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| | STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.<br> | | STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.<br> |
| | <br> | | <br> |
| − | Element of the day<br>
| + | [[Elemental Days]] - A random element will be chosen every day, instances will receive a set of effects according to that day's element.<br> |
| − | :*Water
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| − | ::Upon death monsters might explode causing everyone to be frozen for 3 seconds
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| − | ::Upon death monsters might cast Storm Guest, Deluge, Icebound Trap, Diamond Storm
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| − | :::Amount increases based on difficulty ( 1, 2, 3 )
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| − | ::Every 30 seconds a slow is applied to all party members for 5 seconds
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| − | :*Fire
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| − | ::Upon death monsters might explode causing damage of 5000 ( Purgatory ) - 2000 ( Hell ) - 1000 ( Nightmare )
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| − | ::Upon death monsters might cast Meteor Storm, Fire Pillar, Firing Trap or Conflagration
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| − | :::Amount increases based on difficulty ( 1, 2, 3 )
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| − | ::Every 30 seconds a burn is applied to all party members for 5 seconds
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| − | :*Earth
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| − | ::Upon death monsters might explode causing everyone to be rooted for 3 seconds
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| − | ::Upon death monsters might cast Quagmire, Maize Trap, Man Hole, Terra Drive
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| − | :::Amount increases based on difficulty ( 1, 2, 3 )
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| − | ::Every 30 seconds a slow is applied to all party members for 5 seconds
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