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Created page with "Costumes can be enchanted with {{Item List |id=1000397|item=Costume Enchant I}}, {{Item List |id=1000397|item=Costume Enchant II}}and {{Item List |id=1000397|item=Costume Ench..."
Costumes can be enchanted with {{Item List |id=1000397|item=Costume Enchant I}}, {{Item List |id=1000397|item=Costume Enchant II}}and {{Item List |id=1000397|item=Costume Enchant III}}(which can be obtained from Special Tool Dealer under Custom Enchants)

== How to: ==

* Use {{Item List |id=1000397|item=Costume Enchant I}} to give a costume its first enchant.
* Use {{Item List |id=1000397|item=Costume Enchant II}} to give that costume its second enchant.
* Use {{Item List |id=1000397|item=Costume Enchant III}} to give that costume its third enchant.

Note: An enchanted costume can have their enchants changed by using the enchant items on it again, which only change the enchant they interact with.

(Example: Costume Enchant I only changes the first enchant).

== Enchantment Lists ==

=== <big>'''Top costume'''</big> ===
{| class="wikitable filterable" style="vertical-align:left;" |<div style="text-align:center">
|-
!First and Second enchant
!Min ~ Max
!Third enchant
!Min ~ Max
|-
|- style="background-color:#6386b8;"
|Max HP +||1000 ~ 5000||RES +||10 ~ 100
|-
|- style="background-color:#6386b8;"
|Max SP +||25 ~ 500||MRES +||10 ~ 100
|-
|- style="background-color:#6386b8;"
|Max HP % +||1 ~ 10|| ||
|-
|- style="background-color:#6386b8;"
|Max SP % +||1 ~ 10|| ||
|-
|- style="background-color:#6386b8;"
|DEF +||1 ~ 10|| ||
|-
|- style="background-color:#6386b8;"
|MDEF +||1 ~ 10|| ||
|-
|}

=== <big>'''Middle costume'''</big> ===
{| class="wikitable filterable" style="vertical-align:left;" |<div style="text-align:center">
|-
!First and Second enchant
!Min ~ Max
!Third enchant
!Min ~ Max
|-
|- style="background-color:#6386b8;"
|ATK +||10 ~ 50||P.ATK +||1 ~ 10
|-
|- style="background-color:#6386b8;"
|MATK +||10 ~ 50||S.MATK +||1 ~ 10
|-
|- style="background-color:#6386b8;"
|ATK % +||1 ~ 5|| ||
|-
|- style="background-color:#6386b8;"
|MATK % +||1 ~ 5|| ||
|-
|- style="background-color:#6386b8;"
|Melee Physical Damage % +||1 ~ 5|| ||
|-
|- style="background-color:#6386b8;"
|Ranged Physical Damage % +||1 ~ 5|| ||
|-
|- style="background-color:#6386b8;"
|All Magical Properties % +||1 ~ 5|| ||
|-
|- style="background-color:#6386b8;"
|Critical damage % +||5 ~ 15|| ||
|-
|}

=== <big>'''Lower costume'''</big> ===
{| class="wikitable filterable" style="vertical-align:left;" |<div style="text-align:center">
|-
!First and Second enchant
!Min ~ Max
!Third enchant
!Min ~ Max
|-
|- style="background-color:#6386b8;"
|Healing skills % +||5 ~ 15||C.RATE||1 ~ 10
|-
|- style="background-color:#6386b8;"
|After cast delay % -||3 ~ 10||H.PLUS||1 ~ 10
|-
|- style="background-color:#6386b8;"
|Variable cast time % -||5 ~ 15|| ||
|-
|- style="background-color:#6386b8;"
|ASPD +||1 ~ 5|| ||
|-
|- style="background-color:#6386b8;"
|Delay after attack % +||5 ~ 15|| ||
|-
|- style="background-color:#6386b8;"
|CRIT +||5 ~ 15|| ||
|-
|- style="background-color:#6386b8;"
|HIT +||15 ~ 30|| ||
|-
|- style="background-color:#6386b8;"
|Perfect HIT % +||1 ~ 10|| ||
|-
|- style="background-color:#6386b8;"
|Flee +||15 ~ 30|| ||
|-
|- style="background-color:#6386b8;"
|Fixed Cast time second -||0.1 ~ 0.2|| ||
|-
|}

=== <big>'''Garment costume'''</big> ===
{| class="wikitable filterable" style="vertical-align:left;" |<div style="text-align:center">
|-
!1st slot
!Min ~ Max
!2nd slot
!Min ~ Max
!3rd slot
!Effect
|-
|- style="background-color:#6386b8;"
|DEF against Small size monster % +||1 ~ 5||Random Stat +||1 ~ 5||Random armor element||All element including ghost
|-
|- style="background-color:#6386b8;"
|DEF against from Medium size monster % +||1 ~ 5||Random Trait Stat||1 ~ 3|| ||
|-
|- style="background-color:#6386b8;"
|DEF against from Large size monster % +||1 ~ 5|| || || ||
|-
|- style="background-color:#6386b8;"
|Crit damage % -||3 ~ 10|| || || ||
|-
|- style="background-color:#6386b8;"
|Long Range physical damage % -||3 ~ 10|| || || ||
|-
|}

== Enchantment Transfer ==
NPC is located in the Main Office: Costume Manager Venir

Transferring one or more enchants from 1 costume to another will destroy the source and transfer all existant enchants to the new costume. However, it will not overwrite slots that are untouched.

=== Example: ===
( Before transferring, it looks like this. )

Costume 1: ( Source ) Costume 2: ( Target )

ATK + 12 MATK + 16

ASPD + 1 None

H.Plus + 3


( Post transferring it will look like this. )

Costume 1: No longer exists and was destroyed. Costume 2:

ATK + 12

ASPD + 1

H.Plus + 3

=== Another Example: ===
( Before transferring, it looks like this. )

Costume 1: ( Source ) Costume 2: ( Target )

ATK + 50 MATK + 16

None ASPD + 5

None H.Plus + 3


( Post transferring it will look like this. )

Costume 1: No longer exists and was destroyed. Costume 2:

ATK + 50

ASPD + 5

H.Plus + 3

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