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| | * Have Cardinal's Competentia buff on spawn. | | * Have Cardinal's Competentia buff on spawn. |
| | === Class Changes === | | === Class Changes === |
| | + | ==== Universal ==== |
| | *Healing from Mediale Votum is reduced by 50% | | *Healing from Mediale Votum is reduced by 50% |
| | *Resistances are capped at 90% | | *Resistances are capped at 90% |
| | *Activity Points ''(AP)'' Are not lost upon death | | *Activity Points ''(AP)'' Are not lost upon death |
| − | *Ignition Break deals -25% reduced damage
| + | *Tiger Cannon deals 30%% reduced damage |
| − | | |
| − | *Cross Impact deals -55% reduced damage
| |
| − | *Tiger Cannon deals -30%% reduced damage | |
| | *Rebound Shield reduction is now 5/10/15/20/25 % | | *Rebound Shield reduction is now 5/10/15/20/25 % |
| | *Guardian Shield now has a value of 25/50/75/125 % | | *Guardian Shield now has a value of 25/50/75/125 % |
| − | *Aimed Bolt deals -50% reduced damage | + | *Aimed Bolt deals 50% reduced damage |
| − | *Crescive Bolt deals -50% reduced damage | + | *Crescive Bolt deals 50% reduced damage |
| − | *Chain Lighting deals -15% reduced damage
| + | *Eternal Slash deals 50% reduced damage |
| − | *Eternal Slash deals -50% reduced damage | + | *Third Flame Bomb deals 30%% reduced damage |
| − | *Third Flame Bomb deals -30%% reduced damage | |
| | * Madogear does not get removed when the Mechanic dies | | * Madogear does not get removed when the Mechanic dies |
| | + | |
| | + | ==== Helheim ==== |
| | + | *Ignition Break deals 25% reduced damage |
| | + | *Cross Impact deals 55% reduced damage |
| | + | *Chain Lighting deals 15% reduced damage |
| | + | |
| | + | ==== Niflheim ==== |
| | + | *Cart Cannon deals 30% reduced damage |
| | + | *Ignition Break deals 35% reduced damage |
| | + | *Chain Lighting deals 25% reduced damage |
| | + | *Cross Impact deals 65% reduced damage |
| | + | *Dragon's Breath deals 50% reduced damage |
| | + | *Dragon's Breath - Water deals 50% reduced damage |
| | + | |
| | === Avoidance === | | === Avoidance === |
| | To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula: | | To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula: |