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302 bytes added ,  21:03, 22 October 2022
→‎Class Changes: update skill nerfs up to patch 2022-06-01
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* Have Cardinal's Competentia buff on spawn.
 
* Have Cardinal's Competentia buff on spawn.
 
=== Class Changes ===
 
=== Class Changes ===
 +
==== Universal ====
 
*Healing from Mediale Votum is reduced by 50%
 
*Healing from Mediale Votum is reduced by 50%
 
*Resistances are capped at 90%
 
*Resistances are capped at 90%
 
*Activity Points ''(AP)'' Are not lost upon death
 
*Activity Points ''(AP)'' Are not lost upon death
*Ignition Break deals -25% reduced damage
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*Tiger Cannon deals 30%% reduced damage
 
  −
*Cross Impact deals -55% reduced damage
  −
*Tiger Cannon deals -30%% reduced damage
   
*Rebound Shield reduction is now 5/10/15/20/25 %
 
*Rebound Shield reduction is now 5/10/15/20/25 %
 
*Guardian Shield now has a value of 25/50/75/125 %
 
*Guardian Shield now has a value of 25/50/75/125 %
*Aimed Bolt deals -50% reduced damage
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*Aimed Bolt deals 50% reduced damage
*Crescive Bolt deals -50% reduced damage
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*Crescive Bolt deals 50% reduced damage
*Chain Lighting deals -15% reduced damage
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*Eternal Slash deals 50% reduced damage
*Eternal Slash deals -50% reduced damage
+
*Third Flame Bomb deals 30%% reduced damage
*Third Flame Bomb deals -30%% reduced damage
   
* Madogear does not get removed when the Mechanic dies
 
* Madogear does not get removed when the Mechanic dies
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 +
==== Helheim ====
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*Ignition Break deals 25% reduced damage
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*Cross Impact deals 55% reduced damage
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*Chain Lighting deals 15% reduced damage
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==== Niflheim ====
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*Cart Cannon deals 30% reduced damage
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*Ignition Break deals 35% reduced damage
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*Chain Lighting deals 25% reduced damage
 +
*Cross Impact deals 65% reduced damage
 +
*Dragon's Breath deals 50% reduced damage
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*Dragon's Breath - Water deals 50% reduced damage
 +
 
=== Avoidance ===
 
=== Avoidance ===
 
To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula:
 
To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula:
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