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1,165 bytes added ,  22:27, 27 October 2022
→‎Full Moon (Hell): add Elemental Days
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• Monsters have an additional 100% drop chance on every item.<br>
 
• Monsters have an additional 100% drop chance on every item.<br>
 
• Monsters give 100% more EXP.<br>
 
• Monsters give 100% more EXP.<br>
Every Monster in this Instance will have a random modifier.<br>
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Monsters take 10% additional damage from the same element as Element of the day.<br>
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• Monsters take 10% less damage from all other elements.<br>
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• All monsters deal 30% of their original damage in the same element as the selected element. This damage is considered magical.<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
• Monsters in this difficulty have the PCNEARCHECK, FoVRESET and STATERESET.<br>
 
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FoVRESET - If you leave the Field of View of a monster for more than 10 seconds, the monster will automatically reset itself. This only applies to normal and above. <br>
 
FoVRESET - If you leave the Field of View of a monster for more than 10 seconds, the monster will automatically reset itself. This only applies to normal and above. <br>
 
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STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.
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STATERESET - If you're the only one fighting an Instance Monster and you die, the monster will automatically reset after an interval of 10 seconds which will cause the monster to heal itself back to full health and remove every negative debuff placed on the monster and put the AI back into Lazy mode. This only applies to normal and above.<br>
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Element of the day<br>
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:*Water
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::Upon death monsters might explode causing everyone to be frozen for 3 seconds
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::Upon death monsters might cast Storm Guest, Deluge, Icebound Trap, Diamond Storm
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:::Amount increases based on difficulty ( 1, 2, 3 )
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::Every 30 seconds a slow is applied to all party members for 5 seconds
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:*Fire
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::Upon death monsters might explode causing damage of 5000 ( Purgatory ) - 2000 ( Hell ) - 1000 ( Nightmare )
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::Upon death monsters might cast Meteor Storm, Fire Pillar, Firing Trap or Conflagration
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:::Amount increases based on difficulty ( 1, 2, 3 )
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::Every 30 seconds a burn is applied to all party members for 5 seconds
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:*Earth
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::Upon death monsters might explode causing everyone to be rooted for 3 seconds
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::Upon death monsters might cast Quagmire, Maize Trap, Man Hole, Terra Drive
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:::Amount increases based on difficulty ( 1, 2, 3 )
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::Every 30 seconds a slow is applied to all party members for 5 seconds
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==Hero's Trial Side Stories==
 
==Hero's Trial Side Stories==
 
{{Instance
 
{{Instance
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