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=Overview=
 
=Overview=
 
Custom dungeons that drops cash shop items from kro. These dungeons are the end game content for Shining Moon RO and are meant to be done in a group. All mobs in fortessa dungeons have a chance of dropping Old Enriched Elunium and Old Enriched Oridecon, as well as Ancient Fortessa Coin. It can be accessed via @go 49 or @go gateway.
 
Custom dungeons that drops cash shop items from kro. These dungeons are the end game content for Shining Moon RO and are meant to be done in a group. All mobs in fortessa dungeons have a chance of dropping Old Enriched Elunium and Old Enriched Oridecon, as well as Ancient Fortessa Coin. It can be accessed via @go 49 or @go gateway.
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== Fortessa Class and Monsters Balance ==
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== Fortessa Players and Monsters Balance ==
 
New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers listed below. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map and Purgatory. Additionally HP draining effects have been disabled. Outside, the skills will behave normally.
 
New changes have been done regarding skill balancing in fortessa, the class modifiers have been removed and replaced by specific skill modifiers listed below. This system has the objective of reducing the over-performance of specific skills in order to promote build diversity, these changes will apply inside a Fortessa map and Purgatory. Additionally HP draining effects have been disabled. Outside, the skills will behave normally.
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=== Class Changes ===
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=== Dungeon Effects ===
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==== Universal ====
   
*Activity Points ''(AP)'' Are not lost upon death
 
*Activity Points ''(AP)'' Are not lost upon death
 
*Resistances are capped at 90%
 
*Resistances are capped at 90%
 
<br>
 
<br>
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*All in the Sky deals 80% reduced damage
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==== MvP ====
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*Crescive Bolt deals 25% reduced damage
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* If the damaging skill has a cooldown of 1 second or longer : basic: max 4% dmg + (0.4%*1.25) for every 4% above 4%.
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*Crimson Arrow deals 15% reduced damage
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* If the damaging skill has a cooldown of 0.5 second or longer : basic: max 1.9% dmg + (0.19%*1.25) for every 1.9% above 1.9%.
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*Dawn Break deals 30% reduced damage
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* If the damaging skill has a cooldown of 0.3 second or longer : basic: max 1.7% dmg + (0.17%*1.25) for every 1.7% above 1.7%.
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*Eternal Slash deals 50% reduced damage
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* If the damaging skill has a cooldown of 0.25 second or longer : basic: max 1.6% dmg + (0.16%*1.25) for every 1.6% above 1.6%.
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*Gale Storm deals 30%% reduced damage
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* If the damaging skill has a cooldown of 0.2 second or longer : basic: max 1.55% dmg + (0.155%*1.25) for every 1.55% above 1.55%.
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*Guardian Shield now has a value of 25/50/75/125 %
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* If the damaging skill has a cooldown of less than 0.2 second : basic: max 1.5% dmg + (0.15%*1.25) for every 1.5% above 1.5%.
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*Healing from Mediale Votum is reduced by 50%
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<br>
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*Huuma Shuriken - Grasp deals 50% reduced damage
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Max HP / 100 * Cooldown % MOD = BASIC (Max Number of basic damage)<br>
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*Impact Crater deals 30% reduced damage
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Damage - BASIC = LEFT (Left Over that's too much)<br>
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*Kunai - Rotation deals 50% reduced damage
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LEFT / BASIC = DIV (Amount of times Basic / 10 will be multiplied)<br>
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*Madogear does not get removed when the Mechanic dies
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<br>
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*Midnight Kick deals 50% reduced damage
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Basic + ( ( Basic / 10 ) * 1.4 ) * (DIV*1.25) ) = Result<br>
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*Noon Blast deals 50% reduced damage
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Result * 0.75<br>
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*Rebound Shield reduction is now 5/10/15/20/25 %
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<br>
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*Savage Impact deals 35% reduced damage
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==== Normal Monsters ====
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*Star Burst deals 50% reduced damage
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* If the damaging skill has a cooldown of 1 second or longer : basic: max 8% dmg + (0.8%*1.4) for every 8% above 8%.
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*Star Cannon deals 50% reduced damage
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* If the damaging skill has a cooldown of 0.5 second or longer : basic: max 3.8% dmg + (0.38%*1.4) for every 3.8% above 3.8%.
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*Sunset Blast deals 30% reduced damage
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* If the damaging skill has a cooldown of 0.3 second or longer : basic: max 3.4% dmg + (0.34%*1.4) for every 3.4% above 3.4%.
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*Tiger Cannon deals 30%% reduced damage
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* If the damaging skill has a cooldown of 0.25 second or longer : basic: max 3.2% dmg + (0.32%*1.4) for every 3.2% above 3.2%.
 +
* If the damaging skill has a cooldown of 0.2 second or longer : basic: max 3.1% dmg + (0.31%*1.4) for every 3.1% above 3.1%.
 +
* If the damaging skill has a cooldown of less than 0.2 second : basic: max 3% dmg + (0.3%*1.4) for every 3% above 3%.
 +
<br>
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Max HP / 100 * Cooldown % MOD = BASIC (Max Number of basic damage)<br>
 +
Damage - BASIC = LEFT (Left Over that's too much)<br>
 +
LEFT / BASIC = DIV (Amount of times Basic / 7 will be multiplied)<br>
 +
<br>
 +
Basic + ( ( ( Basic / 7 ) * 1.4 ) * DIV ) * 0.80<br>
 +
<br>
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==== Helheim ====
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==== Otherworldly Energy ====
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*Aimed Bolt deals 50% reduced damage
  −
*Chain Lighting deals 15% reduced damage
  −
*Cross Impact deals 55% reduced damage
  −
*Dancing Knife deals 10% reduced damage
  −
*Third Flame Bomb deals 30% reduced damage
  −
 
  −
==== Niflheim ====
  −
*Aimed Bolt deals 25% reduced damage
  −
*Cart Cannon deals 30% reduced damage
  −
*Chain Lighting deals 25% reduced damage
  −
*Comet deals 10% reduced damage
  −
*Counter Slash deals 30% reduces damage
  −
*Crimson Rock deals 10% reduced damage
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*Cross Impact deals 60% reduced damage
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*Dragon's Breath deals 50% reduced damage
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*Dragon's Breath - Water deals 50% reduced damage
  −
*Dancing Knife deals 10% reduced damage
  −
*Fatal Menace deals 10% reduced damage
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*Ignition Break deals 15% reduced damage
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*Talisman of Four Bearing God deals 10% reduced damage
  −
*Third Flame Bomb deals 50% reduced damage
  −
 
  −
=== Otherworldly Energy ===
   
* Monsters have 500~600 RES and MRES
 
* Monsters have 500~600 RES and MRES
 
* Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters ''(i.e Abysmal Knight does not boost damage against them)''
 
* Monsters are boss protocol outside damage calculations, however during damage calculations they are considered Normal monsters ''(i.e Abysmal Knight does not boost damage against them)''
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* Bosses take 50% less damage from single target skills
 
* Bosses take 50% less damage from single target skills
 
* Bosses only take 10% damage while their respective mechanic is active
 
* Bosses only take 10% damage while their respective mechanic is active
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==[https://wiki.shining-moon.com/index.php/Fortessa_Netherworld Fortessa Netherworld]==
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Netherworld Fortessa Netherworld]==
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[[File:Fortessa_Netherworld.png|link=Fortessa_Netherworld|frameless|300px]]
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[[File:Fortessa_Netherworld.png|link=Fortessa_Netherworld|frameless|300px]] <~ click for more info
    
After the collapse of Fortessa Dungeon, the spirits that used to wander in the castle roam free and made themselves a home in the Netherworld, now empowered by the dark energies spiking, they need to be put to rest. Fortessa Netherworld is the easiest of the new fortessa dungeons, and is full of demon race monsters.
 
After the collapse of Fortessa Dungeon, the spirits that used to wander in the castle roam free and made themselves a home in the Netherworld, now empowered by the dark energies spiking, they need to be put to rest. Fortessa Netherworld is the easiest of the new fortessa dungeons, and is full of demon race monsters.
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*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 
*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Volcano Fortessa Volcano]==
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Volcano Fortessa Volcano]==
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[[File:Fortessa_Volcano.png|link=Fortessa_Volcano|frameless|300px]]
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[[File:Fortessa_Volcano.png|link=Fortessa_Volcano|frameless|300px]] <~ click for more info
    
The extreme climate forced the monsters to adapt, only leaving dragon type who use the hot climate in their attacks, adventurers are advised to get equipment resistant to fire, since equipment breaking and stripping is not a rare occurrence in the Volcano. Volcano is more challenging than netherworld and is full of dragon race monsters.  
 
The extreme climate forced the monsters to adapt, only leaving dragon type who use the hot climate in their attacks, adventurers are advised to get equipment resistant to fire, since equipment breaking and stripping is not a rare occurrence in the Volcano. Volcano is more challenging than netherworld and is full of dragon race monsters.  
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*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 
*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Reef Fortessa Reef]==
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Reef Fortessa Reef]==
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[[File:Fortessa_Reef.png|link=Fortessa_Reef|frameless|300px]]
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[[File:Fortessa_Reef.png|link=Fortessa_Reef|frameless|300px]] <~ click for more info
    
Underwater life that could adapt into high pressure and extreme cold live in the reef. Capable adventurers who want to travel into the reef are advised to get protection against the extreme colds. Second hardest of the four new dungeons, mobs of fortessa reef are all fish race.
 
Underwater life that could adapt into high pressure and extreme cold live in the reef. Capable adventurers who want to travel into the reef are advised to get protection against the extreme colds. Second hardest of the four new dungeons, mobs of fortessa reef are all fish race.
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*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 
*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Forest Fortessa Forest]==
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Forest Fortessa Forest]==
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[[File:Fortessa_Forest.png|link=Fortessa_Forest|frameless|300px]]
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[[File:Fortessa_Forest.png|link=Fortessa_Forest|frameless|300px]] <~ click for more info
    
The density of the forest makes it difficult to move through, the monsters in it have learned how to use the woods on their favour and ambushes from the sides are frequent, adventurers are advised to take equipment against the strong poisons, the poison is strong enough to destroy or strip any equipment they could have wear. Hardest of the fortessa dungeons, filled with plant race monsters.
 
The density of the forest makes it difficult to move through, the monsters in it have learned how to use the woods on their favour and ambushes from the sides are frequent, adventurers are advised to take equipment against the strong poisons, the poison is strong enough to destroy or strip any equipment they could have wear. Hardest of the fortessa dungeons, filled with plant race monsters.
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*{{Item List|id=1910000202|item=Bar of Agility}} - 4.00%
 
*{{Item List|id=1910000202|item=Bar of Agility}} - 4.00%
 
*{{Item List|id=12883|item=Almighty}} - 2.00%
 
*{{Item List|id=12883|item=Almighty}} - 2.00%
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*{{Item List|id=12710|item=Old Pudding}} - 2.00%
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*{{Item List|id=12710|item=Guyak Pudding}} - 2.00%
 
*{{Item List|id=12103|item=Bloody Branch}} - 0.80%
 
*{{Item List|id=12103|item=Bloody Branch}} - 0.80%
 
*{{Item List|id=52012|item=Moonlight Bag}} - 0.40%
 
*{{Item List|id=52012|item=Moonlight Bag}} - 0.40%
 
*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 
*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 +
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Pit Fortessa Pit]==
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Pit Fortessa Pit]==
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[[File:Fortessa_Pit.png|link=Fortessa_Pit|frameless|300px]]
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[[File:Fortessa_Pit.png|link=Fortessa_Pit|frameless|300px]] <~ click for more info
    
The dark energies also affected the pit, the monsters lurking in the dark corners have learned from the parties that assaulted their nests and now they are prepared to face their aggressors. Adventurers are advised to move with caution, the monsters have retained their defensive mechanics but their offensive has change drastically. True endgame of Shining Moon RO, offering the most difficult mob of the game, surpassed only by ruins.
 
The dark energies also affected the pit, the monsters lurking in the dark corners have learned from the parties that assaulted their nests and now they are prepared to face their aggressors. Adventurers are advised to move with caution, the monsters have retained their defensive mechanics but their offensive has change drastically. True endgame of Shining Moon RO, offering the most difficult mob of the game, surpassed only by ruins.
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*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 
*{{Item List|id=12210|item=Bubble Gum}} - 0.40%
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Ruins Fortessa Ruins]==
 
==[https://wiki.shining-moon.com/index.php/Fortessa_Ruins Fortessa Ruins]==
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[[File:Fortessa_Ruins.png|link=Fortessa_Ruins|frameless|300px]]
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[[File:Fortessa_Ruins.png|link=Fortessa_Ruins|frameless|300px]] <~ click for more info
    
The last expeditions that went to Fortessa Ruins reported that the dark energies also manifested in each of the monsters that live there. Only a few adventurers dare to set foot in the place. But everyone knows the saying, the darker it gets, the more you see the gold shining on it. Absolute endgame. Offers the most difficult mobs in the game.
 
The last expeditions that went to Fortessa Ruins reported that the dark energies also manifested in each of the monsters that live there. Only a few adventurers dare to set foot in the place. But everyone knows the saying, the darker it gets, the more you see the gold shining on it. Absolute endgame. Offers the most difficult mobs in the game.
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* 1x {{Item List|id=1910000210|item=Ancient Fortessa Coin}}
 
* 1x {{Item List|id=1910000210|item=Ancient Fortessa Coin}}
 
* 1x {{Item List |id=16770 |item=Silvervine 10 Box}}
 
* 1x {{Item List |id=16770 |item=Silvervine 10 Box}}
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=== Reputation ===
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Finishing a Fortessa Dungeon will reward you with Fortessa Themed Dungeons reputation.<br>
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More info can be found [[Reputation|here]].<br>
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<br>
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== Traders ==
 
== Traders ==
 
[[File:Fortessa Traders.png]]
 
[[File:Fortessa Traders.png]]
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