% reduced damage
| |
| − | *Guardian Shield now has a value of 25/50/75/125 %
| |
| − | *Healing from Mediale Votum is reduced by 50%
| |
| − | *Huuma Shuriken - Grasp deals 50% reduced damage
| |
| − | *Impact Crater deals 30% reduced damage
| |
| − | *Kunai - Rotation deals 50% reduced damage
| |
| − | *Madogear does not get removed when the Mechanic dies
| |
| − | *Midnight Kick deals 50% reduced damage
| |
| − | *Noon Blast deals 50% reduced damage
| |
| − | *Rebound Shield reduction is now 5/10/15/20/25 %
| |
| − | *Savage Impact deals 35% reduced damage
| |
| − | *Star Burst deals 50% reduced damage
| |
| − | *Star Cannon deals 50% reduced damage
| |
| − | *Sunset Blast deals 30% reduced damage
| |
| − | *Tiger Cannon deals 30%% reduced damage
| |
| − |
| |
| − | ==== Helheim ====
| |
| − | *Aimed Bolt deals 50% reduced damage
| |
| − | *Chain Lighting deals 15% reduced damage
| |
| − | *Cross Impact deals 55% reduced damage
| |
| − | *Dancing Knife deals 10% reduced damage
| |
| − | *Third Flame Bomb deals 30% reduced damage
| |
| − |
| |
| − | ==== Niflheim ====
| |
| − | *Aimed Bolt deals 25% reduced damage
| |
| − | *Cart Cannon deals 30% reduced damage
| |
| − | *Chain Lighting deals 25% reduced damage
| |
| − | *Comet deals 10% reduced damage
| |
| − | *Counter Slash deals 30% reduces damage
| |
| − | *Crimson Rock deals 10% reduced damage
| |
| − | *Cross Impact deals 60% reduced damage
| |
| − | *Dragon's Breath deals 50% reduced damage
| |
| − | *Dragon's Breath - Water deals 50% reduced damage
| |
| − | *Dancing Knife deals 10% reduced damage
| |
| − | *Fatal Menace deals 10% reduced damage
| |
| − | *Ignition Break deals 15% reduced damage
| |
| − | *Talisman of Four Bearing God deals 10% reduced damage
| |
| − | *Third Flame Bomb deals 50% reduced damage
| |
| | | | |
| | === Avoidance === | | === Avoidance === |
| Line 97: |
Line 66: |
| | === MvP Shield === | | === MvP Shield === |
| | In addition to increased stats, all MvP monsters inside instances spawn with a special shield, that will act similar to Imperial Guard's Guardian Shield skill. Normally, monsters under the effects of such shield skills would be unable to receive status effects such as Comet's Magic Intoxication debuff or Dark Claw's debuff, however, all these effects will apply normally to the MvP shield and increase your damage to the shield. | | In addition to increased stats, all MvP monsters inside instances spawn with a special shield, that will act similar to Imperial Guard's Guardian Shield skill. Normally, monsters under the effects of such shield skills would be unable to receive status effects such as Comet's Magic Intoxication debuff or Dark Claw's debuff, however, all these effects will apply normally to the MvP shield and increase your damage to the shield. |
| | + | |
| | == Monster Kill Special Effects == | | == Monster Kill Special Effects == |
| | === Power Up === | | === Power Up === |